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| /*_OSD_POSIX*/ | |
| static const unsigned char gd_toascii[256] = | |
| { | |
| /*00 */ 0x00, 0x01, 0x02, 0x03, 0x85, 0x09, 0x86, 0x7f, | |
| 0x87, 0x8d, 0x8e, 0x0b, 0x0c, 0x0d, 0x0e, 0x0f, /*................ */ | |
| /*10 */ 0x10, 0x11, 0x12, 0x13, 0x8f, 0x0a, 0x08, 0x97, | |
| 0x18, 0x19, 0x9c, 0x9d, 0x1c, 0x1d, 0x1e, 0x1f, /*................ */ | |
| /*20 */ 0x80, 0x81, 0x82, 0x83, 0x84, 0x92, 0x17, 0x1b, | |
| 0x88, 0x89, 0x8a, 0x8b, 0x8c, 0x05, 0x06, 0x07, /*................ */ | |
| /*30 */ 0x90, 0x91, 0x16, 0x93, 0x94, 0x95, 0x96, 0x04, | |
| 0x98, 0x99, 0x9a, 0x9b, 0x14, 0x15, 0x9e, 0x1a, /*................ */ | |
| /*40 */ 0x20, 0xa0, 0xe2, 0xe4, 0xe0, 0xe1, 0xe3, 0xe5, | |
| 0xe7, 0xf1, 0x60, 0x2e, 0x3c, 0x28, 0x2b, 0x7c, /* .........`.<(+| */ | |
| /*50 */ 0x26, 0xe9, 0xea, 0xeb, 0xe8, 0xed, 0xee, 0xef, | |
| 0xec, 0xdf, 0x21, 0x24, 0x2a, 0x29, 0x3b, 0x9f, /*&.........!$*);. */ | |
| /*60 */ 0x2d, 0x2f, 0xc2, 0xc4, 0xc0, 0xc1, 0xc3, 0xc5, | |
| 0xc7, 0xd1, 0x5e, 0x2c, 0x25, 0x5f, 0x3e, 0x3f, | |
| /*-/........^,%_>?*/ | |
| /*70 */ 0xf8, 0xc9, 0xca, 0xcb, 0xc8, 0xcd, 0xce, 0xcf, | |
| 0xcc, 0xa8, 0x3a, 0x23, 0x40, 0x27, 0x3d, 0x22, /*..........:#@'=" */ | |
| /*80 */ 0xd8, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, | |
| 0x68, 0x69, 0xab, 0xbb, 0xf0, 0xfd, 0xfe, 0xb1, /*.abcdefghi...... */ | |
| /*90 */ 0xb0, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f, 0x70, | |
| 0x71, 0x72, 0xaa, 0xba, 0xe6, 0xb8, 0xc6, 0xa4, /*.jklmnopqr...... */ | |
| /*a0 */ 0xb5, 0xaf, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, | |
| 0x79, 0x7a, 0xa1, 0xbf, 0xd0, 0xdd, 0xde, 0xae, /*..stuvwxyz...... */ | |
| /*b0 */ 0xa2, 0xa3, 0xa5, 0xb7, 0xa9, 0xa7, 0xb6, 0xbc, | |
| 0xbd, 0xbe, 0xac, 0x5b, 0x5c, 0x5d, 0xb4, 0xd7, /*...........[\].. */ | |
| /*c0 */ 0xf9, 0x41, 0x42, 0x43, 0x44, 0x45, 0x46, 0x47, | |
| 0x48, 0x49, 0xad, 0xf4, 0xf6, 0xf2, 0xf3, 0xf5, /*.ABCDEFGHI...... */ | |
| /*d0 */ 0xa6, 0x4a, 0x4b, 0x4c, 0x4d, 0x4e, 0x4f, 0x50, | |
| 0x51, 0x52, 0xb9, 0xfb, 0xfc, 0xdb, 0xfa, 0xff, /*.JKLMNOPQR...... */ | |
| /*e0 */ 0xd9, 0xf7, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, | |
| 0x59, 0x5a, 0xb2, 0xd4, 0xd6, 0xd2, 0xd3, 0xd5, /*..STUVWXYZ...... */ | |
| /*f0 */ 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, | |
| 0x38, 0x39, 0xb3, 0x7b, 0xdc, 0x7d, 0xda, 0x7e /*0123456789.{.}.~ */ | |
| }; | |
| /* 2.0.10: cast instead of floor() yields 35% performance improvement. Thanks to John Buckman. */ | |
| extern int gdCosT[]; | |
| extern int gdSinT[]; | |
| /** | |
| * Group: Error Handling | |
| */ | |
| void gd_stderr_error(int priority, const char *format, va_list args) | |
| { | |
| switch (priority) { | |
| case GD_ERROR: | |
| fputs("GD Error: ", stderr); | |
| break; | |
| case GD_WARNING: | |
| fputs("GD Warning: ", stderr); | |
| break; | |
| case GD_NOTICE: | |
| fputs("GD Notice: ", stderr); | |
| break; | |
| case GD_INFO: | |
| fputs("GD Info: ", stderr); | |
| break; | |
| case GD_DEBUG: | |
| fputs("GD Debug: ", stderr); | |
| break; | |
| } | |
| vfprintf(stderr, format, args); | |
| fflush(stderr); | |
| } | |
| static gdErrorMethod gd_error_method = gd_stderr_error; | |
| static void _gd_error_ex(int priority, const char *format, va_list args) | |
| { | |
| if (gd_error_method) { | |
| gd_error_method(priority, format, args); | |
| } | |
| } | |
| void gd_error(const char *format, ...) | |
| { | |
| va_list args; | |
| va_start(args, format); | |
| _gd_error_ex(GD_WARNING, format, args); | |
| va_end(args); | |
| } | |
| void gd_error_ex(int priority, const char *format, ...) | |
| { | |
| va_list args; | |
| va_start(args, format); | |
| _gd_error_ex(priority, format, args); | |
| va_end(args); | |
| } | |
| /* | |
| Function: gdSetErrorMethod | |
| */ | |
| void gdSetErrorMethod(gdErrorMethod error_method) | |
| { | |
| gd_error_method = error_method; | |
| } | |
| /* | |
| Function: gdClearErrorMethod | |
| */ | |
| void gdClearErrorMethod(void) | |
| { | |
| gd_error_method = gd_stderr_error; | |
| } | |
| static void gdImageBrushApply(gdImagePtr im, int x, int y); | |
| static void gdImageTileApply(gdImagePtr im, int x, int y); | |
| static int gdAlphaOverlayColor(int src, int dst, int max); | |
| int gdImageGetTrueColorPixel(gdImagePtr im, int x, int y); | |
| gdImagePtr gdImageCreate (int sx, int sy) | |
| { | |
| int i; | |
| gdImagePtr im; | |
| if (overflow2(sx, sy)) { | |
| return NULL; | |
| } | |
| if (overflow2(sizeof(unsigned char *), sy)) { | |
| return NULL; | |
| } | |
| if (overflow2(sizeof(unsigned char), sx)) { | |
| return NULL; | |
| } | |
| im = (gdImage *) gdCalloc(1, sizeof(gdImage)); | |
| /* Row-major ever since gd 1.3 */ | |
| im->pixels = (unsigned char **) gdMalloc(sizeof(unsigned char *) * sy); | |
| im->polyInts = 0; | |
| im->polyAllocated = 0; | |
| im->brush = 0; | |
| im->tile = 0; | |
| im->style = 0; | |
| for (i = 0; i < sy; i++) { | |
| /* Row-major ever since gd 1.3 */ | |
| im->pixels[i] = (unsigned char *) gdCalloc(sx, sizeof(unsigned char)); | |
| } | |
| im->sx = sx; | |
| im->sy = sy; | |
| im->colorsTotal = 0; | |
| im->transparent = (-1); | |
| im->interlace = 0; | |
| im->thick = 1; | |
| im->AA = 0; | |
| for (i = 0; i < gdMaxColors; i++) { | |
| im->open[i] = 1; | |
| im->red[i] = 0; | |
| im->green[i] = 0; | |
| im->blue[i] = 0; | |
| } | |
| im->trueColor = 0; | |
| im->tpixels = 0; | |
| im->cx1 = 0; | |
| im->cy1 = 0; | |
| im->cx2 = im->sx - 1; | |
| im->cy2 = im->sy - 1; | |
| im->res_x = GD_RESOLUTION; | |
| im->res_y = GD_RESOLUTION; | |
| im->interpolation = NULL; | |
| im->interpolation_id = GD_BILINEAR_FIXED; | |
| return im; | |
| } | |
| gdImagePtr gdImageCreateTrueColor (int sx, int sy) | |
| { | |
| int i; | |
| gdImagePtr im; | |
| if (overflow2(sx, sy)) { | |
| return NULL; | |
| } | |
| if (overflow2(sizeof(int *), sy)) { | |
| return NULL; | |
| } | |
| if (overflow2(sizeof(int), sx)) { | |
| return NULL; | |
| } | |
| im = (gdImage *) gdMalloc(sizeof(gdImage)); | |
| memset(im, 0, sizeof(gdImage)); | |
| im->tpixels = (int **) gdMalloc(sizeof(int *) * sy); | |
| im->polyInts = 0; | |
| im->polyAllocated = 0; | |
| im->brush = 0; | |
| im->tile = 0; | |
| im->style = 0; | |
| for (i = 0; i < sy; i++) { | |
| im->tpixels[i] = (int *) gdCalloc(sx, sizeof(int)); | |
| } | |
| im->sx = sx; | |
| im->sy = sy; | |
| im->transparent = (-1); | |
| im->interlace = 0; | |
| im->trueColor = 1; | |
| /* 2.0.2: alpha blending is now on by default, and saving of alpha is | |
| * off by default. This allows font antialiasing to work as expected | |
| * on the first try in JPEGs -- quite important -- and also allows | |
| * for smaller PNGs when saving of alpha channel is not really | |
| * desired, which it usually isn't! | |
| */ | |
| im->saveAlphaFlag = 0; | |
| im->alphaBlendingFlag = 1; | |
| im->thick = 1; | |
| im->AA = 0; | |
| im->cx1 = 0; | |
| im->cy1 = 0; | |
| im->cx2 = im->sx - 1; | |
| im->cy2 = im->sy - 1; | |
| im->res_x = GD_RESOLUTION; | |
| im->res_y = GD_RESOLUTION; | |
| im->interpolation = NULL; | |
| im->interpolation_id = GD_BILINEAR_FIXED; | |
| return im; | |
| } | |
| void gdImageDestroy (gdImagePtr im) | |
| { | |
| int i; | |
| if (im->pixels) { | |
| for (i = 0; i < im->sy; i++) { | |
| gdFree(im->pixels[i]); | |
| } | |
| gdFree(im->pixels); | |
| } | |
| if (im->tpixels) { | |
| for (i = 0; i < im->sy; i++) { | |
| gdFree(im->tpixels[i]); | |
| } | |
| gdFree(im->tpixels); | |
| } | |
| if (im->polyInts) { | |
| gdFree(im->polyInts); | |
| } | |
| if (im->style) { | |
| gdFree(im->style); | |
| } | |
| gdFree(im); | |
| } | |
| int gdImageColorClosest (gdImagePtr im, int r, int g, int b) | |
| { | |
| return gdImageColorClosestAlpha (im, r, g, b, gdAlphaOpaque); | |
| } | |
| int gdImageColorClosestAlpha (gdImagePtr im, int r, int g, int b, int a) | |
| { | |
| int i; | |
| long rd, gd, bd, ad; | |
| int ct = (-1); | |
| int first = 1; | |
| long mindist = 0; | |
| if (im->trueColor) { | |
| return gdTrueColorAlpha(r, g, b, a); | |
| } | |
| for (i = 0; i < im->colorsTotal; i++) { | |
| long dist; | |
| if (im->open[i]) { | |
| continue; | |
| } | |
| rd = im->red[i] - r; | |
| gd = im->green[i] - g; | |
| bd = im->blue[i] - b; | |
| /* gd 2.02: whoops, was - b (thanks to David Marwood) */ | |
| ad = im->alpha[i] - a; | |
| dist = rd * rd + gd * gd + bd * bd + ad * ad; | |
| if (first || (dist < mindist)) { | |
| mindist = dist; | |
| ct = i; | |
| first = 0; | |
| } | |
| } | |
| return ct; | |
| } | |
| /* This code is taken from http://www.acm.org/jgt/papers/SmithLyons96/hwb_rgb.html, an article | |
| * on colour conversion to/from RBG and HWB colour systems. | |
| * It has been modified to return the converted value as a * parameter. | |
| */ | |
| /* | |
| * Theoretically, hue 0 (pure red) is identical to hue 6 in these transforms. Pure | |
| * red always maps to 6 in this implementation. Therefore UNDEFINED can be | |
| * defined as 0 in situations where only unsigned numbers are desired. | |
| */ | |
| typedef struct | |
| { | |
| float R, G, B; | |
| } | |
| RGBType; | |
| typedef struct | |
| { | |
| float H, W, B; | |
| } | |
| HWBType; | |
| static HWBType * RGB_to_HWB (RGBType RGB, HWBType * HWB) | |
| { | |
| /* | |
| * RGB are each on [0, 1]. W and B are returned on [0, 1] and H is | |
| * returned on [0, 6]. Exception: H is returned UNDEFINED if W == 1 - B. | |
| */ | |
| float R = RGB.R, G = RGB.G, B = RGB.B, w, v, b, f; | |
| int i; | |
| w = MIN3 (R, G, B); | |
| v = MAX3 (R, G, B); | |
| b = 1 - v; | |
| if (v == w) { | |
| RETURN_HWB(HWB_UNDEFINED, w, b); | |
| } | |
| f = (R == w) ? G - B : ((G == w) ? B - R : R - G); | |
| i = (R == w) ? 3 : ((G == w) ? 5 : 1); | |
| RETURN_HWB(i - f / (v - w), w, b); | |
| } | |
| static float HWB_Diff (int r1, int g1, int b1, int r2, int g2, int b2) | |
| { | |
| RGBType RGB1, RGB2; | |
| HWBType HWB1, HWB2; | |
| float diff; | |
| SETUP_RGB(RGB1, r1, g1, b1); | |
| SETUP_RGB(RGB2, r2, g2, b2); | |
| RGB_to_HWB(RGB1, &HWB1); | |
| RGB_to_HWB(RGB2, &HWB2); | |
| /* | |
| * I made this bit up; it seems to produce OK results, and it is certainly | |
| * more visually correct than the current RGB metric. (PJW) | |
| */ | |
| if ((HWB1.H == HWB_UNDEFINED) || (HWB2.H == HWB_UNDEFINED)) { | |
| diff = 0.0f; /* Undefined hues always match... */ | |
| } else { | |
| diff = fabsf(HWB1.H - HWB2.H); | |
| if (diff > 3.0f) { | |
| diff = 6.0f - diff; /* Remember, it's a colour circle */ | |
| } | |
| } | |
| diff = diff * diff + (HWB1.W - HWB2.W) * (HWB1.W - HWB2.W) + (HWB1.B - HWB2.B) * (HWB1.B - HWB2.B); | |
| return diff; | |
| } | |
| /* | |
| * This is not actually used, but is here for completeness, in case someone wants to | |
| * use the HWB stuff for anything else... | |
| */ | |
| static RGBType * HWB_to_RGB (HWBType HWB, RGBType * RGB) | |
| { | |
| /* | |
| * H is given on [0, 6] or UNDEFINED. W and B are given on [0, 1]. | |
| * RGB are each returned on [0, 1]. | |
| */ | |
| float h = HWB.H, w = HWB.W, b = HWB.B, v, n, f; | |
| int i; | |
| v = 1 - b; | |
| if (h == HWB_UNDEFINED) { | |
| RETURN_RGB(v, v, v); | |
| } | |
| i = floor(h); | |
| f = h - i; | |
| if (i & 1) { | |
| f = 1 - f; /* if i is odd */ | |
| } | |
| n = w + f * (v - w); /* linear interpolation between w and v */ | |
| switch (i) { | |
| case 6: | |
| case 0: | |
| RETURN_RGB(v, n, w); | |
| case 1: | |
| RETURN_RGB(n, v, w); | |
| case 2: | |
| RETURN_RGB(w, v, n); | |
| case 3: | |
| RETURN_RGB(w, n, v); | |
| case 4: | |
| RETURN_RGB(n, w, v); | |
| case 5: | |
| RETURN_RGB(v, w, n); | |
| } | |
| return RGB; | |
| } | |
| int gdImageColorClosestHWB (gdImagePtr im, int r, int g, int b) | |
| { | |
| int i; | |
| /* long rd, gd, bd; */ | |
| int ct = (-1); | |
| int first = 1; | |
| float mindist = 0; | |
| if (im->trueColor) { | |
| return gdTrueColor(r, g, b); | |
| } | |
| for (i = 0; i < im->colorsTotal; i++) { | |
| float dist; | |
| if (im->open[i]) { | |
| continue; | |
| } | |
| dist = HWB_Diff(im->red[i], im->green[i], im->blue[i], r, g, b); | |
| if (first || (dist < mindist)) { | |
| mindist = dist; | |
| ct = i; | |
| first = 0; | |
| } | |
| } | |
| return ct; | |
| } | |
| int gdImageColorExact (gdImagePtr im, int r, int g, int b) | |
| { | |
| return gdImageColorExactAlpha (im, r, g, b, gdAlphaOpaque); | |
| } | |
| int gdImageColorExactAlpha (gdImagePtr im, int r, int g, int b, int a) | |
| { | |
| int i; | |
| if (im->trueColor) { | |
| return gdTrueColorAlpha(r, g, b, a); | |
| } | |
| for (i = 0; i < im->colorsTotal; i++) { | |
| if (im->open[i]) { | |
| continue; | |
| } | |
| if ((im->red[i] == r) && (im->green[i] == g) && (im->blue[i] == b) && (im->alpha[i] == a)) { | |
| return i; | |
| } | |
| } | |
| return -1; | |
| } | |
| int gdImageColorAllocate (gdImagePtr im, int r, int g, int b) | |
| { | |
| return gdImageColorAllocateAlpha (im, r, g, b, gdAlphaOpaque); | |
| } | |
| int gdImageColorAllocateAlpha (gdImagePtr im, int r, int g, int b, int a) | |
| { | |
| int i; | |
| int ct = (-1); | |
| if (im->trueColor) { | |
| return gdTrueColorAlpha(r, g, b, a); | |
| } | |
| for (i = 0; i < im->colorsTotal; i++) { | |
| if (im->open[i]) { | |
| ct = i; | |
| break; | |
| } | |
| } | |
| if (ct == (-1)) { | |
| ct = im->colorsTotal; | |
| if (ct == gdMaxColors) { | |
| return -1; | |
| } | |
| im->colorsTotal++; | |
| } | |
| im->red[ct] = r; | |
| im->green[ct] = g; | |
| im->blue[ct] = b; | |
| im->alpha[ct] = a; | |
| im->open[ct] = 0; | |
| return ct; | |
| } | |
| /* | |
| * gdImageColorResolve is an alternative for the code fragment: | |
| * | |
| * if ((color=gdImageColorExact(im,R,G,B)) < 0) | |
| * if ((color=gdImageColorAllocate(im,R,G,B)) < 0) | |
| * color=gdImageColorClosest(im,R,G,B); | |
| * | |
| * in a single function. Its advantage is that it is guaranteed to | |
| * return a color index in one search over the color table. | |
| */ | |
| int gdImageColorResolve (gdImagePtr im, int r, int g, int b) | |
| { | |
| return gdImageColorResolveAlpha(im, r, g, b, gdAlphaOpaque); | |
| } | |
| int gdImageColorResolveAlpha (gdImagePtr im, int r, int g, int b, int a) | |
| { | |
| int c; | |
| int ct = -1; | |
| int op = -1; | |
| long rd, gd, bd, ad, dist; | |
| long mindist = 4 * 255 * 255; /* init to max poss dist */ | |
| if (im->trueColor) | |
| { | |
| return gdTrueColorAlpha (r, g, b, a); | |
| } | |
| for (c = 0; c < im->colorsTotal; c++) | |
| { | |
| if (im->open[c]) | |
| { | |
| op = c; /* Save open slot */ | |
| continue; /* Color not in use */ | |
| } | |
| if (c == im->transparent) | |
| { | |
| /* don't ever resolve to the color that has | |
| * been designated as the transparent color */ | |
| continue; | |
| } | |
| rd = (long) (im->red[c] - r); | |
| gd = (long) (im->green[c] - g); | |
| bd = (long) (im->blue[c] - b); | |
| ad = (long) (im->alpha[c] - a); | |
| dist = rd * rd + gd * gd + bd * bd + ad * ad; | |
| if (dist < mindist) | |
| { | |
| if (dist == 0) | |
| { | |
| return c; /* Return exact match color */ | |
| } | |
| mindist = dist; | |
| ct = c; | |
| } | |
| } | |
| /* no exact match. We now know closest, but first try to allocate exact */ | |
| if (op == -1) | |
| { | |
| op = im->colorsTotal; | |
| if (op == gdMaxColors) | |
| { /* No room for more colors */ | |
| return ct; /* Return closest available color */ | |
| } | |
| im->colorsTotal++; | |
| } | |
| im->red[op] = r; | |
| im->green[op] = g; | |
| im->blue[op] = b; | |
| im->alpha[op] = a; | |
| im->open[op] = 0; | |
| return op; /* Return newly allocated color */ | |
| } | |
| void gdImageColorDeallocate (gdImagePtr im, int color) | |
| { | |
| if (im->trueColor) { | |
| return; | |
| } | |
| /* Mark it open. */ | |
| im->open[color] = 1; | |
| } | |
| void gdImageColorTransparent (gdImagePtr im, int color) | |
| { | |
| if (color < 0) { | |
| return; | |
| } | |
| if (!im->trueColor) { | |
| if((color >= im->colorsTotal)) { | |
| return; | |
| } | |
| /* Make the old transparent color opaque again */ | |
| if (im->transparent != -1) { | |
| im->alpha[im->transparent] = gdAlphaOpaque; | |
| } | |
| im->alpha[color] = gdAlphaTransparent; | |
| } | |
| im->transparent = color; | |
| } | |
| void gdImagePaletteCopy (gdImagePtr to, gdImagePtr from) | |
| { | |
| int i; | |
| int x, y, p; | |
| int xlate[256]; | |
| if (to->trueColor || from->trueColor) { | |
| return; | |
| } | |
| for (i = 0; i < 256; i++) { | |
| xlate[i] = -1; | |
| } | |
| for (y = 0; y < to->sy; y++) { | |
| for (x = 0; x < to->sx; x++) { | |
| p = gdImageGetPixel(to, x, y); | |
| if (xlate[p] == -1) { | |
| /* This ought to use HWB, but we don't have an alpha-aware version of that yet. */ | |
| xlate[p] = gdImageColorClosestAlpha (from, to->red[p], to->green[p], to->blue[p], to->alpha[p]); | |
| } | |
| gdImageSetPixel(to, x, y, xlate[p]); | |
| } | |
| } | |
| for (i = 0; i < from->colorsTotal; i++) { | |
| to->red[i] = from->red[i]; | |
| to->blue[i] = from->blue[i]; | |
| to->green[i] = from->green[i]; | |
| to->alpha[i] = from->alpha[i]; | |
| to->open[i] = 0; | |
| } | |
| for (i = from->colorsTotal; i < to->colorsTotal; i++) { | |
| to->open[i] = 1; | |
| } | |
| to->colorsTotal = from->colorsTotal; | |
| } | |
| /* 2.0.10: before the drawing routines, some code to clip points that are | |
| * outside the drawing window. Nick Atty (nick@canalplan.org.uk) | |
| * | |
| * This is the Sutherland Hodgman Algorithm, as implemented by | |
| * Duvanenko, Robbins and Gyurcsik - SH(DRG) for short. See Dr Dobb's | |
| * Journal, January 1996, pp107-110 and 116-117 | |
| * | |
| * Given the end points of a line, and a bounding rectangle (which we | |
| * know to be from (0,0) to (SX,SY)), adjust the endpoints to be on | |
| * the edges of the rectangle if the line should be drawn at all, | |
| * otherwise return a failure code | |
| */ | |
| /* this does "one-dimensional" clipping: note that the second time it | |
| * is called, all the x parameters refer to height and the y to width | |
| * - the comments ignore this (if you can understand it when it's | |
| * looking at the X parameters, it should become clear what happens on | |
| * the second call!) The code is simplified from that in the article, | |
| * as we know that gd images always start at (0,0) | |
| */ | |
| /* 2.0.26, TBB: we now have to respect a clipping rectangle, it won't | |
| necessarily start at 0. */ | |
| static int clip_1d(int *x0, int *y0, int *x1, int *y1, int mindim, int maxdim) { | |
| double m; /* gradient of line */ | |
| if (*x0 < mindim) { /* start of line is left of window */ | |
| if(*x1 < mindim) { /* as is the end, so the line never cuts the window */ | |
| return 0; | |
| } | |
| m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */ | |
| /* adjust x0 to be on the left boundary (ie to be zero), and y0 to match */ | |
| *y0 -= (int)(m * (*x0 - mindim)); | |
| *x0 = mindim; | |
| /* now, perhaps, adjust the far end of the line as well */ | |
| if (*x1 > maxdim) { | |
| *y1 += (int)(m * (maxdim - *x1)); | |
| *x1 = maxdim; | |
| } | |
| return 1; | |
| } | |
| if (*x0 > maxdim) { /* start of line is right of window - complement of above */ | |
| if (*x1 > maxdim) { /* as is the end, so the line misses the window */ | |
| return 0; | |
| } | |
| m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */ | |
| *y0 += (int)(m * (maxdim - *x0)); /* adjust so point is on the right boundary */ | |
| *x0 = maxdim; | |
| /* now, perhaps, adjust the end of the line */ | |
| if (*x1 < mindim) { | |
| *y1 -= (int)(m * (*x1 - mindim)); | |
| *x1 = mindim; | |
| } | |
| return 1; | |
| } | |
| /* the final case - the start of the line is inside the window */ | |
| if (*x1 > maxdim) { /* other end is outside to the right */ | |
| m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */ | |
| *y1 += (int)(m * (maxdim - *x1)); | |
| *x1 = maxdim; | |
| return 1; | |
| } | |
| if (*x1 < mindim) { /* other end is outside to the left */ | |
| m = (*y1 - *y0)/(double)(*x1 - *x0); /* calculate the slope of the line */ | |
| *y1 -= (int)(m * (*x1 - mindim)); | |
| *x1 = mindim; | |
| return 1; | |
| } | |
| /* only get here if both points are inside the window */ | |
| return 1; | |
| } | |
| void gdImageSetPixel (gdImagePtr im, int x, int y, int color) | |
| { | |
| int p; | |
| switch (color) { | |
| case gdStyled: | |
| if (!im->style) { | |
| /* Refuse to draw if no style is set. */ | |
| return; | |
| } else { | |
| p = im->style[im->stylePos++]; | |
| } | |
| if (p != gdTransparent) { | |
| gdImageSetPixel(im, x, y, p); | |
| } | |
| im->stylePos = im->stylePos % im->styleLength; | |
| break; | |
| case gdStyledBrushed: | |
| if (!im->style) { | |
| /* Refuse to draw if no style is set. */ | |
| return; | |
| } | |
| p = im->style[im->stylePos++]; | |
| if (p != gdTransparent && p != 0) { | |
| gdImageSetPixel(im, x, y, gdBrushed); | |
| } | |
| im->stylePos = im->stylePos % im->styleLength; | |
| break; | |
| case gdBrushed: | |
| gdImageBrushApply(im, x, y); | |
| break; | |
| case gdTiled: | |
| gdImageTileApply(im, x, y); | |
| break; | |
| case gdAntiAliased: | |
| /* This shouldn't happen (2.0.26) because we just call | |
| gdImageAALine now, but do something sane. */ | |
| gdImageSetPixel(im, x, y, im->AA_color); | |
| break; | |
| default: | |
| if (gdImageBoundsSafe(im, x, y)) { | |
| if (im->trueColor) { | |
| switch (im->alphaBlendingFlag) { | |
| default: | |
| case gdEffectReplace: | |
| im->tpixels[y][x] = color; | |
| break; | |
| case gdEffectAlphaBlend: | |
| case gdEffectNormal: | |
| im->tpixels[y][x] = gdAlphaBlend(im->tpixels[y][x], color); | |
| break; | |
| case gdEffectOverlay : | |
| im->tpixels[y][x] = gdLayerOverlay(im->tpixels[y][x], color); | |
| break; | |
| case gdEffectMultiply : | |
| im->tpixels[y][x] = gdLayerMultiply(im->tpixels[y][x], color); | |
| break; | |
| } | |
| } else { | |
| im->pixels[y][x] = color; | |
| } | |
| } | |
| break; | |
| } | |
| } | |
| int gdImageGetTrueColorPixel (gdImagePtr im, int x, int y) | |
| { | |
| int p = gdImageGetPixel(im, x, y); | |
| if (!im->trueColor) { | |
| return gdTrueColorAlpha(im->red[p], im->green[p], im->blue[p], (im->transparent == p) ? gdAlphaTransparent : im->alpha[p]); | |
| } else { | |
| return p; | |
| } | |
| } | |
| static void gdImageBrushApply (gdImagePtr im, int x, int y) | |
| { | |
| int lx, ly; | |
| int hy, hx; | |
| int x1, y1, x2, y2; | |
| int srcx, srcy; | |
| if (!im->brush) { | |
| return; | |
| } | |
| hy = gdImageSY(im->brush) / 2; | |
| y1 = y - hy; | |
| y2 = y1 + gdImageSY(im->brush); | |
| hx = gdImageSX(im->brush) / 2; | |
| x1 = x - hx; | |
| x2 = x1 + gdImageSX(im->brush); | |
| srcy = 0; | |
| if (im->trueColor) { | |
| if (im->brush->trueColor) { | |
| for (ly = y1; ly < y2; ly++) { | |
| srcx = 0; | |
| for (lx = x1; (lx < x2); lx++) { | |
| int p; | |
| p = gdImageGetTrueColorPixel(im->brush, srcx, srcy); | |
| /* 2.0.9, Thomas Winzig: apply simple full transparency */ | |
| if (p != gdImageGetTransparent(im->brush)) { | |
| gdImageSetPixel(im, lx, ly, p); | |
| } | |
| srcx++; | |
| } | |
| srcy++; | |
| } | |
| } else { | |
| /* 2.0.12: Brush palette, image truecolor (thanks to Thorben Kundinger for pointing out the issue) */ | |
| for (ly = y1; ly < y2; ly++) { | |
| srcx = 0; | |
| for (lx = x1; lx < x2; lx++) { | |
| int p, tc; | |
| p = gdImageGetPixel(im->brush, srcx, srcy); | |
| tc = gdImageGetTrueColorPixel(im->brush, srcx, srcy); | |
| /* 2.0.9, Thomas Winzig: apply simple full transparency */ | |
| if (p != gdImageGetTransparent(im->brush)) { | |
| gdImageSetPixel(im, lx, ly, tc); | |
| } | |
| srcx++; | |
| } | |
| srcy++; | |
| } | |
| } | |
| } else { | |
| for (ly = y1; ly < y2; ly++) { | |
| srcx = 0; | |
| for (lx = x1; lx < x2; lx++) { | |
| int p; | |
| p = gdImageGetPixel(im->brush, srcx, srcy); | |
| /* Allow for non-square brushes! */ | |
| if (p != gdImageGetTransparent(im->brush)) { | |
| /* Truecolor brush. Very slow on a palette destination. */ | |
| if (im->brush->trueColor) { | |
| gdImageSetPixel(im, lx, ly, gdImageColorResolveAlpha(im, gdTrueColorGetRed(p), | |
| gdTrueColorGetGreen(p), | |
| gdTrueColorGetBlue(p), | |
| gdTrueColorGetAlpha(p))); | |
| } else { | |
| gdImageSetPixel(im, lx, ly, im->brushColorMap[p]); | |
| } | |
| } | |
| srcx++; | |
| } | |
| srcy++; | |
| } | |
| } | |
| } | |
| static void gdImageTileApply (gdImagePtr im, int x, int y) | |
| { | |
| gdImagePtr tile = im->tile; | |
| int srcx, srcy; | |
| int p; | |
| if (!tile) { | |
| return; | |
| } | |
| srcx = x % gdImageSX(tile); | |
| srcy = y % gdImageSY(tile); | |
| if (im->trueColor) { | |
| p = gdImageGetPixel(tile, srcx, srcy); | |
| if (p != gdImageGetTransparent (tile)) { | |
| if (!tile->trueColor) { | |
| p = gdTrueColorAlpha(tile->red[p], tile->green[p], tile->blue[p], tile->alpha[p]); | |
| } | |
| gdImageSetPixel(im, x, y, p); | |
| } | |
| } else { | |
| p = gdImageGetPixel(tile, srcx, srcy); | |
| /* Allow for transparency */ | |
| if (p != gdImageGetTransparent(tile)) { | |
| if (tile->trueColor) { | |
| /* Truecolor tile. Very slow on a palette destination. */ | |
| gdImageSetPixel(im, x, y, gdImageColorResolveAlpha(im, | |
| gdTrueColorGetRed(p), | |
| gdTrueColorGetGreen(p), | |
| gdTrueColorGetBlue(p), | |
| gdTrueColorGetAlpha(p))); | |
| } else { | |
| gdImageSetPixel(im, x, y, im->tileColorMap[p]); | |
| } | |
| } | |
| } | |
| } | |
| static int gdImageTileGet (gdImagePtr im, int x, int y) | |
| { | |
| int srcx, srcy; | |
| int tileColor,p; | |
| if (!im->tile) { | |
| return -1; | |
| } | |
| srcx = x % gdImageSX(im->tile); | |
| srcy = y % gdImageSY(im->tile); | |
| p = gdImageGetPixel(im->tile, srcx, srcy); | |
| if (p == im->tile->transparent) { | |
| tileColor = im->transparent; | |
| } else if (im->trueColor) { | |
| if (im->tile->trueColor) { | |
| tileColor = p; | |
| } else { | |
| tileColor = gdTrueColorAlpha( gdImageRed(im->tile,p), gdImageGreen(im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p)); | |
| } | |
| } else { | |
| if (im->tile->trueColor) { | |
| tileColor = gdImageColorResolveAlpha(im, gdTrueColorGetRed (p), gdTrueColorGetGreen (p), gdTrueColorGetBlue (p), gdTrueColorGetAlpha (p)); | |
| } else { | |
| tileColor = p; | |
| tileColor = gdImageColorResolveAlpha(im, gdImageRed (im->tile,p), gdImageGreen (im->tile,p), gdImageBlue (im->tile,p), gdImageAlpha (im->tile,p)); | |
| } | |
| } | |
| return tileColor; | |
| } | |
| int gdImageGetPixel (gdImagePtr im, int x, int y) | |
| { | |
| if (gdImageBoundsSafe(im, x, y)) { | |
| if (im->trueColor) { | |
| return im->tpixels[y][x]; | |
| } else { | |
| return im->pixels[y][x]; | |
| } | |
| } else { | |
| return 0; | |
| } | |
| } | |
| void gdImageAABlend (gdImagePtr im) | |
| { | |
| (void)im; | |
| } | |
| static void _gdImageFilledHRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color); | |
| gdImagePtr gdImageClone (gdImagePtr src) { | |
| gdImagePtr dst; | |
| register int i, x; | |
| if (src->trueColor) { | |
| dst = gdImageCreateTrueColor(src->sx , src->sy); | |
| } else { | |
| dst = gdImageCreate(src->sx , src->sy); | |
| } | |
| if (dst == NULL) { | |
| return NULL; | |
| } | |
| if (src->trueColor == 0) { | |
| dst->colorsTotal = src->colorsTotal; | |
| for (i = 0; i < gdMaxColors; i++) { | |
| dst->red[i] = src->red[i]; | |
| dst->green[i] = src->green[i]; | |
| dst->blue[i] = src->blue[i]; | |
| dst->alpha[i] = src->alpha[i]; | |
| dst->open[i] = src->open[i]; | |
| } | |
| for (i = 0; i < src->sy; i++) { | |
| for (x = 0; x < src->sx; x++) { | |
| dst->pixels[i][x] = src->pixels[i][x]; | |
| } | |
| } | |
| } else { | |
| for (i = 0; i < src->sy; i++) { | |
| for (x = 0; x < src->sx; x++) { | |
| dst->tpixels[i][x] = src->tpixels[i][x]; | |
| } | |
| } | |
| } | |
| dst->interlace = src->interlace; | |
| dst->alphaBlendingFlag = src->alphaBlendingFlag; | |
| dst->saveAlphaFlag = src->saveAlphaFlag; | |
| dst->AA = src->AA; | |
| dst->AA_color = src->AA_color; | |
| dst->AA_dont_blend = src->AA_dont_blend; | |
| dst->cx1 = src->cx1; | |
| dst->cy1 = src->cy1; | |
| dst->cx2 = src->cx2; | |
| dst->cy2 = src->cy2; | |
| dst->res_x = src->res_x; | |
| dst->res_y = src->res_y; | |
| dst->interpolation_id = src->interpolation_id; | |
| dst->interpolation = src->interpolation; | |
| if (src->brush) { | |
| dst->brush = gdImageClone(src->brush); | |
| } | |
| if (src->tile) { | |
| dst->tile = gdImageClone(src->tile); | |
| } | |
| if (src->style) { | |
| gdImageSetStyle(dst, src->style, src->styleLength); | |
| dst->stylePos = src->stylePos; | |
| } | |
| for (i = 0; i < gdMaxColors; i++) { | |
| dst->brushColorMap[i] = src->brushColorMap[i]; | |
| dst->tileColorMap[i] = src->tileColorMap[i]; | |
| } | |
| if (src->polyAllocated > 0 && overflow2(sizeof(int), src->polyAllocated) == 0) { | |
| dst->polyInts = gdMalloc (sizeof (int) * src->polyAllocated); | |
| dst->polyAllocated = src->polyAllocated; | |
| for (i = 0; i < src->polyAllocated; i++) { | |
| dst->polyInts[i] = src->polyInts[i]; | |
| } | |
| } | |
| return dst; | |
| } | |
| static void gdImageHLine(gdImagePtr im, int y, int x1, int x2, int col) | |
| { | |
| if (im->thick > 1) { | |
| int thickhalf = im->thick >> 1; | |
| _gdImageFilledHRectangle(im, x1, y - thickhalf, x2, y + im->thick - thickhalf - 1, col); | |
| } else { | |
| if (x2 < x1) { | |
| int t = x2; | |
| x2 = x1; | |
| x1 = t; | |
| } | |
| for (;x1 <= x2; x1++) { | |
| gdImageSetPixel(im, x1, y, col); | |
| } | |
| } | |
| return; | |
| } | |
| static void gdImageVLine(gdImagePtr im, int x, int y1, int y2, int col) | |
| { | |
| if (im->thick > 1) { | |
| int thickhalf = im->thick >> 1; | |
| gdImageFilledRectangle(im, x - thickhalf, y1, x + im->thick - thickhalf - 1, y2, col); | |
| } else { | |
| if (y2 < y1) { | |
| int t = y1; | |
| y1 = y2; | |
| y2 = t; | |
| } | |
| for (;y1 <= y2; y1++) { | |
| gdImageSetPixel(im, x, y1, col); | |
| } | |
| } | |
| return; | |
| } | |
| /* Bresenham as presented in Foley & Van Dam */ | |
| void gdImageLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag; | |
| int wid; | |
| int w, wstart; | |
| int thick = im->thick; | |
| if (color == gdAntiAliased) { | |
| /* | |
| gdAntiAliased passed as color: use the much faster, much cheaper | |
| and equally attractive gdImageAALine implementation. That | |
| clips too, so don't clip twice. | |
| */ | |
| gdImageAALine(im, x1, y1, x2, y2, im->AA_color); | |
| return; | |
| } | |
| /* 2.0.10: Nick Atty: clip to edges of drawing rectangle, return if no | |
| points need to be drawn. 2.0.26, TBB: clip to edges of clipping | |
| rectangle. We were getting away with this because gdImageSetPixel | |
| is used for actual drawing, but this is still more efficient and opens | |
| the way to skip per-pixel bounds checking in the future. */ | |
| if (clip_1d (&x1, &y1, &x2, &y2, im->cx1, im->cx2) == 0) | |
| return; | |
| if (clip_1d (&y1, &x1, &y2, &x2, im->cy1, im->cy2) == 0) | |
| return; | |
| dx = abs (x2 - x1); | |
| dy = abs (y2 - y1); | |
| if (dx == 0) { | |
| gdImageVLine(im, x1, y1, y2, color); | |
| return; | |
| } else if (dy == 0) { | |
| gdImageHLine(im, y1, x1, x2, color); | |
| return; | |
| } | |
| if (dy <= dx) { | |
| /* More-or-less horizontal. use wid for vertical stroke */ | |
| /* Doug Claar: watch out for NaN in atan2 (2.0.5) */ | |
| if ((dx == 0) && (dy == 0)) { | |
| wid = 1; | |
| } else { | |
| /* 2.0.12: Michael Schwartz: divide rather than multiply; | |
| TBB: but watch out for /0! */ | |
| double ac = cos (atan2 (dy, dx)); | |
| if (ac != 0) { | |
| wid = thick / ac; | |
| } else { | |
| wid = 1; | |
| } | |
| if (wid == 0) { | |
| wid = 1; | |
| } | |
| } | |
| d = 2 * dy - dx; | |
| incr1 = 2 * dy; | |
| incr2 = 2 * (dy - dx); | |
| if (x1 > x2) { | |
| x = x2; | |
| y = y2; | |
| ydirflag = (-1); | |
| xend = x1; | |
| } else { | |
| x = x1; | |
| y = y1; | |
| ydirflag = 1; | |
| xend = x2; | |
| } | |
| /* Set up line thickness */ | |
| wstart = y - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel(im, x, w, color); | |
| } | |
| if (((y2 - y1) * ydirflag) > 0) { | |
| while (x < xend) { | |
| x++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| y++; | |
| d += incr2; | |
| } | |
| wstart = y - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel (im, x, w, color); | |
| } | |
| } | |
| } else { | |
| while (x < xend) { | |
| x++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| y--; | |
| d += incr2; | |
| } | |
| wstart = y - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel (im, x, w, color); | |
| } | |
| } | |
| } | |
| } else { | |
| /* More-or-less vertical. use wid for horizontal stroke */ | |
| /* 2.0.12: Michael Schwartz: divide rather than multiply; | |
| TBB: but watch out for /0! */ | |
| double as = sin (atan2 (dy, dx)); | |
| if (as != 0) { | |
| wid = thick / as; | |
| } else { | |
| wid = 1; | |
| } | |
| if (wid == 0) { | |
| wid = 1; | |
| } | |
| d = 2 * dx - dy; | |
| incr1 = 2 * dx; | |
| incr2 = 2 * (dx - dy); | |
| if (y1 > y2) { | |
| y = y2; | |
| x = x2; | |
| yend = y1; | |
| xdirflag = (-1); | |
| } else { | |
| y = y1; | |
| x = x1; | |
| yend = y2; | |
| xdirflag = 1; | |
| } | |
| /* Set up line thickness */ | |
| wstart = x - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel (im, w, y, color); | |
| } | |
| if (((x2 - x1) * xdirflag) > 0) { | |
| while (y < yend) { | |
| y++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| x++; | |
| d += incr2; | |
| } | |
| wstart = x - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel (im, w, y, color); | |
| } | |
| } | |
| } else { | |
| while (y < yend) { | |
| y++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| x--; | |
| d += incr2; | |
| } | |
| wstart = x - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel (im, w, y, color); | |
| } | |
| } | |
| } | |
| } | |
| } | |
| /* | |
| * Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org) | |
| * */ | |
| inline static void gdImageSetAAPixelColor(gdImagePtr im, int x, int y, int color, int t) | |
| { | |
| int dr,dg,db,p,r,g,b; | |
| dr = gdTrueColorGetRed(color); | |
| dg = gdTrueColorGetGreen(color); | |
| db = gdTrueColorGetBlue(color); | |
| p = gdImageGetPixel(im,x,y); | |
| r = gdTrueColorGetRed(p); | |
| g = gdTrueColorGetGreen(p); | |
| b = gdTrueColorGetBlue(p); | |
| BLEND_COLOR(t, dr, r, dr); | |
| BLEND_COLOR(t, dg, g, dg); | |
| BLEND_COLOR(t, db, b, db); | |
| im->tpixels[y][x]=gdTrueColorAlpha(dr, dg, db, gdAlphaOpaque); | |
| } | |
| /* | |
| * Added on 2003/12 by Pierre-Alain Joye (pajoye@pearfr.org) | |
| **/ | |
| void gdImageAALine (gdImagePtr im, int x1, int y1, int x2, int y2, int col) | |
| { | |
| /* keep them as 32bits */ | |
| long x, y, inc, frac; | |
| long dx, dy,tmp; | |
| if (!im->trueColor) { | |
| /* TBB: don't crash when the image is of the wrong type */ | |
| gdImageLine(im, x1, y1, x2, y2, col); | |
| return; | |
| } | |
| /* TBB: use the clipping rectangle */ | |
| if (clip_1d (&x1, &y1, &x2, &y2, im->cx1, im->cx2) == 0) | |
| return; | |
| if (clip_1d (&y1, &x1, &y2, &x2, im->cy1, im->cy2) == 0) | |
| return; | |
| dx = x2 - x1; | |
| dy = y2 - y1; | |
| if (dx == 0 && dy == 0) { | |
| return; | |
| } | |
| if (abs((int)dx) > abs((int)dy)) { | |
| if (dx < 0) { | |
| tmp = x1; | |
| x1 = x2; | |
| x2 = tmp; | |
| tmp = y1; | |
| y1 = y2; | |
| y2 = tmp; | |
| dx = x2 - x1; | |
| dy = y2 - y1; | |
| } | |
| y = y1; | |
| inc = (dy * 65536) / dx; | |
| frac = 0; | |
| for (x = x1; x <= x2; x++) { | |
| gdImageSetAAPixelColor(im, x, y, col, (frac >> 8) & 0xFF); | |
| if (y + 1 < im->sy) { | |
| gdImageSetAAPixelColor(im, x, y + 1, col, (~frac >> 8) & 0xFF); | |
| } | |
| frac += inc; | |
| if (frac >= 65536) { | |
| frac -= 65536; | |
| y++; | |
| } else if (frac < 0) { | |
| frac += 65536; | |
| y--; | |
| } | |
| } | |
| } else { | |
| if (dy < 0) { | |
| tmp = x1; | |
| x1 = x2; | |
| x2 = tmp; | |
| tmp = y1; | |
| y1 = y2; | |
| y2 = tmp; | |
| dx = x2 - x1; | |
| dy = y2 - y1; | |
| } | |
| x = x1; | |
| inc = (dx * 65536) / dy; | |
| frac = 0; | |
| for (y = y1; y <= y2; y++) { | |
| gdImageSetAAPixelColor(im, x, y, col, (frac >> 8) & 0xFF); | |
| if (x + 1 < im->sx) { | |
| gdImageSetAAPixelColor(im, x + 1, y, col, (~frac >> 8) & 0xFF); | |
| } | |
| frac += inc; | |
| if (frac >= 65536) { | |
| frac -= 65536; | |
| x++; | |
| } else if (frac < 0) { | |
| frac += 65536; | |
| x--; | |
| } | |
| } | |
| } | |
| } | |
| static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert); | |
| void gdImageDashedLine (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| int dx, dy, incr1, incr2, d, x, y, xend, yend, xdirflag, ydirflag; | |
| int dashStep = 0; | |
| int on = 1; | |
| int wid; | |
| int vert; | |
| int thick = im->thick; | |
| dx = abs(x2 - x1); | |
| dy = abs(y2 - y1); | |
| if (dy <= dx) { | |
| /* More-or-less horizontal. use wid for vertical stroke */ | |
| /* 2.0.12: Michael Schwartz: divide rather than multiply; | |
| TBB: but watch out for /0! */ | |
| double as = sin(atan2(dy, dx)); | |
| if (as != 0) { | |
| wid = thick / as; | |
| } else { | |
| wid = 1; | |
| } | |
| vert = 1; | |
| d = 2 * dy - dx; | |
| incr1 = 2 * dy; | |
| incr2 = 2 * (dy - dx); | |
| if (x1 > x2) { | |
| x = x2; | |
| y = y2; | |
| ydirflag = (-1); | |
| xend = x1; | |
| } else { | |
| x = x1; | |
| y = y1; | |
| ydirflag = 1; | |
| xend = x2; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| if (((y2 - y1) * ydirflag) > 0) { | |
| while (x < xend) { | |
| x++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| y++; | |
| d += incr2; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| } | |
| } else { | |
| while (x < xend) { | |
| x++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| y--; | |
| d += incr2; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| } | |
| } | |
| } else { | |
| /* 2.0.12: Michael Schwartz: divide rather than multiply; | |
| TBB: but watch out for /0! */ | |
| double as = sin (atan2 (dy, dx)); | |
| if (as != 0) { | |
| wid = thick / as; | |
| } else { | |
| wid = 1; | |
| } | |
| vert = 0; | |
| d = 2 * dx - dy; | |
| incr1 = 2 * dx; | |
| incr2 = 2 * (dx - dy); | |
| if (y1 > y2) { | |
| y = y2; | |
| x = x2; | |
| yend = y1; | |
| xdirflag = (-1); | |
| } else { | |
| y = y1; | |
| x = x1; | |
| yend = y2; | |
| xdirflag = 1; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| if (((x2 - x1) * xdirflag) > 0) { | |
| while (y < yend) { | |
| y++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| x++; | |
| d += incr2; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| } | |
| } else { | |
| while (y < yend) { | |
| y++; | |
| if (d < 0) { | |
| d += incr1; | |
| } else { | |
| x--; | |
| d += incr2; | |
| } | |
| dashedSet(im, x, y, color, &on, &dashStep, wid, vert); | |
| } | |
| } | |
| } | |
| } | |
| static void dashedSet (gdImagePtr im, int x, int y, int color, int *onP, int *dashStepP, int wid, int vert) | |
| { | |
| int dashStep = *dashStepP; | |
| int on = *onP; | |
| int w, wstart; | |
| dashStep++; | |
| if (dashStep == gdDashSize) { | |
| dashStep = 0; | |
| on = !on; | |
| } | |
| if (on) { | |
| if (vert) { | |
| wstart = y - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel(im, x, w, color); | |
| } | |
| } else { | |
| wstart = x - wid / 2; | |
| for (w = wstart; w < wstart + wid; w++) { | |
| gdImageSetPixel(im, w, y, color); | |
| } | |
| } | |
| } | |
| *dashStepP = dashStep; | |
| *onP = on; | |
| } | |
| void gdImageChar (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color) | |
| { | |
| int cx, cy; | |
| int px, py; | |
| int fline; | |
| const int xuppper = (x > INT_MAX - f->w) ? INT_MAX : x + f->w; | |
| const int yuppper = (y > INT_MAX - f->h) ? INT_MAX : y + f->h; | |
| cx = 0; | |
| cy = 0; | |
| c = ASC (c); | |
| if ((c < f->offset) || (c >= (f->offset + f->nchars))) { | |
| return; | |
| } | |
| fline = (c - f->offset) * f->h * f->w; | |
| for (py = y; py < yuppper; py++) { | |
| for (px = x; px < xuppper; px++) { | |
| if (f->data[fline + cy * f->w + cx]) { | |
| gdImageSetPixel(im, px, py, color); | |
| } | |
| cx++; | |
| } | |
| cx = 0; | |
| cy++; | |
| } | |
| } | |
| void gdImageCharUp (gdImagePtr im, gdFontPtr f, int x, int y, int c, int color) | |
| { | |
| int cx, cy; | |
| int px, py; | |
| int fline; | |
| const int xuppper = (x > INT_MAX - f->h) ? INT_MAX : x + f->h; | |
| const int ylower = (y < INT_MIN + f->w) ? INT_MIN : y - f->w; | |
| cx = 0; | |
| cy = 0; | |
| c = ASC (c); | |
| if ((c < f->offset) || (c >= (f->offset + f->nchars))) { | |
| return; | |
| } | |
| fline = (c - f->offset) * f->h * f->w; | |
| for (py = y; py > ylower; py--) { | |
| for (px = x; px < xuppper; px++) { | |
| if (f->data[fline + cy * f->w + cx]) { | |
| gdImageSetPixel(im, px, py, color); | |
| } | |
| cy++; | |
| } | |
| cy = 0; | |
| cx++; | |
| } | |
| } | |
| void gdImageString (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color) | |
| { | |
| int i; | |
| int l; | |
| l = strlen ((char *) s); | |
| for (i = 0; (i < l); i++) { | |
| gdImageChar(im, f, x, y, s[i], color); | |
| x += f->w; | |
| } | |
| } | |
| void gdImageStringUp (gdImagePtr im, gdFontPtr f, int x, int y, unsigned char *s, int color) | |
| { | |
| int i; | |
| int l; | |
| l = strlen ((char *) s); | |
| for (i = 0; (i < l); i++) { | |
| gdImageCharUp(im, f, x, y, s[i], color); | |
| y -= f->w; | |
| } | |
| } | |
| static int strlen16 (unsigned short *s); | |
| void gdImageString16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color) | |
| { | |
| int i; | |
| int l; | |
| l = strlen16(s); | |
| for (i = 0; (i < l); i++) { | |
| gdImageChar(im, f, x, y, s[i], color); | |
| x += f->w; | |
| } | |
| } | |
| void gdImageStringUp16 (gdImagePtr im, gdFontPtr f, int x, int y, unsigned short *s, int color) | |
| { | |
| int i; | |
| int l; | |
| l = strlen16(s); | |
| for (i = 0; i < l; i++) { | |
| gdImageCharUp(im, f, x, y, s[i], color); | |
| y -= f->w; | |
| } | |
| } | |
| static int strlen16 (unsigned short *s) | |
| { | |
| int len = 0; | |
| while (*s) { | |
| s++; | |
| len++; | |
| } | |
| return len; | |
| } | |
| /* If you don't have a nice square root function for longs, you can use | |
| ** this hack | |
| */ | |
| long lsqrt (long n) | |
| { | |
| long result = (long) sqrt ((double) n); | |
| return result; | |
| } | |
| /* s and e are integers modulo 360 (degrees), with 0 degrees | |
| being the rightmost extreme and degrees changing clockwise. | |
| cx and cy are the center in pixels; w and h are the horizontal | |
| and vertical diameter in pixels. */ | |
| void gdImageArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color) | |
| { | |
| gdImageFilledArc(im, cx, cy, w, h, s, e, color, gdNoFill); | |
| } | |
| void gdImageFilledArc (gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style) | |
| { | |
| gdPoint pts[363]; | |
| int i, pti; | |
| int lx = 0, ly = 0; | |
| int fx = 0, fy = 0; | |
| int startx = -1, starty = -1, endx = -1, endy = -1; | |
| if ((s % 360) == (e % 360)) { | |
| s = 0; e = 360; | |
| } else { | |
| if (s > 360) { | |
| s = s % 360; | |
| } | |
| if (e > 360) { | |
| e = e % 360; | |
| } | |
| while (s < 0) { | |
| s += 360; | |
| } | |
| while (e < s) { | |
| e += 360; | |
| } | |
| if (s == e) { | |
| s = 0; e = 360; | |
| } | |
| } | |
| for (i = s, pti = 1; i <= e; i++, pti++) { | |
| int x, y; | |
| x = endx = ((long) gdCosT[i % 360] * (long) w / (2 * 1024)) + cx; | |
| y = endy = ((long) gdSinT[i % 360] * (long) h / (2 * 1024)) + cy; | |
| if (i != s) { | |
| if (!(style & gdChord)) { | |
| if (style & gdNoFill) { | |
| gdImageLine(im, lx, ly, x, y, color); | |
| } else { | |
| if (y == ly) { | |
| pti--; /* don't add this point */ | |
| if (((i > 270 || i < 90) && x > lx) || ((i > 90 && i < 270) && x < lx)) { | |
| /* replace the old x coord, if increasing on the | |
| right side or decreasing on the left side */ | |
| pts[pti].x = x; | |
| } | |
| } else { | |
| pts[pti].x = x; | |
| pts[pti].y = y; | |
| } | |
| } | |
| } | |
| } else { | |
| fx = x; | |
| fy = y; | |
| if (!(style & (gdChord | gdNoFill))) { | |
| pts[0].x = cx; | |
| pts[0].y = cy; | |
| pts[pti].x = startx = x; | |
| pts[pti].y = starty = y; | |
| } | |
| } | |
| lx = x; | |
| ly = y; | |
| } | |
| if (style & gdChord) { | |
| if (style & gdNoFill) { | |
| if (style & gdEdged) { | |
| gdImageLine(im, cx, cy, lx, ly, color); | |
| gdImageLine(im, cx, cy, fx, fy, color); | |
| } | |
| gdImageLine(im, fx, fy, lx, ly, color); | |
| } else { | |
| pts[0].x = fx; | |
| pts[0].y = fy; | |
| pts[1].x = lx; | |
| pts[1].y = ly; | |
| pts[2].x = cx; | |
| pts[2].y = cy; | |
| gdImageFilledPolygon(im, pts, 3, color); | |
| } | |
| } else { | |
| if (style & gdNoFill) { | |
| if (style & gdEdged) { | |
| gdImageLine(im, cx, cy, lx, ly, color); | |
| gdImageLine(im, cx, cy, fx, fy, color); | |
| } | |
| } else { | |
| if (e - s < 360) { | |
| if (pts[1].x != startx && pts[1].y == starty) { | |
| /* start point has been removed due to y-coord fix => insert it */ | |
| for (i = pti; i > 1; i--) { | |
| pts[i].x = pts[i-1].x; | |
| pts[i].y = pts[i-1].y; | |
| } | |
| pts[1].x = startx; | |
| pts[1].y = starty; | |
| pti++; | |
| } | |
| if (pts[pti-1].x != endx && pts[pti-1].y == endy) { | |
| /* end point has been removed due to y-coord fix => insert it */ | |
| pts[pti].x = endx; | |
| pts[pti].y = endy; | |
| pti++; | |
| } | |
| } | |
| pts[pti].x = cx; | |
| pts[pti].y = cy; | |
| gdImageFilledPolygon(im, pts, pti+1, color); | |
| } | |
| } | |
| } | |
| /** | |
| * Integer Ellipse functions (gdImageEllipse and gdImageFilledEllipse) | |
| * Function added by Pierre-Alain Joye 02/08/2003 (paj@pearfr.org) | |
| * See the ellipse function simplification for the equation | |
| * as well as the midpoint algorithm. | |
| */ | |
| void gdImageEllipse(gdImagePtr im, int mx, int my, int w, int h, int c) | |
| { | |
| int x=0,mx1=0,mx2=0,my1=0,my2=0; | |
| int64_t aq,bq,dx,dy,r,rx,ry,a,b; | |
| a=w>>1; | |
| b=h>>1; | |
| gdImageSetPixel(im,mx+a, my, c); | |
| gdImageSetPixel(im,mx-a, my, c); | |
| mx1 = mx-a;my1 = my; | |
| mx2 = mx+a;my2 = my; | |
| aq = a * a; | |
| bq = b * b; | |
| dx = aq << 1; | |
| dy = bq << 1; | |
| r = a * bq; | |
| rx = r << 1; | |
| ry = 0; | |
| x = a; | |
| while (x > 0){ | |
| if (r > 0) { | |
| my1++;my2--; | |
| ry +=dx; | |
| r -=ry; | |
| } | |
| if (r <= 0){ | |
| x--; | |
| mx1++;mx2--; | |
| rx -=dy; | |
| r +=rx; | |
| } | |
| gdImageSetPixel(im,mx1, my1, c); | |
| gdImageSetPixel(im,mx1, my2, c); | |
| gdImageSetPixel(im,mx2, my1, c); | |
| gdImageSetPixel(im,mx2, my2, c); | |
| } | |
| } | |
| void gdImageFilledEllipse (gdImagePtr im, int mx, int my, int w, int h, int c) | |
| { | |
| int x=0,mx1=0,mx2=0,my1=0,my2=0; | |
| int64_t aq,bq,dx,dy,r,rx,ry,a,b; | |
| int i; | |
| int old_y2; | |
| a=w>>1; | |
| b=h>>1; | |
| for (x = mx-a; x <= mx+a; x++) { | |
| gdImageSetPixel(im, x, my, c); | |
| } | |
| mx1 = mx-a;my1 = my; | |
| mx2 = mx+a;my2 = my; | |
| aq = a * a; | |
| bq = b * b; | |
| dx = aq << 1; | |
| dy = bq << 1; | |
| r = a * bq; | |
| rx = r << 1; | |
| ry = 0; | |
| x = a; | |
| old_y2=-2; | |
| while (x > 0){ | |
| if (r > 0) { | |
| my1++;my2--; | |
| ry +=dx; | |
| r -=ry; | |
| } | |
| if (r <= 0){ | |
| x--; | |
| mx1++;mx2--; | |
| rx -=dy; | |
| r +=rx; | |
| } | |
| if(old_y2!=my2){ | |
| for(i=mx1;i<=mx2;i++){ | |
| gdImageSetPixel(im,i,my1,c); | |
| gdImageSetPixel(im,i,my2,c); | |
| } | |
| } | |
| old_y2 = my2; | |
| } | |
| } | |
| void gdImageFillToBorder (gdImagePtr im, int x, int y, int border, int color) | |
| { | |
| int lastBorder; | |
| /* Seek left */ | |
| int leftLimit = -1, rightLimit; | |
| int i, restoreAlphaBlending = 0; | |
| if (border < 0 || color < 0) { | |
| /* Refuse to fill to a non-solid border */ | |
| return; | |
| } | |
| if (!im->trueColor) { | |
| if ((color > (im->colorsTotal - 1)) || (border > (im->colorsTotal - 1)) || (color < 0)) { | |
| return; | |
| } | |
| } | |
| restoreAlphaBlending = im->alphaBlendingFlag; | |
| im->alphaBlendingFlag = 0; | |
| if (x >= im->sx) { | |
| x = im->sx - 1; | |
| } else if (x < 0) { | |
| x = 0; | |
| } | |
| if (y >= im->sy) { | |
| y = im->sy - 1; | |
| } else if (y < 0) { | |
| y = 0; | |
| } | |
| for (i = x; i >= 0; i--) { | |
| if (gdImageGetPixel(im, i, y) == border) { | |
| break; | |
| } | |
| gdImageSetPixel(im, i, y, color); | |
| leftLimit = i; | |
| } | |
| if (leftLimit == -1) { | |
| im->alphaBlendingFlag = restoreAlphaBlending; | |
| return; | |
| } | |
| /* Seek right */ | |
| rightLimit = x; | |
| for (i = (x + 1); i < im->sx; i++) { | |
| if (gdImageGetPixel(im, i, y) == border) { | |
| break; | |
| } | |
| gdImageSetPixel(im, i, y, color); | |
| rightLimit = i; | |
| } | |
| /* Look at lines above and below and start paints */ | |
| /* Above */ | |
| if (y > 0) { | |
| lastBorder = 1; | |
| for (i = leftLimit; i <= rightLimit; i++) { | |
| int c = gdImageGetPixel(im, i, y - 1); | |
| if (lastBorder) { | |
| if ((c != border) && (c != color)) { | |
| gdImageFillToBorder(im, i, y - 1, border, color); | |
| lastBorder = 0; | |
| } | |
| } else if ((c == border) || (c == color)) { | |
| lastBorder = 1; | |
| } | |
| } | |
| } | |
| /* Below */ | |
| if (y < ((im->sy) - 1)) { | |
| lastBorder = 1; | |
| for (i = leftLimit; i <= rightLimit; i++) { | |
| int c = gdImageGetPixel(im, i, y + 1); | |
| if (lastBorder) { | |
| if ((c != border) && (c != color)) { | |
| gdImageFillToBorder(im, i, y + 1, border, color); | |
| lastBorder = 0; | |
| } | |
| } else if ((c == border) || (c == color)) { | |
| lastBorder = 1; | |
| } | |
| } | |
| } | |
| im->alphaBlendingFlag = restoreAlphaBlending; | |
| } | |
| /* | |
| * set the pixel at (x,y) and its 4-connected neighbors | |
| * with the same pixel value to the new pixel value nc (new color). | |
| * A 4-connected neighbor: pixel above, below, left, or right of a pixel. | |
| * ideas from comp.graphics discussions. | |
| * For tiled fill, the use of a flag buffer is mandatory. As the tile image can | |
| * contain the same color as the color to fill. To do not bloat normal filling | |
| * code I added a 2nd private function. | |
| */ | |
| /* horizontal segment of scan line y */ | |
| struct seg {int y, xl, xr, dy;}; | |
| /* max depth of stack */ | |
| static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc); | |
| void gdImageFill(gdImagePtr im, int x, int y, int nc) | |
| { | |
| int l, x1, x2, dy; | |
| int oc; /* old pixel value */ | |
| int wx2,wy2; | |
| int alphablending_bak; | |
| /* stack of filled segments */ | |
| /* struct seg stack[FILL_MAX],*sp = stack; */ | |
| struct seg *stack = NULL; | |
| struct seg *sp; | |
| if (!im->trueColor && nc > (im->colorsTotal -1)) { | |
| return; | |
| } | |
| alphablending_bak = im->alphaBlendingFlag; | |
| im->alphaBlendingFlag = 0; | |
| if (nc==gdTiled){ | |
| _gdImageFillTiled(im,x,y,nc); | |
| im->alphaBlendingFlag = alphablending_bak; | |
| return; | |
| } | |
| wx2=im->sx;wy2=im->sy; | |
| oc = gdImageGetPixel(im, x, y); | |
| if (oc==nc || x<0 || x>wx2 || y<0 || y>wy2) { | |
| im->alphaBlendingFlag = alphablending_bak; | |
| return; | |
| } | |
| /* Do not use the 4 neighbors implementation with | |
| * small images | |
| */ | |
| if (im->sx < 4) { | |
| int ix = x, iy = y, c; | |
| do { | |
| do { | |
| c = gdImageGetPixel(im, ix, iy); | |
| if (c != oc) { | |
| goto done; | |
| } | |
| gdImageSetPixel(im, ix, iy, nc); | |
| } while(ix++ < (im->sx -1)); | |
| ix = x; | |
| } while(iy++ < (im->sy -1)); | |
| goto done; | |
| } | |
| if(overflow2(im->sy, im->sx)) { | |
| return; | |
| } | |
| if(overflow2(sizeof(struct seg), ((im->sy * im->sx) / 4))) { | |
| return; | |
| } | |
| stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1); | |
| sp = stack; | |
| /* required! */ | |
| FILL_PUSH(y,x,x,1); | |
| /* seed segment (popped 1st) */ | |
| FILL_PUSH(y+1, x, x, -1); | |
| while (sp>stack) { | |
| FILL_POP(y, x1, x2, dy); | |
| for (x=x1; x>=0 && gdImageGetPixel(im,x, y)==oc; x--) { | |
| gdImageSetPixel(im,x, y, nc); | |
| } | |
| if (x>=x1) { | |
| goto skip; | |
| } | |
| l = x+1; | |
| /* leak on left? */ | |
| if (l<x1) { | |
| FILL_PUSH(y, l, x1-1, -dy); | |
| } | |
| x = x1+1; | |
| do { | |
| for (; x<=wx2 && gdImageGetPixel(im,x, y)==oc; x++) { | |
| gdImageSetPixel(im, x, y, nc); | |
| } | |
| FILL_PUSH(y, l, x-1, dy); | |
| /* leak on right? */ | |
| if (x>x2+1) { | |
| FILL_PUSH(y, x2+1, x-1, -dy); | |
| } | |
| skip: | |
| for (x++; x<=x2 && (gdImageGetPixel(im, x, y)!=oc); x++); | |
| l = x; | |
| } while (x<=x2); | |
| } | |
| efree(stack); | |
| done: | |
| im->alphaBlendingFlag = alphablending_bak; | |
| } | |
| static void _gdImageFillTiled(gdImagePtr im, int x, int y, int nc) | |
| { | |
| int l, x1, x2, dy; | |
| int oc; /* old pixel value */ | |
| int wx2,wy2; | |
| /* stack of filled segments */ | |
| struct seg *stack; | |
| struct seg *sp; | |
| char *pts; | |
| if (!im->tile) { | |
| return; | |
| } | |
| wx2=im->sx;wy2=im->sy; | |
| nc = gdImageTileGet(im,x,y); | |
| if(overflow2(im->sy, im->sx)) { | |
| return; | |
| } | |
| if(overflow2(sizeof(struct seg), ((im->sy * im->sx) / 4))) { | |
| return; | |
| } | |
| pts = (char *) ecalloc(im->sy * im->sx, sizeof(char)); | |
| stack = (struct seg *)safe_emalloc(sizeof(struct seg), ((int)(im->sy*im->sx)/4), 1); | |
| sp = stack; | |
| oc = gdImageGetPixel(im, x, y); | |
| /* required! */ | |
| FILL_PUSH(y,x,x,1); | |
| /* seed segment (popped 1st) */ | |
| FILL_PUSH(y+1, x, x, -1); | |
| while (sp>stack) { | |
| FILL_POP(y, x1, x2, dy); | |
| for (x=x1; x>=0 && (!pts[y + x*wy2] && gdImageGetPixel(im,x,y)==oc); x--) { | |
| nc = gdImageTileGet(im,x,y); | |
| pts[y + x*wy2] = 1; | |
| gdImageSetPixel(im,x, y, nc); | |
| } | |
| if (x>=x1) { | |
| goto skip; | |
| } | |
| l = x+1; | |
| /* leak on left? */ | |
| if (l<x1) { | |
| FILL_PUSH(y, l, x1-1, -dy); | |
| } | |
| x = x1+1; | |
| do { | |
| for(; x<wx2 && (!pts[y + x*wy2] && gdImageGetPixel(im,x, y)==oc); x++) { | |
| nc = gdImageTileGet(im,x,y); | |
| pts[y + x * wy2] = 1; | |
| gdImageSetPixel(im, x, y, nc); | |
| } | |
| FILL_PUSH(y, l, x-1, dy); | |
| /* leak on right? */ | |
| if (x>x2+1) { | |
| FILL_PUSH(y, x2+1, x-1, -dy); | |
| } | |
| skip: | |
| for(x++; x<=x2 && (pts[y + x*wy2] || gdImageGetPixel(im,x, y)!=oc); x++); | |
| l = x; | |
| } while (x<=x2); | |
| } | |
| efree(pts); | |
| efree(stack); | |
| } | |
| void gdImageRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| int thick = im->thick; | |
| int t; | |
| if (x1 == x2 && y1 == y2 && thick == 1) { | |
| gdImageSetPixel(im, x1, y1, color); | |
| return; | |
| } | |
| if (y2 < y1) { | |
| t=y1; | |
| y1 = y2; | |
| y2 = t; | |
| } | |
| if (x2 < x1) { | |
| t = x1; | |
| x1 = x2; | |
| x2 = t; | |
| } | |
| if (thick > 1) { | |
| int cx, cy, x1ul, y1ul, x2lr, y2lr; | |
| int half = thick >> 1; | |
| x1ul = x1 - half; | |
| y1ul = y1 - half; | |
| x2lr = x2 + half; | |
| y2lr = y2 + half; | |
| cy = y1ul + thick; | |
| while (cy-- > y1ul) { | |
| cx = x1ul - 1; | |
| while (cx++ < x2lr) { | |
| gdImageSetPixel(im, cx, cy, color); | |
| } | |
| } | |
| cy = y2lr - thick; | |
| while (cy++ < y2lr) { | |
| cx = x1ul - 1; | |
| while (cx++ < x2lr) { | |
| gdImageSetPixel(im, cx, cy, color); | |
| } | |
| } | |
| cy = y1ul + thick - 1; | |
| while (cy++ < y2lr -thick) { | |
| cx = x1ul - 1; | |
| while (cx++ < x1ul + thick) { | |
| gdImageSetPixel(im, cx, cy, color); | |
| } | |
| } | |
| cy = y1ul + thick - 1; | |
| while (cy++ < y2lr -thick) { | |
| cx = x2lr - thick - 1; | |
| while (cx++ < x2lr) { | |
| gdImageSetPixel(im, cx, cy, color); | |
| } | |
| } | |
| return; | |
| } else { | |
| if (x1 == x2 || y1 == y2) { | |
| gdImageLine(im, x1, y1, x2, y2, color); | |
| } else { | |
| gdImageLine(im, x1, y1, x2, y1, color); | |
| gdImageLine(im, x1, y2, x2, y2, color); | |
| gdImageLine(im, x1, y1 + 1, x1, y2 - 1, color); | |
| gdImageLine(im, x2, y1 + 1, x2, y2 - 1, color); | |
| } | |
| } | |
| } | |
| static void _gdImageFilledHRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| int x, y; | |
| if (x1 == x2 && y1 == y2) { | |
| gdImageSetPixel(im, x1, y1, color); | |
| return; | |
| } | |
| if (x1 > x2) { | |
| x = x1; | |
| x1 = x2; | |
| x2 = x; | |
| } | |
| if (y1 > y2) { | |
| y = y1; | |
| y1 = y2; | |
| y2 = y; | |
| } | |
| if (x1 < 0) { | |
| x1 = 0; | |
| } | |
| if (x2 >= gdImageSX(im)) { | |
| x2 = gdImageSX(im) - 1; | |
| } | |
| if (y1 < 0) { | |
| y1 = 0; | |
| } | |
| if (y2 >= gdImageSY(im)) { | |
| y2 = gdImageSY(im) - 1; | |
| } | |
| for (x = x1; (x <= x2); x++) { | |
| for (y = y1; (y <= y2); y++) { | |
| gdImageSetPixel (im, x, y, color); | |
| } | |
| } | |
| } | |
| static void _gdImageFilledVRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| int x, y; | |
| if (x1 == x2 && y1 == y2) { | |
| gdImageSetPixel(im, x1, y1, color); | |
| return; | |
| } | |
| if (x1 > x2) { | |
| x = x1; | |
| x1 = x2; | |
| x2 = x; | |
| } | |
| if (y1 > y2) { | |
| y = y1; | |
| y1 = y2; | |
| y2 = y; | |
| } | |
| if (x1 < 0) { | |
| x1 = 0; | |
| } | |
| if (x2 >= gdImageSX(im)) { | |
| x2 = gdImageSX(im) - 1; | |
| } | |
| if (y1 < 0) { | |
| y1 = 0; | |
| } | |
| if (y2 >= gdImageSY(im)) { | |
| y2 = gdImageSY(im) - 1; | |
| } | |
| for (y = y1; (y <= y2); y++) { | |
| for (x = x1; (x <= x2); x++) { | |
| gdImageSetPixel (im, x, y, color); | |
| } | |
| } | |
| } | |
| void gdImageFilledRectangle (gdImagePtr im, int x1, int y1, int x2, int y2, int color) | |
| { | |
| _gdImageFilledVRectangle(im, x1, y1, x2, y2, color); | |
| } | |
| void gdImageCopy (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h) | |
| { | |
| int c; | |
| int x, y; | |
| int tox, toy; | |
| int i; | |
| int colorMap[gdMaxColors]; | |
| if (dst->trueColor) { | |
| /* 2.0: much easier when the destination is truecolor. */ | |
| /* 2.0.10: needs a transparent-index check that is still valid if | |
| * the source is not truecolor. Thanks to Frank Warmerdam. | |
| */ | |
| if (src->trueColor) { | |
| for (y = 0; (y < h); y++) { | |
| for (x = 0; (x < w); x++) { | |
| int c = gdImageGetTrueColorPixel (src, srcX + x, srcY + y); | |
| if (c != src->transparent) { | |
| gdImageSetPixel (dst, dstX + x, dstY + y, c); | |
| } | |
| } | |
| } | |
| } else { | |
| /* source is palette based */ | |
| for (y = 0; (y < h); y++) { | |
| for (x = 0; (x < w); x++) { | |
| int c = gdImageGetPixel (src, srcX + x, srcY + y); | |
| if (c != src->transparent) { | |
| gdImageSetPixel(dst, dstX + x, dstY + y, gdTrueColorAlpha(src->red[c], src->green[c], src->blue[c], src->alpha[c])); | |
| } | |
| } | |
| } | |
| } | |
| return; | |
| } | |
| /* Palette based to palette based */ | |
| for (i = 0; i < gdMaxColors; i++) { | |
| colorMap[i] = (-1); | |
| } | |
| toy = dstY; | |
| for (y = srcY; y < (srcY + h); y++) { | |
| tox = dstX; | |
| for (x = srcX; x < (srcX + w); x++) { | |
| int nc; | |
| int mapTo; | |
| c = gdImageGetPixel (src, x, y); | |
| /* Added 7/24/95: support transparent copies */ | |
| if (gdImageGetTransparent (src) == c) { | |
| tox++; | |
| continue; | |
| } | |
| /* Have we established a mapping for this color? */ | |
| if (src->trueColor) { | |
| /* 2.05: remap to the palette available in the destination image. This is slow and | |
| * works badly, but it beats crashing! Thanks to Padhrig McCarthy. | |
| */ | |
| mapTo = gdImageColorResolveAlpha (dst, gdTrueColorGetRed (c), gdTrueColorGetGreen (c), gdTrueColorGetBlue (c), gdTrueColorGetAlpha (c)); | |
| } else if (colorMap[c] == (-1)) { | |
| /* If it's the same image, mapping is trivial */ | |
| if (dst == src) { | |
| nc = c; | |
| } else { | |
| /* Get best match possible. This function never returns error. */ | |
| nc = gdImageColorResolveAlpha (dst, src->red[c], src->green[c], src->blue[c], src->alpha[c]); | |
| } | |
| colorMap[c] = nc; | |
| mapTo = colorMap[c]; | |
| } else { | |
| mapTo = colorMap[c]; | |
| } | |
| gdImageSetPixel (dst, tox, toy, mapTo); | |
| tox++; | |
| } | |
| toy++; | |
| } | |
| } | |
| /* This function is a substitute for real alpha channel operations, | |
| so it doesn't pay attention to the alpha channel. */ | |
| void gdImageCopyMerge (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct) | |
| { | |
| int c, dc; | |
| int x, y; | |
| int tox, toy; | |
| int ncR, ncG, ncB; | |
| toy = dstY; | |
| for (y = srcY; y < (srcY + h); y++) { | |
| tox = dstX; | |
| for (x = srcX; x < (srcX + w); x++) { | |
| int nc; | |
| c = gdImageGetPixel(src, x, y); | |
| /* Added 7/24/95: support transparent copies */ | |
| if (gdImageGetTransparent(src) == c) { | |
| tox++; | |
| continue; | |
| } | |
| /* If it's the same image, mapping is trivial */ | |
| if (dst == src) { | |
| nc = c; | |
| } else { | |
| dc = gdImageGetPixel(dst, tox, toy); | |
| ncR = (int)(gdImageRed (src, c) * (pct / 100.0) + gdImageRed (dst, dc) * ((100 - pct) / 100.0)); | |
| ncG = (int)(gdImageGreen (src, c) * (pct / 100.0) + gdImageGreen (dst, dc) * ((100 - pct) / 100.0)); | |
| ncB = (int)(gdImageBlue (src, c) * (pct / 100.0) + gdImageBlue (dst, dc) * ((100 - pct) / 100.0)); | |
| /* Find a reasonable color */ | |
| nc = gdImageColorResolve (dst, ncR, ncG, ncB); | |
| } | |
| gdImageSetPixel (dst, tox, toy, nc); | |
| tox++; | |
| } | |
| toy++; | |
| } | |
| } | |
| /* This function is a substitute for real alpha channel operations, | |
| so it doesn't pay attention to the alpha channel. */ | |
| void gdImageCopyMergeGray (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int w, int h, int pct) | |
| { | |
| int c, dc; | |
| int x, y; | |
| int tox, toy; | |
| int ncR, ncG, ncB; | |
| float g; | |
| toy = dstY; | |
| for (y = srcY; (y < (srcY + h)); y++) { | |
| tox = dstX; | |
| for (x = srcX; (x < (srcX + w)); x++) { | |
| int nc; | |
| c = gdImageGetPixel (src, x, y); | |
| /* Added 7/24/95: support transparent copies */ | |
| if (gdImageGetTransparent(src) == c) { | |
| tox++; | |
| continue; | |
| } | |
| /* | |
| * If it's the same image, mapping is NOT trivial since we | |
| * merge with greyscale target, but if pct is 100, the grey | |
| * value is not used, so it becomes trivial. pjw 2.0.12. | |
| */ | |
| if (dst == src && pct == 100) { | |
| nc = c; | |
| } else { | |
| dc = gdImageGetPixel(dst, tox, toy); | |
| g = (0.29900f * gdImageRed(dst, dc)) + (0.58700f * gdImageGreen(dst, dc)) + (0.11400f * gdImageBlue(dst, dc)); | |
| ncR = (int)(gdImageRed (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0)); | |
| ncG = (int)(gdImageGreen (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0)); | |
| ncB = (int)(gdImageBlue (src, c) * (pct / 100.0f) + g * ((100 - pct) / 100.0)); | |
| /* First look for an exact match */ | |
| nc = gdImageColorExact(dst, ncR, ncG, ncB); | |
| if (nc == (-1)) { | |
| /* No, so try to allocate it */ | |
| nc = gdImageColorAllocate(dst, ncR, ncG, ncB); | |
| /* If we're out of colors, go for the closest color */ | |
| if (nc == (-1)) { | |
| nc = gdImageColorClosest(dst, ncR, ncG, ncB); | |
| } | |
| } | |
| } | |
| gdImageSetPixel(dst, tox, toy, nc); | |
| tox++; | |
| } | |
| toy++; | |
| } | |
| } | |
| void gdImageCopyResized (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH) | |
| { | |
| int c; | |
| int x, y; | |
| int tox, toy; | |
| int ydest; | |
| int i; | |
| int colorMap[gdMaxColors]; | |
| /* Stretch vectors */ | |
| int *stx, *sty; | |
| if (overflow2(sizeof(int), srcW)) { | |
| return; | |
| } | |
| if (overflow2(sizeof(int), srcH)) { | |
| return; | |
| } | |
| stx = (int *) gdMalloc (sizeof (int) * srcW); | |
| sty = (int *) gdMalloc (sizeof (int) * srcH); | |
| /* Fixed by Mao Morimoto 2.0.16 */ | |
| for (i = 0; (i < srcW); i++) { | |
| stx[i] = dstW * (i+1) / srcW - dstW * i / srcW ; | |
| } | |
| for (i = 0; (i < srcH); i++) { | |
| sty[i] = dstH * (i+1) / srcH - dstH * i / srcH ; | |
| } | |
| for (i = 0; (i < gdMaxColors); i++) { | |
| colorMap[i] = (-1); | |
| } | |
| toy = dstY; | |
| for (y = srcY; (y < (srcY + srcH)); y++) { | |
| for (ydest = 0; (ydest < sty[y - srcY]); ydest++) { | |
| tox = dstX; | |
| for (x = srcX; (x < (srcX + srcW)); x++) { | |
| int nc = 0; | |
| int mapTo; | |
| if (!stx[x - srcX]) { | |
| continue; | |
| } | |
| if (dst->trueColor) { | |
| /* 2.0.9: Thorben Kundinger: Maybe the source image is not a truecolor image */ | |
| if (!src->trueColor) { | |
| int tmp = gdImageGetPixel (src, x, y); | |
| mapTo = gdImageGetTrueColorPixel (src, x, y); | |
| if (gdImageGetTransparent (src) == tmp) { | |
| /* 2.0.21, TK: not tox++ */ | |
| tox += stx[x - srcX]; | |
| continue; | |
| } | |
| } else { | |
| /* TK: old code follows */ | |
| mapTo = gdImageGetTrueColorPixel (src, x, y); | |
| /* Added 7/24/95: support transparent copies */ | |
| if (gdImageGetTransparent (src) == mapTo) { | |
| /* 2.0.21, TK: not tox++ */ | |
| tox += stx[x - srcX]; | |
| continue; | |
| } | |
| } | |
| } else { | |
| c = gdImageGetPixel (src, x, y); | |
| /* Added 7/24/95: support transparent copies */ | |
| if (gdImageGetTransparent (src) == c) { | |
| tox += stx[x - srcX]; | |
| continue; | |
| } | |
| if (src->trueColor) { | |
| /* Remap to the palette available in the destination image. This is slow and works badly. */ | |
| mapTo = gdImageColorResolveAlpha(dst, gdTrueColorGetRed(c), | |
| gdTrueColorGetGreen(c), | |
| gdTrueColorGetBlue(c), | |
| gdTrueColorGetAlpha (c)); | |
| } else { | |
| /* Have we established a mapping for this color? */ | |
| if (colorMap[c] == (-1)) { | |
| /* If it's the same image, mapping is trivial */ | |
| if (dst == src) { | |
| nc = c; | |
| } else { | |
| /* Find or create the best match */ | |
| /* 2.0.5: can't use gdTrueColorGetRed, etc with palette */ | |
| nc = gdImageColorResolveAlpha(dst, gdImageRed(src, c), | |
| gdImageGreen(src, c), | |
| gdImageBlue(src, c), | |
| gdImageAlpha(src, c)); | |
| } | |
| colorMap[c] = nc; | |
| } | |
| mapTo = colorMap[c]; | |
| } | |
| } | |
| for (i = 0; (i < stx[x - srcX]); i++) { | |
| gdImageSetPixel (dst, tox, toy, mapTo); | |
| tox++; | |
| } | |
| } | |
| toy++; | |
| } | |
| } | |
| gdFree (stx); | |
| gdFree (sty); | |
| } | |
| /* When gd 1.x was first created, floating point was to be avoided. | |
| These days it is often faster than table lookups or integer | |
| arithmetic. The routine below is shamelessly, gloriously | |
| floating point. TBB */ | |
| void gdImageCopyResampled (gdImagePtr dst, gdImagePtr src, int dstX, int dstY, int srcX, int srcY, int dstW, int dstH, int srcW, int srcH) | |
| { | |
| int x, y; | |
| double sy1, sy2, sx1, sx2; | |
| if (!dst->trueColor) { | |
| gdImageCopyResized (dst, src, dstX, dstY, srcX, srcY, dstW, dstH, srcW, srcH); | |
| return; | |
| } | |
| for (y = dstY; (y < dstY + dstH); y++) { | |
| sy1 = ((double) y - (double) dstY) * (double) srcH / (double) dstH; | |
| sy2 = ((double) (y + 1) - (double) dstY) * (double) srcH / (double) dstH; | |
| for (x = dstX; (x < dstX + dstW); x++) { | |
| double sx, sy; | |
| double spixels = 0; | |
| double red = 0.0, green = 0.0, blue = 0.0, alpha = 0.0; | |
| double alpha_factor, alpha_sum = 0.0, contrib_sum = 0.0; | |
| sx1 = ((double) x - (double) dstX) * (double) srcW / dstW; | |
| sx2 = ((double) (x + 1) - (double) dstX) * (double) srcW / dstW; | |
| sy = sy1; | |
| do { | |
| double yportion; | |
| if (floor_cast(sy) == floor_cast(sy1)) { | |
| yportion = 1.0f - (sy - floor_cast(sy)); | |
| if (yportion > sy2 - sy1) { | |
| yportion = sy2 - sy1; | |
| } | |
| sy = floor_cast(sy); | |
| } else if (sy == floorf(sy2)) { | |
| yportion = sy2 - floor_cast(sy2); | |
| } else { | |
| yportion = 1.0f; | |
| } | |
| sx = sx1; | |
| do { | |
| double xportion; | |
| double pcontribution; | |
| int p; | |
| if (floorf(sx) == floor_cast(sx1)) { | |
| xportion = 1.0f - (sx - floor_cast(sx)); | |
| if (xportion > sx2 - sx1) { | |
| xportion = sx2 - sx1; | |
| } | |
| sx = floor_cast(sx); | |
| } else if (sx == floorf(sx2)) { | |
| xportion = sx2 - floor_cast(sx2); | |
| } else { | |
| xportion = 1.0f; | |
| } | |
| pcontribution = xportion * yportion; | |
| p = gdImageGetTrueColorPixel(src, (int) sx + srcX, (int) sy + srcY); | |
| alpha_factor = ((gdAlphaMax - gdTrueColorGetAlpha(p))) * pcontribution; | |
| red += gdTrueColorGetRed (p) * alpha_factor; | |
| green += gdTrueColorGetGreen (p) * alpha_factor; | |
| blue += gdTrueColorGetBlue (p) * alpha_factor; | |
| alpha += gdTrueColorGetAlpha (p) * pcontribution; | |
| alpha_sum += alpha_factor; | |
| contrib_sum += pcontribution; | |
| spixels += xportion * yportion; | |
| sx += 1.0f; | |
| } | |
| while (sx < sx2); | |
| sy += 1.0f; | |
| } | |
| while (sy < sy2); | |
| if (spixels != 0.0f) { | |
| red /= spixels; | |
| green /= spixels; | |
| blue /= spixels; | |
| alpha /= spixels; | |
| } | |
| if ( alpha_sum != 0.0f) { | |
| if( contrib_sum != 0.0f) { | |
| alpha_sum /= contrib_sum; | |
| } | |
| red /= alpha_sum; | |
| green /= alpha_sum; | |
| blue /= alpha_sum; | |
| } | |
| /* Round up closest next channel value and clamp to max channel value */ | |
| red = red >= 255.5 ? 255 : red+0.5; | |
| blue = blue >= 255.5 ? 255 : blue+0.5; | |
| green = green >= 255.5 ? 255 : green+0.5; | |
| alpha = alpha >= gdAlphaMax+0.5 ? gdAlphaMax : alpha+0.5; | |
| gdImageSetPixel(dst, x, y, gdTrueColorAlpha ((int)red, (int)green, (int)blue, (int)alpha)); | |
| } | |
| } | |
| } | |
| void gdImagePolygon (gdImagePtr im, gdPointPtr p, int n, int c) | |
| { | |
| if (n <= 0) { | |
| return; | |
| } | |
| gdImageLine (im, p->x, p->y, p[n - 1].x, p[n - 1].y, c); | |
| gdImageOpenPolygon (im, p, n, c); | |
| } | |
| void gdImageOpenPolygon (gdImagePtr im, gdPointPtr p, int n, int c) | |
| { | |
| int i; | |
| int lx, ly; | |
| if (n <= 0) { | |
| return; | |
| } | |
| lx = p->x; | |
| ly = p->y; | |
| for (i = 1; i < n; i++) { | |
| p++; | |
| gdImageLine(im, lx, ly, p->x, p->y, c); | |
| lx = p->x; | |
| ly = p->y; | |
| } | |
| } | |
| /* THANKS to Kirsten Schulz for the polygon fixes! */ | |
| /* The intersection finding technique of this code could be improved | |
| * by remembering the previous intertersection, and by using the slope. | |
| * That could help to adjust intersections to produce a nice | |
| * interior_extrema. | |
| */ | |
| void gdImageFilledPolygon (gdImagePtr im, gdPointPtr p, int n, int c) | |
| { | |
| int i; | |
| int j; | |
| int index; | |
| int y; | |
| int miny, maxy, pmaxy; | |
| int x1, y1; | |
| int x2, y2; | |
| int ind1, ind2; | |
| int ints; | |
| int fill_color; | |
| if (n <= 0) { | |
| return; | |
| } | |
| if (overflow2(sizeof(int), n)) { | |
| return; | |
| } | |
| if (c == gdAntiAliased) { | |
| fill_color = im->AA_color; | |
| } else { | |
| fill_color = c; | |
| } | |
| if (!im->polyAllocated) { | |
| im->polyInts = (int *) gdMalloc(sizeof(int) * n); | |
| im->polyAllocated = n; | |
| } | |
| if (im->polyAllocated < n) { | |
| while (im->polyAllocated < n) { | |
| im->polyAllocated *= 2; | |
| } | |
| if (overflow2(sizeof(int), im->polyAllocated)) { | |
| return; | |
| } | |
| im->polyInts = (int *) gdRealloc(im->polyInts, sizeof(int) * im->polyAllocated); | |
| } | |
| miny = p[0].y; | |
| maxy = p[0].y; | |
| for (i = 1; i < n; i++) { | |
| if (p[i].y < miny) { | |
| miny = p[i].y; | |
| } | |
| if (p[i].y > maxy) { | |
| maxy = p[i].y; | |
| } | |
| } | |
| /* necessary special case: horizontal line */ | |
| if (n > 1 && miny == maxy) { | |
| x1 = x2 = p[0].x; | |
| for (i = 1; (i < n); i++) { | |
| if (p[i].x < x1) { | |
| x1 = p[i].x; | |
| } else if (p[i].x > x2) { | |
| x2 = p[i].x; | |
| } | |
| } | |
| gdImageLine(im, x1, miny, x2, miny, c); | |
| return; | |
| } | |
| pmaxy = maxy; | |
| /* 2.0.16: Optimization by Ilia Chipitsine -- don't waste time offscreen */ | |
| /* 2.0.26: clipping rectangle is even better */ | |
| if (miny < im->cy1) { | |
| miny = im->cy1; | |
| } | |
| if (maxy > im->cy2) { | |
| maxy = im->cy2; | |
| } | |
| /* Fix in 1.3: count a vertex only once */ | |
| for (y = miny; y <= maxy; y++) { | |
| /*1.4 int interLast = 0; */ | |
| /* int dirLast = 0; */ | |
| /* int interFirst = 1; */ | |
| ints = 0; | |
| for (i = 0; i < n; i++) { | |
| if (!i) { | |
| ind1 = n - 1; | |
| ind2 = 0; | |
| } else { | |
| ind1 = i - 1; | |
| ind2 = i; | |
| } | |
| y1 = p[ind1].y; | |
| y2 = p[ind2].y; | |
| if (y1 < y2) { | |
| x1 = p[ind1].x; | |
| x2 = p[ind2].x; | |
| } else if (y1 > y2) { | |
| y2 = p[ind1].y; | |
| y1 = p[ind2].y; | |
| x2 = p[ind1].x; | |
| x1 = p[ind2].x; | |
| } else { | |
| continue; | |
| } | |
| /* Do the following math as float intermediately, and round to ensure | |
| * that Polygon and FilledPolygon for the same set of points have the | |
| * same footprint. | |
| */ | |
| if (y >= y1 && y < y2) { | |
| im->polyInts[ints++] = (float) ((y - y1) * (x2 - x1)) / (float) (y2 - y1) + 0.5 + x1; | |
| } else if (y == pmaxy && y == y2) { | |
| im->polyInts[ints++] = x2; | |
| } | |
| } | |
| /* | |
| 2.0.26: polygons pretty much always have less than 100 points, | |
| and most of the time they have considerably less. For such trivial | |
| cases, insertion sort is a good choice. Also a good choice for | |
| future implementations that may wish to indirect through a table. | |
| */ | |
| for (i = 1; (i < ints); i++) { | |
| index = im->polyInts[i]; | |
| j = i; | |
| while ((j > 0) && (im->polyInts[j - 1] > index)) { | |
| im->polyInts[j] = im->polyInts[j - 1]; | |
| j--; | |
| } | |
| im->polyInts[j] = index; | |
| } | |
| for (i = 0; i < ints - 1; i += 2) { | |
| gdImageLine(im, im->polyInts[i], y, im->polyInts[i + 1], y, fill_color); | |
| } | |
| } | |
| /* If we are drawing this AA, then redraw the border with AA lines. */ | |
| if (c == gdAntiAliased) { | |
| gdImagePolygon(im, p, n, c); | |
| } | |
| } | |
| void gdImageSetStyle (gdImagePtr im, int *style, int noOfPixels) | |
| { | |
| if (im->style) { | |
| gdFree(im->style); | |
| } | |
| if (overflow2(sizeof (int), noOfPixels)) { | |
| return; | |
| } | |
| im->style = (int *) gdMalloc(sizeof(int) * noOfPixels); | |
| memcpy(im->style, style, sizeof(int) * noOfPixels); | |
| im->styleLength = noOfPixels; | |
| im->stylePos = 0; | |
| } | |
| void gdImageSetThickness (gdImagePtr im, int thickness) | |
| { | |
| im->thick = thickness; | |
| } | |
| void gdImageSetBrush (gdImagePtr im, gdImagePtr brush) | |
| { | |
| int i; | |
| im->brush = brush; | |
| if (!im->trueColor && !im->brush->trueColor) { | |
| for (i = 0; i < gdImageColorsTotal(brush); i++) { | |
| int index; | |
| index = gdImageColorResolveAlpha(im, gdImageRed(brush, i), gdImageGreen(brush, i), gdImageBlue(brush, i), gdImageAlpha(brush, i)); | |
| im->brushColorMap[i] = index; | |
| } | |
| } | |
| } | |
| void gdImageSetTile (gdImagePtr im, gdImagePtr tile) | |
| { | |
| int i; | |
| im->tile = tile; | |
| if (!im->trueColor && !im->tile->trueColor) { | |
| for (i = 0; i < gdImageColorsTotal(tile); i++) { | |
| int index; | |
| index = gdImageColorResolveAlpha(im, gdImageRed(tile, i), gdImageGreen(tile, i), gdImageBlue(tile, i), gdImageAlpha(tile, i)); | |
| im->tileColorMap[i] = index; | |
| } | |
| } | |
| } | |
| void gdImageSetAntiAliased (gdImagePtr im, int c) | |
| { | |
| im->AA = 1; | |
| im->AA_color = c; | |
| im->AA_dont_blend = -1; | |
| } | |
| void gdImageSetAntiAliasedDontBlend (gdImagePtr im, int c, int dont_blend) | |
| { | |
| im->AA = 1; | |
| im->AA_color = c; | |
| im->AA_dont_blend = dont_blend; | |
| } | |
| void gdImageInterlace (gdImagePtr im, int interlaceArg) | |
| { | |
| im->interlace = interlaceArg; | |
| } | |
| int gdImageCompare (gdImagePtr im1, gdImagePtr im2) | |
| { | |
| int x, y; | |
| int p1, p2; | |
| int cmpStatus = 0; | |
| int sx, sy; | |
| if (im1->interlace != im2->interlace) { | |
| cmpStatus |= GD_CMP_INTERLACE; | |
| } | |
| if (im1->transparent != im2->transparent) { | |
| cmpStatus |= GD_CMP_TRANSPARENT; | |
| } | |
| if (im1->trueColor != im2->trueColor) { | |
| cmpStatus |= GD_CMP_TRUECOLOR; | |
| } | |
| sx = im1->sx; | |
| if (im1->sx != im2->sx) { | |
| cmpStatus |= GD_CMP_SIZE_X + GD_CMP_IMAGE; | |
| if (im2->sx < im1->sx) { | |
| sx = im2->sx; | |
| } | |
| } | |
| sy = im1->sy; | |
| if (im1->sy != im2->sy) { | |
| cmpStatus |= GD_CMP_SIZE_Y + GD_CMP_IMAGE; | |
| if (im2->sy < im1->sy) { | |
| sy = im2->sy; | |
| } | |
| } | |
| if (im1->colorsTotal != im2->colorsTotal) { | |
| cmpStatus |= GD_CMP_NUM_COLORS; | |
| } | |
| for (y = 0; y < sy; y++) { | |
| for (x = 0; x < sx; x++) { | |
| p1 = im1->trueColor ? gdImageTrueColorPixel(im1, x, y) : gdImagePalettePixel(im1, x, y); | |
| p2 = im2->trueColor ? gdImageTrueColorPixel(im2, x, y) : gdImagePalettePixel(im2, x, y); | |
| if (gdImageRed(im1, p1) != gdImageRed(im2, p2)) { | |
| cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE; | |
| break; | |
| } | |
| if (gdImageGreen(im1, p1) != gdImageGreen(im2, p2)) { | |
| cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE; | |
| break; | |
| } | |
| if (gdImageBlue(im1, p1) != gdImageBlue(im2, p2)) { | |
| cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE; | |
| break; | |
| } | |
| /* Soon we'll add alpha channel to palettes */ | |
| if (gdImageAlpha(im1, p1) != gdImageAlpha(im2, p2)) { | |
| cmpStatus |= GD_CMP_COLOR + GD_CMP_IMAGE; | |
| break; | |
| } | |
| } | |
| if (cmpStatus & GD_CMP_COLOR) { | |
| break; | |
| } | |
| } | |
| return cmpStatus; | |
| } | |
| int gdAlphaBlend (int dst, int src) { | |
| int src_alpha = gdTrueColorGetAlpha(src); | |
| int dst_alpha, alpha, red, green, blue; | |
| int src_weight, dst_weight, tot_weight; | |
| /* -------------------------------------------------------------------- */ | |
| /* Simple cases we want to handle fast. */ | |
| /* -------------------------------------------------------------------- */ | |
| if( src_alpha == gdAlphaOpaque ) | |
| return src; | |
| dst_alpha = gdTrueColorGetAlpha(dst); | |
| if( src_alpha == gdAlphaTransparent ) | |
| return dst; | |
| if( dst_alpha == gdAlphaTransparent ) | |
| return src; | |
| /* -------------------------------------------------------------------- */ | |
| /* What will the source and destination alphas be? Note that */ | |
| /* the destination weighting is substantially reduced as the */ | |
| /* overlay becomes quite opaque. */ | |
| /* -------------------------------------------------------------------- */ | |
| src_weight = gdAlphaTransparent - src_alpha; | |
| dst_weight = (gdAlphaTransparent - dst_alpha) * src_alpha / gdAlphaMax; | |
| tot_weight = src_weight + dst_weight; | |
| /* -------------------------------------------------------------------- */ | |
| /* What red, green and blue result values will we use? */ | |
| /* -------------------------------------------------------------------- */ | |
| alpha = src_alpha * dst_alpha / gdAlphaMax; | |
| red = (gdTrueColorGetRed(src) * src_weight | |
| + gdTrueColorGetRed(dst) * dst_weight) / tot_weight; | |
| green = (gdTrueColorGetGreen(src) * src_weight | |
| + gdTrueColorGetGreen(dst) * dst_weight) / tot_weight; | |
| blue = (gdTrueColorGetBlue(src) * src_weight | |
| + gdTrueColorGetBlue(dst) * dst_weight) / tot_weight; | |
| /* -------------------------------------------------------------------- */ | |
| /* Return merged result. */ | |
| /* -------------------------------------------------------------------- */ | |
| return ((alpha << 24) + (red << 16) + (green << 8) + blue); | |
| } | |
| void gdImageAlphaBlending (gdImagePtr im, int alphaBlendingArg) | |
| { | |
| im->alphaBlendingFlag = alphaBlendingArg; | |
| } | |
| void gdImageSaveAlpha (gdImagePtr im, int saveAlphaArg) | |
| { | |
| im->saveAlphaFlag = saveAlphaArg; | |
| } | |
| int gdLayerOverlay (int dst, int src) | |
| { | |
| int a1, a2; | |
| a1 = gdAlphaMax - gdTrueColorGetAlpha(dst); | |
| a2 = gdAlphaMax - gdTrueColorGetAlpha(src); | |
| return ( ((gdAlphaMax - a1*a2/gdAlphaMax) << 24) + | |
| (gdAlphaOverlayColor( gdTrueColorGetRed(src), gdTrueColorGetRed(dst), gdRedMax ) << 16) + | |
| (gdAlphaOverlayColor( gdTrueColorGetGreen(src), gdTrueColorGetGreen(dst), gdGreenMax ) << 8) + | |
| (gdAlphaOverlayColor( gdTrueColorGetBlue(src), gdTrueColorGetBlue(dst), gdBlueMax )) | |
| ); | |
| } | |
| static int gdAlphaOverlayColor (int src, int dst, int max ) | |
| { | |
| /* this function implements the algorithm | |
| * | |
| * for dst[rgb] < 0.5, | |
| * c[rgb] = 2.src[rgb].dst[rgb] | |
| * and for dst[rgb] > 0.5, | |
| * c[rgb] = -2.src[rgb].dst[rgb] + 2.dst[rgb] + 2.src[rgb] - 1 | |
| * | |
| */ | |
| dst = dst << 1; | |
| if( dst > max ) { | |
| /* in the "light" zone */ | |
| return dst + (src << 1) - (dst * src / max) - max; | |
| } else { | |
| /* in the "dark" zone */ | |
| return dst * src / max; | |
| } | |
| } | |
| int gdLayerMultiply (int dst, int src) | |
| { | |
| int a1, a2, r1, r2, g1, g2, b1, b2; | |
| a1 = gdAlphaMax - gdTrueColorGetAlpha(src); | |
| a2 = gdAlphaMax - gdTrueColorGetAlpha(dst); | |
| r1 = gdRedMax - (a1 * (gdRedMax - gdTrueColorGetRed(src))) / gdAlphaMax; | |
| r2 = gdRedMax - (a2 * (gdRedMax - gdTrueColorGetRed(dst))) / gdAlphaMax; | |
| g1 = gdGreenMax - (a1 * (gdGreenMax - gdTrueColorGetGreen(src))) / gdAlphaMax; | |
| g2 = gdGreenMax - (a2 * (gdGreenMax - gdTrueColorGetGreen(dst))) / gdAlphaMax; | |
| b1 = gdBlueMax - (a1 * (gdBlueMax - gdTrueColorGetBlue(src))) / gdAlphaMax; | |
| b2 = gdBlueMax - (a2 * (gdBlueMax - gdTrueColorGetBlue(dst))) / gdAlphaMax ; | |
| a1 = gdAlphaMax - a1; | |
| a2 = gdAlphaMax - a2; | |
| return ( ((a1*a2/gdAlphaMax) << 24) + | |
| ((r1*r2/gdRedMax) << 16) + | |
| ((g1*g2/gdGreenMax) << 8) + | |
| ((b1*b2/gdBlueMax)) | |
| ); | |
| } | |
| void gdImageSetClip (gdImagePtr im, int x1, int y1, int x2, int y2) | |
| { | |
| if (x1 < 0) { | |
| x1 = 0; | |
| } | |
| if (x1 >= im->sx) { | |
| x1 = im->sx - 1; | |
| } | |
| if (x2 < 0) { | |
| x2 = 0; | |
| } | |
| if (x2 >= im->sx) { | |
| x2 = im->sx - 1; | |
| } | |
| if (y1 < 0) { | |
| y1 = 0; | |
| } | |
| if (y1 >= im->sy) { | |
| y1 = im->sy - 1; | |
| } | |
| if (y2 < 0) { | |
| y2 = 0; | |
| } | |
| if (y2 >= im->sy) { | |
| y2 = im->sy - 1; | |
| } | |
| im->cx1 = x1; | |
| im->cy1 = y1; | |
| im->cx2 = x2; | |
| im->cy2 = y2; | |
| } | |
| void gdImageGetClip (gdImagePtr im, int *x1P, int *y1P, int *x2P, int *y2P) | |
| { | |
| *x1P = im->cx1; | |
| *y1P = im->cy1; | |
| *x2P = im->cx2; | |
| *y2P = im->cy2; | |
| } | |
| void gdImageSetResolution(gdImagePtr im, const unsigned int res_x, const unsigned int res_y) | |
| { | |
| if (res_x > 0) im->res_x = res_x; | |
| if (res_y > 0) im->res_y = res_y; | |
| } | |
| /* convert a palette image to true color */ | |
| int gdImagePaletteToTrueColor(gdImagePtr src) | |
| { | |
| unsigned int y; | |
| unsigned int yy; | |
| if (src == NULL) { | |
| return 0; | |
| } | |
| if (src->trueColor == 1) { | |
| return 1; | |
| } else { | |
| unsigned int x; | |
| const unsigned int sy = gdImageSY(src); | |
| const unsigned int sx = gdImageSX(src); | |
| // Note: do not revert back to gdMalloc() below ; reason here, | |
| // due to a bug with a certain memory_limit INI value treshold, | |
| // imagepalettetotruecolor crashes with even unrelated ZendMM allocations. | |
| // See GH-17772 for a use case. | |
| src->tpixels = (int **) gdCalloc(sy, sizeof(int *)); | |
| if (src->tpixels == NULL) { | |
| return 0; | |
| } | |
| for (y = 0; y < sy; y++) { | |
| const unsigned char *src_row = src->pixels[y]; | |
| int * dst_row; | |
| /* no need to calloc it, we overwrite all pxl anyway */ | |
| src->tpixels[y] = (int *) gdMalloc(sx * sizeof(int)); | |
| if (src->tpixels[y] == NULL) { | |
| goto clean_on_error; | |
| } | |
| dst_row = src->tpixels[y]; | |
| for (x = 0; x < sx; x++) { | |
| const unsigned char c = *(src_row + x); | |
| if (c == src->transparent) { | |
| *(dst_row + x) = gdTrueColorAlpha(0, 0, 0, 127); | |
| } else { | |
| *(dst_row + x) = gdTrueColorAlpha(src->red[c], src->green[c], src->blue[c], src->alpha[c]); | |
| } | |
| } | |
| } | |
| } | |
| /* free old palette buffer (y is sy) */ | |
| for (yy = 0; yy < y; yy++) { | |
| gdFree(src->pixels[yy]); | |
| } | |
| gdFree(src->pixels); | |
| src->trueColor = 1; | |
| src->pixels = NULL; | |
| src->alphaBlendingFlag = 0; | |
| src->saveAlphaFlag = 1; | |
| if (src->transparent >= 0) { | |
| const unsigned char c = src->transparent; | |
| src->transparent = gdTrueColorAlpha(src->red[c], src->green[c], src->blue[c], src->alpha[c]); | |
| } | |
| return 1; | |
| clean_on_error: | |
| /* free new true color buffer (y is not allocated, have failed) */ | |
| for (yy = 0; yy < y; yy++) { | |
| gdFree(src->tpixels[yy]); | |
| } | |
| gdFree(src->tpixels); | |
| return 0; | |
| } | |