Download dcase2016_task2_train_dev/README.txt from minhleduc/DCASE2016-Task2: direct link, hf CLI and curl.
- Browser
- Download file 2.97 kB
-
https://huggingface.co/datasets/minhleduc/DCASE2016-Task2/resolve/main/dcase2016_task2_train_dev/README.txt
- Command line
-
hf download hf://datasets/minhleduc/DCASE2016-Task2/dcase2016_task2_train_dev/README.txt
-
curl -L -o README.txt https://huggingface.co/datasets/minhleduc/DCASE2016-Task2/resolve/main/dcase2016_task2_train_dev/README.txt
2.97 kB
| IEEE AASP Challenge: Detection and Classification of Acoustic Scenes and Events 2016 | |
| http://www.cs.tut.fi/sgn/arg/dcase2016/ | |
| Task 2 - Synthetic audio sound event detection (SASED) | |
| http://www.cs.tut.fi/sgn/arg/dcase2016/task-synthetic-sound-event-detection | |
| Credits: Grégoire Lafay (IRCCYN, Ecole Cntrale de Nantes, France) | |
| Contact: dcase-discussions@googlegroups.com | |
| -- | |
| This README file documents the training and development data of the Synthetic Audio Sound Event Detection (SASED) task. | |
| The training dataset is contained in the folder dcase2016_task2_train/ | |
| The development dataset is contained in the file dcase2016_task2_dev/ | |
| -- | |
| The training dataset is composed of mono recordings of isolated acoustic events typically found in an office environment. 11 classes are available: | |
| * clearthroat (clearing throat) | |
| * cough | |
| * doorslam (slamming door) | |
| * drawer | |
| * keyboard (keyboard clicks) | |
| * keysDrop (keys dropped on desk) | |
| * knock (knocking on door) | |
| * laughter | |
| * pageturn (paper page turning) | |
| * phone (vintage phone ringing) | |
| * speech | |
| Each class is represented by 20 recordings. Files are named according to the class name, i.e. classXXX.wav where XXX is a three-digit, unique and non-consecutive number. The audio format of the recordings is raw PCM, sampled at 44100 Hz, 16 bit (CD quality). All samples are normalized to -12 dBFS (true peak). | |
| -- | |
| The development dataset has 18 simulated acoustic scenes built using the samples of the training dataset. The simulation process is controlled by three parameters: | |
| * ebr: Event to Background Ratio | |
| * nec: Number of active Events per Class | |
| * poly: boolean indicating if the scene is polyphonic (poly=1; events may overlap each others), or monophonic (poly=0; events are not allowed to overlap each others) | |
| Thus, each file name (.txt or .wav) is as follows: 'dev_1_ebr_XX_nec_Y_poly_Z', where XX={-6,0,6}, Z={0,1}, and Y={1,2,3} if Z=0 or Y={3,4,5} if Z=1. | |
| Thus, the Event to Background Ratio varies from -12 to 0 dB, the scene can be monophonic or polyphonic. In the first case, the number of event varies from 1 to 3 and in the second from 3 to 5. | |
| Note: the sound sources for the training and development sets are the same. | |
| -- | |
| The folder 'annotation' in the development dataset contains the annotations for the aforementioned acoustic scenes as a plain ASCII file. Each .txt file contains information about the onset, offset, and event class for each event in the scene, separated by a tab, and is structured as follows: | |
| onset1 offset1 EventID1 | |
| onset2 offset2 EventID2 | |
| ... | |
| where 'onset' refers to the onset time in seconds, 'offset' refers to the offset time in seconds since the beginning of the scene, and EventID is a string corresponding to the event class as shown in the list above. | |
| -- | |
| Folder 'sound' in the development dataset contains the mono signals of the simulated acoustic scenes. The audio format of the simulated scenes is: raw PCM sampled at 44100 Hz, 16 bits (CD quality). | |