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18.6 kB
| <html> | |
| <head> | |
| <meta charset="utf-8"> | |
| <title>Duck Riding a Bicycle</title> | |
| <style> | |
| html,body{margin:0;padding:0;overflow:hidden;background:#000;} | |
| canvas{display:block;} | |
| </style> | |
| </head> | |
| <body> | |
| <canvas id="c"></canvas> | |
| <script> | |
| const cv = document.getElementById('c'); | |
| const ctx = cv.getContext('2d'); | |
| const TAU = Math.PI * 2; | |
| // ---- Loop constants ---- | |
| const T = 8; // loop length (seconds) | |
| const R = 70; // wheel radius | |
| const WHEEL_TURNS = 12; // wheel turns per loop | |
| const CRANK_TURNS = 6; // pedal turns per loop | |
| const D = TAU * R * WHEEL_TURNS; // ground distance travelled per loop | |
| let W, H, dpr, s, VW, VH, groundY; | |
| function resize(){ | |
| dpr = Math.min(window.devicePixelRatio || 1, 2); | |
| W = window.innerWidth; H = window.innerHeight; | |
| cv.width = Math.round(W * dpr); cv.height = Math.round(H * dpr); | |
| cv.style.width = W + 'px'; cv.style.height = H + 'px'; | |
| s = Math.min(H / 900, W / 900); | |
| VW = W / s; VH = H / s; | |
| groundY = VH - 190; | |
| } | |
| window.addEventListener('resize', resize); | |
| resize(); | |
| // ---- Seeded random ---- | |
| function mulberry(a){return function(){a|=0;a=a+0x6D2B79F5|0;let t=Math.imul(a^a>>>15,1|a);t=t+Math.imul(t^t>>>7,61|t)^t;return((t^t>>>14)>>>0)/4294967296;}} | |
| // ---- Layer helper: seamless tiling ---- | |
| function tiles(f, n, p, fn){ | |
| const P = f * D / n; | |
| const off = (f * D * p) % P; | |
| for (let x = -off - P; x < VW + P; x += P) fn(x, P); | |
| } | |
| // ---- Pre-generated layer content ---- | |
| const rnd = mulberry(12345); | |
| const clouds = []; | |
| for (let i = 0; i < 3; i++) clouds.push({fx: i/3 + rnd()*0.2, y: 60 + rnd()*150, sc: 0.7 + rnd()*0.7}); | |
| const trees = []; | |
| for (let i = 0; i < 9; i++) trees.push({fx: i/9 + rnd()*0.07, type: rnd() < 0.45 ? 'pine' : (rnd() < 0.6 ? 'round' : 'bush'), sc: 0.7 + rnd()*0.6, hue: rnd()}); | |
| const pebbles = []; | |
| for (let i = 0; i < 10; i++) pebbles.push({fx: rnd(), dy: -18 + rnd()*48, r: 1.5 + rnd()*3}); | |
| const meadow = []; | |
| for (let i = 0; i < 16; i++) meadow.push({fx: rnd(), dy: 50 + rnd()*120, type: rnd() < 0.35 ? 'flower' : 'tuft', c: Math.floor(rnd()*4), sc: 0.7 + rnd()*0.6}); | |
| const fore = []; | |
| for (let i = 0; i < 6; i++) fore.push({fx: rnd(), sc: 0.8 + rnd()*0.8}); | |
| // ---- Background drawing ---- | |
| function drawSky(p){ | |
| const g = ctx.createLinearGradient(0, 0, 0, groundY); | |
| g.addColorStop(0, '#6ec3f2'); | |
| g.addColorStop(0.7, '#bfe6f7'); | |
| g.addColorStop(1, '#fdeccc'); | |
| ctx.fillStyle = g; | |
| ctx.fillRect(0, 0, VW, VH); | |
| // Sun with rotating rays (12-fold symmetry => seamless) | |
| const sx = VW * 0.8, sy = 130; | |
| ctx.save(); | |
| ctx.translate(sx, sy); | |
| ctx.rotate(p * TAU / 12); | |
| ctx.fillStyle = 'rgba(255,230,120,0.35)'; | |
| for (let i = 0; i < 12; i++){ | |
| ctx.rotate(TAU / 12); | |
| ctx.beginPath(); | |
| ctx.moveTo(-8, 55); ctx.lineTo(0, 95); ctx.lineTo(8, 55); | |
| ctx.fill(); | |
| } | |
| ctx.restore(); | |
| const sg = ctx.createRadialGradient(sx, sy, 10, sx, sy, 55); | |
| sg.addColorStop(0, '#fff7c2'); sg.addColorStop(1, '#ffd23f'); | |
| ctx.fillStyle = sg; | |
| ctx.beginPath(); ctx.arc(sx, sy, 48, 0, TAU); ctx.fill(); | |
| } | |
| function cloud(x, y, sc){ | |
| ctx.save(); ctx.translate(x, y); ctx.scale(sc, sc); | |
| ctx.fillStyle = 'rgba(255,255,255,0.92)'; | |
| ctx.beginPath(); | |
| ctx.arc(0, 0, 30, 0, TAU); | |
| ctx.arc(35, -15, 38, 0, TAU); | |
| ctx.arc(75, 0, 30, 0, TAU); | |
| ctx.arc(40, 12, 30, 0, TAU); | |
| ctx.fill(); | |
| ctx.restore(); | |
| } | |
| function drawClouds(p){ | |
| tiles(0.18, 1, p, (x, P) => { | |
| for (const c of clouds) cloud(x + c.fx * P, c.y, c.sc); | |
| }); | |
| } | |
| function drawMountains(p){ | |
| const f = 0.25, P = f * D; | |
| const off = f * D * p; | |
| const base = groundY - 200; | |
| const g = ctx.createLinearGradient(0, base - 160, 0, groundY); | |
| g.addColorStop(0, '#8fa8c8'); g.addColorStop(1, '#c9d6e6'); | |
| ctx.fillStyle = g; | |
| ctx.beginPath(); | |
| ctx.moveTo(0, groundY); | |
| for (let x = 0; x <= VW + 10; x += 8){ | |
| const u = (x + off) / P * TAU; | |
| const y = base - (55*Math.sin(u*2+1) + 35*Math.sin(u*5+2) + 18*Math.sin(u*11+0.5) + 60); | |
| ctx.lineTo(x, y); | |
| } | |
| ctx.lineTo(VW + 10, groundY); | |
| ctx.closePath(); ctx.fill(); | |
| } | |
| function drawHills(p){ | |
| const f = 0.5, P = f * D; | |
| const off = f * D * p; | |
| const base = groundY - 80; | |
| const g = ctx.createLinearGradient(0, base - 80, 0, groundY); | |
| g.addColorStop(0, '#8fcf6a'); g.addColorStop(1, '#6db552'); | |
| ctx.fillStyle = g; | |
| ctx.beginPath(); | |
| ctx.moveTo(0, groundY); | |
| for (let x = 0; x <= VW + 10; x += 8){ | |
| const u = (x + off) / P * TAU; | |
| const y = base - (30*Math.sin(u*3+0.3) + 18*Math.sin(u*7+1.7) + 30); | |
| ctx.lineTo(x, y); | |
| } | |
| ctx.lineTo(VW + 10, groundY); | |
| ctx.closePath(); ctx.fill(); | |
| } | |
| function drawTree(x, y, t){ | |
| ctx.save(); ctx.translate(x, y); ctx.scale(t.sc, t.sc); | |
| if (t.type === 'pine'){ | |
| ctx.fillStyle = '#7a5230'; ctx.fillRect(-5, -20, 10, 20); | |
| ctx.fillStyle = t.hue < 0.5 ? '#2f7d46' : '#3a8c4f'; | |
| for (let i = 0; i < 3; i++){ | |
| ctx.beginPath(); | |
| ctx.moveTo(-34 + i*7, -18 - i*26); | |
| ctx.lineTo(0, -70 - i*26); | |
| ctx.lineTo(34 - i*7, -18 - i*26); | |
| ctx.closePath(); ctx.fill(); | |
| } | |
| } else if (t.type === 'round'){ | |
| ctx.fillStyle = '#7a5230'; ctx.fillRect(-6, -40, 12, 40); | |
| ctx.fillStyle = t.hue < 0.5 ? '#4f9e3c' : '#5aab45'; | |
| ctx.beginPath(); | |
| ctx.arc(0, -70, 36, 0, TAU); ctx.arc(-24, -52, 24, 0, TAU); ctx.arc(24, -52, 24, 0, TAU); | |
| ctx.fill(); | |
| ctx.fillStyle = 'rgba(255,255,255,0.12)'; | |
| ctx.beginPath(); ctx.arc(-10, -82, 16, 0, TAU); ctx.fill(); | |
| } else { | |
| ctx.fillStyle = '#4c9a3a'; | |
| ctx.beginPath(); | |
| ctx.arc(-18, -12, 18, 0, TAU); ctx.arc(0, -20, 22, 0, TAU); ctx.arc(20, -12, 17, 0, TAU); | |
| ctx.fill(); | |
| } | |
| ctx.restore(); | |
| } | |
| function drawTrees(p){ | |
| const y = groundY - 32; | |
| tiles(0.75, 2, p, (x, P) => { | |
| for (const t of trees) drawTree(x + t.fx * P, y, t); | |
| }); | |
| } | |
| function drawGround(p){ | |
| // meadow behind road | |
| ctx.fillStyle = '#62ad4b'; | |
| ctx.fillRect(0, groundY - 34, VW, 30); | |
| // road | |
| ctx.fillStyle = '#dcc596'; | |
| ctx.fillRect(0, groundY - 22, VW, 60); | |
| ctx.fillStyle = '#c7ae7c'; | |
| ctx.fillRect(0, groundY - 22, VW, 5); | |
| ctx.fillRect(0, groundY + 33, VW, 5); | |
| // pebbles (move with ground) | |
| tiles(1, 12, p, (x, P) => { | |
| ctx.fillStyle = '#b39a6b'; | |
| for (const pb of pebbles){ | |
| ctx.beginPath(); | |
| ctx.ellipse(x + pb.fx * P, groundY + pb.dy, pb.r * 1.5, pb.r, 0, 0, TAU); | |
| ctx.fill(); | |
| } | |
| }); | |
| // front meadow | |
| const g = ctx.createLinearGradient(0, groundY + 38, 0, VH); | |
| g.addColorStop(0, '#5aa844'); g.addColorStop(1, '#3f8a33'); | |
| ctx.fillStyle = g; | |
| ctx.fillRect(0, groundY + 38, VW, VH - groundY); | |
| const fc = ['#ff6b8a', '#ffffff', '#ffd23f', '#b98cff']; | |
| tiles(1, 6, p, (x, P) => { | |
| for (const m of meadow){ | |
| const mx = x + m.fx * P, my = groundY + m.dy; | |
| if (m.type === 'tuft'){ | |
| ctx.strokeStyle = '#2f7a2a'; ctx.lineWidth = 2.5; ctx.lineCap = 'round'; | |
| ctx.beginPath(); | |
| for (let k = -2; k <= 2; k++){ | |
| ctx.moveTo(mx + k*3, my); | |
| ctx.quadraticCurveTo(mx + k*5, my - 10*m.sc, mx + k*7, my - 16*m.sc); | |
| } | |
| ctx.stroke(); | |
| } else { | |
| ctx.strokeStyle = '#2f7a2a'; ctx.lineWidth = 2; | |
| ctx.beginPath(); ctx.moveTo(mx, my); ctx.lineTo(mx, my - 14*m.sc); ctx.stroke(); | |
| ctx.fillStyle = fc[m.c]; | |
| for (let k = 0; k < 5; k++){ | |
| const a = k * TAU / 5; | |
| ctx.beginPath(); ctx.arc(mx + Math.cos(a)*4*m.sc, my - 14*m.sc + Math.sin(a)*4*m.sc, 3*m.sc, 0, TAU); ctx.fill(); | |
| } | |
| ctx.fillStyle = '#ffb000'; | |
| ctx.beginPath(); ctx.arc(mx, my - 14*m.sc, 2.4*m.sc, 0, TAU); ctx.fill(); | |
| } | |
| } | |
| }); | |
| } | |
| function drawForeground(p){ | |
| tiles(1.4, 4, p, (x, P) => { | |
| for (const f of fore){ | |
| const fx = x + f.fx * P, fy = VH + 5; | |
| ctx.fillStyle = '#2e6e27'; | |
| ctx.beginPath(); | |
| ctx.moveTo(fx - 30*f.sc, fy); | |
| for (let k = 0; k < 7; k++){ | |
| const bx = fx - 30*f.sc + k * 10*f.sc; | |
| ctx.quadraticCurveTo(bx + 2, fy - 40*f.sc, bx + 5*f.sc + (k%2?6:-4), fy - (45 + (k%3)*12)*f.sc); | |
| ctx.quadraticCurveTo(bx + 8*f.sc, fy - 20*f.sc, bx + 10*f.sc, fy); | |
| } | |
| ctx.closePath(); ctx.fill(); | |
| } | |
| }); | |
| } | |
| // ---- Bicycle + Duck ---- | |
| const RH = {x:-110, y:0}, FH = {x:110, y:0}, BB = {x:-10, y:12}; | |
| const ST = {x:-38, y:-78}, SADDLE = {x:-44, y:-90}; | |
| const HT = {x:82, y:-92}, HB = {x:92, y:-58}; | |
| const STEM = {x:76, y:-112}, GRIP = {x:98, y:-118}; | |
| const CRANK = 28; | |
| function line(a, b){ ctx.beginPath(); ctx.moveTo(a.x, a.y); ctx.lineTo(b.x, b.y); ctx.stroke(); } | |
| function drawWheel(c, rot){ | |
| ctx.save(); ctx.translate(c.x, c.y); | |
| ctx.strokeStyle = '#2b2b2b'; ctx.lineWidth = 9; | |
| ctx.beginPath(); ctx.arc(0, 0, R - 4, 0, TAU); ctx.stroke(); | |
| ctx.strokeStyle = '#9aa3ad'; ctx.lineWidth = 3; | |
| ctx.beginPath(); ctx.arc(0, 0, R - 10, 0, TAU); ctx.stroke(); | |
| ctx.rotate(rot); | |
| ctx.strokeStyle = '#c3cad2'; ctx.lineWidth = 1.4; | |
| for (let i = 0; i < 16; i++){ | |
| const a = i * TAU / 16; | |
| ctx.beginPath(); ctx.moveTo(Math.cos(a)*5, Math.sin(a)*5); | |
| ctx.lineTo(Math.cos(a + 0.2)*(R - 11), Math.sin(a + 0.2)*(R - 11)); ctx.stroke(); | |
| } | |
| // valve / reflector marker to show rotation | |
| ctx.fillStyle = '#ff8c00'; | |
| ctx.fillRect(R - 30, -3, 12, 6); | |
| ctx.fillStyle = '#555'; | |
| ctx.beginPath(); ctx.arc(0, 0, 7, 0, TAU); ctx.fill(); | |
| ctx.fillStyle = '#bbb'; | |
| ctx.beginPath(); ctx.arc(0, 0, 3, 0, TAU); ctx.fill(); | |
| ctx.restore(); | |
| } | |
| function legIK(hip, foot, L1, L2){ | |
| const dx = foot.x - hip.x, dy = foot.y - hip.y; | |
| let d = Math.hypot(dx, dy); | |
| d = Math.min(d, L1 + L2 - 0.5); | |
| const a = Math.atan2(dy, dx); | |
| const off = Math.acos(Math.max(-1, Math.min(1, (L1*L1 + d*d - L2*L2) / (2*L1*d)))); | |
| return {x: hip.x + Math.cos(a - off)*L1, y: hip.y + Math.sin(a - off)*L1}; | |
| } | |
| function drawLeg(hip, pedal, color, dark){ | |
| const ankle = {x: pedal.x - 2, y: pedal.y - 6}; | |
| const knee = legIK(hip, ankle, 68, 68); | |
| ctx.strokeStyle = color; ctx.lineWidth = 7; ctx.lineCap = 'round'; ctx.lineJoin = 'round'; | |
| ctx.beginPath(); ctx.moveTo(hip.x, hip.y); ctx.lineTo(knee.x, knee.y); ctx.lineTo(ankle.x, ankle.y); ctx.stroke(); | |
| // webbed foot | |
| ctx.fillStyle = color; ctx.strokeStyle = dark; ctx.lineWidth = 1.5; | |
| ctx.beginPath(); | |
| ctx.moveTo(ankle.x - 5, ankle.y); | |
| ctx.lineTo(pedal.x + 20, pedal.y - 5); | |
| ctx.quadraticCurveTo(pedal.x + 18, pedal.y - 1, pedal.x + 20, pedal.y + 1); | |
| ctx.lineTo(pedal.x - 8, pedal.y - 1); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| } | |
| function drawPedalArm(theta, color){ | |
| const px = BB.x + Math.cos(theta)*CRANK, py = BB.y + Math.sin(theta)*CRANK; | |
| ctx.strokeStyle = color; ctx.lineWidth = 6; ctx.lineCap = 'round'; | |
| ctx.beginPath(); ctx.moveTo(BB.x, BB.y); ctx.lineTo(px, py); ctx.stroke(); | |
| ctx.fillStyle = '#333'; | |
| ctx.fillRect(px - 9, py - 3, 18, 6); | |
| return {x: px, y: py}; | |
| } | |
| function drawWing(from, to, fill, stroke){ | |
| const dx = to.x - from.x, dy = to.y - from.y; | |
| const L = Math.hypot(dx, dy), a = Math.atan2(dy, dx); | |
| ctx.save(); ctx.translate(from.x, from.y); ctx.rotate(a); | |
| ctx.fillStyle = fill; ctx.strokeStyle = stroke; ctx.lineWidth = 2; ctx.lineJoin = 'round'; | |
| ctx.beginPath(); | |
| ctx.moveTo(-6, -16); | |
| ctx.quadraticCurveTo(L*0.55, -20, L + 4, -6); | |
| ctx.lineTo(L + 10, -2); ctx.lineTo(L + 2, 2); | |
| ctx.lineTo(L + 8, 6); ctx.lineTo(L - 4, 8); | |
| ctx.lineTo(L - 2, 12); ctx.lineTo(L - 14, 11); | |
| ctx.quadraticCurveTo(L*0.45, 20, -6, 16); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| ctx.strokeStyle = 'rgba(150,100,0,0.35)'; ctx.lineWidth = 1.5; | |
| ctx.beginPath(); ctx.moveTo(L*0.35, -6); ctx.quadraticCurveTo(L*0.6, -2, L*0.85, 2); ctx.stroke(); | |
| ctx.restore(); | |
| } | |
| function drawScene(p){ | |
| const theta = p * TAU * CRANK_TURNS; | |
| const wheelRot = p * TAU * WHEEL_TURNS; | |
| const bob = 2.5 * Math.sin(2*theta); | |
| const vib = 0.6 * Math.sin(p * TAU * 24); | |
| const bx = VW * 0.48, by = groundY - R + 2 + vib; | |
| // shadow | |
| ctx.fillStyle = 'rgba(60,40,10,0.22)'; | |
| ctx.beginPath(); ctx.ellipse(bx, groundY + 4, 200, 12, 0, 0, TAU); ctx.fill(); | |
| ctx.save(); | |
| ctx.translate(bx, by); | |
| // wheels | |
| drawWheel(RH, wheelRot); | |
| drawWheel(FH, wheelRot); | |
| const hip = {x: -20, y: -96 + bob}; | |
| const hipFar = {x: -26, y: -98 + bob}; | |
| // far side crank & leg | |
| const farPedal = drawPedalArm(theta + Math.PI, '#555'); | |
| drawLeg(hipFar, farPedal, '#d9741c', '#a8540f'); | |
| // far wing | |
| drawWing({x: 4, y: -142 + bob}, {x: GRIP.x - 6, y: GRIP.y - 3}, '#e0a400', '#b07d00'); | |
| // frame | |
| ctx.lineCap = 'round'; ctx.lineJoin = 'round'; | |
| ctx.strokeStyle = '#e8465c'; ctx.lineWidth = 8; | |
| line(RH, BB); line(RH, ST); line(BB, ST); line(ST, HT); line(BB, HB); | |
| ctx.lineWidth = 10; line(HT, HB); | |
| ctx.lineWidth = 7; line(HB, FH); | |
| // seat post + saddle | |
| ctx.strokeStyle = '#888'; ctx.lineWidth = 5; line(ST, SADDLE); | |
| ctx.fillStyle = '#3a2a22'; | |
| ctx.beginPath(); | |
| ctx.moveTo(SADDLE.x - 22, SADDLE.y - 4); | |
| ctx.quadraticCurveTo(SADDLE.x, SADDLE.y - 10, SADDLE.x + 22, SADDLE.y - 3); | |
| ctx.quadraticCurveTo(SADDLE.x + 4, SADDLE.y + 6, SADDLE.x - 22, SADDLE.y + 3); | |
| ctx.closePath(); ctx.fill(); | |
| // stem & handlebar | |
| ctx.strokeStyle = '#888'; ctx.lineWidth = 5; | |
| line(HT, STEM); | |
| ctx.beginPath(); ctx.moveTo(STEM.x, STEM.y); | |
| ctx.quadraticCurveTo(STEM.x + 18, STEM.y - 10, GRIP.x, GRIP.y); ctx.stroke(); | |
| ctx.strokeStyle = '#222'; ctx.lineWidth = 7; | |
| ctx.beginPath(); ctx.moveTo(GRIP.x - 6, GRIP.y + 1); ctx.lineTo(GRIP.x + 6, GRIP.y - 1); ctx.stroke(); | |
| // headlight | |
| ctx.fillStyle = '#ffe680'; | |
| ctx.beginPath(); ctx.arc(HT.x + 10, HT.y + 6, 5, 0, TAU); ctx.fill(); | |
| // fender rear | |
| ctx.strokeStyle = '#e8465c'; ctx.lineWidth = 4; | |
| ctx.beginPath(); ctx.arc(RH.x, RH.y, R + 4, Math.PI*1.05, Math.PI*1.6); ctx.stroke(); | |
| // chainring, chain | |
| ctx.strokeStyle = '#444'; ctx.lineWidth = 2; | |
| ctx.beginPath(); ctx.moveTo(BB.x, BB.y - 20); ctx.lineTo(RH.x, RH.y - 9); ctx.stroke(); | |
| ctx.beginPath(); ctx.moveTo(BB.x, BB.y + 20); ctx.lineTo(RH.x, RH.y + 9); ctx.stroke(); | |
| ctx.fillStyle = '#777'; | |
| ctx.beginPath(); ctx.arc(RH.x, RH.y, 9, 0, TAU); ctx.fill(); | |
| ctx.save(); ctx.translate(BB.x, BB.y); ctx.rotate(theta); | |
| ctx.fillStyle = '#9a9a9a'; | |
| ctx.beginPath(); ctx.arc(0, 0, 20, 0, TAU); ctx.fill(); | |
| ctx.fillStyle = '#d0d0d0'; | |
| for (let i = 0; i < 5; i++){ | |
| const a = i * TAU / 5; | |
| ctx.beginPath(); ctx.arc(Math.cos(a)*11, Math.sin(a)*11, 3.5, 0, TAU); ctx.fill(); | |
| } | |
| ctx.restore(); | |
| // ---- Duck body ---- | |
| ctx.save(); | |
| ctx.translate(0, bob); | |
| // tail | |
| ctx.fillStyle = '#f5c518'; ctx.strokeStyle = '#c99a00'; ctx.lineWidth = 2; | |
| ctx.beginPath(); | |
| ctx.moveTo(-60, -145); | |
| ctx.quadraticCurveTo(-88, -150, -100, -172); | |
| ctx.quadraticCurveTo(-90, -140, -66, -112); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| // body | |
| const bg = ctx.createRadialGradient(-5, -145, 10, -15, -128, 70); | |
| bg.addColorStop(0, '#ffe680'); bg.addColorStop(1, '#f2b705'); | |
| ctx.fillStyle = bg; | |
| ctx.beginPath(); ctx.ellipse(-15, -128, 62, 41, -0.12, 0, TAU); ctx.fill(); ctx.stroke(); | |
| // neck | |
| ctx.beginPath(); ctx.ellipse(32, -166, 18, 34, 0.3, 0, TAU); | |
| ctx.fillStyle = '#fbd438'; ctx.fill(); | |
| ctx.restore(); | |
| // head (with extra slight bob) | |
| const hb = bob + 1.5 * Math.sin(2*theta + 0.7); | |
| ctx.save(); | |
| ctx.translate(0, hb); | |
| // scarf tail flowing back | |
| const wave = p * TAU * 16; | |
| ctx.fillStyle = '#2bb3c0'; | |
| ctx.beginPath(); | |
| const N = 9, pts = []; | |
| for (let i = 0; i <= N; i++){ | |
| const x = 18 - i * 11; | |
| const y = -168 + i * 1.8 + Math.sin(i*0.8 - wave) * i * 0.9; | |
| pts.push({x, y, w: 7 - i * 0.45}); | |
| } | |
| ctx.moveTo(pts[0].x, pts[0].y - pts[0].w); | |
| for (const q of pts) ctx.lineTo(q.x, q.y - q.w); | |
| for (let i = pts.length - 1; i >= 0; i--) ctx.lineTo(pts[i].x, pts[i].y + pts[i].w); | |
| ctx.closePath(); ctx.fill(); | |
| // scarf wrap | |
| ctx.fillStyle = '#1f9aa6'; | |
| ctx.beginPath(); ctx.ellipse(28, -166, 21, 9, 0.15, 0, TAU); ctx.fill(); | |
| ctx.fillStyle = '#2bb3c0'; | |
| ctx.beginPath(); ctx.ellipse(28, -168, 20, 6, 0.15, 0, TAU); ctx.fill(); | |
| // head | |
| const hg = ctx.createRadialGradient(36, -210, 5, 42, -198, 34); | |
| hg.addColorStop(0, '#fff09a'); hg.addColorStop(1, '#f5c518'); | |
| ctx.fillStyle = hg; ctx.strokeStyle = '#c99a00'; ctx.lineWidth = 2; | |
| ctx.beginPath(); ctx.arc(42, -198, 30, 0, TAU); ctx.fill(); ctx.stroke(); | |
| // beak | |
| ctx.fillStyle = '#ff8c1a'; ctx.strokeStyle = '#c96400'; ctx.lineWidth = 1.5; | |
| ctx.beginPath(); | |
| ctx.moveTo(64, -206); | |
| ctx.quadraticCurveTo(98, -208, 100, -196); | |
| ctx.quadraticCurveTo(84, -193, 64, -194); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| ctx.fillStyle = '#f07a0a'; | |
| ctx.beginPath(); | |
| ctx.moveTo(64, -194); | |
| ctx.quadraticCurveTo(90, -193, 92, -189); | |
| ctx.quadraticCurveTo(80, -183, 64, -187); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| // cheek | |
| ctx.fillStyle = 'rgba(255,120,120,0.35)'; | |
| ctx.beginPath(); ctx.ellipse(44, -186, 8, 5, 0, 0, TAU); ctx.fill(); | |
| // eye | |
| const blink = (Math.abs(p - 0.3) < 0.012) || (Math.abs(p - 0.78) < 0.012); | |
| if (blink){ | |
| ctx.strokeStyle = '#3a2a10'; ctx.lineWidth = 2.5; | |
| ctx.beginPath(); ctx.arc(53, -203, 7, 0.2, Math.PI - 0.2); ctx.stroke(); | |
| } else { | |
| ctx.fillStyle = '#fff'; | |
| ctx.beginPath(); ctx.arc(53, -202, 8, 0, TAU); ctx.fill(); | |
| ctx.fillStyle = '#1a1a1a'; | |
| ctx.beginPath(); ctx.arc(56, -202, 4.8, 0, TAU); ctx.fill(); | |
| ctx.fillStyle = '#fff'; | |
| ctx.beginPath(); ctx.arc(57.5, -204, 1.7, 0, TAU); ctx.fill(); | |
| } | |
| // helmet | |
| ctx.fillStyle = '#e8465c'; ctx.strokeStyle = '#b3283c'; ctx.lineWidth = 2; | |
| ctx.beginPath(); | |
| ctx.moveTo(8, -208); | |
| ctx.quadraticCurveTo(14, -246, 44, -244); | |
| ctx.quadraticCurveTo(72, -240, 74, -212); | |
| ctx.quadraticCurveTo(44, -218, 8, -208); | |
| ctx.closePath(); ctx.fill(); ctx.stroke(); | |
| ctx.fillStyle = '#fff'; | |
| ctx.beginPath(); ctx.ellipse(32, -236, 6, 2.5, -0.3, 0, TAU); ctx.fill(); | |
| ctx.beginPath(); ctx.ellipse(48, -238, 6, 2.5, 0.1, 0, TAU); ctx.fill(); | |
| ctx.strokeStyle = '#333'; ctx.lineWidth = 1.5; | |
| ctx.beginPath(); ctx.moveTo(24, -211); ctx.lineTo(34, -178); ctx.stroke(); | |
| ctx.restore(); | |
| // near crank, pedal, leg | |
| const nearPedal = drawPedalArm(theta, '#3a3a3a'); | |
| drawLeg(hip, nearPedal, '#ff8c1a', '#c96400'); | |
| // near wing | |
| drawWing({x: 8, y: -138 + bob}, GRIP, '#f5c518', '#c99a00'); | |
| ctx.restore(); | |
| } | |
| // ---- Main loop ---- | |
| let start = null; | |
| function frame(now){ | |
| if (start === null) start = now; | |
| const t = ((now - start) / 1000) % T; | |
| const p = t / T; | |
| ctx.setTransform(dpr * s, 0, 0, dpr * s, 0, 0); | |
| drawSky(p); | |
| drawClouds(p); | |
| drawMountains(p); | |
| drawHills(p); | |
| drawTrees(p); | |
| drawGround(p); | |
| drawScene(p); | |
| drawForeground(p); | |
| requestAnimationFrame(frame); | |
| } | |
| requestAnimationFrame(frame); | |
| </script> | |
| </body> | |
| </html> |