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Publish WeightProgramBench: 317 training games and 5 held-out MinAtar tasks
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from dataclasses import dataclass
from math import cos, pi, sin
import numpy as np
HORIZON = 400
ANGLES = 32
@dataclass
class EscapeBar:
angle: int
inner: int
outer: int
speed: int = 2
class AntLionEnvironment:
score_cap = HORIZON * (HORIZON + 1)
def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON):
self.sticky_action_prob = sticky_action_prob
self.horizon = min(horizon, HORIZON)
self.seed(0)
self.reset()
def seed(self, seed: int) -> None:
self.random = np.random.default_rng(seed)
def reset(self) -> None:
self.angle, self.radius = 8, 32
self.steps = self.last_action = self.velocity = self.multiplier = 0
self.spawn_in = 1
self.bars: list[EscapeBar] = []
self.attached: EscapeBar | None = None
self.offset = 0
self.terminal = False
@classmethod
def normalize_score(cls, score: float) -> float:
return min(max(score, 0), cls.score_cap) / cls.score_cap
def act(self, action: int) -> tuple[float, bool]:
if self.terminal:
return 0.0, True
if self.random.random() < self.sticky_action_prob:
action = self.last_action
self.last_action = action
self.steps += 1
if self.attached is None:
self.velocity = max(-2, min(2, self.velocity + (1 if action == 5 else -1)))
self.angle = (self.angle + self.velocity) % ANGLES
self.radius -= 2 if self.radius > 40 else 1
if self.radius <= 3:
self.terminal = True
return 0.0, True
self.spawn_in -= 1
if not self.spawn_in:
self.bars.append(EscapeBar(int(self.random.integers(ANGLES)), 42,
42 + int(self.random.integers(8, 17))))
self.spawn_in = max(8, int(self.random.integers(14, 20)) - self.steps // 80)
remaining = []
for bar in self.bars:
if self.steps % 4 == 0:
bar.angle = (bar.angle - 1) % ANGLES
movement = bar.speed + int(bar.inner > 40)
bar.inner = max(0, bar.inner - movement)
bar.outer -= movement
if bar.outer >= 0:
remaining.append(bar)
else:
self.multiplier = max(1, self.multiplier - 1) if self.multiplier else 0
if self.attached is bar:
self.attached = None
self.bars = remaining
if self.attached is not None:
bar = self.attached
self.offset += 3
if self.steps % 5 == 0:
bar.speed = min(3, bar.speed + 1)
self.angle, self.radius = bar.angle, bar.inner + self.offset
if self.radius > bar.outer + 3:
self.attached = None
reward = 0
if self.attached is None and self.radius > 3:
for bar in self.bars:
separation = (self.angle - bar.angle) % ANGLES
if min(separation, ANGLES - separation) <= 1 and bar.inner <= self.radius <= bar.outer:
self.attached = bar
self.offset = self.radius - bar.inner
self.multiplier += 2
reward = self.multiplier
break
self.terminal = self.radius <= 3 or self.steps >= self.horizon
return float(reward), self.terminal
@staticmethod
def _cell(angle: int, radius: int) -> tuple[int, int]:
radians = angle * 2 * pi / ANGLES
return round(4.5 + sin(radians) * radius / 9), round(4.5 + cos(radians) * radius / 9)
def state(self) -> np.ndarray:
state = np.zeros((10, 10, 6), dtype=bool)
row, column = self._cell(self.angle, self.radius)
state[max(0, min(9, row)), max(0, min(9, column)), 0] = True
state[4:6, 4:6, 1] = True
for bar in self.bars:
for radius in range(bar.inner, bar.outer + 1):
row, column = self._cell(bar.angle, radius)
if 0 <= row < 10 and 0 <= column < 10:
state[row, column, 3 if bar is self.attached else 2] = True
values = (self.angle, self.radius, self.velocity + 2, self.offset,
self.multiplier, self.steps, self.spawn_in, self.last_action)
for row, value in enumerate(values):
for bit in range(10):
state[row, bit, 5] = bool(value & (1 << bit))
return state