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Publish WeightProgramBench: 317 training games and 5 held-out MinAtar tasks
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from dataclasses import dataclass
import numpy as np
HORIZON = 300
RED_INTERVAL = 12
ORDINARY_INTERVAL = 4
MAX_RED = (HORIZON + RED_INTERVAL - 1) // RED_INTERVAL
MAX_BALLS = HORIZON // ORDINARY_INTERVAL + 10 * MAX_RED
MOVES = {1: (0, -1), 2: (-1, 0), 3: (0, 1), 4: (1, 0)}
@dataclass
class Ball:
row: int
column: int
red: bool = False
class BBlastEnvironment:
score_cap = MAX_BALLS * (MAX_BALLS + 1) // 2 + 10 * MAX_RED
def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON):
self.sticky_action_prob = sticky_action_prob
self.horizon = min(horizon, HORIZON)
self.seed(0)
self.reset()
def seed(self, seed: int) -> None:
self.random = np.random.default_rng(seed)
def reset(self) -> None:
self.cursor = (5, 5)
self.center = self.cursor
self.steps = self.last_action = self.charge = self.cooldown = 0
self.balls: list[Ball] = []
self.terminal = False
@classmethod
def normalize_score(cls, score: float) -> float:
return min(max(score, 0), cls.score_cap) / cls.score_cap
def act(self, action: int) -> tuple[float, bool]:
if self.terminal:
return 0.0, True
if self.random.random() < self.sticky_action_prob:
action = self.last_action
self.steps += 1
self.cooldown = max(0, self.cooldown - 1)
reward = 0
if action == 5:
if not self.charge:
self.center = self.cursor
self.charge = 1
elif not self.cooldown or self.steps % 3 == 0:
self.charge = min(12, self.charge + 1)
else:
if self.charge:
reward += self._blast()
if action in MOVES:
dr, dc = MOVES[action]
row, column = self.cursor
self.cursor = max(0, min(9, row + dr)), max(0, min(9, column + dc))
self.last_action = action
if self.steps % RED_INTERVAL == 1:
self.balls.append(Ball(1, int(self.random.integers(2, 8)), True))
if self.steps % ORDINARY_INTERVAL == 0:
self.balls.append(Ball(int(self.random.integers(2, 8)), int(self.random.integers(1, 9))))
if self.steps % 2 == 0:
reward += self._settle()
self.terminal |= self.steps >= self.horizon
return float(reward), self.terminal
def _blast(self) -> int:
row, column = self.center
hit = [ball for ball in self.balls
if (ball.row - row) ** 2 + (ball.column - column) ** 2 <= (self.charge / 2 + 0.5) ** 2]
removed = {id(ball) for ball in hit}
self.balls = [ball for ball in self.balls if id(ball) not in removed]
for ball in hit:
if ball.red:
self.balls.extend(Ball(max(0, min(9, ball.row + dr)), max(0, min(9, ball.column + dc)))
for dr in (-1, 0, 1) for dc in (-1, 0, 1))
self.charge = 0
self.cooldown = 6
return len(hit) * (len(hit) + 1) // 2
def _settle(self) -> int:
reward = 0
occupied: set[tuple[int, int]] = set()
for ball in sorted(self.balls, key=lambda item: -item.row):
options = [(ball.row + 1, ball.column), (ball.row, ball.column),
(ball.row, ball.column - 1), (ball.row, ball.column + 1),
(ball.row - 1, ball.column)]
for row, column in options:
if 0 <= row < 10 and 0 <= column < 10 and (row, column) not in occupied:
ball.row, ball.column = row, column
occupied.add((row, column))
break
if ball.red and ball.row == 9:
reward += 10
ball.red = False
if ball.row == 0:
self.terminal = True
return reward
def state(self) -> np.ndarray:
state = np.zeros((10, 10, 6), dtype=bool)
state[*self.cursor, 0] = True
for ball in self.balls:
state[ball.row, ball.column, 1 if ball.red else 2] = True
if self.charge:
state[*self.center, 3] = True
rows, columns = np.ogrid[:10, :10]
state[:, :, 4] = ((rows - self.center[0]) ** 2 + (columns - self.center[1]) ** 2
<= (self.charge / 2 + 0.5) ** 2)
for row, value in enumerate((self.steps, self.charge, self.cooldown, self.last_action)):
for bit in range(9):
state[row, bit, 5] = bool(value & (1 << bit))
return state