Datasets:
Download runtime/minatar_synth/games/balance.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
- Browser
- Download file 4.15 kB
-
https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/balance.py
- Command line
-
hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/balance.py
-
curl -L -o balance.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/balance.py
4.15 kB
| from math import ceil, cos, sin | |
| import numpy as np | |
| HORIZON = 400 | |
| SPAWN_INTERVAL = 6 | |
| FLOOR = 9 | |
| MIN_LENGTH = 20 | |
| MAX_LENGTH = 64 | |
| class BalanceEnvironment: | |
| score_cap = ((HORIZON + SPAWN_INTERVAL - 1) // SPAWN_INTERVAL) * 3 * MAX_LENGTH | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = self.last_action = 0 | |
| self.base = self.cursor = 4.5 | |
| self.velocity = self.angle = self.angular_velocity = self.wind = 0.0 | |
| self.length = MIN_LENGTH | |
| self.coin_column = float(self.random.choice((2, 7))) | |
| self.coins: list[tuple[float, float, float]] = [] | |
| self.terminal = False | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def tip(self) -> tuple[float, float]: | |
| return FLOOR - cos(self.angle) * self.length / 8, self.base + sin(self.angle) * self.length / 8 | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| if self.random.random() < self.sticky_action_prob: | |
| action = self.last_action | |
| self.last_action = action | |
| self.steps += 1 | |
| self.cursor = max(0.0, min(9.0, self.cursor + (1 if action == 3 else -1 if action == 1 else 0))) | |
| self.wind = 0.94 * (self.wind + float(self.random.uniform(-0.025, 0.025))) | |
| self.velocity = 0.90 * (self.velocity + 0.08 * (self.cursor - self.base) - self.wind) | |
| self.base += self.velocity | |
| self.angular_velocity = 0.88 * (self.angular_velocity - 0.16 * self.velocity | |
| + self.angle * self.length / 800) | |
| self.angle += self.angular_velocity | |
| row, column = self.tip | |
| shift = (4.5 - column) * 0.18 | |
| self.base += shift | |
| self.cursor = max(0.0, min(9.0, self.cursor + shift)) | |
| if row >= FLOOR - 0.25: | |
| self.length /= 2 | |
| self.angular_velocity *= -0.5 | |
| if self.length < MIN_LENGTH: | |
| self.terminal = True | |
| return 0.0, True | |
| self.angle /= 2 | |
| if self.steps % SPAWN_INTERVAL == 1: | |
| self.coins.append((0.0, self.coin_column, float(self.random.uniform(-0.15, 0.15)))) | |
| self.coin_column = (self.coin_column + shift + float(self.random.uniform(-0.6, 0.6))) % 10 | |
| row, column = self.tip | |
| reward = 0 | |
| remaining = [] | |
| for y, x, drift in self.coins: | |
| y += 0.5 | |
| drift = 0.96 * (drift + self.wind / 2) | |
| x += drift + shift | |
| tip_hit = abs(y - row) <= 0.45 and abs(x - column) <= 0.55 | |
| fraction = (FLOOR - y) / max(0.01, FLOOR - row) | |
| shaft_x = self.base + (column - self.base) * fraction | |
| if tip_hit or (0 <= fraction <= 1 and abs(x - shaft_x) <= 0.45): | |
| for _ in range(3 if tip_hit else 1): | |
| reward += ceil(self.length) | |
| self.length = min(MAX_LENGTH, self.length + 1) | |
| elif y < FLOOR: | |
| remaining.append((y, x, drift)) | |
| self.coins = remaining | |
| self.terminal = self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| row, column = self.tip | |
| state[min(9, max(0, round(row))), min(9, max(0, round(column))), 0] = True | |
| state[FLOOR, :, 1] = True | |
| for y, x, _ in self.coins: | |
| if 0 <= round(x) < 10: | |
| state[round(y), round(x), 2] = True | |
| for fraction in np.linspace(0, 1, 16): | |
| x = round(self.base + fraction * (column - self.base)) | |
| y = round(FLOOR + fraction * (row - FLOOR)) | |
| if 0 <= x < 10 and 0 <= y < 10: | |
| state[y, x, 3] = True | |
| state[FLOOR, round(self.cursor), 4] = True | |
| values = (self.steps, round(self.length * 4), round(self.angle * 64) + 256, | |
| round(self.angular_velocity * 128) + 256, round(self.velocity * 32) + 256, | |
| round(self.wind * 512) + 256, self.last_action) | |
| for row, value in enumerate(values): | |
| for bit in range(10): | |
| state[row, bit, 5] = bool(value & (1 << bit)) | |
| return state | |