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Publish WeightProgramBench: 317 training games and 5 held-out MinAtar tasks
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import math
import numpy as np
HORIZON = 400
FRAMES_PER_STEP = 8
BASES = ((50, 90), (90, 50), (50, 10), (10, 50))
LEG_LENGTH = math.dist(BASES[0], BASES[1])
RUNNER_SPEED = 0.6
BALL_SPEED = 0.3
class BaserunnerDashEnvironment:
score_cap = HORIZON * FRAMES_PER_STEP // math.ceil(LEG_LENGTH / RUNNER_SPEED)
def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON):
self.sticky_action_prob = sticky_action_prob
self.horizon = min(horizon, HORIZON)
self.seed(0)
self.reset()
def seed(self, seed: int) -> None:
self.random = np.random.default_rng(seed)
def reset(self) -> None:
self.steps = 0
self.pressed = self.terminal = False
self.runner_base = 1
self.progress = 0.0
self.ball = BASES[0]
self.ball_base = 0
self.ball_target = 2
self.thrown = True
@property
def runner_target(self) -> int:
return (self.runner_base + 1) % len(BASES)
@property
def runner_position(self) -> tuple[float, float]:
x, y = BASES[self.runner_base]
target_x, target_y = BASES[self.runner_target]
fraction = self.progress / LEG_LENGTH
return x + (target_x - x) * fraction, y + (target_y - y) * fraction
@classmethod
def normalize_score(cls, score: float) -> float:
return min(max(score, 0), cls.score_cap) / cls.score_cap
def act(self, action: int) -> tuple[float, bool]:
if self.terminal:
return 0.0, True
if self.random.random() >= self.sticky_action_prob:
self.pressed = action == 5
self.steps += 1
reward = 0
for _ in range(FRAMES_PER_STEP):
reward += self._advance_runner()
self._advance_ball()
runner_x, runner_y = self.runner_position
ball_x, ball_y = self.ball
if self.progress > 0 and not self.thrown and abs(runner_x - ball_x) < 6 and abs(runner_y - ball_y) < 6:
self.terminal = True
break
self.terminal |= self.steps >= self.horizon
return float(reward), self.terminal
def _advance_runner(self) -> int:
if not self.pressed:
self.progress = max(0, self.progress - RUNNER_SPEED)
return 0
self.progress += RUNNER_SPEED
if self.progress < LEG_LENGTH:
return 0
self.runner_base = self.runner_target
self.progress = 0.0
return 1
def _advance_ball(self) -> None:
x, y = self.ball
target = BASES[self.ball_target]
dx, dy = target[0] - x, target[1] - y
distance = math.hypot(dx, dy)
speed = BALL_SPEED * (3 if self.thrown else 1)
if distance <= speed:
self.ball = target
self.ball_base = self.ball_target
self.thrown = False
self.ball_target = self.runner_target if self.ball_base == self.runner_base else self.runner_base
return
self.ball = x + dx * speed / distance, y + dy * speed / distance
if not self.thrown and self.random.random() < 0.05:
self.thrown = True
if self.ball_base not in (self.runner_base, self.runner_target):
self.ball_target = self.runner_target
def state(self) -> np.ndarray:
state = np.zeros((10, 10, 6), dtype=bool)
for x, y in BASES:
state[y // 10, x // 10, 0] = True
runner_x, runner_y = self.runner_position
state[int(runner_y) // 10, int(runner_x) // 10, 1] = True
ball_x, ball_y = self.ball
state[int(ball_y) // 10, int(ball_x) // 10, 2 if self.thrown else 3] = True
target_x, target_y = BASES[self.ball_target]
state[target_y // 10, target_x // 10, 4] = True
for index, channel in ((self.runner_base, 4), (self.runner_target, 5)):
state[0, index, channel] = True
for bit in range(9):
state[9, bit, 5] = bool(self.steps & (1 << bit))
state[9, 9, 5] = self.pressed
return state