Datasets:
Download runtime/minatar_synth/games/baserunner_dash.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
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- Download file 3.7 kB
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https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/baserunner_dash.py
- Command line
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hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/baserunner_dash.py
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curl -L -o baserunner_dash.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/baserunner_dash.py
3.7 kB
| import math | |
| import numpy as np | |
| HORIZON = 400 | |
| FRAMES_PER_STEP = 8 | |
| BASES = ((50, 90), (90, 50), (50, 10), (10, 50)) | |
| LEG_LENGTH = math.dist(BASES[0], BASES[1]) | |
| RUNNER_SPEED = 0.6 | |
| BALL_SPEED = 0.3 | |
| class BaserunnerDashEnvironment: | |
| score_cap = HORIZON * FRAMES_PER_STEP // math.ceil(LEG_LENGTH / RUNNER_SPEED) | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = 0 | |
| self.pressed = self.terminal = False | |
| self.runner_base = 1 | |
| self.progress = 0.0 | |
| self.ball = BASES[0] | |
| self.ball_base = 0 | |
| self.ball_target = 2 | |
| self.thrown = True | |
| def runner_target(self) -> int: | |
| return (self.runner_base + 1) % len(BASES) | |
| def runner_position(self) -> tuple[float, float]: | |
| x, y = BASES[self.runner_base] | |
| target_x, target_y = BASES[self.runner_target] | |
| fraction = self.progress / LEG_LENGTH | |
| return x + (target_x - x) * fraction, y + (target_y - y) * fraction | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| if self.random.random() >= self.sticky_action_prob: | |
| self.pressed = action == 5 | |
| self.steps += 1 | |
| reward = 0 | |
| for _ in range(FRAMES_PER_STEP): | |
| reward += self._advance_runner() | |
| self._advance_ball() | |
| runner_x, runner_y = self.runner_position | |
| ball_x, ball_y = self.ball | |
| if self.progress > 0 and not self.thrown and abs(runner_x - ball_x) < 6 and abs(runner_y - ball_y) < 6: | |
| self.terminal = True | |
| break | |
| self.terminal |= self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def _advance_runner(self) -> int: | |
| if not self.pressed: | |
| self.progress = max(0, self.progress - RUNNER_SPEED) | |
| return 0 | |
| self.progress += RUNNER_SPEED | |
| if self.progress < LEG_LENGTH: | |
| return 0 | |
| self.runner_base = self.runner_target | |
| self.progress = 0.0 | |
| return 1 | |
| def _advance_ball(self) -> None: | |
| x, y = self.ball | |
| target = BASES[self.ball_target] | |
| dx, dy = target[0] - x, target[1] - y | |
| distance = math.hypot(dx, dy) | |
| speed = BALL_SPEED * (3 if self.thrown else 1) | |
| if distance <= speed: | |
| self.ball = target | |
| self.ball_base = self.ball_target | |
| self.thrown = False | |
| self.ball_target = self.runner_target if self.ball_base == self.runner_base else self.runner_base | |
| return | |
| self.ball = x + dx * speed / distance, y + dy * speed / distance | |
| if not self.thrown and self.random.random() < 0.05: | |
| self.thrown = True | |
| if self.ball_base not in (self.runner_base, self.runner_target): | |
| self.ball_target = self.runner_target | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| for x, y in BASES: | |
| state[y // 10, x // 10, 0] = True | |
| runner_x, runner_y = self.runner_position | |
| state[int(runner_y) // 10, int(runner_x) // 10, 1] = True | |
| ball_x, ball_y = self.ball | |
| state[int(ball_y) // 10, int(ball_x) // 10, 2 if self.thrown else 3] = True | |
| target_x, target_y = BASES[self.ball_target] | |
| state[target_y // 10, target_x // 10, 4] = True | |
| for index, channel in ((self.runner_base, 4), (self.runner_target, 5)): | |
| state[0, index, channel] = True | |
| for bit in range(9): | |
| state[9, bit, 5] = bool(self.steps & (1 << bit)) | |
| state[9, 9, 5] = self.pressed | |
| return state | |