Datasets:
Download runtime/minatar_synth/games/c_nodes.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
- Browser
- Download file 5.26 kB
-
https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/c_nodes.py
- Command line
-
hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/c_nodes.py
-
curl -L -o c_nodes.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/c_nodes.py
5.26 kB
| from dataclasses import dataclass | |
| import math | |
| import numpy as np | |
| HORIZON = 400 | |
| FRAMES_PER_STEP = 4 | |
| DIRECTIONS = ((0, -1), (-1, 0), (1, 0), (0, 1)) | |
| class Node: | |
| x: float | |
| y: float | |
| vx: float = 0 | |
| vy: float = 0 | |
| anchored: bool = True | |
| tethered: bool = False | |
| class Link: | |
| a: Node | |
| b: Node | |
| length: float | |
| def near(self, x: float, y: float) -> bool: | |
| dx, dy = self.b.x - self.a.x, self.b.y - self.a.y | |
| px, py = x - self.a.x, y - self.a.y | |
| squared = dx * dx + dy * dy | |
| fraction = min(1, max(0, (px * dx + py * dy) / squared)) if squared else 0 | |
| return math.hypot(px - fraction * dx, py - fraction * dy) <= 5 | |
| class CNodesEnvironment: | |
| score_cap = 500 | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = self.last_action = 0 | |
| self.multiplier = 1 | |
| self.next_node = self.boost = 0.0 | |
| self.cursor = (3, 5) | |
| self.terminal = False | |
| self.nodes: list[Node] = [] | |
| self.links: list[Link] = [] | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| if self.random.random() < self.sticky_action_prob: | |
| action = self.last_action | |
| if 1 <= action <= 4: | |
| dy, dx = DIRECTIONS[action - 1] | |
| row, col = self.cursor | |
| self.cursor = min(9, max(2, row + dy)), min(9, max(0, col + dx)) | |
| if action == 5 and self.last_action != 5: | |
| row, col = self.cursor | |
| self.links = [link for link in self.links if not link.near(col * 10 + 5, row * 10 + 5)] | |
| self.multiplier = 1 | |
| self.boost = 1 | |
| self.last_action = action | |
| self.steps += 1 | |
| reward = 0 | |
| for _ in range(FRAMES_PER_STEP): | |
| reward += self._advance_frame() | |
| if self.terminal: | |
| break | |
| self.terminal |= self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def _advance_frame(self) -> int: | |
| lowest = max((node.y for node in self.nodes), default=0) | |
| scroll = 0.03 + self.boost + max(0, 29 - lowest) * 0.1 | |
| self.boost *= 0.7 | |
| self.next_node -= scroll | |
| if self.next_node < 0: | |
| new = Node(self.random.uniform(10, 90), 0) | |
| for node in self.nodes: | |
| if node.anchored and abs(new.x - node.x) / 2 + abs(node.y) < 30 and self.random.random() < 0.7: | |
| self.links.append(Link(new, node, math.hypot(new.x - node.x, node.y))) | |
| self.nodes.append(new) | |
| self.next_node = 4 | |
| for link in self.links: | |
| dx, dy = link.b.x - link.a.x, link.b.y - link.a.y | |
| distance = math.hypot(dx, dy) | |
| if distance: | |
| force = (distance - link.length) * 0.02 / distance | |
| link.a.vx += force * dx | |
| link.a.vy += force * dy | |
| link.b.vx -= force * dx | |
| link.b.vy -= force * dy | |
| for node in self.nodes: | |
| node.y += scroll | |
| node.anchored &= node.y <= 20 | |
| if node.anchored: | |
| node.vx = node.vy = 0 | |
| else: | |
| node.x += node.vx | |
| node.y += node.vy | |
| node.vx *= 0.95 | |
| node.vy = (node.vy + 0.03) * 0.95 | |
| self.links = [link for link in self.links if min(link.a.y, link.b.y) <= 100] | |
| self._update_tethers() | |
| reward = 0 | |
| survivors = [] | |
| for node in self.nodes: | |
| if node.tethered and node.y > 100: | |
| self.terminal = True | |
| if node.y > 140: | |
| reward += self.multiplier | |
| self.multiplier = min(64, self.multiplier * 2) | |
| else: | |
| survivors.append(node) | |
| self.nodes = survivors | |
| alive = set(survivors) | |
| self.links = [link for link in self.links if link.a in alive and link.b in alive] | |
| return reward | |
| def _update_tethers(self) -> None: | |
| connected = {node: [] for node in self.nodes} | |
| for link in self.links: | |
| connected[link.a].append(link.b) | |
| connected[link.b].append(link.a) | |
| pending = [node for node in self.nodes if node.anchored] | |
| reached = set(pending) | |
| while pending: | |
| for neighbor in connected[pending.pop()]: | |
| if neighbor not in reached: | |
| reached.add(neighbor) | |
| pending.append(neighbor) | |
| for node in self.nodes: | |
| node.tethered = node in reached and not node.anchored | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| for node in self.nodes: | |
| if 0 <= node.x < 100 and 0 <= node.y < 100: | |
| channel = 0 if node.anchored else 1 if node.tethered else 2 | |
| state[int(node.y) // 10, int(node.x) // 10, channel] = True | |
| for link in self.links: | |
| for fraction in np.linspace(0, 1, 12): | |
| x = link.a.x + (link.b.x - link.a.x) * fraction | |
| y = link.a.y + (link.b.y - link.a.y) * fraction | |
| if 0 <= x < 100 and 0 <= y < 100: | |
| state[int(y) // 10, int(x) // 10, 3] = True | |
| row, col = self.cursor | |
| state[row, col, 4] = True | |
| for row, value in enumerate((self.steps, self.multiplier, self.last_action)): | |
| for bit in range(9): | |
| state[row, bit, 5] = bool(value & (1 << bit)) | |
| return state | |