Datasets:
Download runtime/minatar_synth/games/catching_wheel.py from neilkale/WeightProgramBench: direct link, hf CLI and curl.
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- Download file 4.29 kB
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https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/catching_wheel.py
- Command line
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hf download hf://datasets/neilkale/WeightProgramBench/runtime/minatar_synth/games/catching_wheel.py
-
curl -L -o catching_wheel.py https://huggingface.co/datasets/neilkale/WeightProgramBench/resolve/main/runtime/minatar_synth/games/catching_wheel.py
4.29 kB
| from dataclasses import dataclass | |
| import math | |
| import numpy as np | |
| HORIZON = 400 | |
| FRAMES_PER_STEP = 4 | |
| SPOKES = 6 | |
| class Falling: | |
| x: float | |
| y: float = 0 | |
| vy: float = 0 | |
| def advance(self) -> None: | |
| self.vy += 0.02 | |
| self.y += self.vy | |
| def near(self, x: float, y: float, radius: float) -> bool: | |
| return math.hypot(self.x - x, self.y - y) < radius | |
| class CatchingWheelEnvironment: | |
| score_cap = 150 | |
| def __init__(self, sticky_action_prob: float = 0.1, horizon: int = HORIZON): | |
| self.sticky_action_prob = sticky_action_prob | |
| self.horizon = min(horizon, HORIZON) | |
| self.seed(0) | |
| self.reset() | |
| def seed(self, seed: int) -> None: | |
| self.random = np.random.default_rng(seed) | |
| def reset(self) -> None: | |
| self.steps = 0 | |
| self.angle = 0.0 | |
| self.human_timer, self.obstacle_timer = 40.0, 99.0 | |
| self.multiplier = 1 | |
| self.pressed = self.terminal = False | |
| self.baskets = [True] * SPOKES | |
| self.humans: list[Falling] = [] | |
| self.obstacles: list[Falling] = [] | |
| def normalize_score(cls, score: float) -> float: | |
| return min(max(score, 0), cls.score_cap) / cls.score_cap | |
| def act(self, action: int) -> tuple[float, bool]: | |
| if self.terminal: | |
| return 0.0, True | |
| if self.random.random() >= self.sticky_action_prob: | |
| self.pressed = action == 5 | |
| self.steps += 1 | |
| reward = 0 | |
| for _ in range(FRAMES_PER_STEP): | |
| reward += self._advance_frame() | |
| if self.terminal: | |
| break | |
| self.terminal |= self.steps >= self.horizon | |
| return float(reward), self.terminal | |
| def _positions(self) -> list[tuple[float, float]]: | |
| angles = (self.angle + index * math.tau / SPOKES for index in range(SPOKES)) | |
| return [(50 + 40 * math.cos(angle), 90 + 40 * math.sin(angle)) for angle in angles] | |
| def _change_basket(self, restore: bool) -> None: | |
| start = int(self.random.integers(SPOKES)) | |
| for offset in range(SPOKES): | |
| index = (start + offset) % SPOKES | |
| if self.baskets[index] != restore: | |
| self.baskets[index] = restore | |
| if not restore: | |
| self.multiplier = 1 | |
| break | |
| def _advance_frame(self) -> int: | |
| self.obstacle_timer -= 1 | |
| if self.obstacle_timer <= 0: | |
| self.obstacles.append(Falling(self.random.uniform(20, 80))) | |
| self.obstacle_timer = self.random.uniform(79.2, 118.8) | |
| for obstacle in self.obstacles: | |
| obstacle.advance() | |
| self.obstacles = [obstacle for obstacle in self.obstacles if obstacle.y <= 95] | |
| if self.pressed: | |
| self.angle = (self.angle + 0.05) % math.tau | |
| positions = self._positions() | |
| for index, (x, y) in enumerate(positions): | |
| if self.baskets[index] and any(obstacle.near(x, y, 9) for obstacle in self.obstacles): | |
| self.baskets[index] = False | |
| self.multiplier = 1 | |
| catchable = [point for point, live in zip(positions, self.baskets) if live] | |
| self.human_timer -= 1 | |
| if self.human_timer <= 0: | |
| self.humans.append(Falling(self.random.uniform(10, 90))) | |
| self.human_timer = self.random.uniform(28, 40) | |
| reward = 0 | |
| remaining = [] | |
| for human in self.humans: | |
| human.advance() | |
| if any(obstacle.near(human.x, human.y, 5) for obstacle in self.obstacles): | |
| continue | |
| if any(human.near(x, y, 6) for x, y in catchable): | |
| reward += self.multiplier | |
| self.multiplier += 1 | |
| self._change_basket(restore=True) | |
| elif human.y > 100: | |
| self._change_basket(restore=False) | |
| else: | |
| remaining.append(human) | |
| self.humans = remaining | |
| self.terminal = not any(self.baskets) | |
| return reward | |
| def state(self) -> np.ndarray: | |
| state = np.zeros((10, 10, 6), dtype=bool) | |
| state[9, 5, 0] = True | |
| for live, (x, y) in zip(self.baskets, self._positions()): | |
| if 0 <= y < 100: | |
| state[int(y) // 10, int(x) // 10, 1 if live else 2] = True | |
| for channel, objects in ((3, self.humans), (4, self.obstacles)): | |
| for obj in objects: | |
| if obj.y < 100: | |
| state[int(obj.y) // 10, int(obj.x) // 10, channel] = True | |
| for row, value in enumerate((self.steps, self.multiplier, round(self.angle * 80))): | |
| for bit in range(9): | |
| state[row, bit, 5] = bool(value & (1 << bit)) | |
| state[9, :SPOKES, 5] = self.baskets | |
| state[9, SPOKES, 5] = self.pressed | |
| return state | |