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TestCloth = { Properties= { mass = 5, density = 200, fileModel="Objects/testcloth.cgf", gravity={x=0,y=0,z=-9.81}, damping = 0, max_time_step = 0.025, sleep_speed = 0.1, thickness = 0.06, friction = 0, max_safe_step = 0.4, stiffness = 500, damping_ratio = 0.9, air_resistance = 0, wind = ...
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local install_path = vim.fn.stdpath 'data' .. '/site/pack/packer/start/packer.nvim' if vim.fn.empty(vim.fn.glob(install_path)) > 0 then vim.fn.execute( '!git clone https://github.com/wbthomason/packer.nvim ' .. install_path ) end vim.api.nvim_exec( [[ augroup Packer autocmd! autocmd BufWrite...
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--[[ PUC-Rio INF1405 - Construção de Sistemas 2015.2 Professor Edmundo Torreão Gabriel de Quadros Ligneul 1212560 Exploradores de Andrômeda main.lua --]] local Game = require "Game" local Window = require "Window" function love.load() Game.init() love.window.setMode(Window.WIDTH, Wind...
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---@class excel1 ---@field id string @id全局唯一 ---@field test1 number @测试整型 ---@field test2 number @测试浮点型 ---@field excel2 excel2 @测试外部链接,第一行Key为表名 ---@field test3 json @json类型测试 ---@field test4 string @中文测试
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test = require 'u-test' common = require 'common' --Bug 35915673 Disabling websocket tests due to websocket.org no longer in service test.skip = true test.testWebsocketSend = function() print("testWebsocketSend") HCInitialize(); HCWebSocketCreate(); HCWebSocketConnectAsync(); end function OnHCWebSoc...
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---@class InventoryItemFactory : zombie.inventory.InventoryItemFactory InventoryItemFactory = {} ---@public ---@param arg0 short ---@return InventoryItem ---@overload fun(itemType:String) ---@overload fun(arg0:String, arg1:Food) ---@overload fun(itemType:String, useDelta:float) ---@overload fun(itemType:String, useDel...
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fx = { style = "STYLE_BEAM", properties = { property_16 = { name = "LineDistance", type = "VARTYPE_FLOAT", value = -1, }, property_15 = { name = "WidthEpsilon", type = "VARTYPE_FLOAT", value = 0, }, property_09 = { name = "Texture_U_Offset", type = "VARTYPE_ARRAY_TIMEFLOAT", value = { 0, 0, 1, 0, }...
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----------------------------------- -- Area: Apollyon SE -- Mob: Inhumer ----------------------------------- require("scripts/globals/limbus"); ----------------------------------- function onMobDeath(mob, player, isKiller) end; function onMobDespawn(mob) local mobID = mob:getID(); if (mobID ==16933025) then -- tim...
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local source = {} source.new = function() return setmetatable({ running_job_id = 0, timer = vim.loop.new_timer(), }, { __index = source }) end source.complete = function(self, request, callback) local q = string.sub(request.context.cursor_before_line, request.offset) local pattern = re...
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local Command = VH_CommandLib.Command:new("Bring", VH_CommandLib.UserTypes.Admin, "Teleport the player(s) to you.", "") Command:addArg(VH_CommandLib.ArgTypes.Plrs, {required = true, notSelf = true}) Command:addAlias({Prefix = "!", Alias = {"bring", "bringfreeze"}}) Command.Callback = function(Sender, Alias, Targets) ...
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--[[ * The `Matter.SAT` module contains methods for detecting collisions using the Separating Axis Theorem. * * @class SAT ]]-- -- TODO: true circles and curves import 'matter/geometry/Vertices' import 'matter/geometry/Vector' local SATOverlapAxes, SATFindSupports, SATProjectToAxis SAT = {} SAT.__index = SAT --...
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local web_req, web_resp = require 'lj.web.req', require 'lj.web.resp' local web_route = require 'lj.web.route' local util = require 'lj.web.util' local lrender, strf = util.lrender, util.strf --[[ :new {listen=80, server_name=''} .env :route {path, fn, method='*' | 'get|post', path_as_pcre=false, comment=nil, name=...
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----------------------------------- -- Area: Apollyon CS -- Mob: Dee Wapa the Desolator ----------------------------------- require("scripts/globals/limbus"); ----------------------------------- function onMobSpawn(mob) mob:setMobMod(tpz.mobMod.SUPERLINK, mob:getShortID()); end; function onMobEngaged(mob,target)...
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function CreateThing(thing) table.insert(ThingList, thing) return thing end -- create parent class for all thing objects stored in ThingList function NewThing(x,y,z) local t = {} t.x = x t.y = y t.z = z t.xSpeed = 0 t.ySpeed = 0 t.zSpeed = 0 t.modelID = -1 t.model = nil ...
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-- Scenes for Solar2D by ponywolf -- define module local M = {} -- local local list = {} local stage = display.getCurrentStage() -- public -- scene has it's own stage M.stage = display.newGroup() stage:insert(M.stage) -- scene has an always on top overlay group M.overlay = display.newGroup() M.overlay._isRenderer =...
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name = "ebike" vehicle_types = { "vehicle", "bicycle" } speed = 25 speed_profile = { ["primary"] = { speed = speed, access = true }, ["primary_link"] = { speed = speed, access = true }, ["secondary"] = { speed = speed, access = true }, ["secondary_link"] = { speed = speed, access = true }, ["terti...
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ITEM.name = "Empty Plastic Jug" ITEM.desc = "An empty plastic jug" ITEM.model = "models/props_junk/garbage_milkcarton001a.mdl" ITEM.width = 1 ITEM.height = 1 ITEM.money = {1, 4}
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-------------------------------------------------------------------------------- -- All the models, materials, sounds belong to their corresponding authors. Permission is granted to only distribute these models through Garry's Mod Steam Workshop and the official Metrostroi GitHub accounts for use with Garry's Mod and M...
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----- Includes ---------- include_file("_BaseNpc.lua") include("Npc") ----- Init Functions ---- function OnInit(this) -- Values this:add_localized_string_value("Name", "{{FlexField_Name_LangKey}}") {{FlexField_UnusedFields}} {{Npc_HasItems_Start}}-- Inventory {{Npc_Inventory}} ...
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subfactory_list = {} -- ** LOCAL UTIL ** local function toggle_archive(player) local player_table = data_util.get("table", player) local ui_state = player_table.ui_state local archive_open = not ui_state.flags.archive_open -- already negated right here ui_state.flags.archive_open = archive_open l...
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---------------------------------------------------------------------------- -- main module. -- -- Copyright (C) 2018-2019 kakacoding Games CO., LTD. All rights reserved. ---------------------------------------------------------------------------- -- 描述这个文件或模块是干什么的,比如“这个模块是用来展 -- 示文件头格式的”,需保证用任何字体也不要超过线 ---------------...
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----------------------------------- -- NPC: _0s8 (Wooden Gate) -- Area: Sacrarium -- Involved in Mission: Secrets of Worship -- !pos 45.500 -1.500 10.000 28 ----------------------------------- local ID = require("scripts/zones/Sacrarium/IDs") require("scripts/globals/keyitems") require("scripts/globals/missions") ----...
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local Action = require(script.Parent.Action) return Action( "RopeCursorSet", function(cursor) return { lockTo = cursor.lockTo, lockDistance = cursor.lockDistance, gridSize = cursor.gridSize } end )
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terr = peripheral.find("terraformer"); file = io.open("biomeList.csv", "a"); for id = 0, 255 do local name = terr.getBiomeName(id); print(id, name); if name then file:write(id .. "," .. name, "\n"); end sleep(0.05); end file:close();
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local common = require("celediel.NoMoreFriendlyFire.common") local currentConfig local defaultConfig = {stopDamage = true, stopCombat = true, debugLevel = common.logLevels.no, ignored = {}} local this = {} this.getConfig = function() currentConfig = currentConfig or mwse.loadConfig(common.modConfig, defaultConfig...
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------------------------------------------------ ----[ PARSER ]----------------------------- ------------------------------------------------ // Majority of script learned from aVoN's INI parser SS.Parser = {} -- Parser // Load function SS.Parser:New(File) local Table = {} setmetatable(Table, self) self.__in...
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ITEM.name = "5.7x28 Ammo" ITEM.model = "models/gmodz/ammo/57x28.mdl" ITEM.ammo = "5.7x28MM" ITEM.ammoAmount = 25 ITEM.maxRounds = 60 ITEM.description = "Ammo box that contains 5.7x28 mm caliber" ITEM.price = 10000 ITEM.rarity = { weight = 38 }
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--[[This module allows you to perform common mathematical operations on matrices.]] local matrix = require "matrix" local cmath={} --Calculates and returns the natural log of input parameter function cmath.log(parameter) local ty=type(parameter) if(ty=="table") then local result = matrix.new(parameter.size[1],para...
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--[[ TheNexusAvenger Flashes a part locally, such as to be a hint. --]] local TweenService = game:GetService("TweenService") return function(Part) --Clone the part. local ClonedPart = Part:Clone() ClonedPart.Color = Color3.new(1,1,1) ClonedPart.Material = "Neon" ClonedPart.Transparency = 1 Cl...
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local AS = unpack(AddOnSkins) function AS:Blizzard_Friends() AS:SkinFrame(FriendsFrame) FriendsFrameIcon:SetPoint('TOPLEFT', FriendsFrame, 'TOPLEFT', 0, 0) FriendsFrameIcon:SetTexture([[Interface\AddOns\AddOnSkins\Media\Icons\Bnet]]) hooksecurefunc(FriendsFrameIcon, 'SetTexture', function(self, texture) if textu...
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-- Calcolo efficacia tipi per i tipi glitch ad uso esclusivamente interno -- Non calcola i danni di una mossa di tipo glitch, permette solo di calcolare -- i danni di un certo tipo di mossa contro un Pokémon con tipi glitch local et = require('EffTipi-1') local tab = require('Wikilib-tables') local etg = {} local s...
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local theme={colors={normal={blue={0.0,0.0,0.82745098039216,1},green={0.12156862745098,0.71764705882353,0.07843137254902,1},cyan={0.007843137254902,0.67058823529412,0.91764705882353,1},white={0.75294117647059,0.75294117647059,0.75294117647059,1},red={0.86666666666667,0.035294117647059,0.027450980392157,1},magenta={0.27...
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local function isPrime(number) if number < 2 then return false elseif number == 2 then return true else for i = 2, number-1, 1 do if number % i == 0 then return false end end return true end end io.write("Write a number: ")...
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minetest.register_node("tutorial:geschenk_gem",{ description = "Gift (gem dragon)", is_ground_content = true, tiles = {"tutorial_geschenk_gem.png"}, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3}, drop = { max_items = 1, items = { {items = {"tutorial:gem_fragment"},rarity = 2.5}, ...
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funcs = { PRIVMSG = function(line) local client = NewUser(line.Source) return "<" .. client.Nick .. "> " .. line.Args[2] end, JOIN = function(line) local client = NewUser(line.Source) return sprintf("--> %s [%s@%s] joined %s", client.Nick, client.User, client.Host, line.Args[1]) end, PAR...
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-- Language file for trAInsported. Make a copy of this to translate into your own language. -- Please don't change the order of the entries in this file. FONT_BUTTON = love.graphics.newFont( "UbuntuFont/Ubuntu-B.ttf", 17 ) FONT_BUTTON_SMALL = love.graphics.newFont( "UbuntuFont/Ubuntu-B.ttf", 16 ) LNG.menu_mode_...
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local prof_iter = function(prof) local pos = 0 return function() pos = pos + 1 if prof[pos] then return prof[pos][1], prof[pos][2] end end end local printprof = function(prof) for key, val in prof_iter(prof) do if type(val) == "table" then if type(val[1]) == "table" then local t = {} for _, nam...
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--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. brackaset_plating_segment = { minimumLevel = 0, maximumLevel = -1, customObjectName = "", directObjectTemplate = "object/tangible/component/armor/armor_segment_chitin_brackaset.iff", craftingValues = { {"armor_special_type",0,0,0}, {"armor_effe...
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--print "Loading interface controllers in Lua" require "InterfaceController" require "DetailController" require "SpearmanController" require "MapController" require "NotificationController"
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--// --[[ Thanks for using AstrealDev's Custom Chat System This is the Loader file which loads in everything needed for my Custom Chat System. No need to edit anything here :) This is licensed under the Apache 2.0 license meaning you ma...
nilq/small-lua-stack
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local utils = require "mp.utils" local msg = require 'mp.msg' local https = require "ssl.https" local lunajson = require "lunajson" local socket = require "socket" local cover_filenames = { "cover.png", "cover.jpg", "cover.jpeg", "folder.jpg", "folder.png", "folder.jpeg", ...
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object_tangible_sign_player_wod_sm_banner_sign_02 = object_tangible_sign_player_shared_wod_sm_banner_sign_02:new { } ObjectTemplates:addTemplate(object_tangible_sign_player_wod_sm_banner_sign_02, "object/tangible/sign/player/wod_sm_banner_sign_02.iff")
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local on_attach = require('lsp_on_attach').on_attach local Path = require'plenary.path' --[[ This is taken from nlua.vim (https://github.com/tjdevries/nlua.nvim) because I couldn't quite get nlua.nvim working with the lua language server installed into the right place. So I manually install the lua server and then tak...
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function SpawnPoints() return { chef = { { worldX = (-9) + 46, worldY = (29) + 23, posX = 252, posY = 79, posZ = 1 }, { worldX = (-9) + 46, worldY = (29) + 23, posX = 246, posY = 265, posZ = 0 }, { worldX = (-9) + 47, worldY = (29) + 23, posX = 231, posY = 60, posZ = 0 }, { worldX = (-9) + 47, ...
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slot2 = "TouristLoginTipsPopupView" TouristLoginTipsPopupView = class(slot1) TouristLoginTipsPopupView.ctor = function (slot0) slot6 = "csb/common/PopUpTouristLoginTips.csb" ClassUtil.extends(slot2, slot0, AbstractZoomPopupView, true) end TouristLoginTipsPopupView.onBtnClick = function (slot0, slot1, slot2) if sl...
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local PluginRoot = script.Parent.Parent.Parent.Parent local Roact = require(PluginRoot.Libs.Roact) local MainContext = Roact.createContext() local MainManagerController = Roact.Component:extend("MainManagerController") function MainManagerController:init() local mainManager = self.props.mainManager self.mainManage...
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-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local enum = require("enum") local str_decode = require("string_decode") -- -- Python Pickle format serializes Python o...
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package.path = package.path .. ";data/scripts/lib/?.lua" include ("stringutility") local ranks_table = {} ranks_table[0] = "Untrained" ranks_table[1] = "Professional" -- if not provided, return 0 for untrained function getRank(r) if not r then return 0 end local min_dist = nil local min_rank = nil for k, v in...
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object_tangible_loot_misc_echo_base_token = object_tangible_loot_misc_shared_echo_base_token:new { } ObjectTemplates:addTemplate(object_tangible_loot_misc_echo_base_token, "object/tangible/loot/misc/echo_base_token.iff")
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-- This is a generated file -- Do not modify it, unless you know exactly what you are doing ModId = "5d2cfb0f-649a-4eac-a757-648de613c18a" IdMap = { { "GP_OVERRIDE_PART_LIST_10189600", "BUILDING_PART_COST_LIST", "febe43ff-5de4-4f7a-991b-e049975c8af2" }, { "GP_OVERRIDE_PART_LIST_11077377", "BUILDING_PART_COST...
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object_tangible_loot_creature_loot_collections_mosaic_frieze_05 = object_tangible_loot_creature_loot_collections_shared_mosaic_frieze_05:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_mosaic_frieze_05, "object/tangible/loot/creature/loot/collections/mosaic_frieze_05.iff")
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local class = {} local physics = require( "physics" ) local screenSize = require( "libs.screenSize" ) local colours = require( "libs.colours" ) -- forward declarations and other locals local screenW, screenH, halfW, halfH = screenSize.screenW, screenSize.screenH, screenSize.halfW, screenSize.halfH --this clas...
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local OAuth = require "OAuth" local consumer_key = "" local consumer_secret = "" local access_token = "" local access_token_secret = "" local twitter_url = "https://api.twitter.com/1.1/statuses/user_timeline.json" local client = OAuth.new(consumer_key, consumer_secret, { RequestToken = "https://api.twitter.com/o...
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local xx = -90; local yy = -80; local xx2 = 952.9; local yy2 = 350; local ofs = 50; local followchars = true; local del = 0; local del2 = 0; local angleshit = 1; local anglevar = 1; function onUpdate(elapsed) function onMoveCamera(focus) if focus == 'boyfriend' then -- called when the camera fo...
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local function create_icon(name, number_icon_layer) return angelsmods.functions.add_icon_layer(angelsmods.functions.get_object_icons(name), number_icon_layer) end data:extend({ { type = "recipe", name = "liquid-plastic-abs", category = "advanced-chemistry", subgroup = "petrochem-solids", energy_required =...
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local components = require("components") return function(e, rng, type) local pose = e:get(components.pose) if pose then local choices = pose.deaths.all or type and pose.deaths and pose.deaths[type] if choices then local choice = choices[rng:random(#choices)] pose.moved = false pose.walkTimer = 0 pose...
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local NPC = NPC or {} NPC.Scoreboard = {} NPC._Scoreboard = {} NPC._Scoreboard.PlayersS = {} NPC._Scoreboard.RecentS = {} RegisterServerEvent('npc-scoreboard:AddPlayer') AddEventHandler("npc-scoreboard:AddPlayer", function() local identifiers, steamIdentifier = GetPlayerIdentifiers(source) for _, v in pairs(i...
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---@class LuaManager.GlobalObject : zombie.Lua.LuaManager.GlobalObject ---@field outStream FileOutputStream ---@field inStream FileInputStream ---@field inFileReader FileReader ---@field inBufferedReader BufferedReader ---@field timeLastRefresh long ---@field private timSortComparator LuaManager.GlobalObject.TimSortCom...
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--[[ Copyright 2019 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distri...
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ITEM.name = "Union Light"; ITEM.cost = 50; ITEM.model = "models/props_combine/combine_light001a.mdl"; ITEM.category = "Utilities" ITEM.noBusiness = true ITEM.description = "A Union Light capable of illuminating large areas."; ITEM.functions.Place = { OnRun = function(item) local client = item.player local trace = ...
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--[[ node9 build configuration: the output of premake5 on this is a multiplatform Makefile When you invoke 'premake gmake' you just tell premake to build a makefile for gmake. If you have gmake on Windows, MacOS and Linux, you can use premake gmake for all platforms. I...
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-- *************************************************************** -- -- Copyright 2013 by Sean Conner. All Rights Reserved. -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the GNU Lesser General Public License as published by -- the Free Software Foundation; either ...
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GM.JobPaydayInfo[TEAM_BUSDRIVER] = {"for having the patience to drive citizens around.", 75} GM.JobEquips[TEAM_BUSDRIVER] = function ( Player ) end function GM.BusDriver_Join ( Player ) if (Player:HasBlacklist(GAMEMODE.teamToBlacklist[TEAM_BUSDRIVER])) then return end if (!Player:NearNPC(22)) then return end if ...
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--!strict local Types = require(script.Parent.Parent.Types) local spec: Types.Spec = function(practModule, describe) local withContextProvider = (require :: any)(practModule.withContextProvider) local Symbols = (require :: any)(practModule.Symbols) describe('withContextProvider', function(it) it(...
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local HIDDEN = {"passwordType", "sql"} function onSay(cid, words, param, channel) for _, str in ipairs(HIDDEN) do if(param:find(str) ~= nil) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "Config value \"" .. value .. "\" does not exists.") return true end end local value = getC...
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-- premake utilitiy functions -- removes the nil entries from tables like {nil,nil,a,b,c}, that were created using (bBlaEnabled and "Bla" or nil) function RemoveNilsFromArray (arr) local res = {} for k,v in pairs(arr) do -- pairs lists all non-nil entries, whereas ipairs only lists the first n numerical ones until ...
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------------------------------------------------------------------------------- -- Mob Framework Mod by Sapier -- -- You may copy, use, modify or do nearly anything except removing this -- copyright notice. -- And of course you are NOT allow to pretend you have written it. -- --! @file crack_entity.lua --! @brief crack...
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local cpu_freq = wibox.widget.textbox() cpu_freq.font = "Panton 7" local cpu_icon = wibox.widget{ layout = wibox.container.margin, top = 0, right = 0, left = 20, bottom = 0, { widget = wibox.widget.textbox, font = "Panton 14", text = "", opacity = 0.5 }, }...
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--[[ Title: Permission Author(s): big CreateDate: 2020.05.22 ModifyDate: 2021.10.18 place: Foshan Desc: use the lib: ------------------------------------------------------------ local Permission = NPL.load('(gl)Mod/WorldShare/cellar/Permission/Permission.lua') ---------------------------------------------------------...
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ACT_VM_FIDGET_EMPTY = ACT_VM_FIDGET_EMPTY or ACT_CROSSBOW_FIDGET_UNLOADED ACT_VM_BLOWBACK = ACT_VM_BLOWBACK or -2 local ServersideLooped = { [ACT_VM_FIDGET] = true, [ACT_VM_FIDGET_EMPTY] = true, --[ACT_VM_IDLE] = true, --[ACT_VM_IDLE_EMPTY] = true, --[ACT_VM_IDLE_SILENCED] = true } local IdleBlendTime = 0.0 loc...
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MoneyToastAddOn = { }; MoneyToastAddOnGlobalConfig = { animationDuration = 5, } local gb = MoneyToastAddOn; local _currentBalance = 0; local loaded = false; local frameVisible = false; local deltaBalance = 0; local animations = { }; function gb:OnEvent(event) if event == "ADDON_LOADED" and not loaded then g...
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project "lib_png" kind "StaticLib" language "C" local D="./fixed" files { D.."/*.cpp" , D.."/*.c" , D.."/*.h" } excludes { D.."/pngtest.c" , D.."/example.c"} links { "lib_z" } defines { "PNG_STATIC" , "PNG_NO_CONSOLE_IO" } includedirs { "." , "../lib_z" } KIND{}
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-- Copyright 2012 by Till Tantau -- -- This file may be distributed an/or modified -- -- 1. under the LaTeX Project Public License and/or -- 2. under the GNU Public License -- -- See the file doc/generic/pgf/licenses/LICENSE for more information -- @release $Header: /cvsroot/pgf/pgf/generic/pgf/graphdrawing/lua/pgf/gd...
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workspace "Dern" architecture "x64" startproject "Dern" configurations { "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" include "Dern"
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local __exports = LibStub:NewLibrary("ovale/simulationcraft/text-tools", 80300) if not __exports then return end local tonumber = tonumber local setmetatable = setmetatable local rawset = rawset local type = type local tostring = tostring local pairs = pairs local format = string.format local gsub = string.gsub local u...
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local Spell = { } Spell.Description = [[ Like in every game about magic. ]] Spell.FlyEffect = "hpw_fireballspell" Spell.ImpactEffect = "hpw_fireballimpact" Spell.OnlyWithSkin = { "Hands" } Spell.Category = HpwRewrite.CategoryNames.Fight Spell.CreateEntity = false Spell.ShouldSay = false Spell.SecretSpell = true Spe...
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-- credits: Aibo@#mta.scripting@irc.gtanet.com function simple_table_compare(t1,t2) local i = 1 while i <= math.max(#t1, #t2) do if t1[i] ~= t2[i] then return false end i = i + 1 end return true end -- Compatibility: Lua-5.1 function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-...
nilq/small-lua-stack
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Talk(0, "嗨!你叫什么名字,一个人躲在这深山中做什么?", "talkname0", 1); Talk(9, "我叫张无忌,你怎么也进来了?", "talkname9", 0); Talk(0, "我是无意间找到这地方的.喂,你是不是有自闭症啊?还是一个人躲在深山中练仙术呀.", "talkname0", 1); Talk(9, "自闭症?那是什么病啊?胡伯伯的医书中并没有提过此病症.其实,我是中了玄冥神掌的寒毒,是一种不治之症.", "talkname9", 0); Talk(0, "可是我看你脸色很好啊,不像是快死的人.", "talkname0", 1); Talk(9, "我也觉得奇怪?按理说,我应该在几年前就应死的...
nilq/small-lua-stack
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local x = 0 local xspeed = 40 return { draw = function() lutro.graphics.setColor(255, 0, 0) lutro.graphics.rectangle("fill", x, 100, 100, 80) end, update = function(dt) x = x + xspeed * dt if x + 100 > 640 then xspeed = -40 elseif x < 0 then xspeed = 40 end end }
nilq/small-lua-stack
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-- hooks.lua - Hooks -- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. ARCPhone.Loaded = false hook.Add( "ARCLib_OnPlayerFul...
nilq/small-lua-stack
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local Gio = require("lgi").Gio local Gtk = require("lgi").Gtk local gobject = require("gears.object") local gtable = require("gears.table") local setmetatable = setmetatable local ipairs = ipairs local icon_theme = { mt = {} } function icon_theme:choose_icon(icons_names) local icon_info = Gtk.IconTheme.choose_ico...
nilq/small-lua-stack
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g_relaxation_house_loot_deed = { description = "Relaxation House Blueprint", minimumLevel = 0, maximumLevel = 0, lootItems = { {itemTemplate = "relaxation_house_loot_deed", weight = 10000000} } } addLootGroupTemplate("g_relaxation_house_loot_deed", g_relaxation_house_loot_deed)
nilq/small-lua-stack
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--[[ Based on the Alcubierre 1997 "The appearance of coorindate shocks in hyperbolic formalisms of General Relativity". This is also a 1D version of the 3D formalism in the Alcubierre 2008 book "Introduction to 3+1 Numerical Relativity" on the chapter on hyperbolic formalisms. a_x,t + (alpha f K_xx / gamma_xx),x = 0 ...
nilq/small-lua-stack
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local World = require(script.Parent) return function() local bindableEvent local world local testInstance SKIP() beforeEach(function() bindableEvent = Instance.new("BindableEvent") world = World.new("test") testInstance = Instance.new("Part") end) afterEach(function() world:destroy() bindableEvent:de...
nilq/small-lua-stack
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require("class") local function Test() local a = class("a2") function a:new() self.a = 1 self.b = 2 end function a:add() self.a = self.a + self.b end local b = class("b2",a) function b:new() a.ctor(self) self.c = 10 end local a1 = a:new()...
nilq/small-lua-stack
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require("gitsigns").setup({ signs = { add = { hl = "GitGutterAdd", text = "▌" }, change = { hl = "GitGutterChange", text = "▌" }, delete = { hl = "GitGutterDelete", text = "▌" }, topdelete = { hl = "GitGutterDelete", text = "▌" }, changedelete = { hl = "GitGutterChange", text = "▌" }, }, numhl = false, ke...
nilq/small-lua-stack
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local mt = {} mt.__index = mt mt.__name = 'markdown' mt._splitLine = false local function checkSplitLine(self) if not self._splitLine then return end self._splitLine = nil if #self == 0 then return end self[#self+1] = '\n---' end local function splitString(str, delimiter) ...
nilq/small-lua-stack
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AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") include("shared.lua") function ENT:Initialize() self.Entity:SetModel("models/props/cs_assault/moneypallet.mdl") self.Entity:SetSolid(SOLID_VPHYSICS) self.Entity:SetMoveType(SOLID_VPHYSICS) self.Entity:PhysicsInit(SOLID_VPHYSICS) self.Entity:SetUseType(SIMPLE...
nilq/small-lua-stack
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--MoveCurve --B_30101/curve_RushF curve_RushF return { filePath = "B_30101/curve_RushF", startTime = Fixed64(0) --[[0]], startRealTime = Fixed64(0) --[[0]], endTime = Fixed64(104857600) --[[100]], endRealTime = Fixed64(629146) --[[0.6]], isZoom = false, isCompensate = false, curve = { [1] = { time = 0 --[...
nilq/small-lua-stack
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return {'afvaardigen','afvaardiging','afvaart','afvagen','afval','afvalaanbod','afvalbak','afvalbedrijf','afvalbeheer','afvalbeleid','afvalberg','afvalberging','afvalbranche','afvalcontainer','afvaldepot','afvalemmer','afvalheffing','afvalhoop','afvalhout','afvalinzameling','afvallen','afvaller','afvallers','afvallig',...
nilq/small-lua-stack
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ssid = "Act Network" pass = "gupt@1234" reset_button = 11 gpio.mode(reset_button, gpio.INPUT) fan = 0 -- fan control gpio.mode(fan, gpio.OUTPUT) gpio.write(fan, gpio.LOW) light = 2 -- light control gpio.mode(light, gpio.OUTPUT) gpio.write(light, gpio.LOW)
nilq/small-lua-stack
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local meta = FindMetaTable("Player") function meta:dropDRPWeapon(weapon) if GAMEMODE.Config.restrictdrop then local found = false for k,v in pairs(CustomShipments) do if v.entity == weapon:GetClass() then found = true break end end ...
nilq/small-lua-stack
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local entry_display = require "telescope.pickers.entry_display" local bubbles = require "octo.ui.bubbles" local utils = require "octo.utils" local M = {} function M.gen_from_issue(max_number, print_repo) local make_display = function(entry) if not entry then return nil end local layout, columns ...
nilq/small-lua-stack
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local feature = require('fur.feature') local ui = feature:new('ui') ui.source = 'lua/features/ui.lua' local treesitter = feature:new('treesitter') treesitter.plugins = { { 'nvim-treesitter/nvim-treesitter', run = ':TSUpdate', config = function() require('nvim-treesitter.configs').setup({ e...
nilq/small-lua-stack
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local Util = require( 'lctags.Util' ) local log = require( 'lctags.LogCtrl' ) local clang = require( 'libclanglua.if' ) local Split = {} local function isNeedPassAddress( info ) if info.directPassFlag then return false end return not info.arrayAccess and (info.addressAccess or info.setAccess or in...
nilq/small-lua-stack
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-- Players Buffs & Debuffs, used by StatusAuraNewPredictor.lua -- Grid2Options.PlayerBuffs total: 766 generated: 02/01/15 14:07:35 Grid2Options.PlayerBuffs = { [""] = { 175222,175219,92725,175220,175218,120954,110660,101291,74245,102667,106664,75170,156426,101293,114108,102664,96206,160900,107988,104267, 165824,1152...
nilq/small-lua-stack
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Talk(9, "我义父好可怜,一个人不知道在荒岛上过的怎么样,真想见他一面.", "talkname9", 0); do return end;
nilq/small-lua-stack
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local bit = require('bit') local chat = require('chat') local list = require('list'); local os = require('os') local settings = require('settings') local string = require('string') local table = require('table') local defaults = { format = '[%H:%M:%S]', color = 0xCF, } local timestamp_format do local ban...
nilq/small-lua-stack
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-- ARGV: name, id, time local name, id, time = unpack(ARGV); if redis.call('srem', 'job.stalled:'..name, id) == 0 then return {'Job not stalled', id}; end redis.call('lpush', 'job.ids:'..name, id); redis.call('zadd', 'job.published:'..name, time, id); return {false, id}
nilq/small-lua-stack
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local gc = Var "GameCommand"; local Lew = 1; local Wario = {0,0,0,0}; local bigTextWidth; local bigText = gc:GetText() local bigTextColor = ModeIconColors[gc:GetName()] local expTextWidth; local expText; if bigText == "Oni" then expText = THEME:GetString("ScreenSelectPlayMode", "SurvivalExplanation") else expT...
nilq/small-lua-stack
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