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require('module') print(module.constant) module.func1() -- local path = "/usr/local/lua/lib/libluasocket.so" -- -- 或者 path = "C:\\windows\\luasocket.dll",这是 Window 平台下 -- local f = assert(loadlib(path, "luaopen_socket")) -- f() -- 真正打开库
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-- press r to charge c t hange spells i edited mana:10000 LocalPlayer = game.Players.LocalPlayer Activated = false Equipped = false Regening = false FireBall = false Spikes = false shooting = false Mode = "Shoot" Energy = 10000 mouse = LocalPlayer:GetMouse() t = Instance.new("Tool",LocalPlayer.Backpack) t.Na...
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-- nye 2020 nye 2020 sc = softcut ji = require 'intonation' grid_dirty = true g = grid.connect() function sc_init() local cut_pans = { -0.5, -0.25, 0.25, 0.5, -0.25, 0.25 } local loop_start = {0, 40, 80, 120, 0, 150} local loop_end = {30, 40 + 28, 80 + 27, 120 + 26, 140, 300} local buffer = {1, 1...
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-- $Id: Ribbons.lua 3171 2008-11-06 09:06:29Z det $ ----------------------------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------------------------- local Ribbon = {} Ribbon.__index =...
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local tb2 = scene:getObjects("tb2"); local tb2Spawned = {}; local tb3 = scene:getObjects("tb3"); local tb3Spawned = {}; local press1Joint = scene:getJoints("press1_joint")[1]; local conveyor2Spawn = scene:getObjects("conveyor2_spawn"); local conveyor3Spawn = scene:getObjects("conveyor3_spawn"); local control2 = scene:g...
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local Util = require('opus.util') local fs = _G.fs local read = _G.read local shell = _ENV.shell local CONFIG_FILE = '/usr/config/milo.state' local config = Util.readTable(CONFIG_FILE) or { } if not config.plugins then config.plugins = { } end local dir = fs.getDir(shell.getRunningProgram()) config.plugins[f...
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-- Tests for listing memory regions local unicorn = require 'unicorn' local uc_const = require 'unicorn.unicorn_const' describe('Memory regions', function () it('Returns an empty table when no memory is mapped in', function () local uc = unicorn.open(uc_const.UC_ARCH_X86, uc_const.UC_MODE_64) local regions ...
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--import all builders as separate layouts into suit local utils = require "awesome-leaved.utils" local layout = require "awesome-leaved.layout.layout" layout.suit = require "awesome-leaved.layout.suit" return layout
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local s = "Hallo Welt"; local sb = clr.System.Text.StringBuilder(); sb:Append(cast(string, string.upper(s))); print(sb:ToString());
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# Hello-world Add any Program in any language you like or add a hello world Program ❣️ if you like give us :star: local words = {"do", "you", "know", "the", "wey", "spit", "on", "the", "unbeliever"} // What a meme, using a loop for a table of words, guy. :~D for _, word in pairs(words) do print(word) end
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---- -- @file PhysicsBodySoft ---- Brief description. -- <#Description#> -- @return <#return value description#> function PhysicsBodySoft:calculateSerializeBufferSize() end ---- Brief description. -- @author James Folk, 16-02-11 15:02:26 -- <#Description#> -- @param dataBuffer <#dataBuffer description#> -- @param b...
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object_tangible_loot_loot_schematic_armor_appearance_infiltrator_s01_chest_plate = object_tangible_loot_loot_schematic_shared_armor_appearance_infiltrator_s01_chest_plate:new { } ObjectTemplates:addTemplate(object_tangible_loot_loot_schematic_armor_appearance_infiltrator_s01_chest_plate, "object/tangible/loot/loot_sche...
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Frogs = { type = "Boids", Properties = { Movement = { SpeedMin = 2, SpeedMax = 4, MaxAnimSpeed = 1, }, Boid = { nCount = 10, --[0,1000,1,"Specifies how many individual objects will be spawned."] object_Model = "objects/characters/animals/amphibians/toad/toad.cdf", Mass = 10, bInvulner...
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local set_attr = require('support').set_attr local env = { FZF_DEFAULT_COMMAND = 'fd', SKIM_DEFAULT_COMMAND = 'fd' } set_attr(vim.env)(env)
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-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return { { [1400] = true, [1600] = true, [1700] = true, [1900] = true, [1996] = true, [1997] = true, [1999] = true, ...
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local playsession = { {"mewmew", {588658}}, {"OKaukaski", {447812}}, {"RikSTAR3OOO", {60489}}, {"David_686", {1049521}}, {"xatabu_", {324074}}, {"Moistlos", {164041}}, {"Pandarnash", {164369}}, {"Serennie", {1111156}}, {"Rouden", {144162}}, {"adam1285", {471339}}, {"Loriangrei", {122833}}, {"zbirka", {2943}...
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--- Route guide example server side service. -- @module route_guide_service local M = {} local grpc = require("grpc_lua.grpc_lua") grpc.import_proto_file("route_guide.proto") local db = require("db") db.load() local function get_feature_name(point) assert("table" == type(point)) for _, f in ipairs(db.featur...
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local PANEL = {} function PANEL:Init() -- self.Header = vgui.Create("Advisor.HeaderBox", self) -- self.Header:Dock(TOP) -- self.Header:DockMargin(16, 16, 16, 16) -- self.Header:SetHeaderText("Usergroups Dashboard") -- self.Header:SetBodyText("Welcome to the usergroups dashboard.") self.Splitte...
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PROPERTY = {}; PROPERTY.ID = 1; PROPERTY.Name = "Warehouse"; PROPERTY.Category = "Business"; PROPERTY.Description = "A large warehouse in central EvoCity Country."; PROPERTY.Image = "ev3x_warehouse"; PROPERTY.Cost = 1000; PROPERTY.Doors = { {Vector(-3244, 318, 135), '*1'}, {Vector(-3526.8000488281, ...
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-- Dependencies -- global debug flag require 'resources/Debug' -- Global flags require 'resources/Flags' -- Data Tables and helper functions require 'resources/DataTables' -- Awards for bots require 'resources/AwardBonus' -- Settings require 'resources/Settings' -- Game State Tracker require 'resources/GameState' ...
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function get_wall_time() return socket.gettime()*1000 end local MQTT = require("mqtt_library") local lapp = require("pl.lapp") local random = require("random") local lapp = require("pl.lapp") local args = lapp [[ Publish a message to a specified MQTT topic -d,--debug Verbose c...
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local app = require("./luz/app").app:new() app:get('/', function() return 'Hello, lwk!' end) local markedjs = io.open("marked.js",'r'):read("*a") local template = io.open("template.html",'r'):read("*a") app:get('/:wiki', function(params) if string.find(params.wiki, "markedjs") then return markedjs els...
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--[[ Copyright (c) 2019 npc_strider * For direct use of code or graphics, credit is appreciated and encouraged. See LICENSE.txt for more information. * This mod may contain modified code sourced from base/core Factorio * * data-updates.lua * Remote hiding, generation of disabled artillery and equipment, and autog...
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local a=require("unicode")local b=require("xaf/core/xafcore")local c=b:getMathInstance()local d=b:getTextInstance()local e={C_NAME="Generic HTTP Stream",C_INSTANCE=true,C_INHERIT=true,static={TIMEOUT_DEFAULT=1,TRIES_DEFAULT=3}}function e:initialize()local f=nil;local g=f and f.private or{}local h=f and f.public or{}g.c...
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--- === plugins.finalcutpro.hud.panels.tenbuttons === --- --- Ten Panel for the Final Cut Pro HUD. local require = require local log = require "hs.logger".new "hudButton" local dialog = require "hs.dialog" local image = require "hs.image"...
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local hudOther = {} function hudOther:update(dt) end function hudOther:draw() love.graphics.print(GameVars.rating, love.graphics.getWidth() / 2, love.graphics.getHeight() / 2) end return hudOther
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local space = { cancellerFiber = nil, checkOperationAvailability = function(operation, args) art.box.space.waitForClusterOperation() art.box.space.activeClusterOperation = true art.cluster.space.cancellerFiber = art.core.fiber.create(art.cluster.space.autoCanceller) local result...
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--光の天穿バハルティヤ --Bahartiya, Skypiercer of the Light --Scripted by Kohana Sonogami function c101104023.initial_effect(c) --tribute summon with 1 effect local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(101104023,0)) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetType(EFFECT_TYPE_...
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-- 流程控制 if -- Lua认为false和nil为假,true和非nil为真 --[ 0 为 true ] if(0) then print("0 为 true") end a = 1 -- if if (a>0) then print("a>0") end a = 0 if (a>0) then print("a>0") else print("a<=0") end if (a>0) then print("a>0") elseif(a<0) then print("a<0") else print("a=0") end -- 多层if嵌套...
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local io = require("io") local json = require("json") local lfs = require("lfs") data = {} function data.extend (original, append) for i=1,#append do original[#original+1] = append[i] end end local dir = "/usr/share/factorio/base/prototypes/recipe/" for f in lfs.dir(dir) do local file = dir .. f ...
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-- Find the current path to this script (https://bit.ly/366AEGR) local ScriptPath = debug.getinfo(1,'S').source:match[[^@?(.*[\/])[^\/]-$]] --reaper.ShowConsoleMsg(ScriptPath) -- Path to the executable local ExecutablePath = ScriptPath .. "SoundlySpotToReaper.exe" --reaper.ShowConsoleMsg(ExecutablePath) -- Run the ex...
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local book = {} -- an apple costs 67 cents book["apple"] = 0.67 -- milk costs $1.49 book["milk"] = 1.49 book["avocado"] = 1.49 for key, value in pairs(book) do print(key .. ": " .. value) end
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--[[ Copyright (c) 2015, The CubeSpaceCC Team Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL ...
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local module = {} module.SSID = {} module.SSID["mySSID"] = "Nonya" module.REPORT_SERVER = "" module.REPORT_PORT = 80 module.ID = node.chipid() return module
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local IPlotRenderable = require("mod.plot.api.IPlotRenderable") local Path = require("mod.plot.api.Path") local CompositeBBox = require("mod.plot.api.CompositeBBox") local IdentityBBox = require("mod.plot.api.IdentityBBox") local XAxis = class.class("XAxis", IPlotRenderable) function XAxis:init(data_bounds, view_boun...
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local gmod_version_required = 145 if VERSION < gmod_version_required then error("CAF: Your gmod is out of date: found version ", VERSION, "required ", gmod_version_required) end local net = net local net_pools = {"CAF_Addon_Construct", "CAF_Start_true", "CAF_Start_false", "CAF_Addon_POPUP"} for _, v in ...
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--[[ CameraPunch v5 Functions: CameraPunch CameraSlide --]] function CameraPunch(X, Y) X, Y = X or math.rad(10), Y or math.rad(math.random(-10000, 10000) / 1000) Workspace.CurrentCamera.CoordinateFrame = CFrame.new(Workspace.CurrentCamera.Focus.p) * CFrame.fromEulerAnglesXYZ(CFrame.new(Workspace.CurrentCamera....
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if SERVER then AddCSLuaFile( "shared.lua" ) end if CLIENT then SWEP.PrintName = "Boomstick" SWEP.Author = "Onslaught" SWEP.Slot = 2 SWEP.SlotPos = 1 SWEP.DrawCrosshair = false end SWEP.Base = "darkland_base" SWEP.HoldType = "shotgun" SWEP.ViewModel = "models/weapo...
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--[[ License: https://github.com/CrendKing/mpv-twitch-chat/blob/master/LICENSE Options: show_name: Whether to show the commenter's name. color: If show_name is enabled, color the commenter's name with its user color. Otherwise, color the whole message. duration_multiplier: Each chat message's duration ...
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OrderByType={ ["ASCENDING"] = "ASCENDING"; ["DESCENDING"] = "DESCENDING"; }
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-- Evaluate performance of thr RNN models. -- -- Yujia Li, 10/2015 -- require 'lfs' rnn = require '../rnn' eval_util = require 'eval_util' babi_data = require 'babi_data' cmd = torch.CmdLine() cmd:option('-modeldir', '', 'Directory for the model file to load, if this is provided, ntargets does not need to be provide...
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require 'sys' local vizdoom = require("../../src/lib_lua/init.lua") local Button = vizdoom.Button local Mode = vizdoom.Mode local GameVariable = vizdoom.GameVariable local ScreenFormat = vizdoom.ScreenFormat local ScreenResolution = vizdoom.ScreenResolution -- Create DoomGame instance. It will run the game and commu...
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-- this file define some useful tools local Tools = {} -- ID generator local IDGenerator = {} function Tools.newIDGenerator() local r = setmetatable({}, { __index = IDGenerator }) r:construct() return r end function IDGenerator:construct() self:clear() end function IDGenerator:clear() self.max = 0 sel...
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local skynet = require "skynet" local level_log = require("zjutils/level_log") local mysql = require ("skynet.db.mysql") --TODO --this file can be remove local host, port,db_name, username, password = ... local function traceback(...) level_log.error(...) end local function xpcall_ret(ok,...) if ok then return skyn...
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--[[ Awesome WM configuration by phantom (Tyler Oalman) --]] --luacheck: push ignore local awesome, client, mouse, screen, tag = awesome, client, mouse, screen, tag local pairs, ipairs, string, os, table, math, tostring, tonumber, type = pairs, ipairs, string, os, table, math, tostring, tonumber, type --l...
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TickRate = 200 Main.classes = {} Main.hashes = {} Main.info = {} Main.settings = {} Main.update = {} Main.vehicles = {} function Main:Init() for model, settings in pairs(Vehicles) do -- Get name. settings.Name = GetLabelText(model) if settings.Name == "NULL" then settings.Name = model:gsub("^%l", string.upp...
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local DebugLogger = require "lil.DebugLogger" local IdUtils = require "lil.IdUtils" local Logger = require "lil.Logger" local getLogger = function(name) local loggerConfig = require("lil.LoggerConfiguration").getConfig() local caller = debug.getinfo(2).short_src local loggerName = name and name or caller ...
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local function run(msg, matches) tg.sendMessage(msg.chat_id, 0, 0, "\n🔺نرخ گروه با بات سناتور🔺\n🏮🚏🚏🚏🚏🚏🚏🏮\n💸نرخ یک ربات قدرتمند💸\n💵یک ماه : 5000 تومان\n💴دو ماه : 10000 تومان\n💶سه ماه : 15000 تومان\nپنج ماه : 20000 تومان\nهر 1k عضو (ممبر) ماهانه 2 هزار تومن اضافه میشود.\n🏮🚏🚏🚏🚏🚏🚏🏮\n💸نرخ دو ربات ...
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local E, C, _ = select(2, shCore()):unpack() --//Config (not main), store: values, strings, tables --//M.[module] C['Modules'] = { --// UI Scale //-- ['UIScaleMax'] = 0.88, --// max, min for pixelperfect ['UIScaleMin'] = 0.64, ---------------------------------------------------------------- --// Comb...
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-- -- Copyright (c) 2016-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local gout...
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Hey! Thanks for buying/getting RaindropV2! Heres a quick setup guide: 1: Run the whitelister and put in your key (obvs). 2: After you whitelist, simply run RaindropV2.exe! RaindropV2 will automatically handle the rest for you. 3: Have fun.
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local Player = ... local pn = ToEnumShortString(Player) local CanEnterName = SL[pn].HighScores.EnteringName local paneWidth = 200 if CanEnterName then SL[pn].HighScores.Name = "" end if PROFILEMAN:IsPersistentProfile(Player) then SL[pn].HighScores.Name = PROFILEMAN:GetProfile(Player):GetLastUsedHighScoreName() end...
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debug_libs = { "System" } release_libs = debug_libs solution "netcode" kind "ConsoleApp" dotnetframework "4.6.1" language "C#" platforms { "x64" } nuget { "Portable.BouncyCastle:1.8.4" } configurations { "Debug", "Release" } flags { } configuration "Debug" symbols "On" d...
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return { version = "1.5", luaversion = "5.1", tiledversion = "1.5.0", orientation = "orthogonal", renderorder = "right-down", width = 40, height = 12, tilewidth = 64, tileheight = 64, nextlayerid = 5, nextobjectid = 17, properties = {}, tilesets = { { name = "platformer", first...
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--- This script can be used to measure timestamping precision and accuracy. -- Connect cables of different length between two ports (or a fiber loopback cable on a single port) to use this. local dpdk = require "dpdk" local ts = require "timestamping" local device = require "device" local hist = require "histogram"...
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----------------------------------- -- Area: Bastok Markets -- NPC: Loulia -- Type: Room Renters -- !pos -176.212 -9 -25.049 235 -- -- Auto-Script: Requires Verification. Validated standard dialog - thrydwolf 12/8/2011 ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(p...
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local CollectiblesObject = World.FindObjectByName("Collectibles") local collectibles = CollectiblesObject:GetChildren() -- Destroy any collectibles the player already has function OnPlayerJoined(player) local playerTable = Storage.GetPlayerData(player) for _, object in pairs(collectibles) do if playerTa...
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function get_arg(arg, default) if arg ~= nil then return arg else return default end end function main(splash) --[[ The main Headless Horseman directive. It automatically tries every trick in the book, looking for elements that trigger XHR on click, n scroll, on mouseover, etc. ]] local debu...
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-- Copyright (c) 2011, Robert G. Jakabosky <bobby@sharedrealm.com> All rights reserved. local tap = require"zmq.ws.tap" local format = string.format local stats_tap_mt = {} stats_tap_mt.__index = stats_tap_mt function stats_tap_mt:packet(pinfo, tvb, tree, data) -- count all ZeroMQ packets self.count = self.count ...
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function divisorCount(n) local total = 1 -- Deal with powers of 2 first while (n & 1) == 0 do total = total + 1 n = math.floor(n / 2) end -- Odd prime factors up tot eh square root local p = 3 while p * p <= n do local count = 1 while n % p == 0 do ...
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local function script_path() local str = debug.getinfo(2, "S").source:sub(2) return str:match("(.*/)") end package.path = script_path() .. "/?.lua;" .. package.path local ffi = require "ffi" local log = require "log" local json = require "json" local lm = require "libmoon" local inspect = require "inspect" local...
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{"slots":{"0":{"name":"L1","type":{"events":[],"methods":[]}},"1":{"name":"L2","type":{"events":[],"methods":[]}},"2":{"name":"L3","type":{"events":[],"methods":[]}},"3":{"name":"L4","type":{"events":[],"methods":[]}},"4":{"name":"L5","type":{"events":[],"methods":[]}},"5":{"name":"L6","type":{"events":[],"methods":[]}...
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//________________________________ // // NS2 CustomEntitesMod // Made by JimWest 2012 // //________________________________ // LogicListener.lua // Entity for mappers to create teleporters Script.Load("lua/ExtraEntitiesMod/LogicMixin.lua") Script.Load("lua/Mixins/SignalListenerMixin.lua") class 'LogicListener' ...
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-- Load modularized settings --------------------------------------------- {{{ -- Plugins installation and configuration vim.cmd('source ~/.config/nvim/plugins.vim') -- Custom key bindings. vim.cmd('source ~/.config/nvim/mappings.vim') -- Custom commands. vim.cmd('source ~/.config/nvim/commands.vim') -- }}} -- Gen...
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-- taken from sound parser function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:f...
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------------------------------------- --Demo Drivers NOT MEANT TO BE USED-- ------------------------------------- mob_ai.register_driver("idle",{ start = function(self,old_driver) self:set_velocity(0) self:set_animation("idle") end, step = function(self,dtime) end, stop = function(self,new_driver) e...
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-- Exercise 3.7: Using math.random, write a function to produce a -- pseudo-random number with a standard normal (Gaussian) -- distribution. -- Using Box-Muller transform function rand_snd () return math.sqrt (-2 * math.log (math.random ())) * math.cos (2 * math.pi * math.random ()) end
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Router.texttag = require 'war3library.libraries.types.texttag.texttag' local game = Router.game game.register_observer('texttag', Router.texttag.update)
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package.path = package.path .. ";../?.lua" local pg = require "parser-gen" local peg = require "peg-parser" local errs = {errMissingThen = "Missing Then"} pg.setlabels(errs) local grammar = pg.compile([[ program <- stmtsequence !. stmtsequence <- statement (';' statement)* statement <- ifstmt / repeatstmt / ...
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package.path = "./?/init.lua;" .. package.path local lemur = require("lib") describe("Lemur", function() it("should load folders correctly", function() local habitat = lemur.Habitat:new() local root = habitat:loadFromFs("spec/test-project") assert.equal(#root:GetChildren(), 3) local bar = root:FindFirstChi...
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local help_message = [[ This is a module file for the container quay.io/biocontainers/ephemeris:0.8.0--py36_0, which exposes the following programs: - asadmin - bioblend-galaxy-tests - bundle_image - cfadmin - cq - cwutil - dynamodb_dump - dynamodb_load - elbadmin - fetch_file - galaxy-wait - get-tool-list...
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PARSER = {} PARSER.codec_name = "IBISmsData" -- Has to be a local field, to access it in the parser method local fields = {} PARSER.fields = fields function PARSER.parse(packet, tlv_tree, cur_tlv_data_byte, tlv_data_tvb, extra_information) local buffer = packet.buffer --- SMS decode local smsDissector ...
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_AMD_LIBRARY_NAME = "AOFX" _AMD_LIBRARY_NAME_ALL_CAPS = string.upper(_AMD_LIBRARY_NAME) -- Set _AMD_LIBRARY_NAME before including amd_premake_util.lua dofile ("../../premake/amd_premake_util.lua") workspace ("AMD_" .. _AMD_LIBRARY_NAME) configurations { "DLL_Debug", "DLL_Release", "Lib_Debug", "Lib_Release"...
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title = "Test - Aqua" window_width = 1280 window_height = 720 memory_size = 1024 * 1024 * 1024; --1GB function initRenderer() end
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exports.DENmysql:query("CREATE TABLE IF NOT EXISTS ssa_data (timestamp TIMESTAMP DEFAULT CURRENT_TIMESTAMP, text TINYTEXT)") exports.DENmysql:query("CREATE TABLE IF NOT EXISTS ssa_alerts (text TINYTEXT)") local badwords = {"sge","saes","saur","sensei","spy","gusolina","gasolina","callum","hack","ssa"} local SSA = creat...
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local Plugin = script.Parent.Parent local Sift = require(Plugin.Packages.Sift) local String = require(Plugin.Lib.String) local Enums = require(Plugin.Data.Enums) local DEFAULT_SETTINGS = { syntaxHighlighting = true, brickColorFormat = Enums.BrickColorFormat.Smart, color3Format = Enums.Color3Format.RGB, enumFormat...
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local sys_config = require "crit.sys_config" local intl = require "crit.intl" local M = {} local runtime = {} if sys_config.debug then setmetatable(runtime, { __index = function (table, key) error("Command \"" .. key .. "\" does not exist") end, }) end function runtime.intl(namespace_id, en_strings...
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--[[ This script is only here to serve as an example of how to broadcast an event from the server to a client to trigger a UI element motion. It is not strictly necessary to drive UI in this way, but it can be very useful. The only part of this script that really matters in this example is the Events.Broadcast...
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slot0 = class("DOALinkIslandMediator", import("view.base.ContextMediator")) slot0.MINI_GAME_OPERATOR = "MINI_GAME_OPERATOR" slot0.GO_SCENE = "GO_SCENE" slot0.GO_SUBLAYER = "GO_SUBLAYER" slot0.register = function (slot0) slot0:BindEvent() end slot0.BindEvent = function (slot0) slot0:bind(slot0.GO_SCENE, function (sl...
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--[[ MIT License Copyright (c) 2019 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
nilq/small-lua-stack
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Skills = {} -- private variables local skillsWindow local skillsButton -- private functions local function setSkillValue(id, value) local skill = skillsWindow:recursiveGetChildById(id) local widget = skill:getChildById('value') widget:setText(value) end local function setSkillPercent(id, percent, tooltip) lo...
nilq/small-lua-stack
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--[[ Copyright (c) 2022 npc_strider, ickputzdirwech * Original mod by npc_strider. * For direct use of code or graphics, credit is appreciated and encouraged. See LICENSE.txt for more information. * This mod may contain modified code sourced from base/core Factorio. * This mod has been modified by ickputzdirwech. ]...
nilq/small-lua-stack
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fambaa = Creature:new { objectName = "@mob/creature_names:fambaa", socialGroup = "fambaa", faction = "", level = 34, chanceHit = 0.41, damageMin = 315, damageMax = 340, baseXp = 3370, baseHAM = 8700, baseHAMmax = 10700, armor = 0, resists = {20,20,20,20,160,160,-1,-1,-1}, meatType = "meat_reptilian", meat...
nilq/small-lua-stack
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-- Server Objects includeFile("custom_content/tangible/droid/droid_space_memory_module_1.lua") includeFile("custom_content/tangible/droid/droid_space_memory_module_base.lua") includeFile("custom_content/tangible/droid/navicomputer_6.lua") includeFile("custom_content/tangible/droid/navicomputer_base.lua")
nilq/small-lua-stack
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require("lsp").setup "fish"
nilq/small-lua-stack
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object_tangible_collection_col_force_shui_painting_05 = object_tangible_collection_shared_col_force_shui_painting_05:new { } ObjectTemplates:addTemplate(object_tangible_collection_col_force_shui_painting_05, "object/tangible/collection/col_force_shui_painting_05.iff")
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ParallelCoordCluster = {} setmetatable(ParallelCoordCluster, {__index = HiveBaseModule}) local JSON = require('dkjson') ParallelCoordCluster.new = function (varname) local this = HiveBaseModule.new(varname) setmetatable(this, {__index=ParallelCoordCluster}) this.gentex = GenTexture() this.volumecluste...
nilq/small-lua-stack
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-- -- Copyright (c) 2005 Pandemic Studios, LLC. All rights reserved. -- -- Interface screen for the metagame. Going to get kinda big, as it -- does most of the work -- Helper function. Builds the chunks for this screen programatically -- (i.e. based on screensize). It makes and shoves things into the -- 'thi...
nilq/small-lua-stack
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data.raw["recipe"]["artillery-shell"].ingredients = { {"explosive-cannon-shell", 4}, {"explosives", 8} } data.raw["artillery-projectile"]["artillery-projectile"].reveal_map = false -- TODO: make this procedural data.raw['artillery-projectile']['artillery-projectile'].action.action_delivery.target_ef...
nilq/small-lua-stack
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local ffi = require("ffi") ffi.cdef[[ typedef struct CDiaochan CDiaochan; CDiaochan* new_diaochan(const char* target, int timeout); void delete_diaochan(CDiaochan* client); char *recall(CDiaochan* client, const char* params); void free(void *); ]] local cgrpc local system = io.popen("uname -s"):read("*l") if system ...
nilq/small-lua-stack
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newoption({ trigger = "pack-libdir", description = "Specifies the subdirectory in lib/ to be used when packaging the project" }) ACTION.Name = "Package" ACTION.Description = "Pack Nazara binaries/include/lib together" ACTION.Function = function () local libDir = _OPTIONS["pack-libdir"] if (not libDir or #libD...
nilq/small-lua-stack
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--- -- @author wesen -- @copyright 2020-2021 wesen <wesen-ac@web.de> -- @release 0.1 -- @license MIT -- local EventCallback = require "AC-LuaServer.Core.Event.EventCallback" local ObjectUtils = require "Util.ObjectUtils" local ScoreListManager = require "GemaScoreManager.Score.ScoreListManager" local TableUtils = requ...
nilq/small-lua-stack
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return { summary = 'Divides the vector by a vector or a number.', description = 'Divides the vector by a vector or a number.', arguments = { u = { type = 'Vec4', description = 'The other vector to divide the components by.' }, x = { type = 'number', description = 'The number to...
nilq/small-lua-stack
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local utf8 = require 'arken.utf8' local test = {} test.should_return_lower_case_string = function() local str = 'alça' assert( utf8.upper(str) == 'ALÇA' ) end return test
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require 'nn'; require 'nngraph'; local nBatch = 2 local nCh = 3 local nHt = 4 local nWd = 5 xx = torch.Tensor(nBatch,nCh, nHt, nWd) --========== First batch xx[{1,1,{},{}}] = 1*torch.ones(nHt, nWd) -- bluCh xx[{1,2,{},{}}] = 2*torch.ones(nHt, nWd) -- grnCh xx[{1,3,{},{}}] = 3*torch.ones(nHt, nWd) -...
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Hooks:PostHook(ProjectilesTweakData, "init", "nerfpack_replace_projectilestweakdata", function(self) self.projectiles.chico_injector.base_cooldown = 36 end )
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local COMMAND = Clockwork.command:New("GetMaps"); COMMAND.tip = "Prints all maps on the server in console."; COMMAND.access = "o"; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) Clockwork.player:Notify(player, "A list of all maps has been printed in your console."); local maps ...
nilq/small-lua-stack
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--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by yiguangzheng. --- DateTime: 2021/6/3 下午4:57 --- local function max(...) local args = { ... } local val, idx for i = 1, #args do if val == nil or args[i] > val then val, idx = args[i], i end end return...
nilq/small-lua-stack
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local fn = vim.fn local cmd = vim.cmd local M = {} local function get_line_nr(s) for c in s:gmatch('%d+%s') do c = string.gsub(c, '%s', '') return tonumber(c) end end local function annotated_input() local lines = {} -- index each line in the current buffer -- for jumping to -- for nr = 1, fn....
nilq/small-lua-stack
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-- local ResourceType = { Texture = 1, Sprite = 2, Animation = 3, Music = 4, SoundEffect = 5, Particle = 6, Font = 7, FX = 8, RenderTarget = 9, --Video = 10 } local ENUM_RES_TYPE = { tex = 1, img = 2, ani = 3, bgm = 4, snd = 5, ...
nilq/small-lua-stack
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