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spawnpoint 'a_m_y_cyclist_01' { x = -1037.89, y = -2738.01, z = 20.17 }
local t = require "taptest" local flyweightstore = require "flyweightstore" local function diff( a, b ) return a ~= b end t( type( flyweightstore() ), "function" ) local fly = flyweightstore() t( type( fly( 1 )), "table" ) t( fly( 1 ), fly( 2 ), diff ) t( type( fly( 1, nil, 0/0, 3 ) ), "table" ) t( fly( 1, nil, 0/...
local DemoAddon = {} local GeminiGUI function DemoAddon:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end function DemoAddon:Init() Apollo.RegisterAddon(self, false, "", {"Gemini:GUI-1.0"}) end function DemoAddon:OnDependencyError(strDep, strError) return false end function Dem...
-- common grenade projectile code AddCSLuaFile() ENT.Type = "anim" ENT.Model = Model("models/weapons/w_eq_flashbang_thrown.mdl") AccessorFunc( ENT, "thrower", "Thrower") function ENT:SetupDataTables() self:NetworkVar("Float", 0, "ExplodeTime") end function ENT:Initialize() self:SetModel(self.Model) self:...
local cjson = require("cjson") local io = io local ngx = ngx local table = table local type = type local next = next local pcall = pcall local M = {} require("foxcaves.module_helper").setmodenv() function M.register_shutdown(func) if not ngx.ctx.shutdown_funcs then ngx.ctx.shutdown_funcs = {} end ...
-- include useful files u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "utils.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "common.lua") u_execDependencyScript("ohvrvanilla", "base", "vittorio romeo", "commonpatterns.lua") extra = 0 level = 1 incrementTime = 5 achievementUnloc...
local addonName, wc = ... --公共函数 --输出,自动解定身减速,考虑延迟,弃用 function dps_old(cost, mana) if not wc.strongControl and wc.enoughMana(mana) and (wc.needUnroot() or wc.ableShift() and not wc.enoughEnergywithNextTick(cost)) then SetCVar('autoUnshift', 1) else SetCVar('autoUnshift', 0) end end --输出,自动解定身减速,考...
local KUI, E, L, V, P, G = unpack(select(2, ...)) local KS = KUI:GetModule("KuiSkins") local S = E:GetModule("Skins") -- Cache global variables -- Lua functions local _G = _G local select = select -- WoW API -- Global variables that we don't cache, list them here for the mikk's Find Globals script -- GLOBALS: local ...
-- lua-lru, LRU cache in Lua -- Copyright (c) 2015 Boris Nagaev -- See the LICENSE file for terms of use. local cut local setNewest local del local makeFreeSpace local mynext local lru = {} lru.__index = lru lru.__pairs = function() return mynext, nil, nil end function lru.new(max_size, max_bytes) local self = set...
-- Copyright (C) 2017 Deyan Dobromirov -- Signal processing functionalities library if not debug.getinfo(3) then print("This is a module to load with `local signals = require('signals')`.") os.exit(1) end local tonumber = tonumber local tostring = tostring local type = type local se...
object_static_structure_general_waypoint_personal_white = object_static_structure_general_shared_waypoint_personal_white:new { } ObjectTemplates:addTemplate(object_static_structure_general_waypoint_personal_white, "object/static/structure/general/waypoint_personal_white.iff")
-- -*- mode: lua; tab-width: 2; indent-tabs-mode: 1; st-rulers: [70] -*- -- vim: ts=4 sw=4 ft=lua noet --------------------------------------------------------------------- -- @author Daniel Barney <daniel@pagodabox.com> -- @copyright 2014, Pagoda Box, Inc. -- @doc -- -- @end -- Created : 30 Jan 2015 by Daniel Barney...
local openssl = require'openssl' local csr,bio,ssl = openssl.csr,openssl.bio, openssl.ssl local sslctx = require'sslctx' _,_,opensslv = openssl.version(true) host = arg[1] or "127.0.0.1"; --only ip port = arg[2] or "8383"; loop = arg[3] and tonumber(arg[3]) or 100 local params = { mode = "server", protocol = "t...
local API = {} local table_insert = table.insert local ipairs = ipairs local type = type local tostring = tostring local cjson = require("cjson") local utils = require("orange.utils.utils") local orange_db = require("orange.store.orange_db") local redirect_db = require("orange.plugins.redirect.redirect_db") API["/redi...
RegisterCommandSuggestion({ 'me', 'do' }, 'Provide information or an action for others around you.', { { name = 'action/information', help = 'The action or information to disclose.' } }) RegisterCommandSuggestion({ 'ooc', 'global' }, 'Send a global out of character message.', { { name = 'message', help = 'The m...
require("mod.ffhp_matome.data.chip") require("mod.ffhp_matome.data.theme")
return { sourceName = 'luacheck', command = 'luacheck', debounce = 100, args = { '--codes', '--no-color', '--quiet', '-' }, offsetLine = 0, offsetColumn = 0, formatLines = 1, formatPattern = { [[^.*:(\d+):(\d+):\s\(([W|E])\d+\)\s(.*)(\r|\n)*$]], { line = 1, column = 2, security = 3, message = { ...
return function(lumiere,mui) local eztask = lumiere:depend "eztask" local lmath = lumiere:depend "lmath" local class = lumiere:depend "class" local gel = lumiere:depend "gel" local radio_button=gel.class.element:extend() function radio_button:__tostring() return "radio_button" end funct...
data:extend ({ -- Special --teleport-effect { type = "explosion", name = "pre-teleport-effect", flags = {"not-on-map"}, animations = { { filename = "__morebobs__/graphics/entity/teleport/teleport-effect.png", priority = "extra-high", width = 48, height = 64, frame_count = 1, li...
QhunUnitHealth.TargetOfTargetUnitFrame = {} QhunUnitHealth.TargetOfTargetUnitFrame.__index = QhunUnitHealth.TargetOfTargetUnitFrame function QhunUnitHealth.TargetOfTargetUnitFrame.new(uiInstance) -- call super class local instance = QhunUnitHealth.AbstractUnitFrame.new( uiInstance, "tar...
local TalentPlanner = {} --[[ TODO: actual character points on TalentFrame ]]-- TalentPlanner.options = { learningEnabled = true, allowVirtualBuild = false, -- allows the planner to remove points actually assigned for planning purposes state = false, assumedLevel = 60 } TalentPlanner.data = {} Talen...
local null_ls = requirePlugin("null-ls") if not null_ls then return end local formatting = null_ls.builtins.formatting local diagnostics = null_ls.builtins.diagnostics local code_actions = null_ls.builtins.code_actions null_ls.setup({ debug = true, sources = { -- frontend -- diagnostics.eslint_d, --...
local function unityLuaSearcher(name) if _G["__gamemodules_lua__" .. name] ~= nil then return assert(load(_G["__gamemodules_lua__" .. name].text)) end end table.insert(package.searchers, 2, unityLuaSearcher)
local ai_controller = {} function ai_controller:load(world, movables) self.world = world self.movables = movables self.player = movables[1] self.frequency = 15 self.counter = 0 end function ai_controller:update(dt) self.counter = self.counter + 1 if self.counter > self.frequency then self.counter = 0 f...
-------------------------------- -- @module TransitionProgress -- @extend TransitionScene -- @parent_module cc -------------------------------- -- -- @function [parent=#TransitionProgress] create -- @param self -- @param #float t -- @param #cc.Scene scene -- @return TransitionProgress#TransitionProgress...
local HOTKEY = "F4" local TOGGLE_CMD = "togglets" local TEXTURE_FILENAME = "img/arrow_ts.png" local MAX_DIST = 60 local g_Root = getRootElement() local g_ResRoot = getResourceRootElement(getThisResource()) local g_Me = getLocalPlayer() local g_SmoothList = {} -- {player = rrz} local g_AllPlayers = {} local ...
local present, gitsigns = pcall(require, 'gitsigns') if not present then require('vima.utils').notify_missing('gitsigns.nvim') return end local on_attach = function(bufnr) require('vima.plugins.which-key').setup_gitsigns_mappings(gitsigns, bufnr) end gitsigns.setup({ on_attach = on_attach, signs = { add...
local configs = require 'nvim_lsp/configs' local util = require 'nvim_lsp/util' local name = "rnix" local function make_installer() local P = util.path.join local install_dir = P{util.base_install_dir, name} local bin = P{install_dir, "bin", "rnix-lsp"} local cmd = {bin} local X = {} function X.install(...
--# selene: allow(unused_variable) ---@diagnostic disable: unused-local -- This sub-module provides access to the current location set configuration settings in the system's dynamic store. ---@class hs.network.configuration local M = {} hs.network.configuration = M -- Returns the name of the computeras specified in t...
config = {} function reload_config() local path = load('lspconfig').util.root_pattern("nvim.lua")(fn.expand('%:p')) if path then config = loadfile(path..'/nvim.lua')() end end function merge_config(root, tbl) return table.merge(tbl, config[root] or {}) end reload_config()
--[[ Made for 0.9.21 Copyright (C) 2012 Vatten Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, d...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function LoadSkin() S:SetBD(GossipFrame) GossipFrame:DisableDrawLayer("BORDER") GossipFrameInset:DisableDrawLayer("BORDER")...
-- this test uses the official JSON schema test suite: -- https://github.com/json-schema-org/JSON-Schema-Test-Suite local json = require 'cjson' json.decode_array_with_array_mt(true) local jsonschema = require 'resty.ljsonschema' -- the full support of JSON schema in Lua is difficult to achieve in some cases -- so so...
local t = {} for line in io.lines() do table.insert(t, line) end s = table.concat(t, '\n') .. '\n'
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by Administrator. --- DateTime: 2020/4/22 18:17 --- function room_init(pid,rid) rooms[pid] = rid for key, value in pairs(rooms) do print(key,value) end print("init room ", pid) end function player_init(pid,playerdata) pri...
function test() local a, b = 3301, 5 return a >> b end jit("compile", test) local res = test() assert(res == 3301 >> 5) --[[ function <../tests/24_OP_SHR.lua:1,4> (5 instructions at 0x1f47590) 0 params, 3 slots, 0 upvalues, 2 locals, 2 constants, 0 functions 1 [2] LOADK 0 -1 ; 3301 2 [2] LOADK 1 -2 ...
---@class ToyBoxInfo C_ToyBoxInfo = {} ---@param itemID number function C_ToyBoxInfo.ClearFanfare(itemID) end ---@param itemID number ---@return bool needsFanfare function C_ToyBoxInfo.NeedsFanfare(itemID) end
require("config-local").setup({ -- Default configuration (optional) config_files = { ".nvimrc.lua", ".nvimrc" }, -- Config file patterns to load (lua supported) -- hashfile = vim.fn.stdpath("data") .. "/config-local-hashfile", -- Where the plugin keeps files data -- autocommands_create = false, -- Create autocomman...
-- Copyright (C) 2017 yushi studio <ywb94@qq.com> -- Licensed to the public under the GNU General Public License v3. require "luci.http" require "luci.dispatcher" local m, sec, o local encrypt_methods = { "table", "rc4", "rc4-md5", "rc4-md5-6", "aes-128-cfb", "aes-192-cfb", "aes-256-cfb", "aes-128-ctr", "aes-1...
local files = { [1] = { "client", "https://raw.githubusercontent.com/CoolMan119/HousePost/master/client.lua" }, [2] = { "server", "https://raw.githubusercontent.com/CoolMan119/HousePost/master/server.lua" } } if term.isColor() == false then print("Sorry, But you need a...
-- 'Class' representing a floor of a subfactory with individual assembly lines Floor = {} function Floor.init(creating_line) local floor = { level = 1, -- top floor has a level of 1, it's initialized with Floor.init(nil) origin_line = nil, -- set below, only if level > 1. The line this subfloor i...
--- === TextClipboardHistory === --- --- Keep a history of the clipboard, only for text entries --- --- Originally based on [code by VFS](https://github.com/VFS/.hammerspoon/blob/master/tools/clipboard.lua), but with many changes and some contributions and inspiration from [asmagill](https://github.com/asmagill/hammers...
ix.randomitems.tables["event_anomaly_razortree"] = { {500, {"value_statue_cat"}}, {500, {"value_statue_horse"}}, {500, {"value_statue_lion"}}, {250, {"artifact_mementomori"}}, }
instrument { name = "Psychological Line" } period = input (28, "front.period", input.integer, 1) input_group { "front.ind.dpo.generalline", color = input { default = "#96ADBC", type = input.color }, width = input { default = 1, type = input.line_width } } input_group { "front.platform.baseline", ...
local _, ns = ... local AceGUI = LibStub("AceGUI-3.0") ns.backdropTemplate = select(4, GetBuildInfo()) > 90000 and "BackdropTemplate" ns.typeWidgets = {} local tremove = table.remove function ns.Confirm(text, callback) local root = AceGUI:Create("Window") root.sizer_se:Hide() root.sizer_s:Hide() ro...
object_tangible_furniture_city_flag_city_04 = object_tangible_furniture_city_shared_flag_city_04:new { } ObjectTemplates:addTemplate(object_tangible_furniture_city_flag_city_04, "object/tangible/furniture/city/flag_city_04.iff")
return {'detachement','detachementscommandant','detacheren','detachering','detacheringsbedrijf','detacheringsbureau','detacheringsovereenkomst','detail','detailfoto','detailhandel','detailhandelaar','detailhandelconcern','detailhandelsactiviteit','detailhandelsbedrijf','detailhandelsconcern','detailhandelsketen','detai...
local fn = vim.fn local opt = vim.opt local map = vim.api.nvim_set_keymap vim.bo.expandtab = true vim.bo.shiftwidth = 2 vim.bo.softtabstop = 2 opt.scrolloff = 999 vim.g.mapleader = "," map("n", "<Leader>w", ":write<CR>", { noremap = true }) map("n", "<Leader>q", ":q<CR>", { noremap = true }) -- map('n', '<Esc>', "<C...
-- mod_push_appserver_fcm -- -- Copyright (C) 2017 Thilo Molitor -- -- This file is MIT/X11 licensed. -- -- Submodule implementing FCM communication -- -- imports -- unlock prosody globals and allow ltn12 to pollute the global space -- this fixes issue #8 in prosody 0.11, see also https://issues.prosody.im/1033 prosod...
local buyMenu local lastHouse AddEvent("OnTranslationReady", function() buyMenu = Dialog.create(_("buy_house"), _("house_buy_text", _("currency_symbol")), _("buy"), _("cancel")) end) AddRemoteEvent("ShowHouseBuyDialog", function(house, id, price) lastHouse = house Dialog.setVariable(buyMenu, "price",...
-- a timer to dynamically set the awesome window manager background -- every 1 second. -- -- the background color is based on the hexadecimal value of the current -- time mapped to rgb. this algorithm mimics the same effect as this -- JS version: -- -- http://colorclock.nogoodatcoding.com/ -- -- which is in turn based...
PoisonDartTrapNpc = { click = function(block, npc) local animation = 1 if (block.blType == BL_PC) then if block.state == 1 then return end block:sendMinitext("You stepped on a trap!") if not block:canPK(block) then return end end block.attacker = npc.owner removeTrapItem(npc) npc:...
description "Ragdoll when Shot (by Scott)" -- Server -- Client client_scripts { "client.lua", --"client2.lua", }
--单个玩家的逻辑 local player = {} player.pid = 0 player.nickName = "" player.ip = "" player.sex = "" player.headimgurl = "" player.roomId = 0 player.site = 0 player.score = 0 player.totalScore = 0 player.winCount = 0 player.zhongzhuangCount = 0 player.dianpaoCount = 0 player.waitStartGame = 0 --0为等待client发送开始通知...
local u_acute_utf8 = string.char(195)..string.char(186) -- C3 BA local u_acute_latin1 = string.char(250) -- FA describe("Lua object model:", function() local lom before_each(function() lom = require "lxp.lom" end) -- run all tests twice; using plain and threat protected parser for _, parser in ipairs { "lxp"...
local VirtualUser = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() VirtualUser:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) VirtualUser:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) local ReplicatedStorage = game:GetSe...
local IUiElement = require("api.gui.IUiElement") local TopicWindow = require("api.gui.TopicWindow") local VisualAIPlanGrid = require("mod.visual_ai.api.gui.VisualAIPlanGrid") local Draw = require("api.Draw") local Color = require("mod.extlibs.api.Color") local UiShadowedText = require("api.gui.UiShadowedText") local V...
math.randomseed(tick() * math.random(-100000, 100000)) --[[------------------------------------------------------------------- ---------------------- Information & Licensing ------------------------ ----------------------------------------------------------------------- PROGRAMMER(S): UnlimitedKeeping / Avenze OWNE...
---------------------------------- -- Area: Norg -- NPC: Paleille -- Type: Item Deliverer -- !pos -82.667 -5.414 52.421 252 -- ----------------------------------- local ID = require("scripts/zones/Norg/IDs"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) ...
-- Copyright 2006-2014 Mitchell mitchell.att.foicica.com. See LICENSE. -- Adapted from php.lua by Josh Girvin <josh@jgirvin.com> -- PHP/Hack LPeg lexer. local l = require('lexer') local token, word_match = l.token, l.word_match local P, R, S, V = lpeg.P, lpeg.R, lpeg.S, lpeg.V local M = {_NAME = 'hack'} -- Whitespac...
local pkg = {} function pkg.serializeTable0(val, name, depth) depth = depth or 0 local res = {} if name then if type(name) == "string" then table.insert(res, string.rep(" ", depth) .. string.format("[%q]=", name)) elseif type(name) == "number" then table.insert(res...
-- Dirt Monster by PilzAdam foodchain:register_mob("foodchain:dirt_monster", { type = "monster", passive = false, attack_type = "dogfight", damage = 2, hp_min = 3, hp_max = 27, armor = 100, collisionbox = {-0.4, -1, -0.4, 0.4, 0.8, 0.4}, visual = "mesh", mesh = "mobs_stone_monster.b3d", textures = {"mobs_d...
_ENV=namespace "game" using_namespace "luaClass" using_namespace "container" ---@class BattleStatistics class("BattleStatistics"){ CLASS_DEBUG(false); } function BattleStatistics:BattleStatistics(sprite) self.sprite=sprite --分数 self.scores=100 --攻击次数 self.attackCount=0 --受击次数 self.hitCo...
require "Scripts/Levels/ILevel" require "Scripts/Enemies/FireSpinner" require "Scripts/Enemies/Hopper" require "Scripts/Enemies/BouncingBomb" Tutorial = { _name = "Tutorial", _tmxPath = "Levels/Tutorial.tmx", _rows = 10, _columns =10, _heroX = 5, _heroY = 5, _enemies = {}, _beatPause = 0.5, _beatBuffer = 0.1...
-- -- Xbox Series X/S tests -- Copyright Blizzard Entertainment, Inc -- local p = premake local suite = test.declare("scarlett_globals") local vc2010 = p.vstudio.vc2010 -- -- Setup -- local wks, prj function suite.setup() p.action.set("vs2019") wks, prj = test.createWorkspace() end local function prepa...
---------------------------------------------------------------- -- API Ban Sync - A Simple FiveM Script, Made By Jordan.#2139 -- ---------------------------------------------------------------- config = { APIName = "https://protectthedevs.com", -- The name of your api apiURL = 'https://protectthedevs.co...
-- app.config.custom中的配置会覆盖*.config,可以通过skynet.getenv获取,并且支持值为table, return { --[[ db_type = "redis", db_is_cluster = false, db_config = { host = "127.0.0.1", port = 6000, auth = "redispwd", }, ]] --[[ db_type = "redis", db_is_cluster = true, db_config = ...
-- @AlexOp_ was here local tree local max_dist = 500 local min_dist = 10 local width, height = 400, 400 local Branch = require(script.Branch) local Leaf = require(script.Leaf) local Tree = {} Tree.__index = Tree function Tree.new() local self = setmetatable({ leaves = {}, branches = {} },Tree) for i = 1, 500...
vim.cmd [[packadd packer.nvim]] local configs = { clang_format = function() require('plugins/clang-format') end, cmp = function() require('plugins/cmp') end, commenter = function() require('plugins/commenter') end, cokeline = function() require('plugins/cokeline') end, cpp_enhanced_highlight = function() req...
local BasePlugin = require "kong.plugins.base_plugin" local singletons = require "kong.singletons" local constants = require "kong.constants" local meta = require "kong.meta" local kong = kong local server_header = meta._SERVER_TOKENS local DEFAULT_RESPONSE = { [300] = "Multiple Choices", [301] = "Moved Permane...
-- Some concepts borrowed from https://github.com/zzamboni/dot-hammerspoon hyper = {"ctrl", "alt", "cmd", "shift"} hs.logger.defaultLogLevel="info" hs.window.animationDuration = 0 hs.loadSpoon("SpoonInstall") spoon.SpoonInstall.repos.miro = { url = "https://github.com/miromannino/miro-windows-manager", desc ...
local _, T = ... local L = T.L local cfgFrame = CreateFrame("Frame", nil, UIParent) -- Header local cfgFrameHeader = cfgFrame:CreateFontString("OVERLAY", nil, "GameFontNormalLarge") cfgFrameHeader:SetPoint("TOPLEFT", 15, -15) cfgFrameHeader:SetText("Requires Level X") -- Info text local cfgDescription =...
--Made by Skovsbøll#3650 RegisterNetEvent("revive") AddEventHandler("revive", function() local plyCoords = GetEntityCoords(GetPlayerPed(-1), true) ResurrectPed(GetPlayerPed(-1)) SetEntityHealth(GetPlayerPed(-1), 200) ClearPedTasksImmediately(GetPlayerPed(-1)) SetEntityCoords(GetPlayerPed(-1), plyCoords.x, plyCoor...
function onUse(cid, item, frompos, item2, topos) doTransformItem(item.uid,4008) doPlayerAddItem(cid, 2675, math.random(10)) doDecayItem(item.uid) return 1 end
--[[ HarvestHPTracker by: Chris Client-side tracking of HP of objects in the world. Put into a require() script, so that it's easy to access from anywhere. --]] local prop_HarvestManager = script:GetCustomProperty("_HarvestManager") local mgr = require(prop_HarvestManager) local API = {} local damaged...
-- NOTES: -- games that rely on custom model shaders are SOL -- -- for projectile lights, ttl values are arbitrarily -- large to make the lights survive until projectiles -- die (see ProjectileDestroyed() for the reason why) -- -- for "propelled" projectiles (rockets/missiles/etc) -- ttls should be the actu...
----------------------------------- -- Area: Cloister of Frost -- Mob: Shiva Prime -- Involved in Quest: Trial by Ice, Trial Size Trial by Ice ----------------------------------- mixins = {require("scripts/mixins/job_special")} ----------------------------------- function onMobSpawn(mob) tpz.mix.jobSpecial.config(...
superblt = false for _, mod in pairs(BLT and BLT.Mods:Mods() or {}) do if mod:GetName() == "SuperBLT" and mod:IsEnabled() then superblt = true break end end if superblt == false then if UpdateThisMod then UpdateThisMod:Add({ mod_id = 'Real Weapon Names', data = { modworkshop_id = 19958, dl_url...
local combat = Combat() combat:setParameter(COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) function onCreateMagicWall(creature, tile) local item = Game.createItem(Game.getWorldType() == WORLD_TYPE_NO_PVP and ITEM_MAGICWALL_SAFE or ITEM_MAGICWALL, 1, tile) item:setAttribute(ITEM_ATTRIBUTE_DURATION, math.random(14000,...
--- === plugins.finalcutpro.browser.csv === --- --- Save Browser to CSV local require = require --local log = require "hs.logger".new "index" local fcp = require "cp.apple.finalcutpro" local i18n = require "cp.i18n" local tools = require "cp.tools" local dialog ...
local dependency2 = require("dependency2") local otherfile = require("otherfile") return { f1 = function() return dependency2.f2() end, otherFileFromDependency1 = otherfile.someFunc }
setBufferPosY(60480) lookDown() turnOnBorders() turnOffBorders() print(getBufferBB()) do clearTrace() local minx,miny,maxx,maxy = getBufferBB() print(minx,miny,maxx,maxy) print((miny+maxy)/2) print((maxy-miny)/2 - maxy) end setBufferName("buffcmdtest.lua") 0
ITEM.name = "Pouch" ITEM.desc = "A small ammo pouch" ITEM.model = "models/weapons/w_eq_defuser.mdl" ITEM.price = 10 ITEM.width = 1 ITEM.height = 1 ITEM.invWidth = 2 ITEM.invHeight = 2
-------------------------------------------------------------------------- -- This class generates a progress bar. To use do: -- -- local pb = ProgressBar:new{stream = io.stdout, max = N, barWidth=100} -- for i = 1, N do -- pb:progress(i) -- -- stuff you want to show progress on. -- ...
local uv = {} uv.fs = require 'uv.fs' uv.http = require 'uv.http' uv.loop = require 'uv.loop' uv.parallel = require 'uv.parallel' uv.process = require 'uv.process' uv.system = require 'uv.system' uv.timer = require 'uv.timer' uv.url = require 'uv.url' return uv
-- See LICENSE for terms -- wtf? fix for this error: -- Error loading file PackedMods/*****/Code/Script.lua: PackedMods/*****/Code/Script.lua:1: syntax error near '<\1>' -- make it do nothing instead of breaking something SupplyGridFragment.RandomElementBreakageOnWorkshiftChange = empty_func
--[[---------------------------------------------------------------------------- This file is part of Friday Night Funkin' Rewritten by HTV04 ------------------------------------------------------------------------------]] audio = { playSound = function(sound) sound:stop() sound:play() end } graphics...
local function generate_sources(null_ls) local sources = { null_ls.builtins.formatting.prettier, null_ls.builtins.formatting.rustfmt, null_ls.builtins.formatting.stylua, } if require("language.lsp.which").path_exists("markdownlint") then table.insert(sources, null_ls.builtin...
local assets= { Asset("ANIM", "anim/nightmaresword.zip"), Asset("ANIM", "anim/swap_nightmaresword.zip"), } local function onfinished(inst) inst:Remove() end local function onequip(inst, owner) owner.AnimState:OverrideSymbol("swap_object", "swap_nightmaresword", "swap_nightmaresword") owner.AnimStat...
local mt = getmetatable("") mt.__call = function() return "works" end local str = "test" assert.Equal("works", str()) mt.__call = nil
--[[ MIT License Copyright (c) 2019 nasso <nassomails ~ at ~ gmail {dot} com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
--[[ Copyright 2021 Manticore Games, Inc. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
local usd = {} usd.vector3 = function(source) local x, y, z = source:match("^%(([-%d.]+),([-%d.]+),([-%d.]+)%)$") return Vector3.new(tonumber(x), tonumber(y), tonumber(z)) end usd.color3 = function(source) local x, y, z = source:match("^%(([%d.]+),([%d.]+),([%d.]+)%)$") return Color3.new(tonumber(x), tonumber(y),...
-- ホムンクルスタイプ取得 -- ホム選択時の単純な判定用で、細かい判定はHomunculus内へ function GetHomunculusType(id) return GetV(V_HOMUNTYPE, id) end -- typeやその他の条件を加味して、適切なAIを選択 function CreateHomunculus(id) local type = GetHomunculusType(id) local homu = Homunculus -- ここにホム選択ロジック if type == FILIR or type == FILIR2 or type == FILIR_H or typ...
CompMod:ChangeAlienTechmapTech(kTechId.Spores, 8, 10) CompMod:ChangeResearch(kTechId.Spores, kTechId.BioMassSix, kTechId.None, kTechId.AllAliens)
v1 = vessel.get_interface('srb1') v2 = vessel.get_interface('srb2') note = oapi.create_annotation() note:set_pos (0.3,0.05,0.9,0.95) note:set_colour ({r=1,g=0.6,b=0.2}) note2 = oapi.create_annotation() note2:set_pos (0.3,0.8,0.9,1) note2:set_colour ({r=1,g=0.7,b=0.3}) intro = 'Space physics: Spin stabilisation' not...
-- Tests for moving the hero nh.parse_config("OPTIONS=number_pad:0"); nh.parse_config("OPTIONS=runmode:teleport"); local POS = { x = 10, y = 05 }; local number_pad = 0; function initlev() nh.debug_flags({mongen = false, hunger = false, overwrite_stairs = true }); des.level_flags("noflip"); des.reset_level(...
--////////////////////////////////////////////////////////////////////// --************************ --PlayerTurnEvent --************************ PlayerTurnEvent = {} PlayerTurnEvent.__index = PlayerTurnEvent setmetatable(PlayerTurnEvent, {__index = Event}) function PlayerTurnEvent.new(turnPlayer) local self = setm...
Lottery = {} Lottery.__index = Lottery function Lottery.new() local self = {} setmetatable(self, Lottery) -- list of entries in the lottery. Elements are of the form self._entries = {} -- total number of lots in the pool -- Lots can come in decimals as well, like 0.02 self._lotsTotal = 0 ...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include('shared.lua') local attachChance = 0.3 function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetCollisionGroup( COLLISION_GROUP_DEBRIS ) self.DoneSim = fal...