Download moonloader/lib/ADDONS.lua from nttl050611/GTASA: direct link, hf CLI and curl.
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https://huggingface.co/datasets/nttl050611/GTASA/resolve/main/moonloader/lib/ADDONS.lua
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hf download hf://datasets/nttl050611/GTASA/moonloader/lib/ADDONS.lua
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curl -L -o ADDONS.lua https://huggingface.co/datasets/nttl050611/GTASA/resolve/main/moonloader/lib/ADDONS.lua
26.8 kB
| local imgui = require 'mimgui' | |
| local ffi = require 'ffi' | |
| -- \\ ����������: | |
| local M = {} | |
| setmetatable(M, { | |
| __index = function(self, index) | |
| if index == '_AUTHOR' then | |
| return 'Cosmo' | |
| elseif index == '_VERSION' then | |
| return '1.0' | |
| end | |
| end | |
| }) | |
| -- \\ ����: | |
| local AI_HINTS = {} | |
| local AI_MATERIAL = {} | |
| local AI_ANIMBUT = {} | |
| local AI_TOGGLE = {} | |
| local AI_PICTURE = {} | |
| local AI_HEADERBUT = {} | |
| local AI_PAGE = {} | |
| -- \\ ��������������� �������: | |
| local ToU32 = imgui.ColorConvertFloat4ToU32 | |
| local ToVEC = imgui.ColorConvertU32ToFloat4 | |
| function limit(v, min, max) -- ����������� ������������� �������� | |
| min = min or 0.0 | |
| max = max or 1.0 | |
| return v < min and min or (v > max and max or v) | |
| end | |
| function bringVec4To(from, to, start_time, duration) | |
| local timer = os.clock() - start_time | |
| if timer >= 0.00 and timer <= duration then | |
| local count = timer / (duration / 100) | |
| return imgui.ImVec4( | |
| from.x + (count * (to.x - from.x) / 100), | |
| from.y + (count * (to.y - from.y) / 100), | |
| from.z + (count * (to.z - from.z) / 100), | |
| from.w + (count * (to.w - from.w) / 100) | |
| ), true | |
| end | |
| return (timer > duration) and to or from, false | |
| end | |
| function bringVec2To(from, to, start_time, duration) | |
| local timer = os.clock() - start_time | |
| if timer >= 0.00 and timer <= duration then | |
| local count = timer / (duration / 100) | |
| return imgui.ImVec2( | |
| from.x + (count * (to.x - from.x) / 100), | |
| from.y + (count * (to.y - from.y) / 100) | |
| ), true | |
| end | |
| return (timer > duration) and to or from, false | |
| end | |
| function bringFloatTo(from, to, start_time, duration) | |
| local timer = os.clock() - start_time | |
| if timer >= 0.00 and timer <= duration then | |
| local count = timer / (duration / 100) | |
| return from + (count * (to - from) / 100), true | |
| end | |
| return (timer > duration) and to or from, false | |
| end | |
| function isPlaceHovered(a, b) -- �������� ��������� �� ������ � ��������� ������� | |
| local m = imgui.GetMousePos() | |
| if m.x >= a.x and m.y >= a.y then | |
| if m.x <= b.x and m.y <= b.y then | |
| return true | |
| end | |
| end | |
| return false | |
| end | |
| function getContrastColor(bg_col, col_1, col_2) -- ��������� ����� ������ � ����������� �� ���� | |
| col_1 = col_1 or imgui.ImVec4(0.00, 0.00, 0.00, 1.00) | |
| col_2 = col_2 or imgui.ImVec4(1.00, 1.00, 1.00, 1.00) | |
| local luminance = 1 - (0.299 * bg_col.x + 0.587 * bg_col.y + 0.114 * bg_col.z) | |
| return luminance < 0.5 and col_1 or col_2 | |
| end | |
| function set_alpha(color, alpha) -- ��������� ����� � ����������� ������������� | |
| alpha = alpha and limit(alpha, 0.0, 1.0) or 1.0 | |
| return imgui.ImVec4(color.x, color.y, color.z, alpha) | |
| end | |
| M.limit = limit | |
| M.bringVec4To = bringVec4To | |
| M.bringVec2To = bringVec2To | |
| M.bringFloatTo = bringFloatTo | |
| M.isPlaceHovered = isPlaceHovered | |
| M.getContrastColor = getContrastColor | |
| M.set_alpha = set_alpha | |
| -- \\ ��������: | |
| M.MaterialButton = function(str_id, size, duration) | |
| if type(duration) ~= 'table' then | |
| duration = { 0.4, 0.2, 0.4 } | |
| end | |
| local cols = { | |
| default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]), | |
| hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]), | |
| active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive]), | |
| window = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.WindowBg]) | |
| } | |
| local result = false | |
| local rounding = imgui.GetStyle().FrameRounding | |
| local label = string.gsub(str_id, "##.*$", "") | |
| local text_size = imgui.CalcTextSize(label) | |
| if not size then | |
| local pad = imgui.GetStyle().FramePadding | |
| size = imgui.ImVec2(text_size.x + (pad.x * 2), text_size.y + (pad.y * 2)) | |
| end | |
| if not AI_MATERIAL[str_id] then | |
| AI_MATERIAL[str_id] = { | |
| hovered = { | |
| state = false, | |
| before = nil, | |
| clock = 0, | |
| color = cols.hovered | |
| }, | |
| radius = 0, | |
| clock = {0, 0}, | |
| pos = nil, | |
| size = nil | |
| } | |
| end | |
| local pool = AI_MATERIAL[str_id] | |
| local p = imgui.GetCursorScreenPos() | |
| if pool['size'] ~= nil then | |
| local DL = imgui.GetWindowDrawList() | |
| local s = pool['size'] | |
| if os.clock() - pool['hovered']['clock'] <= duration[3] then | |
| local start_time = pool['hovered']['clock'] | |
| if pool['hovered']['state'] then | |
| pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.active, start_time, duration[3]) | |
| else | |
| pool['hovered']['color'] = bringVec4To(pool['hovered']['color'], cols.hovered, start_time, duration[3]) | |
| end | |
| elseif pool['hovered']['state'] then | |
| pool['hovered']['color'] = cols.active | |
| end | |
| DL:AddRect( | |
| p, | |
| imgui.ImVec2(p.x + s.x, p.y + s.y), | |
| ToU32(pool['hovered']['color']), | |
| rounding, | |
| 15 | |
| ) | |
| end | |
| imgui.PushStyleVarFloat(imgui.StyleVar.ChildRounding, rounding) | |
| imgui.PushStyleColor(imgui.Col.ChildBg, cols.default) | |
| local pos = imgui.GetCursorPos() | |
| imgui.SetCursorPos(imgui.ImVec2(pos.x + 1, pos.y + 1)) | |
| imgui.BeginChild(str_id .. "_ANIMBUTTON", imgui.ImVec2(size.x - 2, size.y - 2), false) | |
| local DL = imgui.GetWindowDrawList() | |
| if pool['pos'] ~= nil then | |
| local alpha = 0.00 | |
| local timer = os.clock() - pool['clock'][2] | |
| if timer <= duration[2] then | |
| alpha = limit(1.00 - ((1.00 / duration[2]) * timer), 0.0, 1.0) | |
| end | |
| local timer = os.clock() - pool['clock'][1] | |
| if timer <= duration[1] then | |
| alpha = limit((1.00 / duration[1]) * timer, 0.0, 1.0) | |
| pool['radius'] = (size.x * 1.5 / duration[1]) * timer | |
| end | |
| local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive] | |
| DL:AddCircleFilled( | |
| pool['pos'], | |
| pool['radius'], | |
| ToU32(imgui.ImVec4(col.x, col.y, col.z, alpha)), | |
| 64 | |
| ) | |
| local a, b = p, imgui.ImVec2(p.x + pool['size'].x, p.y + pool['size'].y) | |
| local color = ToU32(cols.window) | |
| DL:PathLineTo(a) | |
| DL:PathArcTo(imgui.ImVec2(a.x + rounding, a.y + rounding), rounding, -3.0, -1.500) | |
| DL:PathFillConvex(color) | |
| DL:PathLineTo(imgui.ImVec2(b.x, a.y)) | |
| DL:PathArcTo(imgui.ImVec2(b.x - rounding, a.y + rounding), rounding, -1.5, -0.205) | |
| DL:PathFillConvex(color) | |
| DL:PathLineTo(imgui.ImVec2(b.x, b.y)) | |
| DL:PathArcTo(imgui.ImVec2(b.x - rounding, b.y - rounding), rounding, 1.5, 0.205) | |
| DL:PathFillConvex(color) | |
| DL:PathLineTo(imgui.ImVec2(a.x, b.y)) | |
| DL:PathArcTo(imgui.ImVec2(a.x + rounding, b.y - rounding), rounding, 3.0, 1.500) | |
| DL:PathFillConvex(color) | |
| if alpha <= 0 then pool['pos'] = nil end | |
| end | |
| local ws, al = imgui.GetWindowSize(), imgui.GetStyle().ButtonTextAlign | |
| imgui.SetCursorPos(imgui.ImVec2((ws.x - text_size.x) * al.x, (ws.y - text_size.y) * al.y)) | |
| imgui.TextUnformatted(label) | |
| imgui.EndChild() | |
| imgui.PopStyleColor() | |
| imgui.PopStyleVar() | |
| local size = imgui.GetItemRectSize() | |
| pool['size'] = imgui.ImVec2(size.x + 2, size.y + 2) | |
| pool['hovered']['state'] = imgui.IsItemHovered() or os.clock() - pool['clock'][2] < 0 | |
| if pool['hovered']['state'] ~= pool['hovered']['before'] then | |
| pool['hovered']['before'] = pool['hovered']['state'] | |
| pool['hovered']['clock'] = os.clock() | |
| end | |
| if imgui.IsItemClicked() then | |
| pool['radius'] = 0 | |
| pool['pos'] = imgui.GetMousePos() | |
| pool['clock'] = { | |
| os.clock(), | |
| os.clock() + duration[1] | |
| } | |
| result = true | |
| end | |
| return result | |
| end | |
| M.AnimButton = function(label, size, duration) | |
| if type(duration) ~= 'table' then | |
| duration = { 1.0, 0.3 } | |
| end | |
| local cols = { | |
| default = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.Button]), | |
| hovered = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonHovered]), | |
| active = imgui.ImVec4(imgui.GetStyle().Colors[imgui.Col.ButtonActive]) | |
| } | |
| if not AI_ANIMBUT[label] then | |
| AI_ANIMBUT[label] = { | |
| color = cols.default, | |
| clicked = { nil, nil }, | |
| hovered = { | |
| cur = false, | |
| old = false, | |
| clock = nil, | |
| } | |
| } | |
| end | |
| local pool = AI_ANIMBUT[label] | |
| if pool['clicked'][1] and pool['clicked'][2] then | |
| if os.clock() - pool['clicked'][1] <= duration[2] then | |
| pool['color'] = bringVec4To( | |
| pool['color'], | |
| cols.active, | |
| pool['clicked'][1], | |
| duration[2] | |
| ) | |
| goto no_hovered | |
| end | |
| if os.clock() - pool['clicked'][2] <= duration[2] then | |
| pool['color'] = bringVec4To( | |
| pool['color'], | |
| pool['hovered']['cur'] and cols.hovered or cols.default, | |
| pool['clicked'][2], | |
| duration[2] | |
| ) | |
| goto no_hovered | |
| end | |
| end | |
| if pool['hovered']['clock'] ~= nil then | |
| if os.clock() - pool['hovered']['clock'] <= duration[1] then | |
| pool['color'] = bringVec4To( | |
| pool['color'], | |
| pool['hovered']['cur'] and cols.hovered or cols.default, | |
| pool['hovered']['clock'], | |
| duration[1] | |
| ) | |
| else | |
| pool['color'] = pool['hovered']['cur'] and cols.hovered or cols.default | |
| end | |
| end | |
| ::no_hovered:: | |
| imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(pool['color'])) | |
| imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(pool['color'])) | |
| imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(pool['color'])) | |
| local result = imgui.Button(label, size or imgui.ImVec2(0, 0)) | |
| imgui.PopStyleColor(3) | |
| if result then | |
| pool['clicked'] = { | |
| os.clock(), | |
| os.clock() + duration[2] | |
| } | |
| end | |
| pool['hovered']['cur'] = imgui.IsItemHovered() | |
| if pool['hovered']['old'] ~= pool['hovered']['cur'] then | |
| pool['hovered']['old'] = pool['hovered']['cur'] | |
| pool['hovered']['clock'] = os.clock() | |
| end | |
| return result | |
| end | |
| M.CloseButton = function(str_id, value, size, rounding) | |
| size = size or 40 | |
| rounding = rounding or 5 | |
| local DL = imgui.GetWindowDrawList() | |
| local p = imgui.GetCursorScreenPos() | |
| local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size, size)) | |
| if result then | |
| value[0] = false | |
| end | |
| local hovered = imgui.IsItemHovered() | |
| local col = ToU32(imgui.GetStyle().Colors[imgui.Col.Border]) | |
| local col_bg = hovered and 0x50000000 or 0x30000000 | |
| local offs = (size / 4) | |
| DL:AddRectFilled(p, imgui.ImVec2(p.x + size, p.y + size), col_bg, rounding, 15) | |
| DL:AddLine( | |
| imgui.ImVec2(p.x + offs, p.y + offs), | |
| imgui.ImVec2(p.x + size - offs, p.y + size - offs), | |
| col, | |
| size / 10 | |
| ) | |
| DL:AddLine( | |
| imgui.ImVec2(p.x + size - offs, p.y + offs), | |
| imgui.ImVec2(p.x + offs, p.y + size - offs), | |
| col, | |
| size / 10 | |
| ) | |
| return result | |
| end | |
| M.Hint = function(str_id, hint_text, color, no_center) | |
| color = color or imgui.GetStyle().Colors[imgui.Col.PopupBg] | |
| local p_orig = imgui.GetCursorPos() | |
| local hovered = imgui.IsItemHovered() | |
| imgui.SameLine(nil, 0) | |
| local duration = 0.2 | |
| local show = true | |
| if not AI_HINTS[str_id] then | |
| AI_HINTS[str_id] = { | |
| status = false, | |
| timer = 0 | |
| } | |
| end | |
| local pool = AI_HINTS[str_id] | |
| if hovered then | |
| for k, v in pairs(AI_HINTS) do | |
| if k ~= str_id and os.clock() - v.timer <= duration then | |
| show = false | |
| end | |
| end | |
| end | |
| if show and pool.status ~= hovered then | |
| pool.status = hovered | |
| pool.timer = os.clock() | |
| end | |
| local rend_window = function(alpha) | |
| local size = imgui.GetItemRectSize() | |
| local scrPos = imgui.GetCursorScreenPos() | |
| local DL = imgui.GetWindowDrawList() | |
| local center = imgui.ImVec2( scrPos.x - (size.x / 2), scrPos.y + (size.y / 2) - (alpha * 4) + 10 ) | |
| local a = imgui.ImVec2( center.x - 7, center.y - size.y - 3 ) | |
| local b = imgui.ImVec2( center.x + 7, center.y - size.y - 3) | |
| local c = imgui.ImVec2( center.x, center.y - size.y + 3 ) | |
| local col = ToU32(imgui.ImVec4(color.x, color.y, color.z, alpha)) | |
| DL:AddTriangleFilled(a, b, c, col) | |
| imgui.SetNextWindowPos(imgui.ImVec2(center.x, center.y - size.y - 3), imgui.Cond.Always, imgui.ImVec2(0.5, 1.0)) | |
| imgui.PushStyleColor(imgui.Col.PopupBg, color) | |
| imgui.PushStyleColor(imgui.Col.Border, color) | |
| imgui.PushStyleColor(imgui.Col.Text, getContrastColor(color)) | |
| imgui.PushStyleVarVec2(imgui.StyleVar.WindowPadding, imgui.ImVec2(8, 8)) | |
| imgui.PushStyleVarFloat(imgui.StyleVar.WindowRounding, 6) | |
| imgui.PushStyleVarFloat(imgui.StyleVar.Alpha, alpha) | |
| local max_width = function(text) | |
| local result = 0 | |
| for line in text:gmatch('[^\r\n]+') do | |
| local len = imgui.CalcTextSize(line).x | |
| if len > result then | |
| result = len | |
| end | |
| end | |
| return result | |
| end | |
| local hint_width = max_width(hint_text) + (imgui.GetStyle().WindowPadding.x * 2) | |
| imgui.SetNextWindowSize(imgui.ImVec2(hint_width, -1), imgui.Cond.Always) | |
| imgui.Begin('##' .. str_id, _, imgui.WindowFlags.Tooltip + imgui.WindowFlags.NoResize + imgui.WindowFlags.NoScrollbar + imgui.WindowFlags.NoTitleBar) | |
| for line in hint_text:gmatch('[^\r\n]+') do | |
| if no_center then | |
| imgui.Text(line) | |
| else | |
| imgui.SetCursorPosX((hint_width - imgui.CalcTextSize(line).x) / 2) | |
| imgui.Text(line) | |
| end | |
| end | |
| imgui.End() | |
| imgui.PopStyleVar(3) | |
| imgui.PopStyleColor(3) | |
| end | |
| if show then | |
| local between = os.clock() - pool.timer | |
| if between <= duration then | |
| local alpha = hovered and limit(between / duration, 0.0, 1.0) or limit(1.00 - between / duration, 0.0, 1.0) | |
| rend_window(alpha) | |
| elseif hovered then | |
| rend_window(1.00) | |
| end | |
| end | |
| imgui.SetCursorPos(p_orig) | |
| end | |
| M.AlignedText = function(text, align, color) | |
| color = color or imgui.GetStyle().Colors[imgui.Col.Text] | |
| local width = imgui.GetWindowWidth() | |
| for line in text:gmatch('[^\n]+') do | |
| local lenght = imgui.CalcTextSize(line).x | |
| if align == 2 then | |
| imgui.SetCursorPosX((width - lenght) / 2) | |
| elseif align == 3 then | |
| imgui.SetCursorPosX(width - lenght - imgui.GetStyle().WindowPadding.x) | |
| end | |
| imgui.TextColored(color, line) | |
| end | |
| end | |
| M.BeginTitleChild = function(str_id, size, thickness, flags) | |
| thickness = thickness or 1 | |
| local DL = imgui.GetWindowDrawList() | |
| local title = str_id:gsub('##.*$', '') | |
| local ts = imgui.CalcTextSize(title) | |
| local bgColor = ToU32(imgui.GetStyle().Colors[imgui.Col.WindowBg]) | |
| local bdColor = ToU32(imgui.GetStyle().Colors[imgui.Col.Border]) | |
| local rounding = imgui.GetStyle().ChildRounding | |
| local spacing = 5 | |
| local pos = imgui.GetCursorPos() | |
| local wsize = imgui.GetWindowSize() | |
| local padding = imgui.GetStyle().WindowPadding | |
| if size.x == -1 then | |
| size.x = wsize.x - pos.x - padding.x * 2 | |
| end | |
| if size.y == -1 then | |
| size.y = wsize.y - pos.y - padding.y * 2 | |
| end | |
| local offset = (size.x - ts.x) / 10 | |
| imgui.SetCursorPosY(pos.y + (ts.y / 2)) | |
| local p = imgui.GetCursorScreenPos() | |
| DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), bdColor, rounding, 15, thickness) | |
| DL:AddLine(imgui.ImVec2(p.x + offset, p.y), imgui.ImVec2(p.x + offset + ts.x + (spacing * 2), p.y), bgColor, thickness * 3) | |
| DL:AddText(imgui.ImVec2(p.x + offset + spacing, p.y - (ts.y / 2)), bdColor, title) | |
| imgui.PushStyleColor(imgui.Col.ChildBg, imgui.ImVec4(0, 0, 0, 0)) | |
| imgui.PushStyleColor(imgui.Col.Border, imgui.ImVec4(0, 0, 0, 0)) | |
| imgui.BeginChild(str_id, size, true, flags) | |
| imgui.SetCursorPosY(imgui.GetCursorPos().y + (ts.y / 2)) | |
| end | |
| M.EndTitleChild = function() | |
| imgui.EndChild() | |
| imgui.PopStyleColor(2) | |
| end | |
| M.CircularProgressBar = function(value, radius, thickness, format) | |
| local DL = imgui.GetWindowDrawList() | |
| local p = imgui.GetCursorScreenPos() | |
| local pos = imgui.GetCursorPos() | |
| local ts = nil | |
| if type(format) == 'string' then | |
| format = string.format(format, value[0]) | |
| ts = imgui.CalcTextSize(format) | |
| end | |
| local side = imgui.ImVec2( | |
| radius * 2 + thickness, | |
| radius * 2 + thickness + (ts and (ts.y + imgui.GetStyle().ItemSpacing.y) or 0) | |
| ) | |
| local centre = imgui.ImVec2(p.x + radius + (thickness / 2), p.y + radius + (thickness / 2)) | |
| imgui.BeginGroup() | |
| imgui.Dummy(side) | |
| local corners = radius * 5 | |
| local col_bg = ToU32(imgui.GetStyle().Colors[imgui.Col.FrameBg]) | |
| local col = ToU32(imgui.GetStyle().Colors[imgui.Col.ButtonActive]) | |
| local a1 = 90 - (360 / 100) * (value[0] / 2) | |
| local a2 = 90 + (360 / 100) * (value[0] / 2) | |
| DL:AddCircle(centre, radius, col_bg, corners, thickness / 2) | |
| DL:PathClear() | |
| DL:PathArcTo(centre, radius, math.rad(a1), math.rad(a2), corners) | |
| DL:PathStroke(col, 0, thickness) | |
| if format ~= nil then | |
| imgui.SetCursorPos( | |
| imgui.ImVec2( | |
| pos.x + (side.x - ts.x) / 2, | |
| pos.y + radius * 2 + thickness + imgui.GetStyle().FramePadding.y | |
| ) | |
| ) | |
| imgui.Text(format) | |
| end | |
| imgui.EndGroup() | |
| end | |
| M.ToggleButton = function(str_id, value) | |
| local duration = 0.3 | |
| local p = imgui.GetCursorScreenPos() | |
| local DL = imgui.GetWindowDrawList() | |
| local size = imgui.ImVec2(40, 20) | |
| local title = str_id:gsub('##.*$', '') | |
| local ts = imgui.CalcTextSize(title) | |
| local cols = { | |
| enable = imgui.GetStyle().Colors[imgui.Col.ButtonActive], | |
| disable = imgui.GetStyle().Colors[imgui.Col.TextDisabled] | |
| } | |
| local radius = 6 | |
| local o = { | |
| x = 4, | |
| y = p.y + (size.y / 2) | |
| } | |
| local A = imgui.ImVec2(p.x + radius + o.x, o.y) | |
| local B = imgui.ImVec2(p.x + size.x - radius - o.x, o.y) | |
| if AI_TOGGLE[str_id] == nil then | |
| AI_TOGGLE[str_id] = { | |
| clock = nil, | |
| color = value[0] and cols.enable or cols.disable, | |
| pos = value[0] and B or A | |
| } | |
| end | |
| local pool = AI_TOGGLE[str_id] | |
| imgui.BeginGroup() | |
| local pos = imgui.GetCursorPos() | |
| local result = imgui.InvisibleButton(str_id, imgui.ImVec2(size.x, size.y)) | |
| if result then | |
| value[0] = not value[0] | |
| pool.clock = os.clock() | |
| end | |
| if #title > 0 then | |
| local spc = imgui.GetStyle().ItemSpacing | |
| imgui.SetCursorPos(imgui.ImVec2(pos.x + size.x + spc.x, pos.y + ((size.y - ts.y) / 2))) | |
| imgui.Text(title) | |
| end | |
| imgui.EndGroup() | |
| if pool.clock and os.clock() - pool.clock <= duration then | |
| pool.color = bringVec4To( | |
| imgui.ImVec4(pool.color), | |
| value[0] and cols.enable or cols.disable, | |
| pool.clock, | |
| duration | |
| ) | |
| pool.pos = bringVec2To( | |
| imgui.ImVec2(pool.pos), | |
| value[0] and B or A, | |
| pool.clock, | |
| duration | |
| ) | |
| else | |
| pool.color = value[0] and cols.enable or cols.disable | |
| pool.pos = value[0] and B or A | |
| end | |
| DL:AddRect(p, imgui.ImVec2(p.x + size.x, p.y + size.y), ToU32(pool.color), 10, 15, 1) | |
| DL:AddCircleFilled(pool.pos, radius, ToU32(pool.color)) | |
| return result | |
| end | |
| M.Picture = function(str_id, image, size, mult, hint) | |
| hint = hint or u8'��������� �����������' | |
| mult = mult and limit(mult, 2, 10) or 5 | |
| local duration = { 0.3, 1.0 } | |
| local p = imgui.GetCursorScreenPos() | |
| imgui.Image(image, imgui.ImVec2(size.x / mult, size.y / mult)) | |
| local hovered = imgui.IsItemHovered() | |
| local clicked = imgui.IsItemClicked(0) | |
| local DL = imgui.GetWindowDrawList() | |
| local ws, wh = getScreenResolution() | |
| local s = imgui.GetItemRectSize() | |
| local ts = imgui.CalcTextSize(hint) | |
| local cols = { | |
| bg = { | |
| hovr = imgui.GetStyle().Colors[imgui.Col.ModalWindowDimBg], | |
| idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0) | |
| }, | |
| t = { | |
| hovr = imgui.GetStyle().Colors[imgui.Col.Text], | |
| idle = imgui.ImVec4(0.0, 0.0, 0.0, 0.0) | |
| } | |
| } | |
| if AI_PICTURE[str_id] == nil then | |
| AI_PICTURE[str_id] = { | |
| o = { | |
| clock = nil, | |
| alpha = 0 | |
| }, | |
| h = { | |
| clock = nil, | |
| before = false, | |
| bg_col = hovered and cols.bg.hovr or cols.bg.idle, | |
| t_col = hovered and cols.t.hovr or cols.t.idle | |
| } | |
| } | |
| end | |
| local pool = AI_PICTURE[str_id] | |
| if hovered ~= pool.h.before then | |
| pool.h.before = hovered | |
| pool.h.clock = os.clock() | |
| end | |
| if clicked then | |
| pool.o.state = true | |
| pool.o.clock = os.clock() | |
| end | |
| if pool.o.clock ~= nil then | |
| local bg_col | |
| if os.clock() - pool.o.clock <= duration[2] then | |
| local timer = (os.clock() - pool.o.clock) | |
| local offset = (1.0 - pool.o.alpha) | |
| pool.o.alpha = pool.o.alpha + ((offset / duration[2]) * timer) | |
| bg_col = bringVec4To( | |
| imgui.ImVec4(0, 0, 0, 0), | |
| cols.bg.hovr, | |
| pool.o.clock, | |
| duration[2] | |
| ) | |
| else | |
| pool.o.alpha = 1.0 | |
| bg_col = cols.bg.hovr | |
| end | |
| local DL = imgui.GetForegroundDrawList() | |
| local A = imgui.ImVec2((ws - size.x) / 2, (wh - size.y) / 2) | |
| local B = imgui.ImVec2(A.x + size.x, A.y + size.y) | |
| DL:AddRectFilled(imgui.ImVec2(0, 0), imgui.ImVec2(ws, wh), ToU32(bg_col)) | |
| DL:AddImage(image, A, B, _, _, ToU32(imgui.ImVec4(1, 1, 1, pool.o.alpha))) | |
| if imgui.IsMouseClicked(0) and pool.o.alpha >= 0.1 then | |
| pool.o.alpha = 0.0 | |
| pool.o.clock = nil | |
| end | |
| goto finish | |
| end | |
| if pool.h.clock ~= nil then | |
| if os.clock() - pool.h.clock <= duration[1] then | |
| pool.h.bg_col = bringVec4To( | |
| imgui.ImVec4(pool.h.bg_col), | |
| hovered and cols.bg.hovr or cols.bg.idle, | |
| pool.h.clock, | |
| duration[1] | |
| ) | |
| pool.h.t_col = bringVec4To( | |
| imgui.ImVec4(pool.h.t_col), | |
| hovered and cols.t.hovr or cols.t.idle, | |
| pool.h.clock, | |
| duration[1] | |
| ) | |
| else | |
| pool.h.bg_col = hovered and cols.bg.hovr or cols.bg.idle | |
| pool.h.t_col = hovered and cols.t.hovr or cols.t.idle | |
| if not hovered then | |
| pool.h.clock = nil | |
| end | |
| end | |
| DL:AddRectFilled(p, imgui.ImVec2(p.x + s.x, p.y + s.y), ToU32(pool.h.bg_col)) | |
| DL:AddText(imgui.ImVec2(p.x + (s.x - ts.x) / 2, p.y + (s.y - ts.y) / 2), ToU32(pool.h.t_col), hint) | |
| end | |
| ::finish:: | |
| return clicked | |
| end | |
| M.PageButton = function(bool, icon, name, but_wide) | |
| but_wide = but_wide or 190 | |
| local duration = 0.25 | |
| local DL = imgui.GetWindowDrawList() | |
| local p1 = imgui.GetCursorScreenPos() | |
| local p2 = imgui.GetCursorPos() | |
| local col = imgui.GetStyle().Colors[imgui.Col.ButtonActive] | |
| if not AI_PAGE[name] then | |
| AI_PAGE[name] = { clock = nil } | |
| end | |
| local pool = AI_PAGE[name] | |
| imgui.PushStyleColor(imgui.Col.Button, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) | |
| imgui.PushStyleColor(imgui.Col.ButtonHovered, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) | |
| imgui.PushStyleColor(imgui.Col.ButtonActive, imgui.ImVec4(0.00, 0.00, 0.00, 0.00)) | |
| local result = imgui.InvisibleButton(name, imgui.ImVec2(but_wide, 35)) | |
| if result and not bool then | |
| pool.clock = os.clock() | |
| end | |
| local pressed = imgui.IsItemActive() | |
| imgui.PopStyleColor(3) | |
| if bool then | |
| if pool.clock and (os.clock() - pool.clock) < duration then | |
| local wide = (os.clock() - pool.clock) * (but_wide / duration) | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2((p1.x + 190) - wide, p1.y + 35), 0x10FFFFFF, 15, 10) | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 5, p1.y + 35), ToU32(col)) | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + wide, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10) | |
| else | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, (pressed and p1.y + 3 or p1.y)), imgui.ImVec2(p1.x + 5, (pressed and p1.y + 32 or p1.y + 35)), ToU32(col)) | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), ToU32(imgui.ImVec4(col.x, col.y, col.z, 0.6)), 15, 10) | |
| end | |
| else | |
| if imgui.IsItemHovered() then | |
| DL:AddRectFilled(imgui.ImVec2(p1.x, p1.y), imgui.ImVec2(p1.x + 190, p1.y + 35), 0x10FFFFFF, 15, 10) | |
| end | |
| end | |
| imgui.SameLine(10); imgui.SetCursorPosY(p2.y + 8) | |
| if bool then | |
| imgui.Text((' '):rep(3) .. icon) | |
| imgui.SameLine(60) | |
| imgui.Text(name) | |
| else | |
| imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), (' '):rep(3) .. icon) | |
| imgui.SameLine(60) | |
| imgui.TextColored(imgui.ImVec4(0.60, 0.60, 0.60, 1.00), name) | |
| end | |
| imgui.SetCursorPosY(p2.y + 40) | |
| return result | |
| end | |
| M.StateButton = function(bool, ...) | |
| if bool then | |
| return imgui.Button(...) | |
| else | |
| local but_col = imgui.GetStyle().Colors[imgui.Col.Button] | |
| imgui.PushStyleColor(imgui.Col.Text, imgui.GetStyle().Colors[imgui.Col.TextDisabled]) | |
| imgui.PushStyleColor(imgui.Col.Button, set_alpha(but_col, 0.2)) | |
| imgui.PushStyleColor(imgui.Col.ButtonHovered, set_alpha(but_col, 0.2)) | |
| imgui.PushStyleColor(imgui.Col.ButtonActive, set_alpha(but_col, 0.2)) | |
| imgui.Button(...) | |
| imgui.PopStyleColor(4) | |
| end | |
| end | |
| M.CheckButton = function(str_id, value, size) | |
| local pos = imgui.GetCursorPos() | |
| local p = imgui.GetCursorScreenPos() | |
| local DL = imgui.GetWindowDrawList() | |
| imgui.BeginGroup() | |
| local result = imgui.InvisibleButton(str_id, size) | |
| if result then | |
| value[0] = not value[0] | |
| end | |
| DL:AddRectFilled(p, imgui.ImVec2(p.x + size.x, p.y + size.y), 0xFFFFFFFF) | |
| imgui.EndGroup() | |
| return result | |
| end | |
| M.HeaderButton = function(bool, str_id) | |
| local DL = imgui.GetWindowDrawList() | |
| local result = false | |
| local label = string.gsub(str_id, "##.*$", "") | |
| local duration = { 0.5, 0.3 } | |
| local cols = { | |
| idle = imgui.GetStyle().Colors[imgui.Col.TextDisabled], | |
| hovr = imgui.GetStyle().Colors[imgui.Col.Text], | |
| slct = imgui.GetStyle().Colors[imgui.Col.ButtonActive] | |
| } | |
| if not AI_HEADERBUT[str_id] then | |
| AI_HEADERBUT[str_id] = { | |
| color = bool and cols.slct or cols.idle, | |
| clock = os.clock() + duration[1], | |
| h = { | |
| state = bool, | |
| alpha = bool and 1.00 or 0.00, | |
| clock = os.clock() + duration[2], | |
| } | |
| } | |
| end | |
| local pool = AI_HEADERBUT[str_id] | |
| imgui.BeginGroup() | |
| local pos = imgui.GetCursorPos() | |
| local p = imgui.GetCursorScreenPos() | |
| -- Render Text | |
| imgui.TextColored(pool.color, label) | |
| local s = imgui.GetItemRectSize() | |
| local hovered = isPlaceHovered(p, imgui.ImVec2(p.x + s.x, p.y + s.y)) | |
| local clicked = imgui.IsItemClicked() | |
| -- Listeners | |
| if pool.h.state ~= hovered and not bool then | |
| pool.h.state = hovered | |
| pool.h.clock = os.clock() | |
| end | |
| if clicked then | |
| pool.clock = os.clock() | |
| result = true | |
| end | |
| if os.clock() - pool.clock <= duration[1] then | |
| pool.color = bringVec4To( | |
| imgui.ImVec4(pool.color), | |
| bool and cols.slct or (hovered and cols.hovr or cols.idle), | |
| pool.clock, | |
| duration[1] | |
| ) | |
| else | |
| pool.color = bool and cols.slct or (hovered and cols.hovr or cols.idle) | |
| end | |
| if pool.h.clock ~= nil then | |
| if os.clock() - pool.h.clock <= duration[2] then | |
| pool.h.alpha = bringFloatTo( | |
| pool.h.alpha, | |
| pool.h.state and 1.00 or 0.00, | |
| pool.h.clock, | |
| duration[2] | |
| ) | |
| else | |
| pool.h.alpha = pool.h.state and 1.00 or 0.00 | |
| if not pool.h.state then | |
| pool.h.clock = nil | |
| end | |
| end | |
| local max = s.x / 2 | |
| local Y = p.y + s.y + 3 | |
| local mid = p.x + max | |
| DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid + (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3) | |
| DL:AddLine(imgui.ImVec2(mid, Y), imgui.ImVec2(mid - (max * pool.h.alpha), Y), ToU32(set_alpha(pool.color, pool.h.alpha)), 3) | |
| end | |
| imgui.EndGroup() | |
| return result | |
| end | |
| return M |