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Add Robot-Body packages: universalrobots_ur5e, universalrobots_ur7e, yahboom_dofbot, yaskawa_motoman_next_nex10

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  1. .gitattributes +13 -0
  2. universalrobots_ur5e/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  3. universalrobots_ur5e/.metadata/com.nvidia.simready.packaging.bom.json +327 -0
  4. universalrobots_ur5e/.metadata/com.nvidia.simready.root_usds.json +6 -0
  5. universalrobots_ur5e/.metadata/license.txt +25 -0
  6. universalrobots_ur5e/.simready/validation.json +223 -0
  7. universalrobots_ur5e/.thumbs/256x256/.ur5e.usda.last_generated +1 -0
  8. universalrobots_ur5e/.thumbs/256x256/ur5e.usda.png +3 -0
  9. universalrobots_ur5e/.thumbs/ur5e.thumb.usd +0 -0
  10. universalrobots_ur5e/com.nvidia.simready.packaging.json +37 -0
  11. universalrobots_ur5e/materials/mdl/LICENSE.md +73 -0
  12. universalrobots_ur5e/materials/mdl/OmniPBR.mdl +396 -0
  13. universalrobots_ur5e/materials/mdl/OmniPBRBase.mdl +470 -0
  14. universalrobots_ur5e/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  15. universalrobots_ur5e/materials/mdl/aux_definitions.mdl +0 -0
  16. universalrobots_ur5e/materials/mdl/core_definitions.mdl +0 -0
  17. universalrobots_ur5e/materials/mdl/support_definitions.mdl +0 -0
  18. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_Finger1step_JFT.usd +0 -0
  19. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd +3 -0
  20. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd +3 -0
  21. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd +3 -0
  22. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger4step_JFH.usd +3 -0
  23. universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_fingertipsstep_JFD.usd +0 -0
  24. universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_base.usda +360 -0
  25. universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_edit.usd +0 -0
  26. universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_loop.usda +343 -0
  27. universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_mimic.usda +343 -0
  28. universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_robot.usd +0 -0
  29. universalrobots_ur5e/payloads/Gripper/dependencies/materials.usd +0 -0
  30. universalrobots_ur5e/payloads/Gripper/none.usda +15 -0
  31. universalrobots_ur5e/payloads/Gripper/robotiq_2f_85.usda +37 -0
  32. universalrobots_ur5e/payloads/Physics/mujoco.usda +203 -0
  33. universalrobots_ur5e/payloads/Physics/none.usda +15 -0
  34. universalrobots_ur5e/payloads/Physics/physics.usda +346 -0
  35. universalrobots_ur5e/payloads/Physics/physx.usda +71 -0
  36. universalrobots_ur5e/payloads/Sensor/none.usda +15 -0
  37. universalrobots_ur5e/payloads/Sensor/sensors.usda +19 -0
  38. universalrobots_ur5e/payloads/base.usda +367 -0
  39. universalrobots_ur5e/payloads/geometries.usd +3 -0
  40. universalrobots_ur5e/payloads/instances.usda +1089 -0
  41. universalrobots_ur5e/payloads/materials.usda +823 -0
  42. universalrobots_ur5e/payloads/robot.usda +232 -0
  43. universalrobots_ur5e/runnables/physics/mujoco.usda +252 -0
  44. universalrobots_ur5e/runnables/physics/newton.usda +190 -0
  45. universalrobots_ur5e/runnables/physics/physx.usda +250 -0
  46. universalrobots_ur5e/ur5e.usda +435 -0
  47. universalrobots_ur7e/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  48. universalrobots_ur7e/.metadata/com.nvidia.simready.packaging.bom.json +327 -0
  49. universalrobots_ur7e/.metadata/com.nvidia.simready.root_usds.json +6 -0
  50. universalrobots_ur7e/.metadata/license.txt +25 -0
.gitattributes CHANGED
@@ -232,3 +232,16 @@ universalrobots_ur3/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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  universalrobots_ur30/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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  universalrobots_ur3e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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  universalrobots_ur5/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  universalrobots_ur30/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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  universalrobots_ur3e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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  universalrobots_ur5/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur7e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur7e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd filter=lfs diff=lfs merge=lfs -text
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+ universalrobots_ur7e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ yahboom_dofbot/dofbot.usda filter=lfs diff=lfs merge=lfs -text
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+ yahboom_dofbot/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ yaskawa_motoman_next_nex10/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
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+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
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+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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+
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+ Redistribution and use in source and binary forms, with or without
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+ modification, are permitted provided that the following conditions are met:
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+
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+ 1. Redistributions of source code must retain the above copyright notice, this
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+ list of conditions and the following disclaimer.
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+
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+ 2. Redistributions in binary form must reproduce the above copyright notice,
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+ this list of conditions and the following disclaimer in the documentation
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+ and/or other materials provided with the distribution.
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+
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+ 3. Neither the name of the copyright holder nor the names of its
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+ contributors may be used to endorse or promote products derived from
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+ this software without specific prior written permission.
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+
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+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
universalrobots_ur5e/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
universalrobots_ur5e/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
universalrobots_ur5e/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
universalrobots_ur5e/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
universalrobots_ur5e/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
universalrobots_ur5e/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_Finger1step_JFT.usd ADDED
Binary file (78.3 kB). View file
 
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b849add675a959bf108b04281a4283632388698d82b34ab5c4ec9d42dcf8f4c1
3
+ size 3373601
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:865e828faa230a75c97016c1cc647ce236db6a3d84199c109923287cb5ef683c
3
+ size 230495
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:3922f86499bd9b399182dca876a0e4295780a33b611267988d6a4570237ba11b
3
+ size 143957
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger4step_JFH.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:1ea3296bde39458b1dd01323d391115e6d6535065247df6c4d2108ee7f44f1ea
3
+ size 136079
universalrobots_ur5e/payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_fingertipsstep_JFD.usd ADDED
Binary file (43.4 kB). View file
 
universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_base.usda ADDED
@@ -0,0 +1,360 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def Xform "Robotiq_2F_85" (
13
+ kind = "assembly"
14
+ )
15
+ {
16
+ def Xform "Robotiq_2F_85" (
17
+ kind = "assembly"
18
+ )
19
+ {
20
+ quatd xformOp:orient = (1, 0, 0, 0)
21
+ double3 xformOp:scale = (1, 1, 1)
22
+ double3 xformOp:translate = (0, 0, 0)
23
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
24
+
25
+ def Xform "base_link" (
26
+ kind = "group"
27
+ )
28
+ {
29
+ quatd xformOp:orient = (1, 0, 0, 0)
30
+ float3 xformOp:scale = (1, 1, 1)
31
+ double3 xformOp:translate = (0, 0, 0)
32
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
33
+
34
+ def Xform "visuals" (
35
+ delete apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "PhysxConvexHullCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
36
+ instanceable = true
37
+ kind = "subcomponent"
38
+ prepend references = </Meshes/base_link>
39
+ )
40
+ {
41
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
42
+ float3 xformOp:scale = (1, 1, 1)
43
+ double3 xformOp:translate = (0, 0, 0)
44
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
45
+ }
46
+
47
+ def Xform "grip_frame"
48
+ {
49
+ quatd xformOp:orient = (1, 0, 0, 0)
50
+ double3 xformOp:scale = (1, 1, 1)
51
+ double3 xformOp:translate = (0, 0, 0.13371706760793903)
52
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
53
+ }
54
+ }
55
+
56
+ def Xform "left_outer_knuckle" (
57
+ kind = "group"
58
+ )
59
+ {
60
+ quatd xformOp:orient = (1, 0, 0, 0)
61
+ float3 xformOp:scale = (1, 1, 1)
62
+ double3 xformOp:translate = (0, 0, 0)
63
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
64
+
65
+ def Xform "visuals" (
66
+ instanceable = true
67
+ kind = "subcomponent"
68
+ prepend references = </Meshes/outer_knuckle>
69
+ )
70
+ {
71
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
72
+ float3 xformOp:scale = (1, 1, 1)
73
+ double3 xformOp:translate = (0, 0, 0)
74
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
75
+ }
76
+ }
77
+
78
+ def Xform "left_outer_finger" (
79
+ kind = "group"
80
+ )
81
+ {
82
+ quatd xformOp:orient = (1, 0, 0, 0)
83
+ float3 xformOp:scale = (1, 1, 1)
84
+ double3 xformOp:translate = (0, 0, 0)
85
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
86
+
87
+ def Xform "visuals" (
88
+ instanceable = true
89
+ kind = "subcomponent"
90
+ prepend references = </Meshes/outer_finger>
91
+ )
92
+ {
93
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
94
+ float3 xformOp:scale = (1, 1, 1)
95
+ double3 xformOp:translate = (0, 0, 0)
96
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
97
+ }
98
+ }
99
+
100
+ def Xform "left_inner_finger" (
101
+ kind = "group"
102
+ )
103
+ {
104
+ quatd xformOp:orient = (1, 0, 0, 0)
105
+ float3 xformOp:scale = (1, 1, 1)
106
+ double3 xformOp:translate = (0, 0, 0)
107
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
108
+
109
+ def Xform "visuals" (
110
+ instanceable = true
111
+ kind = "subcomponent"
112
+ prepend references = </Meshes/inner_finger>
113
+ )
114
+ {
115
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
116
+ float3 xformOp:scale = (1, 1, 1)
117
+ double3 xformOp:translate = (0, 0, 0)
118
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
119
+ }
120
+ }
121
+
122
+ def Xform "left_inner_knuckle" (
123
+ kind = "group"
124
+ )
125
+ {
126
+ quatd xformOp:orient = (1, 0, 0, 0)
127
+ float3 xformOp:scale = (1, 1, 1)
128
+ double3 xformOp:translate = (0, 0, 0)
129
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
130
+
131
+ def Xform "visuals" (
132
+ instanceable = true
133
+ kind = "subcomponent"
134
+ prepend references = </Meshes/inner_knuckle>
135
+ )
136
+ {
137
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, 0.5000000000000001, 0.5000000000000001)
138
+ float3 xformOp:scale = (1, 1, 1)
139
+ double3 xformOp:translate = (0, 0, 0)
140
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
141
+ }
142
+ }
143
+
144
+ def Xform "right_outer_knuckle" (
145
+ kind = "group"
146
+ )
147
+ {
148
+ quatd xformOp:orient = (1, 0, 0, 0)
149
+ float3 xformOp:scale = (1, 1, 1)
150
+ double3 xformOp:translate = (0, 0, 0)
151
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
152
+
153
+ def Xform "visuals" (
154
+ instanceable = true
155
+ kind = "subcomponent"
156
+ prepend references = </Meshes/outer_knuckle>
157
+ )
158
+ {
159
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
160
+ float3 xformOp:scale = (1, 1, 1)
161
+ double3 xformOp:translate = (0, 0, 0)
162
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
163
+ }
164
+ }
165
+
166
+ def Xform "right_outer_finger" (
167
+ kind = "group"
168
+ )
169
+ {
170
+ quatd xformOp:orient = (1, 0, 0, 0)
171
+ float3 xformOp:scale = (1, 1, 1)
172
+ double3 xformOp:translate = (0, 0, 0)
173
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
174
+
175
+ def Xform "visuals" (
176
+ instanceable = true
177
+ kind = "subcomponent"
178
+ prepend references = </Meshes/outer_finger>
179
+ )
180
+ {
181
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
182
+ float3 xformOp:scale = (1, 1, 1)
183
+ double3 xformOp:translate = (0, 0, 0)
184
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
185
+ }
186
+ }
187
+
188
+ def Xform "right_inner_finger" (
189
+ kind = "group"
190
+ )
191
+ {
192
+ quatd xformOp:orient = (1, 0, 0, 0)
193
+ float3 xformOp:scale = (1, 1, 1)
194
+ double3 xformOp:translate = (0, 0, 0)
195
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
196
+
197
+ def Xform "visuals" (
198
+ instanceable = true
199
+ kind = "subcomponent"
200
+ prepend references = </Meshes/inner_finger>
201
+ )
202
+ {
203
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
204
+ float3 xformOp:scale = (1, 1, 1)
205
+ double3 xformOp:translate = (0, 0, 0)
206
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
207
+ }
208
+ }
209
+
210
+ def Xform "right_inner_knuckle" (
211
+ kind = "group"
212
+ )
213
+ {
214
+ quatd xformOp:orient = (1, 0, 0, 0)
215
+ float3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0, 0, 0)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "visuals" (
220
+ instanceable = true
221
+ kind = "subcomponent"
222
+ prepend references = </Meshes/inner_knuckle>
223
+ )
224
+ {
225
+ quatd xformOp:orient = (0.4999999999999999, 0.5000000000000001, -0.5000000000000001, -0.5000000000000001)
226
+ float3 xformOp:scale = (1, 1, 1)
227
+ double3 xformOp:translate = (0, 0, 0)
228
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
229
+ }
230
+ }
231
+ }
232
+ }
233
+
234
+ def Scope "Meshes"
235
+ {
236
+ token visibility = "invisible"
237
+
238
+ def Xform "base_link" (
239
+ kind = "group"
240
+ )
241
+ {
242
+ quatd xformOp:orient = (1, 0, 0, 0)
243
+ float3 xformOp:scale = (1, 1, 1)
244
+ double3 xformOp:translate = (0, 0, 0)
245
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
+
247
+ def Xform "Defeatured_2F_85_PAD_OPEN_basestep_01" (
248
+ instanceable = false
249
+ kind = "subcomponent"
250
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd@
251
+ )
252
+ {
253
+ quatd xformOp:orient = (1, 0, 0, 0)
254
+ float3 xformOp:scale = (1, 1, 1)
255
+ double3 xformOp:translate = (0, 0, 0)
256
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
257
+ }
258
+ }
259
+
260
+ def Xform "inner_finger" (
261
+ kind = "group"
262
+ )
263
+ {
264
+ quatd xformOp:orient = (1, 0, 0, 0)
265
+ float3 xformOp:scale = (1, 1, 1)
266
+ double3 xformOp:translate = (0, 0, 0)
267
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
268
+
269
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger4step_01" (
270
+ instanceable = false
271
+ kind = "subcomponent"
272
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_finger4step_JFH.usd@
273
+ )
274
+ {
275
+ quatd xformOp:orient = (1, 0, 0, 0)
276
+ float3 xformOp:scale = (1, 1, 1)
277
+ double3 xformOp:translate = (0, 0, 0)
278
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
279
+ }
280
+
281
+ def Xform "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01" (
282
+ instanceable = false
283
+ kind = "subcomponent"
284
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_fingertipsstep_JFD.usd@
285
+ )
286
+ {
287
+ quatd xformOp:orient = (1, 0, 0, 0)
288
+ float3 xformOp:scale = (1, 1, 1)
289
+ double3 xformOp:translate = (0, 0, 0)
290
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
291
+ }
292
+ }
293
+
294
+ def Xform "inner_knuckle" (
295
+ kind = "group"
296
+ )
297
+ {
298
+ quatd xformOp:orient = (1, 0, 0, 0)
299
+ float3 xformOp:scale = (1, 1, 1)
300
+ double3 xformOp:translate = (0, 0, 0)
301
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
302
+
303
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger3step_01" (
304
+ instanceable = false
305
+ kind = "subcomponent"
306
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd@
307
+ )
308
+ {
309
+ quatd xformOp:orient = (1, 0, 0, 0)
310
+ float3 xformOp:scale = (1, 1, 1)
311
+ double3 xformOp:translate = (0, 0, 0)
312
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
313
+ }
314
+ }
315
+
316
+ def Xform "outer_finger" (
317
+ kind = "group"
318
+ )
319
+ {
320
+ quatd xformOp:orient = (1, 0, 0, 0)
321
+ float3 xformOp:scale = (1, 1, 1)
322
+ double3 xformOp:translate = (0, 0, 0)
323
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
324
+
325
+ def Xform "Defeatured_2F_85_PAD_OPEN_finger2step_01" (
326
+ instanceable = false
327
+ kind = "subcomponent"
328
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd@
329
+ )
330
+ {
331
+ quatd xformOp:orient = (1, 0, 0, 0)
332
+ float3 xformOp:scale = (1, 1, 1)
333
+ double3 xformOp:translate = (0, 0, 0)
334
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
335
+ }
336
+ }
337
+
338
+ def Xform "outer_knuckle" (
339
+ kind = "group"
340
+ )
341
+ {
342
+ quatd xformOp:orient = (1, 0, 0, 0)
343
+ float3 xformOp:scale = (1, 1, 1)
344
+ double3 xformOp:translate = (0, 0, 0)
345
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
346
+
347
+ def Xform "Defeatured_2F_85_PAD_OPEN_Finger1step_01" (
348
+ instanceable = false
349
+ kind = "subcomponent"
350
+ prepend references = @./Defeatured_2F_85_PAD_OPEN_Finger1step_JFT.usd@
351
+ )
352
+ {
353
+ quatd xformOp:orient = (1, 0, 0, 0)
354
+ float3 xformOp:scale = (1, 1, 1)
355
+ double3 xformOp:translate = (0, 0, 0)
356
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
357
+ }
358
+ }
359
+ }
360
+
universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_edit.usd ADDED
Binary file (8.13 kB). View file
 
universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_loop.usda ADDED
@@ -0,0 +1,343 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./Robotiq_2F_85_base.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ def Xform "Robotiq_2F_85" (
16
+ kind = "assembly"
17
+ )
18
+ {
19
+ over Xform "Robotiq_2F_85" (
20
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
21
+ kind = "assembly"
22
+ )
23
+ {
24
+ def Scope "Joints"
25
+ {
26
+ def PhysicsRevoluteJoint "finger_joint" (
27
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
28
+ )
29
+ {
30
+ float drive:angular:physics:damping = 0.0002
31
+ float drive:angular:physics:maxForce = 16.5
32
+ float drive:angular:physics:stiffness = 0.17
33
+ float drive:angular:physics:targetPosition = 0
34
+ float drive:angular:physics:targetVelocity = 0
35
+ uniform token physics:axis = "Z"
36
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
37
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
38
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
39
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
40
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
41
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
42
+ float physics:lowerLimit = 0
43
+ float physics:upperLimit = 75
44
+ }
45
+
46
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
47
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
48
+ )
49
+ {
50
+ float drive:angular:physics:damping = 5000
51
+ float drive:angular:physics:maxForce = 5
52
+ float drive:angular:physics:stiffness = 0
53
+ uniform token physics:axis = "Z"
54
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
55
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
56
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
57
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
58
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
59
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
60
+ float physics:lowerLimit = 0
61
+ float physics:upperLimit = 75
62
+ }
63
+
64
+ def PhysicsRevoluteJoint "right_outer_finger_joint" (
65
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
66
+ )
67
+ {
68
+ float drive:angular:physics:damping = 0
69
+ float drive:angular:physics:stiffness = 0
70
+ uniform token physics:axis = "Z"
71
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
72
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
73
+ point3f physics:localPos0 = (0, 0.06213, 0.0509)
74
+ point3f physics:localPos1 = (0, 0.06213, 0.0509)
75
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
76
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
77
+ float physics:lowerLimit = 0
78
+ float physics:upperLimit = 180
79
+ }
80
+
81
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
82
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
83
+ )
84
+ {
85
+ float drive:angular:physics:damping = 0.00001
86
+ float drive:angular:physics:maxForce = 0.5
87
+ float drive:angular:physics:stiffness = 0.0002
88
+ float drive:angular:physics:targetPosition = 45
89
+ uniform token physics:axis = "Z"
90
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
91
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
92
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
93
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
94
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
95
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
96
+ float physics:lowerLimit = -inf
97
+ float physics:upperLimit = inf
98
+ }
99
+
100
+ def PhysicsRevoluteJoint "right_inner_knuckle_joint" (
101
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
102
+ )
103
+ {
104
+ float drive:angular:physics:damping = 0
105
+ float drive:angular:physics:stiffness = 0
106
+ uniform token physics:axis = "Z"
107
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
108
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
109
+ uniform bool physics:excludeFromArticulation = 1
110
+ point3f physics:localPos0 = (0, 0.0127, 0.06118)
111
+ point3f physics:localPos1 = (0, 0.0127, 0.06118)
112
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
113
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
114
+ float physics:lowerLimit = -inf
115
+ float physics:upperLimit = inf
116
+ }
117
+
118
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
119
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
120
+ )
121
+ {
122
+ float drive:angular:physics:damping = 0
123
+ float drive:angular:physics:stiffness = 0
124
+ uniform token physics:axis = "Z"
125
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
126
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
127
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
128
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
129
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
130
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
131
+ }
132
+
133
+ def PhysicsRevoluteJoint "left_outer_finger_joint" (
134
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
135
+ )
136
+ {
137
+ float drive:angular:physics:damping = 0
138
+ float drive:angular:physics:stiffness = 0
139
+ uniform token physics:axis = "Z"
140
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
141
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
142
+ point3f physics:localPos0 = (0, -0.06213, 0.0509)
143
+ point3f physics:localPos1 = (0, -0.06213, 0.0509)
144
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
145
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
146
+ float physics:lowerLimit = 0
147
+ float physics:upperLimit = 180
148
+ }
149
+
150
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
151
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
152
+ )
153
+ {
154
+ float drive:angular:physics:damping = 0
155
+ float drive:angular:physics:stiffness = 0
156
+ uniform token physics:axis = "Z"
157
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
158
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
159
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
160
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
161
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
162
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
163
+ float physics:lowerLimit = -inf
164
+ float physics:upperLimit = inf
165
+ }
166
+
167
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
168
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
169
+ )
170
+ {
171
+ float drive:angular:physics:damping = 0.00001
172
+ float drive:angular:physics:maxForce = 0.5
173
+ float drive:angular:physics:stiffness = 0.0002
174
+ float drive:angular:physics:targetPosition = 45
175
+ uniform token physics:axis = "Z"
176
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
177
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
178
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
179
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
180
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
181
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
182
+ float physics:lowerLimit = -inf
183
+ float physics:upperLimit = inf
184
+ }
185
+
186
+ def PhysicsRevoluteJoint "left_inner_knuckle_joint" (
187
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
188
+ )
189
+ {
190
+ float drive:angular:physics:damping = 0
191
+ float drive:angular:physics:stiffness = 0
192
+ uniform token physics:axis = "Z"
193
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
194
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
195
+ uniform bool physics:excludeFromArticulation = 1
196
+ point3f physics:localPos0 = (0, -0.0127, 0.06118)
197
+ point3f physics:localPos1 = (0, -0.0127, 0.06118)
198
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
199
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
200
+ float physics:lowerLimit = -inf
201
+ float physics:upperLimit = inf
202
+ }
203
+ }
204
+
205
+ over "base_link" (
206
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
207
+ kind = "group"
208
+ )
209
+ {
210
+ }
211
+
212
+ over "left_outer_knuckle" (
213
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
214
+ )
215
+ {
216
+ }
217
+
218
+ over "left_outer_finger" (
219
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
220
+ kind = "group"
221
+ )
222
+ {
223
+ }
224
+
225
+ over "left_inner_finger" (
226
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
227
+ )
228
+ {
229
+ }
230
+
231
+ over "left_inner_knuckle" (
232
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
233
+ )
234
+ {
235
+ }
236
+
237
+ over "right_outer_knuckle" (
238
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
239
+ )
240
+ {
241
+ }
242
+
243
+ over "right_outer_finger" (
244
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
245
+ kind = "group"
246
+ )
247
+ {
248
+ }
249
+
250
+ over "right_inner_finger" (
251
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
252
+ kind = "group"
253
+ )
254
+ {
255
+ }
256
+
257
+ over "right_inner_knuckle" (
258
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
259
+ kind = "group"
260
+ )
261
+ {
262
+ }
263
+ }
264
+ }
265
+
266
+ over "Meshes"
267
+ {
268
+ over "base_link"
269
+ {
270
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
271
+ {
272
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
273
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
274
+ )
275
+ {
276
+ bool physics:collisionEnabled = 1
277
+ }
278
+ }
279
+ }
280
+
281
+ over "inner_finger"
282
+ {
283
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
284
+ {
285
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
286
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
287
+ )
288
+ {
289
+ bool physics:collisionEnabled = 1
290
+ }
291
+ }
292
+
293
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
294
+ {
295
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
296
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
297
+ )
298
+ {
299
+ bool physics:collisionEnabled = 1
300
+ }
301
+ }
302
+ }
303
+
304
+ over "inner_knuckle"
305
+ {
306
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
307
+ {
308
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
309
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
310
+ )
311
+ {
312
+ bool physics:collisionEnabled = 1
313
+ }
314
+ }
315
+ }
316
+
317
+ over "outer_finger"
318
+ {
319
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
320
+ {
321
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
322
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
323
+ )
324
+ {
325
+ bool physics:collisionEnabled = 1
326
+ }
327
+ }
328
+ }
329
+
330
+ over "outer_knuckle"
331
+ {
332
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
333
+ {
334
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
335
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
336
+ )
337
+ {
338
+ bool physics:collisionEnabled = 1
339
+ }
340
+ }
341
+ }
342
+ }
343
+
universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_mimic.usda ADDED
@@ -0,0 +1,343 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "Robotiq_2F_85"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./Robotiq_2F_85_base.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ def Xform "Robotiq_2F_85" (
16
+ kind = "assembly"
17
+ )
18
+ {
19
+ over Xform "Robotiq_2F_85" (
20
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
21
+ kind = "assembly"
22
+ )
23
+ {
24
+ def Scope "Joints"
25
+ {
26
+ def PhysicsRevoluteJoint "finger_joint" (
27
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
28
+ )
29
+ {
30
+ float drive:angular:physics:damping = 0.0002
31
+ float drive:angular:physics:maxForce = 26
32
+ float drive:angular:physics:stiffness = 3
33
+ float drive:angular:physics:targetPosition = 0
34
+ float drive:angular:physics:targetVelocity = 0
35
+ uniform token physics:axis = "Z"
36
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
37
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
38
+ point3f physics:localPos0 = (0, -0.0306, 0.05466)
39
+ point3f physics:localPos1 = (0, -0.0306, 0.05466)
40
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
41
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
42
+ float physics:lowerLimit = 0
43
+ float physics:upperLimit = 47
44
+ }
45
+
46
+ def PhysicsRevoluteJoint "right_outer_knuckle_joint" (
47
+ active = true
48
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
49
+ )
50
+ {
51
+ float drive:angular:physics:damping = 0
52
+ float drive:angular:physics:maxForce = 0
53
+ float drive:angular:physics:stiffness = 0
54
+ uniform token physics:axis = "Z"
55
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/base_link>
56
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
57
+ point3f physics:localPos0 = (0, 0.0306, 0.05466)
58
+ point3f physics:localPos1 = (0, 0.0306, 0.05466)
59
+ quatf physics:localRot0 = (0.5, -0.5, 0.5, -0.5)
60
+ quatf physics:localRot1 = (0.5, -0.5, 0.5, -0.5)
61
+ float physics:lowerLimit = 0
62
+ float physics:upperLimit = 47
63
+ }
64
+
65
+ def PhysicsRevoluteJoint "right_inner_finger_joint" (
66
+ active = true
67
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
68
+ )
69
+ {
70
+ float drive:angular:physics:damping = 0
71
+ float drive:angular:physics:maxForce = 0
72
+ float drive:angular:physics:stiffness = 0
73
+ float drive:angular:physics:targetPosition = 0
74
+ uniform token physics:axis = "Z"
75
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
76
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
77
+ point3f physics:localPos0 = (0, 0.06776, 0.09809)
78
+ point3f physics:localPos1 = (0, 0.06776, 0.09809)
79
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
80
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
81
+ float physics:lowerLimit = -180
82
+ float physics:upperLimit = 180
83
+ }
84
+
85
+ def PhysicsRevoluteJoint "right_inner_finger_knuckle_joint" (
86
+ active = true
87
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
88
+ )
89
+ {
90
+ float drive:angular:physics:damping = 0
91
+ float drive:angular:physics:stiffness = 0
92
+ float drive:angular:physics:targetPosition = 0
93
+ uniform token physics:axis = "Z"
94
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_finger>
95
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_inner_knuckle>
96
+ point3f physics:localPos0 = (0, 0.04986, 0.1046)
97
+ point3f physics:localPos1 = (0, 0.04986, 0.1046)
98
+ quatf physics:localRot0 = (0.5, 0.5, -0.5, -0.5)
99
+ quatf physics:localRot1 = (0.5, 0.5, -0.5, -0.5)
100
+ float physics:lowerLimit = -180
101
+ float physics:upperLimit = 180
102
+ }
103
+
104
+ def PhysicsRevoluteJoint "left_inner_finger_knuckle_joint" (
105
+ active = true
106
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
107
+ )
108
+ {
109
+ float drive:angular:physics:damping = 0
110
+ float drive:angular:physics:stiffness = 0
111
+ uniform token physics:axis = "Z"
112
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
113
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_knuckle>
114
+ point3f physics:localPos0 = (0, -0.04986, 0.1046)
115
+ point3f physics:localPos1 = (0, -0.04986, 0.1046)
116
+ quatf physics:localRot0 = (0.5, 0.5, 0.5, 0.5)
117
+ quatf physics:localRot1 = (0.5, 0.5, 0.5, 0.5)
118
+ float physics:lowerLimit = -180
119
+ float physics:upperLimit = 180
120
+ }
121
+
122
+ def PhysicsRevoluteJoint "left_inner_finger_joint" (
123
+ active = true
124
+ delete apiSchemas = ["PhysicsDriveAPI:angular"]
125
+ )
126
+ {
127
+ float drive:angular:physics:damping = 0
128
+ float drive:angular:physics:maxForce = 0
129
+ float drive:angular:physics:stiffness = 0
130
+ float drive:angular:physics:targetPosition = 0
131
+ uniform token physics:axis = "Z"
132
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
133
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_inner_finger>
134
+ point3f physics:localPos0 = (0, -0.06776, 0.09809)
135
+ point3f physics:localPos1 = (0, -0.06776, 0.09809)
136
+ quatf physics:localRot0 = (0.5, -0.5, -0.5, 0.5)
137
+ quatf physics:localRot1 = (0.5, -0.5, -0.5, 0.5)
138
+ float physics:lowerLimit = -180
139
+ float physics:upperLimit = 180
140
+ }
141
+ }
142
+
143
+ over "base_link" (
144
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
145
+ kind = "group"
146
+ )
147
+ {
148
+ }
149
+
150
+ over "left_outer_knuckle" (
151
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
152
+ )
153
+ {
154
+ }
155
+
156
+ over "left_outer_finger" (
157
+ delete apiSchemas = ["PhysicsMassAPI"]
158
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
159
+ kind = "group"
160
+ )
161
+ {
162
+ point3f physics:centerOfMass = (0.000005531254, -0.06595047, 0.06895309)
163
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
164
+ float physics:mass = 0.039179202
165
+ quatf physics:principalAxes = (0.76604444, -0.64278764, 0, 0)
166
+
167
+ def PhysicsFixedJoint "FixedJoint"
168
+ {
169
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_knuckle>
170
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/left_outer_finger>
171
+ float physics:breakForce = 3.4028235e38
172
+ float physics:breakTorque = 3.4028235e38
173
+ point3f physics:localPos0 = (7.4505797e-9, 7.45058e-9, 3.87445e-9)
174
+ point3f physics:localPos1 = (0, 0, 0)
175
+ quatf physics:localRot0 = (1, -5.531774e-8, -4.2146855e-8, 2.370759e-8)
176
+ quatf physics:localRot1 = (1, 0, 0, 0)
177
+ }
178
+ }
179
+
180
+ over "left_inner_finger" (
181
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
182
+ )
183
+ {
184
+ point3f physics:centerOfMass = (1.2590098e-8, -0.05424156, 0.11390199)
185
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
186
+ float physics:mass = 0.039254718
187
+ quatf physics:principalAxes = (0.9914449, -0.13052619, 0, 0)
188
+ }
189
+
190
+ over "left_inner_knuckle" (
191
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
192
+ )
193
+ {
194
+ point3f physics:centerOfMass = (-2.005321e-10, -0.03222066, 0.083420366)
195
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
196
+ float physics:mass = 0.027306942
197
+ quatf physics:principalAxes = (0.9063078, -0.42261827, 0, 0)
198
+ }
199
+
200
+ over "right_outer_knuckle" (
201
+ prepend apiSchemas = ["PhysicsRigidBodyAPI"]
202
+ )
203
+ {
204
+ }
205
+
206
+ over "right_outer_finger" (
207
+ delete apiSchemas = ["PhysicsMassAPI"]
208
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
209
+ kind = "group"
210
+ )
211
+ {
212
+ point3f physics:centerOfMass = (-0.000005531254, 0.06595047, 0.06895309)
213
+ float3 physics:diagonalInertia = (0.0000132201985, 0.0000042931024, 0.000010880907)
214
+ float physics:mass = 0.039179202
215
+ quatf physics:principalAxes = (0.76604444, 0.64278764, 0, 0)
216
+
217
+ def PhysicsFixedJoint "FixedJoint"
218
+ {
219
+ rel physics:body0 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_knuckle>
220
+ rel physics:body1 = </Robotiq_2F_85/Robotiq_2F_85/right_outer_finger>
221
+ float physics:breakForce = 3.4028235e38
222
+ float physics:breakTorque = 3.4028235e38
223
+ point3f physics:localPos0 = (3.725291e-9, -7.45058e-9, -3.4324326e-9)
224
+ point3f physics:localPos1 = (0, 0, 0)
225
+ quatf physics:localRot0 = (1, -5.5317734e-8, 4.2146844e-8, -2.634178e-9)
226
+ quatf physics:localRot1 = (1, 0, 0, 0)
227
+ }
228
+ }
229
+
230
+ over "right_inner_finger" (
231
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
232
+ kind = "group"
233
+ )
234
+ {
235
+ point3f physics:centerOfMass = (-1.2590098e-8, 0.05424156, 0.11390199)
236
+ float3 physics:diagonalInertia = (0.000011577923, 0.00000896224, 0.0000039778333)
237
+ float physics:mass = 0.039254718
238
+ quatf physics:principalAxes = (0.9914449, 0.13052619, 0, 0)
239
+ }
240
+
241
+ over "right_inner_knuckle" (
242
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
243
+ kind = "group"
244
+ )
245
+ {
246
+ point3f physics:centerOfMass = (2.005321e-10, 0.03222066, 0.083420366)
247
+ float3 physics:diagonalInertia = (0.000011838778, 0.0000044877793, 0.00000800488)
248
+ float physics:mass = 0.027306942
249
+ quatf physics:principalAxes = (0.9063078, 0.42261827, 0, 0)
250
+ }
251
+ }
252
+ }
253
+
254
+ over "Meshes"
255
+ {
256
+ over "base_link"
257
+ {
258
+ over "Defeatured_2F_85_PAD_OPEN_basestep_01"
259
+ {
260
+ over "Defeatured_2F_85_PAD_OPEN_basestep" (
261
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
262
+ )
263
+ {
264
+ bool physics:collisionEnabled = 1
265
+ }
266
+ }
267
+ }
268
+
269
+ over "inner_finger"
270
+ {
271
+ over "Defeatured_2F_85_PAD_OPEN_finger4step_01"
272
+ {
273
+ over "Defeatured_2F_85_PAD_OPEN_finger4step" (
274
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
275
+ )
276
+ {
277
+ bool physics:collisionEnabled = 1
278
+ }
279
+ }
280
+
281
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep_01"
282
+ {
283
+ over "Defeatured_2F_85_PAD_OPEN_fingertipsstep" (
284
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
285
+ )
286
+ {
287
+ bool physics:collisionEnabled = 1
288
+ }
289
+ }
290
+ }
291
+
292
+ over "inner_knuckle"
293
+ {
294
+ over "Defeatured_2F_85_PAD_OPEN_finger3step_01"
295
+ {
296
+ over "Defeatured_2F_85_PAD_OPEN_finger3step" (
297
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
298
+ )
299
+ {
300
+ bool physics:collisionEnabled = 1
301
+ }
302
+ }
303
+ }
304
+
305
+ over "outer_finger"
306
+ {
307
+ over "Defeatured_2F_85_PAD_OPEN_finger2step_01"
308
+ {
309
+ over "Defeatured_2F_85_PAD_OPEN_finger2step" (
310
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
311
+ )
312
+ {
313
+ bool physics:collisionEnabled = 1
314
+ }
315
+ }
316
+ }
317
+
318
+ over "outer_knuckle"
319
+ {
320
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step_01"
321
+ {
322
+ over "Defeatured_2F_85_PAD_OPEN_Finger1step" (
323
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
324
+ )
325
+ {
326
+ bool physics:collisionEnabled = 1
327
+ }
328
+ }
329
+ }
330
+
331
+ def PhysicsCollisionGroup "CollisionGroup"
332
+ {
333
+ rel collection:colliders:includes = </Meshes>
334
+ rel physics:filteredGroups
335
+ }
336
+
337
+ def PhysicsCollisionGroup "CollisionGroup_01"
338
+ {
339
+ rel collection:colliders:includes = </Robotiq_2F_85>
340
+ rel physics:filteredGroups = </Meshes/CollisionGroup>
341
+ }
342
+ }
343
+
universalrobots_ur5e/payloads/Gripper/dependencies/Robotiq_2F_85_robot.usd ADDED
Binary file (3.78 kB). View file
 
universalrobots_ur5e/payloads/Gripper/dependencies/materials.usd ADDED
Binary file (4.83 kB). View file
 
universalrobots_ur5e/payloads/Gripper/none.usda ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def "ur5e"
13
+ {
14
+ }
15
+
universalrobots_ur5e/payloads/Gripper/robotiq_2f_85.usda ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def "ur5e" (
13
+ customData = {
14
+ string[] variantPrimPaths = ["Gripper", "Gripper/Robotiq_2F_85", "joints/robot_gripper_joint"]
15
+ }
16
+ )
17
+ {
18
+ over "Gripper" (
19
+ prepend payload = @./dependencies/Robotiq_2F_85_edit.usd@
20
+ )
21
+ {
22
+ over "Robotiq_2F_85"
23
+ {
24
+ }
25
+ }
26
+
27
+ over "joints"
28
+ {
29
+ over "robot_gripper_joint"
30
+ {
31
+ custom rel physics:body1
32
+ prepend rel physics:body1 = </ur5e/Gripper/Robotiq_2F_85/base_link>
33
+ bool physics:jointEnabled = 1
34
+ }
35
+ }
36
+ }
37
+
universalrobots_ur5e/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,203 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 1
7
+ startTimeCode = -1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ over "ur5e"
12
+ {
13
+ over "joints"
14
+ {
15
+ over "robot_gripper_joint"
16
+ {
17
+ }
18
+
19
+ over "shoulder_pan_joint" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "shoulder_lift_joint" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "elbow_joint" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "wrist_1_joint" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "wrist_2_joint" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+
49
+ over "wrist_3_joint" (
50
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
51
+ )
52
+ {
53
+ }
54
+ }
55
+
56
+ over "base_link"
57
+ {
58
+ over "base_link"
59
+ {
60
+ }
61
+
62
+ over "visuals"
63
+ {
64
+ over "base"
65
+ {
66
+ }
67
+ }
68
+
69
+ over "collisions"
70
+ {
71
+ over "base"
72
+ {
73
+ }
74
+ }
75
+ }
76
+
77
+ over "shoulder_link"
78
+ {
79
+ over "visuals"
80
+ {
81
+ over "shoulder"
82
+ {
83
+ }
84
+ }
85
+
86
+ over "collisions"
87
+ {
88
+ over "shoulder"
89
+ {
90
+ }
91
+ }
92
+ }
93
+
94
+ over "upper_arm_link"
95
+ {
96
+ over "visuals"
97
+ {
98
+ over "upperarm"
99
+ {
100
+ }
101
+ }
102
+
103
+ over "collisions"
104
+ {
105
+ over "upperarm"
106
+ {
107
+ }
108
+ }
109
+ }
110
+
111
+ over "forearm_link"
112
+ {
113
+ over "visuals"
114
+ {
115
+ over "forearm"
116
+ {
117
+ }
118
+ }
119
+
120
+ over "collisions"
121
+ {
122
+ over "forearm"
123
+ {
124
+ }
125
+ }
126
+ }
127
+
128
+ over "wrist_1_link"
129
+ {
130
+ over "visuals"
131
+ {
132
+ over "wrist1"
133
+ {
134
+ }
135
+ }
136
+
137
+ over "collisions"
138
+ {
139
+ over "wrist1"
140
+ {
141
+ }
142
+ }
143
+ }
144
+
145
+ over "wrist_2_link"
146
+ {
147
+ over "visuals"
148
+ {
149
+ over "wrist2"
150
+ {
151
+ }
152
+ }
153
+
154
+ over "collisions"
155
+ {
156
+ over "wrist2"
157
+ {
158
+ }
159
+ }
160
+ }
161
+
162
+ over "wrist_3_link"
163
+ {
164
+ over "flange"
165
+ {
166
+ }
167
+
168
+ over "ft_frame"
169
+ {
170
+ }
171
+
172
+ over "visuals"
173
+ {
174
+ over "wrist3"
175
+ {
176
+ }
177
+ }
178
+
179
+ over "collisions"
180
+ {
181
+ over "wrist3"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "root_joint"
188
+ {
189
+ }
190
+
191
+ over "Looks"
192
+ {
193
+ }
194
+
195
+ over "Gripper"
196
+ {
197
+ }
198
+
199
+ over "VisualMaterials"
200
+ {
201
+ }
202
+ }
203
+
universalrobots_ur5e/payloads/Physics/none.usda ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def "ur5e"
13
+ {
14
+ }
15
+
universalrobots_ur5e/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,346 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "ur5e"
13
+ {
14
+ over "joints"
15
+ {
16
+ def PhysicsRevoluteJoint "shoulder_pan_joint" (
17
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
18
+ )
19
+ {
20
+ float drive:angular:physics:damping = 9.9614
21
+ float drive:angular:physics:maxForce = 150
22
+ float drive:angular:physics:stiffness = 9400.501
23
+ float drive:angular:physics:targetPosition = 0
24
+ uniform token drive:angular:physics:type = "force"
25
+ uniform token physics:axis = "Z"
26
+ custom rel physics:body0 = </ur5e/base_link>
27
+ custom rel physics:body1 = </ur5e/shoulder_link>
28
+ float physics:breakForce = 3.4028235e38
29
+ float physics:breakTorque = 3.4028235e38
30
+ float physics:JointEquivalentInertia = 0.1512013
31
+ point3f physics:localPos0 = (0, 0, 0.1625)
32
+ point3f physics:localPos1 = (0, 0, 0)
33
+ quatf physics:localRot0 = (-4.371139e-8, 0, 0, 1)
34
+ quatf physics:localRot1 = (1, 0, 0, 0)
35
+ float physics:lowerLimit = -360
36
+ float physics:upperLimit = 360
37
+ }
38
+
39
+ def PhysicsRevoluteJoint "shoulder_lift_joint" (
40
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
41
+ )
42
+ {
43
+ float drive:angular:physics:damping = 10.7333
44
+ float drive:angular:physics:maxForce = 150
45
+ float drive:angular:physics:stiffness = 10020.92
46
+ float drive:angular:physics:targetPosition = 0
47
+ uniform token drive:angular:physics:type = "force"
48
+ uniform token physics:axis = "Z"
49
+ custom rel physics:body0 = </ur5e/shoulder_link>
50
+ custom rel physics:body1 = </ur5e/upper_arm_link>
51
+ float physics:breakForce = 3.4028235e38
52
+ float physics:breakTorque = 3.4028235e38
53
+ float physics:JointEquivalentInertia = 0.16467163
54
+ point3f physics:localPos0 = (0, 0, 0)
55
+ point3f physics:localPos1 = (0, 0, 0)
56
+ quatf physics:localRot0 = (0.70710677, 0.70710677, 0, 0)
57
+ quatf physics:localRot1 = (1, 0, 0, 0)
58
+ float physics:lowerLimit = -360
59
+ float physics:upperLimit = 360
60
+ }
61
+
62
+ def PhysicsRevoluteJoint "elbow_joint" (
63
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
64
+ )
65
+ {
66
+ float drive:angular:physics:damping = 34.1945
67
+ float drive:angular:physics:maxForce = 150
68
+ float drive:angular:physics:stiffness = 10230.221
69
+ float drive:angular:physics:targetPosition = 0
70
+ uniform token drive:angular:physics:type = "force"
71
+ uniform token physics:axis = "Z"
72
+ custom rel physics:body0 = </ur5e/upper_arm_link>
73
+ custom rel physics:body1 = </ur5e/forearm_link>
74
+ float physics:breakForce = 3.4028235e38
75
+ float physics:breakTorque = 3.4028235e38
76
+ float physics:JointEquivalentInertia = 1.6371533
77
+ point3f physics:localPos0 = (-0.425, 0, 0)
78
+ point3f physics:localPos1 = (0, 0, 0)
79
+ quatf physics:localRot0 = (1, 0, 0, 0)
80
+ quatf physics:localRot1 = (1, 0, 0, 0)
81
+ float physics:lowerLimit = -180
82
+ float physics:upperLimit = 180
83
+ }
84
+
85
+ def PhysicsRevoluteJoint "wrist_1_joint" (
86
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
87
+ )
88
+ {
89
+ float drive:angular:physics:damping = 13.1797
90
+ float drive:angular:physics:maxForce = 28
91
+ float drive:angular:physics:stiffness = 3940.629
92
+ float drive:angular:physics:targetPosition = 0
93
+ uniform token drive:angular:physics:type = "force"
94
+ uniform token physics:axis = "Z"
95
+ custom rel physics:body0 = </ur5e/forearm_link>
96
+ custom rel physics:body1 = </ur5e/wrist_1_link>
97
+ float physics:breakForce = 3.4028235e38
98
+ float physics:breakTorque = 3.4028235e38
99
+ float physics:JointEquivalentInertia = 0.63140386
100
+ point3f physics:localPos0 = (-0.3922, 0, 0.1333)
101
+ point3f physics:localPos1 = (0, 0, 0)
102
+ quatf physics:localRot0 = (1, 0, 0, 0)
103
+ quatf physics:localRot1 = (1, 0, 0, 0)
104
+ float physics:lowerLimit = -360
105
+ float physics:upperLimit = 360
106
+ }
107
+
108
+ def PhysicsRevoluteJoint "wrist_2_joint" (
109
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
110
+ )
111
+ {
112
+ float drive:angular:physics:damping = 2.5928
113
+ float drive:angular:physics:maxForce = 28
114
+ float drive:angular:physics:stiffness = 3940.629
115
+ float drive:angular:physics:targetPosition = 0
116
+ uniform token drive:angular:physics:type = "force"
117
+ uniform token physics:axis = "Z"
118
+ custom rel physics:body0 = </ur5e/wrist_1_link>
119
+ custom rel physics:body1 = </ur5e/wrist_2_link>
120
+ float physics:breakForce = 3.4028235e38
121
+ float physics:breakTorque = 3.4028235e38
122
+ float physics:JointEquivalentInertia = 0.024436664
123
+ point3f physics:localPos0 = (0, -0.0997, -2.0448811e-11)
124
+ point3f physics:localPos1 = (0, 0, 0)
125
+ quatf physics:localRot0 = (0.70710677, 0.70710677, 0, 0)
126
+ quatf physics:localRot1 = (1, 0, 0, 0)
127
+ float physics:lowerLimit = -360
128
+ float physics:upperLimit = 360
129
+ }
130
+
131
+ def PhysicsRevoluteJoint "wrist_3_joint" (
132
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
133
+ )
134
+ {
135
+ float drive:angular:physics:damping = 0.3475
136
+ float drive:angular:physics:maxForce = 28
137
+ float drive:angular:physics:stiffness = 1000.0809
138
+ float drive:angular:physics:targetPosition = 0
139
+ uniform token drive:angular:physics:type = "force"
140
+ uniform token physics:axis = "Z"
141
+ custom rel physics:body0 = </ur5e/wrist_2_link>
142
+ custom rel physics:body1 = </ur5e/wrist_3_link>
143
+ float physics:breakForce = 3.4028235e38
144
+ float physics:breakTorque = 3.4028235e38
145
+ float physics:JointEquivalentInertia = 0.0017293784
146
+ point3f physics:localPos0 = (0, 0.0996, -2.0428301e-11)
147
+ point3f physics:localPos1 = (0, 0, 0)
148
+ quatf physics:localRot0 = (0.70710677, -0.70710677, -6.181724e-8, 0)
149
+ quatf physics:localRot1 = (1, 0, 0, 0)
150
+ float physics:lowerLimit = -360
151
+ float physics:upperLimit = 360
152
+ }
153
+
154
+ def PhysicsFixedJoint "robot_gripper_joint"
155
+ {
156
+ custom rel physics:body0 = </ur5e/wrist_3_link>
157
+ float physics:breakForce = inf
158
+ float physics:breakTorque = inf
159
+ bool physics:jointEnabled = 0
160
+ point3f physics:localPos0 = (5.054474e-9, -5.078315e-9, -3.836155e-8)
161
+ point3f physics:localPos1 = (0.8172, 0.2329, 0.0628)
162
+ quatf physics:localRot0 = (-0.5, 0.49999997, 0.5, 0.49999997)
163
+ quatf physics:localRot1 = (0.70710677, -9.835192e-9, -2.3884143e-8, 0.70710677)
164
+ }
165
+ }
166
+
167
+ over "base_link" (
168
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
169
+ )
170
+ {
171
+ point3f physics:centerOfMass = (0, 0, 0)
172
+ float3 physics:diagonalInertia = (0.0044333315, 0.0044333315, 0.0072)
173
+ float physics:mass = 4
174
+ quatf physics:principalAxes = (1, 0, 0, 0)
175
+
176
+ over "collisions"
177
+ {
178
+ over "base" (
179
+ instanceable = false
180
+ )
181
+ {
182
+ over "mesh_1" (
183
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
184
+ )
185
+ {
186
+ }
187
+ }
188
+ }
189
+ }
190
+
191
+ over "shoulder_link" (
192
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
193
+ )
194
+ {
195
+ point3f physics:centerOfMass = (0, 0, 0)
196
+ float3 physics:diagonalInertia = (0.010267496, 0.010267496, 0.00666)
197
+ float physics:mass = 3.7
198
+ quatf physics:principalAxes = (1, 0, 0, 0)
199
+
200
+ over "collisions"
201
+ {
202
+ over "shoulder" (
203
+ instanceable = false
204
+ )
205
+ {
206
+ over "mesh_3" (
207
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
208
+ )
209
+ {
210
+ }
211
+ }
212
+ }
213
+ }
214
+
215
+ over "upper_arm_link" (
216
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
217
+ )
218
+ {
219
+ point3f physics:centerOfMass = (-0.2125, 0, 0.138)
220
+ float3 physics:diagonalInertia = (0.13388579, 0.13388579, 0.0151074)
221
+ float physics:mass = 8.393
222
+ quatf physics:principalAxes = (0.70710677, 0, 0.70710677, 0)
223
+
224
+ over "collisions"
225
+ {
226
+ over "upperarm" (
227
+ instanceable = false
228
+ )
229
+ {
230
+ over "mesh_5" (
231
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
232
+ )
233
+ {
234
+ }
235
+ }
236
+ }
237
+ }
238
+
239
+ over "forearm_link" (
240
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
241
+ )
242
+ {
243
+ point3f physics:centerOfMass = (-0.1961, 0, 0.007)
244
+ float3 physics:diagonalInertia = (0.031209355, 0.031209355, 0.0040950007)
245
+ float physics:mass = 2.275
246
+ quatf physics:principalAxes = (0.70710677, 0, 0.70710677, 0)
247
+
248
+ over "collisions"
249
+ {
250
+ over "forearm" (
251
+ instanceable = false
252
+ )
253
+ {
254
+ over "mesh_7" (
255
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
256
+ )
257
+ {
258
+ }
259
+ }
260
+ }
261
+ }
262
+
263
+ over "wrist_1_link" (
264
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
265
+ )
266
+ {
267
+ point3f physics:centerOfMass = (0, 0, 0)
268
+ float3 physics:diagonalInertia = (0.002559899, 0.002559899, 0.0021942)
269
+ float physics:mass = 1.219
270
+ quatf physics:principalAxes = (1, 0, 0, 0)
271
+
272
+ over "collisions"
273
+ {
274
+ over "wrist1" (
275
+ instanceable = false
276
+ )
277
+ {
278
+ over "mesh_9" (
279
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
280
+ )
281
+ {
282
+ }
283
+ }
284
+ }
285
+ }
286
+
287
+ over "wrist_2_link" (
288
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
289
+ )
290
+ {
291
+ point3f physics:centerOfMass = (0, 0, 0)
292
+ float3 physics:diagonalInertia = (0.002559899, 0.002559899, 0.0021942)
293
+ float physics:mass = 1.219
294
+ quatf physics:principalAxes = (1, 0, 0, 0)
295
+
296
+ over "collisions"
297
+ {
298
+ over "wrist2" (
299
+ instanceable = false
300
+ )
301
+ {
302
+ over "mesh_11" (
303
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
304
+ )
305
+ {
306
+ }
307
+ }
308
+ }
309
+ }
310
+
311
+ over "wrist_3_link" (
312
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
313
+ )
314
+ {
315
+ point3f physics:centerOfMass = (0, 0, -0.022899998)
316
+ float3 physics:diagonalInertia = (0.0000989041, 0.0000989041, 0.00013211719)
317
+ float physics:mass = 0.1879
318
+ quatf physics:principalAxes = (1, 0, 0, 0)
319
+
320
+ over "collisions"
321
+ {
322
+ over "wrist3" (
323
+ instanceable = false
324
+ )
325
+ {
326
+ over "mesh_13" (
327
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
328
+ )
329
+ {
330
+ }
331
+ }
332
+ }
333
+ }
334
+
335
+ def PhysicsFixedJoint "root_joint" (
336
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
337
+ )
338
+ {
339
+ rel physics:body1 = </ur5e/base_link>
340
+ quatd xformOp:orient = (1, 0, 0, 0)
341
+ double3 xformOp:scale = (1, 1, 1)
342
+ double3 xformOp:translate = (0, 0, 0)
343
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
344
+ }
345
+ }
346
+
universalrobots_ur5e/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,71 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./physics.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ def "ur5e"
16
+ {
17
+ over "joints"
18
+ {
19
+ over "shoulder_pan_joint" (
20
+ prepend apiSchemas = ["PhysxJointAPI"]
21
+ )
22
+ {
23
+ float physxJoint:maxJointVelocity = 180
24
+ }
25
+
26
+ over "shoulder_lift_joint" (
27
+ prepend apiSchemas = ["PhysxJointAPI"]
28
+ )
29
+ {
30
+ float physxJoint:maxJointVelocity = 180
31
+ }
32
+
33
+ over "elbow_joint" (
34
+ prepend apiSchemas = ["PhysxJointAPI"]
35
+ )
36
+ {
37
+ float physxJoint:maxJointVelocity = 180
38
+ }
39
+
40
+ over "wrist_1_joint" (
41
+ prepend apiSchemas = ["PhysxJointAPI"]
42
+ )
43
+ {
44
+ float physxJoint:maxJointVelocity = 180
45
+ }
46
+
47
+ over "wrist_2_joint" (
48
+ prepend apiSchemas = ["PhysxJointAPI"]
49
+ )
50
+ {
51
+ float physxJoint:maxJointVelocity = 180
52
+ }
53
+
54
+ over "wrist_3_joint" (
55
+ prepend apiSchemas = ["PhysxJointAPI"]
56
+ )
57
+ {
58
+ float physxJoint:maxJointVelocity = 180
59
+ }
60
+ }
61
+
62
+ over "root_joint" (
63
+ prepend apiSchemas = ["PhysxArticulationAPI"]
64
+ )
65
+ {
66
+ bool physxArticulation:enabledSelfCollisions = 0
67
+ int physxArticulation:solverPositionIterationCount = 32
68
+ int physxArticulation:solverVelocityIterationCount = 1
69
+ }
70
+ }
71
+
universalrobots_ur5e/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,15 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def "ur5e"
13
+ {
14
+ }
15
+
universalrobots_ur5e/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,19 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ def Xform "ur"
13
+ {
14
+ }
15
+
16
+ def "ur5e"
17
+ {
18
+ }
19
+
universalrobots_ur5e/payloads/base.usda ADDED
@@ -0,0 +1,367 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ subLayers = [
10
+ @./robot.usda@
11
+ ]
12
+ upAxis = "Z"
13
+ )
14
+
15
+ def Xform "ur5e" (
16
+ customData = {
17
+ string[] variantPrimPaths = ["joints/robot_gripper_joint"]
18
+ }
19
+ )
20
+ {
21
+ quatd xformOp:orient = (1, 0, 0, 0)
22
+ double3 xformOp:scale = (1, 1, 1)
23
+ double3 xformOp:translate = (0, 0, 0)
24
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
25
+
26
+ def Scope "joints"
27
+ {
28
+ }
29
+
30
+ def Scope "Looks"
31
+ {
32
+ }
33
+
34
+ def Xform "base_link"
35
+ {
36
+ quatd xformOp:orient = (1, 0, 0, 0)
37
+ double3 xformOp:scale = (1, 1, 1)
38
+ double3 xformOp:translate = (0, 0, 0)
39
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
40
+
41
+ def Xform "base_link"
42
+ {
43
+ quatd xformOp:orient = (1, 0, 0, 0)
44
+ double3 xformOp:scale = (1, 1, 1)
45
+ double3 xformOp:translate = (0, 0, 0)
46
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
47
+ }
48
+
49
+ def Xform "visuals" (
50
+ instanceable = false
51
+ )
52
+ {
53
+ def Xform "base" (
54
+ instanceable = true
55
+ prepend references = @./instances.usda@</Instances/mesh>
56
+ )
57
+ {
58
+ token visibility = "inherited"
59
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
60
+ double3 xformOp:scale = (1, 1, 1)
61
+ double3 xformOp:translate = (0, 0, 0)
62
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
63
+ }
64
+ }
65
+
66
+ def Xform "collisions" (
67
+ instanceable = false
68
+ )
69
+ {
70
+ def Xform "base" (
71
+ instanceable = true
72
+ prepend references = @./instances.usda@</Instances/mesh_1>
73
+ )
74
+ {
75
+ uniform token purpose = "guide"
76
+ token visibility = "inherited"
77
+ }
78
+ }
79
+ }
80
+
81
+ def Xform "shoulder_link"
82
+ {
83
+ quatd xformOp:orient = (-4.371138828673793e-8, -0, 0, 1)
84
+ double3 xformOp:scale = (1, 1, 1)
85
+ double3 xformOp:translate = (0, 0, 0.16249999403953552)
86
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
87
+
88
+ def Xform "visuals" (
89
+ instanceable = false
90
+ )
91
+ {
92
+ def Xform "shoulder" (
93
+ instanceable = true
94
+ prepend references = @./instances.usda@</Instances/mesh_2>
95
+ )
96
+ {
97
+ token visibility = "inherited"
98
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
99
+ double3 xformOp:scale = (1, 1, 1)
100
+ double3 xformOp:translate = (0, 0, 0)
101
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
102
+ }
103
+ }
104
+
105
+ def Xform "collisions" (
106
+ instanceable = false
107
+ )
108
+ {
109
+ def Xform "shoulder" (
110
+ instanceable = true
111
+ prepend references = @./instances.usda@</Instances/mesh_3>
112
+ )
113
+ {
114
+ uniform token purpose = "guide"
115
+ token visibility = "inherited"
116
+ quatd xformOp:orient = (0, 0, 0, 1)
117
+ double3 xformOp:scale = (1, 1, 1)
118
+ double3 xformOp:translate = (0, 0, 0)
119
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
120
+ }
121
+ }
122
+ }
123
+
124
+ def Xform "upper_arm_link"
125
+ {
126
+ quatd xformOp:orient = (-3.0908619663705394e-8, -3.0908619663705394e-8, 0.7071067690849304, 0.7071067690849304)
127
+ double3 xformOp:scale = (1, 1, 1)
128
+ double3 xformOp:translate = (0, 0, 0.16249999403953552)
129
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
130
+
131
+ def Xform "visuals" (
132
+ instanceable = false
133
+ )
134
+ {
135
+ def Xform "upperarm" (
136
+ instanceable = true
137
+ prepend references = @./instances.usda@</Instances/mesh_4>
138
+ )
139
+ {
140
+ token visibility = "inherited"
141
+ quatd xformOp:orient = (0.000003190722816, 0.7071067671, -0.7071067952, -0.000003218820843)
142
+ double3 xformOp:scale = (1, 1, 1)
143
+ double3 xformOp:translate = (0, 0, 0.1379999965)
144
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
145
+ }
146
+ }
147
+
148
+ def Xform "collisions" (
149
+ instanceable = false
150
+ )
151
+ {
152
+ def Xform "upperarm" (
153
+ instanceable = true
154
+ prepend references = @./instances.usda@</Instances/mesh_5>
155
+ )
156
+ {
157
+ uniform token purpose = "guide"
158
+ token visibility = "inherited"
159
+ quatd xformOp:orient = (0.4999999702, 0.5000000099, -0.5000000099, -0.5000000099)
160
+ double3 xformOp:scale = (1, 1, 1)
161
+ double3 xformOp:translate = (0, 0, 0.1379999965)
162
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
163
+ }
164
+ }
165
+ }
166
+
167
+ def Xform "forearm_link"
168
+ {
169
+ quatd xformOp:orient = (-3.0908619663705394e-8, -3.0908619663705394e-8, 0.7071067690849304, 0.7071067690849304)
170
+ double3 xformOp:scale = (1, 1, 1)
171
+ double3 xformOp:translate = (0.42500001192092896, 3.715468110954134e-8, 0.16249999403953552)
172
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
173
+
174
+ def Xform "visuals" (
175
+ instanceable = false
176
+ )
177
+ {
178
+ def Xform "forearm" (
179
+ instanceable = true
180
+ prepend references = @./instances.usda@</Instances/mesh_6>
181
+ )
182
+ {
183
+ token visibility = "inherited"
184
+ quatd xformOp:orient = (0.000003190722816, 0.7071067671, -0.7071067952, -0.000003218820843)
185
+ double3 xformOp:scale = (1, 1, 1)
186
+ double3 xformOp:translate = (0, 0, 0.007000000216)
187
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
188
+ }
189
+ }
190
+
191
+ def Xform "collisions" (
192
+ instanceable = false
193
+ )
194
+ {
195
+ def Xform "forearm" (
196
+ instanceable = true
197
+ prepend references = @./instances.usda@</Instances/mesh_7>
198
+ )
199
+ {
200
+ uniform token purpose = "guide"
201
+ token visibility = "inherited"
202
+ quatd xformOp:orient = (0.4999999702, 0.5000000099, -0.5000000099, -0.5000000099)
203
+ double3 xformOp:scale = (1, 1, 1)
204
+ double3 xformOp:translate = (0, 0, 0.007000000216)
205
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
206
+ }
207
+ }
208
+ }
209
+
210
+ def Xform "wrist_1_link"
211
+ {
212
+ quatd xformOp:orient = (-3.0908619663705394e-8, -3.0908619663705394e-8, 0.7071067690849304, 0.7071067690849304)
213
+ double3 xformOp:scale = (1, 1, 1)
214
+ double3 xformOp:translate = (0.8172000050544739, 0.1333000659942627, 0.16249999403953552)
215
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
216
+
217
+ def Xform "visuals" (
218
+ instanceable = false
219
+ )
220
+ {
221
+ def Xform "wrist1" (
222
+ instanceable = true
223
+ prepend references = @./instances.usda@</Instances/mesh_8>
224
+ )
225
+ {
226
+ token visibility = "inherited"
227
+ quatd xformOp:orient = (0.000004534985729, 1, 0, 0)
228
+ double3 xformOp:scale = (1, 1, 1)
229
+ double3 xformOp:translate = (0, 0, -0.1270000041)
230
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
231
+ }
232
+ }
233
+
234
+ def Xform "collisions" (
235
+ instanceable = false
236
+ )
237
+ {
238
+ def Xform "wrist1" (
239
+ instanceable = true
240
+ prepend references = @./instances.usda@</Instances/mesh_9>
241
+ )
242
+ {
243
+ uniform token purpose = "guide"
244
+ token visibility = "inherited"
245
+ quatd xformOp:orient = (0.7071067691, 0.7071067933, 0, 0)
246
+ double3 xformOp:scale = (1, 1, 1)
247
+ double3 xformOp:translate = (0, 0, -0.1270000041)
248
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
249
+ }
250
+ }
251
+ }
252
+
253
+ def Xform "wrist_2_link"
254
+ {
255
+ quatd xformOp:orient = (0, -4.371138828673793e-8, 0.9999999403953552, 0)
256
+ double3 xformOp:scale = (1, 1, 1)
257
+ double3 xformOp:translate = (0.8172000050544739, 0.1333000659942627, 0.06280000507831573)
258
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
259
+
260
+ def Xform "visuals" (
261
+ instanceable = false
262
+ )
263
+ {
264
+ def Xform "wrist2" (
265
+ instanceable = true
266
+ prepend references = @./instances.usda@</Instances/mesh_10>
267
+ )
268
+ {
269
+ token visibility = "inherited"
270
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
271
+ double3 xformOp:scale = (1, 1, 1)
272
+ double3 xformOp:translate = (0, 0, -0.09969999641)
273
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
274
+ }
275
+ }
276
+
277
+ def Xform "collisions" (
278
+ instanceable = false
279
+ )
280
+ {
281
+ def Xform "wrist2" (
282
+ instanceable = true
283
+ prepend references = @./instances.usda@</Instances/mesh_11>
284
+ )
285
+ {
286
+ uniform token purpose = "guide"
287
+ token visibility = "inherited"
288
+ quatd xformOp:orient = (1, 0, 0, 0)
289
+ double3 xformOp:scale = (1, 1, 1)
290
+ double3 xformOp:translate = (0, 0, -0.09969999641)
291
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
292
+ }
293
+ }
294
+ }
295
+
296
+ def Xform "wrist_3_link"
297
+ {
298
+ quatd xformOp:orient = (3.090861255827804e-8, -3.0908619663705394e-8, 0.7071067094802856, 0.7071067094802856)
299
+ double3 xformOp:scale = (1, 1, 1)
300
+ double3 xformOp:translate = (0.8172000050544739, 0.23290003836154938, 0.06280000507831573)
301
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
302
+
303
+ def Xform "flange"
304
+ {
305
+ quatd xformOp:orient = (0.4999999701976776, -0.4999999701976776, -0.4999999701976776, -0.4999999701976776)
306
+ double3 xformOp:scale = (1, 1, 1)
307
+ double3 xformOp:translate = (0, 0, 0)
308
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
309
+ }
310
+
311
+ def Xform "ft_frame"
312
+ {
313
+ quatd xformOp:orient = (-4.371138828673793e-8, 1, 0, -0)
314
+ double3 xformOp:scale = (1, 1, 1)
315
+ double3 xformOp:translate = (0, 0, 0)
316
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
317
+ }
318
+
319
+ def Xform "visuals" (
320
+ instanceable = false
321
+ )
322
+ {
323
+ def Xform "wrist3" (
324
+ instanceable = true
325
+ prepend references = @./instances.usda@</Instances/mesh_12>
326
+ )
327
+ {
328
+ token visibility = "inherited"
329
+ quatd xformOp:orient = (0.000004534985729, 1, 0, 0)
330
+ double3 xformOp:scale = (1, 1, 1)
331
+ double3 xformOp:translate = (0, 0, -0.09889999777)
332
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
333
+ }
334
+ }
335
+
336
+ def Xform "collisions" (
337
+ instanceable = false
338
+ )
339
+ {
340
+ def Xform "wrist3" (
341
+ instanceable = true
342
+ prepend references = @./instances.usda@</Instances/mesh_13>
343
+ )
344
+ {
345
+ uniform token purpose = "guide"
346
+ token visibility = "inherited"
347
+ quatd xformOp:orient = (0.7071067691, 0.7071067933, 0, 0)
348
+ double3 xformOp:scale = (1, 1, 1)
349
+ double3 xformOp:translate = (0, 0, -0.09889999777)
350
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
351
+ }
352
+ }
353
+ }
354
+
355
+ def Xform "Gripper"
356
+ {
357
+ quatd xformOp:orient = (0.5000000000000001, -0.5, -0.49999999999999994, -0.5)
358
+ double3 xformOp:scale = (1, 1, 1)
359
+ double3 xformOp:translate = (0.8172, 0.2329, 0.0628)
360
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
361
+ }
362
+
363
+ def Scope "VisualMaterials"
364
+ {
365
+ }
366
+ }
367
+
universalrobots_ur5e/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:34692050bf417a8848956718fd1b79a0393d86de0ca28b051f260f26d91c4391
3
+ size 9321381
universalrobots_ur5e/payloads/instances.usda ADDED
@@ -0,0 +1,1089 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 1
7
+ startTimeCode = -1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def Scope "Instances"
12
+ {
13
+ def Xform "mesh" (
14
+ prepend references = @./geometries.usd@</Geometries/mesh>
15
+ )
16
+ {
17
+ over "mesh"
18
+ {
19
+ over "Black" (
20
+ apiSchemas = ["MaterialBindingAPI"]
21
+ )
22
+ {
23
+ custom rel material:binding
24
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Black>
25
+ }
26
+
27
+ over "JointGrey" (
28
+ apiSchemas = ["MaterialBindingAPI"]
29
+ )
30
+ {
31
+ custom rel material:binding
32
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/JointGrey>
33
+ }
34
+ }
35
+
36
+ def Scope "VisualMaterials"
37
+ {
38
+ def Material "Black" (
39
+ instanceable = true
40
+ prepend references = @./materials.usda@</Materials/Black>
41
+ )
42
+ {
43
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
44
+
45
+ def Shader "SimReadyPreviewSurface"
46
+ {
47
+ token info:id = "UsdPreviewSurface"
48
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
49
+ float inputs:metallic = 0
50
+ float inputs:opacity = 1
51
+ float inputs:roughness = 0.5
52
+ token outputs:surface
53
+ }
54
+
55
+ def Shader "SimReadyUV"
56
+ {
57
+ token info:id = "UsdPrimvarReader_float2"
58
+ token inputs:varname = "st"
59
+ float2 outputs:result
60
+ }
61
+ }
62
+
63
+ def Material "JointGrey" (
64
+ instanceable = true
65
+ prepend references = @./materials.usda@</Materials/JointGrey>
66
+ )
67
+ {
68
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
69
+
70
+ def Shader "SimReadyPreviewSurface"
71
+ {
72
+ token info:id = "UsdPreviewSurface"
73
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
74
+ float inputs:metallic = 0
75
+ float inputs:opacity = 1
76
+ float inputs:roughness = 0.5
77
+ token outputs:surface
78
+ }
79
+
80
+ def Shader "SimReadyUV"
81
+ {
82
+ token info:id = "UsdPrimvarReader_float2"
83
+ token inputs:varname = "st"
84
+ float2 outputs:result
85
+ }
86
+ }
87
+ }
88
+ }
89
+
90
+ def Xform "mesh_1" (
91
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
92
+ )
93
+ {
94
+ over "mesh_1" (
95
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
96
+ )
97
+ {
98
+ custom rel material:binding
99
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
100
+ uniform token purpose = "guide"
101
+ }
102
+
103
+ def Scope "VisualMaterials"
104
+ {
105
+ def Material "DefaultMaterial" (
106
+ instanceable = true
107
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
108
+ )
109
+ {
110
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
111
+
112
+ def Shader "SimReadyPreviewSurface"
113
+ {
114
+ token info:id = "UsdPreviewSurface"
115
+ color3f inputs:diffuseColor = (1, 1, 1)
116
+ float inputs:metallic = 0
117
+ float inputs:opacity = 1
118
+ float inputs:roughness = 0.5
119
+ token outputs:surface
120
+ }
121
+
122
+ def Shader "SimReadyUV"
123
+ {
124
+ token info:id = "UsdPrimvarReader_float2"
125
+ token inputs:varname = "st"
126
+ float2 outputs:result
127
+ }
128
+ }
129
+ }
130
+ }
131
+
132
+ def Xform "mesh_2" (
133
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
134
+ )
135
+ {
136
+ over "mesh_2"
137
+ {
138
+ over "subset_" (
139
+ apiSchemas = ["MaterialBindingAPI"]
140
+ )
141
+ {
142
+ custom rel material:binding
143
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/URBlue>
144
+ }
145
+
146
+ over "Black" (
147
+ apiSchemas = ["MaterialBindingAPI"]
148
+ )
149
+ {
150
+ custom rel material:binding
151
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/Black>
152
+ }
153
+
154
+ over "JointGrey" (
155
+ apiSchemas = ["MaterialBindingAPI"]
156
+ )
157
+ {
158
+ custom rel material:binding
159
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/JointGrey>
160
+ }
161
+ }
162
+
163
+ def Scope "VisualMaterials"
164
+ {
165
+ def Material "URBlue" (
166
+ instanceable = true
167
+ prepend references = @./materials.usda@</Materials/URBlue>
168
+ )
169
+ {
170
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/URBlue/SimReadyPreviewSurface.outputs:surface>
171
+
172
+ def Shader "SimReadyPreviewSurface"
173
+ {
174
+ token info:id = "UsdPreviewSurface"
175
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
176
+ float inputs:metallic = 0
177
+ float inputs:opacity = 1
178
+ float inputs:roughness = 0.5
179
+ token outputs:surface
180
+ }
181
+
182
+ def Shader "SimReadyUV"
183
+ {
184
+ token info:id = "UsdPrimvarReader_float2"
185
+ token inputs:varname = "st"
186
+ float2 outputs:result
187
+ }
188
+ }
189
+
190
+ def Material "Black" (
191
+ instanceable = true
192
+ prepend references = @./materials.usda@</Materials/Black>
193
+ )
194
+ {
195
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
196
+
197
+ def Shader "SimReadyPreviewSurface"
198
+ {
199
+ token info:id = "UsdPreviewSurface"
200
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
201
+ float inputs:metallic = 0
202
+ float inputs:opacity = 1
203
+ float inputs:roughness = 0.5
204
+ token outputs:surface
205
+ }
206
+
207
+ def Shader "SimReadyUV"
208
+ {
209
+ token info:id = "UsdPrimvarReader_float2"
210
+ token inputs:varname = "st"
211
+ float2 outputs:result
212
+ }
213
+ }
214
+
215
+ def Material "JointGrey" (
216
+ instanceable = true
217
+ prepend references = @./materials.usda@</Materials/JointGrey>
218
+ )
219
+ {
220
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
221
+
222
+ def Shader "SimReadyPreviewSurface"
223
+ {
224
+ token info:id = "UsdPreviewSurface"
225
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
226
+ float inputs:metallic = 0
227
+ float inputs:opacity = 1
228
+ float inputs:roughness = 0.5
229
+ token outputs:surface
230
+ }
231
+
232
+ def Shader "SimReadyUV"
233
+ {
234
+ token info:id = "UsdPrimvarReader_float2"
235
+ token inputs:varname = "st"
236
+ float2 outputs:result
237
+ }
238
+ }
239
+ }
240
+ }
241
+
242
+ def Xform "mesh_3" (
243
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
244
+ )
245
+ {
246
+ over "mesh_3" (
247
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
248
+ )
249
+ {
250
+ custom rel material:binding
251
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
252
+ uniform token purpose = "guide"
253
+ }
254
+
255
+ def Scope "VisualMaterials"
256
+ {
257
+ def Material "DefaultMaterial" (
258
+ instanceable = true
259
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
260
+ )
261
+ {
262
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
263
+
264
+ def Shader "SimReadyPreviewSurface"
265
+ {
266
+ token info:id = "UsdPreviewSurface"
267
+ color3f inputs:diffuseColor = (1, 1, 1)
268
+ float inputs:metallic = 0
269
+ float inputs:opacity = 1
270
+ float inputs:roughness = 0.5
271
+ token outputs:surface
272
+ }
273
+
274
+ def Shader "SimReadyUV"
275
+ {
276
+ token info:id = "UsdPrimvarReader_float2"
277
+ token inputs:varname = "st"
278
+ float2 outputs:result
279
+ }
280
+ }
281
+ }
282
+ }
283
+
284
+ def Xform "mesh_4" (
285
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
286
+ )
287
+ {
288
+ over "mesh_4"
289
+ {
290
+ over "subset_" (
291
+ apiSchemas = ["MaterialBindingAPI"]
292
+ )
293
+ {
294
+ custom rel material:binding
295
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/Black>
296
+ }
297
+
298
+ over "subset_0" (
299
+ apiSchemas = ["MaterialBindingAPI"]
300
+ )
301
+ {
302
+ custom rel material:binding
303
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/JointGrey>
304
+ }
305
+
306
+ over "LinkGrey" (
307
+ apiSchemas = ["MaterialBindingAPI"]
308
+ )
309
+ {
310
+ custom rel material:binding
311
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/LinkGrey>
312
+ }
313
+
314
+ over "Black" (
315
+ apiSchemas = ["MaterialBindingAPI"]
316
+ )
317
+ {
318
+ custom rel material:binding
319
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/Black>
320
+ }
321
+
322
+ over "subset_1" (
323
+ apiSchemas = ["MaterialBindingAPI"]
324
+ )
325
+ {
326
+ custom rel material:binding
327
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/URBlue>
328
+ }
329
+
330
+ over "JointGrey" (
331
+ apiSchemas = ["MaterialBindingAPI"]
332
+ )
333
+ {
334
+ custom rel material:binding
335
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/JointGrey>
336
+ }
337
+
338
+ over "URBlue" (
339
+ apiSchemas = ["MaterialBindingAPI"]
340
+ )
341
+ {
342
+ custom rel material:binding
343
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/URBlue>
344
+ }
345
+ }
346
+
347
+ def Scope "VisualMaterials"
348
+ {
349
+ def Material "Black" (
350
+ instanceable = true
351
+ prepend references = @./materials.usda@</Materials/Black>
352
+ )
353
+ {
354
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
355
+
356
+ def Shader "SimReadyPreviewSurface"
357
+ {
358
+ token info:id = "UsdPreviewSurface"
359
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
360
+ float inputs:metallic = 0
361
+ float inputs:opacity = 1
362
+ float inputs:roughness = 0.5
363
+ token outputs:surface
364
+ }
365
+
366
+ def Shader "SimReadyUV"
367
+ {
368
+ token info:id = "UsdPrimvarReader_float2"
369
+ token inputs:varname = "st"
370
+ float2 outputs:result
371
+ }
372
+ }
373
+
374
+ def Material "JointGrey" (
375
+ instanceable = true
376
+ prepend references = @./materials.usda@</Materials/JointGrey>
377
+ )
378
+ {
379
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
380
+
381
+ def Shader "SimReadyPreviewSurface"
382
+ {
383
+ token info:id = "UsdPreviewSurface"
384
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
385
+ float inputs:metallic = 0
386
+ float inputs:opacity = 1
387
+ float inputs:roughness = 0.5
388
+ token outputs:surface
389
+ }
390
+
391
+ def Shader "SimReadyUV"
392
+ {
393
+ token info:id = "UsdPrimvarReader_float2"
394
+ token inputs:varname = "st"
395
+ float2 outputs:result
396
+ }
397
+ }
398
+
399
+ def Material "LinkGrey" (
400
+ instanceable = true
401
+ prepend references = @./materials.usda@</Materials/LinkGrey>
402
+ )
403
+ {
404
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/LinkGrey/SimReadyPreviewSurface.outputs:surface>
405
+
406
+ def Shader "SimReadyPreviewSurface"
407
+ {
408
+ token info:id = "UsdPreviewSurface"
409
+ color3f inputs:diffuseColor = (0.8203922, 0.8203922, 0.8203922)
410
+ float inputs:metallic = 0
411
+ float inputs:opacity = 1
412
+ float inputs:roughness = 0.5
413
+ token outputs:surface
414
+ }
415
+
416
+ def Shader "SimReadyUV"
417
+ {
418
+ token info:id = "UsdPrimvarReader_float2"
419
+ token inputs:varname = "st"
420
+ float2 outputs:result
421
+ }
422
+ }
423
+
424
+ def Material "URBlue" (
425
+ instanceable = true
426
+ prepend references = @./materials.usda@</Materials/URBlue>
427
+ )
428
+ {
429
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/URBlue/SimReadyPreviewSurface.outputs:surface>
430
+
431
+ def Shader "SimReadyPreviewSurface"
432
+ {
433
+ token info:id = "UsdPreviewSurface"
434
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
435
+ float inputs:metallic = 0
436
+ float inputs:opacity = 1
437
+ float inputs:roughness = 0.5
438
+ token outputs:surface
439
+ }
440
+
441
+ def Shader "SimReadyUV"
442
+ {
443
+ token info:id = "UsdPrimvarReader_float2"
444
+ token inputs:varname = "st"
445
+ float2 outputs:result
446
+ }
447
+ }
448
+ }
449
+ }
450
+
451
+ def Xform "mesh_5" (
452
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
453
+ )
454
+ {
455
+ over "mesh_5" (
456
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
457
+ )
458
+ {
459
+ custom rel material:binding
460
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
461
+ uniform token purpose = "guide"
462
+ }
463
+
464
+ def Scope "VisualMaterials"
465
+ {
466
+ def Material "DefaultMaterial" (
467
+ instanceable = true
468
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
469
+ )
470
+ {
471
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
472
+
473
+ def Shader "SimReadyPreviewSurface"
474
+ {
475
+ token info:id = "UsdPreviewSurface"
476
+ color3f inputs:diffuseColor = (1, 1, 1)
477
+ float inputs:metallic = 0
478
+ float inputs:opacity = 1
479
+ float inputs:roughness = 0.5
480
+ token outputs:surface
481
+ }
482
+
483
+ def Shader "SimReadyUV"
484
+ {
485
+ token info:id = "UsdPrimvarReader_float2"
486
+ token inputs:varname = "st"
487
+ float2 outputs:result
488
+ }
489
+ }
490
+ }
491
+ }
492
+
493
+ def Xform "mesh_6" (
494
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
495
+ )
496
+ {
497
+ over "mesh_6"
498
+ {
499
+ over "URBlue" (
500
+ apiSchemas = ["MaterialBindingAPI"]
501
+ )
502
+ {
503
+ custom rel material:binding
504
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/URBlue>
505
+ }
506
+
507
+ over "Black" (
508
+ apiSchemas = ["MaterialBindingAPI"]
509
+ )
510
+ {
511
+ custom rel material:binding
512
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Black>
513
+ }
514
+
515
+ over "Black0" (
516
+ apiSchemas = ["MaterialBindingAPI"]
517
+ )
518
+ {
519
+ custom rel material:binding
520
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Black>
521
+ }
522
+
523
+ over "LinkGrey" (
524
+ apiSchemas = ["MaterialBindingAPI"]
525
+ )
526
+ {
527
+ custom rel material:binding
528
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/LinkGrey>
529
+ }
530
+
531
+ over "Black1" (
532
+ apiSchemas = ["MaterialBindingAPI"]
533
+ )
534
+ {
535
+ custom rel material:binding
536
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Black>
537
+ }
538
+
539
+ over "JointGrey" (
540
+ apiSchemas = ["MaterialBindingAPI"]
541
+ )
542
+ {
543
+ custom rel material:binding
544
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/JointGrey>
545
+ }
546
+
547
+ over "JointGrey0" (
548
+ apiSchemas = ["MaterialBindingAPI"]
549
+ )
550
+ {
551
+ custom rel material:binding
552
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/JointGrey>
553
+ }
554
+ }
555
+
556
+ def Scope "VisualMaterials"
557
+ {
558
+ def Material "URBlue" (
559
+ instanceable = true
560
+ prepend references = @./materials.usda@</Materials/URBlue>
561
+ )
562
+ {
563
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/URBlue/SimReadyPreviewSurface.outputs:surface>
564
+
565
+ def Shader "SimReadyPreviewSurface"
566
+ {
567
+ token info:id = "UsdPreviewSurface"
568
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
569
+ float inputs:metallic = 0
570
+ float inputs:opacity = 1
571
+ float inputs:roughness = 0.5
572
+ token outputs:surface
573
+ }
574
+
575
+ def Shader "SimReadyUV"
576
+ {
577
+ token info:id = "UsdPrimvarReader_float2"
578
+ token inputs:varname = "st"
579
+ float2 outputs:result
580
+ }
581
+ }
582
+
583
+ def Material "Black" (
584
+ instanceable = true
585
+ prepend references = @./materials.usda@</Materials/Black>
586
+ )
587
+ {
588
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
589
+
590
+ def Shader "SimReadyPreviewSurface"
591
+ {
592
+ token info:id = "UsdPreviewSurface"
593
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
594
+ float inputs:metallic = 0
595
+ float inputs:opacity = 1
596
+ float inputs:roughness = 0.5
597
+ token outputs:surface
598
+ }
599
+
600
+ def Shader "SimReadyUV"
601
+ {
602
+ token info:id = "UsdPrimvarReader_float2"
603
+ token inputs:varname = "st"
604
+ float2 outputs:result
605
+ }
606
+ }
607
+
608
+ def Material "LinkGrey" (
609
+ instanceable = true
610
+ prepend references = @./materials.usda@</Materials/LinkGrey>
611
+ )
612
+ {
613
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/LinkGrey/SimReadyPreviewSurface.outputs:surface>
614
+
615
+ def Shader "SimReadyPreviewSurface"
616
+ {
617
+ token info:id = "UsdPreviewSurface"
618
+ color3f inputs:diffuseColor = (0.8203922, 0.8203922, 0.8203922)
619
+ float inputs:metallic = 0
620
+ float inputs:opacity = 1
621
+ float inputs:roughness = 0.5
622
+ token outputs:surface
623
+ }
624
+
625
+ def Shader "SimReadyUV"
626
+ {
627
+ token info:id = "UsdPrimvarReader_float2"
628
+ token inputs:varname = "st"
629
+ float2 outputs:result
630
+ }
631
+ }
632
+
633
+ def Material "JointGrey" (
634
+ instanceable = true
635
+ prepend references = @./materials.usda@</Materials/JointGrey>
636
+ )
637
+ {
638
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
639
+
640
+ def Shader "SimReadyPreviewSurface"
641
+ {
642
+ token info:id = "UsdPreviewSurface"
643
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
644
+ float inputs:metallic = 0
645
+ float inputs:opacity = 1
646
+ float inputs:roughness = 0.5
647
+ token outputs:surface
648
+ }
649
+
650
+ def Shader "SimReadyUV"
651
+ {
652
+ token info:id = "UsdPrimvarReader_float2"
653
+ token inputs:varname = "st"
654
+ float2 outputs:result
655
+ }
656
+ }
657
+ }
658
+ }
659
+
660
+ def Xform "mesh_7" (
661
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
662
+ )
663
+ {
664
+ over "mesh_7" (
665
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
666
+ )
667
+ {
668
+ custom rel material:binding
669
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
670
+ uniform token purpose = "guide"
671
+ }
672
+
673
+ def Scope "VisualMaterials"
674
+ {
675
+ def Material "DefaultMaterial" (
676
+ instanceable = true
677
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
678
+ )
679
+ {
680
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
681
+
682
+ def Shader "SimReadyPreviewSurface"
683
+ {
684
+ token info:id = "UsdPreviewSurface"
685
+ color3f inputs:diffuseColor = (1, 1, 1)
686
+ float inputs:metallic = 0
687
+ float inputs:opacity = 1
688
+ float inputs:roughness = 0.5
689
+ token outputs:surface
690
+ }
691
+
692
+ def Shader "SimReadyUV"
693
+ {
694
+ token info:id = "UsdPrimvarReader_float2"
695
+ token inputs:varname = "st"
696
+ float2 outputs:result
697
+ }
698
+ }
699
+ }
700
+ }
701
+
702
+ def Xform "mesh_8" (
703
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
704
+ )
705
+ {
706
+ over "mesh_8"
707
+ {
708
+ over "Black" (
709
+ apiSchemas = ["MaterialBindingAPI"]
710
+ )
711
+ {
712
+ custom rel material:binding
713
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Black>
714
+ }
715
+
716
+ over "subset_" (
717
+ apiSchemas = ["MaterialBindingAPI"]
718
+ )
719
+ {
720
+ custom rel material:binding
721
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/URBlue>
722
+ }
723
+
724
+ over "JointGrey" (
725
+ apiSchemas = ["MaterialBindingAPI"]
726
+ )
727
+ {
728
+ custom rel material:binding
729
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/JointGrey>
730
+ }
731
+ }
732
+
733
+ def Scope "VisualMaterials"
734
+ {
735
+ def Material "Black" (
736
+ instanceable = true
737
+ prepend references = @./materials.usda@</Materials/Black>
738
+ )
739
+ {
740
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
741
+
742
+ def Shader "SimReadyPreviewSurface"
743
+ {
744
+ token info:id = "UsdPreviewSurface"
745
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
746
+ float inputs:metallic = 0
747
+ float inputs:opacity = 1
748
+ float inputs:roughness = 0.5
749
+ token outputs:surface
750
+ }
751
+
752
+ def Shader "SimReadyUV"
753
+ {
754
+ token info:id = "UsdPrimvarReader_float2"
755
+ token inputs:varname = "st"
756
+ float2 outputs:result
757
+ }
758
+ }
759
+
760
+ def Material "URBlue" (
761
+ instanceable = true
762
+ prepend references = @./materials.usda@</Materials/URBlue>
763
+ )
764
+ {
765
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/URBlue/SimReadyPreviewSurface.outputs:surface>
766
+
767
+ def Shader "SimReadyPreviewSurface"
768
+ {
769
+ token info:id = "UsdPreviewSurface"
770
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
771
+ float inputs:metallic = 0
772
+ float inputs:opacity = 1
773
+ float inputs:roughness = 0.5
774
+ token outputs:surface
775
+ }
776
+
777
+ def Shader "SimReadyUV"
778
+ {
779
+ token info:id = "UsdPrimvarReader_float2"
780
+ token inputs:varname = "st"
781
+ float2 outputs:result
782
+ }
783
+ }
784
+
785
+ def Material "JointGrey" (
786
+ instanceable = true
787
+ prepend references = @./materials.usda@</Materials/JointGrey>
788
+ )
789
+ {
790
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
791
+
792
+ def Shader "SimReadyPreviewSurface"
793
+ {
794
+ token info:id = "UsdPreviewSurface"
795
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
796
+ float inputs:metallic = 0
797
+ float inputs:opacity = 1
798
+ float inputs:roughness = 0.5
799
+ token outputs:surface
800
+ }
801
+
802
+ def Shader "SimReadyUV"
803
+ {
804
+ token info:id = "UsdPrimvarReader_float2"
805
+ token inputs:varname = "st"
806
+ float2 outputs:result
807
+ }
808
+ }
809
+ }
810
+ }
811
+
812
+ def Xform "mesh_9" (
813
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
814
+ )
815
+ {
816
+ over "mesh_9" (
817
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
818
+ )
819
+ {
820
+ custom rel material:binding
821
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
822
+ uniform token purpose = "guide"
823
+ }
824
+
825
+ def Scope "VisualMaterials"
826
+ {
827
+ def Material "DefaultMaterial" (
828
+ instanceable = true
829
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
830
+ )
831
+ {
832
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
833
+
834
+ def Shader "SimReadyPreviewSurface"
835
+ {
836
+ token info:id = "UsdPreviewSurface"
837
+ color3f inputs:diffuseColor = (1, 1, 1)
838
+ float inputs:metallic = 0
839
+ float inputs:opacity = 1
840
+ float inputs:roughness = 0.5
841
+ token outputs:surface
842
+ }
843
+
844
+ def Shader "SimReadyUV"
845
+ {
846
+ token info:id = "UsdPrimvarReader_float2"
847
+ token inputs:varname = "st"
848
+ float2 outputs:result
849
+ }
850
+ }
851
+ }
852
+ }
853
+
854
+ def Xform "mesh_10" (
855
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
856
+ )
857
+ {
858
+ over "mesh_10"
859
+ {
860
+ over "Black" (
861
+ apiSchemas = ["MaterialBindingAPI"]
862
+ )
863
+ {
864
+ custom rel material:binding
865
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/Black>
866
+ }
867
+
868
+ over "URBlue" (
869
+ apiSchemas = ["MaterialBindingAPI"]
870
+ )
871
+ {
872
+ custom rel material:binding
873
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/URBlue>
874
+ }
875
+
876
+ over "JointGrey" (
877
+ apiSchemas = ["MaterialBindingAPI"]
878
+ )
879
+ {
880
+ custom rel material:binding
881
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/JointGrey>
882
+ }
883
+ }
884
+
885
+ def Scope "VisualMaterials"
886
+ {
887
+ def Material "Black" (
888
+ instanceable = true
889
+ prepend references = @./materials.usda@</Materials/Black>
890
+ )
891
+ {
892
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/Black/SimReadyPreviewSurface.outputs:surface>
893
+
894
+ def Shader "SimReadyPreviewSurface"
895
+ {
896
+ token info:id = "UsdPreviewSurface"
897
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
898
+ float inputs:metallic = 0
899
+ float inputs:opacity = 1
900
+ float inputs:roughness = 0.5
901
+ token outputs:surface
902
+ }
903
+
904
+ def Shader "SimReadyUV"
905
+ {
906
+ token info:id = "UsdPrimvarReader_float2"
907
+ token inputs:varname = "st"
908
+ float2 outputs:result
909
+ }
910
+ }
911
+
912
+ def Material "URBlue" (
913
+ instanceable = true
914
+ prepend references = @./materials.usda@</Materials/URBlue>
915
+ )
916
+ {
917
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/URBlue/SimReadyPreviewSurface.outputs:surface>
918
+
919
+ def Shader "SimReadyPreviewSurface"
920
+ {
921
+ token info:id = "UsdPreviewSurface"
922
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
923
+ float inputs:metallic = 0
924
+ float inputs:opacity = 1
925
+ float inputs:roughness = 0.5
926
+ token outputs:surface
927
+ }
928
+
929
+ def Shader "SimReadyUV"
930
+ {
931
+ token info:id = "UsdPrimvarReader_float2"
932
+ token inputs:varname = "st"
933
+ float2 outputs:result
934
+ }
935
+ }
936
+
937
+ def Material "JointGrey" (
938
+ instanceable = true
939
+ prepend references = @./materials.usda@</Materials/JointGrey>
940
+ )
941
+ {
942
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/JointGrey/SimReadyPreviewSurface.outputs:surface>
943
+
944
+ def Shader "SimReadyPreviewSurface"
945
+ {
946
+ token info:id = "UsdPreviewSurface"
947
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
948
+ float inputs:metallic = 0
949
+ float inputs:opacity = 1
950
+ float inputs:roughness = 0.5
951
+ token outputs:surface
952
+ }
953
+
954
+ def Shader "SimReadyUV"
955
+ {
956
+ token info:id = "UsdPrimvarReader_float2"
957
+ token inputs:varname = "st"
958
+ float2 outputs:result
959
+ }
960
+ }
961
+ }
962
+ }
963
+
964
+ def Xform "mesh_11" (
965
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
966
+ )
967
+ {
968
+ over "mesh_11" (
969
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
970
+ )
971
+ {
972
+ custom rel material:binding
973
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
974
+ uniform token purpose = "guide"
975
+ }
976
+
977
+ def Scope "VisualMaterials"
978
+ {
979
+ def Material "DefaultMaterial" (
980
+ instanceable = true
981
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
982
+ )
983
+ {
984
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
985
+
986
+ def Shader "SimReadyPreviewSurface"
987
+ {
988
+ token info:id = "UsdPreviewSurface"
989
+ color3f inputs:diffuseColor = (1, 1, 1)
990
+ float inputs:metallic = 0
991
+ float inputs:opacity = 1
992
+ float inputs:roughness = 0.5
993
+ token outputs:surface
994
+ }
995
+
996
+ def Shader "SimReadyUV"
997
+ {
998
+ token info:id = "UsdPrimvarReader_float2"
999
+ token inputs:varname = "st"
1000
+ float2 outputs:result
1001
+ }
1002
+ }
1003
+ }
1004
+ }
1005
+
1006
+ def Xform "mesh_12" (
1007
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
1008
+ )
1009
+ {
1010
+ over "mesh_12" (
1011
+ apiSchemas = ["MaterialBindingAPI"]
1012
+ )
1013
+ {
1014
+ custom rel material:binding
1015
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/LinkGrey>
1016
+ }
1017
+
1018
+ def Scope "VisualMaterials"
1019
+ {
1020
+ def Material "LinkGrey" (
1021
+ instanceable = true
1022
+ prepend references = @./materials.usda@</Materials/LinkGrey>
1023
+ )
1024
+ {
1025
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/LinkGrey/SimReadyPreviewSurface.outputs:surface>
1026
+
1027
+ def Shader "SimReadyPreviewSurface"
1028
+ {
1029
+ token info:id = "UsdPreviewSurface"
1030
+ color3f inputs:diffuseColor = (0.8203922, 0.8203922, 0.8203922)
1031
+ float inputs:metallic = 0
1032
+ float inputs:opacity = 1
1033
+ float inputs:roughness = 0.5
1034
+ token outputs:surface
1035
+ }
1036
+
1037
+ def Shader "SimReadyUV"
1038
+ {
1039
+ token info:id = "UsdPrimvarReader_float2"
1040
+ token inputs:varname = "st"
1041
+ float2 outputs:result
1042
+ }
1043
+ }
1044
+ }
1045
+ }
1046
+
1047
+ def Xform "mesh_13" (
1048
+ prepend references = @./geometries.usd@</Geometries/mesh_13>
1049
+ )
1050
+ {
1051
+ over "mesh_13" (
1052
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
1053
+ )
1054
+ {
1055
+ custom rel material:binding
1056
+ prepend rel material:binding = </Instances/mesh_13/VisualMaterials/DefaultMaterial>
1057
+ uniform token purpose = "guide"
1058
+ }
1059
+
1060
+ def Scope "VisualMaterials"
1061
+ {
1062
+ def Material "DefaultMaterial" (
1063
+ instanceable = true
1064
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1065
+ )
1066
+ {
1067
+ token outputs:surface.connect = </Instances/mesh_13/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1068
+
1069
+ def Shader "SimReadyPreviewSurface"
1070
+ {
1071
+ token info:id = "UsdPreviewSurface"
1072
+ color3f inputs:diffuseColor = (1, 1, 1)
1073
+ float inputs:metallic = 0
1074
+ float inputs:opacity = 1
1075
+ float inputs:roughness = 0.5
1076
+ token outputs:surface
1077
+ }
1078
+
1079
+ def Shader "SimReadyUV"
1080
+ {
1081
+ token info:id = "UsdPrimvarReader_float2"
1082
+ token inputs:varname = "st"
1083
+ float2 outputs:result
1084
+ }
1085
+ }
1086
+ }
1087
+ }
1088
+ }
1089
+
universalrobots_ur5e/payloads/materials.usda ADDED
@@ -0,0 +1,823 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ endTimeCode = 0
6
+ metersPerUnit = 1
7
+ startTimeCode = -1
8
+ upAxis = "Z"
9
+ )
10
+
11
+ def Scope "Materials"
12
+ {
13
+ def Material "Black"
14
+ {
15
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
16
+ custom token omni:simready:nonvisual:base = "aluminum"
17
+ custom token omni:simready:nonvisual:coating = "paint"
18
+ token outputs:displacement (
19
+ displayGroup = "Outputs"
20
+ )
21
+ prepend token outputs:mdl:displacement.connect = </Materials/Black/Black.outputs:out>
22
+ prepend token outputs:mdl:surface.connect = </Materials/Black/Black.outputs:out>
23
+ prepend token outputs:mdl:volume.connect = </Materials/Black/Black.outputs:out>
24
+ token outputs:mtlx:surface.connect = </Materials/Black/AgentfixOpenPBRSurface.outputs:out>
25
+ token outputs:surface (
26
+ displayGroup = "Outputs"
27
+ )
28
+ token outputs:surface.connect = </Materials/Black/SimReadyPreviewSurface.outputs:surface>
29
+ token outputs:volume (
30
+ displayGroup = "Outputs"
31
+ )
32
+
33
+ def Shader "Black" (
34
+ apiSchemas = ["NodeDefAPI"]
35
+ )
36
+ {
37
+ token info:implementationSource = "sourceAsset"
38
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
39
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
40
+ color3f inputs:diffuse_color_constant = (0.03310248, 0.03310248, 0.03310248) (
41
+ customData = {
42
+ float3 default = (1, 1, 1)
43
+ dictionary range = {
44
+ float3 max = (1, 1, 1)
45
+ float3 min = (0, 0, 0)
46
+ }
47
+ }
48
+ displayGroup = "Albedo"
49
+ )
50
+ color3f inputs:emissive_color = (1, 1, 1) (
51
+ customData = {
52
+ float3 default = (1, 1, 1)
53
+ dictionary range = {
54
+ float3 max = (1, 1, 1)
55
+ float3 min = (0, 0, 0)
56
+ }
57
+ }
58
+ displayGroup = "Emissive"
59
+ )
60
+ float inputs:emissive_intensity = 10000 (
61
+ customData = {
62
+ double default = 10000
63
+ dictionary range = {
64
+ double max = 100000
65
+ double min = 0
66
+ }
67
+ }
68
+ displayGroup = "Emissive"
69
+ )
70
+ bool inputs:enable_emission = 0 (
71
+ customData = {
72
+ bool default = 0
73
+ }
74
+ displayGroup = "Emissive"
75
+ )
76
+ bool inputs:enable_opacity = 0 (
77
+ customData = {
78
+ bool default = 0
79
+ }
80
+ displayGroup = "Opacity"
81
+ )
82
+ bool inputs:enable_opacity_texture = 0 (
83
+ customData = {
84
+ bool default = 0
85
+ }
86
+ displayGroup = "Opacity"
87
+ )
88
+ float inputs:opacity_constant = 1 (
89
+ customData = {
90
+ double default = 1
91
+ dictionary range = {
92
+ double max = 1
93
+ double min = 0
94
+ }
95
+ }
96
+ displayGroup = "Opacity"
97
+ )
98
+ int inputs:opacity_mode = 1 (
99
+ customData = {
100
+ int default = 1
101
+ dictionary range = {
102
+ int max = 3
103
+ int min = 0
104
+ }
105
+ }
106
+ displayGroup = "Opacity"
107
+ renderType = "::base::mono_mode"
108
+ sdrMetadata = {
109
+ string __SDR__enum_value = "mono_average"
110
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
111
+ }
112
+ )
113
+ float inputs:opacity_threshold = 0 (
114
+ customData = {
115
+ double default = 0
116
+ dictionary range = {
117
+ double max = 1
118
+ double min = 0
119
+ }
120
+ }
121
+ displayGroup = "Opacity"
122
+ )
123
+ float inputs:texture_rotate = 0 (
124
+ customData = {
125
+ double default = 0
126
+ dictionary range = {
127
+ double max = 360
128
+ double min = 0
129
+ }
130
+ }
131
+ displayGroup = "UV"
132
+ )
133
+ float2 inputs:texture_scale = (1, 1) (
134
+ customData = {
135
+ float2 default = (1, 1)
136
+ }
137
+ displayGroup = "UV"
138
+ )
139
+ float2 inputs:texture_translate = (0, 0) (
140
+ customData = {
141
+ float2 default = (0, 0)
142
+ }
143
+ displayGroup = "UV"
144
+ )
145
+ token outputs:out
146
+ }
147
+
148
+ def Shader "SimReadyPreviewSurface"
149
+ {
150
+ token info:id = "UsdPreviewSurface"
151
+ color3f inputs:diffuseColor = (0.03310248, 0.03310248, 0.03310248)
152
+ float inputs:metallic = 0
153
+ float inputs:opacity = 1
154
+ float inputs:roughness = 0.5
155
+ token outputs:surface
156
+ }
157
+
158
+ def Shader "SimReadyUV"
159
+ {
160
+ token info:id = "UsdPrimvarReader_float2"
161
+ string inputs:varname = "st"
162
+ float2 outputs:result
163
+ }
164
+
165
+ def Shader "AgentfixOpenPBRSurface"
166
+ {
167
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
168
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
169
+ float inputs:base_metalness = 0
170
+ float inputs:specular_roughness = 0.5
171
+ token outputs:out
172
+ }
173
+ }
174
+
175
+ def Material "JointGrey"
176
+ {
177
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
178
+ custom token omni:simready:nonvisual:base = "aluminum"
179
+ custom token omni:simready:nonvisual:coating = "paint"
180
+ token outputs:displacement (
181
+ displayGroup = "Outputs"
182
+ )
183
+ prepend token outputs:mdl:displacement.connect = </Materials/JointGrey/JointGrey.outputs:out>
184
+ prepend token outputs:mdl:surface.connect = </Materials/JointGrey/JointGrey.outputs:out>
185
+ prepend token outputs:mdl:volume.connect = </Materials/JointGrey/JointGrey.outputs:out>
186
+ token outputs:mtlx:surface.connect = </Materials/JointGrey/AgentfixOpenPBRSurface.outputs:out>
187
+ token outputs:surface (
188
+ displayGroup = "Outputs"
189
+ )
190
+ token outputs:surface.connect = </Materials/JointGrey/SimReadyPreviewSurface.outputs:surface>
191
+ token outputs:volume (
192
+ displayGroup = "Outputs"
193
+ )
194
+
195
+ def Shader "JointGrey" (
196
+ apiSchemas = ["NodeDefAPI"]
197
+ )
198
+ {
199
+ token info:implementationSource = "sourceAsset"
200
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
201
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
202
+ color3f inputs:diffuse_color_constant = (0.2784314, 0.2784314, 0.2784314) (
203
+ customData = {
204
+ float3 default = (1, 1, 1)
205
+ dictionary range = {
206
+ float3 max = (1, 1, 1)
207
+ float3 min = (0, 0, 0)
208
+ }
209
+ }
210
+ displayGroup = "Albedo"
211
+ )
212
+ color3f inputs:emissive_color = (1, 1, 1) (
213
+ customData = {
214
+ float3 default = (1, 1, 1)
215
+ dictionary range = {
216
+ float3 max = (1, 1, 1)
217
+ float3 min = (0, 0, 0)
218
+ }
219
+ }
220
+ displayGroup = "Emissive"
221
+ )
222
+ float inputs:emissive_intensity = 10000 (
223
+ customData = {
224
+ double default = 10000
225
+ dictionary range = {
226
+ double max = 100000
227
+ double min = 0
228
+ }
229
+ }
230
+ displayGroup = "Emissive"
231
+ )
232
+ bool inputs:enable_emission = 0 (
233
+ customData = {
234
+ bool default = 0
235
+ }
236
+ displayGroup = "Emissive"
237
+ )
238
+ bool inputs:enable_opacity = 0 (
239
+ customData = {
240
+ bool default = 0
241
+ }
242
+ displayGroup = "Opacity"
243
+ )
244
+ bool inputs:enable_opacity_texture = 0 (
245
+ customData = {
246
+ bool default = 0
247
+ }
248
+ displayGroup = "Opacity"
249
+ )
250
+ float inputs:opacity_constant = 1 (
251
+ customData = {
252
+ double default = 1
253
+ dictionary range = {
254
+ double max = 1
255
+ double min = 0
256
+ }
257
+ }
258
+ displayGroup = "Opacity"
259
+ )
260
+ int inputs:opacity_mode = 1 (
261
+ customData = {
262
+ int default = 1
263
+ dictionary range = {
264
+ int max = 3
265
+ int min = 0
266
+ }
267
+ }
268
+ displayGroup = "Opacity"
269
+ renderType = "::base::mono_mode"
270
+ sdrMetadata = {
271
+ string __SDR__enum_value = "mono_average"
272
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
273
+ }
274
+ )
275
+ float inputs:opacity_threshold = 0 (
276
+ customData = {
277
+ double default = 0
278
+ dictionary range = {
279
+ double max = 1
280
+ double min = 0
281
+ }
282
+ }
283
+ displayGroup = "Opacity"
284
+ )
285
+ float inputs:texture_rotate = 0 (
286
+ customData = {
287
+ double default = 0
288
+ dictionary range = {
289
+ double max = 360
290
+ double min = 0
291
+ }
292
+ }
293
+ displayGroup = "UV"
294
+ )
295
+ float2 inputs:texture_scale = (1, 1) (
296
+ customData = {
297
+ float2 default = (1, 1)
298
+ }
299
+ displayGroup = "UV"
300
+ )
301
+ float2 inputs:texture_translate = (0, 0) (
302
+ customData = {
303
+ float2 default = (0, 0)
304
+ }
305
+ displayGroup = "UV"
306
+ )
307
+ token outputs:out
308
+ }
309
+
310
+ def Shader "SimReadyPreviewSurface"
311
+ {
312
+ token info:id = "UsdPreviewSurface"
313
+ color3f inputs:diffuseColor = (0.2784314, 0.2784314, 0.2784314)
314
+ float inputs:metallic = 0
315
+ float inputs:opacity = 1
316
+ float inputs:roughness = 0.5
317
+ token outputs:surface
318
+ }
319
+
320
+ def Shader "SimReadyUV"
321
+ {
322
+ token info:id = "UsdPrimvarReader_float2"
323
+ string inputs:varname = "st"
324
+ float2 outputs:result
325
+ }
326
+
327
+ def Shader "AgentfixOpenPBRSurface"
328
+ {
329
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
330
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
331
+ float inputs:base_metalness = 0
332
+ float inputs:specular_roughness = 0.5
333
+ token outputs:out
334
+ }
335
+ }
336
+
337
+ def Material "DefaultMaterial"
338
+ {
339
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
340
+ custom token omni:simready:nonvisual:base = "aluminum"
341
+ custom token omni:simready:nonvisual:coating = "paint"
342
+ token outputs:displacement (
343
+ displayGroup = "Outputs"
344
+ )
345
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
346
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
347
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
348
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/AgentfixOpenPBRSurface.outputs:out>
349
+ token outputs:surface (
350
+ displayGroup = "Outputs"
351
+ )
352
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
353
+ token outputs:volume (
354
+ displayGroup = "Outputs"
355
+ )
356
+
357
+ def Shader "DefaultMaterial" (
358
+ apiSchemas = ["NodeDefAPI"]
359
+ )
360
+ {
361
+ token info:implementationSource = "sourceAsset"
362
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
363
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
364
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
365
+ customData = {
366
+ float3 default = (1, 1, 1)
367
+ dictionary range = {
368
+ float3 max = (1, 1, 1)
369
+ float3 min = (0, 0, 0)
370
+ }
371
+ }
372
+ displayGroup = "Albedo"
373
+ )
374
+ color3f inputs:emissive_color = (1, 1, 1) (
375
+ customData = {
376
+ float3 default = (1, 1, 1)
377
+ dictionary range = {
378
+ float3 max = (1, 1, 1)
379
+ float3 min = (0, 0, 0)
380
+ }
381
+ }
382
+ displayGroup = "Emissive"
383
+ )
384
+ float inputs:emissive_intensity = 10000 (
385
+ customData = {
386
+ double default = 10000
387
+ dictionary range = {
388
+ double max = 100000
389
+ double min = 0
390
+ }
391
+ }
392
+ displayGroup = "Emissive"
393
+ )
394
+ bool inputs:enable_emission = 0 (
395
+ customData = {
396
+ bool default = 0
397
+ }
398
+ displayGroup = "Emissive"
399
+ )
400
+ bool inputs:enable_opacity = 0 (
401
+ customData = {
402
+ bool default = 0
403
+ }
404
+ displayGroup = "Opacity"
405
+ )
406
+ bool inputs:enable_opacity_texture = 0 (
407
+ customData = {
408
+ bool default = 0
409
+ }
410
+ displayGroup = "Opacity"
411
+ )
412
+ float inputs:opacity_constant = 1 (
413
+ customData = {
414
+ double default = 1
415
+ dictionary range = {
416
+ double max = 1
417
+ double min = 0
418
+ }
419
+ }
420
+ displayGroup = "Opacity"
421
+ )
422
+ int inputs:opacity_mode = 1 (
423
+ customData = {
424
+ int default = 1
425
+ dictionary range = {
426
+ int max = 3
427
+ int min = 0
428
+ }
429
+ }
430
+ displayGroup = "Opacity"
431
+ renderType = "::base::mono_mode"
432
+ sdrMetadata = {
433
+ string __SDR__enum_value = "mono_average"
434
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
435
+ }
436
+ )
437
+ float inputs:opacity_threshold = 0 (
438
+ customData = {
439
+ double default = 0
440
+ dictionary range = {
441
+ double max = 1
442
+ double min = 0
443
+ }
444
+ }
445
+ displayGroup = "Opacity"
446
+ )
447
+ float inputs:texture_rotate = 0 (
448
+ customData = {
449
+ double default = 0
450
+ dictionary range = {
451
+ double max = 360
452
+ double min = 0
453
+ }
454
+ }
455
+ displayGroup = "UV"
456
+ )
457
+ float2 inputs:texture_scale = (1, 1) (
458
+ customData = {
459
+ float2 default = (1, 1)
460
+ }
461
+ displayGroup = "UV"
462
+ )
463
+ float2 inputs:texture_translate = (0, 0) (
464
+ customData = {
465
+ float2 default = (0, 0)
466
+ }
467
+ displayGroup = "UV"
468
+ )
469
+ token outputs:out
470
+ }
471
+
472
+ def Shader "SimReadyPreviewSurface"
473
+ {
474
+ token info:id = "UsdPreviewSurface"
475
+ color3f inputs:diffuseColor = (1, 1, 1)
476
+ float inputs:metallic = 0
477
+ float inputs:opacity = 1
478
+ float inputs:roughness = 0.5
479
+ token outputs:surface
480
+ }
481
+
482
+ def Shader "SimReadyUV"
483
+ {
484
+ token info:id = "UsdPrimvarReader_float2"
485
+ string inputs:varname = "st"
486
+ float2 outputs:result
487
+ }
488
+
489
+ def Shader "AgentfixOpenPBRSurface"
490
+ {
491
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
492
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
493
+ float inputs:base_metalness = 0
494
+ float inputs:specular_roughness = 0.5
495
+ token outputs:out
496
+ }
497
+ }
498
+
499
+ def Material "URBlue"
500
+ {
501
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
502
+ custom token omni:simready:nonvisual:base = "plastic"
503
+ custom token omni:simready:nonvisual:coating = "none"
504
+ token outputs:displacement (
505
+ displayGroup = "Outputs"
506
+ )
507
+ prepend token outputs:mdl:displacement.connect = </Materials/URBlue/URBlue.outputs:out>
508
+ prepend token outputs:mdl:surface.connect = </Materials/URBlue/URBlue.outputs:out>
509
+ prepend token outputs:mdl:volume.connect = </Materials/URBlue/URBlue.outputs:out>
510
+ token outputs:mtlx:surface.connect = </Materials/URBlue/AgentfixOpenPBRSurface.outputs:out>
511
+ token outputs:surface (
512
+ displayGroup = "Outputs"
513
+ )
514
+ token outputs:surface.connect = </Materials/URBlue/SimReadyPreviewSurface.outputs:surface>
515
+ token outputs:volume (
516
+ displayGroup = "Outputs"
517
+ )
518
+
519
+ def Shader "URBlue" (
520
+ apiSchemas = ["NodeDefAPI"]
521
+ )
522
+ {
523
+ token info:implementationSource = "sourceAsset"
524
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
525
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
526
+ color3f inputs:diffuse_color_constant = (0.4901961, 0.6784314, 0.8) (
527
+ customData = {
528
+ float3 default = (1, 1, 1)
529
+ dictionary range = {
530
+ float3 max = (1, 1, 1)
531
+ float3 min = (0, 0, 0)
532
+ }
533
+ }
534
+ displayGroup = "Albedo"
535
+ )
536
+ color3f inputs:emissive_color = (1, 1, 1) (
537
+ customData = {
538
+ float3 default = (1, 1, 1)
539
+ dictionary range = {
540
+ float3 max = (1, 1, 1)
541
+ float3 min = (0, 0, 0)
542
+ }
543
+ }
544
+ displayGroup = "Emissive"
545
+ )
546
+ float inputs:emissive_intensity = 10000 (
547
+ customData = {
548
+ double default = 10000
549
+ dictionary range = {
550
+ double max = 100000
551
+ double min = 0
552
+ }
553
+ }
554
+ displayGroup = "Emissive"
555
+ )
556
+ bool inputs:enable_emission = 0 (
557
+ customData = {
558
+ bool default = 0
559
+ }
560
+ displayGroup = "Emissive"
561
+ )
562
+ bool inputs:enable_opacity = 0 (
563
+ customData = {
564
+ bool default = 0
565
+ }
566
+ displayGroup = "Opacity"
567
+ )
568
+ bool inputs:enable_opacity_texture = 0 (
569
+ customData = {
570
+ bool default = 0
571
+ }
572
+ displayGroup = "Opacity"
573
+ )
574
+ float inputs:opacity_constant = 1 (
575
+ customData = {
576
+ double default = 1
577
+ dictionary range = {
578
+ double max = 1
579
+ double min = 0
580
+ }
581
+ }
582
+ displayGroup = "Opacity"
583
+ )
584
+ int inputs:opacity_mode = 1 (
585
+ customData = {
586
+ int default = 1
587
+ dictionary range = {
588
+ int max = 3
589
+ int min = 0
590
+ }
591
+ }
592
+ displayGroup = "Opacity"
593
+ renderType = "::base::mono_mode"
594
+ sdrMetadata = {
595
+ string __SDR__enum_value = "mono_average"
596
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
597
+ }
598
+ )
599
+ float inputs:opacity_threshold = 0 (
600
+ customData = {
601
+ double default = 0
602
+ dictionary range = {
603
+ double max = 1
604
+ double min = 0
605
+ }
606
+ }
607
+ displayGroup = "Opacity"
608
+ )
609
+ float inputs:texture_rotate = 0 (
610
+ customData = {
611
+ double default = 0
612
+ dictionary range = {
613
+ double max = 360
614
+ double min = 0
615
+ }
616
+ }
617
+ displayGroup = "UV"
618
+ )
619
+ float2 inputs:texture_scale = (1, 1) (
620
+ customData = {
621
+ float2 default = (1, 1)
622
+ }
623
+ displayGroup = "UV"
624
+ )
625
+ float2 inputs:texture_translate = (0, 0) (
626
+ customData = {
627
+ float2 default = (0, 0)
628
+ }
629
+ displayGroup = "UV"
630
+ )
631
+ token outputs:out
632
+ }
633
+
634
+ def Shader "SimReadyPreviewSurface"
635
+ {
636
+ token info:id = "UsdPreviewSurface"
637
+ color3f inputs:diffuseColor = (0.4901961, 0.6784314, 0.8)
638
+ float inputs:metallic = 0
639
+ float inputs:opacity = 1
640
+ float inputs:roughness = 0.5
641
+ token outputs:surface
642
+ }
643
+
644
+ def Shader "SimReadyUV"
645
+ {
646
+ token info:id = "UsdPrimvarReader_float2"
647
+ string inputs:varname = "st"
648
+ float2 outputs:result
649
+ }
650
+
651
+ def Shader "AgentfixOpenPBRSurface"
652
+ {
653
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
654
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
655
+ float inputs:base_metalness = 0
656
+ float inputs:specular_roughness = 0.5
657
+ token outputs:out
658
+ }
659
+ }
660
+
661
+ def Material "LinkGrey"
662
+ {
663
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
664
+ custom token omni:simready:nonvisual:base = "aluminum"
665
+ custom token omni:simready:nonvisual:coating = "paint"
666
+ token outputs:displacement (
667
+ displayGroup = "Outputs"
668
+ )
669
+ prepend token outputs:mdl:displacement.connect = </Materials/LinkGrey/LinkGrey.outputs:out>
670
+ prepend token outputs:mdl:surface.connect = </Materials/LinkGrey/LinkGrey.outputs:out>
671
+ prepend token outputs:mdl:volume.connect = </Materials/LinkGrey/LinkGrey.outputs:out>
672
+ token outputs:mtlx:surface.connect = </Materials/LinkGrey/AgentfixOpenPBRSurface.outputs:out>
673
+ token outputs:surface (
674
+ displayGroup = "Outputs"
675
+ )
676
+ token outputs:surface.connect = </Materials/LinkGrey/SimReadyPreviewSurface.outputs:surface>
677
+ token outputs:volume (
678
+ displayGroup = "Outputs"
679
+ )
680
+
681
+ def Shader "LinkGrey" (
682
+ apiSchemas = ["NodeDefAPI"]
683
+ )
684
+ {
685
+ token info:implementationSource = "sourceAsset"
686
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
687
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
688
+ color3f inputs:diffuse_color_constant = (0.8203922, 0.8203922, 0.8203922) (
689
+ customData = {
690
+ float3 default = (1, 1, 1)
691
+ dictionary range = {
692
+ float3 max = (1, 1, 1)
693
+ float3 min = (0, 0, 0)
694
+ }
695
+ }
696
+ displayGroup = "Albedo"
697
+ )
698
+ color3f inputs:emissive_color = (1, 1, 1) (
699
+ customData = {
700
+ float3 default = (1, 1, 1)
701
+ dictionary range = {
702
+ float3 max = (1, 1, 1)
703
+ float3 min = (0, 0, 0)
704
+ }
705
+ }
706
+ displayGroup = "Emissive"
707
+ )
708
+ float inputs:emissive_intensity = 10000 (
709
+ customData = {
710
+ double default = 10000
711
+ dictionary range = {
712
+ double max = 100000
713
+ double min = 0
714
+ }
715
+ }
716
+ displayGroup = "Emissive"
717
+ )
718
+ bool inputs:enable_emission = 0 (
719
+ customData = {
720
+ bool default = 0
721
+ }
722
+ displayGroup = "Emissive"
723
+ )
724
+ bool inputs:enable_opacity = 0 (
725
+ customData = {
726
+ bool default = 0
727
+ }
728
+ displayGroup = "Opacity"
729
+ )
730
+ bool inputs:enable_opacity_texture = 0 (
731
+ customData = {
732
+ bool default = 0
733
+ }
734
+ displayGroup = "Opacity"
735
+ )
736
+ float inputs:opacity_constant = 1 (
737
+ customData = {
738
+ double default = 1
739
+ dictionary range = {
740
+ double max = 1
741
+ double min = 0
742
+ }
743
+ }
744
+ displayGroup = "Opacity"
745
+ )
746
+ int inputs:opacity_mode = 1 (
747
+ customData = {
748
+ int default = 1
749
+ dictionary range = {
750
+ int max = 3
751
+ int min = 0
752
+ }
753
+ }
754
+ displayGroup = "Opacity"
755
+ renderType = "::base::mono_mode"
756
+ sdrMetadata = {
757
+ string __SDR__enum_value = "mono_average"
758
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
759
+ }
760
+ )
761
+ float inputs:opacity_threshold = 0 (
762
+ customData = {
763
+ double default = 0
764
+ dictionary range = {
765
+ double max = 1
766
+ double min = 0
767
+ }
768
+ }
769
+ displayGroup = "Opacity"
770
+ )
771
+ float inputs:texture_rotate = 0 (
772
+ customData = {
773
+ double default = 0
774
+ dictionary range = {
775
+ double max = 360
776
+ double min = 0
777
+ }
778
+ }
779
+ displayGroup = "UV"
780
+ )
781
+ float2 inputs:texture_scale = (1, 1) (
782
+ customData = {
783
+ float2 default = (1, 1)
784
+ }
785
+ displayGroup = "UV"
786
+ )
787
+ float2 inputs:texture_translate = (0, 0) (
788
+ customData = {
789
+ float2 default = (0, 0)
790
+ }
791
+ displayGroup = "UV"
792
+ )
793
+ token outputs:out
794
+ }
795
+
796
+ def Shader "SimReadyPreviewSurface"
797
+ {
798
+ token info:id = "UsdPreviewSurface"
799
+ color3f inputs:diffuseColor = (0.8203922, 0.8203922, 0.8203922)
800
+ float inputs:metallic = 0
801
+ float inputs:opacity = 1
802
+ float inputs:roughness = 0.5
803
+ token outputs:surface
804
+ }
805
+
806
+ def Shader "SimReadyUV"
807
+ {
808
+ token info:id = "UsdPrimvarReader_float2"
809
+ string inputs:varname = "st"
810
+ float2 outputs:result
811
+ }
812
+
813
+ def Shader "AgentfixOpenPBRSurface"
814
+ {
815
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
816
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
817
+ float inputs:base_metalness = 0
818
+ float inputs:specular_roughness = 0.5
819
+ token outputs:out
820
+ }
821
+ }
822
+ }
823
+
universalrobots_ur5e/payloads/robot.usda ADDED
@@ -0,0 +1,232 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "ur5e" (
13
+ prepend apiSchemas = ["IsaacRobotAPI"]
14
+ )
15
+ {
16
+ string isaac:description
17
+ string isaac:namespace
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </ur5e/root_joint>,
20
+ </ur5e/joints/shoulder_pan_joint>,
21
+ </ur5e/joints/shoulder_lift_joint>,
22
+ </ur5e/joints/elbow_joint>,
23
+ </ur5e/joints/wrist_1_joint>,
24
+ </ur5e/joints/wrist_2_joint>,
25
+ </ur5e/joints/wrist_3_joint>,
26
+ </ur5e/joints/robot_gripper_joint>,
27
+ ]
28
+ prepend rel isaac:physics:robotLinks = [
29
+ </ur5e/base_link>,
30
+ </ur5e/shoulder_link>,
31
+ </ur5e/upper_arm_link>,
32
+ </ur5e/forearm_link>,
33
+ </ur5e/wrist_1_link>,
34
+ </ur5e/wrist_2_link>,
35
+ </ur5e/wrist_3_link>,
36
+ </ur5e/base_link/base_link>,
37
+ </ur5e/wrist_3_link/flange>,
38
+ </ur5e/wrist_3_link/ft_frame>,
39
+ ]
40
+ token isaac:robotType = "Manipulator"
41
+
42
+ over "joints"
43
+ {
44
+ over "robot_gripper_joint" (
45
+ prepend apiSchemas = ["IsaacJointAPI"]
46
+ )
47
+ {
48
+ custom string isaac:nameOverride
49
+ float[] isaac:physics:AccelerationLimit
50
+ float[] isaac:physics:JerkLimit
51
+ custom int isaac:physics:Rot_X:DofOffset
52
+ custom int isaac:physics:Rot_Y:DofOffset
53
+ custom int isaac:physics:Rot_Z:DofOffset
54
+ custom int isaac:physics:Tr_X:DofOffset
55
+ custom int isaac:physics:Tr_Y:DofOffset
56
+ custom int isaac:physics:Tr_Z:DofOffset
57
+ }
58
+
59
+ over "shoulder_pan_joint" (
60
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
61
+ )
62
+ {
63
+ custom string isaac:nameOverride
64
+ float[] isaac:physics:AccelerationLimit
65
+ float[] isaac:physics:JerkLimit
66
+ custom int isaac:physics:Rot_X:DofOffset
67
+ custom int isaac:physics:Rot_Y:DofOffset
68
+ custom int isaac:physics:Rot_Z:DofOffset
69
+ custom int isaac:physics:Tr_X:DofOffset
70
+ custom int isaac:physics:Tr_Y:DofOffset
71
+ custom int isaac:physics:Tr_Z:DofOffset
72
+ }
73
+
74
+ over "shoulder_lift_joint" (
75
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
76
+ )
77
+ {
78
+ custom string isaac:nameOverride
79
+ float[] isaac:physics:AccelerationLimit
80
+ float[] isaac:physics:JerkLimit
81
+ custom int isaac:physics:Rot_X:DofOffset
82
+ custom int isaac:physics:Rot_Y:DofOffset
83
+ custom int isaac:physics:Rot_Z:DofOffset
84
+ custom int isaac:physics:Tr_X:DofOffset
85
+ custom int isaac:physics:Tr_Y:DofOffset
86
+ custom int isaac:physics:Tr_Z:DofOffset
87
+ }
88
+
89
+ over "elbow_joint" (
90
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
91
+ )
92
+ {
93
+ custom string isaac:nameOverride
94
+ float[] isaac:physics:AccelerationLimit
95
+ float[] isaac:physics:JerkLimit
96
+ custom int isaac:physics:Rot_X:DofOffset
97
+ custom int isaac:physics:Rot_Y:DofOffset
98
+ custom int isaac:physics:Rot_Z:DofOffset
99
+ custom int isaac:physics:Tr_X:DofOffset
100
+ custom int isaac:physics:Tr_Y:DofOffset
101
+ custom int isaac:physics:Tr_Z:DofOffset
102
+ }
103
+
104
+ over "wrist_1_joint" (
105
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
106
+ )
107
+ {
108
+ custom string isaac:nameOverride
109
+ float[] isaac:physics:AccelerationLimit
110
+ float[] isaac:physics:JerkLimit
111
+ custom int isaac:physics:Rot_X:DofOffset
112
+ custom int isaac:physics:Rot_Y:DofOffset
113
+ custom int isaac:physics:Rot_Z:DofOffset
114
+ custom int isaac:physics:Tr_X:DofOffset
115
+ custom int isaac:physics:Tr_Y:DofOffset
116
+ custom int isaac:physics:Tr_Z:DofOffset
117
+ }
118
+
119
+ over "wrist_2_joint" (
120
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
121
+ )
122
+ {
123
+ custom string isaac:nameOverride
124
+ float[] isaac:physics:AccelerationLimit
125
+ float[] isaac:physics:JerkLimit
126
+ custom int isaac:physics:Rot_X:DofOffset
127
+ custom int isaac:physics:Rot_Y:DofOffset
128
+ custom int isaac:physics:Rot_Z:DofOffset
129
+ custom int isaac:physics:Tr_X:DofOffset
130
+ custom int isaac:physics:Tr_Y:DofOffset
131
+ custom int isaac:physics:Tr_Z:DofOffset
132
+ }
133
+
134
+ over "wrist_3_joint" (
135
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
136
+ )
137
+ {
138
+ custom string isaac:nameOverride
139
+ float[] isaac:physics:AccelerationLimit
140
+ float[] isaac:physics:JerkLimit
141
+ custom int isaac:physics:Rot_X:DofOffset
142
+ custom int isaac:physics:Rot_Y:DofOffset
143
+ custom int isaac:physics:Rot_Z:DofOffset
144
+ custom int isaac:physics:Tr_X:DofOffset
145
+ custom int isaac:physics:Tr_Y:DofOffset
146
+ custom int isaac:physics:Tr_Z:DofOffset
147
+ }
148
+ }
149
+
150
+ over "base_link" (
151
+ prepend apiSchemas = ["IsaacLinkAPI"]
152
+ )
153
+ {
154
+ string isaac:nameOverride
155
+
156
+ over "base_link" (
157
+ prepend apiSchemas = ["IsaacSiteAPI"]
158
+ )
159
+ {
160
+ }
161
+ }
162
+
163
+ over "shoulder_link" (
164
+ prepend apiSchemas = ["IsaacLinkAPI"]
165
+ )
166
+ {
167
+ string isaac:nameOverride
168
+ }
169
+
170
+ over "upper_arm_link" (
171
+ prepend apiSchemas = ["IsaacLinkAPI"]
172
+ )
173
+ {
174
+ string isaac:nameOverride
175
+ }
176
+
177
+ over "forearm_link" (
178
+ prepend apiSchemas = ["IsaacLinkAPI"]
179
+ )
180
+ {
181
+ string isaac:nameOverride
182
+ }
183
+
184
+ over "wrist_1_link" (
185
+ prepend apiSchemas = ["IsaacLinkAPI"]
186
+ )
187
+ {
188
+ string isaac:nameOverride
189
+ }
190
+
191
+ over "wrist_2_link" (
192
+ prepend apiSchemas = ["IsaacLinkAPI"]
193
+ )
194
+ {
195
+ string isaac:nameOverride
196
+ }
197
+
198
+ over "wrist_3_link" (
199
+ prepend apiSchemas = ["IsaacLinkAPI"]
200
+ )
201
+ {
202
+ string isaac:nameOverride
203
+
204
+ over "flange" (
205
+ prepend apiSchemas = ["IsaacSiteAPI"]
206
+ )
207
+ {
208
+ }
209
+
210
+ over "ft_frame" (
211
+ prepend apiSchemas = ["IsaacSiteAPI"]
212
+ )
213
+ {
214
+ }
215
+ }
216
+
217
+ over "root_joint" (
218
+ prepend apiSchemas = ["IsaacJointAPI"]
219
+ )
220
+ {
221
+ custom string isaac:nameOverride
222
+ float[] isaac:physics:AccelerationLimit
223
+ float[] isaac:physics:JerkLimit
224
+ custom int isaac:physics:Rot_X:DofOffset
225
+ custom int isaac:physics:Rot_Y:DofOffset
226
+ custom int isaac:physics:Rot_Z:DofOffset
227
+ custom int isaac:physics:Tr_X:DofOffset
228
+ custom int isaac:physics:Tr_Y:DofOffset
229
+ custom int isaac:physics:Tr_Z:DofOffset
230
+ }
231
+ }
232
+
universalrobots_ur5e/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,252 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ur5e"
4
+ )
5
+
6
+ def "ur5e"
7
+ {
8
+ over "base_link"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "shoulder_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "shoulder"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "upper_arm_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "upperarm"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "forearm_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "forearm"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "wrist_1_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "wrist1"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "wrist_2_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "wrist2"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "wrist_3_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "wrist3"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexHull"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "joints"
121
+ {
122
+ over "shoulder_pan_joint" (
123
+ prepend apiSchemas = ["MjcJointAPI"]
124
+ )
125
+ {
126
+ }
127
+
128
+ over "shoulder_lift_joint" (
129
+ prepend apiSchemas = ["MjcJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "elbow_joint" (
135
+ prepend apiSchemas = ["MjcJointAPI"]
136
+ )
137
+ {
138
+ }
139
+
140
+ over "wrist_1_joint" (
141
+ prepend apiSchemas = ["MjcJointAPI"]
142
+ )
143
+ {
144
+ }
145
+
146
+ over "wrist_2_joint" (
147
+ prepend apiSchemas = ["MjcJointAPI"]
148
+ )
149
+ {
150
+ }
151
+
152
+ over "wrist_3_joint" (
153
+ prepend apiSchemas = ["MjcJointAPI"]
154
+ )
155
+ {
156
+ }
157
+ }
158
+
159
+ def "MuJoCoActuators"
160
+ {
161
+ def MjcActuator "act_ur5e_joints_shoulder_pan_joint" (
162
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
163
+ )
164
+ {
165
+ double[] mjc:biasPrm = [0, -538609.03126564, -570.7461798775731]
166
+ token mjc:biasType = "affine"
167
+ token mjc:ctrlLimited = "false"
168
+ token mjc:forceLimited = "true"
169
+ double mjc:forceRange:max = 150
170
+ double mjc:forceRange:min = -150
171
+ double[] mjc:gainPrm = [1]
172
+ token mjc:gainType = "fixed"
173
+ rel mjc:target = </ur5e/joints/shoulder_pan_joint>
174
+ }
175
+
176
+ def MjcActuator "act_ur5e_joints_shoulder_lift_joint" (
177
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
178
+ )
179
+ {
180
+ double[] mjc:biasPrm = [0, -574156.4183620041, -614.9728022251862]
181
+ token mjc:biasType = "affine"
182
+ token mjc:ctrlLimited = "false"
183
+ token mjc:forceLimited = "true"
184
+ double mjc:forceRange:max = 150
185
+ double mjc:forceRange:min = -150
186
+ double[] mjc:gainPrm = [1]
187
+ token mjc:gainType = "fixed"
188
+ rel mjc:target = </ur5e/joints/shoulder_lift_joint>
189
+ }
190
+
191
+ def MjcActuator "act_ur5e_joints_elbow_joint" (
192
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
193
+ )
194
+ {
195
+ double[] mjc:biasPrm = [0, -586148.46977642, -1959.2005308115652]
196
+ token mjc:biasType = "affine"
197
+ token mjc:ctrlLimited = "false"
198
+ token mjc:forceLimited = "true"
199
+ double mjc:forceRange:max = 150
200
+ double mjc:forceRange:min = -150
201
+ double[] mjc:gainPrm = [1]
202
+ token mjc:gainType = "fixed"
203
+ rel mjc:target = </ur5e/joints/elbow_joint>
204
+ }
205
+
206
+ def MjcActuator "act_ur5e_joints_wrist_1_joint" (
207
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
208
+ )
209
+ {
210
+ double[] mjc:biasPrm = [0, -225781.40495537876, -755.1411793910008]
211
+ token mjc:biasType = "affine"
212
+ token mjc:ctrlLimited = "false"
213
+ token mjc:forceLimited = "true"
214
+ double mjc:forceRange:max = 28
215
+ double mjc:forceRange:min = -28
216
+ double[] mjc:gainPrm = [1]
217
+ token mjc:gainType = "fixed"
218
+ rel mjc:target = </ur5e/joints/wrist_1_joint>
219
+ }
220
+
221
+ def MjcActuator "act_ur5e_joints_wrist_2_joint" (
222
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
223
+ )
224
+ {
225
+ double[] mjc:biasPrm = [0, -225781.40495537876, -148.55649150437227]
226
+ token mjc:biasType = "affine"
227
+ token mjc:ctrlLimited = "false"
228
+ token mjc:forceLimited = "true"
229
+ double mjc:forceRange:max = 28
230
+ double mjc:forceRange:min = -28
231
+ double[] mjc:gainPrm = [1]
232
+ token mjc:gainType = "fixed"
233
+ rel mjc:target = </ur5e/joints/wrist_2_joint>
234
+ }
235
+
236
+ def MjcActuator "act_ur5e_joints_wrist_3_joint" (
237
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
238
+ )
239
+ {
240
+ double[] mjc:biasPrm = [0, -57300.41311341526, -19.91028317589043]
241
+ token mjc:biasType = "affine"
242
+ token mjc:ctrlLimited = "false"
243
+ token mjc:forceLimited = "true"
244
+ double mjc:forceRange:max = 28
245
+ double mjc:forceRange:min = -28
246
+ double[] mjc:gainPrm = [1]
247
+ token mjc:gainType = "fixed"
248
+ rel mjc:target = </ur5e/joints/wrist_3_joint>
249
+ }
250
+ }
251
+ }
252
+
universalrobots_ur5e/runnables/physics/newton.usda ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ur5e"
4
+ )
5
+
6
+ over "ur5e"
7
+ {
8
+ over "base_link"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexDecomposition"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "shoulder_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "shoulder"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexDecomposition"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "upper_arm_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "upperarm"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexDecomposition"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "forearm_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "forearm"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexDecomposition"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "wrist_1_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "wrist1"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexDecomposition"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "wrist_2_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "wrist2"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexDecomposition"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "wrist_3_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "wrist3"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexDecomposition"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "root_joint" (
121
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
122
+ )
123
+ {
124
+ bool newton:selfCollisionEnabled = 0
125
+ }
126
+
127
+ over "joints"
128
+ {
129
+ over "shoulder_pan_joint" (
130
+ prepend apiSchemas = ["NewtonJointAPI"]
131
+ )
132
+ {
133
+ float drive:angular:physics:damping = 0
134
+ float drive:angular:physics:stiffness = 31.25
135
+ float newton:damping = 1.041667
136
+ float newton:velocityLimit = 180
137
+ }
138
+
139
+ over "shoulder_lift_joint" (
140
+ prepend apiSchemas = ["NewtonJointAPI"]
141
+ )
142
+ {
143
+ float drive:angular:physics:damping = 0
144
+ float drive:angular:physics:stiffness = 260
145
+ float newton:damping = 1.109092
146
+ float newton:velocityLimit = 180
147
+ }
148
+
149
+ over "elbow_joint" (
150
+ prepend apiSchemas = ["NewtonJointAPI"]
151
+ )
152
+ {
153
+ float drive:angular:physics:damping = 0
154
+ float drive:angular:physics:stiffness = 90
155
+ float newton:damping = 1.16
156
+ float newton:velocityLimit = 180
157
+ }
158
+
159
+ over "wrist_1_joint" (
160
+ prepend apiSchemas = ["NewtonJointAPI"]
161
+ )
162
+ {
163
+ float drive:angular:physics:damping = 0
164
+ float drive:angular:physics:stiffness = 5.8333
165
+ float newton:damping = 0.194444
166
+ float newton:velocityLimit = 180
167
+ }
168
+
169
+ over "wrist_2_joint" (
170
+ prepend apiSchemas = ["NewtonJointAPI"]
171
+ )
172
+ {
173
+ float drive:angular:physics:damping = 0
174
+ float drive:angular:physics:stiffness = 5.8333
175
+ float newton:damping = 0.194444
176
+ float newton:velocityLimit = 180
177
+ }
178
+
179
+ over "wrist_3_joint" (
180
+ prepend apiSchemas = ["NewtonJointAPI"]
181
+ )
182
+ {
183
+ float drive:angular:physics:damping = 0
184
+ float drive:angular:physics:stiffness = 5.8333
185
+ float newton:damping = 0.194444
186
+ float newton:velocityLimit = 180
187
+ }
188
+ }
189
+ }
190
+
universalrobots_ur5e/runnables/physics/physx.usda ADDED
@@ -0,0 +1,250 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ur5e"
6
+ endTimeCode = 0
7
+ metersPerUnit = 1
8
+ startTimeCode = -1
9
+ upAxis = "Z"
10
+ )
11
+
12
+ over "ur5e"
13
+ {
14
+ over "joints"
15
+ {
16
+ over "shoulder_pan_joint" (
17
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
18
+ )
19
+ {
20
+ float physxJoint:maxJointVelocity = 180
21
+ float state:angular:physics:position = 0
22
+ float state:angular:physics:velocity = 0
23
+ }
24
+
25
+ over "shoulder_lift_joint" (
26
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
27
+ )
28
+ {
29
+ float physxJoint:maxJointVelocity = 180
30
+ float state:angular:physics:position = 0
31
+ float state:angular:physics:velocity = 0
32
+ }
33
+
34
+ over "elbow_joint" (
35
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
36
+ )
37
+ {
38
+ float physxJoint:maxJointVelocity = 180
39
+ float state:angular:physics:position = 0
40
+ float state:angular:physics:velocity = 0
41
+ }
42
+
43
+ over "wrist_1_joint" (
44
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
45
+ )
46
+ {
47
+ float physxJoint:maxJointVelocity = 180
48
+ float state:angular:physics:position = 0
49
+ float state:angular:physics:velocity = 0
50
+ }
51
+
52
+ over "wrist_2_joint" (
53
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
54
+ )
55
+ {
56
+ float physxJoint:maxJointVelocity = 180
57
+ float state:angular:physics:position = 0
58
+ float state:angular:physics:velocity = 0
59
+ }
60
+
61
+ over "wrist_3_joint" (
62
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
63
+ )
64
+ {
65
+ float physxJoint:maxJointVelocity = 180
66
+ float state:angular:physics:position = 0
67
+ float state:angular:physics:velocity = 0
68
+ }
69
+ }
70
+
71
+ over "root_joint" (
72
+ prepend apiSchemas = ["PhysxArticulationAPI"]
73
+ )
74
+ {
75
+ bool physxArticulation:enabledSelfCollisions = 0
76
+ int physxArticulation:solverPositionIterationCount = 32
77
+ int physxArticulation:solverVelocityIterationCount = 1
78
+ }
79
+
80
+ over "Gripper"
81
+ {
82
+ over "Robotiq_2F_85" (
83
+ )
84
+ {
85
+ bool physxArticulation:articulationEnabled = 0
86
+
87
+ over "finger_joint" (
88
+ )
89
+ {
90
+ float state:angular:physics:position = 0
91
+ float state:angular:physics:velocity = 0
92
+ }
93
+
94
+ over "right_outer_knuckle_joint" (
95
+ )
96
+ {
97
+ float state:angular:physics:position = 0
98
+ float state:angular:physics:velocity = 0
99
+ }
100
+
101
+ over "left_outer_finger_joint" (
102
+ )
103
+ {
104
+ float state:angular:physics:position = 0
105
+ float state:angular:physics:velocity = 0
106
+ }
107
+
108
+ over "right_outer_finger_joint" (
109
+ )
110
+ {
111
+ float state:angular:physics:position = 0
112
+ float state:angular:physics:velocity = 0
113
+ }
114
+
115
+ over "left_inner_finger_joint" (
116
+ )
117
+ {
118
+ float state:angular:physics:position = 0
119
+ float state:angular:physics:velocity = 0
120
+ }
121
+
122
+ over "right_inner_finger_joint" (
123
+ )
124
+ {
125
+ float state:angular:physics:position = 0
126
+ float state:angular:physics:velocity = 0
127
+ }
128
+
129
+ over "left_inner_finger_knuckle_joint" (
130
+ )
131
+ {
132
+ float state:angular:physics:position = 0
133
+ float state:angular:physics:velocity = 0
134
+ }
135
+
136
+ over "right_inner_finger_knuckle_joint" (
137
+ )
138
+ {
139
+ float state:angular:physics:position = 0
140
+ float state:angular:physics:velocity = 0
141
+ }
142
+ }
143
+ }
144
+
145
+ over "base_link"
146
+ {
147
+ over "collisions"
148
+ {
149
+ over "base"
150
+ {
151
+ over "mesh_1" (
152
+ )
153
+ {
154
+ token physics:approximation = "convexDecomposition"
155
+ }
156
+ }
157
+ }
158
+ }
159
+
160
+ over "shoulder_link"
161
+ {
162
+ over "collisions"
163
+ {
164
+ over "shoulder"
165
+ {
166
+ over "mesh_3" (
167
+ )
168
+ {
169
+ token physics:approximation = "convexDecomposition"
170
+ }
171
+ }
172
+ }
173
+ }
174
+
175
+ over "upper_arm_link"
176
+ {
177
+ over "collisions"
178
+ {
179
+ over "upperarm"
180
+ {
181
+ over "mesh_5" (
182
+ )
183
+ {
184
+ token physics:approximation = "convexDecomposition"
185
+ }
186
+ }
187
+ }
188
+ }
189
+
190
+ over "forearm_link"
191
+ {
192
+ over "collisions"
193
+ {
194
+ over "forearm"
195
+ {
196
+ over "mesh_7" (
197
+ )
198
+ {
199
+ token physics:approximation = "convexDecomposition"
200
+ }
201
+ }
202
+ }
203
+ }
204
+
205
+ over "wrist_1_link"
206
+ {
207
+ over "collisions"
208
+ {
209
+ over "wrist1"
210
+ {
211
+ over "mesh_9" (
212
+ )
213
+ {
214
+ token physics:approximation = "convexDecomposition"
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ over "wrist_2_link"
221
+ {
222
+ over "collisions"
223
+ {
224
+ over "wrist2"
225
+ {
226
+ over "mesh_11" (
227
+ )
228
+ {
229
+ token physics:approximation = "convexDecomposition"
230
+ }
231
+ }
232
+ }
233
+ }
234
+
235
+ over "wrist_3_link"
236
+ {
237
+ over "collisions"
238
+ {
239
+ over "wrist3"
240
+ {
241
+ over "mesh_13" (
242
+ )
243
+ {
244
+ token physics:approximation = "convexDecomposition"
245
+ }
246
+ }
247
+ }
248
+ }
249
+ }
250
+
universalrobots_ur5e/ur5e.usda ADDED
@@ -0,0 +1,435 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/ur5e"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/ur5e"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/ur5e"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.932046, 0.30846107, 0.23402505)
245
+ string asset_license = "BSD-3-Clause"
246
+ string asset_name = "ur5e"
247
+ string asset_type = "robot"
248
+ string author = "UniversalRobots"
249
+ string category = "robotic arm"
250
+ double mass = 20.993899762630463
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "UniversalRobots/ur5e/ur5e.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "ur5e"
257
+ endTimeCode = 0
258
+ metersPerUnit = 1
259
+ startTimeCode = -1
260
+ upAxis = "Z"
261
+ )
262
+
263
+ def Xform "ur5e" (
264
+ kind = "component"
265
+ prepend references = [
266
+ @./payloads/Physics/physics.usda@,
267
+ @./payloads/base.usda@
268
+ ]
269
+ variants = {
270
+ string Gripper = "None"
271
+ string MuJoCo = "Disabled"
272
+ string Newton = "Disabled"
273
+ string PhysX = "Disabled"
274
+ string Sensor = "none"
275
+ }
276
+ variantSets = ["Sensor", "Gripper", "PhysX", "Newton", "MuJoCo"]
277
+ )
278
+ {
279
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
280
+ interpolation = "constant"
281
+ )
282
+
283
+ over "base_link"
284
+ {
285
+ over "collisions"
286
+ {
287
+ over "base"
288
+ {
289
+ over "mesh_1"
290
+ {
291
+ token visibility = "invisible"
292
+ }
293
+ }
294
+ }
295
+ }
296
+
297
+ over "shoulder_link"
298
+ {
299
+ over "collisions"
300
+ {
301
+ over "shoulder"
302
+ {
303
+ over "mesh_3"
304
+ {
305
+ token visibility = "invisible"
306
+ }
307
+ }
308
+ }
309
+ }
310
+
311
+ over "upper_arm_link"
312
+ {
313
+ over "collisions"
314
+ {
315
+ over "upperarm"
316
+ {
317
+ over "mesh_5"
318
+ {
319
+ token visibility = "invisible"
320
+ }
321
+ }
322
+ }
323
+ }
324
+
325
+ over "forearm_link"
326
+ {
327
+ over "collisions"
328
+ {
329
+ over "forearm"
330
+ {
331
+ over "mesh_7"
332
+ {
333
+ token visibility = "invisible"
334
+ }
335
+ }
336
+ }
337
+ }
338
+
339
+ over "wrist_1_link"
340
+ {
341
+ over "collisions"
342
+ {
343
+ over "wrist1"
344
+ {
345
+ over "mesh_9"
346
+ {
347
+ token visibility = "invisible"
348
+ }
349
+ }
350
+ }
351
+ }
352
+
353
+ over "wrist_2_link"
354
+ {
355
+ over "collisions"
356
+ {
357
+ over "wrist2"
358
+ {
359
+ over "mesh_11"
360
+ {
361
+ token visibility = "invisible"
362
+ }
363
+ }
364
+ }
365
+ }
366
+
367
+ over "wrist_3_link"
368
+ {
369
+ over "collisions"
370
+ {
371
+ over "wrist3"
372
+ {
373
+ over "mesh_13"
374
+ {
375
+ token visibility = "invisible"
376
+ }
377
+ }
378
+ }
379
+ }
380
+ variantSet "Sensor" = {
381
+ "none" (
382
+ prepend payload = @./payloads/Sensor/none.usda@
383
+ ) {
384
+
385
+ }
386
+ "sensors" (
387
+ prepend payload = @./payloads/Sensor/sensors.usda@
388
+ ) {
389
+
390
+ }
391
+ }
392
+ variantSet "Gripper" = {
393
+ "none" (
394
+ prepend payload = @./payloads/Gripper/none.usda@
395
+ ) {
396
+
397
+ }
398
+ "robotiq_2f_85" (
399
+ prepend payload = @./payloads/Gripper/robotiq_2f_85.usda@
400
+ ) {
401
+
402
+ }
403
+ }
404
+ variantSet "PhysX" = {
405
+ "Disabled" {
406
+
407
+ }
408
+ "Enabled" (
409
+ prepend payload = @./runnables/physics/physx.usda@
410
+ ) {
411
+
412
+ }
413
+ }
414
+ variantSet "Newton" = {
415
+ "Disabled" {
416
+
417
+ }
418
+ "Enabled" (
419
+ prepend payload = @./runnables/physics/newton.usda@
420
+ ) {
421
+
422
+ }
423
+ }
424
+ variantSet "MuJoCo" = {
425
+ "Disabled" {
426
+
427
+ }
428
+ "Enabled" (
429
+ prepend payload = @./runnables/physics/mujoco.usda@
430
+ ) {
431
+
432
+ }
433
+ }
434
+ }
435
+
universalrobots_ur7e/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-10-23T23:04:34",
6
+ "assets": [
7
+ {
8
+ "asset": "ur7e.usda",
9
+ "features": [
10
+ {
11
+ "FET_031_STANDARD": {
12
+ "version": "0.1.0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "FET_033_STANDARD": {
20
+ "version": "0.1.0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ {
25
+ "FET_031_STANDARD": {
26
+ "version": "0.1.0"
27
+ }
28
+ }
29
+ ]
30
+ }
31
+ }
32
+ ]
33
+ }
34
+ ]
35
+ }
universalrobots_ur7e/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,327 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "items": [
4
+ {
5
+ "relative_path": ".simready/validation.json",
6
+ "size": 7545,
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+ "hash": {
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+ "sha256-flat-1mb": "6ba959657ebe5029b98529867c7946e518e08513360f7be7a38ee3c7f055377b",
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+ "sha256": "a8689352e668e642b8c43cba339b0c0270a5ce45b614cf83dcf1370b4efd7c56"
10
+ }
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+ },
12
+ {
13
+ "relative_path": ".thumbs/256x256/.ur7e.usda.last_generated",
14
+ "size": 19,
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+ "hash": {
16
+ "sha256-flat-1mb": "3ff824a5b7a61a720426d3a0acf314b49b9b98e8ac1fed8c0e3a92f56c4f1f10",
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+ "sha256": "b480ec68a59b54acc13df46e932d6346d35a7b2d11433cb15ee4a1c8b88da48d"
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+ }
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+ },
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+ {
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+ "relative_path": ".thumbs/256x256/ur7e.usda.png",
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+ "size": 45063,
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+ "hash": {
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+ "sha256-flat-1mb": "1567895e6187902e6ef85e09e5f801773d622a28647aae4b616d862c72dd1482",
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+ "sha256": "658bdfe63dcaba7755028dd396258b3762878abe978281afddc0c763ab3de15f"
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+ }
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+ },
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+ {
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+ "relative_path": ".thumbs/ur7e.thumb.usd",
30
+ "size": 6121,
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+ "hash": {
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+ "sha256-flat-1mb": "2a4da598bf7ff49fa41099d8e08b916bb3ca7675d59feef53be0e6f203dbfa02",
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+ "sha256": "da3e3482ccbb6c945146e4cbcf334ac0ad16648b8ab9b7a91bb94b56c66242a1"
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+ }
35
+ },
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+ {
37
+ "relative_path": "materials/mdl/LICENSE.md",
38
+ "size": 3220,
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+ "hash": {
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+ "sha256-flat-1mb": "d54635995b7794c6549d0f7c70586e739c1e24cb671ce966e64a8c1a6703a452",
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+ "sha256": "d62e1bd5e34d0ca6f92f0e9f10670ee0cd586695e20f0a838a8f859119589683"
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+ }
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+ },
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+ {
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+ "relative_path": "materials/mdl/OmniPBR.mdl",
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+ "size": 13969,
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+ "hash": {
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+ "sha256-flat-1mb": "1c58f77068df165a71676dfde42a4b7e4932a82cacacfc7a205ae94fc0332aaf",
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+ "sha256": "c902cc38dc97ff6a89fe94dca94edfb523a30e3749d3708610a136867c3357bf"
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+ }
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+ },
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+ {
53
+ "relative_path": "materials/mdl/OmniPBRBase.mdl",
54
+ "size": 17274,
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+ "hash": {
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+ "sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
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+ "sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
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+ }
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+ },
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+ {
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+ "relative_path": "materials/mdl/OmniPBR_ClearCoat.mdl",
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+ "size": 27433,
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+ "hash": {
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+ "sha256-flat-1mb": "b1f146a3767a5012936e3d246f2697c3536c2f72b5c5963d3bca0998d02f8931",
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+ "sha256": "085ba661b49042570e24cda09c939e5aebf312ae332af92744a99bd3abbfbee4"
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+ }
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+ },
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+ {
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+ "relative_path": "materials/mdl/aux_definitions.mdl",
70
+ "size": 101769,
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+ "hash": {
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+ "sha256-flat-1mb": "6a5ffcb49e18ade213c3a4d79cf171d66612f9eee045074a0b937dbe4cf01ef6",
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+ "sha256": "ebb81c8977aeb30790399ec7aaa7f2f76cb23afb434f56201ef152aba45a6e81"
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+ }
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+ },
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+ {
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+ "relative_path": "materials/mdl/core_definitions.mdl",
78
+ "size": 201537,
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+ "hash": {
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+ "sha256-flat-1mb": "54bdc55e3899f126b1e271eef4de9c5966b1390fb3143872846f29f0ca68378d",
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+ "sha256": "052aec260e8dfef5d671545fc2fc28c0c478a5b043041c65a833b2a6d81bf950"
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+ }
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+ },
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+ {
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+ "relative_path": "materials/mdl/support_definitions.mdl",
86
+ "size": 147454,
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+ "hash": {
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+ "sha256-flat-1mb": "2b93c649c03f3ef48fb24cc6baba953df1f9dd4e7e860719bc3322fc3e789aba",
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+ "sha256": "bb372f21b6e81d293b99fea6819a8309e2c33c732c7151752b4b33dade177f2e"
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+ }
91
+ },
92
+ {
93
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_Finger1step_JFT.usd",
94
+ "size": 78260,
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+ "hash": {
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+ "sha256-flat-1mb": "b5bb107aba831bdf3f516b50e41ff0b2b7568a758d565add949a667ca03e66ec",
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+ "sha256": "8807edf2d1568889779e6da5cd89b97d7230311ad167755a791ff7034610f1d2"
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+ }
99
+ },
100
+ {
101
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_basestep_JFX.usd",
102
+ "size": 3373601,
103
+ "hash": {
104
+ "sha256-flat-1mb": "bceba3bb0779bfb158536826aaf2f6ba98ce75b493ab3261a9b63b87ca6f8a2d",
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+ "sha256": "b849add675a959bf108b04281a4283632388698d82b34ab5c4ec9d42dcf8f4c1",
106
+ "sha256-first1m": "f2861d776cf587d47746c9073c826169267b5067194eb4b2b6c9987557b4d5e4"
107
+ }
108
+ },
109
+ {
110
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger2step_JFP.usd",
111
+ "size": 230495,
112
+ "hash": {
113
+ "sha256-flat-1mb": "d64c245fdc66207d7a968a13ba72d0288bd46d93d9fb5b569e154925e1bab8e6",
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+ "sha256": "865e828faa230a75c97016c1cc647ce236db6a3d84199c109923287cb5ef683c"
115
+ }
116
+ },
117
+ {
118
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger3step_JFL.usd",
119
+ "size": 143957,
120
+ "hash": {
121
+ "sha256-flat-1mb": "a4264af7734c8b8adbd6133f78208392098e816830ca737184f12bafd75851a2",
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+ "sha256": "3922f86499bd9b399182dca876a0e4295780a33b611267988d6a4570237ba11b"
123
+ }
124
+ },
125
+ {
126
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_finger4step_JFH.usd",
127
+ "size": 136079,
128
+ "hash": {
129
+ "sha256-flat-1mb": "e560e9106c162743200b2dd534b3e55051bc9a9c003fde00689c2bd2d5ee5d85",
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+ "sha256": "1ea3296bde39458b1dd01323d391115e6d6535065247df6c4d2108ee7f44f1ea"
131
+ }
132
+ },
133
+ {
134
+ "relative_path": "payloads/Gripper/dependencies/Defeatured_2F_85_PAD_OPEN_fingertipsstep_JFD.usd",
135
+ "size": 43439,
136
+ "hash": {
137
+ "sha256-flat-1mb": "136b847081926f25fe07a2182ac485f2e793fa81e835e431ddef8d7afcebf142",
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+ "sha256": "72de83fb98d4e677ff303f253ccd13d6ef7f8ce2485e5dc0b41dd600c7502506"
139
+ }
140
+ },
141
+ {
142
+ "relative_path": "payloads/Gripper/dependencies/Robotiq_2F_85_base.usda",
143
+ "size": 13422,
144
+ "hash": {
145
+ "sha256-flat-1mb": "15360e29a232bd8a68f78eb983c32aa9a4be4f99ee0b8f3b2b7ece12735dbd08",
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+ "sha256": "0fe4fe5b3da2a45baf7bfc8a35c93bcf30243f160fc53f4bf3050fc2466631d0"
147
+ }
148
+ },
149
+ {
150
+ "relative_path": "payloads/Gripper/dependencies/Robotiq_2F_85_edit.usd",
151
+ "size": 8132,
152
+ "hash": {
153
+ "sha256-flat-1mb": "f862a1b91d855edfa12222b107f7352ad254c3d06fdd169fa05d745353e2b3d4",
154
+ "sha256": "801358a61becc95f8c8af7ac6b22140383782fc14a32a4a41691a3be482396b0"
155
+ }
156
+ },
157
+ {
158
+ "relative_path": "payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_loop.usda",
159
+ "size": 12923,
160
+ "hash": {
161
+ "sha256-flat-1mb": "3eb472a3aed84fec2c7bea1120f1a511fb8d8b254986ffb1e502141ef6ed4bbb",
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+ "sha256": "728cd15ca08b500a52ceb012240d203cefe81739054d5a54f18d52d05110bbb0"
163
+ }
164
+ },
165
+ {
166
+ "relative_path": "payloads/Gripper/dependencies/Robotiq_2F_85_phyisics_mimic.usda",
167
+ "size": 13266,
168
+ "hash": {
169
+ "sha256-flat-1mb": "d58848e647600a0f4cd398c2c370c10fbea481f26b6d4136a8db44ce5032fac8",
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+ "sha256": "96da1b55f7f9ff2c3e6e840633d627c4820634caffac5e99512ba4b10d0b4f71"
171
+ }
172
+ },
173
+ {
174
+ "relative_path": "payloads/Gripper/dependencies/Robotiq_2F_85_robot.usd",
175
+ "size": 3776,
176
+ "hash": {
177
+ "sha256-flat-1mb": "ad59f3ddaeefbdd1f18d616c95166812b016e519da47f8275fa15aedb8e67d85",
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+ "sha256": "97858ffd93e4209d3ec020fa64043dfc7ed82df95d3da584d84033e43e5d6414"
179
+ }
180
+ },
181
+ {
182
+ "relative_path": "payloads/Gripper/dependencies/materials.usd",
183
+ "size": 4830,
184
+ "hash": {
185
+ "sha256-flat-1mb": "3e63d6ecf7ac5e2a0ebb7dfa1a68fd39540838ee99703f1a0aa0c6ec298a930e",
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+ "sha256": "d34144f42f980ea2fad091bb6c1fbf8dd64d40149d526dd999c5b4f0c31691e0"
187
+ }
188
+ },
189
+ {
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+ "relative_path": "payloads/Gripper/none.usda",
191
+ "size": 168,
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+ "hash": {
193
+ "sha256-flat-1mb": "8290b709c447579a84d06e15f2173b8c22ec10da3167ffa4f83e03fefa60c9e3",
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+ "sha256": "13fe805083d8cb2a75a8dbc55d00c839dc79d091c0a55b4d0cf9c04b40413b52"
195
+ }
196
+ },
197
+ {
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+ "relative_path": "payloads/Gripper/robotiq_2f_85.usda",
199
+ "size": 699,
200
+ "hash": {
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+ "sha256-flat-1mb": "6159c8f280ebe1f5c773614a7575d0af4bfc2aca43d775574a3d783e57e2704e",
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+ "sha256": "ca7f16d3e8f79e29298be0e5889278f89a0c3f10112110a2998b4935b8f3f8af"
203
+ }
204
+ },
205
+ {
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+ "relative_path": "payloads/Physics/mujoco.usda",
207
+ "size": 3084,
208
+ "hash": {
209
+ "sha256-flat-1mb": "68879696e7fa14f0c106a70ea0c5f1cbace693d87bd64323429fb166cefb3055",
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+ "sha256": "e9036ede4bc3de09d1d8c5ac3f7f6b08a14265f1073b64bd3855a53b8a47091e"
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+ }
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+ },
213
+ {
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+ "relative_path": "payloads/Physics/none.usda",
215
+ "size": 168,
216
+ "hash": {
217
+ "sha256-flat-1mb": "8290b709c447579a84d06e15f2173b8c22ec10da3167ffa4f83e03fefa60c9e3",
218
+ "sha256": "13fe805083d8cb2a75a8dbc55d00c839dc79d091c0a55b4d0cf9c04b40413b52"
219
+ }
220
+ },
221
+ {
222
+ "relative_path": "payloads/Physics/physics.usda",
223
+ "size": 12376,
224
+ "hash": {
225
+ "sha256-flat-1mb": "74d23b2902eca1a59df885de93fce8db56f9575784a9e039d5669fa09c587d53",
226
+ "sha256": "6d6ddcb4cae01194b236276bfdba6bf49adfd9cb516926b27881faec9445ca55"
227
+ }
228
+ },
229
+ {
230
+ "relative_path": "payloads/Physics/physx.usda",
231
+ "size": 1526,
232
+ "hash": {
233
+ "sha256-flat-1mb": "0cb3e0c14e3a3da8122a4e0c725318299e872e5799e4b95d525e49757849a5a3",
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+ "sha256": "c0e1e31c4007a51af444345e35fdf69b9d0a789bacbe8073eea16d2c2105ecc1"
235
+ }
236
+ },
237
+ {
238
+ "relative_path": "payloads/Sensor/none.usda",
239
+ "size": 168,
240
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universalrobots_ur7e/.metadata/com.nvidia.simready.root_usds.json ADDED
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1
+ {
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+ "format_version": "1.0",
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+ "entries": [
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+ "ur7e.usda"
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+ ]
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+ }
universalrobots_ur7e/.metadata/license.txt ADDED
@@ -0,0 +1,25 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Redistribution and use in source and binary forms, with or without
2
+ modification, are permitted provided that the following conditions are met:
3
+
4
+ * Redistributions of source code must retain the above copyright
5
+ notice, this list of conditions and the following disclaimer.
6
+
7
+ * Redistributions in binary form must reproduce the above copyright
8
+ notice, this list of conditions and the following disclaimer in the
9
+ documentation and/or other materials provided with the distribution.
10
+
11
+ * Neither the name of the copyright holder nor the names of its
12
+ contributors may be used to endorse or promote products derived from
13
+ this software without specific prior written permission.
14
+
15
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
16
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
17
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
18
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
19
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
20
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
21
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
22
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
23
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
24
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
25
+ POSSIBILITY OF SUCH DAMAGE.