JWylie commited on
Commit
0b74675
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1 Parent(s): cf46321

Update Robot-Body packages to 1.0.0 (2/6)

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  1. .gitattributes +3 -0
  2. psyonic_ability_hand_left_small/payloads/Sensor/none.usda +13 -0
  3. psyonic_ability_hand_left_small/payloads/Sensor/sensors.usda +13 -0
  4. psyonic_ability_hand_left_small/payloads/base.usda +1296 -0
  5. psyonic_ability_hand_left_small/payloads/geometries.usd +3 -0
  6. psyonic_ability_hand_left_small/payloads/instances.usda +467 -0
  7. psyonic_ability_hand_left_small/payloads/materials.usda +173 -0
  8. psyonic_ability_hand_left_small/payloads/robot.usda +548 -0
  9. psyonic_ability_hand_left_small/runnables/physics/mujoco.usda +428 -0
  10. psyonic_ability_hand_left_small/runnables/physics/newton.usda +370 -0
  11. psyonic_ability_hand_left_small/runnables/physics/physx.usda +374 -0
  12. psyonic_ability_hand_right_large/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  13. psyonic_ability_hand_right_large/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  14. psyonic_ability_hand_right_large/.metadata/com.nvidia.simready.packaging.bom.json +207 -0
  15. psyonic_ability_hand_right_large/.metadata/com.nvidia.simready.root_usds.json +6 -0
  16. psyonic_ability_hand_right_large/.metadata/license.txt +396 -0
  17. psyonic_ability_hand_right_large/.metadata/psyonic_ability_hand_right_large_benchmark.json +0 -0
  18. psyonic_ability_hand_right_large/.metadata/psyonic_ability_hand_right_large_validation.json +241 -0
  19. psyonic_ability_hand_right_large/.thumbs/256x256/ability_hand_right_large.usda.png +3 -0
  20. psyonic_ability_hand_right_large/ability_hand_right_large.usda +0 -0
  21. psyonic_ability_hand_right_large/com.nvidia.simready.packaging.json +49 -0
  22. psyonic_ability_hand_right_large/materials/mdl/OmniPBR.mdl +396 -0
  23. psyonic_ability_hand_right_large/materials/mdl/OmniPBRBase.mdl +470 -0
  24. psyonic_ability_hand_right_large/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  25. psyonic_ability_hand_right_large/materials/mdl/aux_definitions.mdl +0 -0
  26. psyonic_ability_hand_right_large/materials/mdl/core_definitions.mdl +0 -0
  27. psyonic_ability_hand_right_large/materials/mdl/license.txt +73 -0
  28. psyonic_ability_hand_right_large/materials/mdl/support_definitions.mdl +0 -0
  29. psyonic_ability_hand_right_large/payloads/Physics/mujoco.usda +691 -0
  30. psyonic_ability_hand_right_large/payloads/Physics/none.usda +13 -0
  31. psyonic_ability_hand_right_large/payloads/Physics/physics.usda +584 -0
  32. psyonic_ability_hand_right_large/payloads/Physics/physx.usda +130 -0
  33. psyonic_ability_hand_right_large/payloads/Robot/none.usda +13 -0
  34. psyonic_ability_hand_right_large/payloads/Robot/robot.usda +287 -0
  35. psyonic_ability_hand_right_large/payloads/Sensor/none.usda +13 -0
  36. psyonic_ability_hand_right_large/payloads/Sensor/sensors.usda +13 -0
  37. psyonic_ability_hand_right_large/payloads/base.usda +1296 -0
  38. psyonic_ability_hand_right_large/payloads/geometries.usd +3 -0
  39. psyonic_ability_hand_right_large/payloads/instances.usda +550 -0
  40. psyonic_ability_hand_right_large/payloads/materials.usda +173 -0
  41. psyonic_ability_hand_right_large/payloads/robot.usda +542 -0
  42. psyonic_ability_hand_right_large/runnables/physics/mujoco.usda +428 -0
  43. psyonic_ability_hand_right_large/runnables/physics/newton.usda +370 -0
  44. psyonic_ability_hand_right_large/runnables/physics/physx.usda +374 -0
  45. psyonic_ability_hand_right_small/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +34 -0
  46. psyonic_ability_hand_right_small/.metadata/com.nvidia.simready.conformance.Package@1.1.0.json +31 -0
  47. psyonic_ability_hand_right_small/.metadata/com.nvidia.simready.packaging.bom.json +207 -0
  48. psyonic_ability_hand_right_small/.metadata/com.nvidia.simready.root_usds.json +6 -0
  49. psyonic_ability_hand_right_small/.metadata/license.txt +396 -0
  50. psyonic_ability_hand_right_small/.metadata/psyonic_ability_hand_right_small_benchmark.json +0 -0
.gitattributes CHANGED
@@ -253,3 +253,6 @@ yaskawa_motoman_next_nhc12/payloads/geometries.usd filter=lfs diff=lfs merge=lfs
253
  comau_n_220_27/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
254
  inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
255
  psyonic_ability_hand_left_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
253
  comau_n_220_27/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
254
  inspirerobots_inspire_hand_rh56dfx_right_inspire_hand/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
255
  psyonic_ability_hand_left_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
256
+ psyonic_ability_hand_left_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
257
+ psyonic_ability_hand_right_large/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
258
+ psyonic_ability_hand_right_small/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
psyonic_ability_hand_left_small/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_left_small/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_left_small/payloads/base.usda ADDED
@@ -0,0 +1,1296 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "ability_hand"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Xform "base"
21
+ {
22
+ quatd xformOp:orient = (1, 0, 0, 0)
23
+ double3 xformOp:scale = (1, 1, 1)
24
+ double3 xformOp:translate = (0, 0, 0)
25
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
26
+
27
+ def Xform "visuals" (
28
+ instanceable = false
29
+ )
30
+ {
31
+ def Xform "wrist_mesh"
32
+ {
33
+ token visibility = "inherited"
34
+ quatd xformOp:orient = (1, 0, 0, 0)
35
+ double3 xformOp:scale = (1, 1, 1)
36
+ double3 xformOp:translate = (0, 0, 0)
37
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
38
+
39
+ def Xform "node_STL_BINARY_" (
40
+ kind = "component"
41
+ )
42
+ {
43
+ quatf xformOp:orient = (1, 0, 0, 0)
44
+ float3 xformOp:scale = (1, 1, 1)
45
+ double3 xformOp:translate = (0, 0, 0)
46
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
47
+
48
+ def Scope "Looks"
49
+ {
50
+ }
51
+
52
+ def Xform "mesh" (
53
+ instanceable = true
54
+ prepend references = @./instances.usda@</Instances/mesh>
55
+ )
56
+ {
57
+ }
58
+ }
59
+ }
60
+
61
+ def Xform "palm_mesh"
62
+ {
63
+ token visibility = "inherited"
64
+ quatd xformOp:orient = (0.0442296601831913, 0.0006102907354943454, 0.9990212321281433, 0.000027017966203857213)
65
+ double3 xformOp:scale = (1, 1, 1)
66
+ double3 xformOp:translate = (0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
67
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
68
+
69
+ def Xform "node_STL_BINARY_" (
70
+ kind = "component"
71
+ )
72
+ {
73
+ quatf xformOp:orient = (1, 0, 0, 0)
74
+ float3 xformOp:scale = (1, 1, 1)
75
+ double3 xformOp:translate = (0, 0, 0)
76
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
77
+
78
+ def Scope "Looks"
79
+ {
80
+ }
81
+
82
+ def Xform "mesh" (
83
+ instanceable = true
84
+ prepend references = @./instances.usda@</Instances/mesh_1>
85
+ )
86
+ {
87
+ }
88
+ }
89
+ }
90
+ }
91
+
92
+ def Xform "collisions" (
93
+ instanceable = false
94
+ )
95
+ {
96
+ def Xform "palm_mesh_coll"
97
+ {
98
+ uniform token purpose = "guide"
99
+ token visibility = "inherited"
100
+ quatd xformOp:orient = (0.0442296601831913, 0.0006102907354943454, 0.9990212321281433, 0.000027017966203857213)
101
+ double3 xformOp:scale = (1, 1, 1)
102
+ double3 xformOp:translate = (0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
103
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
104
+
105
+ def Xform "node_STL_BINARY_" (
106
+ kind = "component"
107
+ )
108
+ {
109
+ quatf xformOp:orient = (1, 0, 0, 0)
110
+ float3 xformOp:scale = (1, 1, 1)
111
+ double3 xformOp:translate = (0, 0, 0)
112
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
113
+
114
+ def Scope "Looks"
115
+ {
116
+ }
117
+
118
+ def Xform "mesh" (
119
+ instanceable = true
120
+ prepend references = @./instances.usda@</Instances/mesh_2>
121
+ )
122
+ {
123
+ over "mesh_2" (
124
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
125
+ )
126
+ {
127
+ }
128
+ }
129
+ }
130
+ }
131
+ }
132
+
133
+ def Xform "gripper_01" (
134
+ prepend apiSchemas = ["IsaacSiteAPI"]
135
+ )
136
+ {
137
+ custom float gripper_maxOpening = 0.065
138
+ custom float gripper_maxPayload = 0.4
139
+ string isaac:Description = "Multi-finger hand grasp center"
140
+ token simready:attactment:socketType = "Gripper"
141
+ double3 xformOp:translate = (0.01, 0.026, 0.088)
142
+ uniform token[] xformOpOrder = ["xformOp:translate"]
143
+
144
+ def BasisCurves "gripper_forward_axis"
145
+ {
146
+ int[] curveVertexCounts = [2]
147
+ float3[] extent = [(0, 0, 0), (0, 0.035355, 0.035355)]
148
+ point3f[] points = [(0, 0, 0), (0, 0.035355, 0.035355)]
149
+ uniform token purpose = "guide"
150
+ uniform token type = "linear"
151
+ }
152
+
153
+ def BasisCurves "gripper_grip_line"
154
+ {
155
+ int[] curveVertexCounts = [2]
156
+ float3[] extent = [(0, -0.017678, -0.017678), (0, 0.017678, 0.017678)]
157
+ point3f[] points = [(0, -0.017678, 0.017678), (0, 0.017678, -0.017678)]
158
+ uniform token purpose = "guide"
159
+ uniform token type = "linear"
160
+ }
161
+ }
162
+ }
163
+
164
+ def Xform "index_L1"
165
+ {
166
+ quatd xformOp:orient = (0.7144400477409363, 0.1297096312046051, -0.6859613656997681, -0.04698991775512695)
167
+ double3 xformOp:scale = (1, 1, 1)
168
+ double3 xformOp:translate = (0.02800000086426735, -0.008999999612569809, 0.09600000083446503)
169
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
170
+
171
+ def Xform "visuals" (
172
+ instanceable = false
173
+ )
174
+ {
175
+ def Xform "index_mesh_1"
176
+ {
177
+ token visibility = "inherited"
178
+ quatd xformOp:orient = (1, 0, 0, 0)
179
+ double3 xformOp:scale = (1, 1, 1)
180
+ double3 xformOp:translate = (0, 0, 0)
181
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+
183
+ def Xform "node_STL_BINARY_" (
184
+ kind = "component"
185
+ )
186
+ {
187
+ quatf xformOp:orient = (1, 0, 0, 0)
188
+ float3 xformOp:scale = (1, 1, 1)
189
+ double3 xformOp:translate = (0, 0, 0)
190
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
191
+
192
+ def Scope "Looks"
193
+ {
194
+ }
195
+
196
+ def Xform "mesh" (
197
+ instanceable = true
198
+ prepend references = @./instances.usda@</Instances/mesh_3>
199
+ )
200
+ {
201
+ }
202
+ }
203
+ }
204
+ }
205
+
206
+ def Xform "collisions" (
207
+ instanceable = false
208
+ )
209
+ {
210
+ def Xform "index_mesh_coll_1"
211
+ {
212
+ uniform token purpose = "guide"
213
+ token visibility = "inherited"
214
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
215
+ double3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "node_STL_BINARY_" (
220
+ kind = "component"
221
+ )
222
+ {
223
+ quatf xformOp:orient = (1, 0, 0, 0)
224
+ float3 xformOp:scale = (1, 1, 1)
225
+ double3 xformOp:translate = (0, 0, 0)
226
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
227
+
228
+ def Scope "Looks"
229
+ {
230
+ }
231
+
232
+ def Xform "mesh" (
233
+ instanceable = true
234
+ prepend references = @./instances.usda@</Instances/mesh_4>
235
+ )
236
+ {
237
+ over "mesh_4" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
239
+ )
240
+ {
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+ }
247
+
248
+ def Scope "joints"
249
+ {
250
+ }
251
+
252
+ def Xform "index_L2"
253
+ {
254
+ quatd xformOp:orient = (0.6802375912666321, -0.13603518903255463, -0.6847350001335144, 0.22340428829193115)
255
+ double3 xformOp:scale = (1, 1, 1)
256
+ double3 xformOp:translate = (0.029735717922449112, -0.015295763500034809, 0.13405409455299377)
257
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
258
+
259
+ def Xform "fsr0"
260
+ {
261
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
262
+ double3 xformOp:scale = (1, 1, 1)
263
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, -0.004350000061094761)
264
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
265
+ }
266
+
267
+ def Xform "fsr1"
268
+ {
269
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
270
+ double3 xformOp:scale = (1, 1, 1)
271
+ double3 xformOp:translate = (0.02517000027000904, -0.011099999770522118, -0)
272
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
273
+ }
274
+
275
+ def Xform "fsr2"
276
+ {
277
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
278
+ double3 xformOp:scale = (1, 1, 1)
279
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, 0.004350000061094761)
280
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
281
+ }
282
+
283
+ def Xform "fsr3"
284
+ {
285
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
286
+ double3 xformOp:scale = (1, 1, 1)
287
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, -0.004350000061094761)
288
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
289
+ }
290
+
291
+ def Xform "fsr4"
292
+ {
293
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
294
+ double3 xformOp:scale = (1, 1, 1)
295
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, 0.004350000061094761)
296
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
297
+ }
298
+
299
+ def Xform "fsr5"
300
+ {
301
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
302
+ double3 xformOp:scale = (1, 1, 1)
303
+ double3 xformOp:translate = (0.03141999989748001, -0.014379999600350857, 0)
304
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
305
+ }
306
+
307
+ def Xform "index_anchor"
308
+ {
309
+ quatd xformOp:orient = (1, 0, 0, 0)
310
+ double3 xformOp:scale = (1, 1, 1)
311
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
312
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
313
+ }
314
+
315
+ def Xform "visuals" (
316
+ instanceable = false
317
+ )
318
+ {
319
+ def Xform "index_mesh_2"
320
+ {
321
+ token visibility = "inherited"
322
+ quatd xformOp:orient = (1, 0, 0, 0)
323
+ double3 xformOp:scale = (1, 1, 1)
324
+ double3 xformOp:translate = (0, 0, 0)
325
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
326
+
327
+ def Xform "node_STL_BINARY_" (
328
+ kind = "component"
329
+ )
330
+ {
331
+ quatf xformOp:orient = (1, 0, 0, 0)
332
+ float3 xformOp:scale = (1, 1, 1)
333
+ double3 xformOp:translate = (0, 0, 0)
334
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
335
+
336
+ def Scope "Looks"
337
+ {
338
+ }
339
+
340
+ def Xform "mesh" (
341
+ instanceable = true
342
+ prepend references = @./instances.usda@</Instances/mesh_5>
343
+ )
344
+ {
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ def Xform "collisions" (
351
+ instanceable = false
352
+ )
353
+ {
354
+ def Xform "index_mesh_coll_2"
355
+ {
356
+ uniform token purpose = "guide"
357
+ token visibility = "inherited"
358
+ quatd xformOp:orient = (1, 0, 0, 0)
359
+ double3 xformOp:scale = (1, 1, 1)
360
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
361
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
362
+
363
+ def Xform "node_STL_BINARY_" (
364
+ kind = "component"
365
+ )
366
+ {
367
+ quatf xformOp:orient = (1, 0, 0, 0)
368
+ float3 xformOp:scale = (1, 1, 1)
369
+ double3 xformOp:translate = (0, 0, 0)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
371
+
372
+ def Scope "Looks"
373
+ {
374
+ }
375
+
376
+ def Xform "mesh" (
377
+ instanceable = true
378
+ prepend references = @./instances.usda@</Instances/mesh_6>
379
+ )
380
+ {
381
+ over "mesh_6" (
382
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
383
+ )
384
+ {
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ }
391
+
392
+ def Xform "middle_L1"
393
+ {
394
+ quatd xformOp:orient = (0.698369026184082, 0.10381802916526794, -0.7045450210571289, -0.07154536247253418)
395
+ double3 xformOp:scale = (1, 1, 1)
396
+ double3 xformOp:translate = (0.00800000037997961, -0.012000000104308128, 0.0989999994635582)
397
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
398
+
399
+ def Xform "visuals" (
400
+ instanceable = false
401
+ )
402
+ {
403
+ def Xform "middle_mesh_1"
404
+ {
405
+ token visibility = "inherited"
406
+ quatd xformOp:orient = (1, 0, 0, 0)
407
+ double3 xformOp:scale = (1, 1, 1)
408
+ double3 xformOp:translate = (0, 0, 0)
409
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
410
+
411
+ def Xform "node_STL_BINARY_" (
412
+ kind = "component"
413
+ )
414
+ {
415
+ quatf xformOp:orient = (1, 0, 0, 0)
416
+ float3 xformOp:scale = (1, 1, 1)
417
+ double3 xformOp:translate = (0, 0, 0)
418
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
419
+
420
+ def Scope "Looks"
421
+ {
422
+ }
423
+
424
+ def Xform "mesh" (
425
+ instanceable = true
426
+ prepend references = @./instances.usda@</Instances/mesh_3>
427
+ )
428
+ {
429
+ }
430
+ }
431
+ }
432
+ }
433
+
434
+ def Xform "collisions" (
435
+ instanceable = false
436
+ )
437
+ {
438
+ def Xform "middle_mesh_coll_1"
439
+ {
440
+ uniform token purpose = "guide"
441
+ token visibility = "inherited"
442
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
443
+ double3 xformOp:scale = (1, 1, 1)
444
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
445
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
446
+
447
+ def Xform "node_STL_BINARY_" (
448
+ kind = "component"
449
+ )
450
+ {
451
+ quatf xformOp:orient = (1, 0, 0, 0)
452
+ float3 xformOp:scale = (1, 1, 1)
453
+ double3 xformOp:translate = (0, 0, 0)
454
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
455
+
456
+ def Scope "Looks"
457
+ {
458
+ }
459
+
460
+ def Xform "mesh" (
461
+ instanceable = true
462
+ prepend references = @./instances.usda@</Instances/mesh_4>
463
+ )
464
+ {
465
+ over "mesh_4" (
466
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
467
+ )
468
+ {
469
+ }
470
+ }
471
+ }
472
+ }
473
+ }
474
+ }
475
+
476
+ def Xform "middle_L2"
477
+ {
478
+ quatd xformOp:orient = (0.6745074391365051, -0.16699565947055817, -0.6922964453697205, 0.19462212920188904)
479
+ double3 xformOp:scale = (1, 1, 1)
480
+ double3 xformOp:translate = (0.007733365520834923, -0.018318597227334976, 0.13708893954753876)
481
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
482
+
483
+ def Xform "fsr10"
484
+ {
485
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
486
+ double3 xformOp:scale = (1, 1, 1)
487
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, 0.004350000061094761)
488
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
489
+ }
490
+
491
+ def Xform "fsr11"
492
+ {
493
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
494
+ double3 xformOp:scale = (1, 1, 1)
495
+ double3 xformOp:translate = (0.03141999989748001, -0.014379999600350857, 0)
496
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
497
+ }
498
+
499
+ def Xform "fsr6"
500
+ {
501
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
502
+ double3 xformOp:scale = (1, 1, 1)
503
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, -0.004350000061094761)
504
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
505
+ }
506
+
507
+ def Xform "fsr7"
508
+ {
509
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
510
+ double3 xformOp:scale = (1, 1, 1)
511
+ double3 xformOp:translate = (0.02517000027000904, -0.011099999770522118, -0)
512
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
513
+ }
514
+
515
+ def Xform "fsr8"
516
+ {
517
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
518
+ double3 xformOp:scale = (1, 1, 1)
519
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, 0.004350000061094761)
520
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
521
+ }
522
+
523
+ def Xform "fsr9"
524
+ {
525
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
526
+ double3 xformOp:scale = (1, 1, 1)
527
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, -0.004350000061094761)
528
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
529
+ }
530
+
531
+ def Xform "middle_anchor"
532
+ {
533
+ quatd xformOp:orient = (1, 0, 0, 0)
534
+ double3 xformOp:scale = (1, 1, 1)
535
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
536
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
537
+ }
538
+
539
+ def Xform "visuals" (
540
+ instanceable = false
541
+ )
542
+ {
543
+ def Xform "middle_mesh_2"
544
+ {
545
+ token visibility = "inherited"
546
+ quatd xformOp:orient = (1, 0, 0, 0)
547
+ double3 xformOp:scale = (1, 1, 1)
548
+ double3 xformOp:translate = (0, 0, 0)
549
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
550
+
551
+ def Xform "node_STL_BINARY_" (
552
+ kind = "component"
553
+ )
554
+ {
555
+ quatf xformOp:orient = (1, 0, 0, 0)
556
+ float3 xformOp:scale = (1, 1, 1)
557
+ double3 xformOp:translate = (0, 0, 0)
558
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
559
+
560
+ def Scope "Looks"
561
+ {
562
+ }
563
+
564
+ def Xform "mesh" (
565
+ instanceable = true
566
+ prepend references = @./instances.usda@</Instances/mesh_5>
567
+ )
568
+ {
569
+ }
570
+ }
571
+ }
572
+ }
573
+
574
+ def Xform "collisions" (
575
+ instanceable = false
576
+ )
577
+ {
578
+ def Xform "middle_mesh_coll_2"
579
+ {
580
+ uniform token purpose = "guide"
581
+ token visibility = "inherited"
582
+ quatd xformOp:orient = (1, 0, 0, 0)
583
+ double3 xformOp:scale = (1, 1, 1)
584
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
585
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
586
+
587
+ def Xform "node_STL_BINARY_" (
588
+ kind = "component"
589
+ )
590
+ {
591
+ quatf xformOp:orient = (1, 0, 0, 0)
592
+ float3 xformOp:scale = (1, 1, 1)
593
+ double3 xformOp:translate = (0, 0, 0)
594
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
595
+
596
+ def Scope "Looks"
597
+ {
598
+ }
599
+
600
+ def Xform "mesh" (
601
+ instanceable = true
602
+ prepend references = @./instances.usda@</Instances/mesh_6>
603
+ )
604
+ {
605
+ over "mesh_6" (
606
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
607
+ )
608
+ {
609
+ }
610
+ }
611
+ }
612
+ }
613
+ }
614
+ }
615
+
616
+ def Xform "pinky_L1"
617
+ {
618
+ quatd xformOp:orient = (0.6818196773529053, 0.05423292517662048, -0.7191934585571289, -0.12223544716835022)
619
+ double3 xformOp:scale = (1, 1, 1)
620
+ double3 xformOp:translate = (-0.03099999949336052, -0.007000000216066837, 0.09099999815225601)
621
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
622
+
623
+ def Xform "visuals" (
624
+ instanceable = false
625
+ )
626
+ {
627
+ def Xform "pinky_mesh_1"
628
+ {
629
+ token visibility = "inherited"
630
+ quatd xformOp:orient = (1, 0, 0, 0)
631
+ double3 xformOp:scale = (1, 1, 1)
632
+ double3 xformOp:translate = (0, 0, 0)
633
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
634
+
635
+ def Xform "node_STL_BINARY_" (
636
+ kind = "component"
637
+ )
638
+ {
639
+ quatf xformOp:orient = (1, 0, 0, 0)
640
+ float3 xformOp:scale = (1, 1, 1)
641
+ double3 xformOp:translate = (0, 0, 0)
642
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
643
+
644
+ def Scope "Looks"
645
+ {
646
+ }
647
+
648
+ def Xform "mesh" (
649
+ instanceable = true
650
+ prepend references = @./instances.usda@</Instances/mesh_3>
651
+ )
652
+ {
653
+ }
654
+ }
655
+ }
656
+ }
657
+
658
+ def Xform "collisions" (
659
+ instanceable = false
660
+ )
661
+ {
662
+ def Xform "pinky_mesh_coll_1"
663
+ {
664
+ uniform token purpose = "guide"
665
+ token visibility = "inherited"
666
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
667
+ double3 xformOp:scale = (1, 1, 1)
668
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
669
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
670
+
671
+ def Xform "node_STL_BINARY_" (
672
+ kind = "component"
673
+ )
674
+ {
675
+ quatf xformOp:orient = (1, 0, 0, 0)
676
+ float3 xformOp:scale = (1, 1, 1)
677
+ double3 xformOp:translate = (0, 0, 0)
678
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
679
+
680
+ def Scope "Looks"
681
+ {
682
+ }
683
+
684
+ def Xform "mesh" (
685
+ instanceable = true
686
+ prepend references = @./instances.usda@</Instances/mesh_4>
687
+ )
688
+ {
689
+ over "mesh_4" (
690
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
691
+ )
692
+ {
693
+ }
694
+ }
695
+ }
696
+ }
697
+ }
698
+ }
699
+
700
+ def Xform "pinky_L2"
701
+ {
702
+ quatd xformOp:orient = (0.6781002283096313, -0.21846242249011993, -0.6873533725738525, 0.14142006635665894)
703
+ double3 xformOp:scale = (1, 1, 1)
704
+ double3 xformOp:translate = (-0.033187273889780045, -0.013272823765873909, 0.1290345937013626)
705
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
706
+
707
+ def Xform "fsr18"
708
+ {
709
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
710
+ double3 xformOp:scale = (1, 1, 1)
711
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, -0.004350000061094761)
712
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
713
+ }
714
+
715
+ def Xform "fsr19"
716
+ {
717
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
718
+ double3 xformOp:scale = (1, 1, 1)
719
+ double3 xformOp:translate = (0.02517000027000904, -0.011099999770522118, -0)
720
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
721
+ }
722
+
723
+ def Xform "fsr20"
724
+ {
725
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
726
+ double3 xformOp:scale = (1, 1, 1)
727
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, 0.004350000061094761)
728
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
729
+ }
730
+
731
+ def Xform "fsr21"
732
+ {
733
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
734
+ double3 xformOp:scale = (1, 1, 1)
735
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, -0.004350000061094761)
736
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
737
+ }
738
+
739
+ def Xform "fsr22"
740
+ {
741
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
742
+ double3 xformOp:scale = (1, 1, 1)
743
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, 0.004350000061094761)
744
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
745
+ }
746
+
747
+ def Xform "fsr23"
748
+ {
749
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
750
+ double3 xformOp:scale = (1, 1, 1)
751
+ double3 xformOp:translate = (0.03141999989748001, -0.014379999600350857, 0)
752
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
753
+ }
754
+
755
+ def Xform "pinky_anchor"
756
+ {
757
+ quatd xformOp:orient = (1, 0, 0, 0)
758
+ double3 xformOp:scale = (1, 1, 1)
759
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
760
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
761
+ }
762
+
763
+ def Xform "visuals" (
764
+ instanceable = false
765
+ )
766
+ {
767
+ def Xform "pinky_mesh_2"
768
+ {
769
+ token visibility = "inherited"
770
+ quatd xformOp:orient = (1, 0, 0, 0)
771
+ double3 xformOp:scale = (1, 1, 1)
772
+ double3 xformOp:translate = (0, 0, 0)
773
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
774
+
775
+ def Xform "node_STL_BINARY_" (
776
+ kind = "component"
777
+ )
778
+ {
779
+ quatf xformOp:orient = (1, 0, 0, 0)
780
+ float3 xformOp:scale = (1, 1, 1)
781
+ double3 xformOp:translate = (0, 0, 0)
782
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
783
+
784
+ def Scope "Looks"
785
+ {
786
+ }
787
+
788
+ def Xform "mesh" (
789
+ instanceable = true
790
+ prepend references = @./instances.usda@</Instances/mesh_5>
791
+ )
792
+ {
793
+ }
794
+ }
795
+ }
796
+ }
797
+
798
+ def Xform "collisions" (
799
+ instanceable = false
800
+ )
801
+ {
802
+ def Xform "pinky_mesh_coll_2"
803
+ {
804
+ uniform token purpose = "guide"
805
+ token visibility = "inherited"
806
+ quatd xformOp:orient = (1, 0, 0, 0)
807
+ double3 xformOp:scale = (1, 1, 1)
808
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
809
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
810
+
811
+ def Xform "node_STL_BINARY_" (
812
+ kind = "component"
813
+ )
814
+ {
815
+ quatf xformOp:orient = (1, 0, 0, 0)
816
+ float3 xformOp:scale = (1, 1, 1)
817
+ double3 xformOp:translate = (0, 0, 0)
818
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
819
+
820
+ def Scope "Looks"
821
+ {
822
+ }
823
+
824
+ def Xform "mesh" (
825
+ instanceable = true
826
+ prepend references = @./instances.usda@</Instances/mesh_6>
827
+ )
828
+ {
829
+ over "mesh_6" (
830
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
831
+ )
832
+ {
833
+ }
834
+ }
835
+ }
836
+ }
837
+ }
838
+ }
839
+
840
+ def Xform "ring_L1"
841
+ {
842
+ quatd xformOp:orient = (0.6811507940292358, 0.07705366611480713, -0.7213432192802429, -0.09879416227340698)
843
+ double3 xformOp:scale = (1, 1, 1)
844
+ double3 xformOp:translate = (-0.012000000104308128, -0.009999999776482582, 0.09700000286102295)
845
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
846
+
847
+ def Xform "visuals" (
848
+ instanceable = false
849
+ )
850
+ {
851
+ def Xform "ring_mesh_1"
852
+ {
853
+ token visibility = "inherited"
854
+ quatd xformOp:orient = (1, 0, 0, 0)
855
+ double3 xformOp:scale = (1, 1, 1)
856
+ double3 xformOp:translate = (0, 0, 0)
857
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
858
+
859
+ def Xform "node_STL_BINARY_" (
860
+ kind = "component"
861
+ )
862
+ {
863
+ quatf xformOp:orient = (1, 0, 0, 0)
864
+ float3 xformOp:scale = (1, 1, 1)
865
+ double3 xformOp:translate = (0, 0, 0)
866
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
867
+
868
+ def Scope "Looks"
869
+ {
870
+ }
871
+
872
+ def Xform "mesh" (
873
+ instanceable = true
874
+ prepend references = @./instances.usda@</Instances/mesh_3>
875
+ )
876
+ {
877
+ }
878
+ }
879
+ }
880
+ }
881
+
882
+ def Xform "collisions" (
883
+ instanceable = false
884
+ )
885
+ {
886
+ def Xform "ring_mesh_coll_1"
887
+ {
888
+ uniform token purpose = "guide"
889
+ token visibility = "inherited"
890
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
891
+ double3 xformOp:scale = (1, 1, 1)
892
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
893
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
894
+
895
+ def Xform "node_STL_BINARY_" (
896
+ kind = "component"
897
+ )
898
+ {
899
+ quatf xformOp:orient = (1, 0, 0, 0)
900
+ float3 xformOp:scale = (1, 1, 1)
901
+ double3 xformOp:translate = (0, 0, 0)
902
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
903
+
904
+ def Scope "Looks"
905
+ {
906
+ }
907
+
908
+ def Xform "mesh" (
909
+ instanceable = true
910
+ prepend references = @./instances.usda@</Instances/mesh_4>
911
+ )
912
+ {
913
+ over "mesh_4" (
914
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
915
+ )
916
+ {
917
+ }
918
+ }
919
+ }
920
+ }
921
+ }
922
+ }
923
+
924
+ def Xform "ring_L2"
925
+ {
926
+ quatd xformOp:orient = (0.6687197089195251, -0.19809848070144653, -0.6978755593299866, 0.1629130244255066)
927
+ double3 xformOp:scale = (1, 1, 1)
928
+ double3 xformOp:translate = (-0.014239470474421978, -0.01629931852221489, 0.1350271850824356)
929
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
930
+
931
+ def Xform "fsr12"
932
+ {
933
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
934
+ double3 xformOp:scale = (1, 1, 1)
935
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, -0.004350000061094761)
936
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
937
+ }
938
+
939
+ def Xform "fsr13"
940
+ {
941
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
942
+ double3 xformOp:scale = (1, 1, 1)
943
+ double3 xformOp:translate = (0.02517000027000904, -0.011099999770522118, -0)
944
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
945
+ }
946
+
947
+ def Xform "fsr14"
948
+ {
949
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
950
+ double3 xformOp:scale = (1, 1, 1)
951
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, 0.004350000061094761)
952
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
953
+ }
954
+
955
+ def Xform "fsr15"
956
+ {
957
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
958
+ double3 xformOp:scale = (1, 1, 1)
959
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, -0.004350000061094761)
960
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
961
+ }
962
+
963
+ def Xform "fsr16"
964
+ {
965
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
966
+ double3 xformOp:scale = (1, 1, 1)
967
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, 0.004350000061094761)
968
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
969
+ }
970
+
971
+ def Xform "fsr17"
972
+ {
973
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
974
+ double3 xformOp:scale = (1, 1, 1)
975
+ double3 xformOp:translate = (0.03141999989748001, -0.014379999600350857, 0)
976
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
977
+ }
978
+
979
+ def Xform "ring_anchor"
980
+ {
981
+ quatd xformOp:orient = (1, 0, 0, 0)
982
+ double3 xformOp:scale = (1, 1, 1)
983
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
984
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
985
+ }
986
+
987
+ def Xform "visuals" (
988
+ instanceable = false
989
+ )
990
+ {
991
+ def Xform "ring_mesh_2"
992
+ {
993
+ token visibility = "inherited"
994
+ quatd xformOp:orient = (1, 0, 0, 0)
995
+ double3 xformOp:scale = (1, 1, 1)
996
+ double3 xformOp:translate = (0, 0, 0)
997
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
998
+
999
+ def Xform "node_STL_BINARY_" (
1000
+ kind = "component"
1001
+ )
1002
+ {
1003
+ quatf xformOp:orient = (1, 0, 0, 0)
1004
+ float3 xformOp:scale = (1, 1, 1)
1005
+ double3 xformOp:translate = (0, 0, 0)
1006
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1007
+
1008
+ def Scope "Looks"
1009
+ {
1010
+ }
1011
+
1012
+ def Xform "mesh" (
1013
+ instanceable = true
1014
+ prepend references = @./instances.usda@</Instances/mesh_5>
1015
+ )
1016
+ {
1017
+ }
1018
+ }
1019
+ }
1020
+ }
1021
+
1022
+ def Xform "collisions" (
1023
+ instanceable = false
1024
+ )
1025
+ {
1026
+ def Xform "ring_mesh_coll_2"
1027
+ {
1028
+ uniform token purpose = "guide"
1029
+ token visibility = "inherited"
1030
+ quatd xformOp:orient = (1, 0, 0, 0)
1031
+ double3 xformOp:scale = (1, 1, 1)
1032
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
1033
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1034
+
1035
+ def Xform "node_STL_BINARY_" (
1036
+ kind = "component"
1037
+ )
1038
+ {
1039
+ quatf xformOp:orient = (1, 0, 0, 0)
1040
+ float3 xformOp:scale = (1, 1, 1)
1041
+ double3 xformOp:translate = (0, 0, 0)
1042
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1043
+
1044
+ def Scope "Looks"
1045
+ {
1046
+ }
1047
+
1048
+ def Xform "mesh" (
1049
+ instanceable = true
1050
+ prepend references = @./instances.usda@</Instances/mesh_6>
1051
+ )
1052
+ {
1053
+ over "mesh_6" (
1054
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1055
+ )
1056
+ {
1057
+ }
1058
+ }
1059
+ }
1060
+ }
1061
+ }
1062
+ }
1063
+
1064
+ def Xform "thumb_L1"
1065
+ {
1066
+ quatd xformOp:orient = (0.0041431705467402935, -0.9946286678314209, 0.09358209371566772, -0.04403518885374069)
1067
+ double3 xformOp:scale = (1, 1, 1)
1068
+ double3 xformOp:translate = (0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
1069
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1070
+
1071
+ def Xform "visuals" (
1072
+ instanceable = false
1073
+ )
1074
+ {
1075
+ def Xform "thumb_mesh_1"
1076
+ {
1077
+ token visibility = "inherited"
1078
+ quatd xformOp:orient = (1, 0, 0, 0)
1079
+ double3 xformOp:scale = (1, 1, 1)
1080
+ double3 xformOp:translate = (0, 0, 0)
1081
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1082
+
1083
+ def Xform "node_STL_BINARY_" (
1084
+ kind = "component"
1085
+ )
1086
+ {
1087
+ quatf xformOp:orient = (1, 0, 0, 0)
1088
+ float3 xformOp:scale = (1, 1, 1)
1089
+ double3 xformOp:translate = (0, 0, 0)
1090
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1091
+
1092
+ def Scope "Looks"
1093
+ {
1094
+ }
1095
+
1096
+ def Xform "mesh" (
1097
+ instanceable = true
1098
+ prepend references = @./instances.usda@</Instances/mesh_7>
1099
+ )
1100
+ {
1101
+ }
1102
+ }
1103
+ }
1104
+ }
1105
+
1106
+ def Xform "collisions" (
1107
+ instanceable = false
1108
+ )
1109
+ {
1110
+ def Xform "thumb_coll_mesh_1"
1111
+ {
1112
+ uniform token purpose = "guide"
1113
+ token visibility = "inherited"
1114
+ quatd xformOp:orient = (0.6087597012519836, -0.7933546304702759, 0, 0)
1115
+ double3 xformOp:scale = (1, 1, 1)
1116
+ double3 xformOp:translate = (0.02782999910414219, 0, -0.014750000089406967)
1117
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1118
+
1119
+ def Xform "node_STL_BINARY_" (
1120
+ kind = "component"
1121
+ )
1122
+ {
1123
+ quatf xformOp:orient = (1, 0, 0, 0)
1124
+ float3 xformOp:scale = (1, 1, 1)
1125
+ double3 xformOp:translate = (0, 0, 0)
1126
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1127
+
1128
+ def Scope "Looks"
1129
+ {
1130
+ }
1131
+
1132
+ def Xform "mesh" (
1133
+ instanceable = true
1134
+ prepend references = @./instances.usda@</Instances/mesh_8>
1135
+ )
1136
+ {
1137
+ over "mesh_8" (
1138
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1139
+ )
1140
+ {
1141
+ }
1142
+ }
1143
+ }
1144
+ }
1145
+ }
1146
+ }
1147
+
1148
+ def Xform "thumb_L2"
1149
+ {
1150
+ quatd xformOp:orient = (0.7865697145462036, 0.6087785959243774, -0.09190463274717331, -0.04743674024939537)
1151
+ double3 xformOp:scale = (1, 1, 1)
1152
+ double3 xformOp:translate = (0.04997711628675461, -0.0014094016514718533, 0.04943874478340149)
1153
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1154
+
1155
+ def Xform "fsr24"
1156
+ {
1157
+ quatd xformOp:orient = (0.40374043583869934, -0.8910711407661438, -0.18884731829166412, 0.08557149767875671)
1158
+ double3 xformOp:scale = (1, 1, 1)
1159
+ double3 xformOp:translate = (0.04746999964118004, 0.01988000050187111, -0.008740000426769257)
1160
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1161
+ }
1162
+
1163
+ def Xform "fsr25"
1164
+ {
1165
+ quatd xformOp:orient = (0.7761160135269165, -0.5955318212509155, -0.12621015310287476, 0.1644894778728485)
1166
+ double3 xformOp:scale = (1, 1, 1)
1167
+ double3 xformOp:translate = (0.047210000455379486, 0.021239999681711197, -0.0010600000387057662)
1168
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1169
+ }
1170
+
1171
+ def Xform "fsr26"
1172
+ {
1173
+ quatd xformOp:orient = (0.965203583240509, -0.15936213731765747, -0.03376941755414009, 0.2045615166425705)
1174
+ double3 xformOp:scale = (1, 1, 1)
1175
+ double3 xformOp:translate = (0.04896000027656555, 0.016540000215172768, 0.004910000134259462)
1176
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1177
+ }
1178
+
1179
+ def Xform "fsr27"
1180
+ {
1181
+ quatd xformOp:orient = (0.40374043583869934, -0.8910711407661438, -0.18884731829166412, 0.08557149767875671)
1182
+ double3 xformOp:scale = (1, 1, 1)
1183
+ double3 xformOp:translate = (0.037390001118183136, 0.015359999611973763, -0.008790000341832638)
1184
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1185
+ }
1186
+
1187
+ def Xform "fsr28"
1188
+ {
1189
+ quatd xformOp:orient = (0.965203583240509, -0.15936213731765747, -0.03376941755414009, 0.2045615166425705)
1190
+ double3 xformOp:scale = (1, 1, 1)
1191
+ double3 xformOp:translate = (0.03888000175356865, 0.012000000104308128, 0.004939999897032976)
1192
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1193
+ }
1194
+
1195
+ def Xform "fsr29"
1196
+ {
1197
+ quatd xformOp:orient = (1, 0, 0, 0)
1198
+ double3 xformOp:scale = (1, 1, 1)
1199
+ double3 xformOp:translate = (0.05590999871492386, 0.02160000056028366, -0.0019199999514967203)
1200
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1201
+ }
1202
+
1203
+ def Xform "thumb_anchor"
1204
+ {
1205
+ quatd xformOp:orient = (1, 0, 0, 0)
1206
+ double3 xformOp:scale = (1, 1, 1)
1207
+ double3 xformOp:translate = (0.0520012266933918, 0.02800869755446911, -0.0008848357829265296)
1208
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1209
+ }
1210
+
1211
+ def Xform "visuals" (
1212
+ instanceable = false
1213
+ )
1214
+ {
1215
+ def Xform "thumb_mesh_2"
1216
+ {
1217
+ token visibility = "inherited"
1218
+ quatd xformOp:orient = (1, 0, 0, 0)
1219
+ double3 xformOp:scale = (1, 1, 1)
1220
+ double3 xformOp:translate = (0, 0, 0)
1221
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1222
+
1223
+ def Xform "node_STL_BINARY_" (
1224
+ kind = "component"
1225
+ )
1226
+ {
1227
+ quatf xformOp:orient = (1, 0, 0, 0)
1228
+ float3 xformOp:scale = (1, 1, 1)
1229
+ double3 xformOp:translate = (0, 0, 0)
1230
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1231
+
1232
+ def Scope "Looks"
1233
+ {
1234
+ }
1235
+
1236
+ def Xform "mesh" (
1237
+ instanceable = true
1238
+ prepend references = @./instances.usda@</Instances/mesh_9>
1239
+ )
1240
+ {
1241
+ }
1242
+ }
1243
+ }
1244
+ }
1245
+
1246
+ def Xform "collisions" (
1247
+ instanceable = false
1248
+ )
1249
+ {
1250
+ def Xform "thumb_hull_mesh_2"
1251
+ {
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+ uniform token purpose = "guide"
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+ token visibility = "inherited"
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+ quatd xformOp:orient = (0.0000012489052778619225, 0.9852589964866638, 0.1710694283246994, 2.1684604689653497e-7)
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+ double3 xformOp:scale = (1, 1, 1)
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+ double3 xformOp:translate = (0.06519000232219696, 0.023339999839663506, -0.003930000122636557)
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+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
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+
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+ def Xform "node_STL_BINARY_" (
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+ kind = "component"
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+ )
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+ {
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+ quatf xformOp:orient = (1, 0, 0, 0)
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+ float3 xformOp:scale = (1, 1, 1)
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+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
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+
1268
+ def Scope "Looks"
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+ {
1270
+ }
1271
+
1272
+ def Xform "mesh" (
1273
+ instanceable = true
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+ prepend references = @./instances.usda@</Instances/mesh_10>
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+ )
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+ {
1277
+ over "mesh_10" (
1278
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
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+ )
1280
+ {
1281
+ }
1282
+ }
1283
+ }
1284
+ }
1285
+ }
1286
+ }
1287
+
1288
+ def Scope "Looks"
1289
+ {
1290
+ }
1291
+
1292
+ def Scope "VisualMaterials"
1293
+ {
1294
+ }
1295
+ }
1296
+
psyonic_ability_hand_left_small/payloads/geometries.usd ADDED
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+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:367770f2f19f6667592f5102b5e849da1838d85b8a82faefbcff7a49858d4d3f
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+ size 4141473
psyonic_ability_hand_left_small/payloads/instances.usda ADDED
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1
+ #usda 1.0
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+ (
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+ customLayerData = {
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+ }
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+ metersPerUnit = 1
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+ upAxis = "Z"
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+ )
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+
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+ def Scope "Instances"
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+ {
11
+ def Xform "mesh" (
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+ prepend references = @./geometries.usd@</Geometries/mesh>
13
+ )
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+ {
15
+ over "mesh" (
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+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
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+ custom rel material:binding
20
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/DefaultMaterial>
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+ }
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+
23
+ def Scope "VisualMaterials"
24
+ {
25
+ def Material "DefaultMaterial" (
26
+ instanceable = true
27
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
28
+ )
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+ {
30
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
31
+
32
+ def Shader "SimReadyPreviewSurface"
33
+ {
34
+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
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+ float inputs:metallic = 0
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
40
+ }
41
+
42
+ def Shader "SimReadyUV"
43
+ {
44
+ token info:id = "UsdPrimvarReader_float2"
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+ string inputs:varname = "st"
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+ float2 outputs:result
47
+ }
48
+ }
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+ }
50
+ }
51
+
52
+ def Xform "mesh_1" (
53
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
54
+ )
55
+ {
56
+ over "mesh_1" (
57
+ apiSchemas = ["MaterialBindingAPI"]
58
+ )
59
+ {
60
+ custom rel material:binding
61
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
62
+ }
63
+
64
+ def Scope "VisualMaterials"
65
+ {
66
+ def Material "DefaultMaterial" (
67
+ instanceable = true
68
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
69
+ )
70
+ {
71
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
72
+
73
+ def Shader "SimReadyPreviewSurface"
74
+ {
75
+ token info:id = "UsdPreviewSurface"
76
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
77
+ float inputs:metallic = 0
78
+ float inputs:opacity = 1
79
+ float inputs:roughness = 0.5
80
+ token outputs:surface
81
+ }
82
+
83
+ def Shader "SimReadyUV"
84
+ {
85
+ token info:id = "UsdPrimvarReader_float2"
86
+ string inputs:varname = "st"
87
+ float2 outputs:result
88
+ }
89
+ }
90
+ }
91
+ }
92
+
93
+ def Xform "mesh_2" (
94
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
95
+ )
96
+ {
97
+ over "mesh_2" (
98
+ apiSchemas = ["MaterialBindingAPI"]
99
+ )
100
+ {
101
+ custom rel material:binding
102
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/DefaultMaterial>
103
+ uniform token purpose = "guide"
104
+ }
105
+
106
+ def Scope "VisualMaterials"
107
+ {
108
+ def Material "DefaultMaterial" (
109
+ instanceable = true
110
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
111
+ )
112
+ {
113
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
114
+
115
+ def Shader "SimReadyPreviewSurface"
116
+ {
117
+ token info:id = "UsdPreviewSurface"
118
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
119
+ float inputs:metallic = 0
120
+ float inputs:opacity = 1
121
+ float inputs:roughness = 0.5
122
+ token outputs:surface
123
+ }
124
+
125
+ def Shader "SimReadyUV"
126
+ {
127
+ token info:id = "UsdPrimvarReader_float2"
128
+ string inputs:varname = "st"
129
+ float2 outputs:result
130
+ }
131
+ }
132
+ }
133
+ }
134
+
135
+ def Xform "mesh_3" (
136
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
137
+ )
138
+ {
139
+ over "mesh_3" (
140
+ apiSchemas = ["MaterialBindingAPI"]
141
+ )
142
+ {
143
+ custom rel material:binding
144
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
145
+ }
146
+
147
+ def Scope "VisualMaterials"
148
+ {
149
+ def Material "DefaultMaterial" (
150
+ instanceable = true
151
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
152
+ )
153
+ {
154
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
155
+
156
+ def Shader "SimReadyPreviewSurface"
157
+ {
158
+ token info:id = "UsdPreviewSurface"
159
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
160
+ float inputs:metallic = 0
161
+ float inputs:opacity = 1
162
+ float inputs:roughness = 0.5
163
+ token outputs:surface
164
+ }
165
+
166
+ def Shader "SimReadyUV"
167
+ {
168
+ token info:id = "UsdPrimvarReader_float2"
169
+ string inputs:varname = "st"
170
+ float2 outputs:result
171
+ }
172
+ }
173
+ }
174
+ }
175
+
176
+ def Xform "mesh_4" (
177
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
178
+ )
179
+ {
180
+ over "mesh_4" (
181
+ apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ custom rel material:binding
185
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/DefaultMaterial>
186
+ uniform token purpose = "guide"
187
+ }
188
+
189
+ def Scope "VisualMaterials"
190
+ {
191
+ def Material "DefaultMaterial" (
192
+ instanceable = true
193
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
194
+ )
195
+ {
196
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
197
+
198
+ def Shader "SimReadyPreviewSurface"
199
+ {
200
+ token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
202
+ float inputs:metallic = 0
203
+ float inputs:opacity = 1
204
+ float inputs:roughness = 0.5
205
+ token outputs:surface
206
+ }
207
+
208
+ def Shader "SimReadyUV"
209
+ {
210
+ token info:id = "UsdPrimvarReader_float2"
211
+ string inputs:varname = "st"
212
+ float2 outputs:result
213
+ }
214
+ }
215
+ }
216
+ }
217
+
218
+ def Xform "mesh_5" (
219
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
220
+ )
221
+ {
222
+ over "mesh_5" (
223
+ apiSchemas = ["MaterialBindingAPI"]
224
+ )
225
+ {
226
+ custom rel material:binding
227
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
228
+ }
229
+
230
+ def Scope "VisualMaterials"
231
+ {
232
+ def Material "DefaultMaterial" (
233
+ instanceable = true
234
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
235
+ )
236
+ {
237
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
238
+
239
+ def Shader "SimReadyPreviewSurface"
240
+ {
241
+ token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
243
+ float inputs:metallic = 0
244
+ float inputs:opacity = 1
245
+ float inputs:roughness = 0.5
246
+ token outputs:surface
247
+ }
248
+
249
+ def Shader "SimReadyUV"
250
+ {
251
+ token info:id = "UsdPrimvarReader_float2"
252
+ string inputs:varname = "st"
253
+ float2 outputs:result
254
+ }
255
+ }
256
+ }
257
+ }
258
+
259
+ def Xform "mesh_6" (
260
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
261
+ )
262
+ {
263
+ over "mesh_6" (
264
+ apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ custom rel material:binding
268
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/DefaultMaterial>
269
+ uniform token purpose = "guide"
270
+ }
271
+
272
+ def Scope "VisualMaterials"
273
+ {
274
+ def Material "DefaultMaterial" (
275
+ instanceable = true
276
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
277
+ )
278
+ {
279
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
280
+
281
+ def Shader "SimReadyPreviewSurface"
282
+ {
283
+ token info:id = "UsdPreviewSurface"
284
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
285
+ float inputs:metallic = 0
286
+ float inputs:opacity = 1
287
+ float inputs:roughness = 0.5
288
+ token outputs:surface
289
+ }
290
+
291
+ def Shader "SimReadyUV"
292
+ {
293
+ token info:id = "UsdPrimvarReader_float2"
294
+ string inputs:varname = "st"
295
+ float2 outputs:result
296
+ }
297
+ }
298
+ }
299
+ }
300
+
301
+ def Xform "mesh_7" (
302
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
303
+ )
304
+ {
305
+ over "mesh_7" (
306
+ apiSchemas = ["MaterialBindingAPI"]
307
+ )
308
+ {
309
+ custom rel material:binding
310
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
311
+ }
312
+
313
+ def Scope "VisualMaterials"
314
+ {
315
+ def Material "DefaultMaterial" (
316
+ instanceable = true
317
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
318
+ )
319
+ {
320
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
321
+
322
+ def Shader "SimReadyPreviewSurface"
323
+ {
324
+ token info:id = "UsdPreviewSurface"
325
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
326
+ float inputs:metallic = 0
327
+ float inputs:opacity = 1
328
+ float inputs:roughness = 0.5
329
+ token outputs:surface
330
+ }
331
+
332
+ def Shader "SimReadyUV"
333
+ {
334
+ token info:id = "UsdPrimvarReader_float2"
335
+ string inputs:varname = "st"
336
+ float2 outputs:result
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "mesh_8" (
343
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
344
+ )
345
+ {
346
+ over "mesh_8" (
347
+ apiSchemas = ["MaterialBindingAPI"]
348
+ )
349
+ {
350
+ custom rel material:binding
351
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/DefaultMaterial>
352
+ uniform token purpose = "guide"
353
+ }
354
+
355
+ def Scope "VisualMaterials"
356
+ {
357
+ def Material "DefaultMaterial" (
358
+ instanceable = true
359
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
360
+ )
361
+ {
362
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
363
+
364
+ def Shader "SimReadyPreviewSurface"
365
+ {
366
+ token info:id = "UsdPreviewSurface"
367
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
368
+ float inputs:metallic = 0
369
+ float inputs:opacity = 1
370
+ float inputs:roughness = 0.5
371
+ token outputs:surface
372
+ }
373
+
374
+ def Shader "SimReadyUV"
375
+ {
376
+ token info:id = "UsdPrimvarReader_float2"
377
+ string inputs:varname = "st"
378
+ float2 outputs:result
379
+ }
380
+ }
381
+ }
382
+ }
383
+
384
+ def Xform "mesh_9" (
385
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
386
+ )
387
+ {
388
+ over "mesh_9" (
389
+ apiSchemas = ["MaterialBindingAPI"]
390
+ )
391
+ {
392
+ custom rel material:binding
393
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
394
+ }
395
+
396
+ def Scope "VisualMaterials"
397
+ {
398
+ def Material "DefaultMaterial" (
399
+ instanceable = true
400
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
401
+ )
402
+ {
403
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
404
+
405
+ def Shader "SimReadyPreviewSurface"
406
+ {
407
+ token info:id = "UsdPreviewSurface"
408
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
409
+ float inputs:metallic = 0
410
+ float inputs:opacity = 1
411
+ float inputs:roughness = 0.5
412
+ token outputs:surface
413
+ }
414
+
415
+ def Shader "SimReadyUV"
416
+ {
417
+ token info:id = "UsdPrimvarReader_float2"
418
+ string inputs:varname = "st"
419
+ float2 outputs:result
420
+ }
421
+ }
422
+ }
423
+ }
424
+
425
+ def Xform "mesh_10" (
426
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
427
+ )
428
+ {
429
+ over "mesh_10" (
430
+ apiSchemas = ["MaterialBindingAPI"]
431
+ )
432
+ {
433
+ custom rel material:binding
434
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/DefaultMaterial>
435
+ uniform token purpose = "guide"
436
+ }
437
+
438
+ def Scope "VisualMaterials"
439
+ {
440
+ def Material "DefaultMaterial" (
441
+ instanceable = true
442
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
443
+ )
444
+ {
445
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
446
+
447
+ def Shader "SimReadyPreviewSurface"
448
+ {
449
+ token info:id = "UsdPreviewSurface"
450
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
451
+ float inputs:metallic = 0
452
+ float inputs:opacity = 1
453
+ float inputs:roughness = 0.5
454
+ token outputs:surface
455
+ }
456
+
457
+ def Shader "SimReadyUV"
458
+ {
459
+ token info:id = "UsdPrimvarReader_float2"
460
+ string inputs:varname = "st"
461
+ float2 outputs:result
462
+ }
463
+ }
464
+ }
465
+ }
466
+ }
467
+
psyonic_ability_hand_left_small/payloads/materials.usda ADDED
@@ -0,0 +1,173 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "DefaultMaterial"
12
+ {
13
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
14
+ custom token omni:simready:nonvisual:base = "plastic"
15
+ custom token omni:simready:nonvisual:coating = "none"
16
+ token outputs:displacement (
17
+ displayGroup = "Outputs"
18
+ )
19
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
20
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
21
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
22
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/simready_pbr_surfaceshader.outputs:out>
23
+ token outputs:surface (
24
+ displayGroup = "Outputs"
25
+ )
26
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
27
+ token outputs:volume (
28
+ displayGroup = "Outputs"
29
+ )
30
+
31
+ def Shader "DefaultMaterial" (
32
+ apiSchemas = ["NodeDefAPI"]
33
+ )
34
+ {
35
+ token info:implementationSource = "sourceAsset"
36
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
37
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
38
+ color3f inputs:diffuse_color_constant = (0.49803925, 0.49803925, 0.49803925) (
39
+ customData = {
40
+ float3 default = (1, 1, 1)
41
+ dictionary range = {
42
+ float3 max = (1, 1, 1)
43
+ float3 min = (0, 0, 0)
44
+ }
45
+ }
46
+ displayGroup = "Albedo"
47
+ )
48
+ color3f inputs:emissive_color = (1, 1, 1) (
49
+ customData = {
50
+ float3 default = (1, 1, 1)
51
+ dictionary range = {
52
+ float3 max = (1, 1, 1)
53
+ float3 min = (0, 0, 0)
54
+ }
55
+ }
56
+ displayGroup = "Emissive"
57
+ )
58
+ float inputs:emissive_intensity = 10000 (
59
+ customData = {
60
+ double default = 10000
61
+ dictionary range = {
62
+ double max = 100000
63
+ double min = 0
64
+ }
65
+ }
66
+ displayGroup = "Emissive"
67
+ )
68
+ bool inputs:enable_emission = 0 (
69
+ customData = {
70
+ bool default = 0
71
+ }
72
+ displayGroup = "Emissive"
73
+ )
74
+ bool inputs:enable_opacity = 0 (
75
+ customData = {
76
+ bool default = 0
77
+ }
78
+ displayGroup = "Opacity"
79
+ )
80
+ bool inputs:enable_opacity_texture = 0 (
81
+ customData = {
82
+ bool default = 0
83
+ }
84
+ displayGroup = "Opacity"
85
+ )
86
+ float inputs:opacity_constant = 1 (
87
+ customData = {
88
+ double default = 1
89
+ dictionary range = {
90
+ double max = 1
91
+ double min = 0
92
+ }
93
+ }
94
+ displayGroup = "Opacity"
95
+ )
96
+ int inputs:opacity_mode = 1 (
97
+ customData = {
98
+ int default = 1
99
+ dictionary range = {
100
+ int max = 3
101
+ int min = 0
102
+ }
103
+ }
104
+ displayGroup = "Opacity"
105
+ renderType = "::base::mono_mode"
106
+ sdrMetadata = {
107
+ string __SDR__enum_value = "mono_average"
108
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
109
+ }
110
+ )
111
+ float inputs:opacity_threshold = 0 (
112
+ customData = {
113
+ double default = 0
114
+ dictionary range = {
115
+ double max = 1
116
+ double min = 0
117
+ }
118
+ }
119
+ displayGroup = "Opacity"
120
+ )
121
+ float inputs:texture_rotate = 0 (
122
+ customData = {
123
+ double default = 0
124
+ dictionary range = {
125
+ double max = 360
126
+ double min = 0
127
+ }
128
+ }
129
+ displayGroup = "UV"
130
+ )
131
+ float2 inputs:texture_scale = (1, 1) (
132
+ customData = {
133
+ float2 default = (1, 1)
134
+ }
135
+ displayGroup = "UV"
136
+ )
137
+ float2 inputs:texture_translate = (0, 0) (
138
+ customData = {
139
+ float2 default = (0, 0)
140
+ }
141
+ displayGroup = "UV"
142
+ )
143
+ token outputs:out
144
+ }
145
+
146
+ def Shader "SimReadyPreviewSurface"
147
+ {
148
+ token info:id = "UsdPreviewSurface"
149
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token outputs:surface
154
+ }
155
+
156
+ def Shader "SimReadyUV"
157
+ {
158
+ token info:id = "UsdPrimvarReader_float2"
159
+ string inputs:varname = "st"
160
+ float2 outputs:result
161
+ }
162
+
163
+ def Shader "simready_pbr_surfaceshader"
164
+ {
165
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
166
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
167
+ float inputs:base_metalness = 0
168
+ float inputs:specular_roughness = 0.5
169
+ token outputs:out
170
+ }
171
+ }
172
+ }
173
+
psyonic_ability_hand_left_small/payloads/robot.usda ADDED
@@ -0,0 +1,548 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "ability_hand" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string[] isaac:changelog
15
+ string isaac:description
16
+ token isaac:license
17
+ string isaac:namespace
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </ability_hand/root_joint>,
20
+ </ability_hand/joints/index_q1>,
21
+ </ability_hand/joints/index_q2>,
22
+ </ability_hand/joints/middle_q1>,
23
+ </ability_hand/joints/middle_q2>,
24
+ </ability_hand/joints/pinky_q1>,
25
+ </ability_hand/joints/pinky_q2>,
26
+ </ability_hand/joints/ring_q1>,
27
+ </ability_hand/joints/ring_q2>,
28
+ </ability_hand/joints/thumb_q1>,
29
+ </ability_hand/joints/thumb_q2>,
30
+ ]
31
+ prepend rel isaac:physics:robotLinks = [
32
+ </ability_hand/base>,
33
+ </ability_hand/index_L1>,
34
+ </ability_hand/index_L2>,
35
+ </ability_hand/middle_L1>,
36
+ </ability_hand/middle_L2>,
37
+ </ability_hand/pinky_L1>,
38
+ </ability_hand/pinky_L2>,
39
+ </ability_hand/ring_L1>,
40
+ </ability_hand/ring_L2>,
41
+ </ability_hand/thumb_L1>,
42
+ </ability_hand/thumb_L2>,
43
+ </ability_hand/index_L2/fsr0>,
44
+ </ability_hand/index_L2/fsr1>,
45
+ </ability_hand/index_L2/fsr2>,
46
+ </ability_hand/index_L2/fsr3>,
47
+ </ability_hand/index_L2/fsr4>,
48
+ </ability_hand/index_L2/fsr5>,
49
+ </ability_hand/index_L2/index_anchor>,
50
+ </ability_hand/middle_L2/fsr10>,
51
+ </ability_hand/middle_L2/fsr11>,
52
+ </ability_hand/middle_L2/fsr6>,
53
+ </ability_hand/middle_L2/fsr7>,
54
+ </ability_hand/middle_L2/fsr8>,
55
+ </ability_hand/middle_L2/fsr9>,
56
+ </ability_hand/middle_L2/middle_anchor>,
57
+ </ability_hand/pinky_L2/fsr18>,
58
+ </ability_hand/pinky_L2/fsr19>,
59
+ </ability_hand/pinky_L2/fsr20>,
60
+ </ability_hand/pinky_L2/fsr21>,
61
+ </ability_hand/pinky_L2/fsr22>,
62
+ </ability_hand/pinky_L2/fsr23>,
63
+ </ability_hand/pinky_L2/pinky_anchor>,
64
+ </ability_hand/ring_L2/fsr12>,
65
+ </ability_hand/ring_L2/fsr13>,
66
+ </ability_hand/ring_L2/fsr14>,
67
+ </ability_hand/ring_L2/fsr15>,
68
+ </ability_hand/ring_L2/fsr16>,
69
+ </ability_hand/ring_L2/fsr17>,
70
+ </ability_hand/ring_L2/ring_anchor>,
71
+ </ability_hand/thumb_L2/fsr24>,
72
+ </ability_hand/thumb_L2/fsr25>,
73
+ </ability_hand/thumb_L2/fsr26>,
74
+ </ability_hand/thumb_L2/fsr27>,
75
+ </ability_hand/thumb_L2/fsr28>,
76
+ </ability_hand/thumb_L2/fsr29>,
77
+ </ability_hand/thumb_L2/thumb_anchor>,
78
+ ]
79
+ token isaac:robotType = "End Effector"
80
+ string isaac:source
81
+ string isaac:version
82
+
83
+ over "base" (
84
+ prepend apiSchemas = ["IsaacLinkAPI"]
85
+ )
86
+ {
87
+ string isaac:nameOverride
88
+ }
89
+
90
+ over "index_L1" (
91
+ prepend apiSchemas = ["IsaacLinkAPI"]
92
+ )
93
+ {
94
+ string isaac:nameOverride
95
+ }
96
+
97
+ over "joints"
98
+ {
99
+ over "index_q1" (
100
+ prepend apiSchemas = ["IsaacJointAPI"]
101
+ )
102
+ {
103
+ bool[] isaac:actuator (
104
+ displayName = "Actuator"
105
+ )
106
+ string isaac:NameOverride (
107
+ displayName = "Joint Name Override"
108
+ )
109
+ string isaac:nameOverride
110
+ float[] isaac:physics:AccelerationLimit
111
+ token[] isaac:physics:DofOffsetOpOrder (
112
+ displayName = "Dof Offset Op Order"
113
+ )
114
+ int isaac:physics:index
115
+ float[] isaac:physics:JerkLimit
116
+ int isaac:physics:Rot_X:DofOffset
117
+ int isaac:physics:Rot_Y:DofOffset
118
+ int isaac:physics:Rot_Z:DofOffset
119
+ int isaac:physics:Tr_X:DofOffset
120
+ int isaac:physics:Tr_Y:DofOffset
121
+ int isaac:physics:Tr_Z:DofOffset
122
+ }
123
+
124
+ over "index_q2" (
125
+ prepend apiSchemas = ["IsaacJointAPI"]
126
+ )
127
+ {
128
+ string isaac:nameOverride
129
+ float[] isaac:physics:AccelerationLimit
130
+ int isaac:physics:index
131
+ float[] isaac:physics:JerkLimit
132
+ int isaac:physics:Rot_X:DofOffset
133
+ int isaac:physics:Rot_Y:DofOffset
134
+ int isaac:physics:Rot_Z:DofOffset
135
+ int isaac:physics:Tr_X:DofOffset
136
+ int isaac:physics:Tr_Y:DofOffset
137
+ int isaac:physics:Tr_Z:DofOffset
138
+ }
139
+
140
+ over "middle_q1" (
141
+ prepend apiSchemas = ["IsaacJointAPI"]
142
+ )
143
+ {
144
+ string isaac:nameOverride
145
+ float[] isaac:physics:AccelerationLimit
146
+ int isaac:physics:index
147
+ float[] isaac:physics:JerkLimit
148
+ int isaac:physics:Rot_X:DofOffset
149
+ int isaac:physics:Rot_Y:DofOffset
150
+ int isaac:physics:Rot_Z:DofOffset
151
+ int isaac:physics:Tr_X:DofOffset
152
+ int isaac:physics:Tr_Y:DofOffset
153
+ int isaac:physics:Tr_Z:DofOffset
154
+ }
155
+
156
+ over "middle_q2" (
157
+ prepend apiSchemas = ["IsaacJointAPI"]
158
+ )
159
+ {
160
+ string isaac:nameOverride
161
+ float[] isaac:physics:AccelerationLimit
162
+ int isaac:physics:index
163
+ float[] isaac:physics:JerkLimit
164
+ int isaac:physics:Rot_X:DofOffset
165
+ int isaac:physics:Rot_Y:DofOffset
166
+ int isaac:physics:Rot_Z:DofOffset
167
+ int isaac:physics:Tr_X:DofOffset
168
+ int isaac:physics:Tr_Y:DofOffset
169
+ int isaac:physics:Tr_Z:DofOffset
170
+ }
171
+
172
+ over "pinky_q1" (
173
+ prepend apiSchemas = ["IsaacJointAPI"]
174
+ )
175
+ {
176
+ string isaac:nameOverride
177
+ float[] isaac:physics:AccelerationLimit
178
+ int isaac:physics:index
179
+ float[] isaac:physics:JerkLimit
180
+ int isaac:physics:Rot_X:DofOffset
181
+ int isaac:physics:Rot_Y:DofOffset
182
+ int isaac:physics:Rot_Z:DofOffset
183
+ int isaac:physics:Tr_X:DofOffset
184
+ int isaac:physics:Tr_Y:DofOffset
185
+ int isaac:physics:Tr_Z:DofOffset
186
+ }
187
+
188
+ over "pinky_q2" (
189
+ prepend apiSchemas = ["IsaacJointAPI"]
190
+ )
191
+ {
192
+ string isaac:nameOverride
193
+ float[] isaac:physics:AccelerationLimit
194
+ int isaac:physics:index
195
+ float[] isaac:physics:JerkLimit
196
+ int isaac:physics:Rot_X:DofOffset
197
+ int isaac:physics:Rot_Y:DofOffset
198
+ int isaac:physics:Rot_Z:DofOffset
199
+ int isaac:physics:Tr_X:DofOffset
200
+ int isaac:physics:Tr_Y:DofOffset
201
+ int isaac:physics:Tr_Z:DofOffset
202
+ }
203
+
204
+ over "ring_q1" (
205
+ prepend apiSchemas = ["IsaacJointAPI"]
206
+ )
207
+ {
208
+ string isaac:nameOverride
209
+ float[] isaac:physics:AccelerationLimit
210
+ int isaac:physics:index
211
+ float[] isaac:physics:JerkLimit
212
+ int isaac:physics:Rot_X:DofOffset
213
+ int isaac:physics:Rot_Y:DofOffset
214
+ int isaac:physics:Rot_Z:DofOffset
215
+ int isaac:physics:Tr_X:DofOffset
216
+ int isaac:physics:Tr_Y:DofOffset
217
+ int isaac:physics:Tr_Z:DofOffset
218
+ }
219
+
220
+ over "ring_q2" (
221
+ prepend apiSchemas = ["IsaacJointAPI"]
222
+ )
223
+ {
224
+ string isaac:nameOverride
225
+ float[] isaac:physics:AccelerationLimit
226
+ int isaac:physics:index
227
+ float[] isaac:physics:JerkLimit
228
+ int isaac:physics:Rot_X:DofOffset
229
+ int isaac:physics:Rot_Y:DofOffset
230
+ int isaac:physics:Rot_Z:DofOffset
231
+ int isaac:physics:Tr_X:DofOffset
232
+ int isaac:physics:Tr_Y:DofOffset
233
+ int isaac:physics:Tr_Z:DofOffset
234
+ }
235
+
236
+ over "thumb_q1" (
237
+ prepend apiSchemas = ["IsaacJointAPI"]
238
+ )
239
+ {
240
+ string isaac:nameOverride
241
+ float[] isaac:physics:AccelerationLimit
242
+ int isaac:physics:index
243
+ float[] isaac:physics:JerkLimit
244
+ int isaac:physics:Rot_X:DofOffset
245
+ int isaac:physics:Rot_Y:DofOffset
246
+ int isaac:physics:Rot_Z:DofOffset
247
+ int isaac:physics:Tr_X:DofOffset
248
+ int isaac:physics:Tr_Y:DofOffset
249
+ int isaac:physics:Tr_Z:DofOffset
250
+ }
251
+
252
+ over "thumb_q2" (
253
+ prepend apiSchemas = ["IsaacJointAPI"]
254
+ )
255
+ {
256
+ string isaac:nameOverride
257
+ float[] isaac:physics:AccelerationLimit
258
+ int isaac:physics:index
259
+ float[] isaac:physics:JerkLimit
260
+ int isaac:physics:Rot_X:DofOffset
261
+ int isaac:physics:Rot_Y:DofOffset
262
+ int isaac:physics:Rot_Z:DofOffset
263
+ int isaac:physics:Tr_X:DofOffset
264
+ int isaac:physics:Tr_Y:DofOffset
265
+ int isaac:physics:Tr_Z:DofOffset
266
+ }
267
+ }
268
+
269
+ over "index_L2" (
270
+ prepend apiSchemas = ["IsaacLinkAPI"]
271
+ )
272
+ {
273
+ string isaac:nameOverride
274
+
275
+ over "fsr0" (
276
+ prepend apiSchemas = ["IsaacSiteAPI"]
277
+ )
278
+ {
279
+ }
280
+
281
+ over "fsr1" (
282
+ prepend apiSchemas = ["IsaacSiteAPI"]
283
+ )
284
+ {
285
+ }
286
+
287
+ over "fsr2" (
288
+ prepend apiSchemas = ["IsaacSiteAPI"]
289
+ )
290
+ {
291
+ }
292
+
293
+ over "fsr3" (
294
+ prepend apiSchemas = ["IsaacSiteAPI"]
295
+ )
296
+ {
297
+ }
298
+
299
+ over "fsr4" (
300
+ prepend apiSchemas = ["IsaacSiteAPI"]
301
+ )
302
+ {
303
+ }
304
+
305
+ over "fsr5" (
306
+ prepend apiSchemas = ["IsaacSiteAPI"]
307
+ )
308
+ {
309
+ }
310
+
311
+ over "index_anchor" (
312
+ prepend apiSchemas = ["IsaacSiteAPI"]
313
+ )
314
+ {
315
+ }
316
+ }
317
+
318
+ over "middle_L1" (
319
+ prepend apiSchemas = ["IsaacLinkAPI"]
320
+ )
321
+ {
322
+ string isaac:nameOverride
323
+ }
324
+
325
+ over "middle_L2" (
326
+ prepend apiSchemas = ["IsaacLinkAPI"]
327
+ )
328
+ {
329
+ string isaac:nameOverride
330
+
331
+ over "fsr10" (
332
+ prepend apiSchemas = ["IsaacSiteAPI"]
333
+ )
334
+ {
335
+ }
336
+
337
+ over "fsr11" (
338
+ prepend apiSchemas = ["IsaacSiteAPI"]
339
+ )
340
+ {
341
+ }
342
+
343
+ over "fsr6" (
344
+ prepend apiSchemas = ["IsaacSiteAPI"]
345
+ )
346
+ {
347
+ }
348
+
349
+ over "fsr7" (
350
+ prepend apiSchemas = ["IsaacSiteAPI"]
351
+ )
352
+ {
353
+ }
354
+
355
+ over "fsr8" (
356
+ prepend apiSchemas = ["IsaacSiteAPI"]
357
+ )
358
+ {
359
+ }
360
+
361
+ over "fsr9" (
362
+ prepend apiSchemas = ["IsaacSiteAPI"]
363
+ )
364
+ {
365
+ }
366
+
367
+ over "middle_anchor" (
368
+ prepend apiSchemas = ["IsaacSiteAPI"]
369
+ )
370
+ {
371
+ }
372
+ }
373
+
374
+ over "pinky_L1" (
375
+ prepend apiSchemas = ["IsaacLinkAPI"]
376
+ )
377
+ {
378
+ string isaac:nameOverride
379
+ }
380
+
381
+ over "pinky_L2" (
382
+ prepend apiSchemas = ["IsaacLinkAPI"]
383
+ )
384
+ {
385
+ string isaac:nameOverride
386
+
387
+ over "fsr18" (
388
+ prepend apiSchemas = ["IsaacSiteAPI"]
389
+ )
390
+ {
391
+ }
392
+
393
+ over "fsr19" (
394
+ prepend apiSchemas = ["IsaacSiteAPI"]
395
+ )
396
+ {
397
+ }
398
+
399
+ over "fsr20" (
400
+ prepend apiSchemas = ["IsaacSiteAPI"]
401
+ )
402
+ {
403
+ }
404
+
405
+ over "fsr21" (
406
+ prepend apiSchemas = ["IsaacSiteAPI"]
407
+ )
408
+ {
409
+ }
410
+
411
+ over "fsr22" (
412
+ prepend apiSchemas = ["IsaacSiteAPI"]
413
+ )
414
+ {
415
+ }
416
+
417
+ over "fsr23" (
418
+ prepend apiSchemas = ["IsaacSiteAPI"]
419
+ )
420
+ {
421
+ }
422
+
423
+ over "pinky_anchor" (
424
+ prepend apiSchemas = ["IsaacSiteAPI"]
425
+ )
426
+ {
427
+ }
428
+ }
429
+
430
+ over "ring_L1" (
431
+ prepend apiSchemas = ["IsaacLinkAPI"]
432
+ )
433
+ {
434
+ string isaac:nameOverride
435
+ }
436
+
437
+ over "ring_L2" (
438
+ prepend apiSchemas = ["IsaacLinkAPI"]
439
+ )
440
+ {
441
+ string isaac:nameOverride
442
+
443
+ over "fsr12" (
444
+ prepend apiSchemas = ["IsaacSiteAPI"]
445
+ )
446
+ {
447
+ }
448
+
449
+ over "fsr13" (
450
+ prepend apiSchemas = ["IsaacSiteAPI"]
451
+ )
452
+ {
453
+ }
454
+
455
+ over "fsr14" (
456
+ prepend apiSchemas = ["IsaacSiteAPI"]
457
+ )
458
+ {
459
+ }
460
+
461
+ over "fsr15" (
462
+ prepend apiSchemas = ["IsaacSiteAPI"]
463
+ )
464
+ {
465
+ }
466
+
467
+ over "fsr16" (
468
+ prepend apiSchemas = ["IsaacSiteAPI"]
469
+ )
470
+ {
471
+ }
472
+
473
+ over "fsr17" (
474
+ prepend apiSchemas = ["IsaacSiteAPI"]
475
+ )
476
+ {
477
+ }
478
+
479
+ over "ring_anchor" (
480
+ prepend apiSchemas = ["IsaacSiteAPI"]
481
+ )
482
+ {
483
+ }
484
+ }
485
+
486
+ over "thumb_L1" (
487
+ prepend apiSchemas = ["IsaacLinkAPI"]
488
+ )
489
+ {
490
+ string isaac:nameOverride
491
+ }
492
+
493
+ over "thumb_L2" (
494
+ prepend apiSchemas = ["IsaacLinkAPI"]
495
+ )
496
+ {
497
+ string isaac:nameOverride
498
+
499
+ over "fsr24" (
500
+ prepend apiSchemas = ["IsaacSiteAPI"]
501
+ )
502
+ {
503
+ }
504
+
505
+ over "fsr25" (
506
+ prepend apiSchemas = ["IsaacSiteAPI"]
507
+ )
508
+ {
509
+ }
510
+
511
+ over "fsr26" (
512
+ prepend apiSchemas = ["IsaacSiteAPI"]
513
+ )
514
+ {
515
+ }
516
+
517
+ over "fsr27" (
518
+ prepend apiSchemas = ["IsaacSiteAPI"]
519
+ )
520
+ {
521
+ }
522
+
523
+ over "fsr28" (
524
+ prepend apiSchemas = ["IsaacSiteAPI"]
525
+ )
526
+ {
527
+ }
528
+
529
+ over "fsr29" (
530
+ prepend apiSchemas = ["IsaacSiteAPI"]
531
+ )
532
+ {
533
+ }
534
+
535
+ over "thumb_anchor" (
536
+ prepend apiSchemas = ["IsaacSiteAPI"]
537
+ )
538
+ {
539
+ }
540
+ }
541
+
542
+ over "root_joint" (
543
+ prepend apiSchemas = ["IsaacJointAPI"]
544
+ )
545
+ {
546
+ }
547
+ }
548
+
psyonic_ability_hand_left_small/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,428 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ability_hand"
4
+ )
5
+
6
+ def "ability_hand"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "palm_mesh_coll"
13
+ {
14
+ over "node_STL_BINARY_"
15
+ {
16
+ over "mesh"
17
+ {
18
+ over "mesh_2" (
19
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
20
+ )
21
+ {
22
+ uniform token physics:approximation = "convexHull"
23
+ }
24
+ }
25
+ }
26
+ }
27
+ }
28
+
29
+ over "gripper_01" (
30
+ prepend apiSchemas = ["MjcSiteAPI"]
31
+ )
32
+ {
33
+ }
34
+ }
35
+
36
+ over "index_L1"
37
+ {
38
+ over "collisions"
39
+ {
40
+ over "index_mesh_coll_1"
41
+ {
42
+ over "node_STL_BINARY_"
43
+ {
44
+ over "mesh"
45
+ {
46
+ over "mesh_4" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+ }
56
+ }
57
+
58
+ over "index_L2"
59
+ {
60
+ over "collisions"
61
+ {
62
+ over "index_mesh_coll_2"
63
+ {
64
+ over "node_STL_BINARY_"
65
+ {
66
+ over "mesh"
67
+ {
68
+ over "mesh_6" (
69
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
70
+ )
71
+ {
72
+ uniform token physics:approximation = "convexHull"
73
+ }
74
+ }
75
+ }
76
+ }
77
+ }
78
+ }
79
+
80
+ over "middle_L1"
81
+ {
82
+ over "collisions"
83
+ {
84
+ over "middle_mesh_coll_1"
85
+ {
86
+ over "node_STL_BINARY_"
87
+ {
88
+ over "mesh"
89
+ {
90
+ over "mesh_4" (
91
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
92
+ )
93
+ {
94
+ uniform token physics:approximation = "convexHull"
95
+ }
96
+ }
97
+ }
98
+ }
99
+ }
100
+ }
101
+
102
+ over "middle_L2"
103
+ {
104
+ over "collisions"
105
+ {
106
+ over "middle_mesh_coll_2"
107
+ {
108
+ over "node_STL_BINARY_"
109
+ {
110
+ over "mesh"
111
+ {
112
+ over "mesh_6" (
113
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
114
+ )
115
+ {
116
+ uniform token physics:approximation = "convexHull"
117
+ }
118
+ }
119
+ }
120
+ }
121
+ }
122
+ }
123
+
124
+ over "pinky_L1"
125
+ {
126
+ over "collisions"
127
+ {
128
+ over "pinky_mesh_coll_1"
129
+ {
130
+ over "node_STL_BINARY_"
131
+ {
132
+ over "mesh"
133
+ {
134
+ over "mesh_4" (
135
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
136
+ )
137
+ {
138
+ uniform token physics:approximation = "convexHull"
139
+ }
140
+ }
141
+ }
142
+ }
143
+ }
144
+ }
145
+
146
+ over "pinky_L2"
147
+ {
148
+ over "collisions"
149
+ {
150
+ over "pinky_mesh_coll_2"
151
+ {
152
+ over "node_STL_BINARY_"
153
+ {
154
+ over "mesh"
155
+ {
156
+ over "mesh_6" (
157
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
158
+ )
159
+ {
160
+ uniform token physics:approximation = "convexHull"
161
+ }
162
+ }
163
+ }
164
+ }
165
+ }
166
+ }
167
+
168
+ over "ring_L1"
169
+ {
170
+ over "collisions"
171
+ {
172
+ over "ring_mesh_coll_1"
173
+ {
174
+ over "node_STL_BINARY_"
175
+ {
176
+ over "mesh"
177
+ {
178
+ over "mesh_4" (
179
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
180
+ )
181
+ {
182
+ uniform token physics:approximation = "convexHull"
183
+ }
184
+ }
185
+ }
186
+ }
187
+ }
188
+ }
189
+
190
+ over "ring_L2"
191
+ {
192
+ over "collisions"
193
+ {
194
+ over "ring_mesh_coll_2"
195
+ {
196
+ over "node_STL_BINARY_"
197
+ {
198
+ over "mesh"
199
+ {
200
+ over "mesh_6" (
201
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
202
+ )
203
+ {
204
+ uniform token physics:approximation = "convexHull"
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+ }
211
+
212
+ over "thumb_L1"
213
+ {
214
+ over "collisions"
215
+ {
216
+ over "thumb_coll_mesh_1"
217
+ {
218
+ over "node_STL_BINARY_"
219
+ {
220
+ over "mesh"
221
+ {
222
+ over "mesh_8" (
223
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
224
+ )
225
+ {
226
+ uniform token physics:approximation = "convexHull"
227
+ }
228
+ }
229
+ }
230
+ }
231
+ }
232
+ }
233
+
234
+ over "thumb_L2"
235
+ {
236
+ over "collisions"
237
+ {
238
+ over "thumb_hull_mesh_2"
239
+ {
240
+ over "node_STL_BINARY_"
241
+ {
242
+ over "mesh"
243
+ {
244
+ over "mesh_10" (
245
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
246
+ )
247
+ {
248
+ uniform token physics:approximation = "convexHull"
249
+ }
250
+ }
251
+ }
252
+ }
253
+ }
254
+ }
255
+
256
+ over "joints"
257
+ {
258
+ over "index_q1" (
259
+ prepend apiSchemas = ["MjcJointAPI"]
260
+ )
261
+ {
262
+ }
263
+
264
+ over "index_q2" (
265
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
266
+ )
267
+ {
268
+ float newton:mimicCoef0 = 0
269
+ float newton:mimicCoef1 = 1.0585133
270
+ bool newton:mimicEnabled = 1
271
+ rel newton:mimicJoint = </ability_hand/joints/index_q1>
272
+ }
273
+
274
+ over "middle_q1" (
275
+ prepend apiSchemas = ["MjcJointAPI"]
276
+ )
277
+ {
278
+ }
279
+
280
+ over "middle_q2" (
281
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
282
+ )
283
+ {
284
+ float newton:mimicCoef0 = 0
285
+ float newton:mimicCoef1 = 1.0585133
286
+ bool newton:mimicEnabled = 1
287
+ rel newton:mimicJoint = </ability_hand/joints/middle_q1>
288
+ }
289
+
290
+ over "pinky_q1" (
291
+ prepend apiSchemas = ["MjcJointAPI"]
292
+ )
293
+ {
294
+ }
295
+
296
+ over "pinky_q2" (
297
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
298
+ )
299
+ {
300
+ float newton:mimicCoef0 = 0
301
+ float newton:mimicCoef1 = 1.0585133
302
+ bool newton:mimicEnabled = 1
303
+ rel newton:mimicJoint = </ability_hand/joints/pinky_q1>
304
+ }
305
+
306
+ over "ring_q1" (
307
+ prepend apiSchemas = ["MjcJointAPI"]
308
+ )
309
+ {
310
+ }
311
+
312
+ over "ring_q2" (
313
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
314
+ )
315
+ {
316
+ float newton:mimicCoef0 = 0
317
+ float newton:mimicCoef1 = 1.0585133
318
+ bool newton:mimicEnabled = 1
319
+ rel newton:mimicJoint = </ability_hand/joints/ring_q1>
320
+ }
321
+
322
+ over "thumb_q1" (
323
+ prepend apiSchemas = ["MjcJointAPI"]
324
+ )
325
+ {
326
+ }
327
+
328
+ over "thumb_q2" (
329
+ prepend apiSchemas = ["MjcJointAPI"]
330
+ )
331
+ {
332
+ }
333
+ }
334
+
335
+ def "MuJoCoActuators"
336
+ {
337
+ def MjcActuator "act_ability_hand_joints_index_q1" (
338
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
339
+ )
340
+ {
341
+ double[] mjc:biasPrm = [0, -10.260875369346973, -0.004104350051689254]
342
+ token mjc:biasType = "affine"
343
+ token mjc:ctrlLimited = "false"
344
+ token mjc:forceLimited = "true"
345
+ double mjc:forceRange:max = 6
346
+ double mjc:forceRange:min = -6
347
+ double[] mjc:gainPrm = [1]
348
+ token mjc:gainType = "fixed"
349
+ rel mjc:target = </ability_hand/joints/index_q1>
350
+ }
351
+
352
+ def MjcActuator "act_ability_hand_joints_middle_q1" (
353
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
354
+ )
355
+ {
356
+ double[] mjc:biasPrm = [0, -10.107831320614498, -0.0040431326469736965]
357
+ token mjc:biasType = "affine"
358
+ token mjc:ctrlLimited = "false"
359
+ token mjc:forceLimited = "true"
360
+ double mjc:forceRange:max = 6
361
+ double mjc:forceRange:min = -6
362
+ double[] mjc:gainPrm = [1]
363
+ token mjc:gainType = "fixed"
364
+ rel mjc:target = </ability_hand/joints/middle_q1>
365
+ }
366
+
367
+ def MjcActuator "act_ability_hand_joints_pinky_q1" (
368
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
369
+ )
370
+ {
371
+ double[] mjc:biasPrm = [0, -9.429318620918139, -0.0037717276764849014]
372
+ token mjc:biasType = "affine"
373
+ token mjc:ctrlLimited = "false"
374
+ token mjc:forceLimited = "true"
375
+ double mjc:forceRange:max = 6
376
+ double mjc:forceRange:min = -6
377
+ double[] mjc:gainPrm = [1]
378
+ token mjc:gainType = "fixed"
379
+ rel mjc:target = </ability_hand/joints/pinky_q1>
380
+ }
381
+
382
+ def MjcActuator "act_ability_hand_joints_ring_q1" (
383
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
384
+ )
385
+ {
386
+ double[] mjc:biasPrm = [0, -9.822100601970769, -0.003928840370188376]
387
+ token mjc:biasType = "affine"
388
+ token mjc:ctrlLimited = "false"
389
+ token mjc:forceLimited = "true"
390
+ double mjc:forceRange:max = 6
391
+ double mjc:forceRange:min = -6
392
+ double[] mjc:gainPrm = [1]
393
+ token mjc:gainType = "fixed"
394
+ rel mjc:target = </ability_hand/joints/ring_q1>
395
+ }
396
+
397
+ def MjcActuator "act_ability_hand_joints_thumb_q1" (
398
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
399
+ )
400
+ {
401
+ double[] mjc:biasPrm = [0, -17.047399139995832, -0.006818960045532559]
402
+ token mjc:biasType = "affine"
403
+ token mjc:ctrlLimited = "false"
404
+ token mjc:forceLimited = "true"
405
+ double mjc:forceRange:max = 1.2000000476837158
406
+ double mjc:forceRange:min = -1.2000000476837158
407
+ double[] mjc:gainPrm = [1]
408
+ token mjc:gainType = "fixed"
409
+ rel mjc:target = </ability_hand/joints/thumb_q1>
410
+ }
411
+
412
+ def MjcActuator "act_ability_hand_joints_thumb_q2" (
413
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
414
+ )
415
+ {
416
+ double[] mjc:biasPrm = [6.373630412484431, -11.099760056981586, -0.004439903938749291]
417
+ token mjc:biasType = "affine"
418
+ token mjc:ctrlLimited = "false"
419
+ token mjc:forceLimited = "true"
420
+ double mjc:forceRange:max = 6
421
+ double mjc:forceRange:min = -6
422
+ double[] mjc:gainPrm = [1]
423
+ token mjc:gainType = "fixed"
424
+ rel mjc:target = </ability_hand/joints/thumb_q2>
425
+ }
426
+ }
427
+ }
428
+
psyonic_ability_hand_left_small/runnables/physics/newton.usda ADDED
@@ -0,0 +1,370 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ability_hand"
4
+ )
5
+
6
+ over "ability_hand"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "palm_mesh_coll"
13
+ {
14
+ over "node_STL_BINARY_"
15
+ {
16
+ over "mesh"
17
+ {
18
+ over "mesh_2" (
19
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
20
+ )
21
+ {
22
+ uniform token physics:approximation = "convexHull"
23
+ }
24
+ }
25
+ }
26
+ }
27
+ }
28
+ }
29
+
30
+ over "index_L1"
31
+ {
32
+ over "collisions"
33
+ {
34
+ over "index_mesh_coll_1"
35
+ {
36
+ over "node_STL_BINARY_"
37
+ {
38
+ over "mesh"
39
+ {
40
+ over "mesh_4" (
41
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
42
+ )
43
+ {
44
+ uniform token physics:approximation = "convexHull"
45
+ }
46
+ }
47
+ }
48
+ }
49
+ }
50
+ }
51
+
52
+ over "index_L2"
53
+ {
54
+ over "collisions"
55
+ {
56
+ over "index_mesh_coll_2"
57
+ {
58
+ over "node_STL_BINARY_"
59
+ {
60
+ over "mesh"
61
+ {
62
+ over "mesh_6" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+ }
72
+ }
73
+
74
+ over "middle_L1"
75
+ {
76
+ over "collisions"
77
+ {
78
+ over "middle_mesh_coll_1"
79
+ {
80
+ over "node_STL_BINARY_"
81
+ {
82
+ over "mesh"
83
+ {
84
+ over "mesh_4" (
85
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
86
+ )
87
+ {
88
+ uniform token physics:approximation = "convexHull"
89
+ }
90
+ }
91
+ }
92
+ }
93
+ }
94
+ }
95
+
96
+ over "middle_L2"
97
+ {
98
+ over "collisions"
99
+ {
100
+ over "middle_mesh_coll_2"
101
+ {
102
+ over "node_STL_BINARY_"
103
+ {
104
+ over "mesh"
105
+ {
106
+ over "mesh_6" (
107
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
108
+ )
109
+ {
110
+ uniform token physics:approximation = "convexHull"
111
+ }
112
+ }
113
+ }
114
+ }
115
+ }
116
+ }
117
+
118
+ over "pinky_L1"
119
+ {
120
+ over "collisions"
121
+ {
122
+ over "pinky_mesh_coll_1"
123
+ {
124
+ over "node_STL_BINARY_"
125
+ {
126
+ over "mesh"
127
+ {
128
+ over "mesh_4" (
129
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
130
+ )
131
+ {
132
+ uniform token physics:approximation = "convexHull"
133
+ }
134
+ }
135
+ }
136
+ }
137
+ }
138
+ }
139
+
140
+ over "pinky_L2"
141
+ {
142
+ over "collisions"
143
+ {
144
+ over "pinky_mesh_coll_2"
145
+ {
146
+ over "node_STL_BINARY_"
147
+ {
148
+ over "mesh"
149
+ {
150
+ over "mesh_6" (
151
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
152
+ )
153
+ {
154
+ uniform token physics:approximation = "convexHull"
155
+ }
156
+ }
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ over "ring_L1"
163
+ {
164
+ over "collisions"
165
+ {
166
+ over "ring_mesh_coll_1"
167
+ {
168
+ over "node_STL_BINARY_"
169
+ {
170
+ over "mesh"
171
+ {
172
+ over "mesh_4" (
173
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
174
+ )
175
+ {
176
+ uniform token physics:approximation = "convexHull"
177
+ }
178
+ }
179
+ }
180
+ }
181
+ }
182
+ }
183
+
184
+ over "ring_L2"
185
+ {
186
+ over "collisions"
187
+ {
188
+ over "ring_mesh_coll_2"
189
+ {
190
+ over "node_STL_BINARY_"
191
+ {
192
+ over "mesh"
193
+ {
194
+ over "mesh_6" (
195
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ uniform token physics:approximation = "convexHull"
199
+ }
200
+ }
201
+ }
202
+ }
203
+ }
204
+ }
205
+
206
+ over "thumb_L1"
207
+ {
208
+ over "collisions"
209
+ {
210
+ over "thumb_coll_mesh_1"
211
+ {
212
+ over "node_STL_BINARY_"
213
+ {
214
+ over "mesh"
215
+ {
216
+ over "mesh_8" (
217
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
218
+ )
219
+ {
220
+ uniform token physics:approximation = "convexHull"
221
+ }
222
+ }
223
+ }
224
+ }
225
+ }
226
+ }
227
+
228
+ over "thumb_L2"
229
+ {
230
+ over "collisions"
231
+ {
232
+ over "thumb_hull_mesh_2"
233
+ {
234
+ over "node_STL_BINARY_"
235
+ {
236
+ over "mesh"
237
+ {
238
+ over "mesh_10" (
239
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
240
+ )
241
+ {
242
+ uniform token physics:approximation = "convexHull"
243
+ }
244
+ }
245
+ }
246
+ }
247
+ }
248
+ }
249
+
250
+ over "root_joint" (
251
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
252
+ )
253
+ {
254
+ bool newton:selfCollisionEnabled = 0
255
+ }
256
+
257
+ over "joints"
258
+ {
259
+ over "index_q1" (
260
+ prepend apiSchemas = ["NewtonJointAPI"]
261
+ )
262
+ {
263
+ float drive:angular:physics:damping = 0
264
+ float drive:angular:physics:maxForce = 6
265
+ float drive:angular:physics:stiffness = 0.730125
266
+ float newton:damping = 0.016225
267
+ float newton:velocityLimit = 462.24957
268
+ }
269
+
270
+ over "index_q2" (
271
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
272
+ )
273
+ {
274
+ float newton:damping = 0.00072
275
+ float newton:mimicCoef0 = -0
276
+ float newton:mimicCoef1 = 1.0585133
277
+ bool newton:mimicEnabled = 1
278
+ rel newton:mimicJoint = </ability_hand/joints/index_q1>
279
+ }
280
+
281
+ over "middle_q1" (
282
+ prepend apiSchemas = ["NewtonJointAPI"]
283
+ )
284
+ {
285
+ float drive:angular:physics:damping = 0
286
+ float drive:angular:physics:maxForce = 6
287
+ float drive:angular:physics:stiffness = 0.730125
288
+ float newton:damping = 0.016225
289
+ float newton:velocityLimit = 462.24957
290
+ }
291
+
292
+ over "middle_q2" (
293
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
294
+ )
295
+ {
296
+ float newton:damping = 0.00072
297
+ float newton:mimicCoef0 = -0
298
+ float newton:mimicCoef1 = 1.0585133
299
+ bool newton:mimicEnabled = 1
300
+ rel newton:mimicJoint = </ability_hand/joints/middle_q1>
301
+ }
302
+
303
+ over "pinky_q1" (
304
+ prepend apiSchemas = ["NewtonJointAPI"]
305
+ )
306
+ {
307
+ float drive:angular:physics:damping = 0
308
+ float drive:angular:physics:maxForce = 6
309
+ float drive:angular:physics:stiffness = 0.730125
310
+ float newton:damping = 0.016225
311
+ float newton:velocityLimit = 462.24957
312
+ }
313
+
314
+ over "pinky_q2" (
315
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
316
+ )
317
+ {
318
+ float newton:damping = 0.00065
319
+ float newton:mimicCoef0 = -0
320
+ float newton:mimicCoef1 = 1.0585133
321
+ bool newton:mimicEnabled = 1
322
+ rel newton:mimicJoint = </ability_hand/joints/pinky_q1>
323
+ }
324
+
325
+ over "ring_q1" (
326
+ prepend apiSchemas = ["NewtonJointAPI"]
327
+ )
328
+ {
329
+ float drive:angular:physics:damping = 0
330
+ float drive:angular:physics:maxForce = 6
331
+ float drive:angular:physics:stiffness = 0.730125
332
+ float newton:damping = 0.016225
333
+ float newton:velocityLimit = 462.24957
334
+ }
335
+
336
+ over "ring_q2" (
337
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
338
+ )
339
+ {
340
+ float newton:damping = 0.00072
341
+ float newton:mimicCoef0 = -0
342
+ float newton:mimicCoef1 = 1.0585133
343
+ bool newton:mimicEnabled = 1
344
+ rel newton:mimicJoint = </ability_hand/joints/ring_q1>
345
+ }
346
+
347
+ over "thumb_q1" (
348
+ prepend apiSchemas = ["NewtonJointAPI"]
349
+ )
350
+ {
351
+ float drive:angular:physics:damping = 0
352
+ float drive:angular:physics:maxForce = 6
353
+ float drive:angular:physics:stiffness = 0.146025
354
+ float newton:damping = 0.003245
355
+ float newton:velocityLimit = 2311.248
356
+ }
357
+
358
+ over "thumb_q2" (
359
+ prepend apiSchemas = ["NewtonJointAPI"]
360
+ )
361
+ {
362
+ float drive:angular:physics:damping = 0
363
+ float drive:angular:physics:maxForce = 6
364
+ float drive:angular:physics:stiffness = 0.730125
365
+ float newton:damping = 0.016225
366
+ float newton:velocityLimit = 462.24957
367
+ }
368
+ }
369
+ }
370
+
psyonic_ability_hand_left_small/runnables/physics/physx.usda ADDED
@@ -0,0 +1,374 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "ability_hand"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "index_q1" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:armature = 0.01
19
+ float physxJoint:jointFriction = 0.001
20
+ float physxJoint:maxJointVelocity = 462.24957
21
+ float state:angular:physics:position = 0
22
+ float state:angular:physics:velocity = 0
23
+ }
24
+
25
+ over "index_q2" (
26
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
27
+ )
28
+ {
29
+ float physxJoint:armature = 0.01
30
+ float physxJoint:jointFriction = 0
31
+ float physxMimicJoint:rotZ:dampingRatio = 1
32
+ float physxMimicJoint:rotZ:gearing = -1.0585133
33
+ float physxMimicJoint:rotZ:naturalFrequency = 500
34
+ float physxMimicJoint:rotZ:offset = 0
35
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/index_q1>
36
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
37
+ float state:angular:physics:position = 0
38
+ float state:angular:physics:velocity = 0
39
+ }
40
+
41
+ over "middle_q1" (
42
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
43
+ )
44
+ {
45
+ float physxJoint:armature = 0.01
46
+ float physxJoint:jointFriction = 0.001
47
+ float physxJoint:maxJointVelocity = 462.24957
48
+ float state:angular:physics:position = 0
49
+ float state:angular:physics:velocity = 0
50
+ }
51
+
52
+ over "middle_q2" (
53
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
54
+ )
55
+ {
56
+ float physxJoint:armature = 0.01
57
+ float physxJoint:jointFriction = 0
58
+ float physxMimicJoint:rotZ:dampingRatio = 1
59
+ float physxMimicJoint:rotZ:gearing = -1.0585133
60
+ float physxMimicJoint:rotZ:naturalFrequency = 500
61
+ float physxMimicJoint:rotZ:offset = 0
62
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/middle_q1>
63
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
64
+ float state:angular:physics:position = 0
65
+ float state:angular:physics:velocity = 0
66
+ }
67
+
68
+ over "pinky_q1" (
69
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
70
+ )
71
+ {
72
+ float physxJoint:armature = 0.01
73
+ float physxJoint:jointFriction = 0.001
74
+ float physxJoint:maxJointVelocity = 462.24957
75
+ float state:angular:physics:position = 0
76
+ float state:angular:physics:velocity = 0
77
+ }
78
+
79
+ over "pinky_q2" (
80
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
81
+ )
82
+ {
83
+ float physxJoint:armature = 0.01
84
+ float physxJoint:jointFriction = 0
85
+ float physxMimicJoint:rotZ:dampingRatio = 1
86
+ float physxMimicJoint:rotZ:gearing = -1.0585133
87
+ float physxMimicJoint:rotZ:naturalFrequency = 500
88
+ float physxMimicJoint:rotZ:offset = 0
89
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/pinky_q1>
90
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
91
+ float state:angular:physics:position = 0
92
+ float state:angular:physics:velocity = 0
93
+ }
94
+
95
+ over "ring_q1" (
96
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
97
+ )
98
+ {
99
+ float physxJoint:armature = 0.01
100
+ float physxJoint:jointFriction = 0.001
101
+ float physxJoint:maxJointVelocity = 462.24957
102
+ float state:angular:physics:position = 0
103
+ float state:angular:physics:velocity = 0
104
+ }
105
+
106
+ over "ring_q2" (
107
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
108
+ )
109
+ {
110
+ float physxJoint:armature = 0.01
111
+ float physxJoint:jointFriction = 0
112
+ float physxMimicJoint:rotZ:dampingRatio = 1
113
+ float physxMimicJoint:rotZ:gearing = -1.0585133
114
+ float physxMimicJoint:rotZ:naturalFrequency = 500
115
+ float physxMimicJoint:rotZ:offset = 0
116
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/ring_q1>
117
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
118
+ float state:angular:physics:position = 0
119
+ float state:angular:physics:velocity = 0
120
+ }
121
+
122
+ over "thumb_q1" (
123
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
124
+ )
125
+ {
126
+ float physxJoint:armature = 0.01
127
+ float physxJoint:jointFriction = 0.001
128
+ float physxJoint:maxJointVelocity = 2311.248
129
+ float state:angular:physics:position = 0
130
+ float state:angular:physics:velocity = 0
131
+ }
132
+
133
+ over "thumb_q2" (
134
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
135
+ )
136
+ {
137
+ float physxJoint:armature = 0.01
138
+ float physxJoint:jointFriction = 0.001
139
+ float physxJoint:maxJointVelocity = 462.24957
140
+ float state:angular:physics:position = 0
141
+ float state:angular:physics:velocity = 0
142
+ }
143
+ }
144
+
145
+ over "root_joint" (
146
+ prepend apiSchemas = ["PhysxArticulationAPI"]
147
+ )
148
+ {
149
+ bool physxArticulation:enabledSelfCollisions = 0
150
+ int physxArticulation:solverPositionIterationCount = 32
151
+ int physxArticulation:solverVelocityIterationCount = 1
152
+ }
153
+
154
+ over "base"
155
+ {
156
+ over "collisions"
157
+ {
158
+ over "palm_mesh_coll"
159
+ {
160
+ over "node_STL_BINARY_"
161
+ {
162
+ over "mesh"
163
+ {
164
+ over "mesh_2"
165
+ {
166
+ uniform token physics:approximation = "convexHull"
167
+ }
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ over "index_L1"
175
+ {
176
+ over "collisions"
177
+ {
178
+ over "index_mesh_coll_1"
179
+ {
180
+ over "node_STL_BINARY_"
181
+ {
182
+ over "mesh"
183
+ {
184
+ over "mesh_4"
185
+ {
186
+ uniform token physics:approximation = "convexHull"
187
+ }
188
+ }
189
+ }
190
+ }
191
+ }
192
+ }
193
+
194
+ over "index_L2"
195
+ {
196
+ over "collisions"
197
+ {
198
+ over "index_mesh_coll_2"
199
+ {
200
+ over "node_STL_BINARY_"
201
+ {
202
+ over "mesh"
203
+ {
204
+ over "mesh_6"
205
+ {
206
+ uniform token physics:approximation = "convexHull"
207
+ }
208
+ }
209
+ }
210
+ }
211
+ }
212
+ }
213
+
214
+ over "middle_L1"
215
+ {
216
+ over "collisions"
217
+ {
218
+ over "middle_mesh_coll_1"
219
+ {
220
+ over "node_STL_BINARY_"
221
+ {
222
+ over "mesh"
223
+ {
224
+ over "mesh_4"
225
+ {
226
+ uniform token physics:approximation = "convexHull"
227
+ }
228
+ }
229
+ }
230
+ }
231
+ }
232
+ }
233
+
234
+ over "middle_L2"
235
+ {
236
+ over "collisions"
237
+ {
238
+ over "middle_mesh_coll_2"
239
+ {
240
+ over "node_STL_BINARY_"
241
+ {
242
+ over "mesh"
243
+ {
244
+ over "mesh_6"
245
+ {
246
+ uniform token physics:approximation = "convexHull"
247
+ }
248
+ }
249
+ }
250
+ }
251
+ }
252
+ }
253
+
254
+ over "pinky_L1"
255
+ {
256
+ over "collisions"
257
+ {
258
+ over "pinky_mesh_coll_1"
259
+ {
260
+ over "node_STL_BINARY_"
261
+ {
262
+ over "mesh"
263
+ {
264
+ over "mesh_4"
265
+ {
266
+ uniform token physics:approximation = "convexHull"
267
+ }
268
+ }
269
+ }
270
+ }
271
+ }
272
+ }
273
+
274
+ over "pinky_L2"
275
+ {
276
+ over "collisions"
277
+ {
278
+ over "pinky_mesh_coll_2"
279
+ {
280
+ over "node_STL_BINARY_"
281
+ {
282
+ over "mesh"
283
+ {
284
+ over "mesh_6"
285
+ {
286
+ uniform token physics:approximation = "convexHull"
287
+ }
288
+ }
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ over "ring_L1"
295
+ {
296
+ over "collisions"
297
+ {
298
+ over "ring_mesh_coll_1"
299
+ {
300
+ over "node_STL_BINARY_"
301
+ {
302
+ over "mesh"
303
+ {
304
+ over "mesh_4"
305
+ {
306
+ uniform token physics:approximation = "convexHull"
307
+ }
308
+ }
309
+ }
310
+ }
311
+ }
312
+ }
313
+
314
+ over "ring_L2"
315
+ {
316
+ over "collisions"
317
+ {
318
+ over "ring_mesh_coll_2"
319
+ {
320
+ over "node_STL_BINARY_"
321
+ {
322
+ over "mesh"
323
+ {
324
+ over "mesh_6"
325
+ {
326
+ uniform token physics:approximation = "convexHull"
327
+ }
328
+ }
329
+ }
330
+ }
331
+ }
332
+ }
333
+
334
+ over "thumb_L1"
335
+ {
336
+ over "collisions"
337
+ {
338
+ over "thumb_coll_mesh_1"
339
+ {
340
+ over "node_STL_BINARY_"
341
+ {
342
+ over "mesh"
343
+ {
344
+ over "mesh_8"
345
+ {
346
+ uniform token physics:approximation = "convexHull"
347
+ }
348
+ }
349
+ }
350
+ }
351
+ }
352
+ }
353
+
354
+ over "thumb_L2"
355
+ {
356
+ over "collisions"
357
+ {
358
+ over "thumb_hull_mesh_2"
359
+ {
360
+ over "node_STL_BINARY_"
361
+ {
362
+ over "mesh"
363
+ {
364
+ over "mesh_10"
365
+ {
366
+ uniform token physics:approximation = "convexHull"
367
+ }
368
+ }
369
+ }
370
+ }
371
+ }
372
+ }
373
+ }
374
+
psyonic_ability_hand_right_large/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,34 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-11-04T23:10:30",
6
+ "assets": [
7
+ {
8
+ "asset": "ability_hand_right_large.usda",
9
+ "features": [
10
+ {
11
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
12
+ "version": "0-1-0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
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+ {
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+ "name": "license.txt",
26
+ "hash": {
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+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
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+ },
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+ {
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+ "name": "psyonic_ability_hand_right_large_benchmark.json",
32
+ "hash": {
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+ },
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+ {
37
+ "name": "psyonic_ability_hand_right_large_validation.json",
38
+ "hash": {
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+ "sha256": "2ed1ae7fe1f991a4255ff14cdbf54df86776f1468fb0ada697135241695a4542"
40
+ }
41
+ }
42
+ ],
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+ "content_hash": {
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48
+ }
49
+ }
psyonic_ability_hand_right_large/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
psyonic_ability_hand_right_large/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
psyonic_ability_hand_right_large/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
psyonic_ability_hand_right_large/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_right_large/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_right_large/materials/mdl/license.txt ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
psyonic_ability_hand_right_large/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
psyonic_ability_hand_right_large/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,691 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "ability_hand"
10
+ {
11
+ over "base"
12
+ {
13
+ over "visuals"
14
+ {
15
+ over "wrist_mesh"
16
+ {
17
+ over "node_STL_BINARY_"
18
+ {
19
+ over "Looks"
20
+ {
21
+ }
22
+
23
+ over "mesh"
24
+ {
25
+ }
26
+ }
27
+ }
28
+
29
+ over "palm_mesh"
30
+ {
31
+ over "node_STL_BINARY_"
32
+ {
33
+ over "Looks"
34
+ {
35
+ }
36
+
37
+ over "mesh"
38
+ {
39
+ }
40
+ }
41
+ }
42
+ }
43
+
44
+ over "collisions"
45
+ {
46
+ over "palm_mesh_coll"
47
+ {
48
+ over "node_STL_BINARY_"
49
+ {
50
+ over "Looks"
51
+ {
52
+ }
53
+
54
+ over "mesh"
55
+ {
56
+ over "mesh_2" (
57
+ )
58
+ {
59
+ }
60
+ }
61
+ }
62
+ }
63
+ }
64
+ }
65
+
66
+ over "index_L1"
67
+ {
68
+ over "visuals"
69
+ {
70
+ over "index_mesh_1"
71
+ {
72
+ over "node_STL_BINARY_"
73
+ {
74
+ over "Looks"
75
+ {
76
+ }
77
+
78
+ over "mesh"
79
+ {
80
+ }
81
+ }
82
+ }
83
+ }
84
+
85
+ over "collisions"
86
+ {
87
+ over "index_mesh_coll_1"
88
+ {
89
+ over "node_STL_BINARY_"
90
+ {
91
+ over "Looks"
92
+ {
93
+ }
94
+
95
+ over "mesh"
96
+ {
97
+ over "mesh_4" (
98
+ )
99
+ {
100
+ }
101
+ }
102
+ }
103
+ }
104
+ }
105
+ }
106
+
107
+ over "joints"
108
+ {
109
+ over "index_q1" (
110
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
111
+ )
112
+ {
113
+ }
114
+
115
+ over "index_q2" (
116
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
117
+ )
118
+ {
119
+ }
120
+
121
+ over "middle_q1" (
122
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
123
+ )
124
+ {
125
+ }
126
+
127
+ over "middle_q2" (
128
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
129
+ )
130
+ {
131
+ }
132
+
133
+ over "pinky_q1" (
134
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
135
+ )
136
+ {
137
+ }
138
+
139
+ over "pinky_q2" (
140
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
141
+ )
142
+ {
143
+ }
144
+
145
+ over "ring_q1" (
146
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
147
+ )
148
+ {
149
+ }
150
+
151
+ over "ring_q2" (
152
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
153
+ )
154
+ {
155
+ }
156
+
157
+ over "thumb_q1" (
158
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
159
+ )
160
+ {
161
+ }
162
+
163
+ over "thumb_q2" (
164
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
165
+ )
166
+ {
167
+ }
168
+ }
169
+
170
+ over "index_L2"
171
+ {
172
+ over "fsr0"
173
+ {
174
+ }
175
+
176
+ over "fsr1"
177
+ {
178
+ }
179
+
180
+ over "fsr2"
181
+ {
182
+ }
183
+
184
+ over "fsr3"
185
+ {
186
+ }
187
+
188
+ over "fsr4"
189
+ {
190
+ }
191
+
192
+ over "fsr5"
193
+ {
194
+ }
195
+
196
+ over "index_anchor"
197
+ {
198
+ }
199
+
200
+ over "visuals"
201
+ {
202
+ over "index_mesh_2"
203
+ {
204
+ over "node_STL_BINARY_"
205
+ {
206
+ over "Looks"
207
+ {
208
+ }
209
+
210
+ over "mesh"
211
+ {
212
+ }
213
+ }
214
+ }
215
+ }
216
+
217
+ over "collisions"
218
+ {
219
+ over "index_mesh_coll_2"
220
+ {
221
+ over "node_STL_BINARY_"
222
+ {
223
+ over "Looks"
224
+ {
225
+ }
226
+
227
+ over "mesh"
228
+ {
229
+ over "mesh_6" (
230
+ )
231
+ {
232
+ }
233
+ }
234
+ }
235
+ }
236
+ }
237
+ }
238
+
239
+ over "middle_L1"
240
+ {
241
+ over "visuals"
242
+ {
243
+ over "middle_mesh_1"
244
+ {
245
+ over "node_STL_BINARY_"
246
+ {
247
+ over "Looks"
248
+ {
249
+ }
250
+
251
+ over "mesh"
252
+ {
253
+ }
254
+ }
255
+ }
256
+ }
257
+
258
+ over "collisions"
259
+ {
260
+ over "middle_mesh_coll_1"
261
+ {
262
+ over "node_STL_BINARY_"
263
+ {
264
+ over "Looks"
265
+ {
266
+ }
267
+
268
+ over "mesh"
269
+ {
270
+ over "mesh_4" (
271
+ )
272
+ {
273
+ }
274
+ }
275
+ }
276
+ }
277
+ }
278
+ }
279
+
280
+ over "middle_L2"
281
+ {
282
+ over "fsr10"
283
+ {
284
+ }
285
+
286
+ over "fsr11"
287
+ {
288
+ }
289
+
290
+ over "fsr6"
291
+ {
292
+ }
293
+
294
+ over "fsr7"
295
+ {
296
+ }
297
+
298
+ over "fsr8"
299
+ {
300
+ }
301
+
302
+ over "fsr9"
303
+ {
304
+ }
305
+
306
+ over "middle_anchor"
307
+ {
308
+ }
309
+
310
+ over "visuals"
311
+ {
312
+ over "middle_mesh_2"
313
+ {
314
+ over "node_STL_BINARY_"
315
+ {
316
+ over "Looks"
317
+ {
318
+ }
319
+
320
+ over "mesh"
321
+ {
322
+ }
323
+ }
324
+ }
325
+ }
326
+
327
+ over "collisions"
328
+ {
329
+ over "middle_mesh_coll_2"
330
+ {
331
+ over "node_STL_BINARY_"
332
+ {
333
+ over "Looks"
334
+ {
335
+ }
336
+
337
+ over "mesh"
338
+ {
339
+ over "mesh_6" (
340
+ )
341
+ {
342
+ }
343
+ }
344
+ }
345
+ }
346
+ }
347
+ }
348
+
349
+ over "pinky_L1"
350
+ {
351
+ over "visuals"
352
+ {
353
+ over "pinky_mesh_1"
354
+ {
355
+ over "node_STL_BINARY_"
356
+ {
357
+ over "Looks"
358
+ {
359
+ }
360
+
361
+ over "mesh"
362
+ {
363
+ }
364
+ }
365
+ }
366
+ }
367
+
368
+ over "collisions"
369
+ {
370
+ over "pinky_mesh_coll_1"
371
+ {
372
+ over "node_STL_BINARY_"
373
+ {
374
+ over "Looks"
375
+ {
376
+ }
377
+
378
+ over "mesh"
379
+ {
380
+ over "mesh_4" (
381
+ )
382
+ {
383
+ }
384
+ }
385
+ }
386
+ }
387
+ }
388
+ }
389
+
390
+ over "pinky_L2"
391
+ {
392
+ over "fsr18"
393
+ {
394
+ }
395
+
396
+ over "fsr19"
397
+ {
398
+ }
399
+
400
+ over "fsr20"
401
+ {
402
+ }
403
+
404
+ over "fsr21"
405
+ {
406
+ }
407
+
408
+ over "fsr22"
409
+ {
410
+ }
411
+
412
+ over "fsr23"
413
+ {
414
+ }
415
+
416
+ over "pinky_anchor"
417
+ {
418
+ }
419
+
420
+ over "visuals"
421
+ {
422
+ over "pinky_mesh_2"
423
+ {
424
+ over "node_STL_BINARY_"
425
+ {
426
+ over "Looks"
427
+ {
428
+ }
429
+
430
+ over "mesh"
431
+ {
432
+ }
433
+ }
434
+ }
435
+ }
436
+
437
+ over "collisions"
438
+ {
439
+ over "pinky_mesh_coll_2"
440
+ {
441
+ over "node_STL_BINARY_"
442
+ {
443
+ over "Looks"
444
+ {
445
+ }
446
+
447
+ over "mesh"
448
+ {
449
+ over "mesh_8" (
450
+ )
451
+ {
452
+ }
453
+ }
454
+ }
455
+ }
456
+ }
457
+ }
458
+
459
+ over "ring_L1"
460
+ {
461
+ over "visuals"
462
+ {
463
+ over "ring_mesh_1"
464
+ {
465
+ over "node_STL_BINARY_"
466
+ {
467
+ over "Looks"
468
+ {
469
+ }
470
+
471
+ over "mesh"
472
+ {
473
+ }
474
+ }
475
+ }
476
+ }
477
+
478
+ over "collisions"
479
+ {
480
+ over "ring_mesh_coll_1"
481
+ {
482
+ over "node_STL_BINARY_"
483
+ {
484
+ over "Looks"
485
+ {
486
+ }
487
+
488
+ over "mesh"
489
+ {
490
+ over "mesh_4" (
491
+ )
492
+ {
493
+ }
494
+ }
495
+ }
496
+ }
497
+ }
498
+ }
499
+
500
+ over "ring_L2"
501
+ {
502
+ over "fsr12"
503
+ {
504
+ }
505
+
506
+ over "fsr13"
507
+ {
508
+ }
509
+
510
+ over "fsr14"
511
+ {
512
+ }
513
+
514
+ over "fsr15"
515
+ {
516
+ }
517
+
518
+ over "fsr16"
519
+ {
520
+ }
521
+
522
+ over "fsr17"
523
+ {
524
+ }
525
+
526
+ over "ring_anchor"
527
+ {
528
+ }
529
+
530
+ over "visuals"
531
+ {
532
+ over "ring_mesh_2"
533
+ {
534
+ over "node_STL_BINARY_"
535
+ {
536
+ over "Looks"
537
+ {
538
+ }
539
+
540
+ over "mesh"
541
+ {
542
+ }
543
+ }
544
+ }
545
+ }
546
+
547
+ over "collisions"
548
+ {
549
+ over "ring_mesh_coll_2"
550
+ {
551
+ over "node_STL_BINARY_"
552
+ {
553
+ over "Looks"
554
+ {
555
+ }
556
+
557
+ over "mesh"
558
+ {
559
+ over "mesh_6" (
560
+ )
561
+ {
562
+ }
563
+ }
564
+ }
565
+ }
566
+ }
567
+ }
568
+
569
+ over "thumb_L1"
570
+ {
571
+ over "visuals"
572
+ {
573
+ over "thumb_mesh_1"
574
+ {
575
+ over "node_STL_BINARY_"
576
+ {
577
+ over "Looks"
578
+ {
579
+ }
580
+
581
+ over "mesh"
582
+ {
583
+ }
584
+ }
585
+ }
586
+ }
587
+
588
+ over "collisions"
589
+ {
590
+ over "thumb_coll_mesh_1"
591
+ {
592
+ over "node_STL_BINARY_"
593
+ {
594
+ over "Looks"
595
+ {
596
+ }
597
+
598
+ over "mesh"
599
+ {
600
+ over "mesh_10" (
601
+ )
602
+ {
603
+ }
604
+ }
605
+ }
606
+ }
607
+ }
608
+ }
609
+
610
+ over "thumb_L2"
611
+ {
612
+ over "fsr24"
613
+ {
614
+ }
615
+
616
+ over "fsr25"
617
+ {
618
+ }
619
+
620
+ over "fsr26"
621
+ {
622
+ }
623
+
624
+ over "fsr27"
625
+ {
626
+ }
627
+
628
+ over "fsr28"
629
+ {
630
+ }
631
+
632
+ over "fsr29"
633
+ {
634
+ }
635
+
636
+ over "thumb_anchor"
637
+ {
638
+ }
639
+
640
+ over "visuals"
641
+ {
642
+ over "thumb_mesh_2"
643
+ {
644
+ over "node_STL_BINARY_"
645
+ {
646
+ over "Looks"
647
+ {
648
+ }
649
+
650
+ over "mesh"
651
+ {
652
+ }
653
+ }
654
+ }
655
+ }
656
+
657
+ over "collisions"
658
+ {
659
+ over "thumb_hull_mesh_2"
660
+ {
661
+ over "node_STL_BINARY_"
662
+ {
663
+ over "Looks"
664
+ {
665
+ }
666
+
667
+ over "mesh"
668
+ {
669
+ over "mesh_12" (
670
+ )
671
+ {
672
+ }
673
+ }
674
+ }
675
+ }
676
+ }
677
+ }
678
+
679
+ over "root_joint"
680
+ {
681
+ }
682
+
683
+ over "Looks"
684
+ {
685
+ }
686
+
687
+ over "VisualMaterials"
688
+ {
689
+ }
690
+ }
691
+
psyonic_ability_hand_right_large/payloads/Physics/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_right_large/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,584 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "ability_hand" (
11
+ prepend apiSchemas = ["MaterialBindingAPI"]
12
+ )
13
+ {
14
+ rel material:binding:physics = </ability_hand/PhysicsMaterial>
15
+
16
+ over "base" (
17
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
18
+ )
19
+ {
20
+ point3f physics:centerOfMass = (0.00065452, -0.00598838, 0.05077265)
21
+ float3 physics:diagonalInertia = (0.0003769, 0.00047625, 0.00016893001)
22
+ float physics:mass = 0.37511
23
+ quatf physics:principalAxes = (0.99636436, 0.08355953, -0.015764225, 0.0052371603)
24
+ rel physics:simulationOwner
25
+
26
+ over "collisions"
27
+ {
28
+ over "palm_mesh_coll"
29
+ {
30
+ over "node_STL_BINARY_"
31
+ {
32
+ over "mesh"
33
+ {
34
+ over "mesh_2" (
35
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
36
+ )
37
+ {
38
+ }
39
+ }
40
+ }
41
+ }
42
+ }
43
+ }
44
+
45
+ over "index_L1" (
46
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
47
+ )
48
+ {
49
+ point3f physics:centerOfMass = (0.017754996, -0.00021386766, -0.000020285142)
50
+ float3 physics:diagonalInertia = (2.849513e-7, 9.778952e-7, 0.0000010541215)
51
+ float physics:mass = 0.00636
52
+ quatf physics:principalAxes = (0.9999594, 0.0016649463, 0.0013022788, -0.00876806)
53
+ rel physics:simulationOwner
54
+
55
+ over "collisions"
56
+ {
57
+ over "index_mesh_coll_1"
58
+ {
59
+ over "node_STL_BINARY_"
60
+ {
61
+ over "mesh"
62
+ {
63
+ over "mesh_4" (
64
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
65
+ )
66
+ {
67
+ }
68
+ }
69
+ }
70
+ }
71
+ }
72
+ }
73
+
74
+ over "joints"
75
+ {
76
+ def PhysicsRevoluteJoint "index_q1" (
77
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
78
+ )
79
+ {
80
+ float drive:angular:physics:damping = 0.016
81
+ float drive:angular:physics:maxForce = 6
82
+ float drive:angular:physics:stiffness = 0.8
83
+ float drive:angular:physics:targetPosition = 0
84
+ uniform token drive:angular:physics:type = "force"
85
+ uniform token physics:axis = "Z"
86
+ custom rel physics:body0 = </ability_hand/base>
87
+ custom rel physics:body1 = </ability_hand/index_L1>
88
+ float physics:breakForce = 3.4028235e38
89
+ float physics:breakTorque = 3.4028235e38
90
+ float physics:JointEquivalentInertia = 0.00028639444
91
+ point3f physics:localPos0 = (-0.028, -0.009, 0.096)
92
+ point3f physics:localPos1 = (0, 0, 0)
93
+ quatf physics:localRot0 = (0.68592525, 0.046984136, -0.714476, -0.12970379)
94
+ quatf physics:localRot1 = (1, 0, 0, 0)
95
+ float physics:lowerLimit = 0
96
+ float physics:upperLimit = 99.69465
97
+ float state:angular:physics:position = 0
98
+ float state:angular:physics:velocity = 0
99
+ }
100
+
101
+ def PhysicsRevoluteJoint "index_q2" (
102
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
103
+ )
104
+ {
105
+ uniform token physics:axis = "Z"
106
+ custom rel physics:body0 = </ability_hand/index_L1>
107
+ custom rel physics:body1 = </ability_hand/index_L2>
108
+ float physics:breakForce = 3.4028235e38
109
+ float physics:breakTorque = 3.4028235e38
110
+ float physics:JointEquivalentInertia = 0.000028368644
111
+ point3f physics:localPos0 = (0.038472723, 0.003257695, 0)
112
+ point3f physics:localPos1 = (0, 0, 0)
113
+ quatf physics:localRot0 = (0.9275477, 0, 0, 0.3737048)
114
+ quatf physics:localRot1 = (1, 0, 0, 0)
115
+ float physics:lowerLimit = -21.105623
116
+ float physics:upperLimit = 126.63373
117
+ float state:angular:physics:position = 0
118
+ float state:angular:physics:velocity = 0
119
+ }
120
+
121
+ def PhysicsRevoluteJoint "middle_q1" (
122
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
123
+ )
124
+ {
125
+ float drive:angular:physics:damping = 0.016
126
+ float drive:angular:physics:maxForce = 6
127
+ float drive:angular:physics:stiffness = 0.8
128
+ float drive:angular:physics:targetPosition = 0
129
+ uniform token drive:angular:physics:type = "force"
130
+ uniform token physics:axis = "Z"
131
+ custom rel physics:body0 = </ability_hand/base>
132
+ custom rel physics:body1 = </ability_hand/middle_L1>
133
+ float physics:breakForce = 3.4028235e38
134
+ float physics:breakTorque = 3.4028235e38
135
+ float physics:JointEquivalentInertia = 0.00028220646
136
+ point3f physics:localPos0 = (-0.008, -0.012, 0.099)
137
+ point3f physics:localPos1 = (0, 0, 0)
138
+ quatf physics:localRot0 = (0.7045611, 0.07189584, -0.6983689, -0.10346699)
139
+ quatf physics:localRot1 = (1, 0, 0, 0)
140
+ float physics:lowerLimit = 0
141
+ float physics:upperLimit = 99.69465
142
+ float state:angular:physics:position = 0
143
+ float state:angular:physics:velocity = 0
144
+ }
145
+
146
+ def PhysicsRevoluteJoint "middle_q2" (
147
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
148
+ )
149
+ {
150
+ uniform token physics:axis = "Z"
151
+ custom rel physics:body0 = </ability_hand/middle_L1>
152
+ custom rel physics:body1 = </ability_hand/middle_L2>
153
+ float physics:breakForce = 3.4028235e38
154
+ float physics:breakTorque = 3.4028235e38
155
+ float physics:JointEquivalentInertia = 0.0000284562
156
+ point3f physics:localPos0 = (0.038472723, 0.003257695, 0)
157
+ point3f physics:localPos1 = (0, 0, 0)
158
+ quatf physics:localRot0 = (0.9275477, 0, 0, 0.3737048)
159
+ quatf physics:localRot1 = (1, 0, 0, 0)
160
+ float physics:lowerLimit = -21.105623
161
+ float physics:upperLimit = 126.63373
162
+ float state:angular:physics:position = 0
163
+ float state:angular:physics:velocity = 0
164
+ }
165
+
166
+ def PhysicsRevoluteJoint "pinky_q1" (
167
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
168
+ )
169
+ {
170
+ float drive:angular:physics:damping = 0.016
171
+ float drive:angular:physics:maxForce = 6
172
+ float drive:angular:physics:stiffness = 0.8
173
+ float drive:angular:physics:targetPosition = 0
174
+ uniform token drive:angular:physics:type = "force"
175
+ uniform token physics:axis = "Z"
176
+ custom rel physics:body0 = </ability_hand/base>
177
+ custom rel physics:body1 = </ability_hand/pinky_L1>
178
+ float physics:breakForce = 3.4028235e38
179
+ float physics:breakTorque = 3.4028235e38
180
+ float physics:JointEquivalentInertia = 0.0002635275
181
+ point3f physics:localPos0 = (0.031, -0.007, 0.091)
182
+ point3f physics:localPos1 = (0, 0, 0)
183
+ quatf physics:localRot0 = (0.7192458, 0.1222243, -0.68176734, -0.05422187)
184
+ quatf physics:localRot1 = (1, 0, 0, 0)
185
+ float physics:lowerLimit = 0
186
+ float physics:upperLimit = 99.69465
187
+ float state:angular:physics:position = 0
188
+ float state:angular:physics:velocity = 0
189
+ }
190
+
191
+ def PhysicsRevoluteJoint "pinky_q2" (
192
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
193
+ )
194
+ {
195
+ uniform token physics:axis = "Z"
196
+ custom rel physics:body0 = </ability_hand/pinky_L1>
197
+ custom rel physics:body1 = </ability_hand/pinky_L2>
198
+ float physics:breakForce = 3.4028235e38
199
+ float physics:breakTorque = 3.4028235e38
200
+ float physics:JointEquivalentInertia = 0.000025811863
201
+ point3f physics:localPos0 = (0.038472723, 0.003257695, 0)
202
+ point3f physics:localPos1 = (0, 0, 0)
203
+ quatf physics:localRot0 = (0.9275477, 0, 0, 0.3737048)
204
+ quatf physics:localRot1 = (1, 0, 0, 0)
205
+ float physics:lowerLimit = -21.105623
206
+ float physics:upperLimit = 126.63373
207
+ float state:angular:physics:position = 0
208
+ float state:angular:physics:velocity = 0
209
+ }
210
+
211
+ def PhysicsRevoluteJoint "ring_q1" (
212
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
213
+ )
214
+ {
215
+ float drive:angular:physics:damping = 0.016
216
+ float drive:angular:physics:maxForce = 6
217
+ float drive:angular:physics:stiffness = 0.8
218
+ float drive:angular:physics:targetPosition = 0
219
+ uniform token drive:angular:physics:type = "force"
220
+ uniform token physics:axis = "Z"
221
+ custom rel physics:body0 = </ability_hand/base>
222
+ custom rel physics:body1 = </ability_hand/ring_L1>
223
+ float physics:breakForce = 3.4028235e38
224
+ float physics:breakTorque = 3.4028235e38
225
+ float physics:JointEquivalentInertia = 0.00027439202
226
+ point3f physics:localPos0 = (0.012, -0.01, 0.097)
227
+ point3f physics:localPos1 = (0, 0, 0)
228
+ quatf physics:localRot0 = (0.7213953, 0.09878215, -0.6810987, -0.077041835)
229
+ quatf physics:localRot1 = (1, 0, 0, 0)
230
+ float physics:lowerLimit = 0
231
+ float physics:upperLimit = 99.69465
232
+ float state:angular:physics:position = 0
233
+ float state:angular:physics:velocity = 0
234
+ }
235
+
236
+ def PhysicsRevoluteJoint "ring_q2" (
237
+ prepend apiSchemas = ["PhysicsJointStateAPI:angular"]
238
+ )
239
+ {
240
+ uniform token physics:axis = "Z"
241
+ custom rel physics:body0 = </ability_hand/ring_L1>
242
+ custom rel physics:body1 = </ability_hand/ring_L2>
243
+ float physics:breakForce = 3.4028235e38
244
+ float physics:breakTorque = 3.4028235e38
245
+ float physics:JointEquivalentInertia = 0.000028514281
246
+ point3f physics:localPos0 = (0.038472723, 0.003257695, 0)
247
+ point3f physics:localPos1 = (0, 0, 0)
248
+ quatf physics:localRot0 = (0.9275477, 0, 0, 0.3737048)
249
+ quatf physics:localRot1 = (1, 0, 0, 0)
250
+ float physics:lowerLimit = -21.105623
251
+ float physics:upperLimit = 126.63373
252
+ float state:angular:physics:position = 0
253
+ float state:angular:physics:velocity = 0
254
+ }
255
+
256
+ def PhysicsRevoluteJoint "thumb_q1" (
257
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
258
+ )
259
+ {
260
+ float drive:angular:physics:damping = 0.016
261
+ float drive:angular:physics:maxForce = 6
262
+ float drive:angular:physics:stiffness = 0.8
263
+ float drive:angular:physics:targetPosition = 0
264
+ uniform token drive:angular:physics:type = "force"
265
+ uniform token physics:axis = "Z"
266
+ custom rel physics:body0 = </ability_hand/base>
267
+ custom rel physics:body1 = </ability_hand/thumb_L1>
268
+ float physics:breakForce = 3.4028235e38
269
+ float physics:breakTorque = 3.4028235e38
270
+ float physics:JointEquivalentInertia = 0.00047244236
271
+ point3f physics:localPos0 = (-0.024047667, 0.0037812474, 0.03232965)
272
+ point3f physics:localPos1 = (0, 0, 0)
273
+ quatf physics:localRot0 = (0.094797164, -0.044030096, 0.0041969586, -0.99451363)
274
+ quatf physics:localRot1 = (1, 0, 0, 0)
275
+ float physics:lowerLimit = -99.69465
276
+ float physics:upperLimit = 0
277
+ float state:angular:physics:position = 0
278
+ float state:angular:physics:velocity = 0
279
+ }
280
+
281
+ def PhysicsRevoluteJoint "thumb_q2" (
282
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
283
+ )
284
+ {
285
+ float drive:angular:physics:damping = 0.016
286
+ float drive:angular:physics:maxForce = 6
287
+ float drive:angular:physics:stiffness = 0.8
288
+ float drive:angular:physics:targetPosition = 0
289
+ uniform token drive:angular:physics:type = "force"
290
+ uniform token physics:axis = "Z"
291
+ custom rel physics:body0 = </ability_hand/thumb_L1>
292
+ custom rel physics:body1 = </ability_hand/thumb_L2>
293
+ float physics:breakForce = 3.4028235e38
294
+ float physics:breakTorque = 3.4028235e38
295
+ float physics:JointEquivalentInertia = 0.00027644983
296
+ point3f physics:localPos0 = (0.02782835, 1.7436511e-19, 0.0147507)
297
+ point3f physics:localPos1 = (0, 0, 0)
298
+ quatf physics:localRot0 = (0.6087614, 0.7933533, 2.1287735e-18, 1.6334654e-18)
299
+ quatf physics:localRot1 = (1, 0, 0, 0)
300
+ float physics:lowerLimit = 0
301
+ float physics:upperLimit = 99.69465
302
+ float state:angular:physics:position = 0
303
+ float state:angular:physics:velocity = 0
304
+ }
305
+ }
306
+
307
+ over "index_L2" (
308
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
309
+ )
310
+ {
311
+ point3f physics:centerOfMass = (0.015272341, -0.01000392, -0.00003110639)
312
+ float3 physics:diagonalInertia = (1.8648267e-7, 0.0000011335331, 0.0000011338948)
313
+ float physics:mass = 0.006
314
+ quatf physics:principalAxes = (0.94547665, 0.21027115, -0.055118755, -0.24253255)
315
+ rel physics:simulationOwner
316
+
317
+ over "collisions"
318
+ {
319
+ over "index_mesh_coll_2"
320
+ {
321
+ over "node_STL_BINARY_"
322
+ {
323
+ over "mesh"
324
+ {
325
+ over "mesh_6" (
326
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
327
+ )
328
+ {
329
+ }
330
+ }
331
+ }
332
+ }
333
+ }
334
+ }
335
+
336
+ over "middle_L1" (
337
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
338
+ )
339
+ {
340
+ point3f physics:centerOfMass = (0.017754996, -0.00021386766, -0.000020285142)
341
+ float3 physics:diagonalInertia = (2.849513e-7, 9.778952e-7, 0.0000010541215)
342
+ float physics:mass = 0.00636
343
+ quatf physics:principalAxes = (0.9999594, 0.0016649463, 0.0013022788, -0.00876806)
344
+ rel physics:simulationOwner
345
+
346
+ over "collisions"
347
+ {
348
+ over "middle_mesh_coll_1"
349
+ {
350
+ over "node_STL_BINARY_"
351
+ {
352
+ over "mesh"
353
+ {
354
+ over "mesh_4" (
355
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
356
+ )
357
+ {
358
+ }
359
+ }
360
+ }
361
+ }
362
+ }
363
+ }
364
+
365
+ over "middle_L2" (
366
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
367
+ )
368
+ {
369
+ point3f physics:centerOfMass = (0.015272341, -0.01000392, -0.00003110639)
370
+ float3 physics:diagonalInertia = (1.8648267e-7, 0.0000011335331, 0.0000011338948)
371
+ float physics:mass = 0.006
372
+ quatf physics:principalAxes = (0.94547665, 0.21027115, -0.055118755, -0.24253255)
373
+ rel physics:simulationOwner
374
+
375
+ over "collisions"
376
+ {
377
+ over "middle_mesh_coll_2"
378
+ {
379
+ over "node_STL_BINARY_"
380
+ {
381
+ over "mesh"
382
+ {
383
+ over "mesh_6" (
384
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
385
+ )
386
+ {
387
+ }
388
+ }
389
+ }
390
+ }
391
+ }
392
+ }
393
+
394
+ over "pinky_L1" (
395
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
396
+ )
397
+ {
398
+ point3f physics:centerOfMass = (0.017754996, -0.00021386766, -0.000020285142)
399
+ float3 physics:diagonalInertia = (2.849513e-7, 9.778952e-7, 0.0000010541215)
400
+ float physics:mass = 0.00636
401
+ quatf physics:principalAxes = (0.9999594, 0.0016649463, 0.0013022788, -0.00876806)
402
+ rel physics:simulationOwner
403
+
404
+ over "collisions"
405
+ {
406
+ over "pinky_mesh_coll_1"
407
+ {
408
+ over "node_STL_BINARY_"
409
+ {
410
+ over "mesh"
411
+ {
412
+ over "mesh_4" (
413
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
414
+ )
415
+ {
416
+ }
417
+ }
418
+ }
419
+ }
420
+ }
421
+ }
422
+
423
+ over "pinky_L2" (
424
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
425
+ )
426
+ {
427
+ point3f physics:centerOfMass = (0.013324922, -0.008158947, -0.00004076896)
428
+ float3 physics:diagonalInertia = (1.697532e-7, 8.78977e-7, 8.9374424e-7)
429
+ float physics:mass = 0.006
430
+ quatf physics:principalAxes = (0.9739561, 0.007157835, -0.003735181, -0.22659291)
431
+ rel physics:simulationOwner
432
+
433
+ over "collisions"
434
+ {
435
+ over "pinky_mesh_coll_2"
436
+ {
437
+ over "node_STL_BINARY_"
438
+ {
439
+ over "mesh"
440
+ {
441
+ over "mesh_8" (
442
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
443
+ )
444
+ {
445
+ }
446
+ }
447
+ }
448
+ }
449
+ }
450
+ }
451
+
452
+ over "ring_L1" (
453
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
454
+ )
455
+ {
456
+ point3f physics:centerOfMass = (0.017754996, -0.00021386766, -0.000020285142)
457
+ float3 physics:diagonalInertia = (2.849513e-7, 9.778952e-7, 0.0000010541215)
458
+ float physics:mass = 0.00636
459
+ quatf physics:principalAxes = (0.9999594, 0.0016649463, 0.0013022788, -0.00876806)
460
+ rel physics:simulationOwner
461
+
462
+ over "collisions"
463
+ {
464
+ over "ring_mesh_coll_1"
465
+ {
466
+ over "node_STL_BINARY_"
467
+ {
468
+ over "mesh"
469
+ {
470
+ over "mesh_4" (
471
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
472
+ )
473
+ {
474
+ }
475
+ }
476
+ }
477
+ }
478
+ }
479
+ }
480
+
481
+ over "ring_L2" (
482
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
483
+ )
484
+ {
485
+ point3f physics:centerOfMass = (0.015272341, -0.01000392, -0.00003110639)
486
+ float3 physics:diagonalInertia = (1.8648267e-7, 0.0000011335331, 0.0000011338948)
487
+ float physics:mass = 0.006
488
+ quatf physics:principalAxes = (0.94547665, 0.21027115, -0.055118755, -0.24253255)
489
+ rel physics:simulationOwner
490
+
491
+ over "collisions"
492
+ {
493
+ over "ring_mesh_coll_2"
494
+ {
495
+ over "node_STL_BINARY_"
496
+ {
497
+ over "mesh"
498
+ {
499
+ over "mesh_6" (
500
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
501
+ )
502
+ {
503
+ }
504
+ }
505
+ }
506
+ }
507
+ }
508
+ }
509
+
510
+ over "thumb_L1" (
511
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
512
+ )
513
+ {
514
+ point3f physics:centerOfMass = (0.01429402, -0.0018885, 0.00496979)
515
+ float3 physics:diagonalInertia = (7.780558e-8, 2.539683e-7, 2.406983e-7)
516
+ float physics:mass = 0.002
517
+ quatf physics:principalAxes = (0.9624208, -0.078504354, -0.24595936, -0.08418586)
518
+ rel physics:simulationOwner
519
+
520
+ over "collisions"
521
+ {
522
+ over "thumb_coll_mesh_1"
523
+ {
524
+ over "node_STL_BINARY_"
525
+ {
526
+ over "mesh"
527
+ {
528
+ over "mesh_10" (
529
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
530
+ )
531
+ {
532
+ }
533
+ }
534
+ }
535
+ }
536
+ }
537
+ }
538
+
539
+ over "thumb_L2" (
540
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
541
+ )
542
+ {
543
+ point3f physics:centerOfMass = (0.027762456, 0.005621711, 0.0037611115)
544
+ float3 physics:diagonalInertia = (0.0000047610692, 0.000024948358, 0.00002585989)
545
+ float physics:mass = 0.06
546
+ quatf physics:principalAxes = (0.9774349, 0.03599411, 0.0052931556, 0.20808075)
547
+ rel physics:simulationOwner
548
+
549
+ over "collisions"
550
+ {
551
+ over "thumb_hull_mesh_2"
552
+ {
553
+ over "node_STL_BINARY_"
554
+ {
555
+ over "mesh"
556
+ {
557
+ over "mesh_12" (
558
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
559
+ )
560
+ {
561
+ }
562
+ }
563
+ }
564
+ }
565
+ }
566
+ }
567
+
568
+ def PhysicsFixedJoint "root_joint" (
569
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
570
+ )
571
+ {
572
+ rel physics:body1 = </ability_hand/base>
573
+ }
574
+
575
+ def Material "PhysicsMaterial" (
576
+ prepend apiSchemas = ["PhysicsMaterialAPI"]
577
+ )
578
+ {
579
+ float physics:dynamicFriction = 4
580
+ float physics:restitution = 0
581
+ float physics:staticFriction = 4
582
+ }
583
+ }
584
+
psyonic_ability_hand_right_large/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,130 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./physics.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "ability_hand"
14
+ {
15
+ over "joints"
16
+ {
17
+ over "index_q1" (
18
+ prepend apiSchemas = ["PhysxJointAPI"]
19
+ )
20
+ {
21
+ float physxJoint:jointFriction = 0.001
22
+ float physxJoint:maxJointVelocity = 462.24957
23
+ }
24
+
25
+ over "index_q2" (
26
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ"]
27
+ )
28
+ {
29
+ float physxJoint:jointFriction = 0.001
30
+ float physxMimicJoint:rotZ:dampingRatio = 0.005
31
+ float physxMimicJoint:rotZ:gearing = -1.0585133
32
+ float physxMimicJoint:rotZ:naturalFrequency = 0
33
+ float physxMimicJoint:rotZ:offset = 0
34
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/index_q1>
35
+ }
36
+
37
+ over "middle_q1" (
38
+ prepend apiSchemas = ["PhysxJointAPI"]
39
+ )
40
+ {
41
+ float physxJoint:jointFriction = 0.001
42
+ float physxJoint:maxJointVelocity = 462.24957
43
+ }
44
+
45
+ over "middle_q2" (
46
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ"]
47
+ )
48
+ {
49
+ float physxJoint:jointFriction = 0.001
50
+ float physxMimicJoint:rotZ:dampingRatio = 0.005
51
+ float physxMimicJoint:rotZ:gearing = -1.0585133
52
+ float physxMimicJoint:rotZ:naturalFrequency = 0
53
+ float physxMimicJoint:rotZ:offset = 0
54
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/middle_q1>
55
+ }
56
+
57
+ over "pinky_q1" (
58
+ prepend apiSchemas = ["PhysxJointAPI"]
59
+ )
60
+ {
61
+ float physxJoint:jointFriction = 0.001
62
+ float physxJoint:maxJointVelocity = 462.24957
63
+ }
64
+
65
+ over "pinky_q2" (
66
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ"]
67
+ )
68
+ {
69
+ float physxJoint:jointFriction = 0.001
70
+ float physxMimicJoint:rotZ:dampingRatio = 0.005
71
+ float physxMimicJoint:rotZ:gearing = -1.0585133
72
+ float physxMimicJoint:rotZ:naturalFrequency = 0
73
+ float physxMimicJoint:rotZ:offset = 0
74
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/pinky_q1>
75
+ }
76
+
77
+ over "ring_q1" (
78
+ prepend apiSchemas = ["PhysxJointAPI"]
79
+ )
80
+ {
81
+ float physxJoint:jointFriction = 0.001
82
+ float physxJoint:maxJointVelocity = 462.24957
83
+ }
84
+
85
+ over "ring_q2" (
86
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ"]
87
+ )
88
+ {
89
+ float physxJoint:jointFriction = 0.001
90
+ float physxMimicJoint:rotZ:dampingRatio = 0.005
91
+ float physxMimicJoint:rotZ:gearing = -1.0585133
92
+ float physxMimicJoint:rotZ:naturalFrequency = 0
93
+ float physxMimicJoint:rotZ:offset = 0
94
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/ring_q1>
95
+ }
96
+
97
+ over "thumb_q1" (
98
+ prepend apiSchemas = ["PhysxJointAPI"]
99
+ )
100
+ {
101
+ float physxJoint:jointFriction = 0.001
102
+ float physxJoint:maxJointVelocity = 2311.248
103
+ }
104
+
105
+ over "thumb_q2" (
106
+ prepend apiSchemas = ["PhysxJointAPI"]
107
+ )
108
+ {
109
+ float physxJoint:jointFriction = 0.001
110
+ float physxJoint:maxJointVelocity = 462.24957
111
+ }
112
+ }
113
+
114
+ over "root_joint" (
115
+ prepend apiSchemas = ["PhysxArticulationAPI"]
116
+ )
117
+ {
118
+ bool physxArticulation:enabledSelfCollisions = 1
119
+ int physxArticulation:solverPositionIterationCount = 32
120
+ int physxArticulation:solverVelocityIterationCount = 1
121
+ }
122
+
123
+ over "PhysicsMaterial" (
124
+ prepend apiSchemas = ["PhysxMaterialAPI"]
125
+ )
126
+ {
127
+ uniform token physxMaterial:frictionCombineMode = "max"
128
+ }
129
+ }
130
+
psyonic_ability_hand_right_large/payloads/Robot/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_right_large/payloads/Robot/robot.usda ADDED
@@ -0,0 +1,287 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "ability_hand" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string[] isaac:changelog
15
+ string isaac:description
16
+ token isaac:license
17
+ string isaac:namespace
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </ability_hand/joints/index_q1>,
20
+ </ability_hand/joints/index_q2>,
21
+ </ability_hand/joints/middle_q1>,
22
+ </ability_hand/joints/middle_q2>,
23
+ </ability_hand/joints/pinky_q1>,
24
+ </ability_hand/joints/pinky_q2>,
25
+ </ability_hand/joints/ring_q1>,
26
+ </ability_hand/joints/ring_q2>,
27
+ </ability_hand/joints/thumb_q1>,
28
+ </ability_hand/joints/thumb_q2>,
29
+ ]
30
+ prepend rel isaac:physics:robotLinks = [
31
+ </ability_hand/base>,
32
+ </ability_hand/index_L1>,
33
+ </ability_hand/index_L2>,
34
+ </ability_hand/middle_L1>,
35
+ </ability_hand/middle_L2>,
36
+ </ability_hand/pinky_L1>,
37
+ </ability_hand/pinky_L2>,
38
+ </ability_hand/ring_L1>,
39
+ </ability_hand/ring_L2>,
40
+ </ability_hand/thumb_L1>,
41
+ </ability_hand/thumb_L2>,
42
+ ]
43
+ token isaac:robotType
44
+ string isaac:source
45
+ string isaac:version
46
+
47
+ over "base" (
48
+ prepend apiSchemas = ["IsaacLinkAPI"]
49
+ )
50
+ {
51
+ string isaac:nameOverride
52
+ }
53
+
54
+ over "index_L1" (
55
+ prepend apiSchemas = ["IsaacLinkAPI"]
56
+ )
57
+ {
58
+ string isaac:nameOverride
59
+ }
60
+
61
+ over "joints"
62
+ {
63
+ over "index_q1" (
64
+ prepend apiSchemas = ["IsaacJointAPI"]
65
+ )
66
+ {
67
+ string isaac:nameOverride
68
+ float[] isaac:physics:AccelerationLimit
69
+ int isaac:physics:index
70
+ float[] isaac:physics:JerkLimit
71
+ int isaac:physics:Rot_X:DofOffset
72
+ int isaac:physics:Rot_Y:DofOffset
73
+ int isaac:physics:Rot_Z:DofOffset
74
+ int isaac:physics:Tr_X:DofOffset
75
+ int isaac:physics:Tr_Y:DofOffset
76
+ int isaac:physics:Tr_Z:DofOffset
77
+ }
78
+
79
+ over "index_q2" (
80
+ prepend apiSchemas = ["IsaacJointAPI"]
81
+ )
82
+ {
83
+ string isaac:nameOverride
84
+ float[] isaac:physics:AccelerationLimit
85
+ int isaac:physics:index
86
+ float[] isaac:physics:JerkLimit
87
+ int isaac:physics:Rot_X:DofOffset
88
+ int isaac:physics:Rot_Y:DofOffset
89
+ int isaac:physics:Rot_Z:DofOffset
90
+ int isaac:physics:Tr_X:DofOffset
91
+ int isaac:physics:Tr_Y:DofOffset
92
+ int isaac:physics:Tr_Z:DofOffset
93
+ }
94
+
95
+ over "middle_q1" (
96
+ prepend apiSchemas = ["IsaacJointAPI"]
97
+ )
98
+ {
99
+ string isaac:nameOverride
100
+ float[] isaac:physics:AccelerationLimit
101
+ int isaac:physics:index
102
+ float[] isaac:physics:JerkLimit
103
+ int isaac:physics:Rot_X:DofOffset
104
+ int isaac:physics:Rot_Y:DofOffset
105
+ int isaac:physics:Rot_Z:DofOffset
106
+ int isaac:physics:Tr_X:DofOffset
107
+ int isaac:physics:Tr_Y:DofOffset
108
+ int isaac:physics:Tr_Z:DofOffset
109
+ }
110
+
111
+ over "middle_q2" (
112
+ prepend apiSchemas = ["IsaacJointAPI"]
113
+ )
114
+ {
115
+ string isaac:nameOverride
116
+ float[] isaac:physics:AccelerationLimit
117
+ int isaac:physics:index
118
+ float[] isaac:physics:JerkLimit
119
+ int isaac:physics:Rot_X:DofOffset
120
+ int isaac:physics:Rot_Y:DofOffset
121
+ int isaac:physics:Rot_Z:DofOffset
122
+ int isaac:physics:Tr_X:DofOffset
123
+ int isaac:physics:Tr_Y:DofOffset
124
+ int isaac:physics:Tr_Z:DofOffset
125
+ }
126
+
127
+ over "pinky_q1" (
128
+ prepend apiSchemas = ["IsaacJointAPI"]
129
+ )
130
+ {
131
+ string isaac:nameOverride
132
+ float[] isaac:physics:AccelerationLimit
133
+ int isaac:physics:index
134
+ float[] isaac:physics:JerkLimit
135
+ int isaac:physics:Rot_X:DofOffset
136
+ int isaac:physics:Rot_Y:DofOffset
137
+ int isaac:physics:Rot_Z:DofOffset
138
+ int isaac:physics:Tr_X:DofOffset
139
+ int isaac:physics:Tr_Y:DofOffset
140
+ int isaac:physics:Tr_Z:DofOffset
141
+ }
142
+
143
+ over "pinky_q2" (
144
+ prepend apiSchemas = ["IsaacJointAPI"]
145
+ )
146
+ {
147
+ string isaac:nameOverride
148
+ float[] isaac:physics:AccelerationLimit
149
+ int isaac:physics:index
150
+ float[] isaac:physics:JerkLimit
151
+ int isaac:physics:Rot_X:DofOffset
152
+ int isaac:physics:Rot_Y:DofOffset
153
+ int isaac:physics:Rot_Z:DofOffset
154
+ int isaac:physics:Tr_X:DofOffset
155
+ int isaac:physics:Tr_Y:DofOffset
156
+ int isaac:physics:Tr_Z:DofOffset
157
+ }
158
+
159
+ over "ring_q1" (
160
+ prepend apiSchemas = ["IsaacJointAPI"]
161
+ )
162
+ {
163
+ string isaac:nameOverride
164
+ float[] isaac:physics:AccelerationLimit
165
+ int isaac:physics:index
166
+ float[] isaac:physics:JerkLimit
167
+ int isaac:physics:Rot_X:DofOffset
168
+ int isaac:physics:Rot_Y:DofOffset
169
+ int isaac:physics:Rot_Z:DofOffset
170
+ int isaac:physics:Tr_X:DofOffset
171
+ int isaac:physics:Tr_Y:DofOffset
172
+ int isaac:physics:Tr_Z:DofOffset
173
+ }
174
+
175
+ over "ring_q2" (
176
+ prepend apiSchemas = ["IsaacJointAPI"]
177
+ )
178
+ {
179
+ string isaac:nameOverride
180
+ float[] isaac:physics:AccelerationLimit
181
+ int isaac:physics:index
182
+ float[] isaac:physics:JerkLimit
183
+ int isaac:physics:Rot_X:DofOffset
184
+ int isaac:physics:Rot_Y:DofOffset
185
+ int isaac:physics:Rot_Z:DofOffset
186
+ int isaac:physics:Tr_X:DofOffset
187
+ int isaac:physics:Tr_Y:DofOffset
188
+ int isaac:physics:Tr_Z:DofOffset
189
+ }
190
+
191
+ over "thumb_q1" (
192
+ prepend apiSchemas = ["IsaacJointAPI"]
193
+ )
194
+ {
195
+ string isaac:nameOverride
196
+ float[] isaac:physics:AccelerationLimit
197
+ int isaac:physics:index
198
+ float[] isaac:physics:JerkLimit
199
+ int isaac:physics:Rot_X:DofOffset
200
+ int isaac:physics:Rot_Y:DofOffset
201
+ int isaac:physics:Rot_Z:DofOffset
202
+ int isaac:physics:Tr_X:DofOffset
203
+ int isaac:physics:Tr_Y:DofOffset
204
+ int isaac:physics:Tr_Z:DofOffset
205
+ }
206
+
207
+ over "thumb_q2" (
208
+ prepend apiSchemas = ["IsaacJointAPI"]
209
+ )
210
+ {
211
+ string isaac:nameOverride
212
+ float[] isaac:physics:AccelerationLimit
213
+ int isaac:physics:index
214
+ float[] isaac:physics:JerkLimit
215
+ int isaac:physics:Rot_X:DofOffset
216
+ int isaac:physics:Rot_Y:DofOffset
217
+ int isaac:physics:Rot_Z:DofOffset
218
+ int isaac:physics:Tr_X:DofOffset
219
+ int isaac:physics:Tr_Y:DofOffset
220
+ int isaac:physics:Tr_Z:DofOffset
221
+ }
222
+ }
223
+
224
+ over "index_L2" (
225
+ prepend apiSchemas = ["IsaacLinkAPI"]
226
+ )
227
+ {
228
+ string isaac:nameOverride
229
+ }
230
+
231
+ over "middle_L1" (
232
+ prepend apiSchemas = ["IsaacLinkAPI"]
233
+ )
234
+ {
235
+ string isaac:nameOverride
236
+ }
237
+
238
+ over "middle_L2" (
239
+ prepend apiSchemas = ["IsaacLinkAPI"]
240
+ )
241
+ {
242
+ string isaac:nameOverride
243
+ }
244
+
245
+ over "pinky_L1" (
246
+ prepend apiSchemas = ["IsaacLinkAPI"]
247
+ )
248
+ {
249
+ string isaac:nameOverride
250
+ }
251
+
252
+ over "pinky_L2" (
253
+ prepend apiSchemas = ["IsaacLinkAPI"]
254
+ )
255
+ {
256
+ string isaac:nameOverride
257
+ }
258
+
259
+ over "ring_L1" (
260
+ prepend apiSchemas = ["IsaacLinkAPI"]
261
+ )
262
+ {
263
+ string isaac:nameOverride
264
+ }
265
+
266
+ over "ring_L2" (
267
+ prepend apiSchemas = ["IsaacLinkAPI"]
268
+ )
269
+ {
270
+ string isaac:nameOverride
271
+ }
272
+
273
+ over "thumb_L1" (
274
+ prepend apiSchemas = ["IsaacLinkAPI"]
275
+ )
276
+ {
277
+ string isaac:nameOverride
278
+ }
279
+
280
+ over "thumb_L2" (
281
+ prepend apiSchemas = ["IsaacLinkAPI"]
282
+ )
283
+ {
284
+ string isaac:nameOverride
285
+ }
286
+ }
287
+
psyonic_ability_hand_right_large/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_right_large/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "ability_hand"
11
+ {
12
+ }
13
+
psyonic_ability_hand_right_large/payloads/base.usda ADDED
@@ -0,0 +1,1296 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "ability_hand"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Xform "base"
21
+ {
22
+ quatd xformOp:orient = (1, 0, 0, 0)
23
+ double3 xformOp:scale = (1, 1, 1)
24
+ double3 xformOp:translate = (0, 0, 0)
25
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
26
+
27
+ def Xform "visuals" (
28
+ instanceable = false
29
+ )
30
+ {
31
+ def Xform "wrist_mesh"
32
+ {
33
+ token visibility = "inherited"
34
+ quatd xformOp:orient = (1, 0, 0, 0)
35
+ double3 xformOp:scale = (1, 1, 1)
36
+ double3 xformOp:translate = (0, 0, 0)
37
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
38
+
39
+ def Xform "node_STL_BINARY_" (
40
+ kind = "component"
41
+ )
42
+ {
43
+ quatf xformOp:orient = (1, 0, 0, 0)
44
+ float3 xformOp:scale = (1, 1, 1)
45
+ double3 xformOp:translate = (0, 0, 0)
46
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
47
+
48
+ def Scope "Looks"
49
+ {
50
+ }
51
+
52
+ def Xform "mesh" (
53
+ instanceable = true
54
+ prepend references = @./instances.usda@</Instances/mesh>
55
+ )
56
+ {
57
+ }
58
+ }
59
+ }
60
+
61
+ def Xform "palm_mesh"
62
+ {
63
+ token visibility = "inherited"
64
+ quatd xformOp:orient = (0.0442296601831913, 0.0006102907354943454, -0.9990212321281433, -0.000027017966203857213)
65
+ double3 xformOp:scale = (1, 1, 1)
66
+ double3 xformOp:translate = (-0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
67
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
68
+
69
+ def Xform "node_STL_BINARY_" (
70
+ kind = "component"
71
+ )
72
+ {
73
+ quatf xformOp:orient = (1, 0, 0, 0)
74
+ float3 xformOp:scale = (1, 1, 1)
75
+ double3 xformOp:translate = (0, 0, 0)
76
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
77
+
78
+ def Scope "Looks"
79
+ {
80
+ }
81
+
82
+ def Xform "mesh" (
83
+ instanceable = true
84
+ prepend references = @./instances.usda@</Instances/mesh_1>
85
+ )
86
+ {
87
+ }
88
+ }
89
+ }
90
+ }
91
+
92
+ def Xform "collisions" (
93
+ instanceable = false
94
+ )
95
+ {
96
+ def Xform "palm_mesh_coll"
97
+ {
98
+ uniform token purpose = "guide"
99
+ token visibility = "inherited"
100
+ quatd xformOp:orient = (0.0442296601831913, 0.0006102907354943454, -0.9990212321281433, -0.000027017966203857213)
101
+ double3 xformOp:scale = (1, 1, 1)
102
+ double3 xformOp:translate = (-0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
103
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
104
+
105
+ def Xform "node_STL_BINARY_" (
106
+ kind = "component"
107
+ )
108
+ {
109
+ quatf xformOp:orient = (1, 0, 0, 0)
110
+ float3 xformOp:scale = (1, 1, 1)
111
+ double3 xformOp:translate = (0, 0, 0)
112
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
113
+
114
+ def Scope "Looks"
115
+ {
116
+ }
117
+
118
+ def Xform "mesh" (
119
+ instanceable = true
120
+ prepend references = @./instances.usda@</Instances/mesh_2>
121
+ )
122
+ {
123
+ over "mesh_2" (
124
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
125
+ )
126
+ {
127
+ }
128
+ }
129
+ }
130
+ }
131
+ }
132
+
133
+ def Xform "gripper_01" (
134
+ prepend apiSchemas = ["IsaacSiteAPI"]
135
+ )
136
+ {
137
+ custom float gripper_maxOpening = 0.065
138
+ custom float gripper_maxPayload = 0.4
139
+ string isaac:Description = "Multi-finger hand grasp center"
140
+ token simready:attactment:socketType = "Gripper"
141
+ double3 xformOp:translate = (-0.01, 0.028, 0.09)
142
+ uniform token[] xformOpOrder = ["xformOp:translate"]
143
+
144
+ def BasisCurves "gripper_forward_axis"
145
+ {
146
+ int[] curveVertexCounts = [2]
147
+ float3[] extent = [(0, 0, 0), (0, 0.035355, 0.035355)]
148
+ point3f[] points = [(0, 0, 0), (0, 0.035355, 0.035355)]
149
+ uniform token purpose = "guide"
150
+ uniform token type = "linear"
151
+ }
152
+
153
+ def BasisCurves "gripper_grip_line"
154
+ {
155
+ int[] curveVertexCounts = [2]
156
+ float3[] extent = [(0, -0.017678, -0.017678), (0, 0.017678, 0.017678)]
157
+ point3f[] points = [(0, 0.017678, -0.017678), (0, -0.017678, 0.017678)]
158
+ uniform token purpose = "guide"
159
+ uniform token type = "linear"
160
+ }
161
+ }
162
+ }
163
+
164
+ def Xform "index_L1"
165
+ {
166
+ quatd xformOp:orient = (0.6859252452850342, 0.04698413610458374, -0.7144759893417358, -0.12970378994941711)
167
+ double3 xformOp:scale = (1, 1, 1)
168
+ double3 xformOp:translate = (-0.02800000086426735, -0.008999999612569809, 0.09600000083446503)
169
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
170
+
171
+ def Xform "visuals" (
172
+ instanceable = false
173
+ )
174
+ {
175
+ def Xform "index_mesh_1"
176
+ {
177
+ token visibility = "inherited"
178
+ quatd xformOp:orient = (1, 0, 0, 0)
179
+ double3 xformOp:scale = (1, 1, 1)
180
+ double3 xformOp:translate = (0, 0, 0)
181
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
182
+
183
+ def Xform "node_STL_BINARY_" (
184
+ kind = "component"
185
+ )
186
+ {
187
+ quatf xformOp:orient = (1, 0, 0, 0)
188
+ float3 xformOp:scale = (1, 1, 1)
189
+ double3 xformOp:translate = (0, 0, 0)
190
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
191
+
192
+ def Scope "Looks"
193
+ {
194
+ }
195
+
196
+ def Xform "mesh" (
197
+ instanceable = true
198
+ prepend references = @./instances.usda@</Instances/mesh_3>
199
+ )
200
+ {
201
+ }
202
+ }
203
+ }
204
+ }
205
+
206
+ def Xform "collisions" (
207
+ instanceable = false
208
+ )
209
+ {
210
+ def Xform "index_mesh_coll_1"
211
+ {
212
+ uniform token purpose = "guide"
213
+ token visibility = "inherited"
214
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
215
+ double3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "node_STL_BINARY_" (
220
+ kind = "component"
221
+ )
222
+ {
223
+ quatf xformOp:orient = (1, 0, 0, 0)
224
+ float3 xformOp:scale = (1, 1, 1)
225
+ double3 xformOp:translate = (0, 0, 0)
226
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
227
+
228
+ def Scope "Looks"
229
+ {
230
+ }
231
+
232
+ def Xform "mesh" (
233
+ instanceable = true
234
+ prepend references = @./instances.usda@</Instances/mesh_4>
235
+ )
236
+ {
237
+ over "mesh_4" (
238
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
239
+ )
240
+ {
241
+ }
242
+ }
243
+ }
244
+ }
245
+ }
246
+ }
247
+
248
+ def Scope "joints"
249
+ {
250
+ }
251
+
252
+ def Xform "index_L2"
253
+ {
254
+ quatd xformOp:orient = (0.684699296951294, -0.2234230637550354, -0.6802687644958496, 0.13602709770202637)
255
+ double3 xformOp:scale = (1, 1, 1)
256
+ double3 xformOp:translate = (-0.02973959967494011, -0.015294894576072693, 0.1340540498495102)
257
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
258
+
259
+ def Xform "fsr0"
260
+ {
261
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
262
+ double3 xformOp:scale = (1, 1, 1)
263
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, -0.004350000061094761)
264
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
265
+ }
266
+
267
+ def Xform "fsr1"
268
+ {
269
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
270
+ double3 xformOp:scale = (1, 1, 1)
271
+ double3 xformOp:translate = (0.029610000550746918, -0.013939999975264072, 0)
272
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
273
+ }
274
+
275
+ def Xform "fsr2"
276
+ {
277
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
278
+ double3 xformOp:scale = (1, 1, 1)
279
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, 0.004350000061094761)
280
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
281
+ }
282
+
283
+ def Xform "fsr3"
284
+ {
285
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
286
+ double3 xformOp:scale = (1, 1, 1)
287
+ double3 xformOp:translate = (0.014720000326633453, -0.010999999940395355, -0.004350000061094761)
288
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
289
+ }
290
+
291
+ def Xform "fsr4"
292
+ {
293
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
294
+ double3 xformOp:scale = (1, 1, 1)
295
+ double3 xformOp:translate = (0.014720000326633453, -0.010990000329911709, 0.004350000061094761)
296
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
297
+ }
298
+
299
+ def Xform "fsr5"
300
+ {
301
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
302
+ double3 xformOp:scale = (1, 1, 1)
303
+ double3 xformOp:translate = (0.037039998918771744, -0.01785000041127205, 0)
304
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
305
+ }
306
+
307
+ def Xform "index_anchor"
308
+ {
309
+ quatd xformOp:orient = (1, 0, 0, 0)
310
+ double3 xformOp:scale = (1, 1, 1)
311
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
312
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
313
+ }
314
+
315
+ def Xform "visuals" (
316
+ instanceable = false
317
+ )
318
+ {
319
+ def Xform "index_mesh_2"
320
+ {
321
+ token visibility = "inherited"
322
+ quatd xformOp:orient = (1, 0, 0, 0)
323
+ double3 xformOp:scale = (1, 1, 1)
324
+ double3 xformOp:translate = (0, 0, 0)
325
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
326
+
327
+ def Xform "node_STL_BINARY_" (
328
+ kind = "component"
329
+ )
330
+ {
331
+ quatf xformOp:orient = (1, 0, 0, 0)
332
+ float3 xformOp:scale = (1, 1, 1)
333
+ double3 xformOp:translate = (0, 0, 0)
334
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
335
+
336
+ def Scope "Looks"
337
+ {
338
+ }
339
+
340
+ def Xform "mesh" (
341
+ instanceable = true
342
+ prepend references = @./instances.usda@</Instances/mesh_5>
343
+ )
344
+ {
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ def Xform "collisions" (
351
+ instanceable = false
352
+ )
353
+ {
354
+ def Xform "index_mesh_coll_2"
355
+ {
356
+ uniform token purpose = "guide"
357
+ token visibility = "inherited"
358
+ quatd xformOp:orient = (1, 0, 0, 0)
359
+ double3 xformOp:scale = (1, 1, 1)
360
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
361
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
362
+
363
+ def Xform "node_STL_BINARY_" (
364
+ kind = "component"
365
+ )
366
+ {
367
+ quatf xformOp:orient = (1, 0, 0, 0)
368
+ float3 xformOp:scale = (1, 1, 1)
369
+ double3 xformOp:translate = (0, 0, 0)
370
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
371
+
372
+ def Scope "Looks"
373
+ {
374
+ }
375
+
376
+ def Xform "mesh" (
377
+ instanceable = true
378
+ prepend references = @./instances.usda@</Instances/mesh_6>
379
+ )
380
+ {
381
+ over "mesh_6" (
382
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
383
+ )
384
+ {
385
+ }
386
+ }
387
+ }
388
+ }
389
+ }
390
+ }
391
+
392
+ def Xform "middle_L1"
393
+ {
394
+ quatd xformOp:orient = (0.7045611143112183, 0.07189583778381348, -0.6983689069747925, -0.10346698760986328)
395
+ double3 xformOp:scale = (1, 1, 1)
396
+ double3 xformOp:translate = (-0.00800000037997961, -0.012000000104308128, 0.0989999994635582)
397
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
398
+
399
+ def Xform "visuals" (
400
+ instanceable = false
401
+ )
402
+ {
403
+ def Xform "middle_mesh_1"
404
+ {
405
+ token visibility = "inherited"
406
+ quatd xformOp:orient = (1, 0, 0, 0)
407
+ double3 xformOp:scale = (1, 1, 1)
408
+ double3 xformOp:translate = (0, 0, 0)
409
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
410
+
411
+ def Xform "node_STL_BINARY_" (
412
+ kind = "component"
413
+ )
414
+ {
415
+ quatf xformOp:orient = (1, 0, 0, 0)
416
+ float3 xformOp:scale = (1, 1, 1)
417
+ double3 xformOp:translate = (0, 0, 0)
418
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
419
+
420
+ def Scope "Looks"
421
+ {
422
+ }
423
+
424
+ def Xform "mesh" (
425
+ instanceable = true
426
+ prepend references = @./instances.usda@</Instances/mesh_3>
427
+ )
428
+ {
429
+ }
430
+ }
431
+ }
432
+ }
433
+
434
+ def Xform "collisions" (
435
+ instanceable = false
436
+ )
437
+ {
438
+ def Xform "middle_mesh_coll_1"
439
+ {
440
+ uniform token purpose = "guide"
441
+ token visibility = "inherited"
442
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
443
+ double3 xformOp:scale = (1, 1, 1)
444
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
445
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
446
+
447
+ def Xform "node_STL_BINARY_" (
448
+ kind = "component"
449
+ )
450
+ {
451
+ quatf xformOp:orient = (1, 0, 0, 0)
452
+ float3 xformOp:scale = (1, 1, 1)
453
+ double3 xformOp:translate = (0, 0, 0)
454
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
455
+
456
+ def Scope "Looks"
457
+ {
458
+ }
459
+
460
+ def Xform "mesh" (
461
+ instanceable = true
462
+ prepend references = @./instances.usda@</Instances/mesh_4>
463
+ )
464
+ {
465
+ over "mesh_4" (
466
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
467
+ )
468
+ {
469
+ }
470
+ }
471
+ }
472
+ }
473
+ }
474
+ }
475
+
476
+ def Xform "middle_L2"
477
+ {
478
+ quatd xformOp:orient = (0.6921801567077637, -0.19429698586463928, -0.6746382713317871, 0.16732728481292725)
479
+ double3 xformOp:scale = (1, 1, 1)
480
+ double3 xformOp:translate = (-0.007730953861027956, -0.018318383023142815, 0.13708895444869995)
481
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
482
+
483
+ def Xform "fsr10"
484
+ {
485
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
486
+ double3 xformOp:scale = (1, 1, 1)
487
+ double3 xformOp:translate = (0.014720000326633453, -0.010990000329911709, 0.004350000061094761)
488
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
489
+ }
490
+
491
+ def Xform "fsr11"
492
+ {
493
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
494
+ double3 xformOp:scale = (1, 1, 1)
495
+ double3 xformOp:translate = (0.037039998918771744, -0.01785000041127205, 0)
496
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
497
+ }
498
+
499
+ def Xform "fsr6"
500
+ {
501
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
502
+ double3 xformOp:scale = (1, 1, 1)
503
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, -0.004350000061094761)
504
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
505
+ }
506
+
507
+ def Xform "fsr7"
508
+ {
509
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
510
+ double3 xformOp:scale = (1, 1, 1)
511
+ double3 xformOp:translate = (0.029610000550746918, -0.013939999975264072, 0)
512
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
513
+ }
514
+
515
+ def Xform "fsr8"
516
+ {
517
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
518
+ double3 xformOp:scale = (1, 1, 1)
519
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, 0.004350000061094761)
520
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
521
+ }
522
+
523
+ def Xform "fsr9"
524
+ {
525
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
526
+ double3 xformOp:scale = (1, 1, 1)
527
+ double3 xformOp:translate = (0.014720000326633453, -0.010999999940395355, -0.004350000061094761)
528
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
529
+ }
530
+
531
+ def Xform "middle_anchor"
532
+ {
533
+ quatd xformOp:orient = (1, 0, 0, 0)
534
+ double3 xformOp:scale = (1, 1, 1)
535
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
536
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
537
+ }
538
+
539
+ def Xform "visuals" (
540
+ instanceable = false
541
+ )
542
+ {
543
+ def Xform "middle_mesh_2"
544
+ {
545
+ token visibility = "inherited"
546
+ quatd xformOp:orient = (1, 0, 0, 0)
547
+ double3 xformOp:scale = (1, 1, 1)
548
+ double3 xformOp:translate = (0, 0, 0)
549
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
550
+
551
+ def Xform "node_STL_BINARY_" (
552
+ kind = "component"
553
+ )
554
+ {
555
+ quatf xformOp:orient = (1, 0, 0, 0)
556
+ float3 xformOp:scale = (1, 1, 1)
557
+ double3 xformOp:translate = (0, 0, 0)
558
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
559
+
560
+ def Scope "Looks"
561
+ {
562
+ }
563
+
564
+ def Xform "mesh" (
565
+ instanceable = true
566
+ prepend references = @./instances.usda@</Instances/mesh_5>
567
+ )
568
+ {
569
+ }
570
+ }
571
+ }
572
+ }
573
+
574
+ def Xform "collisions" (
575
+ instanceable = false
576
+ )
577
+ {
578
+ def Xform "middle_mesh_coll_2"
579
+ {
580
+ uniform token purpose = "guide"
581
+ token visibility = "inherited"
582
+ quatd xformOp:orient = (1, 0, 0, 0)
583
+ double3 xformOp:scale = (1, 1, 1)
584
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
585
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
586
+
587
+ def Xform "node_STL_BINARY_" (
588
+ kind = "component"
589
+ )
590
+ {
591
+ quatf xformOp:orient = (1, 0, 0, 0)
592
+ float3 xformOp:scale = (1, 1, 1)
593
+ double3 xformOp:translate = (0, 0, 0)
594
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
595
+
596
+ def Scope "Looks"
597
+ {
598
+ }
599
+
600
+ def Xform "mesh" (
601
+ instanceable = true
602
+ prepend references = @./instances.usda@</Instances/mesh_6>
603
+ )
604
+ {
605
+ over "mesh_6" (
606
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
607
+ )
608
+ {
609
+ }
610
+ }
611
+ }
612
+ }
613
+ }
614
+ }
615
+
616
+ def Xform "pinky_L1"
617
+ {
618
+ quatd xformOp:orient = (0.7192457914352417, 0.12222430109977722, -0.6817673444747925, -0.05422186851501465)
619
+ double3 xformOp:scale = (1, 1, 1)
620
+ double3 xformOp:translate = (0.03099999949336052, -0.007000000216066837, 0.09099999815225601)
621
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
622
+
623
+ def Xform "visuals" (
624
+ instanceable = false
625
+ )
626
+ {
627
+ def Xform "pinky_mesh_1"
628
+ {
629
+ token visibility = "inherited"
630
+ quatd xformOp:orient = (1, 0, 0, 0)
631
+ double3 xformOp:scale = (1, 1, 1)
632
+ double3 xformOp:translate = (0, 0, 0)
633
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
634
+
635
+ def Xform "node_STL_BINARY_" (
636
+ kind = "component"
637
+ )
638
+ {
639
+ quatf xformOp:orient = (1, 0, 0, 0)
640
+ float3 xformOp:scale = (1, 1, 1)
641
+ double3 xformOp:translate = (0, 0, 0)
642
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
643
+
644
+ def Scope "Looks"
645
+ {
646
+ }
647
+
648
+ def Xform "mesh" (
649
+ instanceable = true
650
+ prepend references = @./instances.usda@</Instances/mesh_3>
651
+ )
652
+ {
653
+ }
654
+ }
655
+ }
656
+ }
657
+
658
+ def Xform "collisions" (
659
+ instanceable = false
660
+ )
661
+ {
662
+ def Xform "pinky_mesh_coll_1"
663
+ {
664
+ uniform token purpose = "guide"
665
+ token visibility = "inherited"
666
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
667
+ double3 xformOp:scale = (1, 1, 1)
668
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
669
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
670
+
671
+ def Xform "node_STL_BINARY_" (
672
+ kind = "component"
673
+ )
674
+ {
675
+ quatf xformOp:orient = (1, 0, 0, 0)
676
+ float3 xformOp:scale = (1, 1, 1)
677
+ double3 xformOp:translate = (0, 0, 0)
678
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
679
+
680
+ def Scope "Looks"
681
+ {
682
+ }
683
+
684
+ def Xform "mesh" (
685
+ instanceable = true
686
+ prepend references = @./instances.usda@</Instances/mesh_4>
687
+ )
688
+ {
689
+ over "mesh_4" (
690
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
691
+ )
692
+ {
693
+ }
694
+ }
695
+ }
696
+ }
697
+ }
698
+ }
699
+
700
+ def Xform "pinky_L2"
701
+ {
702
+ quatd xformOp:orient = (0.6873977184295654, -0.14141085743904114, -0.6780475378036499, 0.21849222481250763)
703
+ double3 xformOp:scale = (1, 1, 1)
704
+ double3 xformOp:translate = (0.033192917704582214, -0.013271328061819077, 0.12903451919555664)
705
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
706
+
707
+ def Xform "fsr18"
708
+ {
709
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
710
+ double3 xformOp:scale = (1, 1, 1)
711
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, -0.004350000061094761)
712
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
713
+ }
714
+
715
+ def Xform "fsr19"
716
+ {
717
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
718
+ double3 xformOp:scale = (1, 1, 1)
719
+ double3 xformOp:translate = (0.02517000027000904, -0.011099999770522118, -0)
720
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
721
+ }
722
+
723
+ def Xform "fsr20"
724
+ {
725
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
726
+ double3 xformOp:scale = (1, 1, 1)
727
+ double3 xformOp:translate = (0.02556000091135502, -0.013910000212490559, 0.004350000061094761)
728
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
729
+ }
730
+
731
+ def Xform "fsr21"
732
+ {
733
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
734
+ double3 xformOp:scale = (1, 1, 1)
735
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, -0.004350000061094761)
736
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
737
+ }
738
+
739
+ def Xform "fsr22"
740
+ {
741
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
742
+ double3 xformOp:scale = (1, 1, 1)
743
+ double3 xformOp:translate = (0.013100000098347664, -0.009429999627172947, 0.004350000061094761)
744
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
745
+ }
746
+
747
+ def Xform "fsr23"
748
+ {
749
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
750
+ double3 xformOp:scale = (1, 1, 1)
751
+ double3 xformOp:translate = (0.03141999989748001, -0.014379999600350857, 0)
752
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
753
+ }
754
+
755
+ def Xform "pinky_anchor"
756
+ {
757
+ quatd xformOp:orient = (1, 0, 0, 0)
758
+ double3 xformOp:scale = (1, 1, 1)
759
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
760
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
761
+ }
762
+
763
+ def Xform "visuals" (
764
+ instanceable = false
765
+ )
766
+ {
767
+ def Xform "pinky_mesh_2"
768
+ {
769
+ token visibility = "inherited"
770
+ quatd xformOp:orient = (1, 0, 0, 0)
771
+ double3 xformOp:scale = (1, 1, 1)
772
+ double3 xformOp:translate = (0, 0, 0)
773
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
774
+
775
+ def Xform "node_STL_BINARY_" (
776
+ kind = "component"
777
+ )
778
+ {
779
+ quatf xformOp:orient = (1, 0, 0, 0)
780
+ float3 xformOp:scale = (1, 1, 1)
781
+ double3 xformOp:translate = (0, 0, 0)
782
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
783
+
784
+ def Scope "Looks"
785
+ {
786
+ }
787
+
788
+ def Xform "mesh" (
789
+ instanceable = true
790
+ prepend references = @./instances.usda@</Instances/mesh_7>
791
+ )
792
+ {
793
+ }
794
+ }
795
+ }
796
+ }
797
+
798
+ def Xform "collisions" (
799
+ instanceable = false
800
+ )
801
+ {
802
+ def Xform "pinky_mesh_coll_2"
803
+ {
804
+ uniform token purpose = "guide"
805
+ token visibility = "inherited"
806
+ quatd xformOp:orient = (1, 0, 0, 0)
807
+ double3 xformOp:scale = (1, 1, 1)
808
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
809
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
810
+
811
+ def Xform "node_STL_BINARY_" (
812
+ kind = "component"
813
+ )
814
+ {
815
+ quatf xformOp:orient = (1, 0, 0, 0)
816
+ float3 xformOp:scale = (1, 1, 1)
817
+ double3 xformOp:translate = (0, 0, 0)
818
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
819
+
820
+ def Scope "Looks"
821
+ {
822
+ }
823
+
824
+ def Xform "mesh" (
825
+ instanceable = true
826
+ prepend references = @./instances.usda@</Instances/mesh_8>
827
+ )
828
+ {
829
+ over "mesh_8" (
830
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
831
+ )
832
+ {
833
+ }
834
+ }
835
+ }
836
+ }
837
+ }
838
+ }
839
+
840
+ def Xform "ring_L1"
841
+ {
842
+ quatd xformOp:orient = (0.7213953137397766, 0.09878215193748474, -0.6810986995697021, -0.07704183459281921)
843
+ double3 xformOp:scale = (1, 1, 1)
844
+ double3 xformOp:translate = (0.012000000104308128, -0.009999999776482582, 0.09700000286102295)
845
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
846
+
847
+ def Xform "visuals" (
848
+ instanceable = false
849
+ )
850
+ {
851
+ def Xform "ring_mesh_1"
852
+ {
853
+ token visibility = "inherited"
854
+ quatd xformOp:orient = (1, 0, 0, 0)
855
+ double3 xformOp:scale = (1, 1, 1)
856
+ double3 xformOp:translate = (0, 0, 0)
857
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
858
+
859
+ def Xform "node_STL_BINARY_" (
860
+ kind = "component"
861
+ )
862
+ {
863
+ quatf xformOp:orient = (1, 0, 0, 0)
864
+ float3 xformOp:scale = (1, 1, 1)
865
+ double3 xformOp:translate = (0, 0, 0)
866
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
867
+
868
+ def Scope "Looks"
869
+ {
870
+ }
871
+
872
+ def Xform "mesh" (
873
+ instanceable = true
874
+ prepend references = @./instances.usda@</Instances/mesh_3>
875
+ )
876
+ {
877
+ }
878
+ }
879
+ }
880
+ }
881
+
882
+ def Xform "collisions" (
883
+ instanceable = false
884
+ )
885
+ {
886
+ def Xform "ring_mesh_coll_1"
887
+ {
888
+ uniform token purpose = "guide"
889
+ token visibility = "inherited"
890
+ quatd xformOp:orient = (0.9991081357002258, 0, 0, 0.04222439229488373)
891
+ double3 xformOp:scale = (1, 1, 1)
892
+ double3 xformOp:translate = (0.038472700864076614, 0.0032577000092715025, 0)
893
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
894
+
895
+ def Xform "node_STL_BINARY_" (
896
+ kind = "component"
897
+ )
898
+ {
899
+ quatf xformOp:orient = (1, 0, 0, 0)
900
+ float3 xformOp:scale = (1, 1, 1)
901
+ double3 xformOp:translate = (0, 0, 0)
902
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
903
+
904
+ def Scope "Looks"
905
+ {
906
+ }
907
+
908
+ def Xform "mesh" (
909
+ instanceable = true
910
+ prepend references = @./instances.usda@</Instances/mesh_4>
911
+ )
912
+ {
913
+ over "mesh_4" (
914
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
915
+ )
916
+ {
917
+ }
918
+ }
919
+ }
920
+ }
921
+ }
922
+ }
923
+
924
+ def Xform "ring_L2"
925
+ {
926
+ quatd xformOp:orient = (0.6979194283485413, -0.16290467977523804, -0.6686668992042542, 0.19812890887260437)
927
+ double3 xformOp:scale = (1, 1, 1)
928
+ double3 xformOp:translate = (0.014245127327740192, -0.016297917813062668, 0.13502708077430725)
929
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
930
+
931
+ def Xform "fsr12"
932
+ {
933
+ quatd xformOp:orient = (0.0007928775157779455, 0.9957338571548462, -0.09226854145526886, -0.00007347109203692526)
934
+ double3 xformOp:scale = (1, 1, 1)
935
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, -0.004350000061094761)
936
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
937
+ }
938
+
939
+ def Xform "fsr13"
940
+ {
941
+ quatd xformOp:orient = (0.7023698091506958, -0.7023723125457764, 0.08170023560523987, -0.08169993758201599)
942
+ double3 xformOp:scale = (1, 1, 1)
943
+ double3 xformOp:translate = (0.029610000550746918, -0.013939999975264072, 0)
944
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
945
+ }
946
+
947
+ def Xform "fsr14"
948
+ {
949
+ quatd xformOp:orient = (0.9957339763641357, 0, 0, -0.0922703668475151)
950
+ double3 xformOp:scale = (1, 1, 1)
951
+ double3 xformOp:translate = (0.029360000044107437, -0.01696999929845333, 0.004350000061094761)
952
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
953
+ }
954
+
955
+ def Xform "fsr15"
956
+ {
957
+ quatd xformOp:orient = (0.000001216294208461477, 0.9595322012901306, -0.28159886598587036, -3.569521425106359e-7)
958
+ double3 xformOp:scale = (1, 1, 1)
959
+ double3 xformOp:translate = (0.014720000326633453, -0.010999999940395355, -0.004350000061094761)
960
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
961
+ }
962
+
963
+ def Xform "fsr16"
964
+ {
965
+ quatd xformOp:orient = (0.9593814015388489, 0, 0, -0.282112181186676)
966
+ double3 xformOp:scale = (1, 1, 1)
967
+ double3 xformOp:translate = (0.014720000326633453, -0.010990000329911709, 0.004350000061094761)
968
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
969
+ }
970
+
971
+ def Xform "fsr17"
972
+ {
973
+ quatd xformOp:orient = (0.16551180183887482, -0.6874620318412781, -0.16551239788532257, -0.6874645352363586)
974
+ double3 xformOp:scale = (1, 1, 1)
975
+ double3 xformOp:translate = (0.037039998918771744, -0.01785000041127205, 0)
976
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
977
+ }
978
+
979
+ def Xform "ring_anchor"
980
+ {
981
+ quatd xformOp:orient = (1, 0, 0, 0)
982
+ double3 xformOp:scale = (1, 1, 1)
983
+ double3 xformOp:translate = (0.031554099172353745, -0.010440000332891941, 0.00014000000373926014)
984
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
985
+ }
986
+
987
+ def Xform "visuals" (
988
+ instanceable = false
989
+ )
990
+ {
991
+ def Xform "ring_mesh_2"
992
+ {
993
+ token visibility = "inherited"
994
+ quatd xformOp:orient = (1, 0, 0, 0)
995
+ double3 xformOp:scale = (1, 1, 1)
996
+ double3 xformOp:translate = (0, 0, 0)
997
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
998
+
999
+ def Xform "node_STL_BINARY_" (
1000
+ kind = "component"
1001
+ )
1002
+ {
1003
+ quatf xformOp:orient = (1, 0, 0, 0)
1004
+ float3 xformOp:scale = (1, 1, 1)
1005
+ double3 xformOp:translate = (0, 0, 0)
1006
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1007
+
1008
+ def Scope "Looks"
1009
+ {
1010
+ }
1011
+
1012
+ def Xform "mesh" (
1013
+ instanceable = true
1014
+ prepend references = @./instances.usda@</Instances/mesh_5>
1015
+ )
1016
+ {
1017
+ }
1018
+ }
1019
+ }
1020
+ }
1021
+
1022
+ def Xform "collisions" (
1023
+ instanceable = false
1024
+ )
1025
+ {
1026
+ def Xform "ring_mesh_coll_2"
1027
+ {
1028
+ uniform token purpose = "guide"
1029
+ token visibility = "inherited"
1030
+ quatd xformOp:orient = (1, 0, 0, 0)
1031
+ double3 xformOp:scale = (1, 1, 1)
1032
+ double3 xformOp:translate = (0.00912410020828247, 0, 0)
1033
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1034
+
1035
+ def Xform "node_STL_BINARY_" (
1036
+ kind = "component"
1037
+ )
1038
+ {
1039
+ quatf xformOp:orient = (1, 0, 0, 0)
1040
+ float3 xformOp:scale = (1, 1, 1)
1041
+ double3 xformOp:translate = (0, 0, 0)
1042
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1043
+
1044
+ def Scope "Looks"
1045
+ {
1046
+ }
1047
+
1048
+ def Xform "mesh" (
1049
+ instanceable = true
1050
+ prepend references = @./instances.usda@</Instances/mesh_6>
1051
+ )
1052
+ {
1053
+ over "mesh_6" (
1054
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1055
+ )
1056
+ {
1057
+ }
1058
+ }
1059
+ }
1060
+ }
1061
+ }
1062
+ }
1063
+
1064
+ def Xform "thumb_L1"
1065
+ {
1066
+ quatd xformOp:orient = (0.09479716420173645, -0.044030096381902695, 0.004196958616375923, -0.9945136308670044)
1067
+ double3 xformOp:scale = (1, 1, 1)
1068
+ double3 xformOp:translate = (-0.024047667160630226, 0.003781247418373823, 0.03232964873313904)
1069
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1070
+
1071
+ def Xform "visuals" (
1072
+ instanceable = false
1073
+ )
1074
+ {
1075
+ def Xform "thumb_mesh_1"
1076
+ {
1077
+ token visibility = "inherited"
1078
+ quatd xformOp:orient = (1, 0, 0, 0)
1079
+ double3 xformOp:scale = (1, 1, 1)
1080
+ double3 xformOp:translate = (0, 0, 0)
1081
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1082
+
1083
+ def Xform "node_STL_BINARY_" (
1084
+ kind = "component"
1085
+ )
1086
+ {
1087
+ quatf xformOp:orient = (1, 0, 0, 0)
1088
+ float3 xformOp:scale = (1, 1, 1)
1089
+ double3 xformOp:translate = (0, 0, 0)
1090
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1091
+
1092
+ def Scope "Looks"
1093
+ {
1094
+ }
1095
+
1096
+ def Xform "mesh" (
1097
+ instanceable = true
1098
+ prepend references = @./instances.usda@</Instances/mesh_9>
1099
+ )
1100
+ {
1101
+ }
1102
+ }
1103
+ }
1104
+ }
1105
+
1106
+ def Xform "collisions" (
1107
+ instanceable = false
1108
+ )
1109
+ {
1110
+ def Xform "thumb_coll_mesh_1"
1111
+ {
1112
+ uniform token purpose = "guide"
1113
+ token visibility = "inherited"
1114
+ quatd xformOp:orient = (0.6087613105773926, 0.7933534383773804, 0, 0)
1115
+ double3 xformOp:scale = (1, 1, 1)
1116
+ double3 xformOp:translate = (0.027828399091959, 0, 0.014750700443983078)
1117
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1118
+
1119
+ def Xform "node_STL_BINARY_" (
1120
+ kind = "component"
1121
+ )
1122
+ {
1123
+ quatf xformOp:orient = (1, 0, 0, 0)
1124
+ float3 xformOp:scale = (1, 1, 1)
1125
+ double3 xformOp:translate = (0, 0, 0)
1126
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1127
+
1128
+ def Scope "Looks"
1129
+ {
1130
+ }
1131
+
1132
+ def Xform "mesh" (
1133
+ instanceable = true
1134
+ prepend references = @./instances.usda@</Instances/mesh_10>
1135
+ )
1136
+ {
1137
+ over "mesh_10" (
1138
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1139
+ )
1140
+ {
1141
+ }
1142
+ }
1143
+ }
1144
+ }
1145
+ }
1146
+ }
1147
+
1148
+ def Xform "thumb_L2"
1149
+ {
1150
+ quatd xformOp:orient = (0.09264028072357178, 0.048403818160295486, -0.7864457368850708, -0.6087512373924255)
1151
+ double3 xformOp:scale = (1, 1, 1)
1152
+ double3 xformOp:translate = (-0.04996439814567566, -0.0014761881902813911, 0.04943762347102165)
1153
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1154
+
1155
+ def Xform "fsr24"
1156
+ {
1157
+ quatd xformOp:orient = (0.40374043583869934, -0.8910711407661438, -0.18884731829166412, 0.08557149767875671)
1158
+ double3 xformOp:scale = (1, 1, 1)
1159
+ double3 xformOp:translate = (0.04746999964118004, 0.01988000050187111, -0.0012390000047162175)
1160
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1161
+ }
1162
+
1163
+ def Xform "fsr25"
1164
+ {
1165
+ quatd xformOp:orient = (0.7761160135269165, -0.5955318212509155, -0.12621015310287476, 0.1644894778728485)
1166
+ double3 xformOp:scale = (1, 1, 1)
1167
+ double3 xformOp:translate = (0.047210000455379486, 0.021239999681711197, 0.006438999902456999)
1168
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1169
+ }
1170
+
1171
+ def Xform "fsr26"
1172
+ {
1173
+ quatd xformOp:orient = (0.965203583240509, -0.15936213731765747, -0.03376941755414009, 0.2045615166425705)
1174
+ double3 xformOp:scale = (1, 1, 1)
1175
+ double3 xformOp:translate = (0.04896000027656555, 0.016540000215172768, 0.012409999966621399)
1176
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1177
+ }
1178
+
1179
+ def Xform "fsr27"
1180
+ {
1181
+ quatd xformOp:orient = (0.40374043583869934, -0.8910711407661438, -0.18884731829166412, 0.08557149767875671)
1182
+ double3 xformOp:scale = (1, 1, 1)
1183
+ double3 xformOp:translate = (0.037390001118183136, 0.015359999611973763, -0.0012890000361949205)
1184
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1185
+ }
1186
+
1187
+ def Xform "fsr28"
1188
+ {
1189
+ quatd xformOp:orient = (0.965203583240509, -0.15936213731765747, -0.03376941755414009, 0.2045615166425705)
1190
+ double3 xformOp:scale = (1, 1, 1)
1191
+ double3 xformOp:translate = (0.03888000175356865, 0.012000000104308128, 0.012439999729394913)
1192
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1193
+ }
1194
+
1195
+ def Xform "fsr29"
1196
+ {
1197
+ quatd xformOp:orient = (1, 0, 0, 0)
1198
+ double3 xformOp:scale = (1, 1, 1)
1199
+ double3 xformOp:translate = (0.05590999871492386, 0.02160000056028366, 0.00558000011369586)
1200
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1201
+ }
1202
+
1203
+ def Xform "thumb_anchor"
1204
+ {
1205
+ quatd xformOp:orient = (1, 0, 0, 0)
1206
+ double3 xformOp:scale = (1, 1, 1)
1207
+ double3 xformOp:translate = (0.0520012266933918, 0.02800869382917881, 0.006984835956245661)
1208
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1209
+ }
1210
+
1211
+ def Xform "visuals" (
1212
+ instanceable = false
1213
+ )
1214
+ {
1215
+ def Xform "thumb_mesh_2"
1216
+ {
1217
+ token visibility = "inherited"
1218
+ quatd xformOp:orient = (1, 0, 0, 0)
1219
+ double3 xformOp:scale = (1, 1, 1)
1220
+ double3 xformOp:translate = (0, 0, 0)
1221
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1222
+
1223
+ def Xform "node_STL_BINARY_" (
1224
+ kind = "component"
1225
+ )
1226
+ {
1227
+ quatf xformOp:orient = (1, 0, 0, 0)
1228
+ float3 xformOp:scale = (1, 1, 1)
1229
+ double3 xformOp:translate = (0, 0, 0)
1230
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1231
+
1232
+ def Scope "Looks"
1233
+ {
1234
+ }
1235
+
1236
+ def Xform "mesh" (
1237
+ instanceable = true
1238
+ prepend references = @./instances.usda@</Instances/mesh_11>
1239
+ )
1240
+ {
1241
+ }
1242
+ }
1243
+ }
1244
+ }
1245
+
1246
+ def Xform "collisions" (
1247
+ instanceable = false
1248
+ )
1249
+ {
1250
+ def Xform "thumb_hull_mesh_2"
1251
+ {
1252
+ uniform token purpose = "guide"
1253
+ token visibility = "inherited"
1254
+ quatd xformOp:orient = (3.092890494826861e-7, -0.9852590560913086, -0.1710689812898636, 5.370137046156742e-8)
1255
+ double3 xformOp:scale = (1, 1, 1)
1256
+ double3 xformOp:translate = (0.06518670171499252, 0.023340199142694473, 0.0039348299615085125)
1257
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1258
+
1259
+ def Xform "node_STL_BINARY_" (
1260
+ kind = "component"
1261
+ )
1262
+ {
1263
+ quatf xformOp:orient = (1, 0, 0, 0)
1264
+ float3 xformOp:scale = (1, 1, 1)
1265
+ double3 xformOp:translate = (0, 0, 0)
1266
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1267
+
1268
+ def Scope "Looks"
1269
+ {
1270
+ }
1271
+
1272
+ def Xform "mesh" (
1273
+ instanceable = true
1274
+ prepend references = @./instances.usda@</Instances/mesh_12>
1275
+ )
1276
+ {
1277
+ over "mesh_12" (
1278
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1279
+ )
1280
+ {
1281
+ }
1282
+ }
1283
+ }
1284
+ }
1285
+ }
1286
+ }
1287
+
1288
+ def Scope "Looks"
1289
+ {
1290
+ }
1291
+
1292
+ def Scope "VisualMaterials"
1293
+ {
1294
+ }
1295
+ }
1296
+
psyonic_ability_hand_right_large/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:baee1d318721b0e03fd7097171f61b644ec75fac948610aaf045113fdc8a35fc
3
+ size 4202634
psyonic_ability_hand_right_large/payloads/instances.usda ADDED
@@ -0,0 +1,550 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Instances"
10
+ {
11
+ def Xform "mesh" (
12
+ prepend references = @./geometries.usd@</Geometries/mesh>
13
+ )
14
+ {
15
+ over "mesh" (
16
+ apiSchemas = ["MaterialBindingAPI"]
17
+ )
18
+ {
19
+ custom rel material:binding
20
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/DefaultMaterial>
21
+ }
22
+
23
+ def Scope "VisualMaterials"
24
+ {
25
+ def Material "DefaultMaterial" (
26
+ instanceable = true
27
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
28
+ )
29
+ {
30
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
31
+
32
+ def Shader "SimReadyPreviewSurface"
33
+ {
34
+ token info:id = "UsdPreviewSurface"
35
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
36
+ float inputs:metallic = 0
37
+ float inputs:opacity = 1
38
+ float inputs:roughness = 0.5
39
+ token outputs:surface
40
+ }
41
+
42
+ def Shader "SimReadyUV"
43
+ {
44
+ token info:id = "UsdPrimvarReader_float2"
45
+ string inputs:varname = "st"
46
+ float2 outputs:result
47
+ }
48
+ }
49
+ }
50
+ }
51
+
52
+ def Xform "mesh_1" (
53
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
54
+ )
55
+ {
56
+ over "mesh_1" (
57
+ apiSchemas = ["MaterialBindingAPI"]
58
+ )
59
+ {
60
+ custom rel material:binding
61
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
62
+ }
63
+
64
+ def Scope "VisualMaterials"
65
+ {
66
+ def Material "DefaultMaterial" (
67
+ instanceable = true
68
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
69
+ )
70
+ {
71
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
72
+
73
+ def Shader "SimReadyPreviewSurface"
74
+ {
75
+ token info:id = "UsdPreviewSurface"
76
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
77
+ float inputs:metallic = 0
78
+ float inputs:opacity = 1
79
+ float inputs:roughness = 0.5
80
+ token outputs:surface
81
+ }
82
+
83
+ def Shader "SimReadyUV"
84
+ {
85
+ token info:id = "UsdPrimvarReader_float2"
86
+ string inputs:varname = "st"
87
+ float2 outputs:result
88
+ }
89
+ }
90
+ }
91
+ }
92
+
93
+ def Xform "mesh_2" (
94
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
95
+ )
96
+ {
97
+ over "mesh_2" (
98
+ apiSchemas = ["MaterialBindingAPI"]
99
+ )
100
+ {
101
+ custom rel material:binding
102
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/DefaultMaterial>
103
+ uniform token purpose = "guide"
104
+ }
105
+
106
+ def Scope "VisualMaterials"
107
+ {
108
+ def Material "DefaultMaterial" (
109
+ instanceable = true
110
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
111
+ )
112
+ {
113
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
114
+
115
+ def Shader "SimReadyPreviewSurface"
116
+ {
117
+ token info:id = "UsdPreviewSurface"
118
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
119
+ float inputs:metallic = 0
120
+ float inputs:opacity = 1
121
+ float inputs:roughness = 0.5
122
+ token outputs:surface
123
+ }
124
+
125
+ def Shader "SimReadyUV"
126
+ {
127
+ token info:id = "UsdPrimvarReader_float2"
128
+ string inputs:varname = "st"
129
+ float2 outputs:result
130
+ }
131
+ }
132
+ }
133
+ }
134
+
135
+ def Xform "mesh_3" (
136
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
137
+ )
138
+ {
139
+ over "mesh_3" (
140
+ apiSchemas = ["MaterialBindingAPI"]
141
+ )
142
+ {
143
+ custom rel material:binding
144
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
145
+ }
146
+
147
+ def Scope "VisualMaterials"
148
+ {
149
+ def Material "DefaultMaterial" (
150
+ instanceable = true
151
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
152
+ )
153
+ {
154
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
155
+
156
+ def Shader "SimReadyPreviewSurface"
157
+ {
158
+ token info:id = "UsdPreviewSurface"
159
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
160
+ float inputs:metallic = 0
161
+ float inputs:opacity = 1
162
+ float inputs:roughness = 0.5
163
+ token outputs:surface
164
+ }
165
+
166
+ def Shader "SimReadyUV"
167
+ {
168
+ token info:id = "UsdPrimvarReader_float2"
169
+ string inputs:varname = "st"
170
+ float2 outputs:result
171
+ }
172
+ }
173
+ }
174
+ }
175
+
176
+ def Xform "mesh_4" (
177
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
178
+ )
179
+ {
180
+ over "mesh_4" (
181
+ apiSchemas = ["MaterialBindingAPI"]
182
+ )
183
+ {
184
+ custom rel material:binding
185
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/DefaultMaterial>
186
+ uniform token purpose = "guide"
187
+ }
188
+
189
+ def Scope "VisualMaterials"
190
+ {
191
+ def Material "DefaultMaterial" (
192
+ instanceable = true
193
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
194
+ )
195
+ {
196
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
197
+
198
+ def Shader "SimReadyPreviewSurface"
199
+ {
200
+ token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
202
+ float inputs:metallic = 0
203
+ float inputs:opacity = 1
204
+ float inputs:roughness = 0.5
205
+ token outputs:surface
206
+ }
207
+
208
+ def Shader "SimReadyUV"
209
+ {
210
+ token info:id = "UsdPrimvarReader_float2"
211
+ string inputs:varname = "st"
212
+ float2 outputs:result
213
+ }
214
+ }
215
+ }
216
+ }
217
+
218
+ def Xform "mesh_5" (
219
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
220
+ )
221
+ {
222
+ over "mesh_5" (
223
+ apiSchemas = ["MaterialBindingAPI"]
224
+ )
225
+ {
226
+ custom rel material:binding
227
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
228
+ }
229
+
230
+ def Scope "VisualMaterials"
231
+ {
232
+ def Material "DefaultMaterial" (
233
+ instanceable = true
234
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
235
+ )
236
+ {
237
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
238
+
239
+ def Shader "SimReadyPreviewSurface"
240
+ {
241
+ token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
243
+ float inputs:metallic = 0
244
+ float inputs:opacity = 1
245
+ float inputs:roughness = 0.5
246
+ token outputs:surface
247
+ }
248
+
249
+ def Shader "SimReadyUV"
250
+ {
251
+ token info:id = "UsdPrimvarReader_float2"
252
+ string inputs:varname = "st"
253
+ float2 outputs:result
254
+ }
255
+ }
256
+ }
257
+ }
258
+
259
+ def Xform "mesh_6" (
260
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
261
+ )
262
+ {
263
+ over "mesh_6" (
264
+ apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ custom rel material:binding
268
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/DefaultMaterial>
269
+ uniform token purpose = "guide"
270
+ }
271
+
272
+ def Scope "VisualMaterials"
273
+ {
274
+ def Material "DefaultMaterial" (
275
+ instanceable = true
276
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
277
+ )
278
+ {
279
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
280
+
281
+ def Shader "SimReadyPreviewSurface"
282
+ {
283
+ token info:id = "UsdPreviewSurface"
284
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
285
+ float inputs:metallic = 0
286
+ float inputs:opacity = 1
287
+ float inputs:roughness = 0.5
288
+ token outputs:surface
289
+ }
290
+
291
+ def Shader "SimReadyUV"
292
+ {
293
+ token info:id = "UsdPrimvarReader_float2"
294
+ string inputs:varname = "st"
295
+ float2 outputs:result
296
+ }
297
+ }
298
+ }
299
+ }
300
+
301
+ def Xform "mesh_7" (
302
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
303
+ )
304
+ {
305
+ over "mesh_7" (
306
+ apiSchemas = ["MaterialBindingAPI"]
307
+ )
308
+ {
309
+ custom rel material:binding
310
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
311
+ }
312
+
313
+ def Scope "VisualMaterials"
314
+ {
315
+ def Material "DefaultMaterial" (
316
+ instanceable = true
317
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
318
+ )
319
+ {
320
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
321
+
322
+ def Shader "SimReadyPreviewSurface"
323
+ {
324
+ token info:id = "UsdPreviewSurface"
325
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
326
+ float inputs:metallic = 0
327
+ float inputs:opacity = 1
328
+ float inputs:roughness = 0.5
329
+ token outputs:surface
330
+ }
331
+
332
+ def Shader "SimReadyUV"
333
+ {
334
+ token info:id = "UsdPrimvarReader_float2"
335
+ string inputs:varname = "st"
336
+ float2 outputs:result
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "mesh_8" (
343
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
344
+ )
345
+ {
346
+ over "mesh_8" (
347
+ apiSchemas = ["MaterialBindingAPI"]
348
+ )
349
+ {
350
+ custom rel material:binding
351
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/DefaultMaterial>
352
+ uniform token purpose = "guide"
353
+ }
354
+
355
+ def Scope "VisualMaterials"
356
+ {
357
+ def Material "DefaultMaterial" (
358
+ instanceable = true
359
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
360
+ )
361
+ {
362
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
363
+
364
+ def Shader "SimReadyPreviewSurface"
365
+ {
366
+ token info:id = "UsdPreviewSurface"
367
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
368
+ float inputs:metallic = 0
369
+ float inputs:opacity = 1
370
+ float inputs:roughness = 0.5
371
+ token outputs:surface
372
+ }
373
+
374
+ def Shader "SimReadyUV"
375
+ {
376
+ token info:id = "UsdPrimvarReader_float2"
377
+ string inputs:varname = "st"
378
+ float2 outputs:result
379
+ }
380
+ }
381
+ }
382
+ }
383
+
384
+ def Xform "mesh_9" (
385
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
386
+ )
387
+ {
388
+ over "mesh_9" (
389
+ apiSchemas = ["MaterialBindingAPI"]
390
+ )
391
+ {
392
+ custom rel material:binding
393
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
394
+ }
395
+
396
+ def Scope "VisualMaterials"
397
+ {
398
+ def Material "DefaultMaterial" (
399
+ instanceable = true
400
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
401
+ )
402
+ {
403
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
404
+
405
+ def Shader "SimReadyPreviewSurface"
406
+ {
407
+ token info:id = "UsdPreviewSurface"
408
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
409
+ float inputs:metallic = 0
410
+ float inputs:opacity = 1
411
+ float inputs:roughness = 0.5
412
+ token outputs:surface
413
+ }
414
+
415
+ def Shader "SimReadyUV"
416
+ {
417
+ token info:id = "UsdPrimvarReader_float2"
418
+ string inputs:varname = "st"
419
+ float2 outputs:result
420
+ }
421
+ }
422
+ }
423
+ }
424
+
425
+ def Xform "mesh_10" (
426
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
427
+ )
428
+ {
429
+ over "mesh_10" (
430
+ apiSchemas = ["MaterialBindingAPI"]
431
+ )
432
+ {
433
+ custom rel material:binding
434
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/DefaultMaterial>
435
+ uniform token purpose = "guide"
436
+ }
437
+
438
+ def Scope "VisualMaterials"
439
+ {
440
+ def Material "DefaultMaterial" (
441
+ instanceable = true
442
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
443
+ )
444
+ {
445
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
446
+
447
+ def Shader "SimReadyPreviewSurface"
448
+ {
449
+ token info:id = "UsdPreviewSurface"
450
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
451
+ float inputs:metallic = 0
452
+ float inputs:opacity = 1
453
+ float inputs:roughness = 0.5
454
+ token outputs:surface
455
+ }
456
+
457
+ def Shader "SimReadyUV"
458
+ {
459
+ token info:id = "UsdPrimvarReader_float2"
460
+ string inputs:varname = "st"
461
+ float2 outputs:result
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "mesh_11" (
468
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
469
+ )
470
+ {
471
+ over "mesh_11" (
472
+ apiSchemas = ["MaterialBindingAPI"]
473
+ )
474
+ {
475
+ custom rel material:binding
476
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
477
+ }
478
+
479
+ def Scope "VisualMaterials"
480
+ {
481
+ def Material "DefaultMaterial" (
482
+ instanceable = true
483
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
484
+ )
485
+ {
486
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
487
+
488
+ def Shader "SimReadyPreviewSurface"
489
+ {
490
+ token info:id = "UsdPreviewSurface"
491
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
492
+ float inputs:metallic = 0
493
+ float inputs:opacity = 1
494
+ float inputs:roughness = 0.5
495
+ token outputs:surface
496
+ }
497
+
498
+ def Shader "SimReadyUV"
499
+ {
500
+ token info:id = "UsdPrimvarReader_float2"
501
+ string inputs:varname = "st"
502
+ float2 outputs:result
503
+ }
504
+ }
505
+ }
506
+ }
507
+
508
+ def Xform "mesh_12" (
509
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
510
+ )
511
+ {
512
+ over "mesh_12" (
513
+ apiSchemas = ["MaterialBindingAPI"]
514
+ )
515
+ {
516
+ custom rel material:binding
517
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/DefaultMaterial>
518
+ uniform token purpose = "guide"
519
+ }
520
+
521
+ def Scope "VisualMaterials"
522
+ {
523
+ def Material "DefaultMaterial" (
524
+ instanceable = true
525
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
526
+ )
527
+ {
528
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
529
+
530
+ def Shader "SimReadyPreviewSurface"
531
+ {
532
+ token info:id = "UsdPreviewSurface"
533
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
534
+ float inputs:metallic = 0
535
+ float inputs:opacity = 1
536
+ float inputs:roughness = 0.5
537
+ token outputs:surface
538
+ }
539
+
540
+ def Shader "SimReadyUV"
541
+ {
542
+ token info:id = "UsdPrimvarReader_float2"
543
+ string inputs:varname = "st"
544
+ float2 outputs:result
545
+ }
546
+ }
547
+ }
548
+ }
549
+ }
550
+
psyonic_ability_hand_right_large/payloads/materials.usda ADDED
@@ -0,0 +1,173 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "DefaultMaterial"
12
+ {
13
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
14
+ custom token omni:simready:nonvisual:base = "plastic"
15
+ custom token omni:simready:nonvisual:coating = "none"
16
+ token outputs:displacement (
17
+ displayGroup = "Outputs"
18
+ )
19
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
20
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
21
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
22
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/simready_pbr_surfaceshader.outputs:out>
23
+ token outputs:surface (
24
+ displayGroup = "Outputs"
25
+ )
26
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
27
+ token outputs:volume (
28
+ displayGroup = "Outputs"
29
+ )
30
+
31
+ def Shader "DefaultMaterial" (
32
+ apiSchemas = ["NodeDefAPI"]
33
+ )
34
+ {
35
+ token info:implementationSource = "sourceAsset"
36
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
37
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
38
+ color3f inputs:diffuse_color_constant = (0.49803925, 0.49803925, 0.49803925) (
39
+ customData = {
40
+ float3 default = (1, 1, 1)
41
+ dictionary range = {
42
+ float3 max = (1, 1, 1)
43
+ float3 min = (0, 0, 0)
44
+ }
45
+ }
46
+ displayGroup = "Albedo"
47
+ )
48
+ color3f inputs:emissive_color = (1, 1, 1) (
49
+ customData = {
50
+ float3 default = (1, 1, 1)
51
+ dictionary range = {
52
+ float3 max = (1, 1, 1)
53
+ float3 min = (0, 0, 0)
54
+ }
55
+ }
56
+ displayGroup = "Emissive"
57
+ )
58
+ float inputs:emissive_intensity = 10000 (
59
+ customData = {
60
+ double default = 10000
61
+ dictionary range = {
62
+ double max = 100000
63
+ double min = 0
64
+ }
65
+ }
66
+ displayGroup = "Emissive"
67
+ )
68
+ bool inputs:enable_emission = 0 (
69
+ customData = {
70
+ bool default = 0
71
+ }
72
+ displayGroup = "Emissive"
73
+ )
74
+ bool inputs:enable_opacity = 0 (
75
+ customData = {
76
+ bool default = 0
77
+ }
78
+ displayGroup = "Opacity"
79
+ )
80
+ bool inputs:enable_opacity_texture = 0 (
81
+ customData = {
82
+ bool default = 0
83
+ }
84
+ displayGroup = "Opacity"
85
+ )
86
+ float inputs:opacity_constant = 1 (
87
+ customData = {
88
+ double default = 1
89
+ dictionary range = {
90
+ double max = 1
91
+ double min = 0
92
+ }
93
+ }
94
+ displayGroup = "Opacity"
95
+ )
96
+ int inputs:opacity_mode = 1 (
97
+ customData = {
98
+ int default = 1
99
+ dictionary range = {
100
+ int max = 3
101
+ int min = 0
102
+ }
103
+ }
104
+ displayGroup = "Opacity"
105
+ renderType = "::base::mono_mode"
106
+ sdrMetadata = {
107
+ string __SDR__enum_value = "mono_average"
108
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
109
+ }
110
+ )
111
+ float inputs:opacity_threshold = 0 (
112
+ customData = {
113
+ double default = 0
114
+ dictionary range = {
115
+ double max = 1
116
+ double min = 0
117
+ }
118
+ }
119
+ displayGroup = "Opacity"
120
+ )
121
+ float inputs:texture_rotate = 0 (
122
+ customData = {
123
+ double default = 0
124
+ dictionary range = {
125
+ double max = 360
126
+ double min = 0
127
+ }
128
+ }
129
+ displayGroup = "UV"
130
+ )
131
+ float2 inputs:texture_scale = (1, 1) (
132
+ customData = {
133
+ float2 default = (1, 1)
134
+ }
135
+ displayGroup = "UV"
136
+ )
137
+ float2 inputs:texture_translate = (0, 0) (
138
+ customData = {
139
+ float2 default = (0, 0)
140
+ }
141
+ displayGroup = "UV"
142
+ )
143
+ token outputs:out
144
+ }
145
+
146
+ def Shader "SimReadyPreviewSurface"
147
+ {
148
+ token info:id = "UsdPreviewSurface"
149
+ color3f inputs:diffuseColor = (0.49803925, 0.49803925, 0.49803925)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token outputs:surface
154
+ }
155
+
156
+ def Shader "SimReadyUV"
157
+ {
158
+ token info:id = "UsdPrimvarReader_float2"
159
+ string inputs:varname = "st"
160
+ float2 outputs:result
161
+ }
162
+
163
+ def Shader "simready_pbr_surfaceshader"
164
+ {
165
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
166
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
167
+ float inputs:base_metalness = 0
168
+ float inputs:specular_roughness = 0.5
169
+ token outputs:out
170
+ }
171
+ }
172
+ }
173
+
psyonic_ability_hand_right_large/payloads/robot.usda ADDED
@@ -0,0 +1,542 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "ability_hand" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string[] isaac:changelog
15
+ string isaac:description
16
+ token isaac:license
17
+ string isaac:namespace
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </ability_hand/root_joint>,
20
+ </ability_hand/joints/index_q1>,
21
+ </ability_hand/joints/index_q2>,
22
+ </ability_hand/joints/middle_q1>,
23
+ </ability_hand/joints/middle_q2>,
24
+ </ability_hand/joints/pinky_q1>,
25
+ </ability_hand/joints/pinky_q2>,
26
+ </ability_hand/joints/ring_q1>,
27
+ </ability_hand/joints/ring_q2>,
28
+ </ability_hand/joints/thumb_q1>,
29
+ </ability_hand/joints/thumb_q2>,
30
+ ]
31
+ prepend rel isaac:physics:robotLinks = [
32
+ </ability_hand/base>,
33
+ </ability_hand/index_L1>,
34
+ </ability_hand/index_L2>,
35
+ </ability_hand/middle_L1>,
36
+ </ability_hand/middle_L2>,
37
+ </ability_hand/pinky_L1>,
38
+ </ability_hand/pinky_L2>,
39
+ </ability_hand/ring_L1>,
40
+ </ability_hand/ring_L2>,
41
+ </ability_hand/thumb_L1>,
42
+ </ability_hand/thumb_L2>,
43
+ </ability_hand/index_L2/fsr0>,
44
+ </ability_hand/index_L2/fsr1>,
45
+ </ability_hand/index_L2/fsr2>,
46
+ </ability_hand/index_L2/fsr3>,
47
+ </ability_hand/index_L2/fsr4>,
48
+ </ability_hand/index_L2/fsr5>,
49
+ </ability_hand/index_L2/index_anchor>,
50
+ </ability_hand/middle_L2/fsr10>,
51
+ </ability_hand/middle_L2/fsr11>,
52
+ </ability_hand/middle_L2/fsr6>,
53
+ </ability_hand/middle_L2/fsr7>,
54
+ </ability_hand/middle_L2/fsr8>,
55
+ </ability_hand/middle_L2/fsr9>,
56
+ </ability_hand/middle_L2/middle_anchor>,
57
+ </ability_hand/pinky_L2/fsr18>,
58
+ </ability_hand/pinky_L2/fsr19>,
59
+ </ability_hand/pinky_L2/fsr20>,
60
+ </ability_hand/pinky_L2/fsr21>,
61
+ </ability_hand/pinky_L2/fsr22>,
62
+ </ability_hand/pinky_L2/fsr23>,
63
+ </ability_hand/pinky_L2/pinky_anchor>,
64
+ </ability_hand/ring_L2/fsr12>,
65
+ </ability_hand/ring_L2/fsr13>,
66
+ </ability_hand/ring_L2/fsr14>,
67
+ </ability_hand/ring_L2/fsr15>,
68
+ </ability_hand/ring_L2/fsr16>,
69
+ </ability_hand/ring_L2/fsr17>,
70
+ </ability_hand/ring_L2/ring_anchor>,
71
+ </ability_hand/thumb_L2/fsr24>,
72
+ </ability_hand/thumb_L2/fsr25>,
73
+ </ability_hand/thumb_L2/fsr26>,
74
+ </ability_hand/thumb_L2/fsr27>,
75
+ </ability_hand/thumb_L2/fsr28>,
76
+ </ability_hand/thumb_L2/fsr29>,
77
+ </ability_hand/thumb_L2/thumb_anchor>,
78
+ ]
79
+ token isaac:robotType = "End Effector"
80
+ string isaac:source
81
+ string isaac:version
82
+
83
+ over "base" (
84
+ prepend apiSchemas = ["IsaacLinkAPI"]
85
+ )
86
+ {
87
+ string isaac:nameOverride
88
+ }
89
+
90
+ over "index_L1" (
91
+ prepend apiSchemas = ["IsaacLinkAPI"]
92
+ )
93
+ {
94
+ string isaac:nameOverride
95
+ }
96
+
97
+ over "joints"
98
+ {
99
+ over "index_q1" (
100
+ prepend apiSchemas = ["IsaacJointAPI"]
101
+ )
102
+ {
103
+ string isaac:nameOverride
104
+ float[] isaac:physics:AccelerationLimit
105
+ int isaac:physics:index
106
+ float[] isaac:physics:JerkLimit
107
+ int isaac:physics:Rot_X:DofOffset
108
+ int isaac:physics:Rot_Y:DofOffset
109
+ int isaac:physics:Rot_Z:DofOffset
110
+ int isaac:physics:Tr_X:DofOffset
111
+ int isaac:physics:Tr_Y:DofOffset
112
+ int isaac:physics:Tr_Z:DofOffset
113
+ }
114
+
115
+ over "index_q2" (
116
+ prepend apiSchemas = ["IsaacJointAPI"]
117
+ )
118
+ {
119
+ string isaac:nameOverride
120
+ float[] isaac:physics:AccelerationLimit
121
+ int isaac:physics:index
122
+ float[] isaac:physics:JerkLimit
123
+ int isaac:physics:Rot_X:DofOffset
124
+ int isaac:physics:Rot_Y:DofOffset
125
+ int isaac:physics:Rot_Z:DofOffset
126
+ int isaac:physics:Tr_X:DofOffset
127
+ int isaac:physics:Tr_Y:DofOffset
128
+ int isaac:physics:Tr_Z:DofOffset
129
+ }
130
+
131
+ over "middle_q1" (
132
+ prepend apiSchemas = ["IsaacJointAPI"]
133
+ )
134
+ {
135
+ string isaac:nameOverride (
136
+ displayName = "Name Override"
137
+ doc = "Name override for prim lookup in base name search"
138
+ )
139
+ float[] isaac:physics:AccelerationLimit
140
+ int isaac:physics:index
141
+ float[] isaac:physics:JerkLimit
142
+ int isaac:physics:Rot_X:DofOffset
143
+ int isaac:physics:Rot_Y:DofOffset
144
+ int isaac:physics:Rot_Z:DofOffset
145
+ int isaac:physics:Tr_X:DofOffset
146
+ int isaac:physics:Tr_Y:DofOffset
147
+ int isaac:physics:Tr_Z:DofOffset
148
+ }
149
+
150
+ over "middle_q2" (
151
+ prepend apiSchemas = ["IsaacJointAPI"]
152
+ )
153
+ {
154
+ string isaac:nameOverride
155
+ float[] isaac:physics:AccelerationLimit
156
+ int isaac:physics:index
157
+ float[] isaac:physics:JerkLimit
158
+ int isaac:physics:Rot_X:DofOffset
159
+ int isaac:physics:Rot_Y:DofOffset
160
+ int isaac:physics:Rot_Z:DofOffset
161
+ int isaac:physics:Tr_X:DofOffset
162
+ int isaac:physics:Tr_Y:DofOffset
163
+ int isaac:physics:Tr_Z:DofOffset
164
+ }
165
+
166
+ over "pinky_q1" (
167
+ prepend apiSchemas = ["IsaacJointAPI"]
168
+ )
169
+ {
170
+ string isaac:nameOverride
171
+ float[] isaac:physics:AccelerationLimit
172
+ int isaac:physics:index
173
+ float[] isaac:physics:JerkLimit
174
+ int isaac:physics:Rot_X:DofOffset
175
+ int isaac:physics:Rot_Y:DofOffset
176
+ int isaac:physics:Rot_Z:DofOffset
177
+ int isaac:physics:Tr_X:DofOffset
178
+ int isaac:physics:Tr_Y:DofOffset
179
+ int isaac:physics:Tr_Z:DofOffset
180
+ }
181
+
182
+ over "pinky_q2" (
183
+ prepend apiSchemas = ["IsaacJointAPI"]
184
+ )
185
+ {
186
+ string isaac:nameOverride
187
+ float[] isaac:physics:AccelerationLimit
188
+ int isaac:physics:index
189
+ float[] isaac:physics:JerkLimit
190
+ int isaac:physics:Rot_X:DofOffset
191
+ int isaac:physics:Rot_Y:DofOffset
192
+ int isaac:physics:Rot_Z:DofOffset
193
+ int isaac:physics:Tr_X:DofOffset
194
+ int isaac:physics:Tr_Y:DofOffset
195
+ int isaac:physics:Tr_Z:DofOffset
196
+ }
197
+
198
+ over "ring_q1" (
199
+ prepend apiSchemas = ["IsaacJointAPI"]
200
+ )
201
+ {
202
+ string isaac:nameOverride
203
+ float[] isaac:physics:AccelerationLimit
204
+ int isaac:physics:index
205
+ float[] isaac:physics:JerkLimit
206
+ int isaac:physics:Rot_X:DofOffset
207
+ int isaac:physics:Rot_Y:DofOffset
208
+ int isaac:physics:Rot_Z:DofOffset
209
+ int isaac:physics:Tr_X:DofOffset
210
+ int isaac:physics:Tr_Y:DofOffset
211
+ int isaac:physics:Tr_Z:DofOffset
212
+ }
213
+
214
+ over "ring_q2" (
215
+ prepend apiSchemas = ["IsaacJointAPI"]
216
+ )
217
+ {
218
+ string isaac:nameOverride
219
+ float[] isaac:physics:AccelerationLimit
220
+ int isaac:physics:index
221
+ float[] isaac:physics:JerkLimit
222
+ int isaac:physics:Rot_X:DofOffset
223
+ int isaac:physics:Rot_Y:DofOffset
224
+ int isaac:physics:Rot_Z:DofOffset
225
+ int isaac:physics:Tr_X:DofOffset
226
+ int isaac:physics:Tr_Y:DofOffset
227
+ int isaac:physics:Tr_Z:DofOffset
228
+ }
229
+
230
+ over "thumb_q1" (
231
+ prepend apiSchemas = ["IsaacJointAPI"]
232
+ )
233
+ {
234
+ string isaac:nameOverride
235
+ float[] isaac:physics:AccelerationLimit
236
+ int isaac:physics:index
237
+ float[] isaac:physics:JerkLimit
238
+ int isaac:physics:Rot_X:DofOffset
239
+ int isaac:physics:Rot_Y:DofOffset
240
+ int isaac:physics:Rot_Z:DofOffset
241
+ int isaac:physics:Tr_X:DofOffset
242
+ int isaac:physics:Tr_Y:DofOffset
243
+ int isaac:physics:Tr_Z:DofOffset
244
+ }
245
+
246
+ over "thumb_q2" (
247
+ prepend apiSchemas = ["IsaacJointAPI"]
248
+ )
249
+ {
250
+ string isaac:nameOverride
251
+ float[] isaac:physics:AccelerationLimit
252
+ int isaac:physics:index
253
+ float[] isaac:physics:JerkLimit
254
+ int isaac:physics:Rot_X:DofOffset
255
+ int isaac:physics:Rot_Y:DofOffset
256
+ int isaac:physics:Rot_Z:DofOffset
257
+ int isaac:physics:Tr_X:DofOffset
258
+ int isaac:physics:Tr_Y:DofOffset
259
+ int isaac:physics:Tr_Z:DofOffset
260
+ }
261
+ }
262
+
263
+ over "index_L2" (
264
+ prepend apiSchemas = ["IsaacLinkAPI"]
265
+ )
266
+ {
267
+ string isaac:nameOverride
268
+
269
+ over "fsr0" (
270
+ prepend apiSchemas = ["IsaacSiteAPI"]
271
+ )
272
+ {
273
+ }
274
+
275
+ over "fsr1" (
276
+ prepend apiSchemas = ["IsaacSiteAPI"]
277
+ )
278
+ {
279
+ }
280
+
281
+ over "fsr2" (
282
+ prepend apiSchemas = ["IsaacSiteAPI"]
283
+ )
284
+ {
285
+ }
286
+
287
+ over "fsr3" (
288
+ prepend apiSchemas = ["IsaacSiteAPI"]
289
+ )
290
+ {
291
+ }
292
+
293
+ over "fsr4" (
294
+ prepend apiSchemas = ["IsaacSiteAPI"]
295
+ )
296
+ {
297
+ }
298
+
299
+ over "fsr5" (
300
+ prepend apiSchemas = ["IsaacSiteAPI"]
301
+ )
302
+ {
303
+ }
304
+
305
+ over "index_anchor" (
306
+ prepend apiSchemas = ["IsaacSiteAPI"]
307
+ )
308
+ {
309
+ }
310
+ }
311
+
312
+ over "middle_L1" (
313
+ prepend apiSchemas = ["IsaacLinkAPI"]
314
+ )
315
+ {
316
+ string isaac:nameOverride
317
+ }
318
+
319
+ over "middle_L2" (
320
+ prepend apiSchemas = ["IsaacLinkAPI"]
321
+ )
322
+ {
323
+ string isaac:nameOverride
324
+
325
+ over "fsr10" (
326
+ prepend apiSchemas = ["IsaacSiteAPI"]
327
+ )
328
+ {
329
+ }
330
+
331
+ over "fsr11" (
332
+ prepend apiSchemas = ["IsaacSiteAPI"]
333
+ )
334
+ {
335
+ }
336
+
337
+ over "fsr6" (
338
+ prepend apiSchemas = ["IsaacSiteAPI"]
339
+ )
340
+ {
341
+ }
342
+
343
+ over "fsr7" (
344
+ prepend apiSchemas = ["IsaacSiteAPI"]
345
+ )
346
+ {
347
+ }
348
+
349
+ over "fsr8" (
350
+ prepend apiSchemas = ["IsaacSiteAPI"]
351
+ )
352
+ {
353
+ }
354
+
355
+ over "fsr9" (
356
+ prepend apiSchemas = ["IsaacSiteAPI"]
357
+ )
358
+ {
359
+ }
360
+
361
+ over "middle_anchor" (
362
+ prepend apiSchemas = ["IsaacSiteAPI"]
363
+ )
364
+ {
365
+ }
366
+ }
367
+
368
+ over "pinky_L1" (
369
+ prepend apiSchemas = ["IsaacLinkAPI"]
370
+ )
371
+ {
372
+ string isaac:nameOverride
373
+ }
374
+
375
+ over "pinky_L2" (
376
+ prepend apiSchemas = ["IsaacLinkAPI"]
377
+ )
378
+ {
379
+ string isaac:nameOverride
380
+
381
+ over "fsr18" (
382
+ prepend apiSchemas = ["IsaacSiteAPI"]
383
+ )
384
+ {
385
+ }
386
+
387
+ over "fsr19" (
388
+ prepend apiSchemas = ["IsaacSiteAPI"]
389
+ )
390
+ {
391
+ }
392
+
393
+ over "fsr20" (
394
+ prepend apiSchemas = ["IsaacSiteAPI"]
395
+ )
396
+ {
397
+ }
398
+
399
+ over "fsr21" (
400
+ prepend apiSchemas = ["IsaacSiteAPI"]
401
+ )
402
+ {
403
+ }
404
+
405
+ over "fsr22" (
406
+ prepend apiSchemas = ["IsaacSiteAPI"]
407
+ )
408
+ {
409
+ }
410
+
411
+ over "fsr23" (
412
+ prepend apiSchemas = ["IsaacSiteAPI"]
413
+ )
414
+ {
415
+ }
416
+
417
+ over "pinky_anchor" (
418
+ prepend apiSchemas = ["IsaacSiteAPI"]
419
+ )
420
+ {
421
+ }
422
+ }
423
+
424
+ over "ring_L1" (
425
+ prepend apiSchemas = ["IsaacLinkAPI"]
426
+ )
427
+ {
428
+ string isaac:nameOverride
429
+ }
430
+
431
+ over "ring_L2" (
432
+ prepend apiSchemas = ["IsaacLinkAPI"]
433
+ )
434
+ {
435
+ string isaac:nameOverride
436
+
437
+ over "fsr12" (
438
+ prepend apiSchemas = ["IsaacSiteAPI"]
439
+ )
440
+ {
441
+ }
442
+
443
+ over "fsr13" (
444
+ prepend apiSchemas = ["IsaacSiteAPI"]
445
+ )
446
+ {
447
+ }
448
+
449
+ over "fsr14" (
450
+ prepend apiSchemas = ["IsaacSiteAPI"]
451
+ )
452
+ {
453
+ }
454
+
455
+ over "fsr15" (
456
+ prepend apiSchemas = ["IsaacSiteAPI"]
457
+ )
458
+ {
459
+ }
460
+
461
+ over "fsr16" (
462
+ prepend apiSchemas = ["IsaacSiteAPI"]
463
+ )
464
+ {
465
+ }
466
+
467
+ over "fsr17" (
468
+ prepend apiSchemas = ["IsaacSiteAPI"]
469
+ )
470
+ {
471
+ }
472
+
473
+ over "ring_anchor" (
474
+ prepend apiSchemas = ["IsaacSiteAPI"]
475
+ )
476
+ {
477
+ }
478
+ }
479
+
480
+ over "thumb_L1" (
481
+ prepend apiSchemas = ["IsaacLinkAPI"]
482
+ )
483
+ {
484
+ string isaac:nameOverride
485
+ }
486
+
487
+ over "thumb_L2" (
488
+ prepend apiSchemas = ["IsaacLinkAPI"]
489
+ )
490
+ {
491
+ string isaac:nameOverride
492
+
493
+ over "fsr24" (
494
+ prepend apiSchemas = ["IsaacSiteAPI"]
495
+ )
496
+ {
497
+ }
498
+
499
+ over "fsr25" (
500
+ prepend apiSchemas = ["IsaacSiteAPI"]
501
+ )
502
+ {
503
+ }
504
+
505
+ over "fsr26" (
506
+ prepend apiSchemas = ["IsaacSiteAPI"]
507
+ )
508
+ {
509
+ }
510
+
511
+ over "fsr27" (
512
+ prepend apiSchemas = ["IsaacSiteAPI"]
513
+ )
514
+ {
515
+ }
516
+
517
+ over "fsr28" (
518
+ prepend apiSchemas = ["IsaacSiteAPI"]
519
+ )
520
+ {
521
+ }
522
+
523
+ over "fsr29" (
524
+ prepend apiSchemas = ["IsaacSiteAPI"]
525
+ )
526
+ {
527
+ }
528
+
529
+ over "thumb_anchor" (
530
+ prepend apiSchemas = ["IsaacSiteAPI"]
531
+ )
532
+ {
533
+ }
534
+ }
535
+
536
+ over "root_joint" (
537
+ prepend apiSchemas = ["IsaacJointAPI"]
538
+ )
539
+ {
540
+ }
541
+ }
542
+
psyonic_ability_hand_right_large/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,428 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ability_hand"
4
+ )
5
+
6
+ def "ability_hand"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "palm_mesh_coll"
13
+ {
14
+ over "node_STL_BINARY_"
15
+ {
16
+ over "mesh"
17
+ {
18
+ over "mesh_2" (
19
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
20
+ )
21
+ {
22
+ uniform token physics:approximation = "convexHull"
23
+ }
24
+ }
25
+ }
26
+ }
27
+ }
28
+
29
+ over "gripper_01" (
30
+ prepend apiSchemas = ["MjcSiteAPI"]
31
+ )
32
+ {
33
+ }
34
+ }
35
+
36
+ over "index_L1"
37
+ {
38
+ over "collisions"
39
+ {
40
+ over "index_mesh_coll_1"
41
+ {
42
+ over "node_STL_BINARY_"
43
+ {
44
+ over "mesh"
45
+ {
46
+ over "mesh_4" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+ }
56
+ }
57
+
58
+ over "index_L2"
59
+ {
60
+ over "collisions"
61
+ {
62
+ over "index_mesh_coll_2"
63
+ {
64
+ over "node_STL_BINARY_"
65
+ {
66
+ over "mesh"
67
+ {
68
+ over "mesh_6" (
69
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
70
+ )
71
+ {
72
+ uniform token physics:approximation = "convexHull"
73
+ }
74
+ }
75
+ }
76
+ }
77
+ }
78
+ }
79
+
80
+ over "middle_L1"
81
+ {
82
+ over "collisions"
83
+ {
84
+ over "middle_mesh_coll_1"
85
+ {
86
+ over "node_STL_BINARY_"
87
+ {
88
+ over "mesh"
89
+ {
90
+ over "mesh_4" (
91
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
92
+ )
93
+ {
94
+ uniform token physics:approximation = "convexHull"
95
+ }
96
+ }
97
+ }
98
+ }
99
+ }
100
+ }
101
+
102
+ over "middle_L2"
103
+ {
104
+ over "collisions"
105
+ {
106
+ over "middle_mesh_coll_2"
107
+ {
108
+ over "node_STL_BINARY_"
109
+ {
110
+ over "mesh"
111
+ {
112
+ over "mesh_6" (
113
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
114
+ )
115
+ {
116
+ uniform token physics:approximation = "convexHull"
117
+ }
118
+ }
119
+ }
120
+ }
121
+ }
122
+ }
123
+
124
+ over "pinky_L1"
125
+ {
126
+ over "collisions"
127
+ {
128
+ over "pinky_mesh_coll_1"
129
+ {
130
+ over "node_STL_BINARY_"
131
+ {
132
+ over "mesh"
133
+ {
134
+ over "mesh_4" (
135
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
136
+ )
137
+ {
138
+ uniform token physics:approximation = "convexHull"
139
+ }
140
+ }
141
+ }
142
+ }
143
+ }
144
+ }
145
+
146
+ over "pinky_L2"
147
+ {
148
+ over "collisions"
149
+ {
150
+ over "pinky_mesh_coll_2"
151
+ {
152
+ over "node_STL_BINARY_"
153
+ {
154
+ over "mesh"
155
+ {
156
+ over "mesh_8" (
157
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
158
+ )
159
+ {
160
+ uniform token physics:approximation = "convexHull"
161
+ }
162
+ }
163
+ }
164
+ }
165
+ }
166
+ }
167
+
168
+ over "ring_L1"
169
+ {
170
+ over "collisions"
171
+ {
172
+ over "ring_mesh_coll_1"
173
+ {
174
+ over "node_STL_BINARY_"
175
+ {
176
+ over "mesh"
177
+ {
178
+ over "mesh_4" (
179
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
180
+ )
181
+ {
182
+ uniform token physics:approximation = "convexHull"
183
+ }
184
+ }
185
+ }
186
+ }
187
+ }
188
+ }
189
+
190
+ over "ring_L2"
191
+ {
192
+ over "collisions"
193
+ {
194
+ over "ring_mesh_coll_2"
195
+ {
196
+ over "node_STL_BINARY_"
197
+ {
198
+ over "mesh"
199
+ {
200
+ over "mesh_6" (
201
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
202
+ )
203
+ {
204
+ uniform token physics:approximation = "convexHull"
205
+ }
206
+ }
207
+ }
208
+ }
209
+ }
210
+ }
211
+
212
+ over "thumb_L1"
213
+ {
214
+ over "collisions"
215
+ {
216
+ over "thumb_coll_mesh_1"
217
+ {
218
+ over "node_STL_BINARY_"
219
+ {
220
+ over "mesh"
221
+ {
222
+ over "mesh_10" (
223
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
224
+ )
225
+ {
226
+ uniform token physics:approximation = "convexHull"
227
+ }
228
+ }
229
+ }
230
+ }
231
+ }
232
+ }
233
+
234
+ over "thumb_L2"
235
+ {
236
+ over "collisions"
237
+ {
238
+ over "thumb_hull_mesh_2"
239
+ {
240
+ over "node_STL_BINARY_"
241
+ {
242
+ over "mesh"
243
+ {
244
+ over "mesh_12" (
245
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
246
+ )
247
+ {
248
+ uniform token physics:approximation = "convexHull"
249
+ }
250
+ }
251
+ }
252
+ }
253
+ }
254
+ }
255
+
256
+ over "joints"
257
+ {
258
+ over "index_q1" (
259
+ prepend apiSchemas = ["MjcJointAPI"]
260
+ )
261
+ {
262
+ }
263
+
264
+ over "index_q2" (
265
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
266
+ )
267
+ {
268
+ float newton:mimicCoef0 = 0
269
+ float newton:mimicCoef1 = 1.0585133
270
+ bool newton:mimicEnabled = 1
271
+ rel newton:mimicJoint = </ability_hand/joints/index_q1>
272
+ }
273
+
274
+ over "middle_q1" (
275
+ prepend apiSchemas = ["MjcJointAPI"]
276
+ )
277
+ {
278
+ }
279
+
280
+ over "middle_q2" (
281
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
282
+ )
283
+ {
284
+ float newton:mimicCoef0 = 0
285
+ float newton:mimicCoef1 = 1.0585133
286
+ bool newton:mimicEnabled = 1
287
+ rel newton:mimicJoint = </ability_hand/joints/middle_q1>
288
+ }
289
+
290
+ over "pinky_q1" (
291
+ prepend apiSchemas = ["MjcJointAPI"]
292
+ )
293
+ {
294
+ }
295
+
296
+ over "pinky_q2" (
297
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
298
+ )
299
+ {
300
+ float newton:mimicCoef0 = 0
301
+ float newton:mimicCoef1 = 1.0585133
302
+ bool newton:mimicEnabled = 1
303
+ rel newton:mimicJoint = </ability_hand/joints/pinky_q1>
304
+ }
305
+
306
+ over "ring_q1" (
307
+ prepend apiSchemas = ["MjcJointAPI"]
308
+ )
309
+ {
310
+ }
311
+
312
+ over "ring_q2" (
313
+ prepend apiSchemas = ["MjcJointAPI", "NewtonMimicAPI", "MjcEqualityJointAPI"]
314
+ )
315
+ {
316
+ float newton:mimicCoef0 = 0
317
+ float newton:mimicCoef1 = 1.0585133
318
+ bool newton:mimicEnabled = 1
319
+ rel newton:mimicJoint = </ability_hand/joints/ring_q1>
320
+ }
321
+
322
+ over "thumb_q1" (
323
+ prepend apiSchemas = ["MjcJointAPI"]
324
+ )
325
+ {
326
+ }
327
+
328
+ over "thumb_q2" (
329
+ prepend apiSchemas = ["MjcJointAPI"]
330
+ )
331
+ {
332
+ }
333
+ }
334
+
335
+ def "MuJoCoActuators"
336
+ {
337
+ def MjcActuator "act_ability_hand_joints_index_q1" (
338
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
339
+ )
340
+ {
341
+ double[] mjc:biasPrm = [0, -10.255745043506646, -0.0041022981601429405]
342
+ token mjc:biasType = "affine"
343
+ token mjc:ctrlLimited = "false"
344
+ token mjc:forceLimited = "true"
345
+ double mjc:forceRange:max = 6
346
+ double mjc:forceRange:min = -6
347
+ double[] mjc:gainPrm = [1]
348
+ token mjc:gainType = "fixed"
349
+ rel mjc:target = </ability_hand/joints/index_q1>
350
+ }
351
+
352
+ def MjcActuator "act_ability_hand_joints_middle_q1" (
353
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
354
+ )
355
+ {
356
+ double[] mjc:biasPrm = [0, -10.105774579900677, -0.0040423097225705225]
357
+ token mjc:biasType = "affine"
358
+ token mjc:ctrlLimited = "false"
359
+ token mjc:forceLimited = "true"
360
+ double mjc:forceRange:max = 6
361
+ double mjc:forceRange:min = -6
362
+ double[] mjc:gainPrm = [1]
363
+ token mjc:gainType = "fixed"
364
+ rel mjc:target = </ability_hand/joints/middle_q1>
365
+ }
366
+
367
+ def MjcActuator "act_ability_hand_joints_pinky_q1" (
368
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
369
+ )
370
+ {
371
+ double[] mjc:biasPrm = [0, -9.436883909197574, -0.0037747534035964705]
372
+ token mjc:biasType = "affine"
373
+ token mjc:ctrlLimited = "false"
374
+ token mjc:forceLimited = "true"
375
+ double mjc:forceRange:max = 6
376
+ double mjc:forceRange:min = -6
377
+ double[] mjc:gainPrm = [1]
378
+ token mjc:gainType = "fixed"
379
+ rel mjc:target = </ability_hand/joints/pinky_q1>
380
+ }
381
+
382
+ def MjcActuator "act_ability_hand_joints_ring_q1" (
383
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
384
+ )
385
+ {
386
+ double[] mjc:biasPrm = [0, -9.825940022057962, -0.003930376162235637]
387
+ token mjc:biasType = "affine"
388
+ token mjc:ctrlLimited = "false"
389
+ token mjc:forceLimited = "true"
390
+ double mjc:forceRange:max = 6
391
+ double mjc:forceRange:min = -6
392
+ double[] mjc:gainPrm = [1]
393
+ token mjc:gainType = "fixed"
394
+ rel mjc:target = </ability_hand/joints/ring_q1>
395
+ }
396
+
397
+ def MjcActuator "act_ability_hand_joints_thumb_q1" (
398
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
399
+ )
400
+ {
401
+ double[] mjc:biasPrm = [0, -16.91809512127103, -0.006767238371341571]
402
+ token mjc:biasType = "affine"
403
+ token mjc:ctrlLimited = "false"
404
+ token mjc:forceLimited = "true"
405
+ double mjc:forceRange:max = 1.2000000476837158
406
+ double mjc:forceRange:min = -1.2000000476837158
407
+ double[] mjc:gainPrm = [1]
408
+ token mjc:gainType = "fixed"
409
+ rel mjc:target = </ability_hand/joints/thumb_q1>
410
+ }
411
+
412
+ def MjcActuator "act_ability_hand_joints_thumb_q2" (
413
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
414
+ )
415
+ {
416
+ double[] mjc:biasPrm = [0, -9.89963093301323, -0.003959852197114477]
417
+ token mjc:biasType = "affine"
418
+ token mjc:ctrlLimited = "false"
419
+ token mjc:forceLimited = "true"
420
+ double mjc:forceRange:max = 6
421
+ double mjc:forceRange:min = -6
422
+ double[] mjc:gainPrm = [1]
423
+ token mjc:gainType = "fixed"
424
+ rel mjc:target = </ability_hand/joints/thumb_q2>
425
+ }
426
+ }
427
+ }
428
+
psyonic_ability_hand_right_large/runnables/physics/newton.usda ADDED
@@ -0,0 +1,370 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "ability_hand"
4
+ )
5
+
6
+ over "ability_hand"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "palm_mesh_coll"
13
+ {
14
+ over "node_STL_BINARY_"
15
+ {
16
+ over "mesh"
17
+ {
18
+ over "mesh_2" (
19
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
20
+ )
21
+ {
22
+ uniform token physics:approximation = "convexHull"
23
+ }
24
+ }
25
+ }
26
+ }
27
+ }
28
+ }
29
+
30
+ over "index_L1"
31
+ {
32
+ over "collisions"
33
+ {
34
+ over "index_mesh_coll_1"
35
+ {
36
+ over "node_STL_BINARY_"
37
+ {
38
+ over "mesh"
39
+ {
40
+ over "mesh_4" (
41
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
42
+ )
43
+ {
44
+ uniform token physics:approximation = "convexHull"
45
+ }
46
+ }
47
+ }
48
+ }
49
+ }
50
+ }
51
+
52
+ over "index_L2"
53
+ {
54
+ over "collisions"
55
+ {
56
+ over "index_mesh_coll_2"
57
+ {
58
+ over "node_STL_BINARY_"
59
+ {
60
+ over "mesh"
61
+ {
62
+ over "mesh_6" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+ }
72
+ }
73
+
74
+ over "middle_L1"
75
+ {
76
+ over "collisions"
77
+ {
78
+ over "middle_mesh_coll_1"
79
+ {
80
+ over "node_STL_BINARY_"
81
+ {
82
+ over "mesh"
83
+ {
84
+ over "mesh_4" (
85
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
86
+ )
87
+ {
88
+ uniform token physics:approximation = "convexHull"
89
+ }
90
+ }
91
+ }
92
+ }
93
+ }
94
+ }
95
+
96
+ over "middle_L2"
97
+ {
98
+ over "collisions"
99
+ {
100
+ over "middle_mesh_coll_2"
101
+ {
102
+ over "node_STL_BINARY_"
103
+ {
104
+ over "mesh"
105
+ {
106
+ over "mesh_6" (
107
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
108
+ )
109
+ {
110
+ uniform token physics:approximation = "convexHull"
111
+ }
112
+ }
113
+ }
114
+ }
115
+ }
116
+ }
117
+
118
+ over "pinky_L1"
119
+ {
120
+ over "collisions"
121
+ {
122
+ over "pinky_mesh_coll_1"
123
+ {
124
+ over "node_STL_BINARY_"
125
+ {
126
+ over "mesh"
127
+ {
128
+ over "mesh_4" (
129
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
130
+ )
131
+ {
132
+ uniform token physics:approximation = "convexHull"
133
+ }
134
+ }
135
+ }
136
+ }
137
+ }
138
+ }
139
+
140
+ over "pinky_L2"
141
+ {
142
+ over "collisions"
143
+ {
144
+ over "pinky_mesh_coll_2"
145
+ {
146
+ over "node_STL_BINARY_"
147
+ {
148
+ over "mesh"
149
+ {
150
+ over "mesh_8" (
151
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
152
+ )
153
+ {
154
+ uniform token physics:approximation = "convexHull"
155
+ }
156
+ }
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ over "ring_L1"
163
+ {
164
+ over "collisions"
165
+ {
166
+ over "ring_mesh_coll_1"
167
+ {
168
+ over "node_STL_BINARY_"
169
+ {
170
+ over "mesh"
171
+ {
172
+ over "mesh_4" (
173
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
174
+ )
175
+ {
176
+ uniform token physics:approximation = "convexHull"
177
+ }
178
+ }
179
+ }
180
+ }
181
+ }
182
+ }
183
+
184
+ over "ring_L2"
185
+ {
186
+ over "collisions"
187
+ {
188
+ over "ring_mesh_coll_2"
189
+ {
190
+ over "node_STL_BINARY_"
191
+ {
192
+ over "mesh"
193
+ {
194
+ over "mesh_6" (
195
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ uniform token physics:approximation = "convexHull"
199
+ }
200
+ }
201
+ }
202
+ }
203
+ }
204
+ }
205
+
206
+ over "thumb_L1"
207
+ {
208
+ over "collisions"
209
+ {
210
+ over "thumb_coll_mesh_1"
211
+ {
212
+ over "node_STL_BINARY_"
213
+ {
214
+ over "mesh"
215
+ {
216
+ over "mesh_10" (
217
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
218
+ )
219
+ {
220
+ uniform token physics:approximation = "convexHull"
221
+ }
222
+ }
223
+ }
224
+ }
225
+ }
226
+ }
227
+
228
+ over "thumb_L2"
229
+ {
230
+ over "collisions"
231
+ {
232
+ over "thumb_hull_mesh_2"
233
+ {
234
+ over "node_STL_BINARY_"
235
+ {
236
+ over "mesh"
237
+ {
238
+ over "mesh_12" (
239
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
240
+ )
241
+ {
242
+ uniform token physics:approximation = "convexHull"
243
+ }
244
+ }
245
+ }
246
+ }
247
+ }
248
+ }
249
+
250
+ over "root_joint" (
251
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
252
+ )
253
+ {
254
+ bool newton:selfCollisionEnabled = 0
255
+ }
256
+
257
+ over "joints"
258
+ {
259
+ over "index_q1" (
260
+ prepend apiSchemas = ["NewtonJointAPI"]
261
+ )
262
+ {
263
+ float drive:angular:physics:damping = 0
264
+ float drive:angular:physics:maxForce = 6
265
+ float drive:angular:physics:stiffness = 0.730125
266
+ float newton:damping = 0.016225
267
+ float newton:velocityLimit = 462.24957
268
+ }
269
+
270
+ over "index_q2" (
271
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
272
+ )
273
+ {
274
+ float newton:damping = 0.00072
275
+ float newton:mimicCoef0 = -0
276
+ float newton:mimicCoef1 = 1.0585133
277
+ bool newton:mimicEnabled = 1
278
+ rel newton:mimicJoint = </ability_hand/joints/index_q1>
279
+ }
280
+
281
+ over "middle_q1" (
282
+ prepend apiSchemas = ["NewtonJointAPI"]
283
+ )
284
+ {
285
+ float drive:angular:physics:damping = 0
286
+ float drive:angular:physics:maxForce = 6
287
+ float drive:angular:physics:stiffness = 0.730125
288
+ float newton:damping = 0.016225
289
+ float newton:velocityLimit = 462.24957
290
+ }
291
+
292
+ over "middle_q2" (
293
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
294
+ )
295
+ {
296
+ float newton:damping = 0.00072
297
+ float newton:mimicCoef0 = -0
298
+ float newton:mimicCoef1 = 1.0585133
299
+ bool newton:mimicEnabled = 1
300
+ rel newton:mimicJoint = </ability_hand/joints/middle_q1>
301
+ }
302
+
303
+ over "pinky_q1" (
304
+ prepend apiSchemas = ["NewtonJointAPI"]
305
+ )
306
+ {
307
+ float drive:angular:physics:damping = 0
308
+ float drive:angular:physics:maxForce = 6
309
+ float drive:angular:physics:stiffness = 0.730125
310
+ float newton:damping = 0.016225
311
+ float newton:velocityLimit = 462.24957
312
+ }
313
+
314
+ over "pinky_q2" (
315
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
316
+ )
317
+ {
318
+ float newton:damping = 0.00065
319
+ float newton:mimicCoef0 = -0
320
+ float newton:mimicCoef1 = 1.0585133
321
+ bool newton:mimicEnabled = 1
322
+ rel newton:mimicJoint = </ability_hand/joints/pinky_q1>
323
+ }
324
+
325
+ over "ring_q1" (
326
+ prepend apiSchemas = ["NewtonJointAPI"]
327
+ )
328
+ {
329
+ float drive:angular:physics:damping = 0
330
+ float drive:angular:physics:maxForce = 6
331
+ float drive:angular:physics:stiffness = 0.730125
332
+ float newton:damping = 0.016225
333
+ float newton:velocityLimit = 462.24957
334
+ }
335
+
336
+ over "ring_q2" (
337
+ prepend apiSchemas = ["NewtonJointAPI", "NewtonMimicAPI"]
338
+ )
339
+ {
340
+ float newton:damping = 0.00072
341
+ float newton:mimicCoef0 = -0
342
+ float newton:mimicCoef1 = 1.0585133
343
+ bool newton:mimicEnabled = 1
344
+ rel newton:mimicJoint = </ability_hand/joints/ring_q1>
345
+ }
346
+
347
+ over "thumb_q1" (
348
+ prepend apiSchemas = ["NewtonJointAPI"]
349
+ )
350
+ {
351
+ float drive:angular:physics:damping = 0
352
+ float drive:angular:physics:maxForce = 6
353
+ float drive:angular:physics:stiffness = 0.146025
354
+ float newton:damping = 0.003245
355
+ float newton:velocityLimit = 2311.248
356
+ }
357
+
358
+ over "thumb_q2" (
359
+ prepend apiSchemas = ["NewtonJointAPI"]
360
+ )
361
+ {
362
+ float drive:angular:physics:damping = 0
363
+ float drive:angular:physics:maxForce = 6
364
+ float drive:angular:physics:stiffness = 0.730125
365
+ float newton:damping = 0.016225
366
+ float newton:velocityLimit = 462.24957
367
+ }
368
+ }
369
+ }
370
+
psyonic_ability_hand_right_large/runnables/physics/physx.usda ADDED
@@ -0,0 +1,374 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "ability_hand"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "ability_hand"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "index_q1" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:armature = 0.01
19
+ float physxJoint:jointFriction = 0.001
20
+ float physxJoint:maxJointVelocity = 462.24957
21
+ float state:angular:physics:position = 0
22
+ float state:angular:physics:velocity = 0
23
+ }
24
+
25
+ over "index_q2" (
26
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
27
+ )
28
+ {
29
+ float physxJoint:armature = 0.01
30
+ float physxJoint:jointFriction = 0
31
+ float physxMimicJoint:rotZ:dampingRatio = 1
32
+ float physxMimicJoint:rotZ:gearing = -1.0585133
33
+ float physxMimicJoint:rotZ:naturalFrequency = 500
34
+ float physxMimicJoint:rotZ:offset = 0
35
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/index_q1>
36
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
37
+ float state:angular:physics:position = 0
38
+ float state:angular:physics:velocity = 0
39
+ }
40
+
41
+ over "middle_q1" (
42
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
43
+ )
44
+ {
45
+ float physxJoint:armature = 0.01
46
+ float physxJoint:jointFriction = 0.001
47
+ float physxJoint:maxJointVelocity = 462.24957
48
+ float state:angular:physics:position = 0
49
+ float state:angular:physics:velocity = 0
50
+ }
51
+
52
+ over "middle_q2" (
53
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
54
+ )
55
+ {
56
+ float physxJoint:armature = 0.01
57
+ float physxJoint:jointFriction = 0
58
+ float physxMimicJoint:rotZ:dampingRatio = 1
59
+ float physxMimicJoint:rotZ:gearing = -1.0585133
60
+ float physxMimicJoint:rotZ:naturalFrequency = 500
61
+ float physxMimicJoint:rotZ:offset = 0
62
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/middle_q1>
63
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
64
+ float state:angular:physics:position = 0
65
+ float state:angular:physics:velocity = 0
66
+ }
67
+
68
+ over "pinky_q1" (
69
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
70
+ )
71
+ {
72
+ float physxJoint:armature = 0.01
73
+ float physxJoint:jointFriction = 0.001
74
+ float physxJoint:maxJointVelocity = 462.24957
75
+ float state:angular:physics:position = 0
76
+ float state:angular:physics:velocity = 0
77
+ }
78
+
79
+ over "pinky_q2" (
80
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
81
+ )
82
+ {
83
+ float physxJoint:armature = 0.01
84
+ float physxJoint:jointFriction = 0
85
+ float physxMimicJoint:rotZ:dampingRatio = 1
86
+ float physxMimicJoint:rotZ:gearing = -1.0585133
87
+ float physxMimicJoint:rotZ:naturalFrequency = 500
88
+ float physxMimicJoint:rotZ:offset = 0
89
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/pinky_q1>
90
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
91
+ float state:angular:physics:position = 0
92
+ float state:angular:physics:velocity = 0
93
+ }
94
+
95
+ over "ring_q1" (
96
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
97
+ )
98
+ {
99
+ float physxJoint:armature = 0.01
100
+ float physxJoint:jointFriction = 0.001
101
+ float physxJoint:maxJointVelocity = 462.24957
102
+ float state:angular:physics:position = -0
103
+ float state:angular:physics:velocity = 0
104
+ }
105
+
106
+ over "ring_q2" (
107
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotZ", "PhysicsJointStateAPI:angular"]
108
+ )
109
+ {
110
+ float physxJoint:armature = 0.01
111
+ float physxJoint:jointFriction = 0
112
+ float physxMimicJoint:rotZ:dampingRatio = 1
113
+ float physxMimicJoint:rotZ:gearing = -1.0585133
114
+ float physxMimicJoint:rotZ:naturalFrequency = 500
115
+ float physxMimicJoint:rotZ:offset = 0
116
+ rel physxMimicJoint:rotZ:referenceJoint = </ability_hand/joints/ring_q1>
117
+ uniform token physxMimicJoint:rotZ:referenceJointAxis = "rotZ"
118
+ float state:angular:physics:position = 0
119
+ float state:angular:physics:velocity = 0
120
+ }
121
+
122
+ over "thumb_q1" (
123
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
124
+ )
125
+ {
126
+ float physxJoint:armature = 0.01
127
+ float physxJoint:jointFriction = 0.001
128
+ float physxJoint:maxJointVelocity = 2311.248
129
+ float state:angular:physics:position = 0
130
+ float state:angular:physics:velocity = 0
131
+ }
132
+
133
+ over "thumb_q2" (
134
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
135
+ )
136
+ {
137
+ float physxJoint:armature = 0.01
138
+ float physxJoint:jointFriction = 0.001
139
+ float physxJoint:maxJointVelocity = 462.24957
140
+ float state:angular:physics:position = 0
141
+ float state:angular:physics:velocity = 0
142
+ }
143
+ }
144
+
145
+ over "root_joint" (
146
+ prepend apiSchemas = ["PhysxArticulationAPI"]
147
+ )
148
+ {
149
+ bool physxArticulation:enabledSelfCollisions = 0
150
+ int physxArticulation:solverPositionIterationCount = 32
151
+ int physxArticulation:solverVelocityIterationCount = 1
152
+ }
153
+
154
+ over "base"
155
+ {
156
+ over "collisions"
157
+ {
158
+ over "palm_mesh_coll"
159
+ {
160
+ over "node_STL_BINARY_"
161
+ {
162
+ over "mesh"
163
+ {
164
+ over "mesh_2"
165
+ {
166
+ uniform token physics:approximation = "convexHull"
167
+ }
168
+ }
169
+ }
170
+ }
171
+ }
172
+ }
173
+
174
+ over "index_L1"
175
+ {
176
+ over "collisions"
177
+ {
178
+ over "index_mesh_coll_1"
179
+ {
180
+ over "node_STL_BINARY_"
181
+ {
182
+ over "mesh"
183
+ {
184
+ over "mesh_4"
185
+ {
186
+ uniform token physics:approximation = "convexHull"
187
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psyonic_ability_hand_right_small/.metadata/psyonic_ability_hand_right_small_benchmark.json ADDED
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