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deploy equipment_bench_vise_heavy_b01 into nvidia/simready-assets@main

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  1. equipment_bench_vise_heavy_b01/.metadata/LICENSE.txt +396 -0
  2. equipment_bench_vise_heavy_b01/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.2.0.json +38 -0
  3. equipment_bench_vise_heavy_b01/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
  4. equipment_bench_vise_heavy_b01/.metadata/com.nvidia.simready.packaging.bom.json +880 -0
  5. equipment_bench_vise_heavy_b01/.metadata/com.nvidia.simready.root_usds.json +6 -0
  6. equipment_bench_vise_heavy_b01/com.nvidia.simready.packaging.json +19 -0
  7. equipment_bench_vise_heavy_b01/simready_usd/.thumbs/256x256/sm_equipment_bench_vise_heavy_b01_01.usd.png +3 -0
  8. equipment_bench_vise_heavy_b01/simready_usd/.thumbs/256x256/sm_equipment_bench_vise_heavy_b01_01.usd_light.png +3 -0
  9. equipment_bench_vise_heavy_b01/simready_usd/.thumbs/256x256/sm_equipment_bench_vise_heavy_b01_01.usd_transparent.png +3 -0
  10. equipment_bench_vise_heavy_b01/simready_usd/.thumbs/sm_equipment_bench_vise_heavy_b01_01_thumbnail.png +3 -0
  11. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_anisotropic_a01_tile_alb.png.png +3 -0
  12. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_anisotropic_a02_tile_nor.png.png +3 -0
  13. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_anisotropic_a02_tile_rou.png.png +3 -0
  14. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_anodizedSteel_semiGloss_blue_a01_tile_nor.png.png +3 -0
  15. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_anodizedSteel_semiGloss_blue_a01_tile_orm.png.png +3 -0
  16. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_chromeScratched_a01_tile_alb.png.png +3 -0
  17. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_chromeScratched_a01_tile_nor.png.png +3 -0
  18. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_chromeScratched_a01_tile_orm.png.png +3 -0
  19. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_painted_a03_tile_alb.png.png +3 -0
  20. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_painted_a03_tile_orm.png.png +3 -0
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  24. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_steelStainless_dirty_a01_tile_alb.png.png +3 -0
  25. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_steelStainless_dirty_a01_tile_nor.png.png +3 -0
  26. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/256x256/t_metal_steelStainless_dirty_a01_tile_orm.png.png +3 -0
  27. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_anisotropic_a01_tile_alb.png.png +3 -0
  28. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_anisotropic_a02_tile_nor.png.png +3 -0
  29. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_anisotropic_a02_tile_rou.png.png +3 -0
  30. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_anodizedSteel_semiGloss_blue_a01_tile_nor.png.png +3 -0
  31. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_anodizedSteel_semiGloss_blue_a01_tile_orm.png.png +3 -0
  32. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_chromeScratched_a01_tile_alb.png.png +3 -0
  33. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_chromeScratched_a01_tile_nor.png.png +3 -0
  34. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_chromeScratched_a01_tile_orm.png.png +3 -0
  35. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_painted_a03_tile_alb.png.png +3 -0
  36. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_painted_a03_tile_orm.png.png +3 -0
  37. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_rough_a01_tile_alb.png.png +3 -0
  38. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_rough_a01_tile_nor.png.png +3 -0
  39. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_rough_a01_tile_orm.png.png +3 -0
  40. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_steelStainless_dirty_a01_tile_alb.png.png +3 -0
  41. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_steelStainless_dirty_a01_tile_nor.png.png +3 -0
  42. equipment_bench_vise_heavy_b01/simready_usd/Textures/.thumbs/512x512/t_metal_steelStainless_dirty_a01_tile_orm.png.png +3 -0
  43. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_anisotropic_a01_tile_alb.png +3 -0
  44. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_anisotropic_a02_tile_nor.png +3 -0
  45. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_anisotropic_a02_tile_rou.png +3 -0
  46. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_anodizedSteel_semiGloss_blue_a01_tile_nor.png +3 -0
  47. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_anodizedSteel_semiGloss_blue_a01_tile_orm.png +3 -0
  48. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_chromeScratched_a01_tile_alb.png +3 -0
  49. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_chromeScratched_a01_tile_nor.png +3 -0
  50. equipment_bench_vise_heavy_b01/simready_usd/Textures/t_metal_chromeScratched_a01_tile_orm.png +3 -0
equipment_bench_vise_heavy_b01/.metadata/LICENSE.txt ADDED
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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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