itsnotcaturday-nvidia commited on
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1 Parent(s): 49d14e0

Clear dataset contents ahead of validated staging migration

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Remove all current files from main as requested. Preserve repository history. Staging is unchanged; transfer is paused pending completion of staging validation.

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  1. .gitattributes +0 -94
  2. README.md +0 -3
  3. sm_box_cardboard_a01_01/com.nvidia.simready.packaging.json +0 -6
  4. sm_box_cardboard_a01_01/simready_usd/.simready_publish.json +0 -1
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  6. sm_box_cardboard_a01_01/simready_usd/.thumbs/sm_box_cardboard_a01_01_thumbnail.png +0 -3
  7. sm_box_cardboard_a01_01/simready_usd/sm_box_cardboard_a01_01.json +0 -16
  8. sm_box_cardboard_a01_01/simready_usd/sm_box_cardboard_a01_01.usd +0 -0
  9. sm_box_cardboard_a01_01/simready_usd/textures/T_Cardbox_A1_Albedo_1.png +0 -3
  10. sm_box_cardboard_a01_01/simready_usd/textures/T_Cardbox_A1_Normal_1.png +0 -3
  11. sm_box_cardboard_a01_01/simready_usd/textures/T_Cardbox_A1_ORM_1.png +0 -3
  12. sm_box_cardboard_a01_01/simready_usd/web/sm_box_cardboard_a01_01.glb +0 -3
  13. sm_container_orange_c04_01/com.nvidia.simready.packaging.json +0 -6
  14. sm_container_orange_c04_01/simready_usd/.simready_publish.json +0 -1
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  18. sm_container_orange_c04_01/simready_usd/metadata.json +0 -73
  19. sm_container_orange_c04_01/simready_usd/sm_container_orange_c04_01.json +0 -16
  20. sm_container_orange_c04_01/simready_usd/sm_container_orange_c04_01.usd +0 -3
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  23. sm_container_orange_c04_01/simready_usd/textures/T_Plastic_Orange_A_ORM.png +0 -3
  24. sm_container_orange_c04_01/simready_usd/validator_sm_container_orange_c04_01_issues.csv +0 -6
  25. sm_container_orange_c04_01/simready_usd/web/sm_container_orange_c04_01.glb +0 -3
  26. sm_engineComponent_belt_tensioner_a01_01/com.nvidia.simready.packaging.json +0 -6
  27. sm_engineComponent_belt_tensioner_a01_01/simready_usd/.simready_publish.json +0 -1
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  29. sm_engineComponent_belt_tensioner_a01_01/simready_usd/.thumbs/sm_engineComponent_belt_tensioner_a01_01_thumbnail.png +0 -3
  30. sm_engineComponent_belt_tensioner_a01_01/simready_usd/materials/OmniPBR/OmniPBR.mdl +0 -419
  31. sm_engineComponent_belt_tensioner_a01_01/simready_usd/materials/OmniPBR/OmniPBRBase.mdl +0 -493
  32. sm_engineComponent_belt_tensioner_a01_01/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl +0 -734
  33. sm_engineComponent_belt_tensioner_a01_01/simready_usd/sm_engineComponent_belt_tensioner_a01_01.json +0 -16
  34. sm_engineComponent_belt_tensioner_a01_01/simready_usd/sm_engineComponent_belt_tensioner_a01_01.usd +0 -3
  35. sm_engineComponent_belt_tensioner_a01_01/simready_usd/textures/t_metal_steel_a01_tile_alb.png +0 -3
  36. sm_engineComponent_belt_tensioner_a01_01/simready_usd/textures/t_metal_steel_a01_tile_nor.png +0 -3
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  38. sm_engineComponent_belt_tensioner_a01_01/simready_usd/textures/t_plastic_black_a01_tile_alb.png +0 -3
  39. sm_engineComponent_belt_tensioner_a01_01/simready_usd/textures/t_plastic_black_a01_tile_nor.png +0 -3
  40. sm_engineComponent_belt_tensioner_a01_01/simready_usd/textures/t_plastic_black_a01_tile_orm.png +0 -3
  41. sm_engineComponent_belt_tensioner_a01_01/simready_usd/web/sm_engineComponent_belt_tensioner_a01_01.glb +0 -3
  42. sm_food_beverage_beerBottle_f01_01/com.nvidia.simready.packaging.json +0 -6
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  46. sm_food_beverage_beerBottle_f01_01/simready_usd/sm_food_beverage_beerBottle_f01_01.json +0 -16
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  48. sm_food_beverage_beerBottle_f01_01/simready_usd/textures/t_beerBottle_brown_f01_alb.png +0 -3
  49. sm_food_beverage_beerBottle_f01_01/simready_usd/textures/t_beerBottle_brown_f01_nor.png +0 -3
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1
- /***************************************************************************************************
2
- * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
- *
4
- * Redistribution and use in source and binary forms, with or without
5
- * modification, are permitted provided that the following conditions
6
- * are met:
7
- * * Redistributions of source code must retain the above copyright
8
- * notice, this list of conditions and the following disclaimer.
9
- * * Redistributions in binary form must reproduce the above copyright
10
- * notice, this list of conditions and the following disclaimer in the
11
- * documentation and/or other materials provided with the distribution.
12
- * * Neither the name of NVIDIA CORPORATION nor the names of its
13
- * contributors may be used to endorse or promote products derived
14
- * from this software without specific prior written permission.
15
- *
16
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
- **************************************************************************************************/
28
-
29
- mdl 1.7;
30
-
31
- import ::df::*;
32
- import ::state::*;
33
- import ::math::*;
34
- import ::base::*;
35
- import ::state::*;
36
- import ::tex::*;
37
- import ::anno::*;
38
-
39
- import ::debug::*;
40
-
41
- import ::nvidia::core_definitions::file_texture;
42
- import ::nvidia::core_definitions::normalmap_texture;
43
-
44
- import OmniPBR_ClearCoat::*;
45
-
46
-
47
- // OmniPBR //
48
-
49
- export material OmniPBR(
50
-
51
- // Albdeo //
52
-
53
- color diffuse_color_constant = color(0.2) [[
54
- anno::display_name("Albedo Color"),
55
- anno::description("This is the albedo base color"),
56
- anno::in_group("Albedo")
57
- ]],
58
- uniform texture_2d diffuse_texture = texture_2d() [[
59
- anno::display_name("Albedo Map"),
60
- anno::in_group("Albedo")
61
- ]],
62
- float albedo_desaturation = float(0.0) [[
63
- anno::display_name("Albedo Map Desaturation"),
64
- anno::description("Desaturates the albedo map"),
65
- anno::in_group("Albedo"),
66
- anno::soft_range(float(0.0), float(1.0))
67
- ]],
68
- float albedo_add = float(0.0) [[
69
- anno::display_name("Albedo Add"),
70
- anno::description("Adds a constant value to the diffuse color "),
71
- anno::in_group("Albedo"),
72
- anno::soft_range(float(-1.0), float(1.0))
73
- ]],
74
- float albedo_brightness = float(1.0) [[
75
- anno::display_name("Albedo Brightness"),
76
- anno::description("Multiplier for the diffuse color "),
77
- anno::in_group("Albedo"),
78
- anno::soft_range(float(0.0), float(1.0))
79
- ]],
80
- color diffuse_tint = color(1.0) [[
81
- anno::display_name("Color Tint"),
82
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
83
- anno::in_group("Albedo")
84
- ]],
85
-
86
-
87
- // Reflectivity //
88
-
89
- float reflection_roughness_constant = float(0.5) [[
90
- anno::display_name("Roughness Amount"),
91
- anno::description("Higher roughness values lead to more blurry reflections"),
92
- anno::in_group("Reflectivity"),
93
- anno::hard_range(float(0.0), float(1.0))
94
- ]],
95
- float reflection_roughness_texture_influence = float(0.0) [[
96
- anno::display_name("Roughness Map Influence"),
97
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
98
- anno::in_group("Reflectivity"),
99
- anno::hard_range(float(0.0), float(1.0))
100
- ]],
101
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
102
- anno::display_name("Roughness Map"),
103
- anno::in_group("Reflectivity"),
104
- anno::usage("roughness")
105
- ]],
106
- float metallic_constant = float(0.0) [[
107
- anno::display_name("Metallic Amount"),
108
- anno::description("Metallic Material"),
109
- anno::in_group("Reflectivity"),
110
- anno::hard_range(float(0.0), float(1.0))
111
- ]],
112
- float metallic_texture_influence = float(0.0) [[
113
- anno::display_name("Metallic Map Influence"),
114
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
115
- anno::in_group("Reflectivity"),
116
- anno::hard_range(float(0.0), float(1.0))
117
- ]],
118
- uniform texture_2d metallic_texture = texture_2d() [[
119
- anno::display_name("Metallic Map"),
120
- anno::in_group("Reflectivity"),
121
- anno::usage("metalness")
122
- ]],
123
- float specular_level = float(0.5) [[
124
- anno::display_name("Specular"),
125
- anno::description("The specular level (intensity) of the material"),
126
- anno::in_group("Reflectivity"),
127
- anno::soft_range(float(0.0), float(1.0))
128
- ]],
129
-
130
-
131
- // ORM //
132
-
133
- uniform bool enable_ORM_texture = false [[
134
- anno::display_name("Enable ORM Texture"),
135
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
136
- anno::in_group("Reflectivity")
137
- ]],
138
- uniform texture_2d ORM_texture = texture_2d() [[
139
- anno::display_name("ORM Map"),
140
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
141
- anno::in_group("Reflectivity"),
142
- anno::usage("roughness")
143
- ]],
144
-
145
-
146
- // AO Group //
147
-
148
- float ao_to_diffuse = 0.0 [[
149
- anno::display_name("AO to diffuse"),
150
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
151
- anno::in_group("AO"),
152
- anno::hard_range(float(0.0), float(1.0))
153
- ]],
154
- uniform texture_2d ao_texture = texture_2d() [[
155
- anno::display_name("Ambient Occlusion Map"),
156
- anno::description("The ambient occlusion texture for the material"),
157
- anno::in_group("AO"),
158
- anno::usage("occlusion")
159
- ]],
160
-
161
-
162
- // Emission //
163
-
164
- uniform bool enable_emission = false [[
165
- anno::display_name("Enable Emission"),
166
- anno::description("Enables the emission of light from the material"),
167
- anno::in_group("Emissive")
168
- ]],
169
- color emissive_color = color(1.0,0.1,0.1) [[
170
- anno::display_name("Emissive Color"),
171
- anno::description("The emission color"),
172
- anno::in_group("Emissive"),
173
- anno::enable_if("enable_emission == true")
174
- ]],
175
- uniform texture_2d emissive_color_texture = texture_2d() [[
176
- anno::display_name("Emissive Color map"),
177
- anno::in_group("Emissive"),
178
- anno::description("The emissive color texture"),
179
- anno::enable_if("enable_emission == true")
180
- ]],
181
- uniform texture_2d emissive_mask_texture = texture_2d() [[
182
- anno::display_name("Emissive Mask map"),
183
- anno::description("The texture masking the emissive color"),
184
- anno::in_group("Emissive"),
185
- anno::enable_if("enable_emission == true"),
186
- anno::usage("occlusion")
187
- ]],
188
- float emissive_intensity = float(40.0) [[
189
- anno::display_name("Emissive Intensity"),
190
- anno::description("Intensity of the emission"),
191
- anno::in_group("Emissive"),
192
- anno::enable_if("enable_emission == true")
193
- ]],
194
-
195
-
196
- // Cutout Opacity //
197
-
198
- uniform bool enable_opacity = false [[
199
- anno::display_name("Enable Opacity"),
200
- anno::description("Enables the use of cutout opacity"),
201
- anno::in_group("Opacity")
202
- ]],
203
- uniform texture_2d opacity_texture = texture_2d() [[
204
- anno::display_name("Opacity Map"),
205
- anno::in_group("Opacity"),
206
- anno::usage("opacity")
207
- ]],
208
- float opacity_constant = float(1.0) [[
209
- anno::display_name("Opacity Amount"),
210
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
211
- anno::in_group("Opacity"),
212
- anno::hard_range(float(0.0), float(1.0))
213
- ]],
214
- uniform bool enable_opacity_texture = false [[
215
- anno::display_name("Enable Opacity Texture"),
216
- anno::description("Enables or disables the usage of the opacity texture map"),
217
- anno::in_group("Opacity")
218
- ]],
219
- uniform base::mono_mode opacity_mode = base::mono_average [[
220
- anno::display_name("Opacity Mono Source"),
221
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
222
- anno::in_group("Opacity")
223
- ]],
224
- uniform float opacity_threshold = float(0.0) [[
225
- anno::hard_range(0.0, 1.0),
226
- anno::display_name("Opacity Threshold"),
227
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
228
- anno::in_group("Opacity")
229
- ]],
230
-
231
-
232
- // Normal //
233
-
234
- uniform float geometry_normal_roughness_strength = 1.f
235
- [[
236
- anno::hard_range(0.0, 1.0),
237
- anno::display_name("Normal map to roughness weight"),
238
- anno::description("Enables and weights roughness induced by normal maps"),
239
- anno::in_group("Normal")
240
- ]],
241
- uniform float bump_factor = float(1.0) [[
242
- anno::display_name("Normal Strength"),
243
- anno::description("Strength of normal map"),
244
- anno::in_group("Normal"),
245
- anno::soft_range(float(0.0), float(1.0))
246
- ]],
247
- uniform texture_2d normalmap_texture = texture_2d() [[
248
- anno::display_name("Normal Map"),
249
- anno::in_group("Normal"),
250
- anno::usage("normal")
251
- ]],
252
- uniform float detail_bump_factor = float(0.3) [[
253
- anno::display_name("Detail Normal Strength"),
254
- anno::in_group("Normal"),
255
- anno::description("Strength of the detail normal"),
256
- anno::soft_range(float(0.0), float(1.0))
257
- ]],
258
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
259
- anno::display_name("Detail Normal Map"),
260
- anno::in_group("Normal"),
261
- anno::usage("normal")
262
- ]],
263
- uniform bool flip_tangent_u = false [[
264
- anno::display_name("Normal Map Flip U Tangent"),
265
- anno::in_group("Normal")
266
- ]],
267
- uniform bool flip_tangent_v = true [[
268
- anno::display_name("Normal Map Flip V Tangent"),
269
- anno::in_group("Normal")
270
- ]],
271
-
272
-
273
- // UVW Projection Group //
274
-
275
- uniform bool project_uvw = false [[
276
- anno::display_name("Enable Project UVW Coordinates"),
277
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
278
- anno::in_group("UV")
279
- ]],
280
- uniform bool world_or_object = false [[
281
- anno::display_name("Enable World Space"),
282
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
286
- uniform int uv_space_index = 0 [[
287
- anno::display_name("UV Space Index"),
288
- anno::description("UV Space Index."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true"),
291
- anno::hard_range(int(0), int(3))
292
- ]],
293
-
294
-
295
- // UVW Adjustments Group //
296
-
297
- uniform float2 texture_translate = float2(0.0) [[
298
- anno::display_name("Texture Translate"),
299
- anno::description("Controls position of texture."),
300
- anno::in_group("UV"),
301
- anno::enable_if("project_uvw == true")
302
- ]],
303
- uniform float texture_rotate = float(0.0) [[
304
- anno::display_name("Texture Rotate"),
305
- anno::description("Rotates angle of texture in degrees."),
306
- anno::in_group("UV"),
307
- anno::enable_if("project_uvw == true")
308
- ]],
309
- uniform float2 texture_scale = float2(1.0) [[
310
- anno::display_name("Texture Tiling"),
311
- anno::description("Controls the repetition of the texture."),
312
- anno::in_group("UV"),
313
- anno::enable_if("project_uvw == true")
314
- ]],
315
- uniform float2 detail_texture_translate = float2(0.0) [[
316
- anno::display_name("Detail Texture Translate"),
317
- anno::description("Controls the position of the detail texture."),
318
- anno::in_group("UV"),
319
- anno::enable_if("project_uvw == true")
320
- ]],
321
- uniform float detail_texture_rotate = float(0.0) [[
322
- anno::display_name("Detail Texture Rotate"),
323
- anno::description("Rotates angle of the detail texture in degrees."),
324
- anno::in_group("UV"),
325
- anno::enable_if("project_uvw == true")
326
- ]],
327
- uniform float2 detail_texture_scale = float2(1.0) [[
328
- anno::display_name("Detail Texture Tiling"),
329
- anno::description("Controls the repetition of the detail texture."),
330
- anno::in_group("UV"),
331
- anno::enable_if("project_uvw == true")
332
- ]],
333
-
334
-
335
- // Geometry //
336
-
337
- uniform float round_edges_radius = float(0.0) [[
338
- anno::display_name("Round Edge Radius"),
339
- anno::description("Influence radius around the edges in meters"),
340
- anno::in_group("Geometry"),
341
- anno::soft_range(0.0, 1.0)
342
- ]],
343
- uniform float round_edges_roundness = float(1.0) [[
344
- anno::display_name("Round Edge Roundness"),
345
- anno::description("Determines how round the edge will look"),
346
- anno::in_group("Geometry"),
347
- anno::hard_range(0.0, 1.0)
348
- ]],
349
- uniform bool round_edges_across_materials = false [[
350
- anno::display_name("Round Edge Across Materials"),
351
- anno::description("Normal smoothing happens only between facets of equal material, \n"
352
- "\t\tunless this parameter is set true, in which case the smoothing \n"
353
- "\t\thappens between facets irrespective of their materials"),
354
- anno::in_group("Geometry")
355
- ]]
356
- )
357
- [[
358
- anno::display_name("OmniPBR"),
359
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
360
- anno::in_group("Base"),
361
- anno::version( 2, 1, 2),
362
- anno::author("NVIDIA CORPORATION"),
363
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
364
- ]] = let {
365
-
366
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
367
- diffuse_color_constant: diffuse_color_constant,
368
- diffuse_texture: diffuse_texture,
369
- albedo_desaturation: albedo_desaturation,
370
- albedo_add: albedo_add,
371
- albedo_brightness: albedo_brightness,
372
- diffuse_tint: diffuse_tint,
373
- reflection_roughness_constant: reflection_roughness_constant,
374
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
375
- reflectionroughness_texture: reflectionroughness_texture,
376
- metallic_constant: metallic_constant,
377
- metallic_texture_influence: metallic_texture_influence,
378
- metallic_texture: metallic_texture,
379
- specular_level: specular_level,
380
- enable_ORM_texture: enable_ORM_texture,
381
- ORM_texture: ORM_texture,
382
- ao_to_diffuse: ao_to_diffuse,
383
- ao_texture: ao_texture,
384
- enable_emission: enable_emission,
385
- emissive_color: emissive_color,
386
- emissive_color_texture: emissive_color_texture,
387
- emissive_mask_texture: emissive_mask_texture,
388
- emissive_intensity: emissive_intensity,
389
- enable_opacity: enable_opacity,
390
- opacity_texture: opacity_texture,
391
- opacity_constant: opacity_constant,
392
- enable_opacity_texture: enable_opacity_texture,
393
- opacity_mode: opacity_mode,
394
- opacity_threshold: opacity_threshold,
395
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
396
- bump_factor: bump_factor,
397
- normalmap_texture: normalmap_texture,
398
- detail_bump_factor: detail_bump_factor,
399
- detail_normalmap_texture: detail_normalmap_texture,
400
- flip_tangent_u: flip_tangent_u,
401
- flip_tangent_v: flip_tangent_v,
402
- project_uvw: project_uvw,
403
- world_or_object: world_or_object,
404
- uv_space_index: uv_space_index,
405
- texture_translate: texture_translate,
406
- texture_rotate: texture_rotate,
407
- texture_scale: texture_scale,
408
- detail_texture_translate: detail_texture_translate,
409
- detail_texture_rotate: detail_texture_rotate,
410
- detail_texture_scale: detail_texture_scale,
411
- round_edges_radius: round_edges_radius,
412
- round_edges_roundness: round_edges_roundness,
413
- round_edges_across_materials: round_edges_across_materials
414
- );
415
-
416
- } in material(
417
- surface: base.surface,
418
- geometry: base.geometry
419
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
sm_engineComponent_belt_tensioner_a01_01/simready_usd/materials/OmniPBR/OmniPBRBase.mdl DELETED
@@ -1,493 +0,0 @@
1
- /***************************************************************************************************
2
- * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
- *
4
- * Redistribution and use in source and binary forms, with or without
5
- * modification, are permitted provided that the following conditions
6
- * are met:
7
- * * Redistributions of source code must retain the above copyright
8
- * notice, this list of conditions and the following disclaimer.
9
- * * Redistributions in binary form must reproduce the above copyright
10
- * notice, this list of conditions and the following disclaimer in the
11
- * documentation and/or other materials provided with the distribution.
12
- * * Neither the name of NVIDIA CORPORATION nor the names of its
13
- * contributors may be used to endorse or promote products derived
14
- * from this software without specific prior written permission.
15
- *
16
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
- **************************************************************************************************/
28
-
29
- mdl 1.7;
30
-
31
- import ::df::*;
32
- import ::state::*;
33
- import ::math::*;
34
- import ::base::*;
35
- import ::tex::*;
36
- import ::anno::*;
37
- import ::anno::*;
38
-
39
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
40
- anno::hidden()
41
- ]]
42
- {
43
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
44
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
45
- return math::normalize(N);
46
- }
47
-
48
- export struct NormalData [[
49
- anno::hidden()
50
- ]]
51
- {
52
- float3 normal;
53
- float2 roughness;
54
- };
55
-
56
- export NormalData tangent_space_normal_roughness_texture(
57
- uniform texture_2d texture
58
- [[
59
- anno::description("The input texture"),
60
- anno::usage("normal")
61
- ]],
62
- uniform float factor = 1.0f
63
- [[ anno::description("Determines the degree of bumpiness") ]],
64
- uniform bool flip_tangent_u = false
65
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
66
- uniform bool flip_tangent_v = false
67
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
68
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
69
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
70
- uniform float2 crop_u = float2( 0.0, 1.0)
71
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
72
- uniform float2 crop_v = float2( 0.0, 1.0)
73
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
74
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
75
- [[ anno::description("Wrapping mode in the u direction") ]],
76
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
77
- [[ anno::description("Wrapping mode in the v direction") ]],
78
- uniform bool clip = false
79
- [[
80
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
81
- anno::hidden()
82
- ]],
83
- uniform float scale = 1.
84
- [[
85
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
86
- anno::unused()
87
- ]],
88
- uniform float offset = 0.
89
- [[
90
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
91
- anno::unused()
92
- ]],
93
- uniform float animation_start_time = 0.
94
- [[ anno::description("When to start playing first frame of the animation ") ]],
95
- uniform int2 animation_crop = int2(0, 0)
96
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
97
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
98
- [[ anno::description("Defines what to do outside of regular animation time") ]],
99
- uniform float animation_fps = 30
100
- [[ anno::description("Framerate to use for animation playback") ]]
101
- )
102
- [[
103
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
104
- anno::hidden(),
105
- anno::noinline()
106
- ]]
107
- {
108
- NormalData normalData;
109
- normalData.roughness = float2(0);
110
- normalData.normal = state::normal();
111
-
112
- float frame = 0.0;
113
- if(animation_crop != int2(0,0)) //only if we have an animation
114
- {
115
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
116
- switch ( animation_wrap) {
117
- case tex::wrap_repeat:
118
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
119
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
120
- break;
121
- case tex::wrap_mirrored_repeat:
122
- float animation_crop_2y = 2.0*animation_crop.y;
123
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
124
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
125
- if(frame>animation_crop.y)
126
- frame = animation_crop_2y-frame;
127
- break;
128
- case tex::wrap_clamp:
129
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
130
- break;
131
- case tex::wrap_clip:
132
- frame += animation_crop.x;
133
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
134
- break;
135
- }
136
- }
137
-
138
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
139
- factor == 0.0f)
140
- return normalData;
141
- {
142
- if (clip) {
143
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
144
- return normalData;
145
- }
146
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
147
- return normalData;
148
- }
149
- }
150
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
151
- return normalData;
152
- }
153
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
154
- return normalData;
155
- }
156
- }
157
- bool pixel_flip_u = flip_tangent_u;
158
- bool pixel_flip_v = flip_tangent_v;
159
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
160
- if (wrap_u == tex::wrap_mirrored_repeat) {
161
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
162
- pixel_flip_u = ! pixel_flip_u;
163
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
164
- pixel_flip_u = ! pixel_flip_u;
165
- }
166
- if (wrap_v == tex::wrap_mirrored_repeat) {
167
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
168
- pixel_flip_v = ! pixel_flip_v;
169
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
170
- pixel_flip_v = ! pixel_flip_v;
171
- }
172
-
173
- float3 transformed_tangent_u = uvw.tangent_u;
174
- float3 transformed_tangent_v = uvw.tangent_v;
175
-
176
- if (pixel_flip_u)
177
- transformed_tangent_u=-transformed_tangent_u;
178
- if (pixel_flip_v)
179
- transformed_tangent_v=-transformed_tangent_v;
180
-
181
- float3 tangent_space_normal;
182
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
183
- if(normal_raw.x > 1.5)
184
- {
185
- // octahedron packed by OV
186
- normal_raw.x -= 2.0;
187
- normal_raw.x -= 0.5;
188
- normal_raw.y -= 0.5;
189
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
190
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
191
- }
192
- else
193
- {
194
- // regular
195
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
196
- normalData.roughness = float2(0);
197
- }
198
-
199
- normalData.normal = math::normalize(
200
- transformed_tangent_u * tangent_space_normal.x * factor +
201
- transformed_tangent_v * tangent_space_normal.y * factor +
202
- state::normal() * tangent_space_normal.z);
203
-
204
- return normalData;
205
- }
206
-
207
-
208
- export material OmniPBRBase(
209
-
210
-
211
- // Albdeo //
212
-
213
- color diffuse_reflection_color = color(0.2) [[
214
- anno::display_name("Albedo Color"),
215
- anno::description("This is the albedo base color"),
216
- anno::in_group("Albedo")
217
- ]],
218
- color diffuse_tint = color(1.0) [[
219
- anno::display_name("Albedo Tint"),
220
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
221
- anno::in_group("Albedo")
222
- ]],
223
-
224
-
225
- // Reflecitivity //
226
-
227
- float specular_reflection_roughness = float(0.0) [[
228
- anno::display_name("Roughness"),
229
- anno::description("Higher roughness values lead to more blurry reflections"),
230
- anno::in_group("Reflectivity"),
231
- anno::hard_range(0.0, 1.0)
232
- ]],
233
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
234
- anno::display_name("Aniso roughness"),
235
- anno::description("Higher roughness values lead to more blurry reflections"),
236
- anno::in_group("Reflectivity"),
237
- anno::hidden()
238
- ]],
239
- float metalness = float(0.0) [[
240
- anno::display_name("Metalness"),
241
- anno::description("Bias towards pure specular reflection"),
242
- anno::in_group("Reflectivity"),
243
- anno::hard_range(0.0, 1.0)
244
- ]],
245
- float specular_level = float(0.5) [[
246
- anno::display_name("Specular"),
247
- anno::description("The specular level (intensity) of the material"),
248
- anno::in_group("Reflectivity"),
249
- anno::soft_range(0.0, 1.0)
250
- ]],
251
-
252
-
253
- // Emission //
254
-
255
- uniform bool enable_emission = false [[
256
- anno::display_name("Enable Emission"),
257
- anno::description("Enables the emission of light from the material"),
258
- anno::in_group("Emissive")
259
- ]],
260
- color emission_color = color(1.0,0.1,0.1) [[
261
- anno::display_name("Emissive Color"),
262
- anno::description("The emission color"),
263
- anno::in_group("Emissive"),
264
- anno::enable_if("enable_emission == true")
265
- ]],
266
- float emission_intensity = float(40.0) [[
267
- anno::display_name("Emissive Intensity"),
268
- anno::description("Intensity of the emission"),
269
- anno::in_group("Emissive"),
270
- anno::soft_range(0.0, 1000.0),
271
- anno::enable_if("enable_emission == true")
272
- ]],
273
-
274
-
275
- // Geometry Opacity //
276
-
277
- uniform bool enable_opacity = false [[
278
- anno::display_name("Enable Opacity"),
279
- anno::description("Enables the use of cutout opacity"),
280
- anno::in_group("Opacity")
281
- ]],
282
- float geometry_opacity = float(1.0) [[
283
- anno::display_name("Opacity Amount"),
284
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
285
- anno::in_group("Opacity"),
286
- anno::hard_range(0.0, 1.0)
287
- ]],
288
- uniform float geometry_opacity_threshold = 0.f
289
- [[
290
- anno::display_name("Opacity Threshold"),
291
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
292
- anno::in_group("Opacity"),
293
- anno::hard_range(0.0, 1.0)
294
- ]],
295
-
296
-
297
- // Clearcoat //
298
-
299
- uniform bool enable_coat = false [[
300
- anno::display_name("Enable Clearcoat Layer"),
301
- anno::description("Adds a coat layer on top of the material when enabled"),
302
- anno::in_group("Clearcoat")
303
- ]],
304
- float coat_weight = float(1.0) [[
305
- anno::display_name("Clearcoat Weight"),
306
- anno::description("Sets the weight for coat layer"),
307
- anno::in_group("Clearcoat"),
308
- anno::hard_range(0.0, 1.0)
309
- ]],
310
- color coat_color = color(1.0) [[
311
- anno::display_name("Clearcoat Tint"),
312
- anno::description("Clearcoat is tinted and affects the underlying material"),
313
- anno::in_group("Clearcoat")
314
- ]],
315
- float coat_transparency = float(1.0) [[
316
- anno::display_name("Clearcoat Transparency"),
317
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
318
- anno::in_group("Clearcoat"),
319
- anno::hard_range(0.0, 1.0)
320
- ]],
321
- float coat_roughness = float(0.0) [[
322
- anno::display_name("Clearcoat Roughness"),
323
- anno::description("Higher roughness values lead to more blurry reflections"),
324
- anno::in_group("Clearcoat"),
325
- anno::hard_range(0.0, 1.0)
326
- ]],
327
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
328
- anno::display_name("Clearcoat aniso roughness"),
329
- anno::description("Higher roughness values lead to more blurry reflections"),
330
- anno::in_group("Clearcoat"),
331
- anno::hidden()
332
- ]],
333
- float coat_ior = float(1.56) [[
334
- anno::display_name("Clearcoat IOR"),
335
- anno::description("Sets the Index of refraction for the coat layer"),
336
- anno::in_group("Clearcoat"),
337
- anno::soft_range(0.0, 4.0)
338
- ]],
339
- float3 clearcoat_geometry_normal = state::normal() [[
340
- anno::display_name("Clearcoat Normal"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
-
345
-
346
- // Geometry //
347
-
348
- uniform float round_edges_radius = float(0.0) [[
349
- anno::display_name("Round Edge Radius"),
350
- anno::description("Influence radius around the edges in meters"),
351
- anno::in_group("Geometry"),
352
- anno::soft_range(0.0, 1.0)
353
- ]],
354
- uniform float round_edges_roundness = float(1.0) [[
355
- anno::display_name("Round Edge Roundness"),
356
- anno::description("Determines how round the edge will look"),
357
- anno::in_group("Geometry"),
358
- anno::hard_range(0.0, 1.0)
359
- ]],
360
- uniform bool round_edges_across_materials = false [[
361
- anno::display_name("Round Edge Across Materials"),
362
- anno::description("Normal smoothing happens only between facets of equal material, \n"
363
- "\t\tunless this parameter is set true, in which case the smoothing \n"
364
- "\t\thappens between facets irrespective of their materials"),
365
- anno::in_group("Geometry")
366
- ]],
367
- float3 geometry_normal = state::normal() [[
368
- anno::display_name("Geometry Normal"),
369
- anno::in_group("Geometry"),
370
- anno::usage("normal")
371
- ]]
372
-
373
- )
374
- [[
375
- anno::display_name("OmniPBR Base"),
376
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
377
- anno::in_group("Omni Materials"),
378
- anno::version( 2, 1, 1),
379
- anno::author("NVIDIA CORPORATION"),
380
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
381
- ]]
382
- = let{
383
-
384
- // Diffuse Bsdf //
385
-
386
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
387
-
388
- color base_color = tinted_diffuse_color;
389
-
390
- bsdf diffuse_bsdf = df::weighted_layer(
391
- weight: 1.0,
392
- layer: df::diffuse_reflection_bsdf(
393
- tint: base_color,
394
- roughness: float(0.0)
395
- ),
396
- base: bsdf(),
397
- normal: geometry_normal
398
- );
399
-
400
- // Glossy Reflection Bsdf //
401
-
402
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
403
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
404
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
405
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
406
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
407
- roughness_u: roughness_u,
408
- roughness_v: roughness_v,
409
- tint: color(1.0),
410
- mode: df::scatter_reflect
411
- );
412
-
413
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
414
- normal_reflectivity: 0.08,
415
- grazing_reflectivity: 1.0,
416
- exponent: 5.0,
417
- weight: specular_level,
418
- layer: ggx_smith_bsdf,
419
- base: diffuse_bsdf,
420
- normal: geometry_normal
421
- );
422
-
423
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
424
-
425
- bsdf omni_PBR_bsdf = df::weighted_layer(
426
- weight: metalness,
427
- layer: directional_factor_bsdf,
428
- base: custom_curve_layer_bsdf,
429
- normal: geometry_normal
430
- );
431
-
432
- // Clear Coat //
433
-
434
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
435
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
436
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
437
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
438
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
439
- roughness_u: coat_roughness_u,
440
- roughness_v: coat_roughness_v,
441
- tint: color(1.0),
442
- mode: df::scatter_reflect
443
- );
444
-
445
- bsdf opaque_coat = df::weighted_layer(
446
- weight: coat_transparency,
447
- layer: ::df::tint(
448
- tint: coat_color,
449
- base: omni_PBR_bsdf
450
- ),
451
- base: ::df::diffuse_reflection_bsdf(
452
- tint: coat_color
453
- )
454
- );
455
-
456
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
457
- ior: coat_ior,
458
- weight: coat_weight,
459
- layer: coat_bsdf,
460
- base: opaque_coat,
461
- normal: clearcoat_geometry_normal
462
- );
463
-
464
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
465
-
466
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
467
-
468
- float opacity_value = geometry_opacity;
469
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
470
-
471
- material_emission emission = material_emission(
472
- df::diffuse_edf(),
473
- intensity: emission_value
474
- );
475
-
476
- material_surface surface = material_surface(
477
- scattering: final_bsdf,
478
- emission: emission
479
- );
480
-
481
- material_geometry geometry = material_geometry(
482
- normal: state::rounded_corner_normal(
483
- radius: round_edges_radius,
484
- across_materials: round_edges_across_materials,
485
- roundness: round_edges_roundness
486
- ),
487
- cutout_opacity: cutout_opacity
488
- );
489
-
490
- } in material(
491
- surface: surface,
492
- geometry: geometry
493
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
sm_engineComponent_belt_tensioner_a01_01/simready_usd/materials/OmniPBR/OmniPBR_ClearCoat.mdl DELETED
@@ -1,734 +0,0 @@
1
- /***************************************************************************************************
2
- * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
- *
4
- * Redistribution and use in source and binary forms, with or without
5
- * modification, are permitted provided that the following conditions
6
- * are met:
7
- * * Redistributions of source code must retain the above copyright
8
- * notice, this list of conditions and the following disclaimer.
9
- * * Redistributions in binary form must reproduce the above copyright
10
- * notice, this list of conditions and the following disclaimer in the
11
- * documentation and/or other materials provided with the distribution.
12
- * * Neither the name of NVIDIA CORPORATION nor the names of its
13
- * contributors may be used to endorse or promote products derived
14
- * from this software without specific prior written permission.
15
- *
16
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
- * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
- * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
- * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
- * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
- * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
- * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
- **************************************************************************************************/
28
-
29
- mdl 1.7;
30
-
31
- import ::df::*;
32
- import ::state::*;
33
- import ::math::*;
34
- import ::base::*;
35
- import ::state::*;
36
- import ::tex::*;
37
- import ::anno::*;
38
-
39
- import ::debug::*;
40
-
41
- import ::nvidia::core_definitions::file_texture;
42
- import ::nvidia::core_definitions::normalmap_texture;
43
-
44
- import OmniPBRBase::*;
45
-
46
- // Functions //
47
-
48
-
49
- // Returns a matrix from R,T,S. inputs //
50
-
51
- uniform float4x4 rotation_translation_scale(
52
- uniform float3 rotation = float3(0.)
53
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
54
- uniform float3 translation = float3(0.)
55
- [[ anno::description("Offset applied to every UVW coordinate") ]],
56
- uniform float3 scaling = float3(1.)
57
- [[ anno::description("Scale applied to every UVW coordinate") ]]
58
- )
59
- [[
60
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
61
- anno::hidden()
62
- ]]
63
- {
64
- float4x4 scale =
65
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
66
- 0.0 , scaling.y , 0.0 , 0.0,
67
- 0.0 , 0.0 , scaling.z , 0.0,
68
- translation.x , translation.y , translation.z , 1.0);
69
-
70
- float3 s = math::sin(rotation);
71
- float3 c = math::cos(rotation);
72
-
73
- float4x4 rotate =
74
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
75
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
76
- -s.y , s.x*c.y , c.x*c.y , 0.0,
77
- 0.0 , 0.0 , 0 , 1.0);
78
-
79
- return scale * rotate;
80
- }
81
-
82
- // Returns the normal n in tangent space, given n is in internal space. //
83
-
84
- float3 transform_internal_to_tangent(float3 n)
85
- {
86
- /* flip_tangent_v */
87
- return
88
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
89
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
90
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
91
- }
92
-
93
- // Returns the normal n in internal space, given n is in tangent space.
94
- float3 transform_tangent_to_internal(float3 n)
95
- {
96
- return state::texture_tangent_u(0) * n.x -
97
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
98
- state::normal() * n.z;
99
- }
100
-
101
- // Returns a normal by adding a detail normal to a global normal.
102
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
103
- {
104
- // http://blog.selfshadow.com/publications/blending-in-detail/
105
- float3 n_t = transform_internal_to_tangent(n);
106
- float3 nd_t = transform_internal_to_tangent(nd);
107
- n_t = n_t + float3(0.,0.,1.);
108
- nd_t = nd_t * float3(-1.,-1.,1.);
109
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
110
- return math::normalize(transform_tangent_to_internal(n));
111
- }
112
-
113
- base::texture_return multiply_colors(
114
- color color_1 = color(1.0, 1.0, 1.0),
115
- color color_2 = color(.5, .5, .5),
116
- float weight = 1.0
117
- )
118
- [[
119
- anno::hidden()
120
- ]]
121
- {
122
- return base::blend_color_layers(
123
- layers: base::color_layer[](
124
- base::color_layer(
125
- layer_color: color_2,
126
- weight: weight,
127
- mode: base::color_layer_multiply
128
- )),
129
- base: color_1
130
- );
131
- }
132
-
133
-
134
- // OmniPBR Clearcoat //
135
-
136
- export material OmniPBR_ClearCoat(
137
-
138
- // Albdeo //
139
-
140
- color diffuse_color_constant = color(0.2) [[
141
- anno::display_name("Albedo Color"),
142
- anno::description("This is the albedo base color"),
143
- anno::in_group("Albedo")
144
- ]],
145
- uniform texture_2d diffuse_texture = texture_2d() [[
146
- anno::display_name("Albedo Map"),
147
- anno::in_group("Albedo")
148
- ]],
149
- float albedo_desaturation = float(0.0) [[
150
- anno::display_name("Albedo Map Desaturation"),
151
- anno::description("Desaturates the albedo map"),
152
- anno::in_group("Albedo"),
153
- anno::soft_range(float(0.0), float(1.0))
154
- ]],
155
- float albedo_add = float(0.0) [[
156
- anno::display_name("Albedo Add"),
157
- anno::description("Adds a constant value to the diffuse color "),
158
- anno::in_group("Albedo"),
159
- anno::soft_range(float(-1.0), float(1.0))
160
- ]],
161
- float albedo_brightness = float(1.0) [[
162
- anno::display_name("Albedo Brightness"),
163
- anno::description("Multiplier for the diffuse color "),
164
- anno::in_group("Albedo"),
165
- anno::soft_range(float(0.0), float(1.0))
166
- ]],
167
- color diffuse_tint = color(1.0) [[
168
- anno::display_name("Color Tint"),
169
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
170
- anno::in_group("Albedo")
171
- ]],
172
-
173
-
174
- // Reflectivity //
175
-
176
- float reflection_roughness_constant = float(0.5) [[
177
- anno::display_name("Roughness Amount"),
178
- anno::description("Higher roughness values lead to more blurry reflections"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- float reflection_roughness_texture_influence = float(0.0) [[
183
- anno::display_name("Roughness Map Influence"),
184
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
185
- anno::in_group("Reflectivity"),
186
- anno::hard_range(float(0.0), float(1.0))
187
- ]],
188
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
189
- anno::display_name("Roughness Map"),
190
- anno::in_group("Reflectivity"),
191
- anno::usage("roughness")
192
- ]],
193
- float metallic_constant = float(0.0) [[
194
- anno::display_name("Metallic Amount"),
195
- anno::description("Metallic Material"),
196
- anno::in_group("Reflectivity"),
197
- anno::hard_range(float(0.0), float(1.0))
198
- ]],
199
- float metallic_texture_influence = float(0.0) [[
200
- anno::display_name("Metallic Map Influence"),
201
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
202
- anno::in_group("Reflectivity"),
203
- anno::hard_range(float(0.0), float(1.0))
204
- ]],
205
- uniform texture_2d metallic_texture = texture_2d() [[
206
- anno::display_name("Metallic Map"),
207
- anno::in_group("Reflectivity"),
208
- anno::usage("metalness")
209
- ]],
210
- float specular_level = float(0.5) [[
211
- anno::display_name("Specular"),
212
- anno::description("The specular level (intensity) of the material"),
213
- anno::in_group("Reflectivity"),
214
- anno::soft_range(float(0.0), float(1.0))
215
- ]],
216
-
217
-
218
- // ORM //
219
-
220
- uniform bool enable_ORM_texture = false [[
221
- anno::display_name("Enable ORM Texture"),
222
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
223
- anno::in_group("Reflectivity")
224
- ]],
225
- uniform texture_2d ORM_texture = texture_2d() [[
226
- anno::display_name("ORM Map"),
227
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
228
- anno::in_group("Reflectivity"),
229
- anno::usage("roughness")
230
- ]],
231
-
232
-
233
- // AO Group //
234
-
235
- float ao_to_diffuse = 0.0 [[
236
- anno::display_name("AO to diffuse"),
237
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
238
- anno::in_group("AO"),
239
- anno::hard_range(float(0.0), float(1.0))
240
- ]],
241
- uniform texture_2d ao_texture = texture_2d() [[
242
- anno::display_name("Ambient Occlusion Map"),
243
- anno::description("The ambient occlusion texture for the material"),
244
- anno::in_group("AO"),
245
- anno::usage("occlusion")
246
- ]],
247
-
248
-
249
- // Emission //
250
-
251
- uniform bool enable_emission = false [[
252
- anno::display_name("Enable Emission"),
253
- anno::description("Enables the emission of light from the material"),
254
- anno::in_group("Emissive")
255
- ]],
256
- color emissive_color = color(1.0,0.1,0.1) [[
257
- anno::display_name("Emissive Color"),
258
- anno::description("The emission color"),
259
- anno::in_group("Emissive"),
260
- anno::enable_if("enable_emission == true")
261
- ]],
262
- uniform texture_2d emissive_color_texture = texture_2d() [[
263
- anno::display_name("Emissive Color map"),
264
- anno::in_group("Emissive"),
265
- anno::description("The emissive color texture"),
266
- anno::enable_if("enable_emission == true")
267
- ]],
268
- uniform texture_2d emissive_mask_texture = texture_2d() [[
269
- anno::display_name("Emissive Mask map"),
270
- anno::description("The texture masking the emissive color"),
271
- anno::in_group("Emissive"),
272
- anno::enable_if("enable_emission == true"),
273
- anno::usage("occlusion")
274
- ]],
275
- float emissive_intensity = float(40.0) [[
276
- anno::display_name("Emissive Intensity"),
277
- anno::description("Intensity of the emission"),
278
- anno::in_group("Emissive"),
279
- anno::enable_if("enable_emission == true")
280
- ]],
281
-
282
-
283
- // Cutout Opacity //
284
-
285
- uniform bool enable_opacity = false [[
286
- anno::display_name("Enable Opacity"),
287
- anno::description("Enables the use of cutout opacity"),
288
- anno::in_group("Opacity")
289
- ]],
290
- uniform texture_2d opacity_texture = texture_2d() [[
291
- anno::display_name("Opacity Map"),
292
- anno::in_group("Opacity"),
293
- anno::usage("opacity")
294
- ]],
295
- float opacity_constant = float(1.0) [[
296
- anno::display_name("Opacity Amount"),
297
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
298
- anno::in_group("Opacity"),
299
- anno::hard_range(float(0.0), float(1.0))
300
- ]],
301
- uniform bool enable_opacity_texture = false [[
302
- anno::display_name("Enable Opacity Texture"),
303
- anno::description("Enables or disables the usage of the opacity texture map"),
304
- anno::in_group("Opacity")
305
- ]],
306
- uniform base::mono_mode opacity_mode = base::mono_average [[
307
- anno::display_name("Opacity Mono Source"),
308
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
309
- anno::in_group("Opacity")
310
- ]],
311
- uniform float opacity_threshold = float(0.0) [[
312
- anno::display_name("Opacity Threshold"),
313
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
314
- anno::in_group("Opacity"),
315
- anno::hard_range(float(0.0), float(1.0))
316
- ]],
317
-
318
-
319
- // Clearcoat //
320
-
321
- uniform bool enable_clearcoat = false [[
322
- anno::display_name("Enable Clearcoat Layer"),
323
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
324
- anno::in_group("Clearcoat")
325
- ]],
326
- float clearcoat_weight = float(1.0) [[
327
- anno::display_name("Clearcoat Weight"),
328
- anno::description("Sets the weight for clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::hard_range(float(0.0), float(1.0))
331
- ]],
332
- color clearcoat_tint = color(1.0) [[
333
- anno::display_name("Clearcoat Tint"),
334
- anno::description("Clearcoat is tinted and affects the underlying material"),
335
- anno::in_group("Clearcoat")
336
- ]],
337
- float clearcoat_transparency = float(1.0) [[
338
- anno::display_name("Clearcoat Transparency"),
339
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
340
- anno::in_group("Clearcoat"),
341
- anno::hard_range(float(0.0), float(1.0))
342
- ]],
343
- float clearcoat_reflection_roughness = float(0.0) [[
344
- anno::display_name("Clearcoat Roughness"),
345
- anno::description("Higher roughness values lead to more blurry reflections"),
346
- anno::in_group("Clearcoat"),
347
- anno::hard_range(float(0.0), float(1.0))
348
- ]],
349
- float clearcoat_ior = float(1.56) [[
350
- anno::display_name("Clearcoat IOR"),
351
- anno::description("Sets the Index of refraction for the clearcoat layer"),
352
- anno::in_group("Clearcoat"),
353
- anno::soft_range(float(0.0), float(4.0))
354
- ]],
355
- uniform float clearcoat_bump_factor = float(1.0) [[
356
- anno::display_name("Clearcoat Normal Map Strength"),
357
- anno::description("Strength of normal map."),
358
- anno::in_group("Clearcoat"),
359
- anno::soft_range(float(0.0), float(1.0))
360
- ]],
361
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
362
- anno::display_name("Clearcoat Normal Map"),
363
- anno::description("Enables the usage of the normalmap texture"),
364
- anno::in_group("Clearcoat"),
365
- anno::usage("normal")
366
- ]],
367
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
368
- anno::display_name("Clearcoat Texture Translate"),
369
- anno::description("Controls the position of the clearcoat texture"),
370
- anno::ui_order(1),
371
- anno::in_group("UV")
372
- ]],
373
- uniform float clearcoat_texture_rotate = float(0.0) [[
374
- anno::display_name("Clearcoat Texture Rotate"),
375
- anno::description("Rotates angle of the clearcoat texture in degrees"),
376
- anno::ui_order(2),
377
- anno::in_group("UV")
378
- ]],
379
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
380
- anno::display_name("Clearcoat Texture Tiling"),
381
- anno::description("Controls the repetition of the clearcoat texture"),
382
- anno::ui_order(3),
383
- anno::in_group("UV")
384
- ]],
385
- float clearcoat_flatten = float(1.0) [[
386
- anno::display_name("Clearcoat Flatten"),
387
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
388
- anno::in_group("Clearcoat"),
389
- anno::hard_range(float(0.0), float(1.0))
390
- ]],
391
-
392
-
393
- // Normal //
394
-
395
- uniform float geometry_normal_roughness_strength = 1.f
396
- [[
397
- anno::hard_range(0.0, 1.0),
398
- anno::display_name("Normal map to roughness weight"),
399
- anno::description("Enables and weights roughness induced by normal maps"),
400
- anno::in_group("Normal")
401
- ]],
402
- uniform float bump_factor = float(1.0) [[
403
- anno::display_name("Normal Strength"),
404
- anno::description("Strength of normal map"),
405
- anno::in_group("Normal"),
406
- anno::soft_range(float(0.0), float(1.0))
407
- ]],
408
- uniform texture_2d normalmap_texture = texture_2d() [[
409
- anno::display_name("Normal Map"),
410
- anno::in_group("Normal"),
411
- anno::usage("normal")
412
- ]],
413
- uniform float detail_bump_factor = float(0.3) [[
414
- anno::display_name("Detail Normal Strength"),
415
- anno::in_group("Normal"),
416
- anno::description("Strength of the detail normal"),
417
- anno::soft_range(float(0.0), float(1.0))
418
- ]],
419
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
420
- anno::display_name("Detail Normal Map"),
421
- anno::in_group("Normal"),
422
- anno::usage("normal")
423
- ]],
424
- uniform bool flip_tangent_u = false [[
425
- anno::display_name("Normal Map Flip U Tangent"),
426
- anno::in_group("Normal")
427
- ]],
428
- uniform bool flip_tangent_v = true [[
429
- anno::display_name("Normal Map Flip V Tangent"),
430
- anno::in_group("Normal")
431
- ]],
432
-
433
-
434
- // UVW Projection Group //
435
-
436
- uniform bool project_uvw = false [[
437
- anno::display_name("Enable Project UVW Coordinates"),
438
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
439
- anno::in_group("UV")
440
- ]],
441
- uniform bool world_or_object = false [[
442
- anno::display_name("Enable World Space"),
443
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform int uv_space_index = 0 [[
448
- anno::display_name("UV Space Index"),
449
- anno::description("UV Space Index"),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true"),
452
- anno::hard_range(int(0), int(3))
453
- ]],
454
-
455
-
456
- // UVW Adjustments Group //
457
-
458
- uniform float2 texture_translate = float2(0.0) [[
459
- anno::display_name("Texture Translate"),
460
- anno::description("Controls position of texture."),
461
- anno::in_group("UV"),
462
- anno::enable_if("project_uvw == true")
463
- ]],
464
- uniform float texture_rotate = float(0.0) [[
465
- anno::display_name("Texture Rotate"),
466
- anno::description("Rotates angle of texture in degrees."),
467
- anno::in_group("UV"),
468
- anno::enable_if("project_uvw == true")
469
- ]],
470
- uniform float2 texture_scale = float2(1.0) [[
471
- anno::display_name("Texture Tiling"),
472
- anno::description("Controls repetition of the texture."),
473
- anno::in_group("UV"),
474
- anno::enable_if("project_uvw == true")
475
- ]],
476
- uniform float2 detail_texture_translate = float2(0.0) [[
477
- anno::display_name("Detail Texture Translate"),
478
- anno::description("Controls the position of the detail texture."),
479
- anno::in_group("UV"),
480
- anno::enable_if("project_uvw == true")
481
- ]],
482
- uniform float detail_texture_rotate = float(0.0) [[
483
- anno::display_name("Detail Texture Rotate"),
484
- anno::description("Rotates angle of the detail texture in degrees."),
485
- anno::in_group("UV"),
486
- anno::enable_if("project_uvw == true")
487
- ]],
488
- uniform float2 detail_texture_scale = float2(1.0) [[
489
- anno::display_name("Detail Texture Tiling"),
490
- anno::description("Controls repetition of the detail texture."),
491
- anno::in_group("UV"),
492
- anno::enable_if("project_uvw == true")
493
- ]],
494
-
495
-
496
- // Geometry //
497
-
498
- uniform float round_edges_radius = float(0.0) [[
499
- anno::display_name("Round Edge Radius"),
500
- anno::description("Influence radius around the edges in meters"),
501
- anno::in_group("Geometry"),
502
- anno::soft_range(0.0, 1.0)
503
- ]],
504
- uniform float round_edges_roundness = float(1.0) [[
505
- anno::display_name("Round Edge Roundness"),
506
- anno::description("Determines how round the edge will look"),
507
- anno::in_group("Geometry"),
508
- anno::hard_range(0.0, 1.0)
509
- ]],
510
- uniform bool round_edges_across_materials = false [[
511
- anno::display_name("Round Edge Across Materials"),
512
- anno::description("Normal smoothing happens only between facets of equal material, \n"
513
- "\t\tunless this parameter is set true, in which case the smoothing \n"
514
- "\t\thappens between facets irrespective of their materials"),
515
- anno::in_group("Geometry")
516
- ]]
517
- )
518
- [[
519
- anno::display_name("OmniPBR ClearCoat "),
520
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
521
- anno::in_group("Base"),
522
- anno::version( 2, 1, 1),
523
- anno::author("NVIDIA CORPORATION"),
524
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
525
- ]] = let {
526
-
527
- // UVW lookup and transformation //
528
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
529
-
530
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
531
- coordinate_system: the_system,
532
- texture_space: uv_space_index,
533
- projection_type: base::projection_cubic
534
- ) :
535
- base::coordinate_source(
536
- coordinate_system: base::texture_coordinate_uvw,
537
- texture_space: uv_space_index
538
- );
539
-
540
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
541
- transform: rotation_translation_scale(
542
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
543
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
544
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
545
- ),
546
- coordinate: uvw
547
- );
548
-
549
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
550
- transform: rotation_translation_scale(
551
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
552
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
553
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
554
- ),
555
- coordinate: uvw
556
- );
557
-
558
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
559
- transform: rotation_translation_scale(
560
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
561
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
562
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
563
- ),
564
- coordinate: uvw
565
- );
566
-
567
- // Normal calculations //
568
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
569
-
570
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
571
- OmniPBRBase::tangent_space_normal_roughness_texture(
572
- texture: normalmap_texture,
573
- factor: bump_factor,
574
- uvw: transformed_uvw,
575
- flip_tangent_u: flip_tangent_u,
576
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
577
- //flip_tangent_v: true
578
-
579
- ) : defaultData;
580
- float3 the_normal = normal_data.normal;
581
-
582
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
583
- OmniPBRBase::tangent_space_normal_roughness_texture(
584
- texture: detail_normalmap_texture,
585
- factor: detail_bump_factor,
586
- uvw: detail_transformed_uvw,
587
- flip_tangent_u: flip_tangent_u,
588
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
589
- ) : defaultData;
590
- float3 detail_normal = detail_normal_data.normal;
591
-
592
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
593
- OmniPBRBase::tangent_space_normal_roughness_texture(
594
- texture: clearcoat_normalmap_texture,
595
- factor: clearcoat_bump_factor,
596
- uvw: clearcoat_transformed_uvw,
597
- flip_tangent_u: flip_tangent_u,
598
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
599
- ) : defaultData;
600
- float3 clearcoat_normal = clearcoat_normal_data.normal;
601
-
602
-
603
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
604
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
605
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
606
- : flattened_clearcoat_normal;
607
-
608
-
609
- // ORM Handling //
610
-
611
- float3 ORM_lookup = tex::lookup_float3(
612
- tex: ORM_texture,
613
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
614
- );
615
-
616
-
617
- float3 roughness_lookup = tex::lookup_float3(
618
- tex: reflectionroughness_texture,
619
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
620
- );
621
-
622
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
623
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
624
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
625
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
626
-
627
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
628
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
629
-
630
- // Diffuse Color Lookup and AO //
631
-
632
- base::texture_return base_lookup = base::file_texture(
633
- texture: diffuse_texture,
634
- color_offset: color(albedo_add),
635
- color_scale: color(albedo_brightness),
636
- mono_source: base::mono_luminance,
637
- uvw: transformed_uvw,
638
- clip: false
639
- );
640
-
641
- base::texture_return ao_lookup = base::file_texture(
642
- texture: ao_texture,
643
- color_offset: color(0.0, 0.0, 0.0),
644
- color_scale: color(1.0, 1.0, 1.0),
645
- mono_source: base::mono_average,
646
- uvw: transformed_uvw,
647
- clip: false
648
- );
649
-
650
-
651
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
652
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
653
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
654
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
655
-
656
- color base_color = multiply_colors(
657
- color_1: tinted_diffuse,
658
- color_2: ao_color,
659
- weight: ao_to_diffuse
660
- ).tint;
661
-
662
-
663
- // Metalness //
664
-
665
- float3 metallic_lookup = tex::lookup_float3(
666
- tex: metallic_texture,
667
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
668
- );
669
-
670
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
671
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
672
-
673
-
674
- // Emission //
675
-
676
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
677
- base::file_texture(
678
- texture: emissive_color_texture,
679
- color_offset: color(0.0, 0.0, 0.0),
680
- color_scale: color(1.0, 1.0, 1.0),
681
- mono_source: base::mono_average,
682
- uvw: transformed_uvw,
683
- clip: false
684
- ).tint : emissive_color;
685
-
686
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
687
- base::file_texture(
688
- texture: emissive_mask_texture,
689
- color_offset: color(0.0, 0.0, 0.0),
690
- color_scale: color(1.0, 1.0, 1.0),
691
- mono_source: base::mono_average,
692
- uvw: transformed_uvw,
693
- clip: false
694
- ).tint : color(1.0);
695
-
696
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
697
-
698
- // Opacity //
699
-
700
- float opacity_value = enable_opacity_texture ? base::file_texture(
701
- texture: opacity_texture,
702
- mono_source: opacity_mode,
703
- uvw: transformed_uvw
704
- ).mono : opacity_constant;
705
-
706
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
707
-
708
- material base = OmniPBRBase::OmniPBRBase(
709
- diffuse_reflection_color: base_color,
710
- specular_reflection_aniso_roughness: reflection_roughness,
711
- specular_level: specular_level,
712
- metalness: metallic,
713
- enable_emission: enable_emission,
714
- emission_color: final_emission_color,
715
- emission_intensity: emissive_intensity,
716
- enable_coat: enable_clearcoat,
717
- coat_weight: clearcoat_weight,
718
- coat_color: clearcoat_tint,
719
- coat_transparency: clearcoat_transparency,
720
- coat_aniso_roughness: clearcoat_reflection_roughness2,
721
- coat_ior: clearcoat_ior,
722
- enable_opacity: enable_opacity,
723
- geometry_opacity: cutout_opacity,
724
- clearcoat_geometry_normal: final_clearcoat_normal,
725
- round_edges_radius: round_edges_radius,
726
- round_edges_roundness: round_edges_roundness,
727
- round_edges_across_materials: round_edges_across_materials,
728
- geometry_normal: diffuse_gloss_normal
729
- );
730
-
731
- } in material(
732
- surface: base.surface,
733
- geometry: base.geometry
734
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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- "asset_name": "engineComponent_belt_tensioner_a01",
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- "asset_type": "prop",
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- "source_file": "@../dcc_source/working/model/blender/engineComponent_belt_tensioner_a01.blend@",
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