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cdc77c4
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1 Parent(s): 18b51a0

Publish validated SimReady assets: tape_safety_white_c01 through testingTool_obdII_scanner_c01

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Copy from nvidia/srp-staging-controlled@94c2545b5fb58dc8533e63c5cb8e409ee18f0209. Preserve staging and validated payloads/BOMs; update destination package IDs and package hashes atomically. Exclude safety_mobileShutoff_a01 (RB.005).

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  1. tape_safety_white_c01/.metadata/LICENSE.txt +396 -0
  2. tape_safety_white_c01/.metadata/com.nvidia.simready.conformance.Package@1.0.0.json +35 -0
  3. tape_safety_white_c01/.metadata/com.nvidia.simready.packaging.bom.json +397 -0
  4. tape_safety_white_c01/.metadata/static-validation.json +168 -0
  5. tape_safety_white_c01/com.nvidia.simready.packaging.json +19 -0
  6. tape_safety_white_c01/simready_usd/.simready/validation.json +311 -0
  7. tape_safety_white_c01/simready_usd/.thumbs/.thumbs/256x256/sm_tape_safety_white_c01_01_thumbnail.png.png +3 -0
  8. tape_safety_white_c01/simready_usd/.thumbs/.thumbs/256x256/sm_tape_safety_white_c01_01_thumbnail_dark.png.png +3 -0
  9. tape_safety_white_c01/simready_usd/.thumbs/.thumbs/512x512/sm_tape_safety_white_c01_01_thumbnail.png.png +3 -0
  10. tape_safety_white_c01/simready_usd/.thumbs/.thumbs/512x512/sm_tape_safety_white_c01_01_thumbnail_dark.png.png +3 -0
  11. tape_safety_white_c01/simready_usd/.thumbs/256x256/sm_tape_safety_white_c01_01.usd.png +3 -0
  12. tape_safety_white_c01/simready_usd/.thumbs/256x256/sm_tape_safety_white_c01_01.usd_dark.png +3 -0
  13. tape_safety_white_c01/simready_usd/.thumbs/256x256/sm_tape_safety_white_c01_01.usd_light.png +3 -0
  14. tape_safety_white_c01/simready_usd/.thumbs/256x256/sm_tape_safety_white_c01_01.usd_transparent.png +3 -0
  15. tape_safety_white_c01/simready_usd/.thumbs/sm_tape_safety_white_c01_01_thumbnail.png +3 -0
  16. tape_safety_white_c01/simready_usd/.thumbs/sm_tape_safety_white_c01_01_thumbnail_dark.png +3 -0
  17. tape_safety_white_c01/simready_usd/LICENSE.txt +396 -0
  18. tape_safety_white_c01/simready_usd/Textures/.thumbs/256x256/T_DeluxeSafetyTape_C01_Albedo.png.png +3 -0
  19. tape_safety_white_c01/simready_usd/Textures/.thumbs/256x256/T_DeluxeSafetyTape_C01_Normal.png.png +3 -0
  20. tape_safety_white_c01/simready_usd/Textures/.thumbs/256x256/T_DeluxeSafetyTape_C01_ORM.png.png +3 -0
  21. tape_safety_white_c01/simready_usd/Textures/.thumbs/512x512/T_DeluxeSafetyTape_C01_Albedo.png.png +3 -0
  22. tape_safety_white_c01/simready_usd/Textures/.thumbs/512x512/T_DeluxeSafetyTape_C01_Normal.png.png +3 -0
  23. tape_safety_white_c01/simready_usd/Textures/.thumbs/512x512/T_DeluxeSafetyTape_C01_ORM.png.png +3 -0
  24. tape_safety_white_c01/simready_usd/Textures/T_DeluxeSafetyTape_C01_Albedo.png +3 -0
  25. tape_safety_white_c01/simready_usd/Textures/T_DeluxeSafetyTape_C01_Normal.png +3 -0
  26. tape_safety_white_c01/simready_usd/Textures/T_DeluxeSafetyTape_C01_ORM.png +3 -0
  27. tape_safety_white_c01/simready_usd/payloads/MuJoCo/disabled.usda +3 -0
  28. tape_safety_white_c01/simready_usd/payloads/MuJoCo/enabled.usda +3 -0
  29. tape_safety_white_c01/simready_usd/payloads/Newton/disabled.usda +3 -0
  30. tape_safety_white_c01/simready_usd/payloads/Newton/enabled.usda +3 -0
  31. tape_safety_white_c01/simready_usd/payloads/PhysX/disabled.usda +3 -0
  32. tape_safety_white_c01/simready_usd/payloads/PhysX/enabled.usda +3 -0
  33. tape_safety_white_c01/simready_usd/payloads/Physics/physics.usda +3 -0
  34. tape_safety_white_c01/simready_usd/payloads/base.usda +3 -0
  35. tape_safety_white_c01/simready_usd/payloads/geometries.usd +3 -0
  36. tape_safety_white_c01/simready_usd/payloads/instances.usda +3 -0
  37. tape_safety_white_c01/simready_usd/payloads/instances_mujoco.usda +3 -0
  38. tape_safety_white_c01/simready_usd/payloads/instances_newton.usda +3 -0
  39. tape_safety_white_c01/simready_usd/payloads/instances_physx.usda +3 -0
  40. tape_safety_white_c01/simready_usd/payloads/materials.usda +3 -0
  41. tape_safety_white_c01/simready_usd/sm_tape_safety_white_c01_01.json +358 -0
  42. tape_safety_white_c01/simready_usd/sm_tape_safety_white_c01_01.usd +3 -0
  43. tape_safety_white_c01/simready_usd/source_assets/.thumbs/256x256/T_DeluxeSafetyTape_C01_Albedo.png.png +3 -0
  44. tape_safety_white_c01/simready_usd/source_assets/.thumbs/256x256/T_DeluxeSafetyTape_C01_Normal.png.png +3 -0
  45. tape_safety_white_c01/simready_usd/source_assets/.thumbs/256x256/T_DeluxeSafetyTape_C01_ORM.png.png +3 -0
  46. tape_safety_white_c01/simready_usd/source_assets/.thumbs/512x512/T_DeluxeSafetyTape_C01_Albedo.png.png +3 -0
  47. tape_safety_white_c01/simready_usd/source_assets/.thumbs/512x512/T_DeluxeSafetyTape_C01_Normal.png.png +3 -0
  48. tape_safety_white_c01/simready_usd/source_assets/.thumbs/512x512/T_DeluxeSafetyTape_C01_ORM.png.png +3 -0
  49. tape_safety_white_c01/simready_usd/source_assets/OmniPBR.mdl +419 -0
  50. tape_safety_white_c01/simready_usd/source_assets/OmniPBRBase.mdl +493 -0
tape_safety_white_c01/.metadata/LICENSE.txt ADDED
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+ "FET_006_MDL": {
202
+ "dependencies": "[]",
203
+ "optional requirements": "['com.nvidia.simready.VM.MDL.001']",
204
+ "passed": true,
205
+ "version": "0.1.0"
206
+ },
207
+ "FET_006_STANDARD": {
208
+ "dependencies": "[]",
209
+ "passed": true,
210
+ "version": "0.1.0"
211
+ },
212
+ "FET_007_STANDARD": {
213
+ "dependencies": "[]",
214
+ "passed": true,
215
+ "version": "0.2.0"
216
+ },
217
+ "FET_100_ISAAC": {
218
+ "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
219
+ "passed": true,
220
+ "version": "0.4.0"
221
+ }
222
+ },
223
+ "2026-09-22": {
224
+ "FET_000_MUJOCO": {
225
+ "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
226
+ "optional requirements": "['com.nvidia.simready.RV.010', 'com.nvidia.simready.RV.008']",
227
+ "passed": true,
228
+ "version": "0.1.0"
229
+ },
230
+ "FET_000_NEWTON": {
231
+ "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
232
+ "optional requirements": "['com.nvidia.simready.RV.005', 'com.nvidia.simready.RV.010']",
233
+ "passed": true,
234
+ "version": "0.1.0"
235
+ },
236
+ "FET_000_PHYSX": {
237
+ "dependencies": "[{'FET_000_STANDARD': {'version': '0.1.0'}}]",
238
+ "optional requirements": "['com.nvidia.simready.RV.002', 'com.nvidia.simready.RV.001', 'com.nvidia.simready.RV.010']",
239
+ "passed": true,
240
+ "version": "0.1.0"
241
+ },
242
+ "FET_000_STANDARD": {
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+ "dependencies": "[]",
244
+ "passed": true,
245
+ "version": "0.1.0"
246
+ },
247
+ "FET_001_STANDARD": {
248
+ "dependencies": "[]",
249
+ "passed": true,
250
+ "version": "1.0.1"
251
+ },
252
+ "FET_003_MUJOCO": {
253
+ "dependencies": "[]",
254
+ "passed": true,
255
+ "version": "0.1.0"
256
+ },
257
+ "FET_003_NEWTON": {
258
+ "dependencies": "[]",
259
+ "passed": true,
260
+ "version": "0.1.0"
261
+ },
262
+ "FET_003_PHYSX": {
263
+ "dependencies": "[]",
264
+ "passed": true,
265
+ "version": "0.4.0"
266
+ },
267
+ "FET_003_STANDARD": {
268
+ "dependencies": "[]",
269
+ "passed": true,
270
+ "version": "0.2.0"
271
+ },
272
+ "FET_004_MUJOCO": {
273
+ "dependencies": "[{'FET_003_MUJOCO': {'version': '0.1.0'}}]",
274
+ "optional requirements": "['com.nvidia.simready.RB.MB.001']",
275
+ "passed": true,
276
+ "version": "0.1.0"
277
+ },
278
+ "FET_004_NEWTON": {
279
+ "dependencies": "[{'FET_003_NEWTON': {'version': '0.1.0'}}]",
280
+ "optional requirements": "['com.nvidia.simready.RB.MB.001']",
281
+ "passed": true,
282
+ "version": "0.1.0"
283
+ },
284
+ "FET_004_PHYSX": {
285
+ "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
286
+ "optional requirements": "['com.nvidia.simready.RB.MB.001']",
287
+ "passed": true,
288
+ "version": "0.4.0"
289
+ },
290
+ "FET_004_STANDARD": {
291
+ "dependencies": "[{'FET_003_STANDARD': {'version': '0.2.0'}}]",
292
+ "optional requirements": "['com.nvidia.simready.RB.MB.001']",
293
+ "passed": true,
294
+ "version": "0.2.0"
295
+ },
296
+ "FET_005_STANDARD": {
297
+ "dependencies": "[]",
298
+ "optional requirements": "['com.nvidia.simready.GSP.001']",
299
+ "passed": true,
300
+ "version": "0.1.0"
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+ },
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+ "FET_006_MDL": {
303
+ "dependencies": "[]",
304
+ "passed": true,
305
+ "version": "0.1.0"
306
+ },
307
+ "FET_006_STANDARD": {
308
+ "dependencies": "[]",
309
+ "passed": true,
310
+ "version": "0.1.0"
311
+ },
312
+ "FET_007_STANDARD": {
313
+ "dependencies": "[]",
314
+ "passed": true,
315
+ "version": "0.2.0"
316
+ },
317
+ "FET_011_RTX": {
318
+ "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
319
+ "passed": true,
320
+ "version": "0.1.0"
321
+ },
322
+ "FET_011_STANDARD": {
323
+ "dependencies": "[]",
324
+ "passed": true,
325
+ "version": "0.2.0"
326
+ },
327
+ "FET_031_STANDARD": {
328
+ "dependencies": "[]",
329
+ "passed": true,
330
+ "version": "0.1.0"
331
+ },
332
+ "FET_033_STANDARD": {
333
+ "dependencies": "[{'FET_031_STANDARD': {'version': '0.1.0'}}]",
334
+ "passed": true,
335
+ "version": "0.3.0"
336
+ },
337
+ "FET_046_STANDARD": {
338
+ "dependencies": "[{'FET_011_STANDARD': {'version': '0.2.0'}}]",
339
+ "passed": true,
340
+ "version": "0.1.0"
341
+ },
342
+ "FET_100_ISAAC": {
343
+ "dependencies": "[{'FET_003_PHYSX': {'version': '0.4.0'}}]",
344
+ "passed": true,
345
+ "version": "0.4.0"
346
+ }
347
+ }
348
+ }
349
+ }
350
+ },
351
+ "asset_dir": "simready_content/common_assets/props_warehouse/tape_safety_white_c01",
352
+ "asset_name": "sm_tape_safety_white_c01_01",
353
+ "asset_type": "prop",
354
+ "profile": "Prop-Robotics-Neutral",
355
+ "source_file": "../simready_physx_usd/sm_tape_safety_white_c01_01.usd",
356
+ "usd_date_generated": "2026-01-20 17:33:29",
357
+ "used_dsrs_exporter": true
358
+ }
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1
+ /***************************************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+
29
+ mdl 1.7;
30
+
31
+ import ::df::*;
32
+ import ::state::*;
33
+ import ::math::*;
34
+ import ::base::*;
35
+ import ::state::*;
36
+ import ::tex::*;
37
+ import ::anno::*;
38
+
39
+ import ::debug::*;
40
+
41
+ import ::nvidia::core_definitions::file_texture;
42
+ import ::nvidia::core_definitions::normalmap_texture;
43
+
44
+ import OmniPBR_ClearCoat::*;
45
+
46
+
47
+ // OmniPBR //
48
+
49
+ export material OmniPBR(
50
+
51
+ // Albdeo //
52
+
53
+ color diffuse_color_constant = color(0.2) [[
54
+ anno::display_name("Albedo Color"),
55
+ anno::description("This is the albedo base color"),
56
+ anno::in_group("Albedo")
57
+ ]],
58
+ uniform texture_2d diffuse_texture = texture_2d() [[
59
+ anno::display_name("Albedo Map"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+ float albedo_desaturation = float(0.0) [[
63
+ anno::display_name("Albedo Map Desaturation"),
64
+ anno::description("Desaturates the albedo map"),
65
+ anno::in_group("Albedo"),
66
+ anno::soft_range(float(0.0), float(1.0))
67
+ ]],
68
+ float albedo_add = float(0.0) [[
69
+ anno::display_name("Albedo Add"),
70
+ anno::description("Adds a constant value to the diffuse color "),
71
+ anno::in_group("Albedo"),
72
+ anno::soft_range(float(-1.0), float(1.0))
73
+ ]],
74
+ float albedo_brightness = float(1.0) [[
75
+ anno::display_name("Albedo Brightness"),
76
+ anno::description("Multiplier for the diffuse color "),
77
+ anno::in_group("Albedo"),
78
+ anno::soft_range(float(0.0), float(1.0))
79
+ ]],
80
+ color diffuse_tint = color(1.0) [[
81
+ anno::display_name("Color Tint"),
82
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
83
+ anno::in_group("Albedo")
84
+ ]],
85
+
86
+
87
+ // Reflectivity //
88
+
89
+ float reflection_roughness_constant = float(0.5) [[
90
+ anno::display_name("Roughness Amount"),
91
+ anno::description("Higher roughness values lead to more blurry reflections"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ float reflection_roughness_texture_influence = float(0.0) [[
96
+ anno::display_name("Roughness Map Influence"),
97
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
98
+ anno::in_group("Reflectivity"),
99
+ anno::hard_range(float(0.0), float(1.0))
100
+ ]],
101
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
102
+ anno::display_name("Roughness Map"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::usage("roughness")
105
+ ]],
106
+ float metallic_constant = float(0.0) [[
107
+ anno::display_name("Metallic Amount"),
108
+ anno::description("Metallic Material"),
109
+ anno::in_group("Reflectivity"),
110
+ anno::hard_range(float(0.0), float(1.0))
111
+ ]],
112
+ float metallic_texture_influence = float(0.0) [[
113
+ anno::display_name("Metallic Map Influence"),
114
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
115
+ anno::in_group("Reflectivity"),
116
+ anno::hard_range(float(0.0), float(1.0))
117
+ ]],
118
+ uniform texture_2d metallic_texture = texture_2d() [[
119
+ anno::display_name("Metallic Map"),
120
+ anno::in_group("Reflectivity"),
121
+ anno::usage("metalness")
122
+ ]],
123
+ float specular_level = float(0.5) [[
124
+ anno::display_name("Specular"),
125
+ anno::description("The specular level (intensity) of the material"),
126
+ anno::in_group("Reflectivity"),
127
+ anno::soft_range(float(0.0), float(1.0))
128
+ ]],
129
+
130
+
131
+ // ORM //
132
+
133
+ uniform bool enable_ORM_texture = false [[
134
+ anno::display_name("Enable ORM Texture"),
135
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
136
+ anno::in_group("Reflectivity")
137
+ ]],
138
+ uniform texture_2d ORM_texture = texture_2d() [[
139
+ anno::display_name("ORM Map"),
140
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
141
+ anno::in_group("Reflectivity"),
142
+ anno::usage("roughness")
143
+ ]],
144
+
145
+
146
+ // AO Group //
147
+
148
+ float ao_to_diffuse = 0.0 [[
149
+ anno::display_name("AO to diffuse"),
150
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
151
+ anno::in_group("AO"),
152
+ anno::hard_range(float(0.0), float(1.0))
153
+ ]],
154
+ uniform texture_2d ao_texture = texture_2d() [[
155
+ anno::display_name("Ambient Occlusion Map"),
156
+ anno::description("The ambient occlusion texture for the material"),
157
+ anno::in_group("AO"),
158
+ anno::usage("occlusion")
159
+ ]],
160
+
161
+
162
+ // Emission //
163
+
164
+ uniform bool enable_emission = false [[
165
+ anno::display_name("Enable Emission"),
166
+ anno::description("Enables the emission of light from the material"),
167
+ anno::in_group("Emissive")
168
+ ]],
169
+ color emissive_color = color(1.0,0.1,0.1) [[
170
+ anno::display_name("Emissive Color"),
171
+ anno::description("The emission color"),
172
+ anno::in_group("Emissive"),
173
+ anno::enable_if("enable_emission == true")
174
+ ]],
175
+ uniform texture_2d emissive_color_texture = texture_2d() [[
176
+ anno::display_name("Emissive Color map"),
177
+ anno::in_group("Emissive"),
178
+ anno::description("The emissive color texture"),
179
+ anno::enable_if("enable_emission == true")
180
+ ]],
181
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
182
+ anno::display_name("Emissive Mask map"),
183
+ anno::description("The texture masking the emissive color"),
184
+ anno::in_group("Emissive"),
185
+ anno::enable_if("enable_emission == true"),
186
+ anno::usage("occlusion")
187
+ ]],
188
+ float emissive_intensity = float(40.0) [[
189
+ anno::display_name("Emissive Intensity"),
190
+ anno::description("Intensity of the emission"),
191
+ anno::in_group("Emissive"),
192
+ anno::enable_if("enable_emission == true")
193
+ ]],
194
+
195
+
196
+ // Cutout Opacity //
197
+
198
+ uniform bool enable_opacity = false [[
199
+ anno::display_name("Enable Opacity"),
200
+ anno::description("Enables the use of cutout opacity"),
201
+ anno::in_group("Opacity")
202
+ ]],
203
+ uniform texture_2d opacity_texture = texture_2d() [[
204
+ anno::display_name("Opacity Map"),
205
+ anno::in_group("Opacity"),
206
+ anno::usage("opacity")
207
+ ]],
208
+ float opacity_constant = float(1.0) [[
209
+ anno::display_name("Opacity Amount"),
210
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
211
+ anno::in_group("Opacity"),
212
+ anno::hard_range(float(0.0), float(1.0))
213
+ ]],
214
+ uniform bool enable_opacity_texture = false [[
215
+ anno::display_name("Enable Opacity Texture"),
216
+ anno::description("Enables or disables the usage of the opacity texture map"),
217
+ anno::in_group("Opacity")
218
+ ]],
219
+ uniform base::mono_mode opacity_mode = base::mono_average [[
220
+ anno::display_name("Opacity Mono Source"),
221
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
222
+ anno::in_group("Opacity")
223
+ ]],
224
+ uniform float opacity_threshold = float(0.0) [[
225
+ anno::hard_range(0.0, 1.0),
226
+ anno::display_name("Opacity Threshold"),
227
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
228
+ anno::in_group("Opacity")
229
+ ]],
230
+
231
+
232
+ // Normal //
233
+
234
+ uniform float geometry_normal_roughness_strength = 1.f
235
+ [[
236
+ anno::hard_range(0.0, 1.0),
237
+ anno::display_name("Normal map to roughness weight"),
238
+ anno::description("Enables and weights roughness induced by normal maps"),
239
+ anno::in_group("Normal")
240
+ ]],
241
+ uniform float bump_factor = float(1.0) [[
242
+ anno::display_name("Normal Strength"),
243
+ anno::description("Strength of normal map"),
244
+ anno::in_group("Normal"),
245
+ anno::soft_range(float(0.0), float(1.0))
246
+ ]],
247
+ uniform texture_2d normalmap_texture = texture_2d() [[
248
+ anno::display_name("Normal Map"),
249
+ anno::in_group("Normal"),
250
+ anno::usage("normal")
251
+ ]],
252
+ uniform float detail_bump_factor = float(0.3) [[
253
+ anno::display_name("Detail Normal Strength"),
254
+ anno::in_group("Normal"),
255
+ anno::description("Strength of the detail normal"),
256
+ anno::soft_range(float(0.0), float(1.0))
257
+ ]],
258
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
259
+ anno::display_name("Detail Normal Map"),
260
+ anno::in_group("Normal"),
261
+ anno::usage("normal")
262
+ ]],
263
+ uniform bool flip_tangent_u = false [[
264
+ anno::display_name("Normal Map Flip U Tangent"),
265
+ anno::in_group("Normal")
266
+ ]],
267
+ uniform bool flip_tangent_v = true [[
268
+ anno::display_name("Normal Map Flip V Tangent"),
269
+ anno::in_group("Normal")
270
+ ]],
271
+
272
+
273
+ // UVW Projection Group //
274
+
275
+ uniform bool project_uvw = false [[
276
+ anno::display_name("Enable Project UVW Coordinates"),
277
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
278
+ anno::in_group("UV")
279
+ ]],
280
+ uniform bool world_or_object = false [[
281
+ anno::display_name("Enable World Space"),
282
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform int uv_space_index = 0 [[
287
+ anno::display_name("UV Space Index"),
288
+ anno::description("UV Space Index."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true"),
291
+ anno::hard_range(int(0), int(3))
292
+ ]],
293
+
294
+
295
+ // UVW Adjustments Group //
296
+
297
+ uniform float2 texture_translate = float2(0.0) [[
298
+ anno::display_name("Texture Translate"),
299
+ anno::description("Controls position of texture."),
300
+ anno::in_group("UV"),
301
+ anno::enable_if("project_uvw == true")
302
+ ]],
303
+ uniform float texture_rotate = float(0.0) [[
304
+ anno::display_name("Texture Rotate"),
305
+ anno::description("Rotates angle of texture in degrees."),
306
+ anno::in_group("UV"),
307
+ anno::enable_if("project_uvw == true")
308
+ ]],
309
+ uniform float2 texture_scale = float2(1.0) [[
310
+ anno::display_name("Texture Tiling"),
311
+ anno::description("Controls the repetition of the texture."),
312
+ anno::in_group("UV"),
313
+ anno::enable_if("project_uvw == true")
314
+ ]],
315
+ uniform float2 detail_texture_translate = float2(0.0) [[
316
+ anno::display_name("Detail Texture Translate"),
317
+ anno::description("Controls the position of the detail texture."),
318
+ anno::in_group("UV"),
319
+ anno::enable_if("project_uvw == true")
320
+ ]],
321
+ uniform float detail_texture_rotate = float(0.0) [[
322
+ anno::display_name("Detail Texture Rotate"),
323
+ anno::description("Rotates angle of the detail texture in degrees."),
324
+ anno::in_group("UV"),
325
+ anno::enable_if("project_uvw == true")
326
+ ]],
327
+ uniform float2 detail_texture_scale = float2(1.0) [[
328
+ anno::display_name("Detail Texture Tiling"),
329
+ anno::description("Controls the repetition of the detail texture."),
330
+ anno::in_group("UV"),
331
+ anno::enable_if("project_uvw == true")
332
+ ]],
333
+
334
+
335
+ // Geometry //
336
+
337
+ uniform float round_edges_radius = float(0.0) [[
338
+ anno::display_name("Round Edge Radius"),
339
+ anno::description("Influence radius around the edges in meters"),
340
+ anno::in_group("Geometry"),
341
+ anno::soft_range(0.0, 1.0)
342
+ ]],
343
+ uniform float round_edges_roundness = float(1.0) [[
344
+ anno::display_name("Round Edge Roundness"),
345
+ anno::description("Determines how round the edge will look"),
346
+ anno::in_group("Geometry"),
347
+ anno::hard_range(0.0, 1.0)
348
+ ]],
349
+ uniform bool round_edges_across_materials = false [[
350
+ anno::display_name("Round Edge Across Materials"),
351
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
352
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
353
+ "\t\thappens between facets irrespective of their materials"),
354
+ anno::in_group("Geometry")
355
+ ]]
356
+ )
357
+ [[
358
+ anno::display_name("OmniPBR"),
359
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
360
+ anno::in_group("Base"),
361
+ anno::version( 2, 1, 2),
362
+ anno::author("NVIDIA CORPORATION"),
363
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
364
+ ]] = let {
365
+
366
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
367
+ diffuse_color_constant: diffuse_color_constant,
368
+ diffuse_texture: diffuse_texture,
369
+ albedo_desaturation: albedo_desaturation,
370
+ albedo_add: albedo_add,
371
+ albedo_brightness: albedo_brightness,
372
+ diffuse_tint: diffuse_tint,
373
+ reflection_roughness_constant: reflection_roughness_constant,
374
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
375
+ reflectionroughness_texture: reflectionroughness_texture,
376
+ metallic_constant: metallic_constant,
377
+ metallic_texture_influence: metallic_texture_influence,
378
+ metallic_texture: metallic_texture,
379
+ specular_level: specular_level,
380
+ enable_ORM_texture: enable_ORM_texture,
381
+ ORM_texture: ORM_texture,
382
+ ao_to_diffuse: ao_to_diffuse,
383
+ ao_texture: ao_texture,
384
+ enable_emission: enable_emission,
385
+ emissive_color: emissive_color,
386
+ emissive_color_texture: emissive_color_texture,
387
+ emissive_mask_texture: emissive_mask_texture,
388
+ emissive_intensity: emissive_intensity,
389
+ enable_opacity: enable_opacity,
390
+ opacity_texture: opacity_texture,
391
+ opacity_constant: opacity_constant,
392
+ enable_opacity_texture: enable_opacity_texture,
393
+ opacity_mode: opacity_mode,
394
+ opacity_threshold: opacity_threshold,
395
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
396
+ bump_factor: bump_factor,
397
+ normalmap_texture: normalmap_texture,
398
+ detail_bump_factor: detail_bump_factor,
399
+ detail_normalmap_texture: detail_normalmap_texture,
400
+ flip_tangent_u: flip_tangent_u,
401
+ flip_tangent_v: flip_tangent_v,
402
+ project_uvw: project_uvw,
403
+ world_or_object: world_or_object,
404
+ uv_space_index: uv_space_index,
405
+ texture_translate: texture_translate,
406
+ texture_rotate: texture_rotate,
407
+ texture_scale: texture_scale,
408
+ detail_texture_translate: detail_texture_translate,
409
+ detail_texture_rotate: detail_texture_rotate,
410
+ detail_texture_scale: detail_texture_scale,
411
+ round_edges_radius: round_edges_radius,
412
+ round_edges_roundness: round_edges_roundness,
413
+ round_edges_across_materials: round_edges_across_materials
414
+ );
415
+
416
+ } in material(
417
+ surface: base.surface,
418
+ geometry: base.geometry
419
+ );
tape_safety_white_c01/simready_usd/source_assets/OmniPBRBase.mdl ADDED
@@ -0,0 +1,493 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /***************************************************************************************************
2
+ * Copyright 2022 NVIDIA Corporation. All rights reserved.
3
+ *
4
+ * Redistribution and use in source and binary forms, with or without
5
+ * modification, are permitted provided that the following conditions
6
+ * are met:
7
+ * * Redistributions of source code must retain the above copyright
8
+ * notice, this list of conditions and the following disclaimer.
9
+ * * Redistributions in binary form must reproduce the above copyright
10
+ * notice, this list of conditions and the following disclaimer in the
11
+ * documentation and/or other materials provided with the distribution.
12
+ * * Neither the name of NVIDIA CORPORATION nor the names of its
13
+ * contributors may be used to endorse or promote products derived
14
+ * from this software without specific prior written permission.
15
+ *
16
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY
17
+ * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18
+ * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
20
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
21
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
24
+ * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
26
+ * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27
+ **************************************************************************************************/
28
+
29
+ mdl 1.7;
30
+
31
+ import ::df::*;
32
+ import ::state::*;
33
+ import ::math::*;
34
+ import ::base::*;
35
+ import ::tex::*;
36
+ import ::anno::*;
37
+ import ::anno::*;
38
+
39
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
40
+ anno::hidden()
41
+ ]]
42
+ {
43
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
44
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
45
+ return math::normalize(N);
46
+ }
47
+
48
+ export struct NormalData [[
49
+ anno::hidden()
50
+ ]]
51
+ {
52
+ float3 normal;
53
+ float2 roughness;
54
+ };
55
+
56
+ export NormalData tangent_space_normal_roughness_texture(
57
+ uniform texture_2d texture
58
+ [[
59
+ anno::description("The input texture"),
60
+ anno::usage("normal")
61
+ ]],
62
+ uniform float factor = 1.0f
63
+ [[ anno::description("Determines the degree of bumpiness") ]],
64
+ uniform bool flip_tangent_u = false
65
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
66
+ uniform bool flip_tangent_v = false
67
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
68
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
69
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
70
+ uniform float2 crop_u = float2( 0.0, 1.0)
71
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
72
+ uniform float2 crop_v = float2( 0.0, 1.0)
73
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
74
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
75
+ [[ anno::description("Wrapping mode in the u direction") ]],
76
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
77
+ [[ anno::description("Wrapping mode in the v direction") ]],
78
+ uniform bool clip = false
79
+ [[
80
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
81
+ anno::hidden()
82
+ ]],
83
+ uniform float scale = 1.
84
+ [[
85
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
86
+ anno::unused()
87
+ ]],
88
+ uniform float offset = 0.
89
+ [[
90
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
91
+ anno::unused()
92
+ ]],
93
+ uniform float animation_start_time = 0.
94
+ [[ anno::description("When to start playing first frame of the animation ") ]],
95
+ uniform int2 animation_crop = int2(0, 0)
96
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
97
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
98
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
99
+ uniform float animation_fps = 30
100
+ [[ anno::description("Framerate to use for animation playback") ]]
101
+ )
102
+ [[
103
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
104
+ anno::hidden(),
105
+ anno::noinline()
106
+ ]]
107
+ {
108
+ NormalData normalData;
109
+ normalData.roughness = float2(0);
110
+ normalData.normal = state::normal();
111
+
112
+ float frame = 0.0;
113
+ if(animation_crop != int2(0,0)) //only if we have an animation
114
+ {
115
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
116
+ switch ( animation_wrap) {
117
+ case tex::wrap_repeat:
118
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
119
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
120
+ break;
121
+ case tex::wrap_mirrored_repeat:
122
+ float animation_crop_2y = 2.0*animation_crop.y;
123
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
124
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
125
+ if(frame>animation_crop.y)
126
+ frame = animation_crop_2y-frame;
127
+ break;
128
+ case tex::wrap_clamp:
129
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
130
+ break;
131
+ case tex::wrap_clip:
132
+ frame += animation_crop.x;
133
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
134
+ break;
135
+ }
136
+ }
137
+
138
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
139
+ factor == 0.0f)
140
+ return normalData;
141
+ {
142
+ if (clip) {
143
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
144
+ return normalData;
145
+ }
146
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
147
+ return normalData;
148
+ }
149
+ }
150
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
151
+ return normalData;
152
+ }
153
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
154
+ return normalData;
155
+ }
156
+ }
157
+ bool pixel_flip_u = flip_tangent_u;
158
+ bool pixel_flip_v = flip_tangent_v;
159
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
160
+ if (wrap_u == tex::wrap_mirrored_repeat) {
161
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
162
+ pixel_flip_u = ! pixel_flip_u;
163
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
164
+ pixel_flip_u = ! pixel_flip_u;
165
+ }
166
+ if (wrap_v == tex::wrap_mirrored_repeat) {
167
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
168
+ pixel_flip_v = ! pixel_flip_v;
169
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
170
+ pixel_flip_v = ! pixel_flip_v;
171
+ }
172
+
173
+ float3 transformed_tangent_u = uvw.tangent_u;
174
+ float3 transformed_tangent_v = uvw.tangent_v;
175
+
176
+ if (pixel_flip_u)
177
+ transformed_tangent_u=-transformed_tangent_u;
178
+ if (pixel_flip_v)
179
+ transformed_tangent_v=-transformed_tangent_v;
180
+
181
+ float3 tangent_space_normal;
182
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
183
+ if(normal_raw.x > 1.5)
184
+ {
185
+ // octahedron packed by OV
186
+ normal_raw.x -= 2.0;
187
+ normal_raw.x -= 0.5;
188
+ normal_raw.y -= 0.5;
189
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
190
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
191
+ }
192
+ else
193
+ {
194
+ // regular
195
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
196
+ normalData.roughness = float2(0);
197
+ }
198
+
199
+ normalData.normal = math::normalize(
200
+ transformed_tangent_u * tangent_space_normal.x * factor +
201
+ transformed_tangent_v * tangent_space_normal.y * factor +
202
+ state::normal() * tangent_space_normal.z);
203
+
204
+ return normalData;
205
+ }
206
+
207
+
208
+ export material OmniPBRBase(
209
+
210
+
211
+ // Albdeo //
212
+
213
+ color diffuse_reflection_color = color(0.2) [[
214
+ anno::display_name("Albedo Color"),
215
+ anno::description("This is the albedo base color"),
216
+ anno::in_group("Albedo")
217
+ ]],
218
+ color diffuse_tint = color(1.0) [[
219
+ anno::display_name("Albedo Tint"),
220
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
221
+ anno::in_group("Albedo")
222
+ ]],
223
+
224
+
225
+ // Reflecitivity //
226
+
227
+ float specular_reflection_roughness = float(0.0) [[
228
+ anno::display_name("Roughness"),
229
+ anno::description("Higher roughness values lead to more blurry reflections"),
230
+ anno::in_group("Reflectivity"),
231
+ anno::hard_range(0.0, 1.0)
232
+ ]],
233
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
234
+ anno::display_name("Aniso roughness"),
235
+ anno::description("Higher roughness values lead to more blurry reflections"),
236
+ anno::in_group("Reflectivity"),
237
+ anno::hidden()
238
+ ]],
239
+ float metalness = float(0.0) [[
240
+ anno::display_name("Metalness"),
241
+ anno::description("Bias towards pure specular reflection"),
242
+ anno::in_group("Reflectivity"),
243
+ anno::hard_range(0.0, 1.0)
244
+ ]],
245
+ float specular_level = float(0.5) [[
246
+ anno::display_name("Specular"),
247
+ anno::description("The specular level (intensity) of the material"),
248
+ anno::in_group("Reflectivity"),
249
+ anno::soft_range(0.0, 1.0)
250
+ ]],
251
+
252
+
253
+ // Emission //
254
+
255
+ uniform bool enable_emission = false [[
256
+ anno::display_name("Enable Emission"),
257
+ anno::description("Enables the emission of light from the material"),
258
+ anno::in_group("Emissive")
259
+ ]],
260
+ color emission_color = color(1.0,0.1,0.1) [[
261
+ anno::display_name("Emissive Color"),
262
+ anno::description("The emission color"),
263
+ anno::in_group("Emissive"),
264
+ anno::enable_if("enable_emission == true")
265
+ ]],
266
+ float emission_intensity = float(40.0) [[
267
+ anno::display_name("Emissive Intensity"),
268
+ anno::description("Intensity of the emission"),
269
+ anno::in_group("Emissive"),
270
+ anno::soft_range(0.0, 1000.0),
271
+ anno::enable_if("enable_emission == true")
272
+ ]],
273
+
274
+
275
+ // Geometry Opacity //
276
+
277
+ uniform bool enable_opacity = false [[
278
+ anno::display_name("Enable Opacity"),
279
+ anno::description("Enables the use of cutout opacity"),
280
+ anno::in_group("Opacity")
281
+ ]],
282
+ float geometry_opacity = float(1.0) [[
283
+ anno::display_name("Opacity Amount"),
284
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
285
+ anno::in_group("Opacity"),
286
+ anno::hard_range(0.0, 1.0)
287
+ ]],
288
+ uniform float geometry_opacity_threshold = 0.f
289
+ [[
290
+ anno::display_name("Opacity Threshold"),
291
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
292
+ anno::in_group("Opacity"),
293
+ anno::hard_range(0.0, 1.0)
294
+ ]],
295
+
296
+
297
+ // Clearcoat //
298
+
299
+ uniform bool enable_coat = false [[
300
+ anno::display_name("Enable Clearcoat Layer"),
301
+ anno::description("Adds a coat layer on top of the material when enabled"),
302
+ anno::in_group("Clearcoat")
303
+ ]],
304
+ float coat_weight = float(1.0) [[
305
+ anno::display_name("Clearcoat Weight"),
306
+ anno::description("Sets the weight for coat layer"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hard_range(0.0, 1.0)
309
+ ]],
310
+ color coat_color = color(1.0) [[
311
+ anno::display_name("Clearcoat Tint"),
312
+ anno::description("Clearcoat is tinted and affects the underlying material"),
313
+ anno::in_group("Clearcoat")
314
+ ]],
315
+ float coat_transparency = float(1.0) [[
316
+ anno::display_name("Clearcoat Transparency"),
317
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::hard_range(0.0, 1.0)
320
+ ]],
321
+ float coat_roughness = float(0.0) [[
322
+ anno::display_name("Clearcoat Roughness"),
323
+ anno::description("Higher roughness values lead to more blurry reflections"),
324
+ anno::in_group("Clearcoat"),
325
+ anno::hard_range(0.0, 1.0)
326
+ ]],
327
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
328
+ anno::display_name("Clearcoat aniso roughness"),
329
+ anno::description("Higher roughness values lead to more blurry reflections"),
330
+ anno::in_group("Clearcoat"),
331
+ anno::hidden()
332
+ ]],
333
+ float coat_ior = float(1.56) [[
334
+ anno::display_name("Clearcoat IOR"),
335
+ anno::description("Sets the Index of refraction for the coat layer"),
336
+ anno::in_group("Clearcoat"),
337
+ anno::soft_range(0.0, 4.0)
338
+ ]],
339
+ float3 clearcoat_geometry_normal = state::normal() [[
340
+ anno::display_name("Clearcoat Normal"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+
345
+
346
+ // Geometry //
347
+
348
+ uniform float round_edges_radius = float(0.0) [[
349
+ anno::display_name("Round Edge Radius"),
350
+ anno::description("Influence radius around the edges in meters"),
351
+ anno::in_group("Geometry"),
352
+ anno::soft_range(0.0, 1.0)
353
+ ]],
354
+ uniform float round_edges_roundness = float(1.0) [[
355
+ anno::display_name("Round Edge Roundness"),
356
+ anno::description("Determines how round the edge will look"),
357
+ anno::in_group("Geometry"),
358
+ anno::hard_range(0.0, 1.0)
359
+ ]],
360
+ uniform bool round_edges_across_materials = false [[
361
+ anno::display_name("Round Edge Across Materials"),
362
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
363
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
364
+ "\t\thappens between facets irrespective of their materials"),
365
+ anno::in_group("Geometry")
366
+ ]],
367
+ float3 geometry_normal = state::normal() [[
368
+ anno::display_name("Geometry Normal"),
369
+ anno::in_group("Geometry"),
370
+ anno::usage("normal")
371
+ ]]
372
+
373
+ )
374
+ [[
375
+ anno::display_name("OmniPBR Base"),
376
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
377
+ anno::in_group("Omni Materials"),
378
+ anno::version( 2, 1, 1),
379
+ anno::author("NVIDIA CORPORATION"),
380
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
381
+ ]]
382
+ = let{
383
+
384
+ // Diffuse Bsdf //
385
+
386
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
387
+
388
+ color base_color = tinted_diffuse_color;
389
+
390
+ bsdf diffuse_bsdf = df::weighted_layer(
391
+ weight: 1.0,
392
+ layer: df::diffuse_reflection_bsdf(
393
+ tint: base_color,
394
+ roughness: float(0.0)
395
+ ),
396
+ base: bsdf(),
397
+ normal: geometry_normal
398
+ );
399
+
400
+ // Glossy Reflection Bsdf //
401
+
402
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
403
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
404
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
405
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
406
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
407
+ roughness_u: roughness_u,
408
+ roughness_v: roughness_v,
409
+ tint: color(1.0),
410
+ mode: df::scatter_reflect
411
+ );
412
+
413
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
414
+ normal_reflectivity: 0.08,
415
+ grazing_reflectivity: 1.0,
416
+ exponent: 5.0,
417
+ weight: specular_level,
418
+ layer: ggx_smith_bsdf,
419
+ base: diffuse_bsdf,
420
+ normal: geometry_normal
421
+ );
422
+
423
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
424
+
425
+ bsdf omni_PBR_bsdf = df::weighted_layer(
426
+ weight: metalness,
427
+ layer: directional_factor_bsdf,
428
+ base: custom_curve_layer_bsdf,
429
+ normal: geometry_normal
430
+ );
431
+
432
+ // Clear Coat //
433
+
434
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
435
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
436
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
437
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
438
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
439
+ roughness_u: coat_roughness_u,
440
+ roughness_v: coat_roughness_v,
441
+ tint: color(1.0),
442
+ mode: df::scatter_reflect
443
+ );
444
+
445
+ bsdf opaque_coat = df::weighted_layer(
446
+ weight: coat_transparency,
447
+ layer: ::df::tint(
448
+ tint: coat_color,
449
+ base: omni_PBR_bsdf
450
+ ),
451
+ base: ::df::diffuse_reflection_bsdf(
452
+ tint: coat_color
453
+ )
454
+ );
455
+
456
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
457
+ ior: coat_ior,
458
+ weight: coat_weight,
459
+ layer: coat_bsdf,
460
+ base: opaque_coat,
461
+ normal: clearcoat_geometry_normal
462
+ );
463
+
464
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
465
+
466
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
467
+
468
+ float opacity_value = geometry_opacity;
469
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
470
+
471
+ material_emission emission = material_emission(
472
+ df::diffuse_edf(),
473
+ intensity: emission_value
474
+ );
475
+
476
+ material_surface surface = material_surface(
477
+ scattering: final_bsdf,
478
+ emission: emission
479
+ );
480
+
481
+ material_geometry geometry = material_geometry(
482
+ normal: state::rounded_corner_normal(
483
+ radius: round_edges_radius,
484
+ across_materials: round_edges_across_materials,
485
+ roundness: round_edges_roundness
486
+ ),
487
+ cutout_opacity: cutout_opacity
488
+ );
489
+
490
+ } in material(
491
+ surface: surface,
492
+ geometry: geometry
493
+ );