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business and publish your side of the |
equation of game development so if |
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equation of game development so if |
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equation of game development so if |
you're thinking about doing this as a |
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you're thinking about doing this as a |
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you're thinking about doing this as a |
professional career at some point you're |
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professional career at some point you're |
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professional career at some point you're |
likely gonna have to deal with |
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likely gonna have to deal with |
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likely gonna have to deal with |
publishers either you're going to be |
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publishers either you're going to be |
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publishers either you're going to be |
working for one you're the studio will |
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working for one you're the studio will |
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working for one you're the studio will |
be working for one or you will be |
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be working for one or you will be |
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be working for one or you will be |
pitching one to one yourself so the big |
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pitching one to one yourself so the big |
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pitching one to one yourself so the big |
focus of that class is the pitch how do |
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focus of that class is the pitch how do |
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focus of that class is the pitch how do |
you pitch your ideas to another group |
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you pitch your ideas to another group |
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you pitch your ideas to another group |
and it's also focused on the demo so if |
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and it's also focused on the demo so if |
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and it's also focused on the demo so if |
anybody's heard of the term e3 demo |
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anybody's heard of the term e3 demo |
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anybody's heard of the term e3 demo |
basically how to make your game look |
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