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techniques you've used in the past what
does that mean we're actually talking
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does that mean we're actually talking
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does that mean we're actually talking
about the same design scope as the
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about the same design scope as the
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about the same design scope as the
previous two projects is just you spent
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previous two projects is just you spent
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previous two projects is just you spent
more time on it to actually get it
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more time on it to actually get it
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more time on it to actually get it
working exactly the way you'd want it to
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working exactly the way you'd want it to
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working exactly the way you'd want it to
work if you had maybe slightly larger so
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work if you had maybe slightly larger so
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work if you had maybe slightly larger so
if your previous two projects had maybe
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if your previous two projects had maybe
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if your previous two projects had maybe
one core mechanic and one supplementary
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one core mechanic and one supplementary
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one core mechanic and one supplementary
there might be two supplementary
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there might be two supplementary
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there might be two supplementary
mechanics to that core but that's about
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mechanics to that core but that's about
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mechanics to that core but that's about
it if you've got a game that has an
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it if you've got a game that has an
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it if you've got a game that has an
overworld then the overworld should be
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overworld then the overworld should be
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overworld then the overworld should be
the bulk of your game if you're spinning
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