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techniques you've used in the past what |
does that mean we're actually talking |
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does that mean we're actually talking |
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does that mean we're actually talking |
about the same design scope as the |
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about the same design scope as the |
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about the same design scope as the |
previous two projects is just you spent |
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previous two projects is just you spent |
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previous two projects is just you spent |
more time on it to actually get it |
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more time on it to actually get it |
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more time on it to actually get it |
working exactly the way you'd want it to |
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working exactly the way you'd want it to |
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working exactly the way you'd want it to |
work if you had maybe slightly larger so |
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work if you had maybe slightly larger so |
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work if you had maybe slightly larger so |
if your previous two projects had maybe |
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if your previous two projects had maybe |
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if your previous two projects had maybe |
one core mechanic and one supplementary |
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one core mechanic and one supplementary |
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one core mechanic and one supplementary |
there might be two supplementary |
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there might be two supplementary |
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there might be two supplementary |
mechanics to that core but that's about |
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mechanics to that core but that's about |
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mechanics to that core but that's about |
it if you've got a game that has an |
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it if you've got a game that has an |
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it if you've got a game that has an |
overworld then the overworld should be |
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overworld then the overworld should be |
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overworld then the overworld should be |
the bulk of your game if you're spinning |
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