Download blender/utils/voxel_render_visualize.py from qsun2001/world_model: direct link, hf CLI and curl.
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https://huggingface.co/datasets/qsun2001/world_model/resolve/main/blender/utils/voxel_render_visualize.py
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4.21 kB
| """ | |
| Pyrender-based voxel visualization renderer. | |
| Builds colored cube meshes from voxel centers and renders with pyrender | |
| using stored camera intrinsics/extrinsics. | |
| """ | |
| import colorsys | |
| import numpy as np | |
| import trimesh | |
| import pyrender | |
| def build_palette(names): | |
| """Assign evenly-spaced HSV hues; returns dict[name] -> (R, G, B) uint8.""" | |
| n = max(len(names), 1) | |
| palette = {} | |
| for i, name in enumerate(names): | |
| hue = i / n | |
| r, g, b = colorsys.hsv_to_rgb(hue, 200 / 255, 230 / 255) | |
| palette[name] = (int(r * 255), int(g * 255), int(b * 255)) | |
| return palette | |
| def compute_intrinsics(intr): | |
| """Convert Blender camera intrinsics dict to (fx, fy, cx, cy).""" | |
| focal = intr["focal_length"] | |
| sw, sh = intr["sensor_width"], intr["sensor_height"] | |
| res_x, res_y = intr["resolution_x"], intr["resolution_y"] | |
| fit = intr.get("sensor_fit", "AUTO") | |
| if fit == "VERTICAL": | |
| fpx = focal / sh * res_y | |
| elif fit == "HORIZONTAL": | |
| fpx = focal / sw * res_x | |
| else: | |
| fpx = focal / sw * res_x if res_x >= res_y else focal / sh * res_y | |
| fx = fy = float(fpx) | |
| cx, cy = res_x / 2.0, res_y / 2.0 | |
| return fx, fy, cx, cy | |
| def blender_cam_to_pyrender_pose(cam_extrinsics): | |
| """ | |
| Normalize Blender's camera-to-world 4x4 for pyrender. | |
| Blender cameras use OpenGL convention (X right, Y up, -Z forward). | |
| """ | |
| cam_mat = np.array(cam_extrinsics, dtype=np.float64) | |
| scale = np.linalg.norm(cam_mat[:3, 0]) | |
| if abs(scale - 1.0) > 1e-6: | |
| cam_mat[:3, :3] /= scale | |
| return cam_mat | |
| def build_voxel_mesh(centers_dict, voxel_sizes, palette): | |
| """ | |
| Create a single combined trimesh from per-object voxel centers. | |
| Each object's cubes are sized by its voxel_size and colored by the palette. | |
| """ | |
| all_vertices = [] | |
| all_faces = [] | |
| all_colors = [] | |
| vertex_offset = 0 | |
| for name, centers in centers_dict.items(): | |
| if centers.shape[0] == 0: | |
| continue | |
| voxel_size = voxel_sizes[name] | |
| r, g, b = palette.get(name, (200, 200, 200)) | |
| box = trimesh.creation.box(extents=[voxel_size] * 3) | |
| n_verts_per_box = len(box.vertices) | |
| n_faces_per_box = len(box.faces) | |
| n_voxels = len(centers) | |
| vertices = np.tile(box.vertices, (n_voxels, 1)) | |
| vertices += np.repeat(centers.astype(np.float64), n_verts_per_box, axis=0) | |
| faces = np.tile(box.faces, (n_voxels, 1)) | |
| faces += np.repeat(np.arange(n_voxels) * n_verts_per_box, | |
| n_faces_per_box).reshape(-1, 1) | |
| faces += vertex_offset | |
| rgba = np.full((n_voxels * n_verts_per_box, 4), 255, dtype=np.uint8) | |
| rgba[:, 0], rgba[:, 1], rgba[:, 2] = r, g, b | |
| all_vertices.append(vertices) | |
| all_faces.append(faces) | |
| all_colors.append(rgba) | |
| vertex_offset += n_voxels * n_verts_per_box | |
| if not all_vertices: | |
| return None | |
| return trimesh.Trimesh( | |
| vertices=np.vstack(all_vertices), | |
| faces=np.vstack(all_faces), | |
| vertex_colors=np.vstack(all_colors), | |
| process=False, | |
| ) | |
| def render_frame(mesh, fx, fy, cx, cy, pose, W, H, background=None): | |
| """ | |
| Render a single frame with pyrender offscreen. | |
| Returns an RGB uint8 image (H, W, 3). | |
| If background (RGB) is provided, composites voxels on top. | |
| """ | |
| if mesh is None: | |
| if background is not None: | |
| return background.copy() | |
| return np.zeros((H, W, 3), dtype=np.uint8) | |
| scene = pyrender.Scene(bg_color=[0, 0, 0, 0], ambient_light=[0.3, 0.3, 0.3]) | |
| scene.add(pyrender.Mesh.from_trimesh(mesh, smooth=False)) | |
| camera = pyrender.IntrinsicsCamera(fx=fx, fy=fy, cx=cx, cy=cy, | |
| znear=0.05, zfar=1000.0) | |
| scene.add(camera, pose=pose) | |
| light = pyrender.DirectionalLight(color=[1.0, 1.0, 1.0], intensity=3.0) | |
| scene.add(light, pose=pose) | |
| r = pyrender.OffscreenRenderer(viewport_width=W, viewport_height=H) | |
| color_rgb, depth = r.render(scene) | |
| r.delete() | |
| if background is not None: | |
| out = background.copy() | |
| mask = depth > 0 | |
| out[mask] = color_rgb[mask] | |
| return out | |
| return color_rgb | |