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Upload all current_works benchmark datasets and model outputs (part 7)

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  1. .gitattributes +12 -0
  2. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/DiningRoom-9824/table_11_2.obj +0 -0
  3. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/guidance_losses.txt +20 -0
  4. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/none_accuracy_analysis.txt +3 -0
  5. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/physcene_collision_input.json +1 -0
  6. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-10302.png +3 -0
  7. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-10559.png +3 -0
  8. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-11145.png +3 -0
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  10. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-11628.png +3 -0
  11. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-12866.png +3 -0
  12. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-15534.png +3 -0
  13. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-16628.png +3 -0
  14. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-17995.png +3 -0
  15. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-197500.png +3 -0
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  17. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-26805.png +3 -0
  18. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-2817.png +3 -0
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  20. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-31158.png +3 -0
  21. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-35065.png +3 -0
  22. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-35093.png +3 -0
  23. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-85692.png +3 -0
  24. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-88173.png +3 -0
  25. current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/render_imgs/echoscene/DiningRoom-9824.png +3 -0
  26. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/debug_bbox.txt +396 -0
  27. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingDiningRoom-13945_echoscene.glb +3 -0
  28. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingDiningRoom-629_echoscene.glb +3 -0
  29. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingDiningRoom-758_echoscene.glb +3 -0
  30. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingDiningRoom-9790_echoscene.glb +3 -0
  31. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-13599_echoscene.glb +3 -0
  32. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-1520_echoscene.glb +3 -0
  33. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-17951_echoscene.glb +3 -0
  34. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-24046_echoscene.glb +3 -0
  35. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-33324_echoscene.glb +3 -0
  36. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-37659_echoscene.glb +3 -0
  37. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-71071_echoscene.glb +3 -0
  38. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-791_echoscene.glb +3 -0
  39. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/cabinet_3_9.obj +0 -0
  40. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/chair_4_2.obj +0 -0
  41. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/chair_4_3.obj +0 -0
  42. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/chair_4_4.obj +0 -0
  43. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/chair_4_6.obj +0 -0
  44. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/chair_4_8.obj +0 -0
  45. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/lamp_7_12.obj +0 -0
  46. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/lamp_7_7.obj +0 -0
  47. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/shelf_9_11.obj +0 -0
  48. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/sofa_10_1.obj +0 -0
  49. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/table_11_10.obj +0 -0
  50. current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/LivingDiningRoom-13945/table_11_5.obj +0 -0
.gitattributes CHANGED
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+ current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/echoscene/LivingRoom-13599_echoscene.glb filter=lfs diff=lfs merge=lfs -text
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current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/echoscene/object_meshes/DiningRoom-9824/table_11_2.obj ADDED
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current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/guidance_losses.txt ADDED
@@ -0,0 +1,20 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Scene DiningRoom-15534 - Final Step Collision Loss: 0.0000, Room Outer Loss: 0.0288, Walkable Loss: 1.3792 (Center Penalty: 1.3792)
2
+ Scene DiningRoom-31158 - Final Step Collision Loss: 0.0120, Room Outer Loss: 0.0000, Walkable Loss: 2.2609 (Center Penalty: 2.2609)
3
+ Scene DiningRoom-197500 - Final Step Collision Loss: 0.0055, Room Outer Loss: 0.0113, Walkable Loss: 1.6259 (Center Penalty: 1.6259)
4
+ Scene DiningRoom-26805 - Final Step Collision Loss: 0.0057, Room Outer Loss: 0.0000, Walkable Loss: 0.9814 (Center Penalty: 0.9814)
5
+ Scene DiningRoom-17995 - Final Step Collision Loss: 0.0097, Room Outer Loss: 0.1162, Walkable Loss: 0.4736 (Center Penalty: 0.4736)
6
+ Scene DiningRoom-16628 - Final Step Collision Loss: 0.0120, Room Outer Loss: 0.0039, Walkable Loss: 1.1067 (Center Penalty: 1.1067)
7
+ Scene DiningRoom-11628 - Final Step Collision Loss: 0.0040, Room Outer Loss: 0.0000, Walkable Loss: 0.6940 (Center Penalty: 0.6940)
8
+ Scene DiningRoom-29864 - Final Step Collision Loss: 0.0033, Room Outer Loss: 0.0000, Walkable Loss: 0.1855 (Center Penalty: 0.1855)
9
+ Scene DiningRoom-2817 - Final Step Collision Loss: 0.0005, Room Outer Loss: 0.0000, Walkable Loss: 2.1715 (Center Penalty: 2.1715)
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+ Scene DiningRoom-35065 - Final Step Collision Loss: 0.0072, Room Outer Loss: 0.1343, Walkable Loss: 1.1419 (Center Penalty: 1.1419)
11
+ Scene DiningRoom-88173 - Final Step Collision Loss: 0.0174, Room Outer Loss: 0.0257, Walkable Loss: 1.5391 (Center Penalty: 1.5391)
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+ Scene DiningRoom-35093 - Final Step Collision Loss: 0.0155, Room Outer Loss: 0.0000, Walkable Loss: 2.0721 (Center Penalty: 2.0721)
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+ Scene DiningRoom-10302 - Final Step Collision Loss: 0.0170, Room Outer Loss: 0.0000, Walkable Loss: 1.5035 (Center Penalty: 1.5035)
14
+ Scene DiningRoom-113004 - Final Step Collision Loss: 0.0032, Room Outer Loss: 0.0000, Walkable Loss: 0.4717 (Center Penalty: 0.4717)
15
+ Scene DiningRoom-22384 - Final Step Collision Loss: 0.0152, Room Outer Loss: 0.0000, Walkable Loss: 0.3814 (Center Penalty: 0.3814)
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+ Scene DiningRoom-11145 - Final Step Collision Loss: 0.0127, Room Outer Loss: 0.0224, Walkable Loss: 2.3706 (Center Penalty: 2.3706)
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+ Scene DiningRoom-10559 - Final Step Collision Loss: 0.0067, Room Outer Loss: 0.2232, Walkable Loss: 0.5414 (Center Penalty: 0.5414)
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+ Scene DiningRoom-85692 - Final Step Collision Loss: 0.0068, Room Outer Loss: 0.0000, Walkable Loss: 1.5367 (Center Penalty: 1.5367)
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+ Scene DiningRoom-12866 - Final Step Collision Loss: 0.0072, Room Outer Loss: 0.0246, Walkable Loss: 0.6138 (Center Penalty: 0.6138)
20
+ Scene DiningRoom-9824 - Final Step Collision Loss: 0.0131, Room Outer Loss: 0.0596, Walkable Loss: 0.9013 (Center Penalty: 0.9013)
current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/none_accuracy_analysis.txt ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ acc & L/R: 0.98 & F/B: 1.00 & Bi/Sm: 0.94 & Ta/Sh: 0.98 & Stand: 0.97 & Close: 0.74 & Symm: 0.71. Total: &0.95
2
+ means of mean: 0.90
3
+
current_works/SIG_0.95/unpacked/vis_folder_dining/content/echoscene/released_full_model/vis/2050/physcene_collision_input.json ADDED
@@ -0,0 +1 @@
 
 
1
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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

  • SHA256: 6bc4dc418228757ae5c447af1ac0f565c97ad4e458079891c4df0f2e1f1163c9
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  • Size of remote file: 3.91 kB
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Git LFS Details

  • SHA256: 79bf3b2d87f0be9d53d1d9e243b04a0075d6cbb9514651292779d4865abdb979
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Git LFS Details

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Git LFS Details

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Git LFS Details

  • SHA256: 85535cc6ee06a81151d59a733506903dfcf622d7b76d6b7d27861d53492839bd
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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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Git LFS Details

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  • Pointer size: 129 Bytes
  • Size of remote file: 4.31 kB
current_works/SIG_0.95/unpacked/vis_folder_living/content/echoscene/released_full_model/vis/2050/debug_bbox.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+
2
+ ============================================================
3
+ SCENE: LivingRoom-37659 | 10 objects
4
+ ============================================================
5
+ Obj l h w x y z angle
6
+ ----------------------------------------------------------------------
7
+ sofa 1.599 0.909 1.000 1.121 0.004 1.225 -90.16°
8
+ chair 0.695 0.843 0.661 0.327 0.000 2.294 179.82°
9
+ chair 0.592 0.406 0.616 0.551 -0.003 -0.778 -0.09°
10
+ table 1.269 0.572 0.640 -0.387 -0.003 1.053 -0.04°
11
+ chair 0.617 0.843 0.617 -0.817 -0.001 2.092 131.76°
12
+ table 0.797 0.662 0.504 -1.826 -0.000 -1.941 0.06°
13
+ table 0.601 0.655 0.571 -1.558 0.001 2.591 0.02°
14
+ lamp 0.480 1.033 0.430 0.231 1.447 1.155 -0.00°
15
+ floor 4.430 -0.004 6.819 -0.514 0.001 0.857 0.02°
16
+ _scene_ 0.068 -0.002 0.016 -5.670 -0.004 -5.713 -57.31°
17
+
18
+ Pairwise overlap check (axis-aligned bbox):
19
+ !! OVERLAP: sofa <-> floor depth=[1.380, -0.004, 1.000]
20
+ !! OVERLAP: chair <-> floor depth=[0.695, -0.004, 0.661]
21
+ !! OVERLAP: chair <-> floor depth=[0.592, -0.004, 0.616]
22
+ !! OVERLAP: table <-> floor depth=[1.269, -0.004, 0.640]
23
+ !! OVERLAP: chair <-> floor depth=[0.617, -0.004, 0.617]
24
+ !! OVERLAP: table <-> floor depth=[0.797, -0.004, 0.504]
25
+ !! OVERLAP: table <-> floor depth=[0.601, -0.004, 0.571]
26
+ ============================================================
27
+
28
+
29
+ ============================================================
30
+ SCENE: LivingRoom-1520 | 14 objects
31
+ ============================================================
32
+ Obj l h w x y z angle
33
+ ----------------------------------------------------------------------
34
+ sofa 2.408 0.849 1.149 -1.337 0.002 1.863 90.05°
35
+ table 1.307 0.567 0.858 -0.430 -0.000 1.361 89.86°
36
+ tv_stand 1.351 0.528 0.500 0.351 -0.010 2.462 -88.59°
37
+ chair 0.478 0.565 0.476 -0.950 0.002 0.219 0.10°
38
+ table 1.368 0.719 1.260 -0.924 -0.003 -2.029 -0.02°
39
+ chair 0.521 1.028 0.607 -1.703 0.000 -0.982 -179.98°
40
+ chair 0.543 1.081 0.613 -0.805 -0.001 -1.073 -179.97°
41
+ chair 0.481 1.004 0.637 -0.743 -0.000 -2.438 -89.99°
42
+ chair 0.541 1.078 0.609 -1.797 -0.001 -2.309 0.04°
43
+ cabinet 1.289 0.910 0.493 0.175 0.003 -2.819 0.12°
44
+ lamp 0.454 0.933 0.479 -1.329 1.684 -1.688 -0.04°
45
+ lamp 0.610 0.928 0.602 -0.672 1.746 1.769 -0.03°
46
+ floor 4.253 -0.011 6.626 -0.991 -0.005 0.088 0.07°
47
+ _scene_ 0.072 -0.000 0.022 -5.669 -0.004 -5.714 -57.32°
48
+
49
+ Pairwise overlap check (axis-aligned bbox):
50
+ !! OVERLAP: sofa <-> table depth=[0.950, 0.567, 0.501]
51
+ !! OVERLAP: sofa <-> tv_stand depth=[0.191, 0.528, 0.225]
52
+ !! OVERLAP: sofa <-> floor depth=[2.408, -0.011, 1.149]
53
+ !! OVERLAP: table <-> floor depth=[1.307, -0.011, 0.858]
54
+ !! OVERLAP: tv_stand <-> floor depth=[1.351, -0.011, 0.500]
55
+ !! OVERLAP: chair <-> floor depth=[0.478, -0.011, 0.476]
56
+ !! OVERLAP: table <-> chair depth=[0.481, 0.719, 0.539]
57
+ !! OVERLAP: table <-> chair depth=[0.082, 0.719, 0.609]
58
+ !! OVERLAP: table <-> cabinet depth=[0.230, 0.719, 0.086]
59
+ !! OVERLAP: table <-> floor depth=[1.368, -0.011, 1.260]
60
+ !! OVERLAP: chair <-> floor depth=[0.521, -0.011, 0.607]
61
+ !! OVERLAP: chair <-> floor depth=[0.543, -0.011, 0.613]
62
+ !! OVERLAP: chair <-> floor depth=[0.481, -0.011, 0.637]
63
+ !! OVERLAP: chair <-> floor depth=[0.541, -0.011, 0.609]
64
+ !! OVERLAP: cabinet <-> floor depth=[1.289, -0.011, 0.493]
65
+ ============================================================
66
+
67
+
68
+ ============================================================
69
+ SCENE: LivingRoom-17951 | 6 objects
70
+ ============================================================
71
+ Obj l h w x y z angle
72
+ ----------------------------------------------------------------------
73
+ sofa 1.949 0.772 0.983 -0.891 0.000 -0.035 90.05°
74
+ table 1.743 0.606 0.630 0.450 0.008 0.631 -90.12°
75
+ tv_stand 1.651 1.463 0.316 0.959 0.002 0.275 -90.09°
76
+ lamp 0.643 0.445 0.686 0.192 2.075 0.295 -0.19°
77
+ floor 3.703 -0.005 3.383 -0.026 -0.001 -0.058 0.02°
78
+ _scene_ 0.062 0.001 0.020 -5.672 -0.005 -5.714 -57.28°
79
+
80
+ Pairwise overlap check (axis-aligned bbox):
81
+ !! OVERLAP: sofa <-> table depth=[0.505, 0.606, 0.140]
82
+ !! OVERLAP: sofa <-> floor depth=[1.949, -0.005, 0.983]
83
+ !! OVERLAP: table <-> tv_stand depth=[1.188, 0.606, 0.117]
84
+ !! OVERLAP: table <-> floor depth=[1.743, -0.005, 0.630]
85
+ !! OVERLAP: tv_stand <-> floor depth=[1.651, -0.005, 0.316]
86
+ ============================================================
87
+
88
+
89
+ ============================================================
90
+ SCENE: LivingDiningRoom-629 | 16 objects
91
+ ============================================================
92
+ Obj l h w x y z angle
93
+ ----------------------------------------------------------------------
94
+ sofa 2.033 0.824 0.992 0.810 0.010 -0.916 0.62°
95
+ tv_stand 1.915 0.589 0.313 0.905 -0.002 1.432 179.89°
96
+ desk 0.962 0.404 0.442 1.305 -0.000 -0.253 -0.00°
97
+ table 0.903 0.765 1.586 -2.000 0.001 -0.446 0.13°
98
+ chair 0.565 0.661 0.518 -2.499 0.001 -0.790 90.02°
99
+ chair 0.660 0.684 0.498 -2.910 0.003 0.051 90.01°
100
+ chair 0.578 0.775 0.640 -1.101 -0.000 -0.573 -90.17°
101
+ chair 0.477 0.707 0.539 -1.185 -0.000 0.019 -89.97°
102
+ cabinet 3.478 2.490 0.300 -1.392 0.000 1.297 -179.91°
103
+ bookshelf 1.871 2.281 0.215 -1.750 -0.005 -1.845 0.02°
104
+ chair 0.658 0.665 0.525 -2.414 0.001 -0.161 90.01°
105
+ cabinet 1.795 1.912 0.304 -1.948 -0.031 -0.538 89.99°
106
+ lamp 0.900 0.686 0.946 1.264 1.892 -0.304 -0.05°
107
+ lamp 0.309 0.495 0.289 -1.373 2.028 -0.249 0.00°
108
+ floor 6.320 -0.006 4.050 -1.264 0.006 -0.093 0.43°
109
+ _scene_ 0.072 -0.001 0.023 -5.673 -0.004 -5.711 -57.31°
110
+
111
+ Pairwise overlap check (axis-aligned bbox):
112
+ !! OVERLAP: sofa <-> desk depth=[0.962, 0.404, 0.054]
113
+ !! OVERLAP: sofa <-> floor depth=[2.033, -0.006, 0.992]
114
+ !! OVERLAP: tv_stand <-> cabinet depth=[0.400, 0.589, 0.172]
115
+ !! OVERLAP: tv_stand <-> floor depth=[1.915, -0.006, 0.313]
116
+ !! OVERLAP: desk <-> floor depth=[0.962, -0.006, 0.442]
117
+ !! OVERLAP: table <-> chair depth=[0.235, 0.661, 0.518]
118
+ !! OVERLAP: table <-> chair depth=[0.366, 0.665, 0.525]
119
+ !! OVERLAP: table <-> cabinet depth=[0.903, 0.765, 0.304]
120
+ !! OVERLAP: table <-> floor depth=[0.903, -0.006, 1.586]
121
+ !! OVERLAP: chair <-> cabinet depth=[0.565, 0.661, 0.159]
122
+ !! OVERLAP: chair <-> floor depth=[0.565, -0.006, 0.518]
123
+ !! OVERLAP: chair <-> chair depth=[0.163, 0.665, 0.300]
124
+ !! OVERLAP: chair <-> floor depth=[0.660, -0.006, 0.498]
125
+ !! OVERLAP: chair <-> cabinet depth=[0.339, 0.775, 0.304]
126
+ !! OVERLAP: chair <-> floor depth=[0.578, -0.006, 0.640]
127
+ !! OVERLAP: chair <-> floor depth=[0.477, -0.006, 0.539]
128
+ !! OVERLAP: cabinet <-> floor depth=[3.478, -0.006, 0.300]
129
+ !! OVERLAP: bookshelf <-> floor depth=[1.871, -0.006, 0.215]
130
+ !! OVERLAP: chair <-> cabinet depth=[0.658, 0.665, 0.038]
131
+ !! OVERLAP: chair <-> floor depth=[0.658, -0.006, 0.525]
132
+ !! OVERLAP: cabinet <-> floor depth=[1.795, -0.006, 0.304]
133
+ ============================================================
134
+
135
+
136
+ ============================================================
137
+ SCENE: LivingRoom-71071 | 16 objects
138
+ ============================================================
139
+ Obj l h w x y z angle
140
+ ----------------------------------------------------------------------
141
+ table 0.581 1.088 0.321 2.564 0.002 -0.395 -90.01°
142
+ table 0.544 0.551 0.610 3.163 0.004 -3.305 -0.01°
143
+ lamp 0.944 1.057 0.956 1.548 1.780 -1.729 0.01°
144
+ tv_stand 2.357 0.513 0.577 -0.634 0.002 -1.319 0.15°
145
+ chair 0.502 0.778 0.559 1.385 -0.000 1.393 -89.97°
146
+ chair 0.527 0.850 0.598 1.553 0.002 0.651 -90.11°
147
+ chair 0.579 0.816 0.631 -0.746 0.001 0.994 90.00°
148
+ chair 0.593 0.798 0.622 0.039 -0.001 1.903 89.91°
149
+ table 1.742 0.757 0.920 0.918 0.000 1.498 -89.99°
150
+ sofa 2.196 0.965 1.158 2.288 -0.000 -1.231 -90.07°
151
+ table 1.133 0.496 1.272 1.310 -0.002 -1.429 -89.84°
152
+ lamp 0.626 0.240 0.610 -1.565 2.485 1.899 -0.06°
153
+ table 0.905 1.052 0.369 -1.673 0.002 2.934 89.95°
154
+ lamp 0.359 0.880 0.312 0.852 1.899 1.340 -90.10°
155
+ floor 6.774 -0.009 7.128 1.026 0.003 -0.303 -0.12°
156
+ _scene_ 0.071 -0.000 0.019 -5.673 -0.005 -5.716 -57.29°
157
+
158
+ Pairwise overlap check (axis-aligned bbox):
159
+ !! OVERLAP: table <-> floor depth=[0.581, -0.009, 0.321]
160
+ !! OVERLAP: table <-> floor depth=[0.544, -0.009, 0.610]
161
+ !! OVERLAP: tv_stand <-> floor depth=[2.357, -0.009, 0.577]
162
+ !! OVERLAP: chair <-> table depth=[0.502, 0.757, 0.559]
163
+ !! OVERLAP: chair <-> floor depth=[0.502, -0.009, 0.559]
164
+ !! OVERLAP: chair <-> floor depth=[0.527, -0.009, 0.598]
165
+ !! OVERLAP: chair <-> floor depth=[0.579, -0.009, 0.631]
166
+ !! OVERLAP: chair <-> table depth=[0.289, 0.757, 0.366]
167
+ !! OVERLAP: chair <-> floor depth=[0.593, -0.009, 0.622]
168
+ !! OVERLAP: table <-> floor depth=[1.742, -0.009, 0.920]
169
+ !! OVERLAP: sofa <-> table depth=[0.686, 0.496, 1.016]
170
+ !! OVERLAP: sofa <-> floor depth=[2.196, -0.009, 1.158]
171
+ !! OVERLAP: table <-> floor depth=[1.133, -0.009, 1.272]
172
+ !! OVERLAP: table <-> floor depth=[0.905, -0.009, 0.369]
173
+ ============================================================
174
+
175
+
176
+ ============================================================
177
+ SCENE: LivingDiningRoom-9790 | 14 objects
178
+ ============================================================
179
+ Obj l h w x y z angle
180
+ ----------------------------------------------------------------------
181
+ sofa 2.339 0.959 0.993 -1.131 0.002 2.176 89.99°
182
+ tv_stand 1.367 0.497 0.352 1.236 0.006 2.196 -90.28°
183
+ cabinet 0.932 0.879 0.370 -2.231 0.005 -2.684 90.03°
184
+ table 1.319 0.880 0.961 -0.119 0.006 -1.077 -0.05°
185
+ chair 0.482 0.624 0.517 -1.141 0.001 -0.517 179.94°
186
+ chair 0.512 0.665 0.442 -1.045 0.001 -1.391 0.07°
187
+ chair 0.556 0.613 0.498 1.224 0.002 0.028 180.00°
188
+ chair 0.453 0.604 0.531 0.812 0.003 -1.217 0.02°
189
+ lamp 0.206 0.478 0.199 -1.665 2.178 -2.696 -0.13°
190
+ lamp 0.869 0.874 0.823 -0.533 1.873 1.688 -0.03°
191
+ lamp 0.289 0.893 0.298 -0.161 2.107 -1.103 -0.04°
192
+ table 1.065 0.420 0.986 0.049 -0.000 2.074 -89.96°
193
+ floor 4.849 -0.011 7.740 -0.565 -0.001 0.955 0.00°
194
+ _scene_ 0.046 0.001 0.023 -5.677 -0.004 -5.717 -57.38°
195
+
196
+ Pairwise overlap check (axis-aligned bbox):
197
+ !! OVERLAP: sofa <-> table depth=[0.522, 0.420, 0.887]
198
+ !! OVERLAP: sofa <-> floor depth=[2.339, -0.011, 0.993]
199
+ !! OVERLAP: tv_stand <-> table depth=[0.029, 0.420, 0.352]
200
+ !! OVERLAP: tv_stand <-> floor depth=[1.307, -0.011, 0.352]
201
+ !! OVERLAP: cabinet <-> floor depth=[0.932, -0.011, 0.370]
202
+ !! OVERLAP: table <-> floor depth=[1.319, -0.011, 0.961]
203
+ !! OVERLAP: chair <-> floor depth=[0.482, -0.011, 0.517]
204
+ !! OVERLAP: chair <-> floor depth=[0.512, -0.011, 0.442]
205
+ !! OVERLAP: chair <-> floor depth=[0.556, -0.011, 0.498]
206
+ !! OVERLAP: chair <-> floor depth=[0.453, -0.011, 0.531]
207
+ !! OVERLAP: table <-> floor depth=[1.065, -0.011, 0.986]
208
+ ============================================================
209
+
210
+
211
+ ============================================================
212
+ SCENE: LivingRoom-791 | 15 objects
213
+ ============================================================
214
+ Obj l h w x y z angle
215
+ ----------------------------------------------------------------------
216
+ table 2.343 0.722 1.059 0.785 -0.001 1.343 -0.01°
217
+ chair 0.530 0.812 0.595 1.782 0.000 2.137 179.90°
218
+ chair 0.622 0.829 0.647 0.681 0.002 2.186 179.77°
219
+ chair 0.522 0.917 0.577 2.086 -0.001 0.733 0.01°
220
+ chair 0.573 0.913 0.619 1.152 -0.000 0.436 0.10°
221
+ sofa 2.259 0.909 0.922 1.904 0.000 -0.576 -90.06°
222
+ tv_stand 1.617 0.588 0.352 -0.957 0.016 -1.554 90.17°
223
+ table 0.565 0.259 0.814 -0.842 0.001 0.231 -0.19°
224
+ table 0.943 1.383 0.493 -1.089 -0.020 1.340 179.44°
225
+ table 0.419 0.520 0.401 1.640 0.003 -2.123 0.01°
226
+ lamp 0.599 0.886 0.597 0.823 1.893 0.128 -0.03°
227
+ lamp 0.596 0.992 0.605 1.709 1.920 -0.020 -0.01°
228
+ lamp 0.559 1.113 0.539 -0.299 1.762 -1.660 0.02°
229
+ floor 5.202 -0.004 6.061 0.917 0.002 0.512 -0.13°
230
+ _scene_ 0.073 0.000 0.029 -5.669 -0.004 -5.711 -57.30°
231
+
232
+ Pairwise overlap check (axis-aligned bbox):
233
+ !! OVERLAP: table <-> chair depth=[0.439, 0.722, 0.033]
234
+ !! OVERLAP: table <-> chair depth=[0.622, 0.722, 0.010]
235
+ !! OVERLAP: table <-> chair depth=[0.131, 0.722, 0.208]
236
+ !! OVERLAP: table <-> floor depth=[2.343, -0.004, 1.059]
237
+ !! OVERLAP: chair <-> floor depth=[0.530, -0.004, 0.595]
238
+ !! OVERLAP: chair <-> floor depth=[0.622, -0.004, 0.647]
239
+ !! OVERLAP: chair <-> floor depth=[0.522, -0.004, 0.577]
240
+ !! OVERLAP: chair <-> floor depth=[0.573, -0.004, 0.619]
241
+ !! OVERLAP: sofa <-> floor depth=[2.259, -0.004, 0.922]
242
+ !! OVERLAP: tv_stand <-> floor depth=[1.536, -0.004, 0.352]
243
+ !! OVERLAP: table <-> floor depth=[0.565, -0.004, 0.814]
244
+ !! OVERLAP: table <-> floor depth=[0.943, -0.004, 0.493]
245
+ !! OVERLAP: table <-> floor depth=[0.419, -0.004, 0.401]
246
+ ============================================================
247
+
248
+
249
+ ============================================================
250
+ SCENE: LivingRoom-24046 | 7 objects
251
+ ============================================================
252
+ Obj l h w x y z angle
253
+ ----------------------------------------------------------------------
254
+ bookshelf 1.105 1.442 0.385 1.117 0.013 -0.560 -90.02°
255
+ sofa 2.322 0.822 1.033 0.262 -0.001 -0.687 -90.07°
256
+ table 0.642 0.405 0.587 -1.542 0.001 -0.099 179.88°
257
+ lamp 0.581 0.799 0.626 0.343 2.049 1.048 -0.09°
258
+ chair 0.861 0.767 0.688 -1.389 0.004 -0.961 26.78°
259
+ floor 4.069 0.019 4.297 -0.457 0.008 0.811 -0.05°
260
+ _scene_ 0.073 0.001 0.029 -5.670 -0.004 -5.714 -57.31°
261
+
262
+ Pairwise overlap check (axis-aligned bbox):
263
+ !! OVERLAP: bookshelf <-> sofa depth=[0.858, 0.822, 0.385]
264
+ !! OVERLAP: bookshelf <-> floor depth=[1.013, 0.019, 0.385]
265
+ !! OVERLAP: sofa <-> floor depth=[2.322, 0.019, 1.033]
266
+ !! OVERLAP: table <-> floor depth=[0.642, 0.019, 0.587]
267
+ !! OVERLAP: chair <-> floor depth=[0.861, 0.019, 0.688]
268
+ ============================================================
269
+
270
+
271
+ ============================================================
272
+ SCENE: LivingRoom-13599 | 10 objects
273
+ ============================================================
274
+ Obj l h w x y z angle
275
+ ----------------------------------------------------------------------
276
+ chair 0.936 0.944 0.906 0.075 -0.000 -1.540 0.01°
277
+ chair 0.784 0.953 0.804 0.384 0.001 2.307 179.07°
278
+ table 0.562 0.563 0.572 -0.900 0.002 2.122 90.03°
279
+ table 0.596 0.430 0.620 -1.155 0.004 -1.723 90.04°
280
+ table 1.027 0.420 0.668 0.781 -0.000 0.519 89.89°
281
+ tv_stand 1.483 0.666 0.392 1.921 0.001 0.173 -89.90°
282
+ lamp 0.461 0.892 0.490 0.636 1.943 0.712 -0.17°
283
+ sofa 1.855 0.804 0.841 -0.612 -0.007 0.932 89.57°
284
+ floor 4.769 -0.001 6.641 0.864 -0.004 -0.278 -0.22°
285
+ _scene_ 0.071 0.002 0.019 -5.670 -0.004 -5.712 -57.28°
286
+
287
+ Pairwise overlap check (axis-aligned bbox):
288
+ !! OVERLAP: chair <-> floor depth=[0.936, -0.001, 0.906]
289
+ !! OVERLAP: chair <-> floor depth=[0.784, -0.001, 0.804]
290
+ !! OVERLAP: table <-> floor depth=[0.562, -0.001, 0.572]
291
+ !! OVERLAP: table <-> floor depth=[0.596, -0.001, 0.620]
292
+ !! OVERLAP: table <-> tv_stand depth=[0.115, 0.420, 0.184]
293
+ !! OVERLAP: table <-> sofa depth=[0.048, 0.420, 0.341]
294
+ !! OVERLAP: table <-> floor depth=[1.027, -0.001, 0.668]
295
+ !! OVERLAP: tv_stand <-> floor depth=[1.483, -0.001, 0.392]
296
+ !! OVERLAP: sofa <-> floor depth=[1.836, -0.001, 0.841]
297
+ ============================================================
298
+
299
+
300
+ ============================================================
301
+ SCENE: LivingDiningRoom-13945 | 15 objects
302
+ ============================================================
303
+ Obj l h w x y z angle
304
+ ----------------------------------------------------------------------
305
+ sofa 3.052 0.819 1.787 -0.964 0.002 -1.196 0.08°
306
+ chair 0.592 0.684 0.544 -2.830 -0.000 -1.654 -0.09°
307
+ chair 0.333 0.380 0.332 -2.482 -0.000 -0.948 0.06°
308
+ chair 0.378 0.381 0.392 -2.686 -0.000 -0.481 -0.00°
309
+ table 1.075 0.356 0.641 -1.332 -0.002 -0.036 -0.09°
310
+ chair 0.447 1.061 0.409 -0.154 -0.003 1.049 0.01°
311
+ lamp 0.086 0.966 0.107 -2.858 1.698 -1.846 -0.14°
312
+ chair 0.412 1.022 0.444 1.350 -0.001 -0.072 -64.88°
313
+ cabinet 1.392 0.777 0.555 2.222 0.000 1.848 179.93°
314
+ table 0.669 1.166 0.346 2.566 -0.003 -1.989 0.46°
315
+ shelf 0.291 2.200 0.331 2.989 -0.002 2.077 -0.32°
316
+ lamp 0.361 0.915 0.378 1.136 2.002 0.268 0.01°
317
+ tv_stand 3.365 0.734 0.529 -1.285 -0.002 2.132 0.17°
318
+ floor 7.787 -0.005 5.839 -0.577 0.007 0.819 -0.17°
319
+ _scene_ 0.073 0.001 0.030 -5.670 -0.004 -5.708 -57.31°
320
+
321
+ Pairwise overlap check (axis-aligned bbox):
322
+ !! OVERLAP: sofa <-> chair depth=[0.175, 0.380, 0.332]
323
+ !! OVERLAP: sofa <-> table depth=[1.075, 0.356, 0.053]
324
+ !! OVERLAP: sofa <-> floor depth=[3.052, -0.005, 1.787]
325
+ !! OVERLAP: chair <-> floor depth=[0.592, -0.005, 0.544]
326
+ !! OVERLAP: chair <-> floor depth=[0.333, -0.005, 0.332]
327
+ !! OVERLAP: chair <-> floor depth=[0.378, -0.005, 0.392]
328
+ !! OVERLAP: table <-> floor depth=[1.075, -0.005, 0.641]
329
+ !! OVERLAP: chair <-> floor depth=[0.447, -0.005, 0.409]
330
+ !! OVERLAP: chair <-> floor depth=[0.412, -0.005, 0.444]
331
+ !! OVERLAP: cabinet <-> shelf depth=[0.075, 0.777, 0.214]
332
+ !! OVERLAP: cabinet <-> floor depth=[1.392, -0.005, 0.555]
333
+ !! OVERLAP: table <-> floor depth=[0.669, -0.005, 0.285]
334
+ !! OVERLAP: shelf <-> floor depth=[0.291, -0.005, 0.331]
335
+ !! OVERLAP: tv_stand <-> floor depth=[3.365, -0.005, 0.529]
336
+ ============================================================
337
+
338
+
339
+ ============================================================
340
+ SCENE: LivingDiningRoom-758 | 12 objects
341
+ ============================================================
342
+ Obj l h w x y z angle
343
+ ----------------------------------------------------------------------
344
+ lamp 0.651 1.017 0.636 0.310 1.930 -1.318 -0.03°
345
+ table 1.651 0.710 0.731 -0.275 0.001 0.798 -179.84°
346
+ chair 0.336 0.819 0.256 0.066 -0.002 1.064 -90.54°
347
+ chair 0.378 0.878 0.373 -1.032 -0.002 1.078 0.01°
348
+ lamp 0.297 0.730 0.177 -1.127 1.748 1.054 0.16°
349
+ lamp 0.241 0.742 0.205 -0.236 1.843 1.105 -0.05°
350
+ sofa 2.298 0.836 1.078 -1.031 -0.000 -1.188 89.93°
351
+ table 0.942 0.333 0.954 0.733 -0.001 -0.642 -90.13°
352
+ tv_stand 1.683 0.508 0.344 0.975 0.001 -0.993 -90.21°
353
+ table 1.531 2.196 0.420 -1.405 -0.003 0.341 90.07°
354
+ floor 3.907 0.012 4.143 -0.173 0.000 -0.806 0.05°
355
+ _scene_ 0.072 0.002 0.028 -5.669 -0.004 -5.713 -57.28°
356
+
357
+ Pairwise overlap check (axis-aligned bbox):
358
+ !! OVERLAP: table <-> chair depth=[0.336, 0.710, 0.228]
359
+ !! OVERLAP: table <-> chair depth=[0.257, 0.710, 0.273]
360
+ !! OVERLAP: table <-> table depth=[0.461, 0.710, 0.118]
361
+ !! OVERLAP: table <-> floor depth=[1.651, 0.012, 0.731]
362
+ !! OVERLAP: chair <-> floor depth=[0.336, 0.012, 0.256]
363
+ !! OVERLAP: chair <-> floor depth=[0.378, 0.012, 0.373]
364
+ !! OVERLAP: sofa <-> floor depth=[2.245, 0.012, 1.078]
365
+ !! OVERLAP: table <-> tv_stand depth=[0.942, 0.333, 0.298]
366
+ !! OVERLAP: table <-> floor depth=[0.942, 0.012, 0.954]
367
+ !! OVERLAP: tv_stand <-> floor depth=[1.647, 0.012, 0.344]
368
+ !! OVERLAP: table <-> floor depth=[1.488, 0.012, 0.420]
369
+ ============================================================
370
+
371
+
372
+ ============================================================
373
+ SCENE: LivingRoom-33324 | 9 objects
374
+ ============================================================
375
+ Obj l h w x y z angle
376
+ ----------------------------------------------------------------------
377
+ tv_stand 1.525 0.524 0.450 1.224 0.022 0.300 -90.29°
378
+ table 0.596 1.087 0.408 -1.202 0.004 1.872 89.99°
379
+ sofa 1.883 0.841 0.910 -0.714 0.004 -0.291 90.11°
380
+ table 0.460 0.477 0.629 0.330 0.003 0.816 89.85°
381
+ chair 0.774 0.811 0.784 0.106 0.000 2.231 -179.99°
382
+ bookshelf 1.107 2.529 0.390 -1.034 -0.001 -2.475 0.20°
383
+ lamp 0.601 0.878 0.622 0.858 2.039 0.319 0.12°
384
+ floor 3.590 -0.002 6.294 0.131 -0.001 0.020 -0.06°
385
+ _scene_ 0.071 0.000 0.021 -5.670 -0.004 -5.716 -57.29°
386
+
387
+ Pairwise overlap check (axis-aligned bbox):
388
+ !! OVERLAP: tv_stand <-> table depth=[0.098, 0.477, 0.024]
389
+ !! OVERLAP: tv_stand <-> floor depth=[1.464, -0.002, 0.450]
390
+ !! OVERLAP: table <-> floor depth=[0.596, -0.002, 0.408]
391
+ !! OVERLAP: sofa <-> floor depth=[1.883, -0.002, 0.910]
392
+ !! OVERLAP: table <-> floor depth=[0.460, -0.002, 0.629]
393
+ !! OVERLAP: chair <-> floor depth=[0.774, -0.002, 0.784]
394
+ !! OVERLAP: bookshelf <-> floor depth=[1.107, -0.002, 0.390]
395
+ ============================================================
396
+
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