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23.2 kB
| import * as THREE from 'https://cdn.jsdelivr.net/npm/three@0.153.0/build/three.module.js'; | |
| import {OrbitControls} from 'https://cdn.jsdelivr.net/npm/three@0.153.0/examples/jsm/controls/OrbitControls.js'; | |
| import {TrackballControls} from 'https://cdn.jsdelivr.net/npm/three@0.153.0/examples/jsm/controls/TrackballControls.js'; | |
| import {OBJLoader} from 'https://cdn.jsdelivr.net/npm/three@0.153.0/examples/jsm/loaders/OBJLoader.js'; | |
| import {MTLLoader} from 'https://cdn.jsdelivr.net/npm/three@0.153.0/examples/jsm/loaders/MTLLoader.js'; | |
| import {RGBELoader} from 'three/addons/loaders/RGBELoader.js'; | |
| import {GUI} from 'three/addons/libs/lil-gui.module.min.js'; | |
| // Get the audio element | |
| const audioElement = document.getElementById("audio"); | |
| // Set the src of the audio element | |
| const urlParams = new URLSearchParams(window.location.search); | |
| let pieceId = parseInt(urlParams.get('id')); | |
| if (!pieceId) { | |
| pieceId = 0; | |
| } | |
| console.log("Piece ID:", pieceId); | |
| audioElement.src = `/audio/${pieceId}`; | |
| let totalFrames = 0; | |
| let totalDuration = -1; | |
| let loadedFrames = 0; | |
| let keyObjs = {}; | |
| document.getElementById('volumeControl').addEventListener('input', () => { | |
| audio.volume = volumeControl.value; | |
| if (audio.volume === 0) { | |
| volumeIcon.className = 'fas fa-volume-mute'; // Mute icon | |
| } else if (audio.volume <= 0.5) { | |
| volumeIcon.className = 'fas fa-volume-down'; // Lower volume icon | |
| } else { | |
| volumeIcon.className = 'fas fa-volume-up'; // Full volume icon | |
| } | |
| }); | |
| async function fetchMetaData() { | |
| const url = `/metadata/${pieceId}`; | |
| // read the data from | |
| const response = await fetch(url); | |
| const jsonData = await response.json(); // Parse JSON response | |
| return jsonData; | |
| } | |
| async function fetchFacesData() { | |
| const url = `/mano_faces_data`; | |
| const response = await fetch(url); | |
| const jsonData = await response.json(); | |
| return jsonData; | |
| } | |
| // Define IndexedDB setup | |
| const dbName = "MeshFramesDB"; | |
| let db; | |
| // Define an array of 2000 frames | |
| let frames = new Array(2000); | |
| // define preloadFrames | |
| let preloadedFrames = {}; | |
| const preloadedWindowSize = 600; | |
| // Function to preload a window of frames | |
| async function preloadFramesAround(currentFrameIndex) { | |
| const startFrame = currentFrameIndex | |
| const endFrame = Math.min(totalFrames, currentFrameIndex + preloadedWindowSize); | |
| // Loop through the frames in the window and preload them | |
| for (let i = startFrame; i < endFrame; i++) { | |
| if (!preloadedFrames[i]) { // If frame is not already loaded | |
| try { | |
| const frameData = await getFrameFromDB(i); | |
| preloadedFrames[i] = frameData; | |
| } catch (error) { | |
| console.error(`Error preloading frame ${i}:`, error); | |
| } | |
| } | |
| } | |
| // Remove frames that are too old from the object | |
| Object.keys(preloadedFrames).forEach(frameIndex => { | |
| if (frameIndex < startFrame || frameIndex > endFrame) { | |
| delete preloadedFrames[frameIndex]; | |
| } | |
| }); | |
| } | |
| function getPreloadedFrame(frameIndex) { | |
| return preloadedFrames[frameIndex]; | |
| } | |
| // Open or create IndexedDB database | |
| async function openDB() { | |
| await deleteDatabase(); | |
| return new Promise((resolve, reject) => { | |
| const request = indexedDB.open(dbName, 1); | |
| request.onupgradeneeded = (event) => { | |
| db = event.target.result; | |
| // Create an object store for frames with the frame index as the key | |
| const objectStore = db.createObjectStore("frames", {keyPath: "index"}); | |
| }; | |
| request.onsuccess = (event) => { | |
| db = event.target.result; | |
| console.log("IndexedDB opened successfully"); | |
| resolve(); | |
| }; | |
| request.onerror = (event) => { | |
| console.error("Error opening IndexedDB:", event.target); | |
| reject(); | |
| }; | |
| }); | |
| } | |
| function deleteDatabase() { | |
| return new Promise((resolve, reject) => { | |
| const deleteRequest = indexedDB.deleteDatabase(dbName); | |
| deleteRequest.onsuccess = () => { | |
| console.log("Database deleted successfully."); | |
| resolve(); | |
| }; | |
| deleteRequest.onerror = (event) => { | |
| console.error("Error deleting database:", event.target.errorCode); | |
| reject(); | |
| }; | |
| deleteRequest.onblocked = () => { | |
| console.warn("Database deletion blocked. Close other tabs using this database."); | |
| }; | |
| }); | |
| } | |
| function printAllFramesInDB() { | |
| return new Promise((resolve, reject) => { | |
| const transaction = db.transaction(["frames"], "readonly"); | |
| const objectStore = transaction.objectStore("frames"); | |
| const allFrames = []; | |
| const request = objectStore.openCursor(); // Open a cursor to iterate over all entries | |
| request.onsuccess = (event) => { | |
| const cursor = event.target.result; | |
| if (cursor) { | |
| // Add frame data to array and print it | |
| allFrames.push(cursor.value); | |
| cursor.continue(); // Move to the next entry | |
| } else { | |
| console.log("All frames in the database:", allFrames); // Print entire array after iteration | |
| resolve(allFrames); // Resolve the promise with all the frame data | |
| } | |
| }; | |
| request.onerror = (event) => { | |
| console.error("Error reading from IndexedDB:", event.target.errorCode); | |
| reject(event.target.errorCode); | |
| }; | |
| }); | |
| } | |
| function storeFrameInDB_(frameIndex, frameData) { | |
| frames[frameIndex] = frameData; | |
| return Promise.resolve(); | |
| } | |
| // Store frame in IndexedDB | |
| function storeFrameInDB(frameIndex, frameData) { | |
| // console.log("Storing frame:", frameIndex); | |
| return new Promise((resolve, reject) => { | |
| const transaction = db.transaction(["frames"], "readwrite"); | |
| const objectStore = transaction.objectStore("frames"); | |
| const request = objectStore.add({index: frameIndex, data: frameData}); | |
| request.onsuccess = () => { | |
| resolve(); | |
| }; | |
| request.onerror = (event) => { | |
| console.error("Error storing frame:", event.target, event); | |
| reject(); | |
| }; | |
| }); | |
| } | |
| function getFrameFromDB_(frameIndex) { | |
| const frameData = frames[frameIndex]; | |
| if (frameData) { | |
| return Promise.resolve(frameData); | |
| } else { | |
| // throw an error | |
| return Promise.reject("Frame not found in IndexedDB"); | |
| } | |
| } | |
| // Retrieve frame from IndexedDB | |
| function getFrameFromDB(frameIndex) { | |
| return new Promise((resolve, reject) => { | |
| const transaction = db.transaction(["frames"], "readonly"); | |
| const objectStore = transaction.objectStore("frames"); | |
| const request = objectStore.get(frameIndex); | |
| request.onsuccess = (event) => { | |
| if (event.target.result) { | |
| resolve(event.target.result.data); | |
| } else { | |
| reject("Frame not found in IndexedDB"); | |
| } | |
| }; | |
| request.onerror = (event) => { | |
| console.error("Error retrieving frame:", event.target, "Frame index:", frameIndex); | |
| reject(); | |
| }; | |
| }); | |
| } | |
| // Fetch mesh data and store in IndexedDB | |
| async function fetchMeshData() { | |
| const url = `/mano_vertices_data/${pieceId}`; | |
| const response = await fetch(url); | |
| if (!response.ok) { | |
| throw new Error(`HTTP error! Status: ${response.status}`); | |
| } | |
| const reader = response.body.getReader(); | |
| const decoder = new TextDecoder("utf-8"); | |
| let buffer = ""; // Buffer to hold incoming data | |
| const loadingText = document.getElementById('loadingText'); | |
| let startTime = Date.now(); // Record the start time | |
| while (true) { | |
| const {done, value} = await reader.read(); | |
| if (done) { | |
| break; | |
| } | |
| const chunkText = decoder.decode(value, {stream: true}); | |
| buffer += chunkText; | |
| let parts = buffer.split('\n'); | |
| buffer = parts.pop(); // Keep incomplete part in buffer | |
| // Sequential processing using for...of | |
| for (const frameJson of parts) { | |
| try { | |
| const frameData = JSON.parse(frameJson); | |
| // console.log("Processing frame:", loadedFrames); // Debugging line | |
| // Store frame in IndexedDB sequentially | |
| await storeFrameInDB(loadedFrames, frameData); | |
| loadedFrames++; // Increment after storing the frame | |
| const percentage = (loadedFrames / totalFrames) * 100; | |
| document.getElementById('bufferedBar').style.width = percentage + '%'; | |
| const elapsedTime = (Date.now() - startTime) / 1000; | |
| const loadRate = loadedFrames / elapsedTime; | |
| const framesRemaining = totalFrames - loadedFrames; | |
| const timeRemaining = framesRemaining / loadRate; | |
| const minutes = Math.floor(timeRemaining / 60); | |
| const seconds = Math.floor(timeRemaining % 60); | |
| const elapsedTimeMinutes = Math.floor(elapsedTime / 60); | |
| const elapsedTimeSeconds = Math.floor(elapsedTime % 60); | |
| let text = `Loading... ${Math.floor(percentage)}% <br />` | |
| text += `ETA: ${minutes}m ${seconds}s <br />` | |
| text += `Elapsed time: ${elapsedTimeMinutes}m ${elapsedTimeSeconds}s`; | |
| loadingText.innerHTML = text; | |
| } catch (e) { | |
| console.error("Error parsing/storing frame:", e); | |
| } | |
| } | |
| } | |
| loadingText.innerHTML = 'Loading... 100% <br /> Elapsed time: ' + Math.floor((Date.now() - startTime) / 1000) + 's'; | |
| } | |
| // Fetch frame from IndexedDB for rendering | |
| async function fetchFrameForRendering(frameIndex) { | |
| try { | |
| const frameData = await getFrameFromDB(frameIndex); | |
| return frameData; | |
| } catch (error) { | |
| console.error("Error fetching frame for rendering:", error, "Frame index:", frameIndex); | |
| return null; | |
| } | |
| } | |
| async function main() { | |
| console.log("Starting application"); | |
| // Setup the scene, camera, and renderer | |
| const scene = new THREE.Scene(); | |
| const gui = new GUI(); | |
| const camera = new THREE.PerspectiveCamera(35, window.innerWidth / window.innerHeight, 0.1, 1000); | |
| const renderer = new THREE.WebGLRenderer({canvas: document.getElementById('threeCanvas'), antialias: true}); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| document.body.appendChild(renderer.domElement); | |
| const pmremGenerator = new THREE.PMREMGenerator(renderer); | |
| const hdriLoader = new RGBELoader() | |
| hdriLoader.load("resources/envmap.hdr", function (texture) { | |
| const envMap = pmremGenerator.fromEquirectangular(texture).texture; | |
| texture.dispose(); | |
| scene.environment = envMap; | |
| scene.background = envMap; | |
| scene.backgroundBlurriness = 0.3; | |
| }); | |
| const renderingParams = { | |
| handColor: 0xefceb9, | |
| } | |
| // gui.addColor(renderingParams, 'handColor').onChange((value) => { | |
| // leftMesh.material.color.setHex(value); | |
| // rightMesh.material.color.setHex(value); | |
| // leftMaterial.material.needsUpdate = true; | |
| // rightMaterial.material.needsUpdate = true; | |
| // }); | |
| const hemiLight = new THREE.HemisphereLight(0xffffff, 0x8d8d8d, 3); | |
| hemiLight.position.set(0, 20, 0); | |
| // scene.add(hemiLight); | |
| const dirLight = new THREE.DirectionalLight(0xffffff, 3); | |
| dirLight.position.set(3, 10, 10); | |
| dirLight.castShadow = false; | |
| // scene.add(dirLight); | |
| // Setup OrbitControls | |
| const pianoCenter = new THREE.Vector3(0.61431422, -0.074, -0.0055); | |
| const controls = new OrbitControls(camera, renderer.domElement); | |
| controls.rotateSpeed = 0.5; | |
| // const controls = new TrackballControls(camera, renderer.domElement); | |
| // controls.rotateSpeed = 2.0; | |
| controls.enableDamping = true; | |
| controls.dampingFactor = 0.25; | |
| controls.screenSpacePanning = false; | |
| controls.minDistance = 0; | |
| controls.maxDistance = Infinity; | |
| // Define preset viewpoints | |
| const presets = { | |
| top: { | |
| position: { | |
| "x": 0.10415014734151176, | |
| "y": 1.2303206276916157, | |
| "z": -0.5999895298700443 | |
| }, target: { | |
| "x": 0.1, | |
| "y": 0, | |
| "z": -0.6 | |
| } | |
| }, | |
| left: { | |
| position: { | |
| "x": 0.6998938717565077, | |
| "y": 1.0171497080001928, | |
| "z": 0.5578656721849795 | |
| }, | |
| target: { | |
| "x": 0.13180072175419472, | |
| "y": 1.5691260771514555e-19, | |
| "z": -0.5241889198249452 | |
| }, | |
| }, | |
| right: { | |
| position: { | |
| "x": 0.6027349580836255, | |
| "y": 0.818198927359689, | |
| "z": -1.8632773667524538 | |
| }, target: { | |
| "x": 0.06154058571770953, | |
| "y": 1.6977216676322782e-18, | |
| "z": -0.8159637729174926 | |
| } | |
| } | |
| }; | |
| // Function to update camera and controls | |
| function updateCameraAndControls(preset) { | |
| camera.position.set(preset.position.x, preset.position.y, preset.position.z); | |
| controls.target.set(preset.target.x, preset.target.y, preset.target.z); | |
| controls.update(); | |
| } | |
| // Set up GUI | |
| // const cameraFolder = gui.addFolder('Camera Presets'); | |
| // // open the folder by default | |
| // cameraFolder.open(); | |
| const cameraSettings = { | |
| preset: 'top' | |
| }; | |
| gui.add(cameraSettings, 'preset', Object.keys(presets)) | |
| .name('Camera Presets') | |
| .onChange((value) => { | |
| updateCameraAndControls(presets[value]); | |
| }); | |
| updateCameraAndControls(presets.top); | |
| // Load all meshes | |
| // Create materials | |
| const whiteMaterial = new THREE.MeshStandardMaterial({ | |
| color: 0xffffff, | |
| roughness: 0.3, | |
| metalness: 0.2 | |
| }); | |
| const blackMaterial = new THREE.MeshStandardMaterial({ | |
| color: 0x000000, | |
| roughness: 0.4, | |
| metalness: 0.1 | |
| }); | |
| for (let i = 0; i < 88; i++) { | |
| const objLoader = new OBJLoader(); | |
| const mtlLoader = new MTLLoader(); | |
| const mesh_url = `/piano_mesh/${i}`; | |
| mtlLoader.load(mesh_url + '.mtl', function (materials) { | |
| materials.preload(); | |
| const mat = Object.values(materials.materials)[0]; | |
| if (isBlackKey(i + 1)) { | |
| mat.color.setHex(0x000000); | |
| } else { | |
| mat.color.setHex(0xffffff); | |
| } | |
| objLoader.setMaterials(materials); | |
| objLoader.load(mesh_url + '.obj', function (object) { | |
| object.traverse((child) => { | |
| if (child instanceof THREE.Mesh) { | |
| // Apply PBR materials | |
| child.material = isBlackKey(i + 1) ? blackMaterial.clone() : whiteMaterial.clone(); | |
| // Enable shadows | |
| child.castShadow = true; | |
| child.receiveShadow = true; | |
| } | |
| }); | |
| // rotate object 90 along x axis | |
| object.rotation.x = Math.PI / 2; | |
| scene.add(object); | |
| keyObjs[i] = object; | |
| }); | |
| }); | |
| } | |
| // Fetch the mesh data (vertices and faces) | |
| const metadata = await fetchMetaData(); | |
| totalFrames = metadata.num_frames; | |
| document.getElementById('pieceInformation').innerHTML = `${metadata.name} <br /> by ${metadata.composer}` | |
| const fps = 60000 / 1001; | |
| totalDuration = totalFrames / fps; | |
| // update the duration of the audio | |
| const minutes = Math.floor(totalDuration / 60); | |
| const seconds = Math.floor(totalDuration % 60).toString().padStart(2, '0'); | |
| document.getElementById('totalDuration').textContent = `${minutes}:${seconds}`; | |
| fetchMeshData(); | |
| // wait until frames have more than 600 frames | |
| const preloadFrames = 60 | |
| while (loadedFrames < preloadFrames) { | |
| await new Promise(resolve => setTimeout(resolve, 1000)); | |
| } | |
| const facesData = await fetchFacesData(); | |
| // Extract vertices and faces for the left and right meshes | |
| const leftFaces = facesData.left_faces.flat(); | |
| const rightFaces = facesData.right_faces.flat(); | |
| // Ensure vertices are set for the first frame | |
| const leftGeometry = new THREE.BufferGeometry(); | |
| const rightGeometry = new THREE.BufferGeometry(); | |
| const numVertices = 778; | |
| const leftPositionAttribute = new Float32Array(numVertices * 3); | |
| const rightPositionAttribute = new Float32Array(numVertices * 3); | |
| leftGeometry.setAttribute('position', new THREE.BufferAttribute(leftPositionAttribute, 3)); | |
| rightGeometry.setAttribute('position', new THREE.BufferAttribute(rightPositionAttribute, 3)); | |
| leftGeometry.setIndex(leftFaces); | |
| rightGeometry.setIndex(rightFaces); | |
| const leftMaterial = new THREE.MeshStandardMaterial({ | |
| // a color that resembs hand | |
| color: renderingParams.handColor, | |
| roughness: 1.0, | |
| metalness: 1.0 | |
| }); | |
| const rightMaterial = leftMaterial.clone(); | |
| // const leftMaterial = new THREE.MeshBasicMaterial({ color: 0xff0000}); | |
| // const rightMaterial = new THREE.MeshBasicMaterial({ color: 0x0000ff}); | |
| const leftMesh = new THREE.Mesh(leftGeometry, leftMaterial); | |
| leftMesh.frustumCulled = false; | |
| const rightMesh = new THREE.Mesh(rightGeometry, rightMaterial); | |
| rightMesh.frustumCulled = false; | |
| scene.add(leftMesh); | |
| scene.add(rightMesh); | |
| // camera.rotation.z = Math.PI / 2; | |
| console.log("Camera position:", camera.position); | |
| let axesHelper = new THREE.AxesHelper(20); | |
| axesHelper.rotation.x = Math.PI / 2; | |
| // scene.add(axesHelper); | |
| scene.rotation.x = -Math.PI / 2; | |
| let currentFrame = 0; | |
| // Initialize audio | |
| const audio = document.getElementById('audio'); | |
| const playButton = document.getElementById('playPauseBtn'); | |
| const playPauseIcon = document.getElementById('playPauseIcon'); | |
| const scrubber = document.getElementById('scrubber'); | |
| const bufferedBar = document.getElementById('bufferedBar'); | |
| function isBlackKey(idx) { | |
| const blackKey = [1, 3, 6, 8, 10]; | |
| // Ensure positive modulo and check if it matches a black key | |
| return blackKey.includes((idx + 8) % 12); | |
| } | |
| let isPlaying = false; | |
| // Play the audio | |
| playButton.addEventListener('click', () => { | |
| if (isPlaying) { | |
| audio.pause(); | |
| playPauseIcon.className = 'fas fa-play'; // Change to pause icon | |
| } else { | |
| audio.play(); | |
| playPauseIcon.className = 'fas fa-pause'; // Change to play icon | |
| } | |
| isPlaying = !isPlaying; | |
| }); | |
| // Animation loop at 60fps | |
| const interval = 1000 / fps; | |
| // Periodically preload frames in the background (does not affect the rendering loop) | |
| setInterval(() => { | |
| const currentTime = audio.currentTime; | |
| const frameIndex = Math.floor(currentTime * fps); | |
| preloadFramesAround(frameIndex); | |
| }, 500); // Preload frames every 500 milliseconds | |
| // a polling function for starting the animation when the frames are loaded | |
| async function playOnLoad(frameIndex) { | |
| if (!isPlaying) { | |
| return; | |
| } | |
| try { | |
| const frameData = await getFrameFromDB(frameIndex); | |
| if (frameData) { | |
| audio.play(); | |
| } else { | |
| setTimeout(() => { | |
| playOnLoad(frameIndex); | |
| }, 500); | |
| } | |
| } catch (error) { | |
| console.error("Error playing on load:", error); | |
| } | |
| } | |
| // Synchronization logic | |
| function syncAnimationAndAudio() { | |
| const currentTime = audio.currentTime; | |
| const frameIndex = Math.floor(currentTime * fps); | |
| if (frameIndex >= totalFrames) { | |
| audio.pause(); | |
| return; | |
| } | |
| const frameDataThis = getPreloadedFrame(frameIndex); | |
| if (!frameDataThis) { | |
| audio.pause(); | |
| playOnLoad(frameIndex); | |
| return; | |
| } | |
| // Update left mesh vertices for the current frame | |
| for (let i = 0; i < numVertices; i++) { | |
| for (let j = 0; j < 3; j++) { | |
| leftPositionAttribute[i * 3 + j] = frameDataThis.left_vertices[i][j]; | |
| rightPositionAttribute[i * 3 + j] = frameDataThis.right_vertices[i][j]; | |
| } | |
| } | |
| leftGeometry.computeVertexNormals(); | |
| rightGeometry.computeVertexNormals(); | |
| leftGeometry.attributes.position.needsUpdate = true; | |
| rightGeometry.attributes.position.needsUpdate = true; | |
| for (let i = 0; i < 88; i++) { | |
| const obj = keyObjs[i]; | |
| const mat = keyObjs[i].children[0].material; | |
| if (frameDataThis.pressed_keys[i] > 0) { | |
| mat.color.setHex(0x00ff00); | |
| // also rotate the key | |
| obj.rotation.z = -Math.PI / 45; | |
| } else { | |
| obj.rotation.z = 0; | |
| if (isBlackKey(i + 1)) { | |
| mat.color.setHex(0x000000); | |
| } else { | |
| mat.color.setHex(0xffffff); | |
| } | |
| } | |
| mat.needsUpdate = true; | |
| } | |
| // Update the scrubber position | |
| scrubber.value = (currentTime / totalDuration) * 100; | |
| document.getElementById('timeDisplay').textContent = `${Math.floor(currentTime / 60)}:${Math.floor(currentTime % 60).toString().padStart(2, '0')}`; | |
| document.getElementById('playedBar').style.width = scrubber.value + "%"; | |
| } | |
| audio.ontimeupdate = syncAnimationAndAudio; | |
| scrubber.addEventListener('input', () => { | |
| const scrubberValue = scrubber.value; | |
| const newTime = scrubberValue / 100 * totalDuration; | |
| audio.currentTime = newTime; | |
| syncAnimationAndAudio(); | |
| }); | |
| function logCameraSettings() { | |
| console.log("Camera position:", camera.position); | |
| console.log("Camera rotation:", camera.rotation); | |
| console.log("Camera zoom", camera.zoom); | |
| console.log("Controls target", controls.target); | |
| } | |
| // log camera settings every 5 seconds | |
| // setInterval(logCameraSettings, 5000); | |
| function animate() { | |
| syncAnimationAndAudio(); | |
| controls.update(); | |
| renderer.render(scene, camera); | |
| } | |
| let lastTime = 0; | |
| function animationLoop(time) { | |
| if (time - lastTime >= interval) { | |
| animate(); | |
| lastTime = time; | |
| } | |
| requestAnimationFrame(animationLoop); | |
| } | |
| animationLoop(0); | |
| // Handle window resize | |
| window.addEventListener('resize', () => { | |
| camera.aspect = window.innerWidth / window.innerHeight; | |
| camera.updateProjectionMatrix(); | |
| renderer.setSize(window.innerWidth, window.innerHeight); | |
| }); | |
| } | |
| // Call openDB before starting the application | |
| openDB().then(() => { | |
| main(); | |
| }); | |