before_code
stringlengths
14
465k
reviewer_comment
stringlengths
16
64.5k
after_code
stringlengths
9
467k
diff_context
stringlengths
0
97k
file_path
stringlengths
5
226
comment_line
int32
0
26
language
stringclasses
37 values
quality_score
float32
0.07
1
comment_type
stringclasses
9 values
comment_length
int32
16
64.5k
before_lines
int32
1
17.2k
after_lines
int32
1
12.1k
is_negative
bool
2 classes
pr_title
stringlengths
1
308
pr_number
int32
1
299k
repo_name
stringclasses
533 values
repo_stars
int64
321
419k
repo_language
stringclasses
27 values
reviewer_username
stringlengths
0
39
author_username
stringlengths
2
39
[TypeConverter(typeof(EasingTypeConverter))] public abstract class Easing : IEasing { /// <inheritdoc/> public abstract double Ease(double progress); static Dictionary<string, Type> _easingTypes; static readonly Type s_thisType = typeof(Easing); /// <summary> ...
I think this could be written in less copy paste reliant way, since you already have copy paste errors below (every exception message after the first one is wrong).
[TypeConverter(typeof(EasingTypeConverter))] public abstract class Easing : IEasing { /// <inheritdoc/> public abstract double Ease(double progress); static Dictionary<string, Type> _easingTypes; static readonly Type s_thisType = typeof(Easing); /// <summary> ...
@@ -25,6 +26,37 @@ public abstract class Easing : IEasing /// <returns>Returns the instance of the parsed type.</returns> public static Easing Parse(string e) { + if (e.Contains(',')) + { + var k = e.Split(','); + + if (k.Count() != 4) + ...
src/Avalonia.Animation/Easing/Easing.cs
26
C#
0.571
bug
164
51
49
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { pu...
I guess we need to setup coding guidelines since this line is using two styles combined (`_` to avoid name clashes with parameter names, but you have `this` anyway).
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { //...
@@ -0,0 +1,85 @@ +namespace Avalonia.Animation.Easings +{ + /// <summary> + /// Eases a <see cref="double"/> value + /// using a user-defined cubic bezier curve. + /// Good for custom easing functions that doesn't quite + /// fit with the built-in ones. + /// </summary> + public class SplineEasing...
src/Avalonia.Animation/Easing/SplineEasing.cs
13
C#
0.571
style
165
38
38
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { pu...
I think fields are usually declared before ctors in our codebase.
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { //...
@@ -0,0 +1,85 @@ +namespace Avalonia.Animation.Easings +{ + /// <summary> + /// Eases a <see cref="double"/> value + /// using a user-defined cubic bezier curve. + /// Good for custom easing functions that doesn't quite + /// fit with the built-in ones. + /// </summary> + public class SplineEasing...
src/Avalonia.Animation/Easing/SplineEasing.cs
25
C#
0.214
suggestion
65
50
50
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { pu...
I also wonder if we need dedicated storage for the control points since you might as well just use `KeySpline` members to save memory.
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { //...
@@ -0,0 +1,85 @@ +namespace Avalonia.Animation.Easings +{ + /// <summary> + /// Eases a <see cref="double"/> value + /// using a user-defined cubic bezier curve. + /// Good for custom easing functions that doesn't quite + /// fit with the built-in ones. + /// </summary> + public class SplineEasing...
src/Avalonia.Animation/Easing/SplineEasing.cs
19
C#
0.714
suggestion
134
44
44
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { pu...
`_internalKeySpline` can be `readonly` as well.
namespace Avalonia.Animation.Easings { /// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { //...
@@ -0,0 +1,85 @@ +namespace Avalonia.Animation.Easings +{ + /// <summary> + /// Eases a <see cref="double"/> value + /// using a user-defined cubic bezier curve. + /// Good for custom easing functions that doesn't quite + /// fit with the built-in ones. + /// </summary> + public class SplineEasing...
src/Avalonia.Animation/Easing/SplineEasing.cs
25
C#
0.214
suggestion
47
50
50
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
/// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { public SplineEasing() { ...
I find this mighty confusing that certain values are defined here, and some are passed with that all default value ctor (which you can't even call easily call as `new SplineEasing()` invokes parameterless one).
/// <summary> /// Eases a <see cref="double"/> value /// using a user-defined cubic bezier curve. /// Good for custom easing functions that doesn't quite /// fit with the built-in ones. /// </summary> public class SplineEasing : Easing { /// <summary> /// X coordinate of...
@@ -0,0 +1,85 @@ +namespace Avalonia.Animation.Easings +{ + /// <summary> + /// Eases a <see cref="double"/> value + /// using a user-defined cubic bezier curve. + /// Good for custom easing functions that doesn't quite + /// fit with the built-in ones. + /// </summary> + public class SplineEasing...
src/Avalonia.Animation/Easing/SplineEasing.cs
26
C#
0.571
suggestion
210
51
51
false
Spline easing
4,180
AvaloniaUI/Avalonia
24,333
C#
MarchingCube
jmacato
/// <summary> /// Returns a new binding value with the specified value. /// </summary> /// <param name="value">The new value.</param> /// <returns>The new binding value.</returns> /// <exception cref="InvalidOperationException"> /// The binding type is <see cref=...
I think these warnings would be better fixed with the `[return: MaybeNull]` attribute.
} /// <summary> /// Returns a new binding value with the specified value. /// </summary> /// <param name="value">The new value.</param> /// <returns>The new binding value.</returns> /// <exception cref="InvalidOperationException"> /// The binding type is ...
@@ -190,7 +190,7 @@ public BindingValue<T> WithValue(T value) /// Gets the value of the binding value if present, otherwise the default value. /// </summary> /// <returns>The value.</returns> - public T GetValueOrDefault() => HasValue ? _value : default; + public T GetValueOrDef...
src/Avalonia.Base/Data/BindingValue.cs
26
C#
0.571
suggestion
86
51
51
false
Remove warnings from Avalonia.Base
4,182
AvaloniaUI/Avalonia
24,333
C#
grokys
MarchingCube
this T builder) where T : AppBuilderBase<T>, new() { return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( AvaloniaLocator.Current.GetService<Win32PlatformOptions>() ?? new Win32PlatformOptions()), ...
```suggestion /// Enables ANGLE for Windows. For every Windows version that is above Windows 7, the default is true otherwise it's false. ```
this T builder) where T : AppBuilderBase<T>, new() { return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( AvaloniaLocator.Current.GetService<Win32PlatformOptions>() ?? new Win32PlatformOptions()), ...
@@ -35,15 +35,46 @@ public static class Win32ApplicationExtensions } } + /// <summary> + /// Platform-specific options which apply to Windows. + /// </summary> public class Win32PlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set t...
src/Windows/Avalonia.Win32/Win32Platform.cs
26
C#
0.714
suggestion
151
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
namespace Avalonia { public static class Win32ApplicationExtensions { public static T UseWin32<T>( this T builder) where T : AppBuilderBase<T>, new() { return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( ...
```suggestion /// Avalonia has two rendering modes: Immediate and Deferred rendering. ```
namespace Avalonia { public static class Win32ApplicationExtensions { public static T UseWin32<T>( this T builder) where T : AppBuilderBase<T>, new() { return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( ...
@@ -35,15 +35,46 @@ public static class Win32ApplicationExtensions } } + /// <summary> + /// Platform-specific options which apply to Windows. + /// </summary> public class Win32PlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set t...
src/Windows/Avalonia.Win32/Win32Platform.cs
26
C#
0.571
suggestion
99
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
using Avalonia.Win32.Input; using Avalonia.Win32.Interop; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia { public static class Win32ApplicationExtensions { public static T UseWin32<T>( this T builder) where T : AppBuilderBase<T>, new() { ...
```suggestion /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. ```
using Avalonia.Win32.Input; using Avalonia.Win32.Interop; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia { public static class Win32ApplicationExtensions { public static T UseWin32<T>( this T builder) where T : AppBuilderBase<T>, new() { ...
@@ -35,15 +35,46 @@ public static class Win32ApplicationExtensions } } + /// <summary> + /// Platform-specific options which apply to Windows. + /// </summary> public class Win32PlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set t...
src/Windows/Avalonia.Win32/Win32Platform.cs
26
C#
0.786
suggestion
146
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( AvaloniaLocator.Current.GetService<Win32PlatformOptions>() ?? new Win32PlatformOptions()), "Win32"); } } /// <summary> /// Platform-specific options which appl...
```suggestion /// GPU rendering will not be enabled if this is set to false. ```
return builder.UseWindowingSubsystem( () => Win32.Win32Platform.Initialize( AvaloniaLocator.Current.GetService<Win32PlatformOptions>() ?? new Win32PlatformOptions()), "Win32"); } } /// <summary> /// Platform-specific options which appl...
@@ -35,15 +35,46 @@ public static class Win32ApplicationExtensions } } + /// <summary> + /// Platform-specific options which apply to Windows. + /// </summary> public class Win32PlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set t...
src/Windows/Avalonia.Win32/Win32Platform.cs
26
C#
0.571
suggestion
90
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
/// Determines whether to use GPU for rendering in your project. The default value is true. /// </summary> public bool UseGpu { get; set; } = true; /// <summary> /// Embeds popups to the window when set to true. The default value is false. /// </summary> public b...
```suggestion /// IME would be enabled by default if the current user input language is one of the following: Mandarin, Japanese, Vietnamese or Korean. ```
/// Determines whether to use GPU for rendering in your project. The default value is true. /// </summary> public bool UseGpu { get; set; } = true; /// <summary> /// Embeds popups to the window when set to true. The default value is false. /// </summary> public b...
@@ -162,14 +162,48 @@ bool ShouldUseXim() namespace Avalonia { - + /// <summary> + /// Platform-specific options which apply to Linux. + /// </summary> public class X11PlatformOptions { + /// <summary> + /// Enables native Linux EGL when set to true. The default value is false. + ...
src/Avalonia.X11/X11Platform.cs
26
C#
0.786
suggestion
165
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
where T : AppBuilderBase<T>, new() { builder.UseWindowingSubsystem(() => { var platform = AvaloniaNativePlatform.Initialize( AvaloniaLocator.Current.GetService<AvaloniaNativePlatformOptions>() ?? new AvaloniaNativePlatfo...
```suggestion /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. ```
where T : AppBuilderBase<T>, new() { builder.UseWindowingSubsystem(() => { var platform = AvaloniaNativePlatform.Initialize( AvaloniaLocator.Current.GetService<AvaloniaNativePlatformOptions>() ?? new AvaloniaNativePlatfo...
@@ -26,19 +26,52 @@ public static T UseAvaloniaNative<T>(this T builder) } } + /// <summary> + /// OSX backend options. + /// </summary> public class AvaloniaNativePlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set to true. Immedi...
src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs
26
C#
0.786
suggestion
146
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
/// Platform-specific options which apply to Linux. /// </summary> public class X11PlatformOptions { /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get; set; } /// <summary> ///...
```suggestion /// Deferred renderer would be used when set to true. Immediate renderer when set to false. The default value is true. ```
/// Platform-specific options which apply to Linux. /// </summary> public class X11PlatformOptions { /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get; set; } /// <summary> ///...
@@ -162,14 +162,48 @@ bool ShouldUseXim() namespace Avalonia { - + /// <summary> + /// Platform-specific options which apply to Linux. + /// </summary> public class X11PlatformOptions { + /// <summary> + /// Enables native Linux EGL when set to true. The default value is false. + ...
src/Avalonia.X11/X11Platform.cs
26
C#
0.786
suggestion
146
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
{ /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get; set; } /// <summary> /// Determines whether to use GPU for rendering in your project. The default value is true. /// </summary>...
```suggestion /// Avalonia has two rendering modes: Immediate and Deferred rendering. ```
{ /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get; set; } /// <summary> /// Determines whether to use GPU for rendering in your project. The default value is true. /// </summary>...
@@ -162,14 +162,48 @@ bool ShouldUseXim() namespace Avalonia { - + /// <summary> + /// Platform-specific options which apply to Linux. + /// </summary> public class X11PlatformOptions { + /// <summary> + /// Enables native Linux EGL when set to true. The default value is false. + ...
src/Avalonia.X11/X11Platform.cs
26
C#
0.571
suggestion
99
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
{ var platform = AvaloniaNativePlatform.Initialize( AvaloniaLocator.Current.GetService<AvaloniaNativePlatformOptions>() ?? new AvaloniaNativePlatformOptions()); builder.AfterSetup (x=> { ...
```suggestion /// Avalonia has two rendering modes: Immediate and Deferred rendering. ```
{ var platform = AvaloniaNativePlatform.Initialize( AvaloniaLocator.Current.GetService<AvaloniaNativePlatformOptions>() ?? new AvaloniaNativePlatformOptions()); builder.AfterSetup (x=> { ...
@@ -26,19 +26,52 @@ public static T UseAvaloniaNative<T>(this T builder) } } + /// <summary> + /// OSX backend options. + /// </summary> public class AvaloniaNativePlatformOptions { + /// <summary> + /// Deferred renderer would be used on Windows when set to true. Immedi...
src/Avalonia.Native/AvaloniaNativePlatformExtensions.cs
26
C#
0.571
suggestion
99
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
} namespace Avalonia { /// <summary> /// Platform-specific options which apply to Linux. /// </summary> public class X11PlatformOptions { /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get;...
Technically that's dbusmenu / appmenu protocol that originated in Ubuntu Unity desktop environment and was then adopted by KDE (included out of the box) and is available for XFCE, MATE and ValaPanel (for LDXE).
} namespace Avalonia { /// <summary> /// Platform-specific options which apply to Linux. /// </summary> public class X11PlatformOptions { /// <summary> /// Enables native Linux EGL when set to true. The default value is false. /// </summary> public bool UseEGL { get;...
@@ -162,14 +162,48 @@ bool ShouldUseXim() namespace Avalonia { - + /// <summary> + /// Platform-specific options which apply to Linux. + /// </summary> public class X11PlatformOptions { + /// <summary> + /// Enables native Linux EGL when set to true. The default value is false. + ...
src/Avalonia.X11/X11Platform.cs
26
C#
0.429
suggestion
211
51
51
false
Add comments about OSX,Linux, Windows platform options
6,351
AvaloniaUI/Avalonia
24,333
C#
kekekeks
Takoooooo
ClearView(); return; } // Cache the current text value string text = Text ?? string.Empty; // Determine if any filtering mode is on bool stringFiltering = TextFilter != null; bool objectFiltering = FilterMode == Au...
sorry, just a tiny nit ```suggestion if (ItemFilter is null) ```
ClearView(); return; } // Cache the current text value string text = Text ?? string.Empty; // Determine if any filtering mode is on bool stringFiltering = TextFilter != null; bool objectFiltering = FilterMode == Au...
@@ -2094,7 +2094,21 @@ private void RefreshView() bool inResults = !(stringFiltering || objectFiltering); if (!inResults) { - inResults = stringFiltering ? TextFilter(text, FormatValue(item)) : ItemFilter(text, item); + if (stringF...
src/Avalonia.Controls/AutoCompleteBox.cs
26
C#
0.714
suggestion
92
51
51
false
Fix AutoCompleteBox NRE
6,536
AvaloniaUI/Avalonia
24,333
C#
jmacato
Takoooooo
var child = new TextBlock(); var (target, _) = CreateTarget(); ((ISetLogicalParent)child).SetParent(logicalParent); target.Content = child; target.Content = null; // InheritanceParent is exposed via StylingParent. Assert.Same(logicalP...
`Content_Will_`?? Might be missing some word here?
var child = new TextBlock(); var (target, _) = CreateTarget(); ((ISetLogicalParent)child).SetParent(logicalParent); target.Content = child; target.Content = null; // InheritanceParent is exposed via StylingParent. Assert.Same(logicalP...
@@ -353,6 +353,19 @@ public void Should_Clear_Host_When_Host_Template_Cleared() Assert.Null(target.Host); } + [Fact] + public void Content_Will_By_Datacontext_When_ControlTemplate_Is_Null()
tests/Avalonia.Controls.UnitTests/Presenters/ContentPresenterTests_InTemplate.cs
26
C#
0.357
question
51
51
51
false
feat(ContentPresenter): Content of ContentPresenter should become DataContext of the subtree whenever ContentTemplate is not null
7,008
AvaloniaUI/Avalonia
24,333
C#
jmacato
workgroupengineering
using System; using Avalonia.Interactivity; using Avalonia.VisualTree; namespace Avalonia.Input { public static class Gestures { private static bool _isDoubleTapped = false; public static readonly RoutedEvent<TappedEventArgs> TappedEvent = RoutedEvent.Register<TappedEventArgs>( "Tap...
That's a _global_ variable. We usually try to avoid those
using System; using Avalonia.Interactivity; using Avalonia.VisualTree; namespace Avalonia.Input { public static class Gestures { private static bool s_isDoubleTapped = false; public static readonly RoutedEvent<TappedEventArgs> TappedEvent = RoutedEvent.Register<TappedEventArgs>( "Ta...
@@ -6,6 +6,7 @@ namespace Avalonia.Input { public static class Gestures { + private static bool _isDoubleTapped = false;
src/Avalonia.Input/Gestures.cs
9
C#
0.286
suggestion
57
34
34
false
Fix DoubleTapped on touch
7,213
AvaloniaUI/Avalonia
24,333
C#
kekekeks
Takoooooo
using Avalonia.Styling; using Avalonia.Themes.Fluent; using ControlCatalog.ViewModels; namespace ControlCatalog { public class App : Application { public App() { DataContext = new ApplicationViewModel(); } public static readonly StyleInclude DataGridFluent = new Sty...
Nit: shouldn't be called "FluentLight" anymore since it's both now.
using Avalonia.Styling; using Avalonia.Themes.Fluent; using ControlCatalog.ViewModels; namespace ControlCatalog { public class App : Application { public App() { DataContext = new ApplicationViewModel(); } public static readonly StyleInclude DataGridFluent = new Sty...
@@ -16,33 +17,19 @@ public App() DataContext = new ApplicationViewModel(); } - private static readonly StyleInclude DataGridFluent = new StyleInclude(new Uri("avares://ControlCatalog/Styles")) + public static readonly StyleInclude DataGridFluent = new StyleInclude(new Uri("avares:/...
samples/ControlCatalog/App.xaml.cs
26
C#
0.286
nitpick
67
51
51
false
Fast Fluent theme switching
7,256
AvaloniaUI/Avalonia
24,333
C#
kekekeks
Takoooooo
using Avalonia.Input.Platform; using Avalonia.MicroCom; using Avalonia.Native.Interop; using Avalonia.OpenGL; using Avalonia.Platform; using Avalonia.Rendering; namespace Avalonia.Native { class AvaloniaNativePlatform : IPlatformSettings, ITouchPlatformSettings, IWindowingPlatform { private readonly IA...
If the interface was commented you could add `<inheritdoc cref="ITouchPlatformSettings.TouchDoubleClickSize"/>`.
using Avalonia.Input.Platform; using Avalonia.MicroCom; using Avalonia.Native.Interop; using Avalonia.OpenGL; using Avalonia.Platform; using Avalonia.Rendering; namespace Avalonia.Native { class AvaloniaNativePlatform : IPlatformSettings, IWindowingPlatform { private readonly IAvaloniaNativeFactory _fa...
@@ -26,9 +26,13 @@ class AvaloniaNativePlatform : IPlatformSettings, IWindowingPlatform public TimeSpan DoubleClickTime => TimeSpan.FromMilliseconds(500); //TODO + public Size TouchDoubleClickSize => new Size(16, 16);
src/Avalonia.Native/AvaloniaNativePlatform.cs
26
C#
0.571
suggestion
112
51
51
false
Add properties to IPlatformSettings to define double-click Size\Time for Touch input.
7,274
AvaloniaUI/Avalonia
24,333
C#
robloo
Takoooooo
return; var args = (RawTouchEventArgs)ev; if (!_pointers.TryGetValue(args.TouchPointId, out var pointer)) { if (args.Type == RawPointerEventType.TouchEnd) return; var hit = args.Root.InputHitTest(args.Position); ...
as I remember there was added `GetRequiredService` not such a long time ago.
return; var args = (RawTouchEventArgs)ev; if (!_pointers.TryGetValue(args.TouchPointId, out var pointer)) { if (args.Type == RawPointerEventType.TouchEnd) return; var hit = args.Root.InputHitTest(args.Position); ...
@@ -58,20 +58,20 @@ public void ProcessRawEvent(RawInputEventArgs ev) } else { - var settings = AvaloniaLocator.Current.GetService<IPlatformSettings>(); + var settings = AvaloniaLocator.Current.GetService<ITouchPlatformSettings>();
src/Avalonia.Input/TouchDevice.cs
26
C#
0.357
suggestion
76
51
51
false
Add properties to IPlatformSettings to define double-click Size\Time for Touch input.
7,274
AvaloniaUI/Avalonia
24,333
C#
Sorien
Takoooooo
private static readonly IList Empty = Array.Empty<object>(); private string _textSearchTerm = string.Empty; private DispatcherTimer? _textSearchTimer; private ISelectionModel? _selection; private int _oldSelectedIndex; private object? _oldSelectedItem; private IL...
I'm not sure that adding a CLR event handler for this event is helpful - it's an "internal" event used for communication between `SelectingItemsControl` and its items, and shouldn't really be listened for in user code - making it a public CLR event might mean that people start listening for this event instead of `Selec...
private static readonly IList Empty = Array.Empty<object>(); private string _textSearchTerm = string.Empty; private DispatcherTimer? _textSearchTimer; private ISelectionModel? _selection; private int _oldSelectedIndex; private object? _oldSelectedItem; private IL...
@@ -139,6 +139,17 @@ static SelectingItemsControl() IsSelectedChangedEvent.AddClassHandler<SelectingItemsControl>((x, e) => x.ContainerSelectionChanged(e)); } + /// <summary> + /// Event that should be raised by items that implement <see cref="ISelectable"/> to + /// notify ...
src/Avalonia.Controls/Primitives/SelectingItemsControl.cs
26
C#
0.786
suggestion
333
51
51
false
Routing event fixes
8,147
AvaloniaUI/Avalonia
24,333
C#
grokys
wieslawsoltes
get => GetValue(ContextFlyoutProperty); set => SetValue(ContextFlyoutProperty, value); } /// <summary> /// Gets or sets a user-defined object attached to the control. /// </summary> public object? Tag { get => GetValue(TagProperty); ...
Again, kind of an internal event though this one does have potential use-cases in user code so I'm OK with exposing this on as a CLR event.
get => GetValue(ContextFlyoutProperty); set => SetValue(ContextFlyoutProperty, value); } /// <summary> /// Gets or sets a user-defined object attached to the control. /// </summary> public object? Tag { get => GetValue(TagProperty); ...
@@ -126,6 +126,15 @@ public FlowDirection FlowDirection set => SetValue(FlowDirectionProperty, value); } + /// <summary> + /// Occurs when an element wishes to be scrolled into view. + /// </summary> + public event EventHandler<ContextRequestedEventArgs>? RequestBring...
src/Avalonia.Controls/Control.cs
26
C#
0.429
suggestion
139
51
51
false
Routing event fixes
8,147
AvaloniaUI/Avalonia
24,333
C#
grokys
wieslawsoltes
/// <summary> /// Gets or sets the startup location of the window. /// </summary> public WindowStartupLocation WindowStartupLocation { get { return _windowStartupLocation; } set { SetAndRaise(WindowStartupLocationProperty, ref _windowStartupLocation, valu...
@kekekeks are these events (`WindowOpened`, `WindowClosed`) meant for user consumption? Does it make sense to expose CLR events for them?
} /// <summary> /// Gets or sets the startup location of the window. /// </summary> public WindowStartupLocation WindowStartupLocation { get { return _windowStartupLocation; } set { SetAndRaise(WindowStartupLocationProperty, ref _windowStartupLoca...
@@ -446,6 +445,24 @@ public PixelPoint Position } } + /// <summary> + /// Routed event that can be used for global tracking of window destruction. + /// </summary> + public event EventHandler<RoutedEventArgs>? WindowClosed
src/Avalonia.Controls/Window.cs
26
C#
0.571
question
137
51
51
false
Routing event fixes
8,147
AvaloniaUI/Avalonia
24,333
C#
grokys
wieslawsoltes
/// </summary> public static readonly StyledProperty<string?> TitleProperty = AvaloniaProperty.Register<Window, string?>(nameof(Title), "Window"); /// <summary> /// Defines the <see cref="Icon"/> property. /// </summary> public static readonly StyledProperty<...
This is a breaking change so I'm going to remove the `backport-candidate` label.
/// </summary> public static readonly StyledProperty<string?> TitleProperty = AvaloniaProperty.Register<Window, string?>(nameof(Title), "Window"); /// <summary> /// Defines the <see cref="Icon"/> property. /// </summary> public static readonly StyledProperty<...
@@ -171,13 +171,13 @@ public class Window : WindowBase, IStyleable, IFocusScope, ILayoutRoot /// <summary> /// Routed event that can be used for global tracking of window destruction /// </summary> - public static readonly RoutedEvent WindowClosedEvent =
src/Avalonia.Controls/Window.cs
26
C#
0.429
suggestion
80
51
51
false
Routing event fixes
8,147
AvaloniaUI/Avalonia
24,333
C#
grokys
wieslawsoltes
/// Converts x:DataType directives to regular DataType assignments if property with Avalonia.Metadata.DataTypeAttribute exists. /// </summary> /// <returns></returns> public IXamlAstNode Transform(AstTransformationContext context, IXamlAstNode node) { if (node is Xaml...
@kekekeks I am not sure if it's a good idea to resolve type on this step. I tried to move this transformer to a later step, when we operate with previously resolved CLR types, but Xml directives are nonexistent on that step.
/// Converts x:DataType directives to regular DataType assignments if property with Avalonia.Metadata.DataTypeAttribute exists. /// </summary> /// <returns></returns> public IXamlAstNode Transform(AstTransformationContext context, IXamlAstNode node) { if (node is Xaml...
@@ -0,0 +1,79 @@ +using System.Collections.Generic; +using System.Linq; +using XamlX; +using XamlX.Ast; +using XamlX.Transform; +using XamlX.Transform.Transformers; +using XamlX.TypeSystem; + +namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers +{ + internal class XDataTypeTransformer : IXamlAstTra...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/XDataTypeTransformer.cs
26
C#
0.643
refactor
226
51
51
false
Implicitly map x:DataType to a DataType on a DataTemplate.
8,220
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
using XamlX.Ast; using XamlX.Transform; using XamlX.Transform.Transformers; using XamlX.TypeSystem; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers { internal class XDataTypeTransformer : IXamlAstTransformer { private const string DataTypePropertyName = "DataType"; ...
I expect we can only check for XamlAstXamlPropertyValueNode here and nothing else to avoid double property overwriting.
using XamlX.Ast; using XamlX.Transform; using XamlX.Transform.Transformers; using XamlX.TypeSystem; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers { internal class XDataTypeTransformer : IXamlAstTransformer { private const string DataTypePropertyName = "DataType"; ...
@@ -0,0 +1,79 @@ +using System.Collections.Generic; +using System.Linq; +using XamlX; +using XamlX.Ast; +using XamlX.Transform; +using XamlX.Transform.Transformers; +using XamlX.TypeSystem; + +namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers +{ + internal class XDataTypeTransformer : IXamlAstTra...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/XDataTypeTransformer.cs
26
C#
0.429
suggestion
120
51
51
false
Implicitly map x:DataType to a DataType on a DataTemplate.
8,220
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
{ if (node is XamlAstObjectNode on) { for (var c = 0; c < on.Children.Count; c++) { var ch = on.Children[c]; if (ch is XamlAstXmlDirective { Namespace: XamlNamespaces.Xaml2006, Name: DataTypePropertyName } d) ...
You are checking for existence of a property with `DataTypePropertyName` but later resolve property name via attribute and don't check if the property already exists.
{ if (node is XamlAstObjectNode on) { for (var c = 0; c < on.Children.Count; c++) { var ch = on.Children[c]; if (ch is XamlAstXmlDirective { Namespace: XamlNamespaces.Xaml2006, Name: DataTypePropertyName } d) ...
@@ -0,0 +1,79 @@ +using System.Collections.Generic; +using System.Linq; +using XamlX; +using XamlX.Ast; +using XamlX.Transform; +using XamlX.Transform.Transformers; +using XamlX.TypeSystem; + +namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers +{ + internal class XDataTypeTransformer : IXamlAstTra...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/XDataTypeTransformer.cs
26
C#
0.643
suggestion
166
51
51
false
Implicitly map x:DataType to a DataType on a DataTemplate.
8,220
AvaloniaUI/Avalonia
24,333
C#
kekekeks
maxkatz6
using System.Linq; using XamlX; using XamlX.Ast; using XamlX.Emit; using XamlX.IL; using XamlX.Transform; using XamlX.TypeSystem; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers { using XamlParseException = XamlX.XamlParseException; using XamlLoadException = XamlX.XamlLoadException; c...
There are conflicts after ControlTheme PR.
using System.Linq; using XamlX; using XamlX.Ast; using XamlX.Emit; using XamlX.IL; using XamlX.Transform; using XamlX.TypeSystem; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers { class AvaloniaXamlIlSetterTransformer : IXamlAstTransformer { public IXamlAstNode Transform(AstTransf...
@@ -22,21 +19,54 @@ public IXamlAstNode Transform(AstTransformationContext context, IXamlAstNode nod && on.Type.GetClrType().FullName == "Avalonia.Styling.Setter")) return node; - var parent = context.ParentNodes().OfType<XamlAstObjectNode>() + IXamlType targe...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AvaloniaXamlIlSetterTransformer.cs
26
C#
0.071
suggestion
42
51
51
false
Add x:SetterTargetType
8,572
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
pr8x
/// </summary> public bool CanHorizontallyScroll { get => _canHorizontallyScroll; set => SetAndRaise(CanHorizontallyScrollProperty, ref _canHorizontallyScroll, value); } /// <summary> /// Gets or sets a value indicating whether the content can be ...
Are you sure that we want to intercept non-primary pointers for scrolling?
/// </summary> public bool CanHorizontallyScroll { get => _canHorizontallyScroll; set => SetAndRaise(CanHorizontallyScrollProperty, ref _canHorizontallyScroll, value); } /// <summary> /// Gets or sets a value indicating whether the content can be ...
@@ -66,8 +66,7 @@ public void Initialize(IInputElement target, IGestureRecognizerActionsDispatcher public void PointerPressed(PointerPressedEventArgs e) { - if (e.Pointer.IsPrimary && - (e.Pointer.Type == PointerType.Touch || e.Pointer.Type == PointerType.Pen)) + ...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.214
question
74
51
51
false
Revamp android input handling to support mouse, pen and historical points
8,698
AvaloniaUI/Avalonia
24,333
C#
kekekeks
maxkatz6
/// </summary> public bool CanHorizontallyScroll { get => _canHorizontallyScroll; set => SetAndRaise(CanHorizontallyScrollProperty, ref _canHorizontallyScroll, value); } /// <summary> /// Gets or sets a value indicating whether the content can be ...
```suggestion if (e.Pointer.IsPrimary && (e.Pointer.Type == PointerType.Touch || e.Pointer.Type == PointerType.Pen)) ```
/// </summary> public bool CanHorizontallyScroll { get => _canHorizontallyScroll; set => SetAndRaise(CanHorizontallyScrollProperty, ref _canHorizontallyScroll, value); } /// <summary> /// Gets or sets a value indicating whether the content can be ...
@@ -66,8 +66,7 @@ public void Initialize(IInputElement target, IGestureRecognizerActionsDispatcher public void PointerPressed(PointerPressedEventArgs e) { - if (e.Pointer.IsPrimary && - (e.Pointer.Type == PointerType.Touch || e.Pointer.Type == PointerType.Pen)) + ...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.857
suggestion
152
51
51
false
Revamp android input handling to support mouse, pen and historical points
8,698
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
}; /// <summary> /// Schedules <see cref="OnLoadedCore"/> to be called for this control. /// For performance, it will be queued with other controls. /// </summary> internal void ScheduleOnLoadedCore() { if (_isLoaded == false) { ...
Two things: 1. Should this really be virtual? I don't see it actually used anywhere. Since there were concerns about performance, and this is internal-only and not public, I would not mark it as virtual until really needed. 2. If it is needed, OnUnloadedCore() should probably be virtual as well. However, gener...
}; /// <summary> /// Schedules <see cref="OnLoadedCore"/> to be called for this control. /// For performance, it will be queued with other controls. /// </summary> internal void ScheduleOnLoadedCore() { if (_isLoaded == false) { ...
@@ -344,10 +344,10 @@ internal void ScheduleOnLoadedCore() /// Invoked as the first step of marking the control as loaded and raising the /// <see cref="Loaded"/> event. /// </summary> - internal void OnLoadedCore() + internal virtual void OnLoadedCore()
src/Avalonia.Controls/Control.cs
26
C#
0.643
performance
487
51
51
false
Update and fix ReactiveUI on master branch + ios
8,738
AvaloniaUI/Avalonia
24,333
C#
robloo
maxkatz6
}; /// <summary> /// Schedules <see cref="OnLoadedCore"/> to be called for this control. /// For performance, it will be queued with other controls. /// </summary> internal void ScheduleOnLoadedCore() { if (_isLoaded == false) { ...
```suggestion internal void OnLoadedCore() ```
}; /// <summary> /// Schedules <see cref="OnLoadedCore"/> to be called for this control. /// For performance, it will be queued with other controls. /// </summary> internal void ScheduleOnLoadedCore() { if (_isLoaded == false) { ...
@@ -344,10 +344,10 @@ internal void ScheduleOnLoadedCore() /// Invoked as the first step of marking the control as loaded and raising the /// <see cref="Loaded"/> event. /// </summary> - internal void OnLoadedCore() + internal virtual void OnLoadedCore()
src/Avalonia.Controls/Control.cs
26
C#
0.571
suggestion
56
51
51
false
Update and fix ReactiveUI on master branch + ios
8,738
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
} /// <inheritdoc/> public bool IsEffectivelyEnabled { get => _isEffectivelyEnabled; private set { SetAndRaise(IsEffectivelyEnabledProperty, ref _isEffectivelyEnabled, value); PseudoClasses.Set(":disabled", !value); ...
what should happen in this scenario: 1. control is disabled, looses focus. 2. another control gets focused 3. the original control is enabled again... At step 3 will the original control steal the focus?
/// <inheritdoc/> public bool IsEffectivelyEnabled { get => _isEffectivelyEnabled; private set { SetAndRaise(IsEffectivelyEnabledProperty, ref _isEffectivelyEnabled, value); PseudoClasses.Set(":disabled", !value); ...
@@ -442,6 +443,23 @@ private set { SetAndRaise(IsEffectivelyEnabledProperty, ref _isEffectivelyEnabled, value); PseudoClasses.Set(":disabled", !value); + + if (!IsEffectivelyEnabled) + { + if (FocusManager.Instance?.Current ...
src/Avalonia.Base/Input/InputElement.cs
26
C#
0.5
question
217
51
51
false
Disabled controls should lose focus and don't accept keyboard events
9,627
AvaloniaUI/Avalonia
24,333
C#
danwalmsley
Takoooooo
get => GetValue(IsTabStopProperty); set => SetValue(IsTabStopProperty, value); } /// <inheritdoc/> public bool IsEffectivelyEnabled { get => _isEffectivelyEnabled; private set { SetAndRaise(IsEffectivelyEnabledP...
Consider the following situation: - Two buttons, `A` and `B` - `A` has focus - `A` is made disabled, so focus is cleared - `B` is focused by the user - `A` is made enabled - At this point `A._restoreFocus` is still true, focus jumps back to `A` I'm not sure this is desired? A repro: ```xml <Window xml...
set => SetValue(IsTabStopProperty, value); } /// <inheritdoc/> public bool IsEffectivelyEnabled { get => _isEffectivelyEnabled; private set { SetAndRaise(IsEffectivelyEnabledProperty, ref _isEffectivelyEnabled, value); ...
@@ -442,6 +443,23 @@ private set { SetAndRaise(IsEffectivelyEnabledProperty, ref _isEffectivelyEnabled, value); PseudoClasses.Set(":disabled", !value); + + if (!IsEffectivelyEnabled) + { + if (FocusManager.Instance?.Current ...
src/Avalonia.Base/Input/InputElement.cs
26
C#
0.857
suggestion
935
51
51
false
Disabled controls should lose focus and don't accept keyboard events
9,627
AvaloniaUI/Avalonia
24,333
C#
grokys
Takoooooo
return progress >= 0.5 ? newValue : oldValue; } } public override IDisposable BindAnimation(Animatable control, IObservable<IGradientBrush?> instance) { if (Property is null) { throw new InvalidOperationException("Animator ...
This is a nit so feel free to ignore. However, I wonder why are you all still using this syntax? It's widely not liked and is very unintuitive. Its usage only made some sense for a small period of time between language versions. With the addition of the "not" keyword (C# 9.0) it also really shouldn't be done anymore...
return progress >= 0.5 ? newValue : oldValue; } } public override IDisposable BindAnimation(Animatable control, IObservable<IGradientBrush?> instance) { if (Property is null) { throw new InvalidOperationException("Animator ...
@@ -72,6 +73,25 @@ public override IDisposable BindAnimation(Animatable control, IObservable<IGradi return control.Bind((AvaloniaProperty<IBrush?>)Property, instance, BindingPriority.Animation); } + private static ImmutableTransform? InterpolateTransform(double progress, + ITra...
src/Avalonia.Base/Animation/Animators/GradientBrushAnimator.cs
26
C#
0.786
nitpick
521
51
51
false
Support TransformOperations animations in Brush animator
9,807
AvaloniaUI/Avalonia
24,333
C#
robloo
maxkatz6
return progress >= 0.5 ? newValue : oldValue; } } public override IDisposable BindAnimation(Animatable control, IObservable<IGradientBrush?> instance) { if (Property is null) { throw new InvalidOperationException("Animator ...
```suggestion if (oldTransform is not null) ```
return progress >= 0.5 ? newValue : oldValue; } } public override IDisposable BindAnimation(Animatable control, IObservable<IGradientBrush?> instance) { if (Property is null) { throw new InvalidOperationException("Animator ...
@@ -72,6 +73,25 @@ public override IDisposable BindAnimation(Animatable control, IObservable<IGradi return control.Bind((AvaloniaProperty<IBrush?>)Property, instance, BindingPriority.Animation); } + private static ImmutableTransform? InterpolateTransform(double progress, + ITra...
src/Avalonia.Base/Animation/Animators/GradientBrushAnimator.cs
26
C#
0.714
suggestion
61
51
51
false
Support TransformOperations animations in Brush animator
9,807
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
Decorator target = new Decorator { Padding = new Thickness(8), Width = 180, Height = 80, Child = new StackPanel() { Orientation = Orientation.Horizontal, Children = ...
Does this PR somehow breaks immediate mode rendering? It might be worth investigating.
[Win32Fact("Has text")] public async Task Wrapping_NoWrap() { Decorator target = new Decorator { Padding = new Thickness(8), Width = 200, Height = 200, Child = new TextBlock { ...
@@ -92,7 +92,7 @@ Control text(VerticalAlignment verticalAlignment, bool clip = true, bool restric }; await RenderToFile(target); - CompareImages(); + CompareImages(skipImmediate: true);
tests/Avalonia.RenderTests/Controls/TextBlockTests.cs
26
C#
0.214
question
86
30
51
false
[SKIA] UseOpacitySaveLayer feature switch
9,964
AvaloniaUI/Avalonia
24,333
C#
kekekeks
Gillibald
using System; using Avalonia.Metadata; using SkiaSharp; namespace Avalonia.Skia; [Unstable] public interface ISkiaSharpApiLeaseFeature { public ISkiaSharpApiLease Lease(); } [Unstable] public interface ISkiaSharpApiLease : IDisposable { SKCanvas SkCanvas { get; } GRContext GrContext { get; } SKSurfac...
As per discussion, this property shouldn't be removed from the API.
using System; using Avalonia.Metadata; using SkiaSharp; namespace Avalonia.Skia; [Unstable] public interface ISkiaSharpApiLeaseFeature { public ISkiaSharpApiLease Lease(); } [Unstable] public interface ISkiaSharpApiLease : IDisposable { SKCanvas SkCanvas { get; } GRContext? GrContext { get; } SKSurfa...
@@ -16,5 +16,4 @@ public interface ISkiaSharpApiLease : IDisposable SKCanvas SkCanvas { get; } GRContext GrContext { get; } SKSurface SkSurface { get; } - double CurrentOpacity { get; }
src/Skia/Avalonia.Skia/ISkiaSharpApiLeaseFeature.cs
19
C#
0.286
suggestion
67
20
21
false
[SKIA] UseOpacitySaveLayer feature switch
9,964
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
Gillibald
using Avalonia.Utilities; using XamlIlEmitContext = XamlX.Emit.XamlEmitContextWithLocals<XamlX.IL.IXamlILEmitter, XamlX.IL.XamlILNodeEmitResult>; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions { static class XamlIlBindingPathHelper { public static IXamlType UpdateCompiledBindingExtension(Ast...
```suggestion else if (binding.Arguments.Count > 0 && binding.Arguments[0] is XamlIlBindingPathNode alreadyTransformed) ```
using Avalonia.Utilities; using XamlIlEmitContext = XamlX.Emit.XamlEmitContextWithLocals<XamlX.IL.IXamlILEmitter, XamlX.IL.XamlILNodeEmitResult>; namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions { static class XamlIlBindingPathHelper { public static IXamlType UpdateCompiledBindingExtension(Ast...
@@ -37,6 +37,10 @@ public static IXamlType UpdateCompiledBindingExtension(AstTransformationContext bindingResultType = transformed.BindingResultType; binding.Arguments[0] = transformed; } + if (binding.Arguments.Count > 0 && binding.Arguments[0] is XamlIlBinding...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/XamlIlBindingPathHelper.cs
26
C#
0.714
suggestion
137
51
51
false
Implement support for InheritDataTypeFromItemsAttribute
10,121
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
/// <summary> /// Defines the <see cref="ContentTemplate"/> property. /// </summary> public static readonly StyledProperty<IDataTemplate?> ContentTemplateProperty = AvaloniaProperty.Register<ContentControl, IDataTemplate?>(nameof(ContentTemplate)); /// <summary> ...
I'm not sure if this will be a problem, but I think this means that the subscriptions to the `ContentControl` properties will never be released. So if the default value is used, and then a template is supplied, the original default template subscriptions won't be removed.
/// <summary> /// Defines the <see cref="ContentTemplate"/> property. /// </summary> public static readonly StyledProperty<IDataTemplate?> ContentTemplateProperty = AvaloniaProperty.Register<ContentControl, IDataTemplate?>(nameof(ContentTemplate)); /// <summary> ...
@@ -43,6 +43,23 @@ public class ContentControl : TemplatedControl, IContentControl, IContentPresent static ContentControl() { ContentProperty.Changed.AddClassHandler<ContentControl>((x, e) => x.ContentChanged(e)); + TemplateProperty.OverrideDefaultValue<ContentControl>(new Func...
src/Avalonia.Controls/ContentControl.cs
26
C#
0.643
suggestion
272
51
51
false
Add default template to the ContentControl, remove theme specific templates
11,365
AvaloniaUI/Avalonia
24,333
C#
grokys
maxkatz6
using System; using System.Collections.Generic; using System.Linq; using Avalonia.Input.GestureRecognizers; using Avalonia.VisualTree; namespace Avalonia.Input { public class Pointer : IPointer, IDisposable { private static int s_NextFreePointerId = 1000; public static int GetNextFreeId() => s_...
The current capture owner should be notified that it has lost the capture.
public bool IsPrimary { get; } /// <summary> /// Gets the gesture recognizer that is currently capturing by the pointer, if any. /// </summary> internal GestureRecognizer? CapturedGestureRecognizer { get; private set; } public void Dispose() { Captur...
@@ -69,6 +73,25 @@ private void OnCaptureDetached(object? sender, VisualTreeAttachmentEventArgs e) public PointerType Type { get; } public bool IsPrimary { get; } - public void Dispose() => Capture(null); + + /// <summary> + /// Gets the gesture recognizer that is cu...
src/Avalonia.Base/Input/Pointer.cs
26
C#
0.286
suggestion
74
98
30
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
using Avalonia.Input.GestureRecognizers; namespace Avalonia.Input { public class PinchGestureRecognizer : AvaloniaObject, IGestureRecognizer { private IInputElement? _target; private IGestureRecognizerActionsDispatcher? _actions; private float _initialDistance; private IPointer...
Recognizer being a StyledElement is required for TemplateBinding to work https://github.com/AvaloniaUI/Avalonia/blob/23d96c73667091bad8c28e19c79bab82bbbfb211/src/Avalonia.Base/Input/GestureRecognizers/GestureRecognizerCollection.cs#L33-L41
using Avalonia.Input.GestureRecognizers; namespace Avalonia.Input { public class PinchGestureRecognizer : GestureRecognizer { private float _initialDistance; private IPointer? _firstContact; private Point _firstPoint; private IPointer? _secondContact; private Point _sec...
@@ -2,7 +2,7 @@ namespace Avalonia.Input { - public class PinchGestureRecognizer : StyledElement, IGestureRecognizer + public class PinchGestureRecognizer : AvaloniaObject, IGestureRecognizer
src/Avalonia.Base/Input/GestureRecognizers/PinchGestureRecognizer.cs
5
C#
0.429
style
242
30
30
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
using Avalonia.Input.GestureRecognizers; namespace Avalonia.Input { public class PinchGestureRecognizer : AvaloniaObject, IGestureRecognizer { private IInputElement? _target; private IGestureRecognizerActionsDispatcher? _actions; private float _initialDistance; private IPointer...
Why do we need this property to be public?
using Avalonia.Input.GestureRecognizers; namespace Avalonia.Input { public class PinchGestureRecognizer : GestureRecognizer { private float _initialDistance; private IPointer? _firstContact; private Point _firstPoint; private IPointer? _secondContact; private Point _sec...
@@ -13,6 +13,8 @@ public class PinchGestureRecognizer : StyledElement, IGestureRecognizer private Point _secondPoint; private Point _origin; + public IInputElement? Target => _target;
src/Avalonia.Base/Input/GestureRecognizers/PinchGestureRecognizer.cs
16
C#
0.071
question
42
41
41
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
{ _clickCount = 0; } ++_clickCount; _lastClickTime = timestamp; _lastClickRect = new Rect(p, new Size()) .Inflate(new Thickness(doubleClickSize.Width / 2, doubleClickSize....
This looks to be copy-pasted 3 times
var doubleClickSize = settings.GetDoubleTapSize(PointerType.Mouse); if (!_lastClickRect.Contains(p) || timestamp - _lastClickTime > doubleClickTime) { _clickCount = 0; } ++_clickCount; ...
@@ -158,7 +159,22 @@ static PointerPointProperties CreateProperties(RawPointerEventArgs args) device = device ?? throw new ArgumentNullException(nameof(device)); root = root ?? throw new ArgumentNullException(nameof(root)); - var source = _pointer.Captured ?? hitTest; + ...
src/Avalonia.Base/Input/MouseDevice.cs
26
C#
0.071
suggestion
36
51
51
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
public void Move(Interactive target, Interactive source, in Point position, KeyModifiers modifiers = default) { var e = new PointerEventArgs(InputElement.PointerMovedEvent, source, _pointer, (Visual)target, position, Timestamp(), PointerPointProperties.None, modifiers); ...
Both _pointer.Capture and CaptureGestureRecognizer should be resetting both captures and notify the current capture holder that the capture is lost
public void Move(Interactive target, Interactive source, in Point position, KeyModifiers modifiers = default) { var e = new PointerEventArgs(InputElement.PointerMovedEvent, source, _pointer, (Visual)target, position, Timestamp(), PointerPointProperties.None, modifiers); ...
@@ -27,18 +27,30 @@ public void Down(Interactive target, Interactive source, Point position = defaul public void Move(Interactive target, Interactive source, in Point position, KeyModifiers modifiers = default) { - target.RaiseEvent(new PointerEventArgs(InputElement.PointerMovedEvent, sou...
tests/Avalonia.UnitTests/TouchTestHelper.cs
26
C#
0.429
suggestion
147
40
40
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { public abstract IInputElement? Target { get; } public abstract void Initia...
Might be best to make these methods `protected internal`? User code shouldn't be calling them I don't think?
namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { protected internal IInputElement? Target { get; internal set; } protected abstract void PointerPressed(PointerPressedEventArgs e); protected abstract void PointerReleased(PointerRele...
@@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Avalonia.Input.GestureRecognizers +{ + public abstract class GestureRecognizer : StyledElement + { + public abstract IInputElement? Target { get; } + ...
src/Avalonia.Base/Input/GestureRecognizers/GestureRecognizer.cs
12
C#
0.571
question
108
24
37
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
grokys
emmauss
using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { public abstract IInputElement? Target { get; } public abstract void Initia...
Both `Target` and `Initialize` should be handled by the base class, IMO. e. g. ``` protected internal IInputElement? Target { get; internal set; } ``` with `Initialize` being removed completely.
namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { protected internal IInputElement? Target { get; internal set; } protected abstract void PointerPressed(PointerPressedEventArgs e); protected abstract void PointerReleased(PointerRele...
@@ -0,0 +1,23 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; + +namespace Avalonia.Input.GestureRecognizers +{ + public abstract class GestureRecognizer : StyledElement + { + public abstract IInputElement? Target { get; }
src/Avalonia.Base/Input/GestureRecognizers/GestureRecognizer.cs
11
C#
1
suggestion
203
24
36
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
if (recognizer is StyledElement styleableRecognizer && _inputElement is StyledElement styleableParent) styleableParent.GetObservable(StyledElement.TemplatedParentProperty).Subscribe(parent => styleableRecognizer.TemplatedParent = parent); } } ...
We still need to skip the next recognizer from the collection when the current one has captured the pointer
if (recognizer is StyledElement styleableRecognizer && _inputElement is StyledElement styleableParent) styleableParent.GetObservable(StyledElement.TemplatedParentProperty).Subscribe(parent => styleableRecognizer.TemplatedParent = parent); } } ...
@@ -41,24 +38,21 @@ public void Add(IGestureRecognizer recognizer) } } - static readonly List<IGestureRecognizer> s_Empty = new List<IGestureRecognizer>(); + static readonly List<GestureRecognizer> s_Empty = new List<GestureRecognizer>(); - public IEnumerator<IGestureRecog...
src/Avalonia.Base/Input/GestureRecognizers/GestureRecognizerCollection.cs
26
C#
0.357
suggestion
107
51
51
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { protected internal IInputElement? Target { get; internal set; } protected internal abstract void PointerPressed(PointerPressedEventArgs e); protected internal abstract void PointerRe...
Since overriding the method leads to the user code adding `protected internal` too, can we use an `internal` wrapper method that calls a `protected` one instead?
namespace Avalonia.Input.GestureRecognizers { public abstract class GestureRecognizer : StyledElement { protected internal IInputElement? Target { get; internal set; } protected abstract void PointerPressed(PointerPressedEventArgs e); protected abstract void PointerReleased(PointerRele...
@@ -0,0 +1,17 @@ +namespace Avalonia.Input.GestureRecognizers +{ + public abstract class GestureRecognizer : StyledElement + { + protected internal IInputElement? Target { get; internal set; } + + protected internal abstract void PointerPressed(PointerPressedEventArgs e);
src/Avalonia.Base/Input/GestureRecognizers/GestureRecognizer.cs
7
C#
0.571
question
161
18
32
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
_clickCount = 0; } ++_clickCount; _lastClickTime = timestamp; _lastClickRect = new Rect(p, new Size()) .Inflate(new Thickness(doubleClickSize.Width / 2, doubleClickSize.Height / 2)); _lastMouseDownBu...
Why can't we use `gestureRecognizer.Target` as the source below? e. g. `var source = gestureRecognizer.Target ?? pointer.Captured ?? hitTest)`. And then add a check before `source.RaiseEvent`? That would reduce the amount of copypasta
var doubleClickTime = settings.GetDoubleTapTime(PointerType.Pen).TotalMilliseconds; var doubleClickSize = settings.GetDoubleTapSize(PointerType.Pen); if (!_lastClickRect.Contains(p) || timestamp - _lastClickTime > doubleClickTime) { ...
@@ -107,6 +108,18 @@ private void ProcessRawEvent(RawPointerEventArgs e) KeyModifiers inputModifiers, IInputElement? hitTest, Lazy<IReadOnlyList<RawPointerPoint>?>? intermediatePoints) { + if (pointer.CapturedGestureRecognizer is GestureRecognizer gestureRecognizer) + ...
src/Avalonia.Base/Input/PenDevice.cs
26
C#
0.643
question
236
51
51
false
Rework GestureRecognizer handling
11,518
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
[DynamicDependency(XamlAccessible, typeof(Avalonia.Metadata.XmlnsDefinitionAttribute))] [DynamicDependency(XamlAccessible, typeof(Avalonia.Point))] [DynamicDependency(XamlAccessible, typeof(Avalonia.RelativePoint))] [DynamicDependency(XamlAccessible, typeof(Avalonia.RelativeUnit))] [DynamicDependenc...
`System.Collections.Generic.IReadOnlyList<>` from `AvaloniaXamlIlWellKnownTypes` seems missing (it's very likely kept by another type but let's be sure). I assume that generating this list wasn't worth the amount of work since it's unlikely to change often?
using System; using System.Diagnostics.CodeAnalysis; // WARNING: this is a partial class, second part of which is generated by CompilerDynamicDependenciesGenerator. namespace Avalonia.Markup.Xaml.XamlIl; [AttributeUsage(AttributeTargets.Method, AllowMultiple = false)] internal sealed partial class CompilerDynamicDe...
@@ -0,0 +1,133 @@ +using System; +using System.Diagnostics.CodeAnalysis; + +// WARNING: Keep in sync with any `typeSystem.GetType(string)` usage in the compiler. +// If any type is missed here, runtime loader might crash due to trimmed types. + +// ReSharper disable RedundantNameQualifier + +namespace Avalonia.Markup....
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerDynamicDependencies.cs
26
C#
0.786
question
260
31
19
false
Trimmable runtime xaml loader
12,937
AvaloniaUI/Avalonia
24,333
C#
MrJul
maxkatz6
{ using var factory = MicroComRuntime.CreateProxyFor<IDXGIFactory1>(pDxgiFactory, true); void* pAdapter = null; // As for now, we only need to redefine default adapter only on ARM64 just in case of Adreno GPU. var redefineDefaultAdapter = Runt...
Checking for nvidia/amd gpus is probably unwanted there
{ using var factory = MicroComRuntime.CreateProxyFor<IDXGIFactory1>(pDxgiFactory, true); void* pAdapter = null; // As for now, we only need to redefine default adapter only on ARM64 just in case of Adreno GPU. var redefineDefaultAdapter = Runt...
@@ -80,9 +81,17 @@ public static AngleWin32EglDisplay CreateSharedD3D11Display(EglInterface egl) if (adapters.Count == 0) throw new OpenGlException("No adapters found"); + chosenAdapter = adapters - .OrderByDescending(x => x.nam...
src/Windows/Avalonia.Win32/OpenGl/Angle/AngleWin32EglDisplay.cs
26
C#
0.214
suggestion
55
51
51
false
Avoid Adreno DXGI adapter on Win-ARM devices
13,538
AvaloniaUI/Avalonia
24,333
C#
kekekeks
maxkatz6
void* pAdapter = null; // As for now, we only need to redefine default adapter only on ARM64 just in case of Adreno GPU. var redefineDefaultAdapter = RuntimeInformation.ProcessArchitecture == Architecture.Arm64; if (redefineDefaultAdapter) ...
```suggestion x.name.Contains("adreno") ? -1 : 0) ```
void* pAdapter = null; // As for now, we only need to redefine default adapter only on ARM64 just in case of Adreno GPU. var redefineDefaultAdapter = RuntimeInformation.ProcessArchitecture == Architecture.Arm64; if (redefineDefaultAdapter) ...
@@ -80,9 +81,17 @@ public static AngleWin32EglDisplay CreateSharedD3D11Display(EglInterface egl) if (adapters.Count == 0) throw new OpenGlException("No adapters found"); + chosenAdapter = adapters - .OrderByDescending(x => x.nam...
src/Windows/Avalonia.Win32/OpenGl/Angle/AngleWin32EglDisplay.cs
26
C#
0.571
suggestion
83
51
51
false
Avoid Adreno DXGI adapter on Win-ARM devices
13,538
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
Interop.CFOptionFlags.kCFRunLoopAfterWaiting | Interop.CFOptionFlags.kCFRunLoopBeforeSources | Interop.CFOptionFlags.kCFRunLoopBeforeWaiting, 1, 0, &ObserverCallback, IntPtr.Zero); Interop.CFRunLoopAddObserver(_mainLoop, observer, Interop.kCFRunLoopDefaultMode); _tim...
would be better to revert this change
var observer = Interop.CFRunLoopObserverCreate(IntPtr.Zero, Interop.CFOptionFlags.kCFRunLoopAfterWaiting | Interop.CFOptionFlags.kCFRunLoopBeforeSources | Interop.CFOptionFlags.kCFRunLoopBeforeWaiting, 1, 0, &ObserverCallback, IntPtr.Zero); Interop.CFRunLoopAddObserve...
@@ -56,23 +52,23 @@ public bool CurrentThreadIsLoopThread { if (_loopThread != null) return Thread.CurrentThread == _loopThread; - if (!NSThread.IsMain)
src/iOS/Avalonia.iOS/DispatcherImpl.cs
26
C#
0.143
suggestion
37
51
51
false
Fix iOS Dispatcher
13,942
AvaloniaUI/Avalonia
24,333
C#
kekekeks
maxkatz6
/// <summary> /// Initializes a new instance of the <see cref="TemplatePartAttribute"/> class. /// </summary> /// <param name="name">The part name used by the class to identify a required element in the style.</param> /// <param name="type">The type of the element that should be...
"Gets or sets a value indicating whether..." is the correct documentation prefix for bool. Some code analyzers will warn if you don't start the summary docs with this. > Gets or sets a value indicating whether the template part is mandatory to be present in the template.
/// <summary> /// Initializes a new instance of the <see cref="TemplatePartAttribute"/> class. /// </summary> /// <param name="name">The part name used by the class to identify a required element in the style.</param> /// <param name="type">The type of the element that should be...
@@ -51,5 +49,10 @@ public TemplatePartAttribute(string name, Type type) /// in <see cref="Name"/>. /// </summary> public Type Type { get; set; } + + /// <summary> + /// Gets or sets flag whether template part is mandatory to be present in the template.
src/Avalonia.Base/Controls/Metadata/TemplatePartAttribute.cs
26
C#
0.429
suggestion
274
31
31
false
TemplatePart XAML diagnostics
14,180
AvaloniaUI/Avalonia
24,333
C#
robloo
maxkatz6
if (attr.Type.Name == "TemplatePartAttribute") { if (!attr.Properties.TryGetValue("Name", out var nameObj)) { nameObj = attr.Parameters.FirstOrDefault(); } if (!attr.Properties.TryGetValue("Type", out var typeOb...
Consider the following XAML: ```xml <StackPanel> <ContentPresenter x:Name="PART_ContentPresenterWithTypo"/> <ItemsControl> <ItemsControl.ItemTemplate> ... <ContentPresenter x:Name="PART_ContentPresenter" /> ... </ItemsControl.ItemTemplate> </ItemsControl> ...
if (attr.Type.Name == "TemplatePartAttribute") { if (!attr.Properties.TryGetValue("Name", out var nameObj)) { nameObj = attr.Parameters.FirstOrDefault(); } if (!attr.Properties.TryGetValue("Type", out var typeOb...
@@ -0,0 +1,129 @@ +using System.Collections.Generic; +using System.Linq; +using XamlX; +using XamlX.Ast; +using XamlX.Transform; +using XamlX.TypeSystem; + +namespace Avalonia.Markup.Xaml.XamlIl.CompilerExtensions.Transformers; + +internal class AvaloniaXamlIlControlTemplatePartsChecker : IXamlAstTransformer +{ + p...
src/Markup/Avalonia.Markup.Xaml.Loader/CompilerExtensions/Transformers/AvaloniaXamlIlControlTemplatePartsChecker.cs
26
C#
1
suggestion
436
51
51
false
TemplatePart XAML diagnostics
14,180
AvaloniaUI/Avalonia
24,333
C#
kekekeks
maxkatz6
public virtual object TryGetFeature(Type featureType) { if (featureType == typeof(INativeControlHostImpl)) { return _nativeControlHost; } if (featureType == typeof(IStorageProvider)) { return _storag...
Could the Launcher instance be cached?
public AcrylicPlatformCompensationLevels AcrylicCompensationLevels { get; } = new AcrylicPlatformCompensationLevels(1, 0, 0); public virtual object TryGetFeature(Type featureType) { if (featureType == typeof(INativeControlHostImpl)) { return _nativeControl...
@@ -581,6 +582,11 @@ public virtual object TryGetFeature(Type featureType) return AvaloniaLocator.Current.GetRequiredService<IClipboard>(); } + if (featureType == typeof(ILauncher)) + { + return new BclLauncher();
src/Avalonia.Native/WindowImplBase.cs
26
C#
0.143
performance
38
29
35
false
Implement TopLevel.Launcher
14,320
AvaloniaUI/Avalonia
24,333
C#
affederaffe
maxkatz6
OnVisibilityChanged(true); } } internal TopLevelImpl TopLevelImpl => _view; internal TopLevel? TopLevel => _root; public object? Content { get { return _root.Content; } set { _root.Content = value; } } interna...
Shouldn't it be the other way around? Like we do on other platforms most of the time. I.e., try to handle it on the Avalonia side, and if not handled - call base implementation. ```suggestion if (!_view.View.DispatchKeyEvent(e)) return base.DispatchKeyEvent(e); return tr...
OnVisibilityChanged(true); } } internal TopLevelImpl TopLevelImpl => _view; internal TopLevel? TopLevel => _root; public object? Content { get { return _root.Content; } set { _root.Content = value; } } interna...
@@ -66,7 +66,9 @@ public object? Content public override bool DispatchKeyEvent(KeyEvent? e) { - return _view.View.DispatchKeyEvent(e); + if (!base.DispatchKeyEvent(e)) + return _view.View.DispatchKeyEvent(e); + return true;
src/Android/Avalonia.Android/AvaloniaView.cs
26
C#
1
suggestion
328
51
51
false
Android - call base dispatch key event before called toplevel's override
16,969
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
emmauss
/// Removes child elements from the <see cref="Panel.Children"/> collection. /// </summary> /// <param name="index"> /// The beginning index position within the collection at which the first child element is /// removed. /// </param> /// <param name="count">The nu...
Please remove the `protected` modifier, this method shouldn't be exposed as public API.
/// </summary> /// <param name="index"> /// The beginning index position within the collection at which the first child element is /// removed. /// </param> /// <param name="count">The number of child elements to remove.</param> protected void RemoveInternalChildR...
@@ -192,6 +194,24 @@ protected void RemoveInternalChildRange(int index, int count) Children.RemoveRange(index, count); } + /// <summary> + /// Gets the index of a content control item contained within this panel that matches the given text search + /// </summary> + //...
src/Avalonia.Controls/VirtualizingPanel.cs
26
C#
0.429
suggestion
87
51
51
false
Search all SelectingItemsControl items with TextSearch on key input, not just realized ones
17,506
AvaloniaUI/Avalonia
24,333
C#
MrJul
jonko0493
/// <param name="index"> /// The beginning index position within the collection at which the first child element is /// removed. /// </param> /// <param name="count">The number of child elements to remove.</param> protected void RemoveInternalChildRange(int index, int cou...
Use a single loop, and check each item for `ControlMatchesText` then `ToString()`, keeping the old behavior.
/// The beginning index position within the collection at which the first child element is /// removed. /// </param> /// <param name="count">The number of child elements to remove.</param> protected void RemoveInternalChildRange(int index, int count) { var ite...
@@ -192,6 +194,24 @@ protected void RemoveInternalChildRange(int index, int count) Children.RemoveRange(index, count); } + /// <summary> + /// Gets the index of a content control item contained within this panel that matches the given text search + /// </summary> + //...
src/Avalonia.Controls/VirtualizingPanel.cs
26
C#
0.571
suggestion
108
51
51
false
Search all SelectingItemsControl items with TextSearch on key input, not just realized ones
17,506
AvaloniaUI/Avalonia
24,333
C#
MrJul
jonko0493
using System; using System.Collections.ObjectModel; using System.Linq; using Avalonia.Controls; using Avalonia.Controls.Selection; using MiniMvvm; namespace ControlCatalog.ViewModels { public class ComboBoxPageViewModel : ViewModelBase { private bool _wrapSelection; public bool WrapSelection ...
In C#, variables generally go near the top of the class and are grouped together.
using System; using System.Collections.ObjectModel; using System.Linq; using Avalonia.Controls; using Avalonia.Controls.Selection; using MiniMvvm; namespace ControlCatalog.ViewModels { public class ComboBoxPageViewModel : ViewModelBase { private bool _wrapSelection; private string _textValue =...
@@ -17,6 +17,20 @@ public bool WrapSelection set => this.RaiseAndSetIfChanged(ref _wrapSelection, value); } + private string _textValue = string.Empty;
samples/ControlCatalog/ViewModels/ComboBoxPageViewModel.cs
20
C#
0.214
suggestion
81
45
45
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
thevortexcloud
almightyju
} return template; } private Popup? _popup; private object? _selectionBoxItem; private readonly CompositeDisposable _subscriptionsOnOpen = new CompositeDisposable(); private bool _isEditable; private TextBox? _inputText; private BindingEv...
This might be an issue if something is listening for text change events? It might not. I have not tested it. Personally though, I would expect a text change event to only ever be fired when the text actually changes.
return template; } private Popup? _popup; private object? _selectionBoxItem; private readonly CompositeDisposable _subscriptionsOnOpen = new CompositeDisposable(); private TextBox? _inputTextBox; private BindingEvaluator<string?>? _textValueBindingEvaluator ...
@@ -103,6 +121,12 @@ static ComboBox() ItemsPanelProperty.OverrideDefaultValue<ComboBox>(DefaultPanel); FocusableProperty.OverrideDefaultValue<ComboBox>(true); IsTextSearchEnabledProperty.OverrideDefaultValue<ComboBox>(true); + TextProperty.Changed.AddClassHandler<Combo...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.5
suggestion
216
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
thevortexcloud
almightyju
set => SetValue(PlaceholderForegroundProperty, value); } /// <summary> /// Gets or sets the horizontal alignment of the content within the control. /// </summary> public HorizontalAlignment HorizontalContentAlignment { get => GetValue(HorizontalCo...
You should document what this does if `IsEditable` is not true.
{ get => GetValue(HorizontalContentAlignmentProperty); set => SetValue(HorizontalContentAlignmentProperty, value); } /// <summary> /// Gets or sets the vertical alignment of the content within the control. /// </summary> public VerticalAlignment V...
@@ -188,6 +221,21 @@ public IDataTemplate? SelectionBoxItemTemplate set => SetValue(SelectionBoxItemTemplateProperty, value); } + /// <summary> + /// Gets or sets the text used when <see cref="IsEditable"/> is true.
src/Avalonia.Controls/ComboBox.cs
26
C#
0.429
suggestion
63
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
thevortexcloud
almightyju
} else { e.Handled = true; } } } /// <inheritdoc/> protected override void OnPointerPressed(PointerPressedEventArgs e) { base.OnPointerPressed(e); if(!e.Handled && e.S...
How does WPF/winforms do this? I seem to vaguely recall that it actually opens the drop down and filters the list as you type. But it has been a long time, so I could be misremembering.
if(!e.Handled && e.Source is Visual source) { if (_popup?.IsInsidePopup(source) == true) { e.Handled = true; return; } } if (IsDropDownOpen) { // When a dr...
@@ -315,6 +363,15 @@ protected override void OnPointerPressed(PointerPressedEventArgs e) /// <inheritdoc/> protected override void OnPointerReleased(PointerReleasedEventArgs e) { + //if the user clicked in the input text we don't want to open the dropdown
src/Avalonia.Controls/ComboBox.cs
26
C#
0.571
question
185
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
thevortexcloud
almightyju
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl { internal const string pcDropdownOpen = ":dropdownopen"; interna...
This should be a `StyledProperty` so it can be set in styles.
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [TemplatePart("PART_EditableTextBox", typeof(TextBox), IsRequired = false)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl {...
@@ -38,6 +38,14 @@ public class ComboBox : SelectingItemsControl public static readonly StyledProperty<bool> IsDropDownOpenProperty = AvaloniaProperty.Register<ComboBox, bool>(nameof(IsDropDownOpen)); + /// <summary> + /// Defines the <see cref="IsEditable"/> property. + ///...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.429
suggestion
61
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
{ if (template is not null) return template; if(obj is ComboBox comboBox && template is null) { return comboBox.ItemTemplate; } return template; } private Popup? _popup; private object? _selectionBoxItem; ...
Use the existing `OnPropertyChanged` override instead of adding class handlers.
if (template is not null) return template; if(obj is ComboBox comboBox && template is null) { return comboBox.ItemTemplate; } return template; } private Popup? _popup; private object? _selectionBoxItem; private ...
@@ -103,6 +121,12 @@ static ComboBox() ItemsPanelProperty.OverrideDefaultValue<ComboBox>(DefaultPanel); FocusableProperty.OverrideDefaultValue<ComboBox>(true); IsTextSearchEnabledProperty.OverrideDefaultValue<ComboBox>(true); + TextProperty.Changed.AddClassHandler<Combo...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.571
suggestion
79
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
public static readonly StyledProperty<string?> TextProperty = TextBlock.TextProperty.AddOwner<ComboBox>(new(string.Empty, BindingMode.TwoWay)); /// <summary> /// Defines the <see cref="SelectionBoxItemTemplate"/> property. /// </summary> public static readonly Styled...
Nit: rename to `_inputTextBox` (it can be confusing with `Text` which is a string.)
TextBlock.TextProperty.AddOwner<ComboBox>(new(string.Empty, BindingMode.TwoWay)); /// <summary> /// Defines the <see cref="SelectionBoxItemTemplate"/> property. /// </summary> public static readonly StyledProperty<IDataTemplate?> SelectionBoxItemTemplateProperty = ...
@@ -95,6 +109,10 @@ public class ComboBox : SelectingItemsControl private object? _selectionBoxItem; private readonly CompositeDisposable _subscriptionsOnOpen = new CompositeDisposable(); + private bool _isEditable; + private TextBox? _inputText;
src/Avalonia.Controls/ComboBox.cs
26
C#
0.429
nitpick
83
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
} else if (PseudoClasses.Contains(pcPressed)) { SetCurrentValue(IsDropDownOpenProperty, !IsDropDownOpen); e.Handled = true; } } PseudoClasses.Set(pcPressed, false); base.OnPointer...
Use `.Find()` instead of `Get()`, that template part should stay optional. As far as I can tell, there are already proper null checks everywhere.
} PseudoClasses.Set(pcPressed, false); base.OnPointerReleased(e); } /// <inheritdoc/> protected override void OnApplyTemplate(TemplateAppliedEventArgs e) { if (_popup != null) { _popup.Opened -= PopupOpened; ...
@@ -348,6 +399,8 @@ protected override void OnApplyTemplate(TemplateAppliedEventArgs e) _popup = e.NameScope.Get<Popup>("PART_Popup"); _popup.Opened += PopupOpened; _popup.Closed += PopupClosed; + + _inputText = e.NameScope.Get<TextBox>("PART_InputText");
src/Avalonia.Controls/ComboBox.cs
26
C#
0.714
suggestion
145
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
} else if (PseudoClasses.Contains(pcPressed)) { SetCurrentValue(IsDropDownOpenProperty, !IsDropDownOpen); e.Handled = true; } } PseudoClasses.Set(pcPressed, false); base.OnPointer...
Add the `[TemplatePart]` attribute to the class.
} PseudoClasses.Set(pcPressed, false); base.OnPointerReleased(e); } /// <inheritdoc/> protected override void OnApplyTemplate(TemplateAppliedEventArgs e) { if (_popup != null) { _popup.Opened -= PopupOpened; ...
@@ -348,6 +399,8 @@ protected override void OnApplyTemplate(TemplateAppliedEventArgs e) _popup = e.NameScope.Get<Popup>("PART_Popup"); _popup.Opened += PopupOpened; _popup.Closed += PopupClosed; + + _inputText = e.NameScope.Get<TextBox>("PART_InputText");
src/Avalonia.Controls/ComboBox.cs
26
C#
0.214
suggestion
48
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
} else if (PseudoClasses.Contains(pcPressed)) { SetCurrentValue(IsDropDownOpenProperty, !IsDropDownOpen); e.Handled = true; } } PseudoClasses.Set(pcPressed, false); base.OnPointer...
Let's use `PART_EditableTextBox` to match WPF.
} PseudoClasses.Set(pcPressed, false); base.OnPointerReleased(e); } /// <inheritdoc/> protected override void OnApplyTemplate(TemplateAppliedEventArgs e) { if (_popup != null) { _popup.Opened -= PopupOpened; ...
@@ -348,6 +399,8 @@ protected override void OnApplyTemplate(TemplateAppliedEventArgs e) _popup = e.NameScope.Get<Popup>("PART_Popup"); _popup.Opened += PopupOpened; _popup.Closed += PopupClosed; + + _inputText = e.NameScope.Get<TextBox>("PART_InputText");
src/Avalonia.Controls/ComboBox.cs
26
C#
0.286
suggestion
46
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
} private void ItemTextBindingChanged(AvaloniaPropertyChangedEventArgs e) => HandleTextValueBindingValueChanged(e, null); private void DisplayMemberBindingChanged(AvaloniaPropertyChangedEventArgs e) => HandleTextValueBindingValueChanged(null, e); private void ...
Consider using `UpdateBinding` if the `_textValueBindingEvaluator` is already set.
{ return false; } } var item = ItemsView[i]; var container = ContainerFromIndex(i); if (IsSelectable(item) && IsSelectable(container)) { S...
@@ -561,5 +632,66 @@ public void Clear() SelectedItem = null; SelectedIndex = -1; } + + private void ItemTextBindingChanged(AvaloniaPropertyChangedEventArgs e) + => HandleTextValueBindingValueChanged(e, null); + + private void DisplayMemberBindingChanged(Aval...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.429
suggestion
82
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
private void HandleTextValueBindingValueChanged(AvaloniaPropertyChangedEventArgs? textSearchPropChange, AvaloniaPropertyChangedEventArgs? displayMemberPropChange) { IBinding? textValueBinding; //prioritise using the TextSearch.TextBindingProperty if possible ...
Nit: move that up with the other fields.
if (IsSelectable(item) && IsSelectable(container)) { SelectedIndex = i; return true; } } return false; } /// <summary> /// Clears the selection /// </summary...
@@ -561,5 +632,66 @@ public void Clear() SelectedItem = null; SelectedIndex = -1; } + + private void ItemTextBindingChanged(AvaloniaPropertyChangedEventArgs e) + => HandleTextValueBindingValueChanged(e, null); + + private void DisplayMemberBindingChanged(Aval...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.143
nitpick
40
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
private bool _skipNextTextChanged = false; private void TextChanged(AvaloniaPropertyChangedEventArgs e) { if (Items == null || !IsEditable || _skipNextTextChanged) return; string newVal = e.GetNewValue<string>(); int selectedIdx = -1; ...
Consider reverting the flag inside a `finally` block.
if (textSearchPropChange == null && TextSearch.GetTextBinding(this) is IBinding textSearchBinding) textValueBinding = textSearchBinding; else if (textSearchPropChange != null && textSearchPropChange.NewValue is IBinding eventTextSearchBinding) textValueBinding = ...
@@ -561,5 +632,66 @@ public void Clear() SelectedItem = null; SelectedIndex = -1; } + + private void ItemTextBindingChanged(AvaloniaPropertyChangedEventArgs e) + => HandleTextValueBindingValueChanged(e, null); + + private void DisplayMemberBindingChanged(Aval...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.429
suggestion
53
33
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl { internal const string pcDropdownOpen = ":dropdownopen"; interna...
Tab navigation is broken when `IsEditable = true`: tab first gets to the `ComboBox`, then to the inner `TextBox`.
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [TemplatePart("PART_EditableTextBox", typeof(TextBox), IsRequired = false)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl {...
@@ -38,6 +38,14 @@ public class ComboBox : SelectingItemsControl public static readonly StyledProperty<bool> IsDropDownOpenProperty = AvaloniaProperty.Register<ComboBox, bool>(nameof(IsDropDownOpen)); + /// <summary> + /// Defines the <see cref="IsEditable"/> property. + ///...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.5
bug
113
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl { internal const string pcDropdownOpen = ":dropdownopen"; interna...
Focusing the `ComboBox` when `IsEditable = true` should auto-select the text. (It matches WPF, Win32, and Avalonia's `AutoCompleteBox`).
/// <summary> /// A drop-down list control. /// </summary> [TemplatePart("PART_Popup", typeof(Popup), IsRequired = true)] [TemplatePart("PART_EditableTextBox", typeof(TextBox), IsRequired = false)] [PseudoClasses(pcDropdownOpen, pcPressed)] public class ComboBox : SelectingItemsControl {...
@@ -38,6 +38,14 @@ public class ComboBox : SelectingItemsControl public static readonly StyledProperty<bool> IsDropDownOpenProperty = AvaloniaProperty.Register<ComboBox, bool>(nameof(IsDropDownOpen)); + /// <summary> + /// Defines the <see cref="IsEditable"/> property. + ///...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.571
suggestion
136
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
if (template is not null) return template; if(obj is ComboBox comboBox && template is null) { return comboBox.ItemTemplate; } return template; } private Popup? _popup; private object? _selectionBoxItem; private ...
Please also move that to `OnPropertyChanged` and avoid instantiating an `AvaloniaPropertyChangedEventArgs` for that - just pass the new text value directly to the `TextChanged` method.
if (template is not null) return template; if(obj is ComboBox comboBox && template is null) { return comboBox.ItemTemplate; } return template; } private Popup? _popup; private object? _selectionBoxItem; private ...
@@ -103,6 +120,9 @@ static ComboBox() ItemsPanelProperty.OverrideDefaultValue<ComboBox>(DefaultPanel); FocusableProperty.OverrideDefaultValue<ComboBox>(true); IsTextSearchEnabledProperty.OverrideDefaultValue<ComboBox>(true); + //when the items change we need to simulate...
src/Avalonia.Controls/ComboBox.cs
26
C#
0.571
suggestion
184
51
51
false
IsEditable combox box
18,094
AvaloniaUI/Avalonia
24,333
C#
MrJul
almightyju
void WindowImpl::DoZoom() { if (_decorations == SystemDecorationsNone || _decorations == SystemDecorationsBorderOnly || _canResize == false || _canMaximize == false) { [Window setFrame:[Window screen].visibleFrame display:true]; } else { [Window performZoom:Window]; ...
1) we probably don't need an ARP when we are on the UI thread, since there should be one provided by the event loop 2) use START_COM_ARP_CALL macro that enables both COM-safeguard and an ARP
void WindowImpl::DoZoom() { if (_decorations == SystemDecorationsNone || _decorations == SystemDecorationsBorderOnly || _canResize == false || _canMaximize == false) { [Window setFrame:[Window screen].visibleFrame display:true]; } else { [Window performZoom:Window]; ...
@@ -208,6 +211,26 @@ } } +HRESULT WindowImpl::SetCanMinimize(bool value) { + START_COM_CALL; + + @autoreleasepool {
native/Avalonia.Native/src/OSX/WindowImpl.mm
26
Objective-C++
0.571
suggestion
191
51
51
false
Add Window.CanMinimize/CanMaximize
18,117
AvaloniaUI/Avalonia
24,333
C#
kekekeks
MrJul
var newParent = change.NewValue as Window; oldParent?.RemoveChild(this); newParent?.AddChild(this, _showingAsDialog); if (PlatformImpl is IWindowImpl impl) { impl.SetParent(_showingAsDialog ? newParent?.PlatformImpl! :...
Didn't know it's possible to trigger coercion of another property without changing it.
{ base.OnPropertyChanged(change); if (change.Property == SystemDecorationsProperty) { var (_, typedNewValue) = change.GetOldAndNewValue<SystemDecorations>(); PlatformImpl?.SetSystemDecorations(typedNewValue); } else if...
@@ -1185,6 +1228,11 @@ protected override void OnPropertyChanged(AvaloniaPropertyChangedEventArgs chang impl.SetParent(_showingAsDialog ? newParent?.PlatformImpl! : (newParent?.PlatformImpl ?? null)); } } + + else if (change.Property == CanResizeProperty) + ...
src/Avalonia.Controls/Window.cs
26
C#
0.214
suggestion
86
41
51
false
Add Window.CanMinimize/CanMaximize
18,117
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
MrJul
{ // To hide a non-owned window's taskbar icon we need to parent it to a hidden window. if (_parent is null) { SetWindowLongPtr(_hwnd, (int)WindowLongParam.GWL_HWNDPARENT, OffscreenParentWindow.Handle...
I know it's annoying, but we need integration tests for win/mac :)
} else { exStyle &= ~WindowStyles.WS_EX_APPWINDOW; } WindowStyles style = WindowStyles.WS_CLIPCHILDREN | WindowStyles.WS_OVERLAPPEDWINDOW | WindowStyles.WS_CLIPSIBLINGS; if (this is EmbeddedWindowImpl) ...
@@ -1440,15 +1460,19 @@ private void UpdateWindowProperties(WindowProperties newProperties, bool forceCh style |= WindowStyles.WS_VISIBLE; if (newProperties.IsResizable || newProperties.WindowState == WindowState.Maximized) - { style |= WindowS...
src/Windows/Avalonia.Win32/WindowImpl.cs
26
C#
0.214
suggestion
66
51
51
false
Add Window.CanMinimize/CanMaximize
18,117
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
MrJul
Icons.ICON_BIG => _iconImpl.LoadBigIcon(scale), _ => throw new NotImplementedException(), }; } return icon; } private void RefreshIcon() { SendMessage(_hwnd, (int)WindowsMessage.WM_SETICON, (nint)Icons....
Just a question. Before this PR, developers were likely to call PInvokes directly to set these properties to hide minimize. Would it make sense to read initial values of _windowProperties from the API? It might be tricky, as we don't know at which point these properties are set.
public void ShowTaskbarIcon(bool value) { var newWindowProperties = _windowProperties; newWindowProperties.ShowInTaskbar = value; UpdateWindowProperties(newWindowProperties); } public void CanResize(bool value) { var newWindowPr...
@@ -873,6 +875,24 @@ public void CanResize(bool value) UpdateWindowProperties(newWindowProperties); } + public void SetCanMinimize(bool value) + { + var newWindowProperties = _windowProperties; + + newWindowProperties.IsMinimizable = value; + + Upda...
src/Windows/Avalonia.Win32/WindowImpl.cs
26
C#
0.429
suggestion
279
51
51
false
Add Window.CanMinimize/CanMaximize
18,117
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
MrJul
return false; } } bool ICollection<KeyValuePair<object, object?>>.IsReadOnly => false; private Dictionary<object, object?> Inner => _inner ??= new(); public void Add(object key, object? value) { Inner.Add(key, value); ...
Do you still need this flag? Only the `Inner` dictionary's indexer is called by this method, which shouldn't trigger any notification directly.
return false; } } bool ICollection<KeyValuePair<object, object?>>.IsReadOnly => false; private Dictionary<object, object?> Inner => _inner ??= new(); public void Add(object key, object? value) { Inner.Add(key, value); ...
@@ -150,6 +151,21 @@ public void AddDeferred(object key, IDeferredContent deferredContent) public void AddNotSharedDeferred(object key, IDeferredContent deferredContent) => Add(key, new NotSharedDeferredItem(deferredContent)); + public void AddOrUpdateRange(IEnumerable<KeyValuePair<object...
src/Avalonia.Base/Controls/ResourceDictionary.cs
26
C#
0.571
suggestion
143
51
51
false
Implement SetItems method in ResourceDictionary
18,354
AvaloniaUI/Avalonia
24,333
C#
MrJul
StefanKoell
var focused = new Control(); var root = new TestRoot(); var gotFocusRaised = 0; var propertyChangedRaised = 0; focused.GotFocus += (s, e) => ++gotFocusRaised; target.PropertyChanged += (s, e) => { if (e.PropertyName ==...
Can you add a unit test with focus redirection? Is it possible by a direct focus in this PR? Or do we need something like this https://learn.microsoft.com/en-us/windows/windows-app-sdk/api/winrt/microsoft.ui.xaml.input.gettingfocuseventargs.trysetnewfocusedelement?view=windows-app-sdk-1.6 ?
var focused = new Control(); var root = new TestRoot(); var gotFocusRaised = 0; var propertyChangedRaised = 0; focused.GotFocus += (s, e) => ++gotFocusRaised; target.PropertyChanged += (s, e) => { if (e.PropertyName ==...
@@ -159,5 +159,31 @@ public void Control_Focus_Should_Be_Set_Before_FocusedElement_Raises_PropertyCha Assert.Equal(1, propertyChangedRaised); } + + [Fact] + public void Cancelled_Focus_Change_Should_Not_Send_Got_Focus_Event()
tests/Avalonia.Base.UnitTests/Input/KeyboardDeviceTests.cs
26
C#
0.5
question
292
51
51
false
Add ability to cancel focus change
18,373
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
emmauss
while (true) { if (null == await events.WaitForEventAsync(x => x.type == XEventName.PropertyNotify && x.PropertyEvent.atom == property && x.PropertyEvent.state == 1, TimeSpan.FromMinutes(1))) ...
Is an `else` missing? This will currently set the property twice (once normally, once with INCR) if the data doesn't need INCR.
while (true) { if (null == await events.WaitForEventAsync(x => x.type == XEventName.PropertyNotify && x.PropertyEvent.atom == property && x.PropertyEvent.state == 1, TimeSpan.FromMinutes(1))) ...
@@ -136,105 +140,78 @@ IntPtr WriteTargetToProperty(IntPtr target, IntPtr window, IntPtr property) return property; } - else if(_x11.Atoms.GetAtomName(target) is { } atomName && _storedDataObject?.Contains(atomName) == true) + else if (_x11.Atoms.Get...
src/Avalonia.X11/Clipboard/X11Clipboard.cs
26
C#
0.5
suggestion
127
51
51
false
[X11] Added INCR support
18,428
AvaloniaUI/Avalonia
24,333
C#
MrJul
kekekeks
if (filter(xev)) { _listeners.RemoveAt(i); i--; tcs.SetResult(xev); } } } public Task<XEvent?> WaitForEventAsync(Func<XEvent, bool> predicate, TimeSpan? timeout = null) { timeout ??= TimeSpan.FromSeconds(5);...
The `_timeoutTimer` should probably be stopped here. (Currently it will be automatically stopped on next tick since there won't be any listener remaining, but it's better to cleanup asap.)
if (filter(xev)) { _listeners.RemoveAt(i); i--; tcs.SetResult(xev); } } } public Task<XEvent?> WaitForEventAsync(Func<XEvent, bool> predicate, TimeSpan? timeout = null) { timeout ??= TimeSpan.FromSeconds(5);...
@@ -0,0 +1,108 @@ +using System; +using System.Collections.Generic; +using System.Diagnostics; +using System.Linq; +using System.Threading.Tasks; +using Avalonia.Threading; + +namespace Avalonia.X11; + +internal class EventStreamWindow : IDisposable +{ + private readonly AvaloniaX11Platform _platform; + private I...
src/Avalonia.X11/Clipboard/EventStreamWindow.cs
26
C#
0.571
suggestion
188
42
45
false
[X11] Added INCR support
18,428
AvaloniaUI/Avalonia
24,333
C#
MrJul
kekekeks
_textBox.EffectiveViewportChanged -= TextBoxEffectiveViewportChanged; _textBox.SizeChanged -= TextBox_SizeChanged; _textBox = null; } _presenter = textPresenter; if (_presenter != null) { _textBox = _presen...
As far as I can tell, this new method isn't referenced anywhere?
_textBox.EffectiveViewportChanged -= TextBoxEffectiveViewportChanged; _textBox.SizeChanged -= TextBox_SizeChanged; _textBox = null; } _presenter = textPresenter; if (_presenter != null) { _textBox = _presen...
@@ -279,21 +294,14 @@ internal void SetPresenter(TextPresenter? textPresenter) _textBox.SizeChanged += TextBox_SizeChanged; } } - else - { - if (_textBox != null) - { - _textBox.RemoveHandler(TextBo...
src/Avalonia.Controls/Primitives/TextSelectionCanvas.cs
26
C#
0.214
question
64
51
51
false
Fix caret handles not updating to the latest caret points
18,794
AvaloniaUI/Avalonia
24,333
C#
MrJul
emmauss
using Avalonia.OpenGL.Surfaces; using Avalonia.Win32.OpenGl.Angle; using MicroCom.Runtime; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia.Win32.DirectX { internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase { // DXGI_FORMAT_B8G8R8A8_UNORM is target textu...
I was confused by the `ushort` here before realizing that the current parameters had the wrong types. Please wait for #18991 to get merged, then remove the `ushort`.
using Avalonia.OpenGL.Surfaces; using Avalonia.Win32.OpenGl.Angle; using MicroCom.Runtime; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia.Win32.DirectX { internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase { // DXGI_FORMAT_B8G8R8A8_UNORM is target textu...
@@ -24,6 +24,14 @@ internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase private IUnknown? _renderTexture; private RECT _clientRect; + [Flags] + enum AssociationFlags : ushort
src/Windows/Avalonia.Win32/DirectX/DxgiRenderTarget.cs
26
C#
0.714
bug
166
51
51
false
fix: Prevent DXGI from intercepting Alt+Enter and PrintScreen
18,970
AvaloniaUI/Avalonia
24,333
C#
MrJul
M0n7y5
using Avalonia.OpenGL.Surfaces; using Avalonia.Win32.OpenGl.Angle; using MicroCom.Runtime; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia.Win32.DirectX { internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase { // DXGI_FORMAT_B8G8R8A8_UNORM is target textu...
Please define this in `DirectXEnums.cs` for consistency (the name could be `DXGI_MWA`). Also, the second parameter for `MakeWindowAssociation()` in `DirectX.idl` could probably now be typed.
using Avalonia.OpenGL.Surfaces; using Avalonia.Win32.OpenGl.Angle; using MicroCom.Runtime; using static Avalonia.Win32.Interop.UnmanagedMethods; namespace Avalonia.Win32.DirectX { internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase { // DXGI_FORMAT_B8G8R8A8_UNORM is target textu...
@@ -24,6 +24,14 @@ internal unsafe class DxgiRenderTarget : EglPlatformSurfaceRenderTargetBase private IUnknown? _renderTexture; private RECT _clientRect; + [Flags] + enum AssociationFlags : ushort
src/Windows/Avalonia.Win32/DirectX/DxgiRenderTarget.cs
26
C#
0.714
suggestion
191
51
51
false
fix: Prevent DXGI from intercepting Alt+Enter and PrintScreen
18,970
AvaloniaUI/Avalonia
24,333
C#
MrJul
M0n7y5
_lastMoveTimestamp = null; } _inertiaDispatchOperation = null; } protected override void PointerReleased(PointerReleasedEventArgs e) { if (e.Pointer == _tracking && _scrolling) { _inertia = _velocityTracker?.GetF...
You can use TopLevel.RequestAnimationFrame method, as it's a stable API. MediaContext is internal.
Target!.RaiseEvent(new ScrollGestureEndedEventArgs(_gestureId)); _gestureId = 0; _lastMoveTimestamp = null; } } protected override void PointerReleased(PointerReleasedEventArgs e) { if (e.Pointer == _tracking && _scrolling...
@@ -181,53 +191,75 @@ protected override void PointerReleased(PointerReleasedEventArgs e) else { _tracking = null; - var savedGestureId = _gestureId; - var st = Stopwatch.StartNew(); - var lastTime = TimeSpan...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.286
suggestion
98
51
51
false
Switch to using animation request for scroll inertia dispatch
18,997
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
emmauss
if (_inertia is { } inertia) { _lastTime = timeSpan; _inertiaStartTime = timeSpan; _currentInertiaGestureId = _gestureId; Target!.RaiseEvent(new ScrollGestureInertiaStartingEventArgs(_gestureId, inertia)); MediaCont...
Can you add a comment here, that we actually _want_ InvokeAsync only to raise events with Input priority?
} private void OnAnimationRequested(TimeSpan _) { // Calculate the current speed and dispatch the next inertia event. This is done asynchronously so we have run the events // with Input priority Dispatcher.UIThread.InvokeAsync(() => { ...
@@ -181,53 +191,75 @@ protected override void PointerReleased(PointerReleasedEventArgs e) else { _tracking = null; - var savedGestureId = _gestureId; - var st = Stopwatch.StartNew(); - var lastTime = TimeSpan...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.357
question
106
51
51
false
Switch to using animation request for scroll inertia dispatch
18,997
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
emmauss
_lastMoveTimestamp = null; } _inertiaDispatchOperation = null; } protected override void PointerReleased(PointerReleasedEventArgs e) { if (e.Pointer == _tracking && _scrolling) { _inertia = _velocityTracker?.GetF...
I think StartInertial should be called directly from PointerReleased. There is no reason to delay that.
Target!.RaiseEvent(new ScrollGestureEndedEventArgs(_gestureId)); _gestureId = 0; _lastMoveTimestamp = null; } } protected override void PointerReleased(PointerReleasedEventArgs e) { if (e.Pointer == _tracking && _scrolling...
@@ -181,53 +191,75 @@ protected override void PointerReleased(PointerReleasedEventArgs e) else { _tracking = null; - var savedGestureId = _gestureId; - var st = Stopwatch.StartNew(); - var lastTime = TimeSpan...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.429
suggestion
103
51
51
false
Switch to using animation request for scroll inertia dispatch
18,997
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
} } private void StartInertia(TimeSpan timeSpan) { if (_inertia is { } inertia) { _lastTime = timeSpan; _inertiaStartTime = timeSpan; _currentInertiaGestureId = _gestureId; Target!.RaiseEvent(new...
All of those calculations should live in `Input` priority callback. The **only** job of animation frame callbacks is to throttle inertia events. `OnAnimationRequested` should just post a callback via dispatcher.
_currentInertiaGestureId = _gestureId; Target!.RaiseEvent(new ScrollGestureInertiaStartingEventArgs(_gestureId, _inertia.Value)); MediaContext.Instance.RequestAnimationFrame(OnAnimationRequested); } } } private void...
@@ -181,53 +191,75 @@ protected override void PointerReleased(PointerReleasedEventArgs e) else { _tracking = null; - var savedGestureId = _gestureId; - var st = Stopwatch.StartNew(); - var lastTime = TimeSpan...
src/Avalonia.Base/Input/GestureRecognizers/ScrollGestureRecognizer.cs
26
C#
0.643
suggestion
211
51
51
false
Switch to using animation request for scroll inertia dispatch
18,997
AvaloniaUI/Avalonia
24,333
C#
kekekeks
emmauss
canvas.DrawColor(Color.Transparent, PorterDuff.Mode.Clear!); } base.DispatchDraw(canvas); } protected override bool DispatchGenericPointerEvent(MotionEvent? e) { var result = _tl._pointerHelper.DispatchMotionEvent(...
I don't think that `RequestCompositionUpdate` is the best equivalent for "ImmediateRenderRequested, but async". But I think it's close enough for resizing and screen rotation.
var newSize = Size.ToSize(Scaling); var newScaling = Scaling; if (newSize != _oldSize) { _oldSize = newSize; _tl.OnResized(newSize); } // ReSharper disable once CompareOfFloatsByEqual...
@@ -234,20 +200,40 @@ public override bool DispatchKeyEvent(KeyEvent? e) return res ?? baseResult; } - void ISurfaceHolderCallback.SurfaceChanged(ISurfaceHolder holder, Format format, int width, int height) + public override void SurfaceChanged(ISurfaceHolder holder...
src/Android/Avalonia.Android/Platform/SkiaPlatform/TopLevelImpl.cs
26
C#
0.5
suggestion
175
51
51
false
Cleanup InvalidationAwareSurfaceView related code
19,045
AvaloniaUI/Avalonia
24,333
C#
maxkatz6
maxkatz6
case Minimized: if (currentState == FullScreen) { ExitFullScreenMode(); } else { [Window miniaturize:Window]; } break; case FullScreen: if ...
Shouldn't the whole `switch` be skipped if `shouldResize == false`? The `SetWindowState(Maximized, false)` call might move the window otherwise (it's probably a no-op currently though).
case Minimized: if (currentState == FullScreen) { ExitFullScreenMode(); } else { [Window miniaturize:Window]; } break; case Fu...
@@ -517,7 +521,7 @@ ExitFullScreenMode(); } - if (IsZoomed()) { + if (IsZoomed() && shouldResize == true) {
native/Avalonia.Native/src/OSX/WindowImpl.mm
26
Objective-C++
0.571
suggestion
185
51
51
false
[Avalonia.Native] Add shouldResize value to SetWindowState, don't resize on Window move
19,088
AvaloniaUI/Avalonia
24,333
C#
MrJul
drasticactions
{ [MethodImpl(MethodImplOptions.AggressiveInlining)] get => _glyphInfos[index]; [MethodImpl(MethodImplOptions.AggressiveInlining)] set => _glyphInfos[index] = value; } public IEnumerator<GlyphInfo> GetEnumerator() => _glyphInfos.GetEnumerator(); ...
I'd argue that splitting with a length of 0 should be valid, simply returning the buffer itself (like it's done below when the split position is beyond the length).
{ [MethodImpl(MethodImplOptions.AggressiveInlining)] get => _glyphInfos[index]; [MethodImpl(MethodImplOptions.AggressiveInlining)] set => _glyphInfos[index] = value; } public IEnumerator<GlyphInfo> GetEnumerator() => _glyphInfos.GetEnumerator(); ...
@@ -89,90 +90,106 @@ public GlyphInfo this[int index] public IEnumerator<GlyphInfo> GetEnumerator() => _glyphInfos.GetEnumerator(); + internal void ResetBidiLevel(sbyte paragraphEmbeddingLevel) => BidiLevel = paragraphEmbeddingLevel; + + int IReadOnlyCollection<GlyphInfo>.Count => _glyphInfos...
src/Avalonia.Base/Media/TextFormatting/ShapedBuffer.cs
26
C#
0.429
suggestion
164
51
51
false
Properly handle in cluster ShapedBuffer split
19,090
AvaloniaUI/Avalonia
24,333
C#
MrJul
Gillibald
break; } case DrawableTextRun drawableTextRun: { widthIncludingWhitespace += drawableTextRun.Size.Width; if (drawableTextRun.Size.Height > height) { ...
We can avoid this allocation by running the loop in reverse order
height = descent - ascent + lineGap; } widthIncludingWhitespace += textRun.Size.Width; break; } case DrawableTextRun drawableTextRun: { ...
@@ -1408,10 +1409,11 @@ private TextLineMetrics CreateLineMetrics() } var width = widthIncludingWhitespace; + var modifiedtextRuns = _paragraphProperties.FlowDirection == FlowDirection.RightToLeft ? _textRuns.Reverse().ToArray() : _textRuns;
src/Avalonia.Base/Media/TextFormatting/TextLineImpl.cs
26
C#
0.286
suggestion
65
51
51
false
fix: Selecting multiple lines in RTL textbox
19,093
AvaloniaUI/Avalonia
24,333
C#
Gillibald
AhmedZero
return label is Control c ? GetOrCreate(c) : null; } protected override string? GetNameCore() { var result = AutomationProperties.GetName(Owner); if (string.IsNullOrWhiteSpace(result) && GetLabeledBy() is AutomationPeer labeledBy) { ...
Shouldn't this take higher priority than the tooltip fallback above? Validation errors should be one of the first things shown.
return label is Control c ? GetOrCreate(c) : null; } protected override string? GetNameCore() { var result = AutomationProperties.GetName(Owner); if (string.IsNullOrWhiteSpace(result) && GetLabeledBy() is AutomationPeer labeledBy) { ...
@@ -117,15 +117,22 @@ protected override IReadOnlyList<AutomationPeer> GetOrCreateChildrenCore() return result; } protected override string? GetHelpTextCore() - { + { var result = AutomationProperties.GetHelpText(Owner); if (string.IsNul...
src/Avalonia.Controls/Automation/Peers/ControlAutomationPeer.cs
26
C#
0.571
suggestion
127
51
51
false
Feat/19059 add automation for validation error
19,161
AvaloniaUI/Avalonia
24,333
C#
robloo
longbuibao
using System; using System.Collections.Generic; using System.Linq; using Avalonia.Reactive; using Avalonia.Controls.Metadata; using Avalonia.Controls.Templates; using Avalonia.Data; using Avalonia.Automation.Peers; using Avalonia.Controls.Automation.Peers; namespace Avalonia.Controls { /// <summary> /// A contr...
Newline is in the wrong spot. You shouldn't have usings right next to the class with no space.
using System; using System.Collections.Generic; using System.Linq; using Avalonia.Reactive; using Avalonia.Controls.Metadata; using Avalonia.Controls.Templates; using Avalonia.Data; namespace Avalonia.Controls { /// <summary> /// A control which displays an error notifier when there is a DataValidationError. ...
@@ -5,7 +5,8 @@ using Avalonia.Controls.Metadata; using Avalonia.Controls.Templates; using Avalonia.Data; - +using Avalonia.Automation.Peers; +using Avalonia.Controls.Automation.Peers;
src/Avalonia.Controls/DataValidationErrors.cs
9
C#
0.286
bug
94
34
34
false
Feat/19059 add automation for validation error
19,161
AvaloniaUI/Avalonia
24,333
C#
robloo
longbuibao