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mapping(address => uint256) private _stakeTimestamp; /* ========== CONSTRUCTOR ========== */ function initialize( address _owner, address _rewardsDistribution, address _rewardsToken, address _stakingToken, uint256 _minimumStakeAmount, uint256 _minimumStakeTi...
As a note, see https://github.com/CryptoBlades/cryptoblades/pull/389#discussion_r675188791. Again, won't actually enforce it for now, so it's just something to keep in mind for the future.
mapping(address => uint256) private _balances; mapping(address => uint256) private _stakeTimestamp; // used only by the SKILL-for-SKILL staking contract CryptoBlades internal __game; uint256 public override minimumStakeAmount; /* ========== CONSTRUCTOR ========== */ function initialize( ...
@@ -64,6 +66,7 @@ contract StakingRewardsUpgradeable is rewardsToken = IERC20(_rewardsToken); stakingToken = IERC20(_stakingToken); rewardsDistribution = _rewardsDistribution; + minimumStakeAmount = _minimumStakeAmount;
contracts/staking/StakingRewardsUpgradeable.sol
26
Solidity
0.357
suggestion
188
51
51
false
PVE001: Add minimumStakeAmount to staking contracts
396
CryptoBlades/cryptoblades
321
Vue
raymond-h
brian-man
// Inheritance import "./interfaces/IStakingRewards.sol"; import "./RewardsDistributionRecipientUpgradeable.sol"; import "./FailsafeUpgradeable.sol"; // https://docs.synthetix.io/contracts/source/contracts/stakingrewards contract StakingRewardsUpgradeable is IStakingRewards, Initializable, RewardsDistribu...
New state variables must be added after any and all existing state variables, for proxy contract upgradeability reasons,
import "../cryptoblades.sol"; // Inheritance import "./interfaces/IStakingRewards.sol"; import "./RewardsDistributionRecipientUpgradeable.sol"; import "./FailsafeUpgradeable.sol"; // https://docs.synthetix.io/contracts/source/contracts/stakingrewards contract StakingRewardsUpgradeable is IStakingRewards, Ini...
@@ -31,6 +31,7 @@ contract StakingRewardsUpgradeable is uint256 public periodFinish; uint256 public override rewardRate; uint256 public override rewardsDuration; + uint256 public override minimumStakeAmount;
contracts/staking/StakingRewardsUpgradeable.sol
26
Solidity
0.357
suggestion
120
51
51
false
PVE001: Add minimumStakeAmount to staking contracts
396
CryptoBlades/cryptoblades
321
Vue
raymond-h
brian-man
<template> <div class="body main-font"> <div v-if="ownCharacters.length === 0" class="blank-slate"> <div class="current-promotion"> <div class="tob-bg-img promotion-decoration"> <img class="vertical-decoration bottom" src="../assets/border-element.png"> </div> <strong>SIGN...
please don't do uppercase text in code - add a class that does text-transform: uppercase
<template> <div class="body main-font"> <div v-if="ownCharacters.length === 0" class="blank-slate"> <div class="current-promotion"> <div class="tob-bg-img promotion-decoration"> <img class="vertical-decoration bottom" src="../assets/border-element.png"> </div> <strong clas...
@@ -2,6 +2,19 @@ <div class="body main-font"> <div v-if="ownCharacters.length === 0" class="blank-slate"> + <div class="current-promotion"> + <div class="tob-bg-img promotion-decoration"> + <img class="vertical-decoration bottom" src="../assets/border-element.png"> + </div> + ...
frontend/src/views/Plaza.vue
9
Vue
0.214
suggestion
88
34
34
false
feat(plaza): show current sign up bonus on plaza for new players
408
CryptoBlades/cryptoblades
321
Vue
seiyria
kcper
</weapon-grid> <character-list v-on:character-filters-changed="searchAllCharacterListings(0)" v-if="activeType === 'character'" :showFilters="true" :showGivenCharacterIds="true" :characterIds="allSearchResults"...
can you do text-transform: uppercase instead of uppercasing the word?
<template #sold="{ weapon: { id } }"> <div class="sold" v-if="nftPricesById[id] && convertWeiToSkill(nftPricesById[id]) === '0'"><span>sold</span></div> </template> </weapon-grid> <character-list v-on:character-filters-chan...
@@ -83,12 +83,17 @@ <template #above="{ character: { id } }"> <div class="token-price"> <span class="d-block text-center" v-if="nftPricesById[id]"> - {{ convertWeiToSkill(nftPricesById[id]) | maxDecimals(2) }} SKILL + <sp...
frontend/src/views/Market.vue
26
Vue
0.286
question
69
51
51
false
feat(market): show sold banners over items that are sold but not removed from the DB yet
409
CryptoBlades/cryptoblades
321
Vue
seiyria
viruspowaa
export interface IWeaponHistory{ buyerAddress: string price: number sellerAddress: string stat1Element: string stat1Value: number stat2Element: string stat2Value: number stat3Element: string stat3Value: number timestamp: string type: string weaponElement: string weaponId: string charId: stri...
all of these need semicolons. not sure why the linter isn't picking that up.
export interface IWeaponHistory{ buyerAddress: string; price: number; sellerAddress: string; stat1Element: string; stat1Value: number; stat2Element: string; stat2Value: number; stat3Element: string; stat3Value: number; timestamp: string; type: string; weaponElement: string; weaponId: string; ...
@@ -0,0 +1,42 @@ +export interface IWeaponHistory{ + buyerAddress: string
frontend/src/interfaces/History.ts
2
TypeScript
0.214
style
76
27
27
false
feat(market): add sell history popup
448
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
type SellType = 'weapon' | 'character'; type WeaponId = string; type CharacterId = string; type NftId = WeaponId | CharacterId; interface Data { activeType: SellType; search: string; searchResults: CharacterId[] | WeaponId[]; allSearchResults: CharacterId[] | WeaponId[]; searchResultsOwned: boolean; selec...
why don't these use IWeaponHistory etc?
type SellType = 'weapon' | 'character'; type WeaponId = string; type CharacterId = string; type NftId = WeaponId | CharacterId; interface Data { activeType: SellType; search: string; searchResults: CharacterId[] | WeaponId[]; allSearchResults: CharacterId[] | WeaponId[]; searchResultsOwned: boolean; selec...
@@ -436,13 +494,19 @@ interface Data { waitingMarketOutcome: boolean; nftPricesById: Record<string, string>; characterMarketTax: string; - weaponMarketTax: string ; characterShowLimit: number; + weaponMarketTax: string ; + characterShowLimit: number; weaponShowLimit: number; allListingsAmount: number...
frontend/src/views/Market.vue
26
Vue
0.143
question
39
51
51
false
feat(market): add sell history popup
448
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
) public pure { uint32[4] memory targets = getTargetsInternal( getPlayerPower(playerBasePower, wepMultiplier, wepBonusPower), staminaTimestamp, hour ); bool foundMatch = false; for(uint i = 0; i < targets.length; i++) { if(targets[i] =...
This will give every single weapon the exact same seed and thus make them identical. The random seed should be combined with `i` and passed to `keccak256()` to make a unique seed for each weapon.
uint24 playerBasePower, int128 wepMultiplier, uint24 wepBonusPower, uint64 staminaTimestamp, uint256 hour, uint32 target ) public pure { uint32[4] memory targets = getTargetsInternal( getPlayerPower(playerBasePower, wepMultiplier, wepBonusPower), ...
@@ -271,6 +271,49 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { require(foundMatch, "Target invalid"); } + mapping (address => uint32) tickets; + + function spendTicket(uint32 num) + public + { + require (tickets[msg.sender] >= num, "You don't have enough t...
contracts/cryptoblades.sol
26
Solidity
0.571
suggestion
195
51
51
false
Get a free Weapon Forge if you win an Unlikely fight
494
CryptoBlades/cryptoblades
321
Vue
raymond-h
procart
function verifyFight( uint24 playerBasePower, int128 wepMultiplier, uint24 wepBonusPower, uint64 staminaTimestamp, uint256 hour, uint32 target ) public pure { uint32[4] memory targets = getTargetsInternal( getPlayerPower(playerBasePower, wepM...
This should be added in a brand-new contract instead of the main game contract. I'll have to get back to you whether I just make those myself, let another PR create them or have this PR create them.
weaponBonusPower, timestamp, getCurrentHour(), target ); } function verifyFight( uint24 playerBasePower, int128 wepMultiplier, uint24 wepBonusPower, uint64 staminaTimestamp, uint256 hour, uint32 target )...
@@ -271,6 +271,49 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { require(foundMatch, "Target invalid"); } + mapping (address => uint32) tickets;
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
198
51
51
false
Get a free Weapon Forge if you win an Unlikely fight
494
CryptoBlades/cryptoblades
321
Vue
raymond-h
procart
private pure returns(bool) { int128 playerMin = ABDKMath64x64.fromUInt(pp).mul(ABDKMath64x64.fromUInt(90)).div(ABDKMath64x64.fromUInt(100)); int128 playerMax = ABDKMath64x64.fromUInt(pp).mul(ABDKMath64x64.fromUInt(110)).div(ABDKMath64x64.fromUInt(100)); int128 playerR...
This logic probably does not require use of `ABDKMath64x64` to implement at all, and removing all uses of it should lead to huge gas savings.
returns(bool) { int128 playerMin = ABDKMath64x64.fromUInt(pp).mul(ABDKMath64x64.fromUInt(90)).div(ABDKMath64x64.fromUInt(100)); int128 playerMax = ABDKMath64x64.fromUInt(pp).mul(ABDKMath64x64.fromUInt(110)).div(ABDKMath64x64.fromUInt(100)); int128 playerRange = playerMax.sub(playerMi...
@@ -271,6 +271,49 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { require(foundMatch, "Target invalid"); } + mapping (address => uint32) tickets; + + function spendTicket(uint32 num) + public + { + require (tickets[msg.sender] >= num, "You don't have enough t...
contracts/cryptoblades.sol
26
Solidity
0.571
suggestion
141
51
51
false
Get a free Weapon Forge if you win an Unlikely fight
494
CryptoBlades/cryptoblades
321
Vue
raymond-h
procart
weapons.getRandomStat(4, 200, seed, 101), 0, // stat2 0, // stat3 RandomUtil.combineSeeds(seed,102) ); } } function mintWeapon() public onlyNonContract doesNotHaveMoreThanMaxCharacters oncePerBlock(msg.sender) requestPayFromPla...
I don't think `ABDKMath64x64.fromUInt(burnWeaponFee.mulu(burnIDs.length))` will have the desired effect (for example, `3.5 * 3 = 10.5`, which would get rounded off to `10`). Instead I recommend `burnWeaponFee.mul(ABDKMath64x64.fromUInt(burnIDs.length))`. ```suggestion isWeaponsOwner(burnIDs) requestPayF...
weapons.getRandomStat(4, 200, seed, 101), 0, // stat2 0, // stat3 RandomUtil.combineSeeds(seed,102) ); } } function mintWeapon() public onlyNonContract doesNotHaveMoreThanMaxCharacters oncePerBlock(msg.sender) requestPayFromPla...
@@ -436,6 +436,15 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { weapons.burn(burnID); } + function burnWeapons(uint256[] memory burnIDs) public + doesNotHaveMoreThanMaxCharacters + isWeaponsOwner(burnIDs) requestPayFromPlayer(ABDKMath64x64.fromUInt(burnWe...
contracts/cryptoblades.sol
26
Solidity
0.857
suggestion
489
51
51
false
Add contract support for bulk weapon burning
508
CryptoBlades/cryptoblades
321
Vue
raymond-h
brian-man
// targets expire on the hour uint256 baseSeed = RandomUtil.combineSeeds( RandomUtil.combineSeeds(staminaTimestamp, currentHour), playerPower ); uint32[4] memory targets; for(uint i = 0; i < targets.length; i++) { // we alter seed...
`requestPayFromPlayer` modifier is going to check against in-game-only SKILL and unclaimed SKILL still.
// targets expire on the hour uint256 baseSeed = RandomUtil.combineSeeds( RandomUtil.combineSeeds(staminaTimestamp, currentHour), playerPower ); uint32[4] memory targets; for(uint i = 0; i < targets.length; i++) { // we alter seed...
@@ -390,7 +390,7 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { function mintCharacter() public onlyNonContract doesNotHaveMoreThanMaxCharacters oncePerBlock(msg.sender) requestPayFromPlayer(mintCharacterFee) {
contracts/cryptoblades.sol
26
Solidity
0.5
suggestion
103
51
51
false
in-game-only funds no longer allowed for mintCharacter
523
CryptoBlades/cryptoblades
321
Vue
raymond-h
zBNF
} function payPlayerConverted(address playerAddress, uint256 convertedAmount) public restricted { _payPlayerConverted(playerAddress, convertedAmount); } function approveContractCharacterFor(uint256 characterID, address playerAddress) public restricted { _approveContractCharacterFor(cha...
`convertedAmount` should be `fromUserWallet` here.
} function payPlayerConverted(address playerAddress, uint256 convertedAmount) public restricted { _payPlayerConverted(playerAddress, convertedAmount); } function approveContractCharacterFor(uint256 characterID, address playerAddress) public restricted { _approveContractCharacterFor(cha...
@@ -512,6 +523,20 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { _approveContractWeaponFor(weaponID, playerAddress); } + function _payContractTokenOnly(address playerAddress, int128 usdAmount) internal { + uint256 convertedAmount = usdToSkill(usdAmount); + + (, ui...
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
50
51
51
false
in-game-only funds no longer allowed for mintCharacter
523
CryptoBlades/cryptoblades
321
Vue
raymond-h
zBNF
defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.mintCharacterFee() ); await state.contracts().CryptoBlades!.methods.mintCharacter().send(defaultCallOptions(state)); await Promise.all([ dispatch('fetchFight...
This will only approve enough SKILL for 1 weapon, not `num` weapons.
defaultCallOptions(state), defaultCallOptions(state), cryptoBladesMethods => cryptoBladesMethods.mintCharacterFee() ); await state.contracts().CryptoBlades!.methods.mintCharacter().send(defaultCallOptions(state)); await Promise.all([ dispatch('fetchFight...
@@ -953,6 +953,34 @@ export function createStore(web3: Web3) { ]); }, + async mintWeaponN({ state, dispatch }, {num}) { + if(featureFlagStakeOnly || !state.defaultAccount) return; + + await approveFee( + state.contracts().CryptoBlades!, + state.contracts().SkillTok...
frontend/src/store.ts
26
TypeScript
0.357
suggestion
68
51
51
false
Add fuction to mint N amount of weapons
539
CryptoBlades/cryptoblades
321
Vue
raymond-h
procart
if(!promos.getBit(msg.sender, promos.BIT_FIRST_CHARACTER()) && characters.balanceOf(msg.sender) == 0) { _giveInGameOnlyFundsFromContractBalance(msg.sender, usdToSkill(promos.firstCharacterPromoInGameOnlyFundsGivenInUsd())); } uint256 seed = randoms.getRandomSeed(msg.sender); ...
Better be safe than sorry and just enforce a maximum value as well. Can be changed easily later on anyway.
if(!promos.getBit(msg.sender, promos.BIT_FIRST_CHARACTER()) && characters.balanceOf(msg.sender) == 0) { _giveInGameOnlyFundsFromContractBalance(msg.sender, usdToSkill(promos.firstCharacterPromoInGameOnlyFundsGivenInUsd())); } uint256 seed = randoms.getRandomSeed(msg.sender); ...
@@ -433,6 +433,20 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { } } + function mintWeaponN(uint32 num) + public + onlyNonContract + oncePerBlock(msg.sender) + requestPayFromPlayer(mintWeaponFee * num) + { + require(num > 0);
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
106
51
51
false
Add fuction to mint N amount of weapons
539
CryptoBlades/cryptoblades
321
Vue
raymond-h
procart
console.error(e); this.error = e.message; } }, formattedSkill(skill) { const skillBalance = fromWeiEther(skill, 'ether'); return `${toBN(skillBalance).toFixed(6)} SKILL`; }, getPotentialXp(targetToFight) { const characterPower = CharacterPower(this.currentCharac...
this needs to be done way better, there is too much repetitive code here. I will assist.
console.error(e); this.error = e.message; } }, formattedSkill(skill) { const skillBalance = fromWeiEther(skill, 'ether'); return `${toBN(skillBalance).toFixed(6)} SKILL`; }, getPotentialXp(targetToFight) { const characterPower = CharacterPower(this.currentCharac...
@@ -343,6 +329,54 @@ export default { setFightMultiplier() { localStorage.setItem('fightMultiplier', this.fightMultiplier.toString()); }, + + setStaminaSelectorValues(){
frontend/src/views/Combat.vue
26
Vue
0.286
suggestion
88
51
51
false
fix(combat): disallow bad stamina values for fight
540
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
return tokens; } function getMyWeapons() public view returns(uint256[] memory) { uint256[] memory tokens = new uint256[](weapons.balanceOf(msg.sender)); for(uint256 i = 0; i < tokens.length; i++) { tokens[i] = weapons.tokenOfOwnerByIndex(msg.sender, i); } ret...
I have no idea how this got reverted, but be more careful in the future
return tokens; } function getMyWeapons() public view returns(uint256[] memory) { uint256[] memory tokens = new uint256[](weapons.balanceOf(msg.sender)); for(uint256 i = 0; i < tokens.length; i++) { tokens[i] = weapons.tokenOfOwnerByIndex(msg.sender, i); } ret...
@@ -209,7 +209,7 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { // isCharacterOwner(char) // isWeaponOwner(wep) { fightModifierChecks(char, wep) { - require(fightMultiplier >= 1 && fightMultiplier <= 5); + require(fightMultiplier > 0);
contracts/cryptoblades.sol
26
Solidity
0.214
suggestion
71
51
51
false
feat(blacksmith): revamp reforge ui
578
CryptoBlades/cryptoblades
321
Vue
seiyria
Sellie96
} function performMintWeapon(address minter, uint16 properties, uint16 stat1, uint16 stat2, uint16 stat3, uint256 cosmeticSeed ) public restricted returns(uint256) { uint256 tokenID = tokens.length; if(block.number != lastMintedBlock) firstMintedOfLastB...
"chosen" also we really should not use 4 as the sentinel value for this; it should be higher, like 100. We don't plan to add more elements, but if we did, we don't want to have to redo this as well.
(uint16 stat1, uint16 stat2, uint16 stat3) = getStatRolls(stars, seed); return performMintWeapon(minter, getRandomProperties(stars, seed, chosenElement), stat1, stat2, stat3, RandomUtil.combineSeeds(seed,3) ); } function perfo...
@@ -236,9 +236,15 @@ contract Weapons is Initializable, ERC721Upgradeable, AccessControlUpgradeable { return tokenID; } - function getRandomProperties(uint256 stars, uint256 seed) public pure returns (uint16) { + function getRandomProperties(uint256 stars, uint256 seed, uint256 choosenElement) pub...
contracts/weapons.sol
26
Solidity
0.429
suggestion
198
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
if (this.hideWalletWarning) localStorage.setItem('hideWalletWarning', 'true'); else localStorage.setItem('hideWalletWarning', 'false'); Events.$emit('setting:hideWalletWarning', { value: this.hideWalletWarning }); }, async showWarningDialog() { await new Promise((resolve) => setTimeout...
this was intentional, please revert it
}, toggleHideWalletWarning() { this.hideWalletWarning = !this.hideWalletWarning; if (this.hideWalletWarning) localStorage.setItem('hideWalletWarning', 'true'); else localStorage.setItem('hideWalletWarning', 'false'); Events.$emit('setting:hideWalletWarning', { value: this.hideWalletWar...
@@ -311,7 +310,7 @@ export default { }, async checkNotifications() { - const response = await fetch(apiUrl('static/notifications')); + const response = await fetch('https://api.cryptoblades.io/static/notifications');
frontend/src/App.vue
26
Vue
0.071
suggestion
38
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
x10 ({{ forgeCost*10 }} SKILL) <i class="fas fa-plus"></i> </span> </b-button> <b-icon-question-circle class="centered-icon" scale="1.5" v-on:click="onShowForgeDetails" v-tooltip.bottom="'Click for forge percentages'"/> <b-modal hide-foot...
do not use the comma operator. make this a function.
<b-checkbox variant="primary" class="mx-3 my-auto" :disabled="disableUseStakedForForge" v-model="useStakedForForge"> <span v-if="disableUseStakedForForge"> <b>Not enough staked SKILL<br></b></span> ...
@@ -79,17 +79,51 @@ 1+ star @ 100% chance. </div> </b-modal> + + <b-modal hide-footer ref="forge-element-selector-modal" title="Select Element" @hide="disableConfirmButton = true, forgeCostMultiplier = null">
frontend/src/views/Blacksmith.vue
26
Vue
0.286
suggestion
52
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
<div> 5+ star @ 1% chance. Estimated cost {{Number.parseFloat(forgeCost * (1/0.01)).toFixed(2)}} SKILL. </div> <div> 4+ star @ 6% chance. Estimated cost {{Number.parseFloat(forgeCost * (1/0.06)).toFixed(2)}} SKILL. </div> ...
do not use style attributes. use CSS.
<b-icon-question-circle class="centered-icon" scale="1.5" v-on:click="onShowForgeDetails" v-tooltip.bottom="'Click for forge percentages'"/> <b-modal hide-footer ref="forge-details-modal" title="Forge Percentages"> <div> 5+ star @ ...
@@ -79,17 +79,51 @@ 1+ star @ 100% chance. </div> </b-modal> + + <b-modal hide-footer ref="forge-element-selector-modal" title="Select Element" @hide="disableConfirmButton = true, forgeCostMultiplier = null"> + <div class="row justify-content-md-cente...
frontend/src/views/Blacksmith.vue
26
Vue
0.143
style
37
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
v-tooltip="'Forge new weapon'"> <span v-if="!disableForge" class="gtag-link-others" tagname="forge_weapon"> Forge ({{Number.parseFloat(forgeCost * this.forgeCostMultiplier).toFixed(2)}} SKILL) </span> </b-button> <b-...
do not revert these text changes
variant="primary" class="row justify-content-md-center" @click="onForgeWeapon" :disabled="disableConfirmButton" v-tooltip="'Forge new weapon'"> <span v-if="!disableForge" class="gtag-lin...
@@ -79,17 +79,51 @@ 1+ star @ 100% chance. </div> </b-modal> + + <b-modal hide-footer ref="forge-element-selector-modal" title="Select Element" @hide="disableConfirmButton = true, forgeCostMultiplier = null"> + <div class="row justify-content-md-cente...
frontend/src/views/Blacksmith.vue
26
Vue
0.143
suggestion
32
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
this.viewNewWeapons(this.forgeMultiplier); } catch (e) { console.error(e); this.onError = true; this.$dialog.notify.error('Could not forge sword: insuffucient funds or transaction denied.'); } }, onShowForgeDetails() { this.$refs['forge-details-modal'].show();...
don't do this. cast it to an array so you don't have to call it like this. also, use arrow functions.
<div class="col-md-5 weapon-container" align="center"> <h1 class="text-center">Select the weapon you wish to burn</h1> <weapon-grid v-model="burnWeaponId" :ignore="burnWeaponIds" :showGivenWeaponIds="true" :weaponIds="hideWeapons" @choosewe...
@@ -261,6 +303,25 @@ export default { this.$refs['forge-details-modal'].show(); }, + onClickForge(i) { + this.chlickedForgeButton = i; + this.$refs['forge-element-selector-modal'].show(); + }, + + setChoosenElement(ele, i) { + this.selectedElement = i; + if (i === 4) { + ...
frontend/src/views/Blacksmith.vue
26
Vue
0.571
suggestion
101
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
this.disableForge = false; }, 10000); try { await this.mintWeaponN({num: this.forgeMultiplier, chosenElement: this.selectedElement, chosenElementFee: this.chosenElementFee}); this.viewNewWeapons(this.forgeMultiplier); } catch (e) { console.error(e); this.onEr...
this could be `this.chosenElementFee = i === 100 ? 1 : 2;`
<div class="row mt-3"> <div class="col-md-12" v-if="showReforge && showReforgeDust === false"> <div> <div class="col-md-12"> <div class="row mobile-flip"> <div class="col-md-5 weapon-container" align="center"> <h1 class="t...
@@ -304,18 +304,18 @@ export default { }, onClickForge(i) { - this.chlickedForgeButton = i; + this.clickedForgeButton = i; this.$refs['forge-element-selector-modal'].show(); }, setChoosenElement(ele, i) { this.selectedElement = i; - if (i === 4) { - this.forge...
frontend/src/views/Blacksmith.vue
26
Vue
0.429
suggestion
58
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
seiyria
0xroy
} function mint(address minter, uint256 seed, uint16 chosenElement) public restricted returns(uint256) { uint256 stars; uint256 roll = seed % 100; // will need revision, possibly manual configuration if we support more than 5 stars if(roll < 1) { stars = 4; // 5* at ...
Weapon trait is uint8 originally, I think it's better to keep it matching.
} function mint(address minter, uint256 seed, uint8 chosenElement) public restricted returns(uint256) { uint256 stars; uint256 roll = seed % 100; // will need revision, possibly manual configuration if we support more than 5 stars if(roll < 1) { stars = 4; // 5* at 1...
@@ -208,15 +208,15 @@ contract Weapons is Initializable, ERC721Upgradeable, AccessControlUpgradeable { stars = 0; // 1* at 44% } - return mintWeaponWithStars(minter, stars, seed); + return mintWeaponWithStars(minter, stars, seed, chosenElement); } - function mintWeaponWit...
contracts/weapons.sol
26
Solidity
0.286
suggestion
74
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
kcper
0xroy
RandomUtil.combineSeeds(seed,3) ); } function performMintWeapon(address minter, uint16 properties, uint16 stat1, uint16 stat2, uint16 stat3, uint256 cosmeticSeed ) public restricted returns(uint256) { uint256 tokenID = tokens.length; if(block.nu...
Weapon trait is uint8 originally, I think it's better to keep it matching.
RandomUtil.combineSeeds(seed,3) ); } function performMintWeapon(address minter, uint16 properties, uint16 stat1, uint16 stat2, uint16 stat3, uint256 cosmeticSeed ) public restricted returns(uint256) { uint256 tokenID = tokens.length; if(block.nu...
@@ -245,9 +245,15 @@ contract Weapons is Initializable, ERC721Upgradeable, AccessControlUpgradeable { return tokenID; } - function getRandomProperties(uint256 stars, uint256 seed) public pure returns (uint16) { + function getRandomProperties(uint256 stars, uint256 seed, uint16 chosenElement) publi...
contracts/weapons.sol
26
Solidity
0.286
suggestion
74
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
kcper
0xroy
mintPaymentSkillDepositeds[_minter].skillDepositedFromWallet = 0; mintPaymentSkillDepositeds[_minter].skillDepositedFromRewards = 0; mintPaymentSkillDepositeds[_minter].skillDepositedFromIgo = 0; } function mintWeapon(uint256 chosenElement) public onlyNonContract oncePerBlock(msg.sender...
Needs check on chosenElementFee value to prevent passing 0 as chosenElementFee there and minting weapons for free with `line 720: _payContract(msg.sender, mintWeaponFee * num * 0);` Update: I'd say don't pass chosenElementFee to this function at all and determine what it's value should be based on chosenElement. As...
} /*function mintWeaponN(uint32 num) public onlyNonContract oncePerBlock(msg.sender) { require(num > 0 && num <= 1000); _discardPaymentIfExpired(msg.sender); require(mintPayments[msg.sender].count == num, "count mismatch"); // the function below is e...
@@ -711,24 +711,24 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { } }*/ - function mintWeaponN(uint32 num) + function mintWeaponN(uint32 num, uint16 chosenElement, uint16 chosenElementFee)
contracts/cryptoblades.sol
26
Solidity
0.643
suggestion
421
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
kcper
0xroy
mintPaymentSkillDepositeds[msg.sender].skillDepositedFromWallet = 0; mintPaymentSkillDepositeds[msg.sender].skillDepositedFromRewards = 0; mintPaymentSkillDepositeds[msg.sender].skillDepositedFromIgo = 0; emit MintWeaponsSuccess(msg.sender, 1); } catch {...
Same chosenElementFee vulnerability here.
emit MintWeaponsSuccess(msg.sender, num); } catch { emit MintWeaponsFailure(msg.sender, num); } } function _mintWeaponNUsableByThisOnlyButExternalForReasons(address _minter, uint32 num, uint256 chosenElement) external { // the reason referred to in the fu...
@@ -711,24 +711,24 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { } }*/ - function mintWeaponN(uint32 num) + function mintWeaponN(uint32 num, uint16 chosenElement, uint16 chosenElementFee) public onlyNonContract oncePerBlock(msg.sender) { ...
contracts/cryptoblades.sol
26
Solidity
0.071
security
41
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
kcper
0xroy
uint8 chosenElementFee = chosenElement == 100 ? 1 : 2; _payContract(msg.sender, mintWeaponFee * num * chosenElementFee); for (uint i = 0; i < num; i++) { weapons.mint(msg.sender, uint256(keccak256(abi.encodePacked(blockhash(block.number - 1), msg.sender, i))), chosenElement); ...
I just noticed and I think we should only allow passing 0, 1, 2, 3, 100 as chosenElement, other values are not supported and could cause unexpected behavior. Please create a modifier to check for supported elements and apply to both mint functions. Something along those lines: ``` modifier isSupportedElement(uint8 ...
mintPaymentSkillDepositeds[_minter].skillDepositedFromWallet = 0; mintPaymentSkillDepositeds[_minter].skillDepositedFromRewards = 0; mintPaymentSkillDepositeds[_minter].skillDepositedFromIgo = 0; } function mintWeapon(uint256 chosenElement) public onlyNonContract oncePerBlock(msg.sender...
@@ -711,20 +711,25 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { } }*/ - function mintWeaponN(uint32 num, uint16 chosenElement, uint16 chosenElementFee) + function mintWeaponN(uint32 num, uint8 chosenElement)
contracts/cryptoblades.sol
26
Solidity
0.857
suggestion
795
51
51
false
feature choose weapon element on forge
582
CryptoBlades/cryptoblades
321
Vue
kcper
0xroy
} } } function hasPaidForMint() public view returns(bool){ return (mintPayments[msg.sender].count > 0); } function payForMint(address nftAddress, uint count) public { _discardPaymentIfExpired(); require(mintPayments[msg.sender].count == 0); require...
we may want the .count check to be == instead of >=. Imagine paying for 10 mints, then for some reason deciding to use the 2nd step for the 1x mint.
function hasPaidForMint(uint32 _num) public view returns(bool){ require(_num > 0); return ( mintPayments[msg.sender].count == _num && ( mintPayments[msg.sender].blockHash != 0 || mintPayments[msg.sender].blockNumber + MINT_PAYMENT_TIMEOUT >= block.number ...
@@ -451,6 +460,60 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { return (((attacker + 1) % 4) == defender); // Thanks to Tourist } + function _updatePaymentBlockHash() internal { + if ((mintPayments[msg.sender].count > 0) && + (mintPayments[msg.sender].blockHa...
contracts/cryptoblades.sol
26
Solidity
0.429
suggestion
149
51
51
false
Change seed handling for mintWeapon and mintWeaponN
624
CryptoBlades/cryptoblades
321
Vue
poshdan
brian-man
if (mintPayments[msg.sender].blockHash == 0) { delete mintPayments[msg.sender]; } } } function hasPaidForMint() public view returns(bool){ return (mintPayments[msg.sender].count > 0); } function payForMint(address nftAddress, uint count) public {...
I wonder if the discardIfExpired call is necessary if the try portion is to succeed
} function hasPaidForMint(uint32 _num) public view returns(bool){ require(_num > 0); return ( mintPayments[msg.sender].count == _num && ( mintPayments[msg.sender].blockHash != 0 || mintPayments[msg.sender].blockNumber + MINT_PAYMENT_TIMEOUT >= block.n...
@@ -451,6 +460,60 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { return (((attacker + 1) % 4) == defender); // Thanks to Tourist } + function _updatePaymentBlockHash() internal { + if ((mintPayments[msg.sender].count > 0) && + (mintPayments[msg.sender].blockHa...
contracts/cryptoblades.sol
26
Solidity
0.214
suggestion
83
51
51
false
Change seed handling for mintWeapon and mintWeaponN
624
CryptoBlades/cryptoblades
321
Vue
poshdan
brian-man
| (uint32(indexSeed % 4) << 24) // trait ); } return targets; } function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) public pure returns (bool) { return (((attacker + 1) % 4) == defender); // Thanks to Tourist } function _updatePaymentBl...
we probably want to do the blockhash update in the catch part of the minting code?
| (uint32(indexSeed % 4) << 24) // trait ); } return targets; } function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) public pure returns (bool) { return (((attacker + 1) % 4) == defender); // Thanks to Tourist } function _updatePaymentBl...
@@ -451,6 +460,60 @@ contract CryptoBlades is Initializable, AccessControlUpgradeable { return (((attacker + 1) % 4) == defender); // Thanks to Tourist } + function _updatePaymentBlockHash() internal { + if ((mintPayments[msg.sender].count > 0) && + (mintPayments[msg.sender].blockHa...
contracts/cryptoblades.sol
26
Solidity
0.214
question
82
51
51
false
Change seed handling for mintWeapon and mintWeaponN
624
CryptoBlades/cryptoblades
321
Vue
poshdan
brian-man
this.getCurrentListofWeapons(); this.onError = false; this.x1Forge = true; this.disableForge = true; // Incase the network or mm are having issues, after 1 min we reshow const failbackTimeout = setTimeout(() => { this.disableForge = false; }, 60000); try { ...
this is debugging stuff, remove it
const failbackTimeout = setTimeout(() => { this.disableForge = false; }, 30000); try { await this.mintWeapon(); } catch (e) { console.error(e); this.$dialog.notify.error('Could not forge sword: insuffucient funds or transaction denied.'); } finally { ...
@@ -246,13 +246,20 @@ export default { try { await this.mintWeapon(); - this.viewNewWeapons(1); - } catch (e) { console.error(e); - this.onError = true; this.$dialog.notify.error('Could not forge sword: insuffucient funds or transaction denied.'); } finall...
frontend/src/views/Blacksmith.vue
26
Vue
0.286
bug
34
51
51
false
feat(x10forge)
629
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
}, isWeaponRare() { return this.getWeaponToBurn().stars >= 3; }, isWeaponReforged() { return this.getWeaponToBurn().bonusPower > 0; }, getWeaponToBurn() { return this.ownWeapons.find(x => x.id === this.burnWeaponId); }, getCurrentListofWeapons(){ this.ownedWea...
never check against true, just check if(this.x1Forge). perhaps instead, do `this.forgeAmount = 1 or 10` and check that. but really, this should be a number and you should do the math based on that number.
this.newForged = []; this.ownedWeaponIds.forEach(x => { this.newForged.push(x); }); this.newForged.splice(0, this.ownedWeaponIds.length - offset + 1); // eslint-disable-next-line no-constant-condition if (this.newForged.length > 0 && !this.onError){ this.spin = tru...
@@ -311,8 +325,17 @@ export default { }); }, - viewNewWeapons(newWeaponCount = 1){ - this.newForged = this.ownedWeaponIds.slice(-newWeaponCount); + viewNewWeapons(){ + this.newForged = []; + this.ownedWeaponIds.forEach(x => { + this.newForged.push(x); + }); + if(this....
frontend/src/views/Blacksmith.vue
26
Vue
0.643
suggestion
204
51
51
false
feat(x10forge)
629
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
}, isWeaponRare() { return this.getWeaponToBurn().stars >= 3; }, isWeaponReforged() { return this.getWeaponToBurn().bonusPower > 0; }, getWeaponToBurn() { return this.ownWeapons.find(x => x.id === this.burnWeaponId); }, getCurrentListofWeapons(){ this.ownedWea...
why do this - use forgeMultiplier to do the math for splicing
return this.ownWeapons.find(x => x.id === this.burnWeaponId); }, viewNewWeapons(offset){ this.newForged = []; this.ownedWeaponIds.forEach(x => { this.newForged.push(x); }); this.newForged.splice(0, this.ownedWeaponIds.length - offset + 1); // eslint-disable-next-l...
@@ -330,10 +326,10 @@ export default { this.ownedWeaponIds.forEach(x => { this.newForged.push(x); }); - if(this.x1Forge === true){ + if(this.forgeMultiplier === 1){
frontend/src/views/Blacksmith.vue
26
Vue
0.286
suggestion
61
51
51
false
feat(x10forge)
629
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
this.$refs['forge-details-modal'].show(); }, showReforgeConfirmation() { this.$refs['reforge-confirmation-modal'].show(); }, isWeaponRare() { return this.getWeaponToBurn().stars >= 3; }, isWeaponReforged() { return this.getWeaponToBurn().bonusPower > 0; }, get...
this really holds no purpose. I will fix and merge
this.$refs['forge-details-modal'].show(); }, showReforgeConfirmation() { this.$refs['reforge-confirmation-modal'].show(); }, isWeaponRare() { return this.getWeaponToBurn().stars >= 3; }, isWeaponReforged() { return this.getWeaponToBurn().bonusPower > 0; }, get...
@@ -305,14 +304,16 @@ export default { return this.ownWeapons.find(x => x.id === this.burnWeaponId); }, - getCurrentListofWeapons(){ + viewNewWeapons(offset){ + this.newForged = []; this.ownedWeaponIds.forEach(x => { - this.currentListofWeapons.push(x); + this.newForged.pus...
frontend/src/views/Blacksmith.vue
26
Vue
0.214
suggestion
50
51
51
false
feat(x10forge)
629
CryptoBlades/cryptoblades
321
Vue
seiyria
Nyawmeowww
import swordspecs from '../assets/swordspecs.json'; import maskChroma from '../shaders/maskchroma_frag.glsl.js'; import '@/mixins/general'; import { Stat1PercentForChar, Stat2PercentForChar, Stat3PercentForChar } from '../interfaces'; import { mapGetters, mapState } from 'vuex'; import { CensorSensor } from 'censo...
can this get abstracted to a separate service or somewhere else it can be imported? like the getWeaponNameFromSeed function etc. Then we have one function we can call everywhere instead of initializing this everywhere. If we want to update the profanity we then also have one file we have to do so.
import swordspecs from '../assets/swordspecs.json'; import maskChroma from '../shaders/maskchroma_frag.glsl.js'; import '@/mixins/general'; import { Stat1PercentForChar, Stat2PercentForChar, Stat3PercentForChar } from '../interfaces'; import { mapGetters, mapState } from 'vuex'; import { getCleanName } from '../re...
@@ -88,6 +88,8 @@ const gColor = new Three.Color(0x413F41); const bColor = new Three.Color(0xAF5822); const white = new Three.Color(0xFFFFFF); +const censor = new CensorSensor();
frontend/src/components/WeaponIcon.vue
26
Vue
0.5
refactor
298
51
51
false
fix(ui): run censor on names to filter profanity
659
CryptoBlades/cryptoblades
321
Vue
seiyria
kcper
function(error) { console.error(error); }, ); } this.setupModel(); }, clearScene() { if (this.scene !== undefined && this.scene !== null) { this.scene.clear(); this.renderer.render(this.scene, this.camera); } }, setupLighti...
is there a reason this can't be `if(!this.scene)`?
function(error) { console.error(error); }, ); } this.setupModel(); }, clearScene() { if (this.scene !== undefined && this.scene !== null) { this.scene.clear(); this.renderer.render(this.scene, this.camera); } }, setupLighti...
@@ -231,6 +231,7 @@ export default { this.scene.add(light); }, setupModel() { + if(this.scene === null || this.scene === undefined) return;
frontend/src/components/CharacterArt.vue
26
Vue
0.357
question
50
51
51
false
Raid UI patch
694
CryptoBlades/cryptoblades
321
Vue
seiyria
kcper
startIndex, endIndex }); }, promptRewardClaim(): void { // should offer a popup here to pick which index to claim // if only one index, then claim instantly if(this.rewardIndexes !== null && this.rewardIndexes.length > 0) { if(this.rewardIndexes.length === 1) { ...
This type should be NftIdType[]. Actual Nfts are fetched in NftList component based on id and type. While this will work as is, I think it might introduce some confusion. Here's a prop in NftList.vue that the collection created here is passed to: ``` nftIdTypes: { type: Array as PropType<NftIdType[]>, defaul...
endIndex }); }, promptRewardClaim(): void { // should offer a popup here to pick which index to claim // if only one index, then claim instantly if(this.rewardIndexes !== null && this.rewardIndexes.length > 0) { if(this.rewardIndexes.length === 1) { this.claimR...
@@ -385,89 +423,89 @@ export default { }); }, - promptRewardClaim() { + promptRewardClaim(): void { // should offer a popup here to pick which index to claim // if only one index, then claim instantly if(this.rewardIndexes !== null && this.rewardIndexes.length > 0) { if...
frontend/src/views/Raid.vue
26
Vue
1
suggestion
356
51
51
false
Raid.vue rewrite to Typescript
711
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
return this.contracts.Characters!; }, Shields(): Contract<Shields> { // we use x! here because we assert that they're set already in created() // this helps with typings return this.contracts.Shields!; }, contractAddress(): string { return this.nftType === 'weapon' ...
Why is this async? Similar functions below are not.
return this.contracts.Characters!; }, Shields(): Contract<Shields> { // we use x! here because we assert that they're set already in created() // this helps with typings return this.contracts.Shields!; }, contractAddress(): string { return this.nftType === 'weapon' ...
@@ -0,0 +1,339 @@ +<template> + <div> + <div class="row row-cols-2 nft-display"> + <div class="col-12 col-md-4 search-section"> + <div class="row search-row-section"> + <div class="col"> + <h1>Search for NFT</h1> + </div> + <div class="col"> + <div class=...
frontend/src/views/NftDisplay.vue
26
Vue
0.214
question
52
51
51
false
NFT Display Page
723
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
" > <span class="d-block text-center fix-h24" v-if="nftPriceInSkill() !== '0'"> <span v-if="nftPriceInSkill() !== '0'" v-tooltip.top="{ content: maxPrecisionSkill(nftPrice), ...
The condition is already in v-if of this b-button. Condition here won't have any effect - does it break any functionality (Puchase/Sold text)?
" > <span class="d-block text-center fix-h24" v-if="nftPriceInSkill() !== '0'" > <span v-tooltip.top="{ content: maxPrecisionSkill(nftPrice), ...
@@ -46,22 +46,147 @@ :showFavoriteWeaponsDefVal="false" :canFavorite="false" :newWeapon="true" - /> + > + <template #above="{ weapon: { id } }"> + <div + class=" + d-flex + flex-column + ...
frontend/src/views/NftDisplay.vue
26
Vue
0.357
question
142
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
Characters(): Contract<Characters> { // we use x! here because we assert that they're set already in created() // this helps with typings return this.contracts.Characters!; }, Shields(): Contract<Shields> { // we use x! here because we assert that they're set already in created() ...
No need to check nftType against 'weapon' and 'shield' when canPurchase is used only in characters-list template. The first 2 conditiosn can be removed.
// this helps with typings return this.contracts.Weapons!; }, Characters(): Contract<Characters> { // we use x! here because we assert that they're set already in created() // this helps with typings return this.contracts.Characters!; }, Shields(): Contract<Shields> { ...
@@ -175,6 +318,13 @@ export default Vue.extend({ ? this.Characters.options.address : this.Shields.options.address; }, + canPurchase(): boolean { + return ( + this.nftType === 'weapon' || + this.nftType === 'shield' || + this.ownCharacters.length < 4 + ); + ...
frontend/src/views/NftDisplay.vue
26
Vue
0.571
suggestion
152
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
text = window.location.href; document.body.appendChild(dummy); dummy.value = text; dummy.select(); document.execCommand('copy'); document.body.removeChild(dummy); }, convertWeiToSkill(wei: string): string { return fromWeiEther(wei); }, maxPrecisionSkill(listed...
I need some clarification here. When purchasing we want to check if displayed price equals price on chain. Here you read price from chain and assign it to UI price to later on check if they are the same. This is confusing, because now they will always be the same even though they could be different before you reassigne...
text = window.location.href; document.body.appendChild(dummy); dummy.value = text; dummy.select(); document.execCommand('copy'); document.body.removeChild(dummy); }, convertWeiToSkill(wei: string): string { return fromWeiEther(wei); }, maxPrecisionSkill(listed...
@@ -245,6 +399,90 @@ export default Vue.extend({ document.execCommand('copy'); document.body.removeChild(dummy); }, + convertWeiToSkill(wei: string): string { + return fromWeiEther(wei); + }, + maxPrecisionSkill(listedPrice: string): string { + return this.convertStringToDecimal( +...
frontend/src/views/NftDisplay.vue
26
Vue
0.643
suggestion
398
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
if (this.nftId === null) return; const price = await this.lookupNftPrice(this.nftId); if (price) { this.nftPrice = price; } else { return; } const skillChainPrice = this.convertStringToDecimal( this.convertWeiToSkill(price), 2 ); const sk...
This is not used at all. Either use it in template to show some kind of loading or remove.
const price = await this.lookupNftPrice(this.nftId); if (!price) return; const skillChainPrice = this.convertStringToDecimal( this.convertWeiToSkill(price), 2 ); const skillUIPrice = this.convertStringToDecimal( this.nftPriceInSkill(), 2 ); if...
@@ -245,6 +399,90 @@ export default Vue.extend({ document.execCommand('copy'); document.body.removeChild(dummy); }, + convertWeiToSkill(wei: string): string { + return fromWeiEther(wei); + }, + maxPrecisionSkill(listedPrice: string): string { + return this.convertStringToDecimal( +...
frontend/src/views/NftDisplay.vue
26
Vue
0.286
suggestion
90
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
const skillUIPrice = this.convertStringToDecimal( this.nftPriceInSkill(), 2 ); if (skillChainPrice !== skillUIPrice) { (this as any).$dialog.notify.error( 'The price of the listing has changed. Please refresh listing and try again' ); return; } ...
Can't see marketOutcome being used/displayed anywhere either.
if (skillChainPrice !== skillUIPrice) { (this as any).$dialog.notify.error( 'The price of the listing has changed. Please refresh listing and try again' ); return; } await this.purchaseMarketListing({ nftContractAddr: this.contractAddress, tokenId: th...
@@ -245,6 +399,90 @@ export default Vue.extend({ document.execCommand('copy'); document.body.removeChild(dummy); }, + convertWeiToSkill(wei: string): string { + return fromWeiEther(wei); + }, + maxPrecisionSkill(listedPrice: string): string { + return this.convertStringToDecimal( +...
frontend/src/views/NftDisplay.vue
26
Vue
0.286
suggestion
61
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
/> </b-button> </div> </template> </character-list> <nft-list v-else-if="shield" class="nft-list" :nftIdTypes="[{ id: shield.id, type: shield.type }]" :showGivenNftIdTypes="true" ...
Same condition on parent `<span>` element.
v-if="!canPurchase" v-tooltip.bottom=" 'You already have max amount of characters (4).' " /> </b-button> </div> </template> </character-list> <nft-list ...
@@ -46,22 +46,147 @@ :showFavoriteWeaponsDefVal="false" :canFavorite="false" :newWeapon="true" - /> + > + <template #above="{ weapon: { id } }"> + <div + class=" + d-flex + flex-column + ...
frontend/src/views/NftDisplay.vue
26
Vue
0.214
suggestion
42
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
</div> </template> </weapon-grid> <character-list v-else-if="character" class="character-list" :characterIds="[this.character.id]" :showGivenCharacterIds="true" :isMarket="nftPriceInSkill() !== '0'" :n...
Same condition on parent `<span>` element.
Purchase </b-button> </div> </template> </weapon-grid> <character-list v-else-if="character" class="character-list" :characterIds="[this.character.id]" :showGivenCharacterIds="true" ...
@@ -46,22 +46,147 @@ :showFavoriteWeaponsDefVal="false" :canFavorite="false" :newWeapon="true" - /> + > + <template #above="{ weapon: { id } }"> + <div + class=" + d-flex + flex-column + ...
frontend/src/views/NftDisplay.vue
26
Vue
0.214
suggestion
42
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
<div class="row result-row-section"> <weapon-grid v-if="this.weapon" class="weapon-grid" :weaponIds="[this.weapon.id]" :showGivenWeaponIds="true" :showReforgedToggle="false" :showReforgedWeaponsDefVal="false" :showFavo...
Same condition on parent `<span>` element.
<div class="row result-row-section"> <weapon-grid v-if="this.weapon" class="weapon-grid" :weaponIds="[this.weapon.id]" :showGivenWeaponIds="true" :showReforgedToggle="false" :showReforgedWeaponsDefVal="false" :showFavo...
@@ -46,22 +46,147 @@ :showFavoriteWeaponsDefVal="false" :canFavorite="false" :newWeapon="true" - /> + > + <template #above="{ weapon: { id } }"> + <div + class=" + d-flex + flex-column + ...
frontend/src/views/NftDisplay.vue
26
Vue
0.214
suggestion
42
51
51
false
NFT display page market integration
727
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
<b-button variant="primary" @click="searchAllCharacterListings(currentPage - 1)" class="gtag-link-others" tagname="browse_characters">Browse Characters</b-button> </div> <div class="col"> <b-button varian...
this should be delegated to a function, this is too much logic for a template
<b-button variant="primary" @click="searchAllCharacterListings(currentPage - 1)" class="gtag-link-others" tagname="browse_characters">Browse Characters</b-button> </div> <div class="col"> <b-button varian...
@@ -38,7 +38,8 @@ v-visible="allSearchResults && allSearchResults.length > 0" align="center" v-model="currentPage" :total-rows="allListingsAmount" - :per-page="activeType === 'weapon' ? weaponShowLimit : characterShowLimit" + :per-page="ac...
frontend/src/views/Market.vue
26
Vue
0.286
suggestion
77
51
51
false
728-fix-shield-pagination
729
CryptoBlades/cryptoblades
321
Vue
seiyria
bilbolPrime
}, activeListingMarketTax(): string{ if(this.activeType === 'weapon'){ return this.weaponMarketTax; } if(this.activeType === 'character'){ return this.characterMarketTax; } if(this.activeType === 'shield'){ return this.shieldMarketTax; } retur...
this is more of a utility function and should be elsewhere, not here, but it's not super important
}, activeListingMarketTax(): string{ if(this.activeType === 'weapon'){ return this.weaponMarketTax; } if(this.activeType === 'character'){ return this.characterMarketTax; } if(this.activeType === 'shield'){ return this.shieldMarketTax; } retur...
@@ -1746,6 +1746,14 @@ export default Vue.extend({ maxPrecisionSkill(listedPrice: string): string { return this.convertStringToDecimal(this.convertWeiToSkill(listedPrice), 8); + }, + + upperFirstChar(input: string): string {
frontend/src/views/Market.vue
26
Vue
0.286
refactor
98
51
51
false
730-market-filters-broken
731
CryptoBlades/cryptoblades
321
Vue
seiyria
bilbolPrime
<template> <div class="skill-balance-display"> <div size="sm" class="my-2 my-sm-0 mr-3" variant="primary" v-tooltip="'Buy SKILL'" @click="showModal"> <b-modal size="xl" class="centered-modal " ref="mass-dust-confirmation-modal" title="BUY SKILL" ok-only> <div class="buy-skill-modal"> <div clas...
Is mass-dust-confirmation-modal copy-paste mistake?
<template> <div class="skill-balance-display"> <div size="sm" class="my-2 my-sm-0 mr-3" variant="primary" v-tooltip="'Buy SKILL'" @click="showModal"> <b-modal size="xl" class="centered-modal " ref="transak-buy" title="BUY SKILL" ok-only> <div class="buy-skill-modal"> <div class="buy-skill-moda...
@@ -1,6 +1,18 @@ <template> <div class="skill-balance-display"> - <div size="sm" class="my-2 my-sm-0 mr-3" variant="primary" v-tooltip="'Buy SKILL'" @click="onBuySkill"> + <div size="sm" class="my-2 my-sm-0 mr-3" variant="primary" v-tooltip="'Buy SKILL'" @click="showModal"> + <b-modal size="xl" class="ce...
frontend/src/components/smart/SkillBalanceDisplay.vue
4
Vue
0.214
question
51
29
29
false
490-transak-integration
742
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
} .balance-text { color : #BFA765; } .add-button { width : 30px; height: 100%; } .add-button:hover { cursor: pointer; } .buy-skill-modal { display: flex; justify-content: space-between; } .buy-skill-modal-child{ width: 50%; height: 300px; align-items: center; justify-content: space-between; margi...
it's the same as .img-transak, so you can just do it like that: .img-apeswap, .img-transak { width:100%; max-width: 250px; height: auto; margin-bottom: 30px; }
} .balance-text { color : #BFA765; } .add-button { width : 30px; height: 100%; } .add-button:hover { cursor: pointer; } .buy-skill-modal { display: flex; justify-content: space-between; } .buy-skill-modal-child{ width: 50%; height: 300px; align-items: center; justify-content: space-between; margi...
@@ -170,4 +191,29 @@ export default Vue.extend({ .add-button:hover { cursor: pointer; } +.buy-skill-modal { + display: flex; + justify-content: space-between; +} +.buy-skill-modal-child{ + width: 50%; + height: 300px; + align-items: center; + justify-content: space-between; + margin: 10%; + display: flex; ...
frontend/src/components/smart/SkillBalanceDisplay.vue
26
Vue
0.357
suggestion
175
39
33
false
490-transak-integration
742
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
function getPurchase() public view returns (uint256, uint256) { return (purchaseAddressMapping[msg.sender].purchasedTier, purchaseAddressMapping[msg.sender].stamp); } function getPurchaseOf(address owner) public view returns (uint256, uint256) { return (purchaseAddressMapping[owner].purc...
a small note on the reserve parameter, it could be a bit confusing. But since this is an admin only function it's not a big deal. Ideally the function or param name would indicate the two directions this function can set things.
return (purchaseAddressMapping[msg.sender].purchasedTier, purchaseAddressMapping[msg.sender].stamp); } function getPurchaseOf(address owner) public view returns (uint256, uint256) { return (purchaseAddressMapping[owner].purchasedTier, purchaseAddressMapping[owner].stamp); } function g...
@@ -358,25 +430,53 @@ contract CBKLandSale is Initializable, AccessControlUpgradeable { _enabled = allowed; } - function reserveChunks(uint256[] calldata chunkIds, bool reserve) external isAdmin { + function setReservedSaleAllowed(bool allowed) external isAdmin { + _reservedEnabled = allowe...
contracts/CBKLandSale.sol
26
Solidity
0.5
suggestion
228
51
51
false
739-land-sale reserved sales
800
CryptoBlades/cryptoblades
321
Vue
poshdan
bilbolPrime
uint256 counter = reservedChunksCounter[msg.sender]; for(uint256 i = counter; i < counter + rcLength; i++){ uint256 cId = reservedChunks[msg.sender].at(uint256(i % rcLength)); if(chunkT2LandSales[cId] < _allowedLandSalePerChunk) { chunkT2LandSales[cId]++; // it's ...
is this operation missing from the two other reserve functions? Or is this mistakenly present here and neither 3 are meant to have it
uint256 counter = reservedChunksCounter[msg.sender]; for(uint256 i = counter; i < counter + rcLength; i++){ uint256 cId = reservedChunks[msg.sender].at(uint256(i % rcLength)); if(chunkT2LandSales[cId] < _allowedLandSalePerChunk) { chunkT2LandSales[cId]++; // it's ...
@@ -217,16 +235,66 @@ contract CBKLandSale is Initializable, AccessControlUpgradeable { cbkLand.mint(buyer, TIER_THREE, chunkId); } - function giveT1LandReserved(address buyer) public { - + function giveT1LandReserved(address buyer) public { + giveT1LandReserved(buyer, ''); } ...
contracts/CBKLandSale.sol
26
Solidity
0.357
question
133
51
51
false
739-land-sale reserved sales
800
CryptoBlades/cryptoblades
321
Vue
poshdan
bilbolPrime
<span class="gtag-link-others" v-else-if="nft.type === 'claimT2Land'"> Claim Tier 2 </span> <span class="gtag-link-others" v-else-if="nft.type === 'claimT3Land'"> Claim Tier 3 </span> </b-button> </li> </ul> <div c...
when stuff like this has multiple statements, generally it should be made into a function instead
<span class="gtag-link-others" v-else-if="nft.type === 'claimT2Land'"> Claim Tier 2 </span> <span class="gtag-link-others" v-else-if="nft.type === 'claimT3Land'"> Claim Tier 3 </span> </b-button> </li> </ul> <div c...
@@ -74,20 +84,20 @@ <div class="centered-text-div mt-3" v-if="isSpecials && ownedLands.length !== 0"> <h4>Your owned {{ownedLands.length > 1 ? "lands" : 'land'}}:</h4> <ul class="list-group raid-details mb-4" v-for="(land, index) in ownedLands" :key="index"> - <li class="list-group-ite...
frontend/src/components/smart/NftList.vue
26
Vue
0.286
suggestion
97
51
51
false
After land sale UI enhancements
816
CryptoBlades/cryptoblades
321
Vue
seiyria
Chriserus
Claim Tier 2 </span> <span class="gtag-link-others" v-else-if="nft.type === 'claimT3Land'"> Claim Tier 3 </span> </b-button> </li> </ul> <div class="centered-text-div mt-3" v-if="isSpecials && ownedLands.length !== 0"> ...
not sure who added the style tag, but in general we should not do that, and avoid it wherever possible
Claim Tier 2 </span> <span class="gtag-link-others" v-else-if="nft.type === 'claimT3Land'"> Claim Tier 3 </span> </b-button> </li> </ul> <div class="centered-text-div mt-3" v-if="isSpecials && ownedLands.length !== 0"> ...
@@ -74,20 +84,20 @@ <div class="centered-text-div mt-3" v-if="isSpecials && ownedLands.length !== 0"> <h4>Your owned {{ownedLands.length > 1 ? "lands" : 'land'}}:</h4> <ul class="list-group raid-details mb-4" v-for="(land, index) in ownedLands" :key="index"> - <li class="list-group-ite...
frontend/src/components/smart/NftList.vue
26
Vue
0.429
style
102
51
51
false
After land sale UI enhancements
816
CryptoBlades/cryptoblades
321
Vue
seiyria
Chriserus
return IERC721ReceiverUpgradeable.onERC721Received.selector; } function storageIsEnabled() public view returns (bool) { return storageEnabled; } function setStorageEnabled(bool enabled) public restricted { storageEnabled = enabled; } // bridge stuff function chai...
It looks like we could use `i` here instead of `index` and get rid of `index`
return IERC721ReceiverUpgradeable.onERC721Received.selector; } function storageIsEnabled() public view returns (bool) { return storageEnabled; } function setStorageEnabled(bool enabled) public restricted { storageEnabled = enabled; } // bridge stuff function chain...
@@ -356,10 +358,27 @@ contract NFTStorage is IERC721ReceiverUpgradeable, Initializable, AccessControlU return _bridgeEnabled[chainId]; } + function getEnabledChainsForBridging() public view returns (uint256[] memory chainIds) { + uint256 amount = _supportedChains.length(); + chainIds =...
contracts/NFTStorage.sol
26
Solidity
0.429
suggestion
77
51
51
false
781 nft bridge
825
CryptoBlades/cryptoblades
321
Vue
kcper
bilbolPrime
const res = await NFTStorage.methods .getNumberOfStoragedItems(nftContractAddr) .call(defaultCallOptions(state)); return res; }, async withdrawFromStorage({ state, dispatch }, { nftContractAddr, tokenId}: { nftContractAddr: string, tokenId: string}) { const { NFT...
No need to have unused contracts here, please leave only the one you use
const res = await NFTStorage.methods .getNumberOfStoragedItems(nftContractAddr) .call(defaultCallOptions(state)); return res; }, async withdrawFromStorage({ state, dispatch }, { nftContractAddr, tokenId}: { nftContractAddr: string, tokenId: string}) { const { NFT...
@@ -3314,15 +3314,21 @@ export function createStore(web3: Web3) { await dispatch('updateCharacterIds'); }, - async bridgeItem({ state }, { nftContractAddr, tokenId, targetChain}: { nftContractAddr: string, tokenId: string, targetChain: string}) { - const { NFTStorage, Weapons, Characters...
frontend/src/store.ts
26
TypeScript
0.286
suggestion
72
51
51
false
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
</span> </b-modal> </b-tab> <b-tab title="Storage" @click="showStorage(); selectedNftId = ''"> <div class="d-flex flex-row justify-content-center"> <div class="p-2"> <b-button variant="primary" @click="nftType = 'weapon'; selectedNftId = ''; getStoredIds()" ...
Can we make transferStatus values as en ENUM? To have them nice and tidy
</span> </b-modal> </b-tab> <b-tab title="Storage" @click="showStorage(); selectedNftId = ''"> <div class="d-flex flex-row justify-content-center"> <div class="p-2"> <b-button variant="primary" @click="nftType = 'weapon'; selectedNftId = ''; getStoredIds()" ...
@@ -56,17 +70,21 @@ </b-button> </div> <div class="p-2"> - <b-button :disabled="selectedNftId == '' || currentTransferNFTId == selectedNftId" variant="primary" + <b-button :disabled="selectedNftId === '' || currentTransferNFTId == selectedNftId" variant="primary"...
frontend/src/views/Bridge.vue
26
Vue
0.214
question
72
51
51
false
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
<b-icon icon="exclamation-circle" variant="danger"/> WARNING </template> <span> You will <b>not get a refund</b> of your spent SKILL fee when cancelling the transfer!<br> </span> </b-modal> </b-tab> <b-tab title="Incoming NFTs" @click="getIncoming(...
<b-button :disabled="!weaponIdToWithdraw" variant="primary"
<template #modal-title> <b-icon icon="exclamation-circle" variant="danger"/> WARNING </template> <span> You will <b>not get a refund</b> of your spent SKILL fee when cancelling the transfer!<br> </span> </b-modal> </b-tab> <b-tab title="I...
@@ -144,48 +162,60 @@ <i class="fas fa-spinner fa-spin"></i> Loading... </div> + <b-modal class="centered-modal" ref="refund-warning-modal" @ok="cancelAll()"> + <template #modal-title> + <b-icon icon="exclamation-circle" variant="danger"/> WARNING + </te...
frontend/src/views/Bridge.vue
26
Vue
0.214
suggestion
59
51
51
false
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
<option v-for="weapon in incomingWeapons" :value="weapon['7']" :key="weapon['3']"> Weapon ID: {{ weapon['3'] }} from Chain: {{supportedChains[supportedChainIds.indexOf(weapon['2'])]}} </option> </select> ...
<b-button :disabled="!characterIdToWithdraw" variant="primary"
<option value="" disabled selected>Select your Weapon</option> <option v-for="weapon in incomingWeapons" :value="weapon['7']" :key="weapon['3']"> Weapon ID: {{ weapon['3'] }} from Chain: {{supportedChains[supportedChainI...
@@ -144,48 +162,60 @@ <i class="fas fa-spinner fa-spin"></i> Loading... </div> + <b-modal class="centered-modal" ref="refund-warning-modal" @ok="cancelAll()"> + <template #modal-title> + <b-icon icon="exclamation-circle" variant="danger"/> WARNING + </te...
frontend/src/views/Bridge.vue
26
Vue
0.214
suggestion
62
51
51
false
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
//remove currentChain from chains to send to this.currentChain = localStorage.getItem('currentChain') || 'BSC'; this.chainsToSendTo = this.supportedChains.filter(item => item !== this.currentChain); this.targetChain = this.chainsToSendTo[0]; //check current net by checking url const env = wind...
.call(defaultCallOptions(state));
: this.Shields.options.address; }, canBridge(){ const cost = toBN(this.bridgeFee); const balance = toBN(this.skillBalance); return balance.isGreaterThanOrEqualTo(cost); }, }, created(){ this.supportedChains = config.supportedChains; //remove currentChain from chains...
@@ -347,13 +383,15 @@ export default Vue.extend({ //check current net by checking url const env = window.location.href.startsWith('https://test') ? 'test' : 'production'; //const env = 'test'; - console.log('currentNet: ', env); const conf = config as any; for(let i = 0; i < this.supportedChain...
frontend/src/views/Bridge.vue
26
Vue
0.071
suggestion
33
51
51
false
781 nft bridge
846
CryptoBlades/cryptoblades
321
Vue
Chriserus
bilbolPrime
class="modal-input" v-model="recipient.address1" placeholder="Address" /> <b-form-input type="text" class="modal-input" v-model="recipient.city" placeholder="City" /> <b-form-input type="text" class="modal-input" v-model="recipient.zip" placeholder="Zip Code" /> <b-form-select ...
I think we're using camel case everywhere (same in the interfaces below)
class="modal-input" v-model="recipient.address1" placeholder="Address" /> <b-form-input type="text" class="modal-input" v-model="recipient.city" placeholder="City" /> <b-form-input type="text" class="modal-input" v-model="recipient.zip" placeholder="Zip Code" /> <b-form-select ...
@@ -49,14 +50,59 @@ <script lang="ts"> import Vue from 'vue'; import axios from 'axios'; +import { mapActions } from 'vuex'; +import { fromWeiEther } from '@/utils/common'; +import CurrencyConverter from '../../components/CurrencyConverter.vue'; + +interface Product { + id: number, + name: string, + thumbnail_url...
frontend/src/components/smart/MerchandiseList.vue
26
Vue
0.214
suggestion
72
51
51
false
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
kcper
Cosy0o0
products: Product[]; selected_product: Product | undefined; selected_country: Country | undefined; selected_state: string; countries: Country[]; recipient: Recipient; } interface StoreMappedActions { getItemPrice(payload: {id: number}): Promise<number>; purchaseMerchandise(payload: {id: number, price: ...
Do we want the `recipient` to be by default populated with example data? The form input fields already have placeholders.
products: Product[]; selectedProduct: Product | undefined; selectedCountry: Country | undefined; countries: Country[]; states: string[]; recipient: Recipient; } interface StoreMappedActions { getItemPrice(payload: {id: number}): Promise<number>; purchaseMerchandise(payload: {id: number, price: number, ...
@@ -49,14 +50,59 @@ <script lang="ts"> import Vue from 'vue'; import axios from 'axios'; +import { mapActions } from 'vuex'; +import { fromWeiEther } from '@/utils/common'; +import CurrencyConverter from '../../components/CurrencyConverter.vue'; + +interface Product { + id: number, + name: string, + thumbnail_url...
frontend/src/components/smart/MerchandiseList.vue
26
Vue
0.5
question
121
51
51
false
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
kcper
Cosy0o0
interface StoreMappedActions { getItemPrice(payload: {id: number}): Promise<number>; purchaseMerchandise(payload: {id: number, price: number, amount: number}): Promise<number>; } export default Vue.extend({ components: { CurrencyConverter }, data() { return { products: [], selected_produ...
Just to confirm - will `const response = await axios.get('http://localhost:2400/products');` work on all environments?
interface StoreMappedActions { getItemPrice(payload: {id: number}): Promise<number>; purchaseMerchandise(payload: {id: number, price: number, amount: number}): Promise<number>; } export default Vue.extend({ components: { CurrencyConverter }, data() { return { products: [], selectedProduc...
@@ -78,22 +124,29 @@ export default Vue.extend({ }, methods: { + ...mapActions(['getItemPrice', 'purchaseMerchandise']) as StoreMappedActions, + async fetchProducts() { const response = await axios.get('http://localhost:2400/products');
frontend/src/components/smart/MerchandiseList.vue
26
Vue
0.5
question
118
51
51
false
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
kcper
Cosy0o0
await SkillToken.methods .approve(CryptoBlades.options.address, web3.utils.toWei('100', 'ether')) .send({ from: state.defaultAccount }); await Blacksmith.methods.purchaseShield().send({ from: state.defaultAccount, gas: '500000' }); ...
Please use `approveFee` function in approval step.
await SkillToken.methods .approve(CryptoBlades.options.address, web3.utils.toWei('100', 'ether')) .send({ from: state.defaultAccount }); await Blacksmith.methods.purchaseShield().send({ from: state.defaultAccount, gas: '500000' }); ...
@@ -2663,10 +2664,33 @@ export function createStore(web3: Web3) { ]); }, - async purchaseMerchandise({ commit }, product) { - console.log(product, commit); - // TODO call blockchain to purchase - // Return a success response from the blockchain to call BE with that success va...
frontend/src/store.ts
26
TypeScript
0.429
suggestion
50
51
51
false
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
kcper
Cosy0o0
.product-name { text-align: center; } .product-grid { list-style-type: none; justify-content: center; margin: 0; display: grid; padding: 0.5em; grid-template-columns: repeat(auto-fit, 12em); gap: 0.5em; } .product { width: 12em; background: rgba(255, 255, 255, 0.1); border-radius: 5px; cursor:...
Do we want to clear recipient after every order? That would mean users have to refill the form from scratch, correct me if I'm wrong.
fetchStates() { this.recipient.stateCode = undefined; this.states = this.countries.find((country: Country) => country.code === this.recipient.countryCode)?.states || []; }, openAddress(product: Product) { (this.$refs['merchandise-address-modal'] as any).show(); this.selectedProduct...
@@ -132,36 +117,41 @@ export default Vue.extend({ for (const product of this.products) { product.price = await this.getItemPrice({id: product.id}); } - console.log(this.products); }, async fetchCountries() { const response = await axios.get('http://localhost:2400/countries...
frontend/src/components/smart/MerchandiseList.vue
26
Vue
0.429
bug
133
51
51
false
Frontend changes for merchandise purchasing #834
848
CryptoBlades/cryptoblades
321
Vue
kcper
Cosy0o0
}, updateOptions() { if(!this.isMarket) { this.options = [ { name: this.$t('characterList.rename'), amount: this.haveRename, handler: this.openRenameCharacter }, { name: this.$t('characterList.changeTrait'), ...
Add translation key for 'Copy link'
}, updateOptions() { if(!this.isMarket) { this.options = [ { name: this.$t('characterList.rename'), amount: this.haveRename, handler: this.openRenameCharacter }, { name: this.$t('characterList.changeTrait'), ...
@@ -332,24 +333,36 @@ export default { }, updateOptions() { - this.options = [ - { - name: this.$t('characterList.rename'), - amount: this.haveRename, - handler: this.openRenameCharacter - }, - { - name: this.$t('characterList.changeTrait'), - ...
frontend/src/components/smart/CharacterList.vue
26
Vue
0.071
suggestion
35
51
51
false
add copy link option to the menu for items on the market
851
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
openChangeSkin(id: number | string) { this.currentWeaponId = id; (this.$refs['weapon-change-skin-modal'] as BModal).show(); }, async changeWeaponSkinCall() { if(!this.currentWeaponId) return; // +1 because cosmetics are 1 (not 0) based const selectedSkinId = this.weaponCosmeti...
I know you didn't add it, but we need translation key here
openChangeSkin(id: number | string) { this.currentWeaponId = id; (this.$refs['weapon-change-skin-modal'] as BModal).show(); }, async changeWeaponSkinCall() { if(!this.currentWeaponId) return; // +1 because cosmetics are 1 (not 0) based const selectedSkinId = this.weaponCosmeti...
@@ -503,20 +504,32 @@ export default Vue.extend({ }, updateOptions() { - this.options = [ - { - name: 'Rename', - amount: this.haveRename, - handler: this.openRenameWeapon - }, - { - name: 'Change Cosmetic', - amount: this.totalCosmeticC...
frontend/src/components/smart/WeaponGrid.vue
26
Vue
0.214
suggestion
58
51
51
false
add copy link option to the menu for items on the market
851
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
hideWalletWarning: boolean; showSkillInUsd: boolean; } interface StoreMappedGetters { rewardsClaimTaxAsFactorBN: BigNumber; maxRewardsClaimTaxAsFactorBN: BigNumber; } enum ClaimStage { WaxBridge = 0, Stake = 1, Claim = 2 } export default Vue.extend({ created() { this.showGraphics = localStorage.g...
Is this necessary in user options?
hideWalletWarning: boolean; showSkillInUsd: boolean; } interface StoreMappedGetters { rewardsClaimTaxAsFactorBN: BigNumber; maxRewardsClaimTaxAsFactorBN: BigNumber; } enum ClaimStage { WaxBridge = 0, Stake = 1, Claim = 2 } export default Vue.extend({ created() { this.showGraphics = localStorage.g...
@@ -130,12 +130,11 @@ export default Vue.extend({ this.hideRewards = localStorage.getItem('hideRewards') === 'true'; this.hideWalletWarning = localStorage.getItem('hideWalletWarning') === 'true'; this.showSkillInUsd = localStorage.getItem('showSkillInUsd') === 'true'; - this.isBridgeEnabled = bridgeEn...
frontend/src/components/Options.vue
26
Vue
0.143
question
34
51
51
false
Add Merchandise feature flag
902
CryptoBlades/cryptoblades
321
Vue
Sellie96
Chriserus
bool isPending; } struct BountyDistribution { uint256 winnerReward; uint256 loserPayment; uint256 rankingPoolTax; } bytes32 public constant GAME_ADMIN = keccak256("GAME_ADMIN"); CryptoBlades public game; Characters public characters; Weapons public weapons;...
you cannot change the order of state variables. New ones have to be added after all the others
bool isPending; } struct BountyDistribution { uint256 winnerReward; uint256 loserPayment; uint256 rankingPoolTax; } bytes32 public constant GAME_ADMIN = keccak256("GAME_ADMIN"); CryptoBlades public game; Characters public characters; Weapons public weapons;...
@@ -57,6 +57,8 @@ contract PvpArena is Initializable, AccessControlUpgradeable { uint8 public wageringFactor; /// @dev percentage of duel cost charged when rerolling opponent uint256 public reRollFeePercent; + /// @dev percentage of entry wager charged when withdrawing from arena with pending duel + ...
contracts/PvpArena.sol
26
Solidity
0.286
suggestion
94
51
51
false
Fix/pvp fixes
922
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
methods: { async leaveArena() { this.loading = true; try { await this.contracts().PvpArena.methods.withdrawFromArena(this.currentCharacterId).send({ from: this.defaultAccount }); this.$emit('leaveArena'); } catch (err) { console.log('leave arena error: ', err); }...
I would extract it to a variable, would just look nice and be more readable (totally optional, your call)
handleErrorMessage(value, errorMessage, returnedMessage) { if (value.includes(`reverted with reason string '${errorMessage}'`)) { return this.$dialog.notify.error(returnedMessage); } return 'There has been an error. Try again.'; }, async leaveArena() { this.loading = true; ...
@@ -278,30 +283,49 @@ export default { this.$emit('leaveArena'); } catch (err) { - console.log('leave arena error: ', err); + console.log('leave arena error: ', err.message); + + this.handleErrorMessage(err.message, 'Char not in arena', 'The character is not in the arena'); + ...
frontend/src/components/smart/PvPArenaMatchMaking.vue
26
Vue
0.429
refactor
105
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
console.log('leave arena error: ', err); } this.loading = false; }, async findMatch() { this.loading = true; try { await this.contracts().PvpArena.methods.requestOpponent(this.currentCharacterId).send({ from: this.defaultAccount }); } catch (err) { consol...
Do we want to leave the console log here? Maybe the next lines are sufficient. Also, if it's an error, please use console.error()
try { await this.contracts().PvpArena.methods.withdrawFromArena(this.currentCharacterId).send({ from: this.defaultAccount }); this.$emit('leaveArena'); } catch (err) { console.log('leave arena error: ', err.message); this.handleErrorMessage(err.message, 'Char not in arena',...
@@ -278,30 +283,49 @@ export default { this.$emit('leaveArena'); } catch (err) { - console.log('leave arena error: ', err); + console.log('leave arena error: ', err.message); + + this.handleErrorMessage(err.message, 'Char not in arena', 'The character is not in the arena'); + ...
frontend/src/components/smart/PvPArenaMatchMaking.vue
26
Vue
0.571
question
129
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
this.duel = await this.contracts().PvpArena.methods.duelByAttacker(this.currentCharacterId).call(); this.loading = false; }, async reRollOpponent() { this.loading = true; try { await this.contracts().SkillToken.methods .approve(this.contracts().PvpArena.options.addre...
Same here, just to make it readable, extract it (optional)
} this.loading = true; try { await this.contracts().PvpArena.methods.findOpponent(this.currentCharacterId).send({ from: this.defaultAccount }); } catch (err) { console.log('find match error: ', err.message); this.handleErrorMessage(err.message, 'No enemy found', 'No op...
@@ -278,30 +283,49 @@ export default { this.$emit('leaveArena'); } catch (err) { - console.log('leave arena error: ', err); + console.log('leave arena error: ', err.message); + + this.handleErrorMessage(err.message, 'Char not in arena', 'The character is not in the arena'); + ...
frontend/src/components/smart/PvPArenaMatchMaking.vue
26
Vue
0.286
refactor
58
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
} catch (err) { console.log('reroll opponent error: ', err); this.loading = false; return; } this.duel = await this.contracts().PvpArena.methods.duelByAttacker(this.currentCharacterId).call(); this.loading = false; }, async listenForDuel(contracts) { co...
Same here (console.error, or delete it)
this.handleErrorMessage(err.message, 'Char not in arena', 'The character is not in the arena.'); this.loading = false; return; } this.match = await this.contracts().PvpArena.methods.matchByFinder(this.currentCharacterId).call(); this.loading = false; }, async reRoll...
@@ -310,14 +334,19 @@ export default { await this.contracts().PvpArena.methods.reRollOpponent(this.currentCharacterId).send({ from: this.defaultAccount }); } catch (err) { - console.log('reroll opponent error: ', err); + console.log('reroll opponent error: ', err.message);
frontend/src/components/smart/PvPArenaMatchMaking.vue
26
Vue
0.214
suggestion
39
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
.enterArena(this.currentCharacterId, this.selectedWeaponId, shieldId, isUsingShield) .send({ from: this.defaultAccount }); } catch(err){ console.log('Enter Arena Error: ', err); return; } this.$emit('enteredArena'); } el...
Console logs, probably delete it
.approve(this.contracts().PvpArena.options.address, this.entryWager) .send({ from: this.defaultAccount }); } catch(err) { console.log('Enter Arena Approval Error: ', err); this.handleErrorMessage(); return; } try { ...
@@ -295,6 +307,7 @@ export default { console.log(this.entryWager); console.log('Missing data');
frontend/src/components/smart/PvPArenaPreparation.vue
26
Vue
0.071
suggestion
32
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
from: this.defaultAccount }); } catch(err){ console.log('Enter Arena Error: ', err); return; } this.$emit('enteredArena'); } else { console.log(this.currentCharacterId); console.log(this.selectedWeaponId); console.log(th...
With all the loadings and such, if there is a try catch and after that some loading is set to false regardless of the outcome -> I would put it in finally. Maybe not this particular place ofc
from: this.defaultAccount }); } catch(err) { console.log('Enter Arena Approval Error: ', err); this.handleErrorMessage(); return; } try { await this.contracts().PvpArena.methods .enterArena(this.currentCharacterId, thi...
@@ -295,6 +307,7 @@ export default { console.log(this.entryWager); console.log('Missing data'); } + this.loading = false;
frontend/src/components/smart/PvPArenaPreparation.vue
26
Vue
0.357
suggestion
191
51
51
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
<template> <div @click="close" class="modalWrapper"> <div class="modalInnerWrapper"> <img src="../../assets/separatorTop.svg" alt="Top separator"> <div v-if="attackerRoll > defenderRoll" class="modalTitle">You have won the duel!</div> <div v-else class="modalTitle"> You have lost the duel!</div>...
I noticed there are many places without translations. Is it planned to add them later? Just take note, that we should use i18n now
<template> <div @click="close" class="modalWrapper"> <div class="modalInnerWrapper"> <img src="../../assets/separatorTop.svg" alt="Top separator"> <div v-if="attackerRoll > defenderRoll" class="modalTitle">You have won the duel!</div> <div v-else class="modalTitle"> You have lost the duel!</div>...
@@ -6,7 +6,7 @@ <div v-else class="modalTitle"> You have lost the duel!</div> <ul> <li> - <span>You Rolled</span> + <span>You rolled</span>
frontend/src/components/smart/PvPDuelModal.vue
9
Vue
0.429
suggestion
130
34
34
false
Feat/pvp overhaul frontend
978
CryptoBlades/cryptoblades
321
Vue
Chriserus
RafaelVidaurre
</button> </div> </div> <div class="stakePage medium-dark-bg"> <div class="sPElement input overflow"> <div class="inputBody overflow"> <div :class="isNftStaking ? 'd-flex align-items-center w-100 overflow' : 'flex_row'"> <input v-...
small thing, space missing: isDeposit ? ownedLandIds : stakedIds
</button> </div> </div> <div class="stakePage medium-dark-bg"> <div class="sPElement input overflow"> <div class="inputBody overflow"> <div :class="isNftStaking ? 'd-flex align-items-center w-100 overflow' : 'flex_row'"> <input v-...
@@ -63,17 +63,16 @@ value="" v-model="textAmount" /> - <div v-if="isNftStaking" class="mr-2 ml-3">ID:</div> - <b-form-select - class="w-100" - v-if="isNftStaking" - :title="$t('stake.tokenAmount')" - ...
frontend/src/components/smart/Staking.vue
26
Vue
0.214
suggestion
65
51
51
false
bulk staking
979
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
<div class="inputBody overflow"> <div :class="isNftStaking ? 'd-flex align-items-center w-100 overflow' : 'flex_row'"> <input v-if="!isNftStaking" class="token-amount-input" inputmode="decimal" :title="$t('stake.tokenAmo...
Missing translation, IDs selected
<div class="inputBody overflow"> <div :class="isNftStaking ? 'd-flex align-items-center w-100 overflow' : 'flex_row'"> <input v-if="!isNftStaking" class="token-amount-input" inputmode="decimal" :title="$t('stake.tokenAmo...
@@ -63,17 +63,16 @@ value="" v-model="textAmount" /> - <div v-if="isNftStaking" class="mr-2 ml-3">ID:</div> - <b-form-select - class="w-100" - v-if="isNftStaking" - :title="$t('stake.tokenAmount')" - ...
frontend/src/components/smart/Staking.vue
26
Vue
0.071
suggestion
33
51
51
false
bulk staking
979
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
currentRewardEarned, rewardMinimumStakeTime: parseInt(rewardMinimumStakeTime, 10), rewardDistributionTimeLeft: parseInt(rewardDistributionTimeLeft, 10), unlockTimeLeft: parseInt(unlockTimeLeft, 10) }; commit('updateStakeData', stakeData); }, async sta...
I think it should have state.defaultAccount check, but not sure, we'll have to look into other methods.
currentRewardEarned, rewardMinimumStakeTime: parseInt(rewardMinimumStakeTime, 10), rewardDistributionTimeLeft: parseInt(rewardDistributionTimeLeft, 10), unlockTimeLeft: parseInt(unlockTimeLeft, 10) }; commit('updateStakeData', stakeData); }, async sta...
@@ -2214,6 +2214,48 @@ export function createStore(web3: Web3) { await dispatch('fetchStakeDetails', { stakeType }); }, + async stakeNfts({ state, dispatch }, { ids, stakeType }: { ids: string[], stakeType: StakeType }) { + const { StakingRewards, StakingToken } = getStakingContracts(state...
frontend/src/store.ts
26
TypeScript
0.429
suggestion
103
51
51
false
bulk staking
979
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
ttHtml += `<br>${wrapInSpan(this.nft.stat2, this.nft.stat2)}: +${this.nft.stat2Value}`; if(this.currentCharacter) { ttHtml += ` (${wrapInSpanTextOnly( this.currentCharacter.traitName, '+'+Stat2PercentForChar(this.nft, +this.currentCharacter.trait)+'%') })`; ...
AVG could use a translation key :D
ttHtml += `<br>${wrapInSpan(this.nft.stat2, this.nft.stat2)}: +${this.nft.stat2Value}`; if(this.currentCharacter) { ttHtml += ` (${wrapInSpanTextOnly( this.currentCharacter.traitName, '+'+Stat2PercentForChar(this.nft, +this.currentCharacter.trait)+'%') })`; ...
@@ -230,6 +234,14 @@ export default { } } + if(avg.length > 0) { + let totalStats = 0; + avg.forEach(function (stat) { + totalStats += stat; + }); + ttHtml += `<br>AVG: +${ totalStats / avg.length }`;
frontend/src/components/NftIcon.vue
26
Vue
0.143
suggestion
34
51
51
false
Avg weapon stat
1,004
CryptoBlades/cryptoblades
321
Vue
Chriserus
Sellie96
<template> <div> <div class="mainWrapper" @click="$emit('click')"> <div class="starsWrapper"> <img v-for="index in stars" :key="index" src="../../assets/star.svg" alt="star" /> </div> <div class="weaponWrapper"> <img :src="getWeapon...
Weird indents here, but we can fix it later
margin-right: auto; left: 0; right: 0; bottom: -25%; padding: 0.2rem; border: 1px solid #cec198; border-radius: 9999px; background-color: #151515; img { max-width: 100%; max-height: 100%; } } .weapon-icon { height: 100%; width: 100%; position: relative; overflow: hidden; } .weapon-i...
@@ -127,4 +171,31 @@ export default { max-height: 100%; } } +.weapon-icon { + height: 100%; + width: 100%; + position: relative; + overflow: hidden; +} +.weapon-icon-wrapper { + font-family: 'Roboto'; + width: max-content; + margin: 0 auto; + padding: 0; + .statsWrapper {
frontend/src/components/smart/PvPWeapon.vue
26
Vue
0.071
style
43
130
42
false
Feat/pvp weapons info
1,011
CryptoBlades/cryptoblades
321
Vue
Chriserus
Jcalcaldev
const t2Land = res[1]; const t3Land = res[2]; return { t1Land, t2Land, t3Land }; }, async getReservedChunksIds({state}) { const CBKLandSale = state.contracts().CBKLandSale!; return await CBKLandSale.methods .getReservedChunksIds() .call(defaultC...
Either use non-null assertion operator (**!**) on Promos or check if(!Promos), they both serve the same purpsoe here.
const t2Land = res[1]; const t3Land = res[2]; return { t1Land, t2Land, t3Land }; }, async getReservedChunksIds({state}) { const CBKLandSale = state.contracts().CBKLandSale!; return await CBKLandSale.methods .getReservedChunksIds() .call(defaultC...
@@ -2649,6 +2649,17 @@ export function createStore(web3: Web3) { .call(defaultCallOptions(state)); }, + async isShieldPurchased({state}) { + const Promos = state.contracts().Promos!; + if (!state.defaultAccount || !Promos) return;
frontend/src/store.ts
26
TypeScript
0.571
suggestion
117
51
51
false
Add frontend lockout to additional shield purchases
1,017
CryptoBlades/cryptoblades
321
Vue
kcper
krisukox
'rewardsDuration', 'deprecated', 'rewardDistributionTimeLeft' ], computed: { minimumStakeTimeFormatted() { return formatDurationFromSeconds(this.minimumStakeTime); }, isNftStaking() { return isNftStakeType(this.stakeType); }, rewardsDurationFormatted() { return form...
Please use i18n translations. Check readme on how to use it or look into other components that have translations
'rewardsDuration', 'deprecated', 'rewardDistributionTimeLeft' ], computed: { minimumStakeTimeFormatted() { return formatDurationFromSeconds(this.minimumStakeTime); }, isNftStaking() { return isNftStakeType(this.stakeType); }, rewardsDurationFormatted() { return form...
@@ -77,8 +92,23 @@ export default { }, rewardsDurationFormatted() { return formatDurationFromSeconds(this.rewardsDuration); - } - } + }, + }, + methods: { + getExclamationMark(rewardDistributionTimeLeft) { + if(rewardDistributionTimeLeft > 0) { + return 'green-exclamation-mark';...
frontend/src/components/StakeSelectorItem.vue
26
Vue
0.429
suggestion
112
51
51
false
Add exclamation mark to indicate rewards in staking pool
1,036
CryptoBlades/cryptoblades
321
Vue
Chriserus
krisukox
toggleShowSkillInUsd() { this.showSkillInUsd = !this.showSkillInUsd; if (this.showSkillInUsd) localStorage.setItem('showSkillInUsd', 'true'); else localStorage.setItem('showSkillInUsd', 'false'); Events.$emit('setting:showSkillInUsd', { value: this.showSkillInUsd }); }, toggleShowC...
There's a router being used in common.ts without `as any` conversion. You could create and export a function in common.ts that will do `router.replace` and call it from here.
toggleShowSkillInUsd() { this.showSkillInUsd = !this.showSkillInUsd; if (this.showSkillInUsd) localStorage.setItem('showSkillInUsd', 'true'); else localStorage.setItem('showSkillInUsd', 'false'); Events.$emit('setting:showSkillInUsd', { value: this.showSkillInUsd }); }, toggleShow...
@@ -303,6 +303,12 @@ export default Vue.extend({ async setCurrentChain() { localStorage.setItem('currentChain', this.currentChain); Events.$emit('setting:currentChain', { value: this.currentChain }); + (this as any).$router.replace(
frontend/src/views/Options.vue
26
Vue
0.571
suggestion
175
51
51
false
resolves #1031
1,040
CryptoBlades/cryptoblades
321
Vue
kcper
kevinunger
</li> <li> <span>2</span> <span>{{tierTopRankers[1] && tierTopRankers[1].name ||'-'}}</span> <span>{{tierTopRankers[1] && tierTopRankers[1].level ||'-'}}</span> <span>{{tierTopRankers[1] && tierTopRankers[1].element ||'-'}}</span> <span>{{tierTopRankers[...
Is this needed? I don't see it being used anywhere, but I might be wrong
</li> <li> <span>2</span> <span>{{tierTopRankers[1] && tierTopRankers[1].name ||'-'}}</span> <span>{{tierTopRankers[1] && tierTopRankers[1].level ||'-'}}</span> <span>{{tierTopRankers[1] && tierTopRankers[1].element ||'-'}}</span> <span>{{tierTopRankers[...
@@ -1,92 +1,108 @@ <template> <div class="leaderboardWrapper"> - <span>Leaderboards coming soon!</span> - <!-- <h1 class="leaderboardTitle">ARENA LEADERBOARD</h1> + <h1 class="leaderboardTitle">{{$t("pvp.leaderboard").toUpperCase()}}</h1> <div class="filtersWrapper"> <div class="selectWrapper">...
frontend/src/components/smart/PvPLeaderboards.vue
26
Vue
0.286
bug
72
51
51
false
Feat/pvp misc and leaderboards
1,048
CryptoBlades/cryptoblades
321
Vue
Chriserus
Dvidaurre
<script> import { getCharacterNameFromSeed } from '../../character-name'; import { characterFromContract as formatCharacter } from '../../contract-models'; import { mapState, mapActions } from 'vuex'; export default { inject: ['web3'], data() { return { tierTopRankers: [], tierFilterOptions: [ ...
defaultAccount is probably not used anymore
<script> import { getCharacterNameFromSeed } from '../../character-name'; import { characterFromContract as formatCharacter } from '../../contract-models'; import { mapState, mapActions } from 'vuex'; export default { data() { return { tierTopRankers: [], tierFilterOptions: [ { text: '1', valu...
@@ -1,92 +1,108 @@ <template> <div class="leaderboardWrapper"> - <span>Leaderboards coming soon!</span> - <!-- <h1 class="leaderboardTitle">ARENA LEADERBOARD</h1> + <h1 class="leaderboardTitle">{{$t("pvp.leaderboard").toUpperCase()}}</h1> <div class="filtersWrapper"> <div class="selectWrapper">...
frontend/src/components/smart/PvPLeaderboards.vue
26
Vue
0.143
suggestion
43
51
51
false
Feat/pvp misc and leaderboards
1,048
CryptoBlades/cryptoblades
321
Vue
Chriserus
Dvidaurre
} state.cartEntries.push(cartEntry); }, removeCartEntry(state: IState, cartEntry: CartEntry) { state.cartEntries.splice(state.cartEntries.indexOf(cartEntry), 1); }, clearCartEntries(state: IState) { state.cartEntries = []; }, updateCurrentChainSuppo...
I think you can use getConfigValue here, can't you?
state.cartEntries.push(cartEntry); }, removeCartEntry(state: IState, cartEntry: CartEntry) { state.cartEntries.splice(state.cartEntries.indexOf(cartEntry), 1); }, clearCartEntries(state: IState) { state.cartEntries = []; }, updateCurrentChainSupportsMerchan...
@@ -743,12 +748,23 @@ export function createStore(web3: Web3) { updateCurrentChainSupportsMerchandise(state: IState) { const currentChain = localStorage.getItem('currentChain') || 'BSC'; const merchandiseSupportedChains = config.merchandiseSupportedChains; + console.log(merchandiseSuppor...
frontend/src/store.ts
26
TypeScript
0.286
question
51
51
51
false
Add PvP chain support checks, adjust merchandise chain check
1,053
CryptoBlades/cryptoblades
321
Vue
kcper
Chriserus
return entryWager; }, async getIsWeaponInArena({ state }, weaponId) { const { PvpArena } = state.contracts(); if (!PvpArena || !state.defaultAccount) return; const isWeaponInArena = await PvpArena.methods.isWeaponInArena(weaponId).call({ from: state.defaultAccount }); ...
Delete unnecessary console logs
return entryWager; }, async getIsWeaponInArena({ state }, weaponId) { const { PvpArena } = state.contracts(); if (!PvpArena || !state.defaultAccount) return; const isWeaponInArena = await PvpArena.methods.isWeaponInArena(weaponId).call({ from: state.defaultAccount }); ...
@@ -4334,9 +4356,10 @@ export function createStore(web3: Web3) { async getIsCharacterInArena({ state, commit }, characterId) { const { PvpArena } = state.contracts(); if (!PvpArena || !state.defaultAccount) return; - + console.log('fetching');
frontend/src/store.ts
26
TypeScript
0.071
suggestion
31
51
51
false
Garrison xp
1,088
CryptoBlades/cryptoblades
321
Vue
Chriserus
kcper
pragma solidity ^0.6.0; import "@openzeppelin/contracts/math/SafeMath.sol"; import "abdk-libraries-solidity/ABDKMath64x64.sol"; library Common { using ABDKMath64x64 for int128; using SafeMath for uint256; using SafeMath for uint8; function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) inter...
recursive call. I think you copied the code from characters
pragma solidity ^0.6.0; import "@openzeppelin/contracts/math/SafeMath.sol"; import "abdk-libraries-solidity/ABDKMath64x64.sol"; library Common { using ABDKMath64x64 for int128; using SafeMath for uint256; using SafeMath for uint8; function isTraitEffectiveAgainst(uint8 attacker, uint8 defender) inter...
@@ -18,4 +19,20 @@ library Common { ) internal pure returns(uint24) { return uint24(weaponMultiplier.mulu(basePower).add(bonusPower)); } -} \ No newline at end of file + + function getPowerAtLevel(uint8 level) internal pure returns (uint24) { + return Common.getPowerAtLevel(level);
contracts/common.sol
24
Solidity
0.214
suggestion
59
39
38
false
Add getPowerAtLevel() to common.sol
1,106
CryptoBlades/cryptoblades
321
Vue
poshdan
brian-man
<div class="outcome" v-if="transferingToStorage"> <i class="fas fa-spinner fa-spin"></i> {{$t('bridge.loading')}} </div> <b-modal class="centered-modal" ref="character-warning-modal" @ok="transferToStorage()"> <template #modal-title class="text-capitalize"> ...
I would extract the @click to a method, as it has 3 actions going on here
<i class="fas fa-spinner fa-spin"></i> {{$t('bridge.loading')}} </div> <b-modal class="centered-modal" ref="character-warning-modal" @ok="transferToStorage()"> <template #modal-title class="text-capitalize"> <b-icon class="mr-2" icon="exclamation-circle" variant=...
@@ -74,9 +87,13 @@ </b-button> </div> <div class="p-2"> - <b-button :disabled="selectedNftId === '' || - (currentTransferNFTId === selectedNftId && transferStatus !== transferStates.restored) || - !storedNftsIds.includes(String(selectedNftId))" + ...
frontend/src/views/Bridge.vue
26
Vue
0.286
refactor
73
51
51
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
<div v-if="nftType === 'weapon' && storedNftsIds.length !== 0"> <weapon-grid v-model="selectedNftId" :showReforgedWeaponsDefVal="true" :showFavoriteWeaponsDefVal="true" :showReforgedToggle="true" :showFavoriteToggle="true" :canFavorite="false...
Can you please check again if we need all of these attributes? We're showing shields here, but we're including :characterIds and we are using nftDisplay flag, is this needed?
<weapon-grid v-model="selectedNftId" :showReforgedWeaponsDefVal="true" :showFavoriteWeaponsDefVal="true" :showReforgedToggle="true" :showFavoriteToggle="true" :canFavorite="false" :weaponIds="storedNftsIds" :showGivenWeaponIds="tr...
@@ -165,6 +190,20 @@ <div v-else-if="nftType === 'character'"> <h3 class="text-center p-4">{{$t('bridge.noCharactersStored')}}</h3> </div> + <div v-if="nftType === 'shield' && storedNftsIds.length !== 0"> + <nft-list + v-model="selectedNftId" + :characterId...
frontend/src/views/Bridge.vue
26
Vue
0.357
question
174
51
51
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
:value="weapon['7']" :key="weapon['3']"> {{$t('bridge.weaponId')}}: {{ weapon['3'] }} {{$t('bridge.fromChain')}}: {{supportedChains[supportedChainIds.indexOf(weapon['2'])]}} </option> </select> <div class="mt...
Missing translations in this div
</option> </select> <div class="mt-2 text-center"> <b-button :disabled="!weaponIdToWithdraw" variant="primary" @click="withdrawBridge(weaponIdToWithdraw)" class="gtag-link-others withdrawBtn" tagname="click_transfer_bridge"> {{ $t('br...
@@ -210,12 +249,29 @@ {{supportedChains[supportedChainIds.indexOf(character['2'])]}} </option> </select> - <div class="p-2 text-center"> + <div class="mt-2 text-center"> <b-button :disabled="!characterIdToWithdraw" variant="pr...
frontend/src/views/Bridge.vue
26
Vue
0.071
suggestion
32
51
51
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
</b-tab> <b-tab :title="$t('bridge.incomingNfts')" @click="getIncoming(); selectedNftId = ''"> <div v-if="incomingNftIds.length === 0"> <h3 class="text-center p-4">{{$t('bridge.noIncomingNfts')}}</h3> </div> <div v-else> <div class="d-flex flex-row flex-wrap bd-hi...
If there was enough time for that, I would refactor the way we are handling types in a bridge, character should be a type here, we should access a particular attribute, not access it via '7', similar in other places in code here
</div> <div v-else> <div class="d-flex flex-row flex-wrap bd-highlight mb-3 justify-content-center"> <div v-if="incomingWeapons.length !== 0" class="p-4 w-20"> <h4 class="text-center withdrawText">{{$t('bridge.selectWeaponToWithdraw')}}</h4> <select clas...
@@ -193,15 +232,15 @@ {{$t('bridge.fromChain')}}: {{supportedChains[supportedChainIds.indexOf(weapon['2'])]}} </option> </select> - <div class="p-2 text-center"> + <div class="mt-2 text-center"> <b-button :disabled="!weaponIdT...
frontend/src/views/Bridge.vue
26
Vue
0.643
refactor
228
51
51
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
<style scoped> .btnRow{ flex-wrap: wrap; } .btn{ line-height: 1.25em; height: 4em; white-space:nowrap; } .outcome { margin: 20px auto; text-align: center; font-size: 1em; } /deep/ .character-list{ justify-content: center; } /deep/ .weapon-grid{ grid-template-columns: repeat(auto-fit,12em); box-shadow...
If you want extra-clean css, you can add it like that: .withdrawSelect{ margin:0 auto; } .withdrawSelect, .withdrawBtn{ width:clamp(200px, 20vw , 300px); }
.btn{ line-height: 1.25em; height: 4em; white-space:nowrap; } .outcome { margin: 20px auto; text-align: center; font-size: 1em; } /deep/ .character-list{ justify-content: center; } /deep/ .weapon-grid{ grid-template-columns: repeat(auto-fit,12em); box-shadow: 0 0 0 0 rgba(0, 0, 0, 1); transform: scale...
@@ -622,4 +708,14 @@ export default Vue.extend({ box-shadow: 0 0 0 0 rgba(0, 0, 0, 1); transform: scale(1); } +.withdrawText{ + font-size: clamp(12px, 1.25rem, 24px); +} +.withdrawSelect{ + width: clamp(200px, 20vw, 300px); + margin:0 auto; +} +.withdrawBtn{
frontend/src/views/Bridge.vue
26
Vue
0.357
suggestion
168
34
30
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
this.refreshIntervall = window.setInterval(async () => await this.showStorage(), 5000); }, beforeDestroy(){ clearInterval(this.refreshIntervall); }, methods: { ...(mapActions([ 'fetchShields', 'fetchWeapons', 'fetchCharacters', 'storeItem', 'getStorageItemIds', 'g...
I'll look into it a bit, but maybe it's possible to map the ids if they are different? Also, that's bridge-specific, right? Bcs I'm using fetching weapons/junk/shields and all that by ids and it's all done in a similar manner, not some kind of type.id. I'll look into it and come back to you
}, methods: { ...(mapActions([ 'fetchShields', 'fetchWeapons', 'fetchCharacters', 'storeItem', 'getStorageItemIds', 'getNumberOfStoragedItems', 'withdrawFromStorage', 'getNFTChainId', 'bridgeItem', 'getBridgeTransfer', 'getBridgeTransferId', ...
@@ -451,6 +524,9 @@ export default Vue.extend({ return fromWeiEther(wei); }, async transferToStorage(){ + // chars & weapon ids are ints; other nfts are <type.id> + if(this.nftType !== 'weapon' && this.nftType !== 'character') this.selectedNftId = this.selectedNftId.split('.')[1];
frontend/src/views/Bridge.vue
26
Vue
0.571
suggestion
291
51
51
false
added shields for bridging
1,109
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
/// @dev if defender is in a duel that has not finished processing mapping(uint256 => bool) public isDefending; /// @dev if a character is someone else's opponent mapping(uint256 => uint256) public finderByOpponent; /// @dev character's tier when it last entered arena. Used to reset rank if it chang...
the new mapping must come after the last state variable, please correct
/// @dev if defender is in a duel that has not finished processing mapping(uint256 => bool) public isDefending; /// @dev if a character is someone else's opponent mapping(uint256 => uint256) public finderByOpponent; /// @dev character's tier when it last entered arena. Used to reset rank if it chang...
@@ -118,6 +118,8 @@ contract PvpArena is Initializable, AccessControlUpgradeable { uint256 public duelOffsetCost; address payable public pvpBotAddress; + /// @dev owner's address by character ID + mapping(uint256 => address) private _ownerByCharacter; mapping(uint256 => uint256) public specialWea...
contracts/PvpArena.sol
26
Solidity
0.214
suggestion
71
51
51
false
Feat/pvp ranked rewards on burnt chars
1,120
CryptoBlades/cryptoblades
321
Vue
poshdan
Jcalcaldev
export interface Nft { id: number | string; type?: string; stars?: number; element?: string; stat1Type?: number; stat2Type?: number; stat3Type?: number; stat1?: string; stat2?: string; stat3?: string; stat1Value?: number; stat2Value?: number; stat3Value?: number; nftPrice?: number; amount?...
A really minor thing, interfaces should be kept in Pascal case, so, TransferedNft and NftTransfer :)
export interface Nft { id: number | string; type?: string; stars?: number; element?: string; stat1Type?: number; stat2Type?: number; stat3Type?: number; stat1?: string; stat2?: string; stat3?: string; stat1Value?: number; stat2Value?: number; stat3Value?: number; nftPrice?: number; amount?...
@@ -23,6 +23,26 @@ export type NftType = 'weapon' | 'character' | 'shield'; export const allNftTypes: NftType[] = ['weapon', 'character', 'shield']; +export interface transferedNft {
frontend/src/interfaces/Nft.ts
26
TypeScript
0.429
suggestion
100
49
49
false
issue-1080-additional-changes
1,121
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
validator(type) { return isNftType(type); }, }, nftIdProp: { type: String, }, }, data() { return { weapon: null as Nft | null, character: null as Nft | null, shield: null as Nft | null, ownerAddress: '', nftType: 'weapon', selectedNftId:...
We should usually use `undefined` as a "no value", this way, in interfaces, when you declare the field that can be either a number or a "no value", you can use `currentTransferNFTId?: number`, this way it's optional. But it's nothing to worry about, just a tip
validator(type) { return isNftType(type); }, }, nftIdProp: { type: String, }, }, data() { return { weapon: null as Nft | null, character: null as Nft | null, shield: null as Nft | null, ownerAddress: '', nftType: 'weapon', selectedNftId:...
@@ -373,19 +375,19 @@ export default Vue.extend({ storedNftsIds: [] as string[], currentChain: '', targetChain: '', - targetChainId: '', + targetChainId: 0 as number | null, supportedChains: [] as string[], - supportedChainIds: [] as string[], + supportedChainIds: [] as n...
frontend/src/views/Bridge.vue
26
Vue
0.786
suggestion
265
51
51
false
issue-1080-additional-changes
1,121
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger
return; } if(transfer.status === 1){ this.transferStatus = transferStates.pending; } else if(transfer.status === 2){ this.transferStatus = transferStates.processing; } else if(transfer.status === 3){ this.transferStatus = transferStates.done; } ...
Console.table to delete I guess :D
return; } if(transfer.status === 1){ this.transferStatus = transferStates.pending; } else if(transfer.status === 2){ this.transferStatus = transferStates.processing; } else if(transfer.status === 3){ this.transferStatus = transferStates.done; } ...
@@ -583,56 +596,58 @@ export default Vue.extend({ this.incomingNftIds = await this.getReceivedNFTs(); for(let i = 0; i < this.incomingNftIds.length; i++){ - const nft: any = await this.getReceivedNFT({ - tokenId: this.incomingNftIds[i] + const incomingNft: transferedNft = await t...
frontend/src/views/Bridge.vue
26
Vue
0.071
suggestion
35
51
51
false
issue-1080-additional-changes
1,121
CryptoBlades/cryptoblades
321
Vue
Chriserus
kevinunger