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README.md CHANGED
@@ -24,15 +24,24 @@ size_categories:
24
  - 10K<n<100K
25
  ---
26
 
 
 
 
 
 
 
 
 
 
 
27
  # VPM-Data
28
 
29
- VPM-Data is the simulated multi-view training set of the **Video-Point Model (VPM)**
30
- ([paper](https://arxiv.org/abs/2610.xxxxx) Β· [project page](https://rootyjeon.github.io/video-point-model/) Β·
31
- [code](https://github.com/vpm-project/VPM)). It pairs synchronized multi-view videos with **persistent, metric 3D point
32
- trajectories** in two domains:
33
 
34
  - 🦾 **Robot**: 8,112 tabletop clips in which a Fourier GR-1 T2 humanoid picks and places objects among clutter;
35
- - 🚢 **General**: 2,169 urban clips of pedestrians and vehicles, each filmed by four independently moving cameras.
 
36
 
37
  Every clip comes with
38
 
@@ -53,24 +62,27 @@ views and time.
53
  | domain | folder | clips | views | fps | resolution | frames / clip | 3D points / clip | hard clips |
54
  |:--|:--|--:|--:|--:|:--|:--|:--|--:|
55
  | **Robot** (tabletop manipulation) | `robot-episodes/` | 8,112 | 3 | 20 | 1280Γ—1280 | 81, 100, 121, 144 or 181 | 512 robot + 256 per object (768–2,048 in total) | 1,641 |
56
- | **General** (urban dynamics) | `general-episodes/` | 2,169 | 4 | 15 | 1280Γ—1280 | 81, 100, 121, 144 or 181 | 256 on the target | 312 |
57
 
58
  | | Robot | General |
59
  |:--|:--|:--|
60
- | motion | recorded GR-1 T2 pick-and-place episodes replayed in Unreal Engine 5 | live traffic and crowd simulation in Unreal Engine |
61
- | scene | a city environment used as static scenery, randomized clutter and surfaces | 13 surveyed locations in a second city |
62
- | content | one target, 0–3 receptacles, 0–2 contact distractors and typically 5–10 non-contact distractors, drawn from 306 props; one or both hands | one followed pedestrian (1,460 clips) or vehicle (709 clips); 6 body meshes with procedural clothing, 12 vehicle models |
63
  | cameras | static, jittered around authored poses; planned paths in hard clips | horizontal FoV 25–90Β° drawn per camera; static, arc, translation, random polyline or pan–tilt paths |
64
  | reference camera | `cam00` | `cam01` |
65
 
66
- The paper (Table 1) lists the corpus as 8,000 robot and 2,000 general clips; this release contains 8,112 and 2,169.
 
67
 
68
  **Hard clips** keep the target covered by the camera set while single cameras lose it.
69
  - Robot: in at least two views (`hard.hard_k` in `meta.json`) the target is out of sight (visible point fraction ≀ 0.3)
70
  for β‰₯ 20 consecutive frames while it moves β‰₯ 5 cm. `difficulty` is the generation label; `hard.measured_difficulty`
71
  re-measures it from the rendered visibility, and the two disagree on 224 clips (`hard.hard_metrics` has the
72
  per-camera measurements).
73
- - General: all four cameras leave the target and re-acquire it in two phases; hard clips are 181 frames long.
 
 
74
 
75
  ## Dataset Structure
76
 
@@ -91,10 +103,11 @@ VPM-Data/
91
  β”‚ β”œβ”€β”€ visibility.json # per-object and robot visibility states per frame and camera
92
  β”‚ β”œβ”€β”€ meta.json # scene, objects, distractors, randomization, hard-clip measurements
93
  β”‚ └── caption.txt
94
- └── general-episodes/ # 2,169 urban clips
95
  β”œβ”€β”€ index.jsonl # one record per clip
96
- └── worker-{cloud,home,linux,local}/ # one folder per capture machine (clip ids 1xxxxx / 3xxxxx / 4xxxxx / 2xxxxx)
97
- └── clips/clip_XXXXXX/
 
98
  β”œβ”€β”€ videos/cam{01,02,03,04}.mp4 # H.264, 15 fps
99
  β”œβ”€β”€ depth.zip # cam0X/frame_NNNN.png, 16-bit depth in cm
100
  β”œβ”€β”€ cameras.json # intrinsics + per-frame w2c / c2w of every camera
@@ -102,27 +115,27 @@ VPM-Data/
102
  β”œβ”€β”€ visibility.json # target state per frame and camera, out-of-view segments, target box
103
  β”œβ”€β”€ meta.json # capture settings, target, camera paths, gate measurements
104
  β”œβ”€β”€ caption.txt
105
- β”œβ”€β”€ .capture_done # capture summary
106
- └── .caption_done # caption record
107
  ```
108
 
109
  `index.jsonl` has one JSON record per clip: `id`, `path` (the clip folder), `frames`, `fps`, `cameras`, `difficulty`
110
  (`normal` / `hard`), `caption`, and per domain
111
  - Robot: `measured_difficulty`, `targets`, `placers` (receptacles), `contact_distractors`, `n_distractors`, `hands`,
112
  `n_object_points`, `n_robot_points`;
113
- - General: `target_class` (`pedestrian` / `vehicle`), `camera_motion` and `hfov_deg` per camera, `n_points`.
 
114
 
115
- Use the folder name as the clip id: in general clips, the `clip` field of `meta.json` holds the first clip of its
116
- capture session (`bench.clip_id` and the other files carry the right id). A few free-text notes in the JSON files are
117
- in Korean.
118
 
119
  | size | Robot | General | total |
120
  |:--|--:|--:|--:|
121
- | videos | 137 GB | 245 GB | 382 GB |
122
- | depth | 471 GB | 386 GB | 857 GB |
123
  | stills (`views/`) | 201 GB | – | 201 GB |
124
- | annotations and metadata | 28 GB | 3 GB | 31 GB |
125
- | **all files** | **837 GB** | **634 GB** | **1.47 TB** |
126
 
127
  ## File Formats
128
 
@@ -182,25 +195,31 @@ and object transforms, so every point keeps its physical identity over the clip
182
  | `in_frustum_cam` | (T, 4, 256) | bool | point inside each camera's image (not occlusion tested; test against `depth.zip` for per-point occlusion) |
183
  | `w2c_cam01` | (T, 4, 4) | float64 | world-to-`cam01` matrix |
184
  | `frames` | (T,) | int32 | frame indices |
185
- | `point_meta` | () | bytes (JSON) | sampling seed, surface area, mesh components |
186
 
187
- Points are sampled area-weighted on the target's surface at acquisition. On skinned meshes, triangle identities and
188
- barycentric coordinates recover the same surface points from the deformed vertices at every frame.
 
 
 
189
 
190
- - `cameras.json`: `cameras[k]` with `intrinsics` (`fx, fy, cx, cy, width, height, hfov_deg`) and the out-of-view
191
- schedule; `per_frame[t].cameras[k]` with `extrinsic_w2c`, `c2w` and the Unreal pose `ue_pose`.
 
192
  - `visibility.json`: the target state per frame and camera (`visible`, `occluded`, `out_of_frustum`, `target_absent`)
193
- from box rays (`visibility`) and from up to 32 traced surface points (`visibility_strict`, which drives the
194
- departure / re-acquisition labels), out-of-view segments and cycles per camera, and the target centre and box in the
195
- world and in `cam01`.
196
- - `meta.json`: capture settings (FoV per camera, frame bucket), the target (class, model), camera path
197
- types, the out-of-view scheduler, smoothing limits, and the measured motion, visibility and point-track summaries.
 
198
 
199
  ### Captions
200
 
201
  A vision-language model wrote one English sentence per clip. Captions must agree with the recorded motion, avoid numbers
202
  and camera descriptions, and pass format checks; failures were regenerated with the check feedback for up to two rounds,
203
- and unresolved clips were dropped.
 
204
 
205
  ## Quality checks
206
 
@@ -217,15 +236,19 @@ the camera schedule.
217
 
218
  | check | threshold |
219
  |:--|:--|
220
- | target visibility | visible ratio β‰₯ 0.1 over all cameras |
221
  | survival and motion | target present throughout; travel β‰₯ 1.0 m per 81 frames (0.5 m floor) |
222
  | motion persistence | target speed β‰₯ 40 cm/s in β‰₯ 40% of the frames |
223
- | tracks | no track breaks, completeness β‰₯ 0.99, β‰₯ 99% of the points reproject within one pixel |
224
  | depth | sky, near and constant-value pixel ratios each ≀ 0.25 |
225
  | camera clearance | at most two cameras with blocked paths, view-block ratio ≀ 0.6 |
226
- | camera smoothness | jolt ≀ 40 cm, step ≀ 160 cm, rotation ≀ 0.08 of the horizontal FoV per frame, vertical vibration ≀ 4 cm |
 
 
227
  | caption | present, β‰₯ 20 characters, format checks |
228
 
 
 
229
  Details are in Appendix C of the paper.
230
 
231
  ## Usage
@@ -235,7 +258,7 @@ Details are in Appendix C of the paper.
235
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data
236
  # one domain
237
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --include "general-episodes/*"
238
- # without depth and stills (~413 GB)
239
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --exclude "*/depth.zip" --exclude "*/views/*"
240
  ```
241
 
@@ -251,7 +274,7 @@ def load_robot(clip): # data/VPM-Data/robot-episodes/part_00/episode_000000/c
251
  pts = np.load(f"{clip}/points_target.npz")
252
  return "cam00", K, w2c, pts # pts["xyz_robot"], pts["xyz"], pts["vis_cam_robot"], pts["vis_cam"]
253
 
254
- def load_general(clip): # data/VPM-Data/general-episodes/worker-home/clips/clip_300001
255
  cj = json.load(open(f"{clip}/cameras.json"))
256
  K = {c["name"]: c["intrinsics"] for c in cj["cameras"]}
257
  w2c = {c["name"]: np.asarray([f["cameras"][k]["extrinsic_w2c"] for f in cj["per_frame"]])
@@ -280,10 +303,10 @@ visible = pts["vis_cam_robot"][:, 1] #
280
  ## Relation to VP-WorldBench
281
 
282
  [VP-WorldBench](https://huggingface.co/datasets/rooty2020/VP-WorldBench) is the evaluation benchmark of VPM. Its
283
- simulated clips were produced with separate capture pipelines and do not overlap with VPM-Data: the tabletop benchmark
284
- uses new episodes at other places of the robot city and in two unseen kitchens, and the urban benchmark films moving
285
- agents in the robot city, whose traffic and crowd dynamics never appear in training (VPM-Data's urban clips come from
286
- a different city).
287
 
288
  ## Citation
289
 
@@ -302,4 +325,4 @@ a different city).
302
 
303
  VPM-Data is released under the
304
  [Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)
305
- license. Copyright Physics Sim Lab, Inc. and Byungwoo Jeon. Simulator assets shown in the renders remain under the terms of their owners.
 
24
  - 10K<n<100K
25
  ---
26
 
27
+ <p align="center">
28
+ <img src="https://huggingface.co/datasets/rooty2020/VPM-Data/resolve/main/assets/vpm-icon.png" alt="VPM" width="120">
29
+ </p>
30
+
31
+ <p align="center">
32
+ <a href="https://rootyjeon.github.io/video-point-model/"><img src="https://img.shields.io/badge/Project-Page-1f6feb.svg?logo=googlechrome&logoColor=white" alt="Project page"></a>
33
+ <a href="https://arxiv.org/abs/2610.xxxxx"><img src="https://img.shields.io/badge/arXiv-2610.xxxxx-b31b1b.svg?logo=arxiv&logoColor=white" alt="arXiv"></a>
34
+ <a href="https://github.com/rootyJeon/VPM"><img src="https://img.shields.io/badge/GitHub-Code-181717.svg?logo=github&logoColor=white" alt="GitHub"></a>
35
+ </p>
36
+
37
  # VPM-Data
38
 
39
+ VPM-Data is the simulated multi-view training set of the **Video-Point Model (VPM)**. It pairs synchronized
40
+ multi-view videos with **persistent, metric 3D point trajectories** in two domains:
 
 
41
 
42
  - 🦾 **Robot**: 8,112 tabletop clips in which a Fourier GR-1 T2 humanoid picks and places objects among clutter;
43
+ - 🚢 **General**: 2,000 urban clips of pedestrians and vehicles in a CARLA city, each filmed by four independently moving
44
+ cameras.
45
 
46
  Every clip comes with
47
 
 
62
  | domain | folder | clips | views | fps | resolution | frames / clip | 3D points / clip | hard clips |
63
  |:--|:--|--:|--:|--:|:--|:--|:--|--:|
64
  | **Robot** (tabletop manipulation) | `robot-episodes/` | 8,112 | 3 | 20 | 1280Γ—1280 | 81, 100, 121, 144 or 181 | 512 robot + 256 per object (768–2,048 in total) | 1,641 |
65
+ | **General** (urban dynamics) | `general-episodes/` | 2,000 | 4 | 15 | 1280Γ—1280 | 81, 100, 121, 144 or 181 (400 clips each) | 256 on the target | 0 |
66
 
67
  | | Robot | General |
68
  |:--|:--|:--|
69
+ | motion | recorded GR-1 T2 pick-and-place episodes replayed in Unreal Engine 5 | live traffic and crowd simulation in CARLA (Unreal Engine) |
70
+ | scene | a city environment used as static scenery, randomized clutter and surfaces | the same city (CARLA Town10HD extended to six tiles); targets on all six tiles |
71
+ | content | one target, 0–3 receptacles, 0–2 contact distractors and typically 5–10 non-contact distractors, drawn from 306 props; one or both hands | one followed pedestrian (1,000 clips) or vehicle (1,000 clips), 200 per class and length; 38 pedestrian and 17 vehicle models |
72
  | cameras | static, jittered around authored poses; planned paths in hard clips | horizontal FoV 25–90Β° drawn per camera; static, arc, translation, random polyline or pan–tilt paths |
73
  | reference camera | `cam00` | `cam01` |
74
 
75
+ The paper (Table 1) lists the corpus as 8,000 robot and 2,000 general clips; this release contains 8,112 robot and
76
+ 2,000 general clips.
77
 
78
  **Hard clips** keep the target covered by the camera set while single cameras lose it.
79
  - Robot: in at least two views (`hard.hard_k` in `meta.json`) the target is out of sight (visible point fraction ≀ 0.3)
80
  for β‰₯ 20 consecutive frames while it moves β‰₯ 5 cm. `difficulty` is the generation label; `hard.measured_difficulty`
81
  re-measures it from the rendered visibility, and the two disagree on 224 clips (`hard.hard_metrics` has the
82
  per-camera measurements).
83
+ - General: all clips are `normal`. Cameras may still leave the target and come back: in 1,100 clips of 100 frames or
84
+ more, one to three cameras pan away from the target and re-acquire it (the out-of-view schedule in `cameras.json`,
85
+ the segments in `visibility.json`).
86
 
87
  ## Dataset Structure
88
 
 
103
  β”‚ β”œβ”€β”€ visibility.json # per-object and robot visibility states per frame and camera
104
  β”‚ β”œβ”€β”€ meta.json # scene, objects, distractors, randomization, hard-clip measurements
105
  β”‚ └── caption.txt
106
+ └── general-episodes/ # 2,000 urban clips
107
  β”œβ”€β”€ index.jsonl # one record per clip
108
+ β”œβ”€β”€ final_manifest.json # per clip: path, length, class, target model, tile, caption, size + SHA-256 of every file
109
+ └── worker-{local,workshop}/ # one folder per capture machine, 1,000 clips each
110
+ └── clips/clip_XXXXX/ # worker-local: clip_00002–clip_01451, worker-workshop: clip_100005–clip_101431
111
  β”œβ”€β”€ videos/cam{01,02,03,04}.mp4 # H.264, 15 fps
112
  β”œβ”€β”€ depth.zip # cam0X/frame_NNNN.png, 16-bit depth in cm
113
  β”œβ”€β”€ cameras.json # intrinsics + per-frame w2c / c2w of every camera
 
115
  β”œβ”€β”€ visibility.json # target state per frame and camera, out-of-view segments, target box
116
  β”œβ”€β”€ meta.json # capture settings, target, camera paths, gate measurements
117
  β”œβ”€β”€ caption.txt
118
+ └── .capture_done # capture summary
 
119
  ```
120
 
121
  `index.jsonl` has one JSON record per clip: `id`, `path` (the clip folder), `frames`, `fps`, `cameras`, `difficulty`
122
  (`normal` / `hard`), `caption`, and per domain
123
  - Robot: `measured_difficulty`, `targets`, `placers` (receptacles), `contact_distractors`, `n_distractors`, `hands`,
124
  `n_object_points`, `n_robot_points`;
125
+ - General: `target_class` (`pedestrian` / `vehicle`), `target_model`, `tile` (the map tile of the target, 0–5),
126
+ `camera_motion` and `hfov_deg` per camera, `n_points`.
127
 
128
+ Use the folder name as the clip id; in general clips it matches `clip` in `meta.json`. Clip numbers are not contiguous
129
+ (captures that failed the checks were discarded). Paths in `final_manifest.json` are relative to `general-episodes/`.
130
+ A few free-text notes in the JSON files are in Korean.
131
 
132
  | size | Robot | General | total |
133
  |:--|--:|--:|--:|
134
+ | videos | 137 GB | 208 GB | 345 GB |
135
+ | depth | 471 GB | 427 GB | 898 GB |
136
  | stills (`views/`) | 201 GB | – | 201 GB |
137
+ | annotations and metadata | 28 GB | 2 GB | 30 GB |
138
+ | **all files** | **837 GB** | **637 GB** | **1.47 TB** |
139
 
140
  ## File Formats
141
 
 
195
  | `in_frustum_cam` | (T, 4, 256) | bool | point inside each camera's image (not occlusion tested; test against `depth.zip` for per-point occlusion) |
196
  | `w2c_cam01` | (T, 4, 4) | float64 | world-to-`cam01` matrix |
197
  | `frames` | (T,) | int32 | frame indices |
198
+ | `point_meta` | () | bytes (JSON) | sampling, surface area, mesh components, and per point its component, mesh section and skinning flag |
199
 
200
+ Points are sampled once per target model, area-weighted on its surface. Points on skinned meshes (bodies and vehicle
201
+ chassis) are re-posed from the bone transforms at every frame, and points on rigid parts (doors, lights, glass) follow
202
+ their component transforms, so every point keeps its identity over the clip. Window glass has no surface in the depth
203
+ images: leave the points whose component (`point_meta.point_component`) is a glass mesh out of depth-based occlusion
204
+ tests.
205
 
206
+ - `cameras.json`: `cameras[k]` with `intrinsics` (`fx, fy, cx, cy, width, height, hfov_deg`), the path type
207
+ `motion_kind` and the out-of-view schedule; `per_frame[t].cameras[k]` with `extrinsic_w2c`, `c2w` and the Unreal pose
208
+ `ue_pose`.
209
  - `visibility.json`: the target state per frame and camera (`visible`, `occluded`, `out_of_frustum`, `target_absent`)
210
+ from the projected target box (`visibility`) and from the target's surface points (`visibility_strict`, which drives
211
+ the departure / re-acquisition labels), out-of-view segments and cycles per camera, and the target centre and box in
212
+ the world and in `cam01`. `visible` means that the target covers at least 300 pixels of the instance segmentation.
213
+ - `meta.json`: capture settings (seed, FoV per camera, frame bucket), the target (class, model, map tile), camera
214
+ placement and path types, the out-of-view scheduler, smoothing limits, and the measured motion, visibility, depth and
215
+ point-track summaries.
216
 
217
  ### Captions
218
 
219
  A vision-language model wrote one English sentence per clip. Captions must agree with the recorded motion, avoid numbers
220
  and camera descriptions, and pass format checks; failures were regenerated with the check feedback for up to two rounds,
221
+ and unresolved clips were dropped. General captions are written from six frames of the clip (first, middle and last
222
+ frame of `cam01`, middle frame of `cam02`–`cam04`).
223
 
224
  ## Quality checks
225
 
 
236
 
237
  | check | threshold |
238
  |:--|:--|
239
+ | target visibility | visible ratio β‰₯ 0.1 in every camera without an out-of-view schedule |
240
  | survival and motion | target present throughout; travel β‰₯ 1.0 m per 81 frames (0.5 m floor) |
241
  | motion persistence | target speed β‰₯ 40 cm/s in β‰₯ 40% of the frames |
242
+ | tracks | no track breaks, completeness β‰₯ 0.99 |
243
  | depth | sky, near and constant-value pixel ratios each ≀ 0.25 |
244
  | camera clearance | at most two cameras with blocked paths, view-block ratio ≀ 0.6 |
245
+ | out of view | every scheduled camera leaves the target (β‰₯ 8 frames out of frame) and re-acquires it (β‰₯ 8 frames visible) |
246
+ | camera smoothness | jolt ≀ 40 cm, step ≀ 160 cm, rotation ≀ 0.08 of the horizontal FoV per frame, vertical vibration ≀ 4 cm (1.3–3 Hz) |
247
+ | capture | full length, no early stop, no texture still loading during the capture |
248
  | caption | present, β‰₯ 20 characters, format checks |
249
 
250
+ `final_manifest.json` lists the size and SHA-256 of every general file for checking a download.
251
+
252
  Details are in Appendix C of the paper.
253
 
254
  ## Usage
 
258
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data
259
  # one domain
260
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --include "general-episodes/*"
261
+ # without depth and stills (~375 GB)
262
  hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --exclude "*/depth.zip" --exclude "*/views/*"
263
  ```
264
 
 
274
  pts = np.load(f"{clip}/points_target.npz")
275
  return "cam00", K, w2c, pts # pts["xyz_robot"], pts["xyz"], pts["vis_cam_robot"], pts["vis_cam"]
276
 
277
+ def load_general(clip): # data/VPM-Data/general-episodes/worker-local/clips/clip_00002
278
  cj = json.load(open(f"{clip}/cameras.json"))
279
  K = {c["name"]: c["intrinsics"] for c in cj["cameras"]}
280
  w2c = {c["name"]: np.asarray([f["cameras"][k]["extrinsic_w2c"] for f in cj["per_frame"]])
 
303
  ## Relation to VP-WorldBench
304
 
305
  [VP-WorldBench](https://huggingface.co/datasets/rooty2020/VP-WorldBench) is the evaluation benchmark of VPM. Its
306
+ simulated clips were produced in separate capture runs and do not overlap with VPM-Data. The tabletop benchmark uses
307
+ new episodes at other places of the robot city and in two unseen kitchens. The urban benchmark was filmed in the same
308
+ CARLA city and with the same pedestrian and vehicle models as VPM-Data's urban clips, but in a separate capture run with
309
+ its own seeds, so no clip is shared; it also contains hard clips, which VPM-Data's urban part does not.
310
 
311
  ## Citation
312
 
 
325
 
326
  VPM-Data is released under the
327
  [Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)
328
+ license. Copyright [Physics Sim Lab, Inc.](https://pslab.ai/en/) and [Byungwoo Jeon](https://rootyjeon.github.io/). Simulator assets shown in the renders remain under the terms of their owners.
assets/vpm-icon.png ADDED

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