Datasets:
Card: VPM logo, Project / arXiv / GitHub badges, linked License names
Browse files- README.md +68 -45
- assets/vpm-icon.png +3 -0
README.md
CHANGED
|
@@ -24,15 +24,24 @@ size_categories:
|
|
| 24 |
- 10K<n<100K
|
| 25 |
---
|
| 26 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 27 |
# VPM-Data
|
| 28 |
|
| 29 |
-
VPM-Data is the simulated multi-view training set of the **Video-Point Model (VPM)**
|
| 30 |
-
|
| 31 |
-
[code](https://github.com/vpm-project/VPM)). It pairs synchronized multi-view videos with **persistent, metric 3D point
|
| 32 |
-
trajectories** in two domains:
|
| 33 |
|
| 34 |
- π¦Ύ **Robot**: 8,112 tabletop clips in which a Fourier GR-1 T2 humanoid picks and places objects among clutter;
|
| 35 |
-
- πΆ **General**: 2,
|
|
|
|
| 36 |
|
| 37 |
Every clip comes with
|
| 38 |
|
|
@@ -53,24 +62,27 @@ views and time.
|
|
| 53 |
| domain | folder | clips | views | fps | resolution | frames / clip | 3D points / clip | hard clips |
|
| 54 |
|:--|:--|--:|--:|--:|:--|:--|:--|--:|
|
| 55 |
| **Robot** (tabletop manipulation) | `robot-episodes/` | 8,112 | 3 | 20 | 1280Γ1280 | 81, 100, 121, 144 or 181 | 512 robot + 256 per object (768β2,048 in total) | 1,641 |
|
| 56 |
-
| **General** (urban dynamics) | `general-episodes/` | 2,
|
| 57 |
|
| 58 |
| | Robot | General |
|
| 59 |
|:--|:--|:--|
|
| 60 |
-
| motion | recorded GR-1 T2 pick-and-place episodes replayed in Unreal Engine 5 | live traffic and crowd simulation in Unreal Engine |
|
| 61 |
-
| scene | a city environment used as static scenery, randomized clutter and surfaces |
|
| 62 |
-
| content | one target, 0β3 receptacles, 0β2 contact distractors and typically 5β10 non-contact distractors, drawn from 306 props; one or both hands | one followed pedestrian (1,
|
| 63 |
| cameras | static, jittered around authored poses; planned paths in hard clips | horizontal FoV 25β90Β° drawn per camera; static, arc, translation, random polyline or panβtilt paths |
|
| 64 |
| reference camera | `cam00` | `cam01` |
|
| 65 |
|
| 66 |
-
The paper (Table 1) lists the corpus as 8,000 robot and 2,000 general clips; this release contains 8,112
|
|
|
|
| 67 |
|
| 68 |
**Hard clips** keep the target covered by the camera set while single cameras lose it.
|
| 69 |
- Robot: in at least two views (`hard.hard_k` in `meta.json`) the target is out of sight (visible point fraction β€ 0.3)
|
| 70 |
for β₯ 20 consecutive frames while it moves β₯ 5 cm. `difficulty` is the generation label; `hard.measured_difficulty`
|
| 71 |
re-measures it from the rendered visibility, and the two disagree on 224 clips (`hard.hard_metrics` has the
|
| 72 |
per-camera measurements).
|
| 73 |
-
- General: all
|
|
|
|
|
|
|
| 74 |
|
| 75 |
## Dataset Structure
|
| 76 |
|
|
@@ -91,10 +103,11 @@ VPM-Data/
|
|
| 91 |
β βββ visibility.json # per-object and robot visibility states per frame and camera
|
| 92 |
β βββ meta.json # scene, objects, distractors, randomization, hard-clip measurements
|
| 93 |
β βββ caption.txt
|
| 94 |
-
βββ general-episodes/ # 2,
|
| 95 |
βββ index.jsonl # one record per clip
|
| 96 |
-
|
| 97 |
-
|
|
|
|
| 98 |
βββ videos/cam{01,02,03,04}.mp4 # H.264, 15 fps
|
| 99 |
βββ depth.zip # cam0X/frame_NNNN.png, 16-bit depth in cm
|
| 100 |
βββ cameras.json # intrinsics + per-frame w2c / c2w of every camera
|
|
@@ -102,27 +115,27 @@ VPM-Data/
|
|
| 102 |
βββ visibility.json # target state per frame and camera, out-of-view segments, target box
|
| 103 |
βββ meta.json # capture settings, target, camera paths, gate measurements
|
| 104 |
βββ caption.txt
|
| 105 |
-
|
| 106 |
-
βββ .caption_done # caption record
|
| 107 |
```
|
| 108 |
|
| 109 |
`index.jsonl` has one JSON record per clip: `id`, `path` (the clip folder), `frames`, `fps`, `cameras`, `difficulty`
|
| 110 |
(`normal` / `hard`), `caption`, and per domain
|
| 111 |
- Robot: `measured_difficulty`, `targets`, `placers` (receptacles), `contact_distractors`, `n_distractors`, `hands`,
|
| 112 |
`n_object_points`, `n_robot_points`;
|
| 113 |
-
- General: `target_class` (`pedestrian` / `vehicle`), `
|
|
|
|
| 114 |
|
| 115 |
-
Use the folder name as the clip id
|
| 116 |
-
|
| 117 |
-
in Korean.
|
| 118 |
|
| 119 |
| size | Robot | General | total |
|
| 120 |
|:--|--:|--:|--:|
|
| 121 |
-
| videos | 137 GB |
|
| 122 |
-
| depth | 471 GB |
|
| 123 |
| stills (`views/`) | 201 GB | β | 201 GB |
|
| 124 |
-
| annotations and metadata | 28 GB |
|
| 125 |
-
| **all files** | **837 GB** | **
|
| 126 |
|
| 127 |
## File Formats
|
| 128 |
|
|
@@ -182,25 +195,31 @@ and object transforms, so every point keeps its physical identity over the clip
|
|
| 182 |
| `in_frustum_cam` | (T, 4, 256) | bool | point inside each camera's image (not occlusion tested; test against `depth.zip` for per-point occlusion) |
|
| 183 |
| `w2c_cam01` | (T, 4, 4) | float64 | world-to-`cam01` matrix |
|
| 184 |
| `frames` | (T,) | int32 | frame indices |
|
| 185 |
-
| `point_meta` | () | bytes (JSON) | sampling
|
| 186 |
|
| 187 |
-
Points are sampled area-weighted on
|
| 188 |
-
|
|
|
|
|
|
|
|
|
|
| 189 |
|
| 190 |
-
- `cameras.json`: `cameras[k]` with `intrinsics` (`fx, fy, cx, cy, width, height, hfov_deg`)
|
| 191 |
-
schedule; `per_frame[t].cameras[k]` with `extrinsic_w2c`, `c2w` and the Unreal pose
|
|
|
|
| 192 |
- `visibility.json`: the target state per frame and camera (`visible`, `occluded`, `out_of_frustum`, `target_absent`)
|
| 193 |
-
from
|
| 194 |
-
departure / re-acquisition labels), out-of-view segments and cycles per camera, and the target centre and box in
|
| 195 |
-
world and in `cam01`.
|
| 196 |
-
- `meta.json`: capture settings (FoV per camera, frame bucket), the target (class, model), camera
|
| 197 |
-
types, the out-of-view scheduler, smoothing limits, and the measured motion, visibility
|
|
|
|
| 198 |
|
| 199 |
### Captions
|
| 200 |
|
| 201 |
A vision-language model wrote one English sentence per clip. Captions must agree with the recorded motion, avoid numbers
|
| 202 |
and camera descriptions, and pass format checks; failures were regenerated with the check feedback for up to two rounds,
|
| 203 |
-
and unresolved clips were dropped.
|
|
|
|
| 204 |
|
| 205 |
## Quality checks
|
| 206 |
|
|
@@ -217,15 +236,19 @@ the camera schedule.
|
|
| 217 |
|
| 218 |
| check | threshold |
|
| 219 |
|:--|:--|
|
| 220 |
-
| target visibility | visible ratio β₯ 0.1
|
| 221 |
| survival and motion | target present throughout; travel β₯ 1.0 m per 81 frames (0.5 m floor) |
|
| 222 |
| motion persistence | target speed β₯ 40 cm/s in β₯ 40% of the frames |
|
| 223 |
-
| tracks | no track breaks, completeness β₯ 0.99
|
| 224 |
| depth | sky, near and constant-value pixel ratios each β€ 0.25 |
|
| 225 |
| camera clearance | at most two cameras with blocked paths, view-block ratio β€ 0.6 |
|
| 226 |
-
|
|
|
|
|
|
|
|
| 227 |
| caption | present, β₯ 20 characters, format checks |
|
| 228 |
|
|
|
|
|
|
|
| 229 |
Details are in Appendix C of the paper.
|
| 230 |
|
| 231 |
## Usage
|
|
@@ -235,7 +258,7 @@ Details are in Appendix C of the paper.
|
|
| 235 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data
|
| 236 |
# one domain
|
| 237 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --include "general-episodes/*"
|
| 238 |
-
# without depth and stills (~
|
| 239 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --exclude "*/depth.zip" --exclude "*/views/*"
|
| 240 |
```
|
| 241 |
|
|
@@ -251,7 +274,7 @@ def load_robot(clip): # data/VPM-Data/robot-episodes/part_00/episode_000000/c
|
|
| 251 |
pts = np.load(f"{clip}/points_target.npz")
|
| 252 |
return "cam00", K, w2c, pts # pts["xyz_robot"], pts["xyz"], pts["vis_cam_robot"], pts["vis_cam"]
|
| 253 |
|
| 254 |
-
def load_general(clip): # data/VPM-Data/general-episodes/worker-
|
| 255 |
cj = json.load(open(f"{clip}/cameras.json"))
|
| 256 |
K = {c["name"]: c["intrinsics"] for c in cj["cameras"]}
|
| 257 |
w2c = {c["name"]: np.asarray([f["cameras"][k]["extrinsic_w2c"] for f in cj["per_frame"]])
|
|
@@ -280,10 +303,10 @@ visible = pts["vis_cam_robot"][:, 1] #
|
|
| 280 |
## Relation to VP-WorldBench
|
| 281 |
|
| 282 |
[VP-WorldBench](https://huggingface.co/datasets/rooty2020/VP-WorldBench) is the evaluation benchmark of VPM. Its
|
| 283 |
-
simulated clips were produced
|
| 284 |
-
|
| 285 |
-
|
| 286 |
-
|
| 287 |
|
| 288 |
## Citation
|
| 289 |
|
|
@@ -302,4 +325,4 @@ a different city).
|
|
| 302 |
|
| 303 |
VPM-Data is released under the
|
| 304 |
[Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)
|
| 305 |
-
license. Copyright Physics Sim Lab, Inc. and Byungwoo Jeon. Simulator assets shown in the renders remain under the terms of their owners.
|
|
|
|
| 24 |
- 10K<n<100K
|
| 25 |
---
|
| 26 |
|
| 27 |
+
<p align="center">
|
| 28 |
+
<img src="https://huggingface.co/datasets/rooty2020/VPM-Data/resolve/main/assets/vpm-icon.png" alt="VPM" width="120">
|
| 29 |
+
</p>
|
| 30 |
+
|
| 31 |
+
<p align="center">
|
| 32 |
+
<a href="https://rootyjeon.github.io/video-point-model/"><img src="https://img.shields.io/badge/Project-Page-1f6feb.svg?logo=googlechrome&logoColor=white" alt="Project page"></a>
|
| 33 |
+
<a href="https://arxiv.org/abs/2610.xxxxx"><img src="https://img.shields.io/badge/arXiv-2610.xxxxx-b31b1b.svg?logo=arxiv&logoColor=white" alt="arXiv"></a>
|
| 34 |
+
<a href="https://github.com/rootyJeon/VPM"><img src="https://img.shields.io/badge/GitHub-Code-181717.svg?logo=github&logoColor=white" alt="GitHub"></a>
|
| 35 |
+
</p>
|
| 36 |
+
|
| 37 |
# VPM-Data
|
| 38 |
|
| 39 |
+
VPM-Data is the simulated multi-view training set of the **Video-Point Model (VPM)**. It pairs synchronized
|
| 40 |
+
multi-view videos with **persistent, metric 3D point trajectories** in two domains:
|
|
|
|
|
|
|
| 41 |
|
| 42 |
- π¦Ύ **Robot**: 8,112 tabletop clips in which a Fourier GR-1 T2 humanoid picks and places objects among clutter;
|
| 43 |
+
- πΆ **General**: 2,000 urban clips of pedestrians and vehicles in a CARLA city, each filmed by four independently moving
|
| 44 |
+
cameras.
|
| 45 |
|
| 46 |
Every clip comes with
|
| 47 |
|
|
|
|
| 62 |
| domain | folder | clips | views | fps | resolution | frames / clip | 3D points / clip | hard clips |
|
| 63 |
|:--|:--|--:|--:|--:|:--|:--|:--|--:|
|
| 64 |
| **Robot** (tabletop manipulation) | `robot-episodes/` | 8,112 | 3 | 20 | 1280Γ1280 | 81, 100, 121, 144 or 181 | 512 robot + 256 per object (768β2,048 in total) | 1,641 |
|
| 65 |
+
| **General** (urban dynamics) | `general-episodes/` | 2,000 | 4 | 15 | 1280Γ1280 | 81, 100, 121, 144 or 181 (400 clips each) | 256 on the target | 0 |
|
| 66 |
|
| 67 |
| | Robot | General |
|
| 68 |
|:--|:--|:--|
|
| 69 |
+
| motion | recorded GR-1 T2 pick-and-place episodes replayed in Unreal Engine 5 | live traffic and crowd simulation in CARLA (Unreal Engine) |
|
| 70 |
+
| scene | a city environment used as static scenery, randomized clutter and surfaces | the same city (CARLA Town10HD extended to six tiles); targets on all six tiles |
|
| 71 |
+
| content | one target, 0β3 receptacles, 0β2 contact distractors and typically 5β10 non-contact distractors, drawn from 306 props; one or both hands | one followed pedestrian (1,000 clips) or vehicle (1,000 clips), 200 per class and length; 38 pedestrian and 17 vehicle models |
|
| 72 |
| cameras | static, jittered around authored poses; planned paths in hard clips | horizontal FoV 25β90Β° drawn per camera; static, arc, translation, random polyline or panβtilt paths |
|
| 73 |
| reference camera | `cam00` | `cam01` |
|
| 74 |
|
| 75 |
+
The paper (Table 1) lists the corpus as 8,000 robot and 2,000 general clips; this release contains 8,112 robot and
|
| 76 |
+
2,000 general clips.
|
| 77 |
|
| 78 |
**Hard clips** keep the target covered by the camera set while single cameras lose it.
|
| 79 |
- Robot: in at least two views (`hard.hard_k` in `meta.json`) the target is out of sight (visible point fraction β€ 0.3)
|
| 80 |
for β₯ 20 consecutive frames while it moves β₯ 5 cm. `difficulty` is the generation label; `hard.measured_difficulty`
|
| 81 |
re-measures it from the rendered visibility, and the two disagree on 224 clips (`hard.hard_metrics` has the
|
| 82 |
per-camera measurements).
|
| 83 |
+
- General: all clips are `normal`. Cameras may still leave the target and come back: in 1,100 clips of 100 frames or
|
| 84 |
+
more, one to three cameras pan away from the target and re-acquire it (the out-of-view schedule in `cameras.json`,
|
| 85 |
+
the segments in `visibility.json`).
|
| 86 |
|
| 87 |
## Dataset Structure
|
| 88 |
|
|
|
|
| 103 |
β βββ visibility.json # per-object and robot visibility states per frame and camera
|
| 104 |
β βββ meta.json # scene, objects, distractors, randomization, hard-clip measurements
|
| 105 |
β βββ caption.txt
|
| 106 |
+
βββ general-episodes/ # 2,000 urban clips
|
| 107 |
βββ index.jsonl # one record per clip
|
| 108 |
+
βββ final_manifest.json # per clip: path, length, class, target model, tile, caption, size + SHA-256 of every file
|
| 109 |
+
βββ worker-{local,workshop}/ # one folder per capture machine, 1,000 clips each
|
| 110 |
+
βββ clips/clip_XXXXX/ # worker-local: clip_00002βclip_01451, worker-workshop: clip_100005βclip_101431
|
| 111 |
βββ videos/cam{01,02,03,04}.mp4 # H.264, 15 fps
|
| 112 |
βββ depth.zip # cam0X/frame_NNNN.png, 16-bit depth in cm
|
| 113 |
βββ cameras.json # intrinsics + per-frame w2c / c2w of every camera
|
|
|
|
| 115 |
βββ visibility.json # target state per frame and camera, out-of-view segments, target box
|
| 116 |
βββ meta.json # capture settings, target, camera paths, gate measurements
|
| 117 |
βββ caption.txt
|
| 118 |
+
βββ .capture_done # capture summary
|
|
|
|
| 119 |
```
|
| 120 |
|
| 121 |
`index.jsonl` has one JSON record per clip: `id`, `path` (the clip folder), `frames`, `fps`, `cameras`, `difficulty`
|
| 122 |
(`normal` / `hard`), `caption`, and per domain
|
| 123 |
- Robot: `measured_difficulty`, `targets`, `placers` (receptacles), `contact_distractors`, `n_distractors`, `hands`,
|
| 124 |
`n_object_points`, `n_robot_points`;
|
| 125 |
+
- General: `target_class` (`pedestrian` / `vehicle`), `target_model`, `tile` (the map tile of the target, 0β5),
|
| 126 |
+
`camera_motion` and `hfov_deg` per camera, `n_points`.
|
| 127 |
|
| 128 |
+
Use the folder name as the clip id; in general clips it matches `clip` in `meta.json`. Clip numbers are not contiguous
|
| 129 |
+
(captures that failed the checks were discarded). Paths in `final_manifest.json` are relative to `general-episodes/`.
|
| 130 |
+
A few free-text notes in the JSON files are in Korean.
|
| 131 |
|
| 132 |
| size | Robot | General | total |
|
| 133 |
|:--|--:|--:|--:|
|
| 134 |
+
| videos | 137 GB | 208 GB | 345 GB |
|
| 135 |
+
| depth | 471 GB | 427 GB | 898 GB |
|
| 136 |
| stills (`views/`) | 201 GB | β | 201 GB |
|
| 137 |
+
| annotations and metadata | 28 GB | 2 GB | 30 GB |
|
| 138 |
+
| **all files** | **837 GB** | **637 GB** | **1.47 TB** |
|
| 139 |
|
| 140 |
## File Formats
|
| 141 |
|
|
|
|
| 195 |
| `in_frustum_cam` | (T, 4, 256) | bool | point inside each camera's image (not occlusion tested; test against `depth.zip` for per-point occlusion) |
|
| 196 |
| `w2c_cam01` | (T, 4, 4) | float64 | world-to-`cam01` matrix |
|
| 197 |
| `frames` | (T,) | int32 | frame indices |
|
| 198 |
+
| `point_meta` | () | bytes (JSON) | sampling, surface area, mesh components, and per point its component, mesh section and skinning flag |
|
| 199 |
|
| 200 |
+
Points are sampled once per target model, area-weighted on its surface. Points on skinned meshes (bodies and vehicle
|
| 201 |
+
chassis) are re-posed from the bone transforms at every frame, and points on rigid parts (doors, lights, glass) follow
|
| 202 |
+
their component transforms, so every point keeps its identity over the clip. Window glass has no surface in the depth
|
| 203 |
+
images: leave the points whose component (`point_meta.point_component`) is a glass mesh out of depth-based occlusion
|
| 204 |
+
tests.
|
| 205 |
|
| 206 |
+
- `cameras.json`: `cameras[k]` with `intrinsics` (`fx, fy, cx, cy, width, height, hfov_deg`), the path type
|
| 207 |
+
`motion_kind` and the out-of-view schedule; `per_frame[t].cameras[k]` with `extrinsic_w2c`, `c2w` and the Unreal pose
|
| 208 |
+
`ue_pose`.
|
| 209 |
- `visibility.json`: the target state per frame and camera (`visible`, `occluded`, `out_of_frustum`, `target_absent`)
|
| 210 |
+
from the projected target box (`visibility`) and from the target's surface points (`visibility_strict`, which drives
|
| 211 |
+
the departure / re-acquisition labels), out-of-view segments and cycles per camera, and the target centre and box in
|
| 212 |
+
the world and in `cam01`. `visible` means that the target covers at least 300 pixels of the instance segmentation.
|
| 213 |
+
- `meta.json`: capture settings (seed, FoV per camera, frame bucket), the target (class, model, map tile), camera
|
| 214 |
+
placement and path types, the out-of-view scheduler, smoothing limits, and the measured motion, visibility, depth and
|
| 215 |
+
point-track summaries.
|
| 216 |
|
| 217 |
### Captions
|
| 218 |
|
| 219 |
A vision-language model wrote one English sentence per clip. Captions must agree with the recorded motion, avoid numbers
|
| 220 |
and camera descriptions, and pass format checks; failures were regenerated with the check feedback for up to two rounds,
|
| 221 |
+
and unresolved clips were dropped. General captions are written from six frames of the clip (first, middle and last
|
| 222 |
+
frame of `cam01`, middle frame of `cam02`β`cam04`).
|
| 223 |
|
| 224 |
## Quality checks
|
| 225 |
|
|
|
|
| 236 |
|
| 237 |
| check | threshold |
|
| 238 |
|:--|:--|
|
| 239 |
+
| target visibility | visible ratio β₯ 0.1 in every camera without an out-of-view schedule |
|
| 240 |
| survival and motion | target present throughout; travel β₯ 1.0 m per 81 frames (0.5 m floor) |
|
| 241 |
| motion persistence | target speed β₯ 40 cm/s in β₯ 40% of the frames |
|
| 242 |
+
| tracks | no track breaks, completeness β₯ 0.99 |
|
| 243 |
| depth | sky, near and constant-value pixel ratios each β€ 0.25 |
|
| 244 |
| camera clearance | at most two cameras with blocked paths, view-block ratio β€ 0.6 |
|
| 245 |
+
| out of view | every scheduled camera leaves the target (β₯ 8 frames out of frame) and re-acquires it (β₯ 8 frames visible) |
|
| 246 |
+
| camera smoothness | jolt β€ 40 cm, step β€ 160 cm, rotation β€ 0.08 of the horizontal FoV per frame, vertical vibration β€ 4 cm (1.3β3 Hz) |
|
| 247 |
+
| capture | full length, no early stop, no texture still loading during the capture |
|
| 248 |
| caption | present, β₯ 20 characters, format checks |
|
| 249 |
|
| 250 |
+
`final_manifest.json` lists the size and SHA-256 of every general file for checking a download.
|
| 251 |
+
|
| 252 |
Details are in Appendix C of the paper.
|
| 253 |
|
| 254 |
## Usage
|
|
|
|
| 258 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data
|
| 259 |
# one domain
|
| 260 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --include "general-episodes/*"
|
| 261 |
+
# without depth and stills (~375 GB)
|
| 262 |
hf download rooty2020/VPM-Data --repo-type dataset --local-dir data/VPM-Data --exclude "*/depth.zip" --exclude "*/views/*"
|
| 263 |
```
|
| 264 |
|
|
|
|
| 274 |
pts = np.load(f"{clip}/points_target.npz")
|
| 275 |
return "cam00", K, w2c, pts # pts["xyz_robot"], pts["xyz"], pts["vis_cam_robot"], pts["vis_cam"]
|
| 276 |
|
| 277 |
+
def load_general(clip): # data/VPM-Data/general-episodes/worker-local/clips/clip_00002
|
| 278 |
cj = json.load(open(f"{clip}/cameras.json"))
|
| 279 |
K = {c["name"]: c["intrinsics"] for c in cj["cameras"]}
|
| 280 |
w2c = {c["name"]: np.asarray([f["cameras"][k]["extrinsic_w2c"] for f in cj["per_frame"]])
|
|
|
|
| 303 |
## Relation to VP-WorldBench
|
| 304 |
|
| 305 |
[VP-WorldBench](https://huggingface.co/datasets/rooty2020/VP-WorldBench) is the evaluation benchmark of VPM. Its
|
| 306 |
+
simulated clips were produced in separate capture runs and do not overlap with VPM-Data. The tabletop benchmark uses
|
| 307 |
+
new episodes at other places of the robot city and in two unseen kitchens. The urban benchmark was filmed in the same
|
| 308 |
+
CARLA city and with the same pedestrian and vehicle models as VPM-Data's urban clips, but in a separate capture run with
|
| 309 |
+
its own seeds, so no clip is shared; it also contains hard clips, which VPM-Data's urban part does not.
|
| 310 |
|
| 311 |
## Citation
|
| 312 |
|
|
|
|
| 325 |
|
| 326 |
VPM-Data is released under the
|
| 327 |
[Creative Commons Attribution-NonCommercial 4.0 International (CC BY-NC 4.0)](https://creativecommons.org/licenses/by-nc/4.0/)
|
| 328 |
+
license. Copyright [Physics Sim Lab, Inc.](https://pslab.ai/en/) and [Byungwoo Jeon](https://rootyjeon.github.io/). Simulator assets shown in the renders remain under the terms of their owners.
|
assets/vpm-icon.png
ADDED
|
|
Git LFS Details
|