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import OAI.Computability.MinUncut.PCP.ProfileCorrection
import OAI.Computability.MinUncut.Games.TotalVariation
namespace OAI
namespace MinUncutGames.Foundations.Repetition
open scoped BigOperators
open Games
noncomputable section
variable {X Y : Type*} [Fintype X] [Fintype Y]
def normalizeOr (w : X → ℝ) (hw : ∀ x, 0 ≤ w x)
(fallback : FiniteDistribution X) : FiniteDistribution X :=
if h : 0 < ∑ x, w x then
{ weight := normalizedWeight w
nonnegative := (normalizedWeight_isProbability w hw h).1
normalized := (normalizedWeight_isProbability w hw h).2 }
else fallback
theorem sum_mul_normalizeOr (w : X → ℝ) (hw : ∀ x, 0 ≤ w x)
(fallback : FiniteDistribution X) (x : X) :
(∑ z, w z) * (normalizeOr w hw fallback).weight x = w x := by
classical
have hs : 0 ≤ ∑ z, w z := Finset.sum_nonneg (fun z _ => hw z)
by_cases h : 0 < ∑ z, w z
· simp only [normalizeOr, dite_eq_left h, normalizedWeight]
field_simp
· have hz : ∑ z, w z = 0 := le_antisymm (le_of_not_gt h) hs
have hx : w x = 0 := by
apply le_antisymm _ (hw x)
have hl := Finset.single_le_sum (fun z _ => hw z) (Finset.mem_univ x)
simpa only [hz] using hl
simp [normalizeOr, hz, hx]
theorem local_completion_recombination
(left : X → ℝ) (right : Y → ℝ)
(hl : ∀ x, 0 ≤ left x) (hr : ∀ y, 0 ≤ right y)
(defaultLeft : FiniteDistribution X) (defaultRight : FiniteDistribution Y)
(c : ℝ) (x : X) (y : Y) :
(c * (∑ z, left z) * (∑ z, right z)) *
((normalizeOr left hl defaultLeft).weight x *
(normalizeOr right hr defaultRight).weight y) = c * left x * right y := by
calc
_ = c * ((∑ z, left z) * (normalizeOr left hl defaultLeft).weight x) *
((∑ z, right z) * (normalizeOr right hr defaultRight).weight y) := by ring
_ = _ := by rw [sum_mul_normalizeOr, sum_mul_normalizeOr]
theorem factorized_completion_row
(left : X → ℝ) (right : Y → ℝ)
(hl : ∀ x, 0 ≤ left x) (hr : ∀ y, 0 ≤ right y)
(defaultLeft : FiniteDistribution X) (defaultRight : FiniteDistribution Y)
(c : ℝ) (xy : X × Y) :
(∑ z : X × Y, c * left z.1 * right z.2) *
((normalizeOr left hl defaultLeft).product
(normalizeOr right hr defaultRight)).weight xy = c * left xy.1 * right xy.2 := by
have hm : (∑ z : X × Y, c * left z.1 * right z.2) =
c * (∑ z, left z) * (∑ z, right z) := by
simp_rw [mul_assoc, ← Finset.mul_sum]
rw [productWeight_mass]
rw [hm]
exact local_completion_recombination left right hl hr defaultLeft defaultRight c xy.1 xy.2
end
end MinUncutGames.Foundations.Repetition
namespace MinUncutGames.Foundations.Repetition
open scoped BigOperators
open Games Information
noncomputable section
variable {X Y : Type*} [Fintype X] [Fintype Y] [DecidableEq X] [DecidableEq Y]
def revealEndpoint (q : X × Y) (side : Bool) : X ⊕ Y :=
if side then Sum.inr q.2 else Sum.inl q.1
def revealLaw (μ : FiniteDistribution (X × Y)) :
FiniteDistribution ((X × Y) × (X ⊕ Y)) :=
(μ.product (FiniteDistribution.uniform Bool)).pushforward
(fun z => (z.1, revealEndpoint z.1 z.2))
theorem revealLaw_weight (μ : FiniteDistribution (X × Y)) (q : X × Y) (r : X ⊕ Y) :
(revealLaw μ).weight (q,r) =
(if r = Sum.inl q.1 then μ.weight q / 2 else 0) +
(if r = Sum.inr q.2 then μ.weight q / 2 else 0) := by
classical
rcases q with ⟨x,y⟩
simp only [revealLaw, FiniteDistribution.pushforward, FiniteDistribution.product,
Fintype.sum_prod_type, Prod.mk.injEq, ite_and]
simp [revealEndpoint, FiniteDistribution.uniform, div_eq_mul_inv, add_comm, eq_comm]
def revealFirstLaw (μ : FiniteDistribution (X × Y)) :
FiniteDistribution ((X ⊕ Y) × (X × Y)) :=
(revealLaw μ).transport (Equiv.prodComm _ _)
omit [DecidableEq X] [DecidableEq Y] in
@[simp] theorem revealFirstLaw_weight (μ : FiniteDistribution (X × Y))
(r : X ⊕ Y) (q : X × Y) :
(revealFirstLaw μ).weight (r,q) = (revealLaw μ).weight (q,r) := rfl
def revealFallback (μ : FiniteDistribution (X × Y)) (r : X ⊕ Y) :
FiniteDistribution (X × Y) :=
match r with
| Sum.inl x => μ.pushforward (fun q => (x,q.2))
| Sum.inr y => μ.pushforward (fun q => (q.1,y))
def revealProfile (μ : FiniteDistribution (X × Y)) (r : X ⊕ Y) :
FiniteDistribution (X × Y) :=
gameConditionalKernel (revealFirstLaw μ) (revealFallback μ r) r
theorem revealProfile_inl_support (μ : FiniteDistribution (X × Y))
(x : X) (q : X × Y) (h : q.1 ≠ x) :
(revealProfile μ (Sum.inl x)).weight q = 0 := by
classical
rcases q with ⟨x',y⟩
dsimp at h
simp only [revealProfile, gameConditionalKernel, toGameLaw, conditionalKernel]
split
· simp [revealFallback, FiniteDistribution.pushforward, Fintype.sum_prod_type,
Prod.mk.injEq, Ne.symm h]
· simp [revealLaw_weight, Ne.symm h]
theorem revealProfile_inr_support (μ : FiniteDistribution (X × Y))
(y : Y) (q : X × Y) (h : q.2 ≠ y) :
(revealProfile μ (Sum.inr y)).weight q = 0 := by
classical
rcases q with ⟨x,y'⟩
dsimp at h
simp only [revealProfile, gameConditionalKernel, toGameLaw, conditionalKernel]
split
· simp [revealFallback, FiniteDistribution.pushforward, Fintype.sum_prod_type,
Prod.mk.injEq, Ne.symm h]
· simp [revealLaw_weight, Ne.symm h]
def revealInputLaw (μ : FiniteDistribution (X × Y)) : FiniteDistribution (X ⊕ Y) :=
(revealLaw μ).pushforward Prod.snd
theorem revealInputLaw_weight (μ : FiniteDistribution (X × Y)) (r : X ⊕ Y) :
(revealInputLaw μ).weight r = firstMarginal (revealFirstLaw μ).weight r := by
classical
cases r <;>
simp [revealInputLaw, FiniteDistribution.pushforward, firstMarginal, Fintype.sum_prod_type]
theorem reveal_profile_recombination (μ : FiniteDistribution (X × Y))
(r : X ⊕ Y) (q : X × Y) :
(revealInputLaw μ).weight r * (revealProfile μ r).weight q =
(revealLaw μ).weight (q,r) := by
rw [revealInputLaw_weight]
exact gameConditionalKernel_recombine (revealFirstLaw μ) (revealFallback μ r) r q
theorem reveal_profile_inl_recombination (μ : FiniteDistribution (X × Y))
(x : X) (q : X × Y) :
(revealInputLaw μ).weight (Sum.inl x) * (revealProfile μ (Sum.inl x)).weight q =
if x = q.1 then μ.weight q / 2 else 0 := by
rw [reveal_profile_recombination, revealLaw_weight]
simp
theorem reveal_profile_inr_recombination (μ : FiniteDistribution (X × Y))
(y : Y) (q : X × Y) :
(revealInputLaw μ).weight (Sum.inr y) * (revealProfile μ (Sum.inr y)).weight q =
if y = q.2 then μ.weight q / 2 else 0 := by
rw [reveal_profile_recombination, revealLaw_weight]
simp
theorem revealInputLaw_inl (μ : FiniteDistribution (X × Y)) (x : X) :
(revealInputLaw μ).weight (Sum.inl x) = (∑ y, μ.weight (x,y)) / 2 := by
classical
rw [revealInputLaw_weight]
simp [firstMarginal, Fintype.sum_prod_type, revealLaw_weight, div_eq_mul_inv]
rw [Finset.sum_comm]
simp [← Finset.sum_mul]
theorem revealInputLaw_inr (μ : FiniteDistribution (X × Y)) (y : Y) :
(revealInputLaw μ).weight (Sum.inr y) = (∑ x, μ.weight (x,y)) / 2 := by
classical
rw [revealInputLaw_weight]
simp [firstMarginal, Fintype.sum_prod_type, revealLaw_weight,
div_eq_mul_inv, ← Finset.sum_mul]
theorem revealProfile_inl_diagonal (μ : FiniteDistribution (X × Y)) (x : X) (y : Y) :
(revealProfile μ (Sum.inl x)).weight (x,y) =
conditionalKernel μ.weight (μ.pushforward Prod.snd).weight x y := by
classical
have hm : firstMarginal (revealFirstLaw μ).weight (Sum.inl x) =
firstMarginal μ.weight x / 2 := by
rw [← revealInputLaw_weight, revealInputLaw_inl]
rfl
have hf : (revealFallback μ (Sum.inl x)).weight (x,y) =
(μ.pushforward Prod.snd).weight y := by
simp [revealFallback, FiniteDistribution.pushforward, Prod.mk.injEq]
apply Finset.sum_congr rfl
intro q _
by_cases hq : q.2 = y <;> simp [hq]
simp only [revealProfile, gameConditionalKernel, toGameLaw, conditionalKernel, hm]
by_cases h : firstMarginal μ.weight x = 0
· simpa [h] using hf
· have hh : firstMarginal μ.weight x / 2 ≠ 0 := div_ne_zero h (by norm_num)
simp only [ite_eq_right h, ite_eq_right hh, revealFirstLaw_weight, revealLaw_weight,
ite_true, Sum.inl_ne_inr, ite_false, add_zero]
field_simp
theorem revealProfile_inr_diagonal (μ : FiniteDistribution (X × Y)) (x : X) (y : Y) :
(revealProfile μ (Sum.inr y)).weight (x,y) =
conditionalKernel (μ.transport (Equiv.prodComm X Y)).weight
(μ.pushforward Prod.fst).weight y x := by
classical
have hm : firstMarginal (revealFirstLaw μ).weight (Sum.inr y) =
firstMarginal (μ.transport (Equiv.prodComm X Y)).weight y / 2 := by
rw [← revealInputLaw_weight, revealInputLaw_inr]
rfl
have hf : (revealFallback μ (Sum.inr y)).weight (x,y) =
(μ.pushforward Prod.fst).weight x := by
simp [revealFallback, FiniteDistribution.pushforward, Prod.mk.injEq]
apply Finset.sum_congr rfl
intro q _
by_cases hq : q.1 = x <;> simp [hq]
simp only [revealProfile, gameConditionalKernel, toGameLaw, conditionalKernel, hm]
by_cases h : firstMarginal (μ.transport (Equiv.prodComm X Y)).weight y = 0
· simpa [h] using hf
· have hh : firstMarginal (μ.transport (Equiv.prodComm X Y)).weight y / 2 ≠ 0 :=
div_ne_zero h (by norm_num)
simp only [ite_eq_right h, ite_eq_right hh, revealFirstLaw_weight, revealLaw_weight,
ite_true, Sum.inr_ne_inl, ite_false, zero_add]
change (μ.weight (x,y) / 2) / (firstMarginal (μ.transport (Equiv.prodComm X Y)).weight y / 2) =
μ.weight (x,y) / firstMarginal (μ.transport (Equiv.prodComm X Y)).weight y
field_simp
theorem revealLaw_sum_left (μ : FiniteDistribution (X × Y)) (q : X × Y) :
(∑ x, (revealLaw μ).weight (q, Sum.inl x)) = μ.weight q / 2 := by
classical
simp [revealLaw_weight]
theorem revealLaw_sum_right (μ : FiniteDistribution (X × Y)) (q : X × Y) :
(∑ y, (revealLaw μ).weight (q, Sum.inr y)) = μ.weight q / 2 := by
classical
simp [revealLaw_weight]
theorem revealLaw_forget (μ : FiniteDistribution (X × Y)) :
(revealLaw μ).pushforward Prod.fst = μ := by
classical
apply FiniteDistribution.eq_of_weight_eq
intro q
rcases q with ⟨x,y⟩
simp [FiniteDistribution.pushforward, Fintype.sum_prod_type,
Finset.sum_ite_irrel, revealLaw_weight]
theorem reveal_product_factorization {ι : Type*} [Fintype ι]
(μ : FiniteDistribution (X × Y)) (r : ι → X ⊕ Y) (q : ι → X × Y) :
(∏ i, (revealInputLaw μ).weight (r i)) *
(∏ i, (revealProfile μ (r i)).weight (q i)) =
∏ i, (revealLaw μ).weight (q i,r i) := by
rw [← Finset.prod_mul_distrib]
apply Finset.prod_congr rfl
intro i _
exact reveal_profile_recombination μ (r i) (q i)
theorem reveal_product_forget {ι : Type*} [Fintype ι] [DecidableEq ι]
(μ : FiniteDistribution (X × Y)) (q : ι → X × Y) :
(∑ r : ι → X ⊕ Y,
(∏ i, (revealInputLaw μ).weight (r i)) *
(∏ i, (revealProfile μ (r i)).weight (q i))) =
∏ i, μ.weight (q i) := by
classical
simp_rw [reveal_product_factorization]
calc
_ = ∏ i, ∑ r : X ⊕ Y, (revealLaw μ).weight (q i,r) :=
(Fintype.prod_sum (fun (i : ι) (r : X ⊕ Y) => (revealLaw μ).weight (q i,r))).symm
_ = _ := by
apply Finset.prod_congr rfl
intro i _
rw [Fintype.sum_sum_type, revealLaw_sum_left, revealLaw_sum_right]
ring
theorem reveal_product_expectation {ι : Type*} [Fintype ι] [DecidableEq ι]
(μ : FiniteDistribution (X × Y)) (f : (ι → X × Y) → ℝ) :
(∑ r : ι → X ⊕ Y,
(∏ i, (revealInputLaw μ).weight (r i)) *
∑ q : ι → X × Y, (∏ i, (revealProfile μ (r i)).weight (q i)) * f q) =
∑ q : ι → X × Y, (∏ i, μ.weight (q i)) * f q := by
classical
simp_rw [Finset.mul_sum]
rw [Finset.sum_comm]
apply Finset.sum_congr rfl
intro q _
simp_rw [← mul_assoc, ← Finset.sum_mul]
rw [reveal_product_forget]
end
end MinUncutGames.Foundations.Repetition
end OAI
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