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Add lean source and binary files (part 45)
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import Mathlib
import OAI.Combinatorics.IndependentSets.Repetition.Sampling
import OAI.Combinatorics.IndependentSets.Repetition.Conditionals
namespace OAI
namespace IndependentSetsGames.Foundations.Games.FiniteDistribution
open scoped BigOperators
noncomputable section
variable {Ω : Type*} [Fintype Ω]
def totalVariation (μ ν : FiniteDistribution Ω) : ℝ :=
(∑ x, |μ.weight x - ν.weight x|) / 2
theorem totalVariation_nonnegative (μ ν : FiniteDistribution Ω) :
0 ≤ μ.totalVariation ν :=
div_nonneg (Finset.sum_nonneg fun _ _ => abs_nonneg _) (by norm_num)
theorem totalVariation_comm (μ ν : FiniteDistribution Ω) :
μ.totalVariation ν = ν.totalVariation μ := by
unfold totalVariation
congr 1
apply Finset.sum_congr rfl
intro x _
exact abs_sub_comm _ _
theorem probability_sub_le_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
μ.probability event - ν.probability event ≤ μ.totalVariation ν := by
have pointwise (x : Ω) :
2 * ((if event x then μ.weight x else 0) -
(if event x then ν.weight x else 0)) ≤
|μ.weight x - ν.weight x| + (μ.weight x - ν.weight x) := by
have h₁ := le_abs_self (μ.weight x - ν.weight x)
have h₂ := neg_le_abs (μ.weight x - ν.weight x)
cases event x <;> simp only [Bool.false_eq_true, ↓reduceIte] <;> linarith
have summed := Finset.sum_le_sum (s := Finset.univ) fun x _ => pointwise x
simp only [← Finset.mul_sum, Finset.sum_add_distrib, Finset.sum_sub_distrib,
μ.normalized, ν.normalized, sub_self, add_zero] at summed
unfold probability totalVariation
linarith
theorem probability_abs_sub_le_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
|μ.probability event - ν.probability event| ≤ μ.totalVariation ν := by
apply abs_le.mpr
constructor
· have h := ν.probability_sub_le_totalVariation μ event
rw [totalVariation_comm] at h
linarith
· exact μ.probability_sub_le_totalVariation ν event
theorem probability_le_add_totalVariation (μ ν : FiniteDistribution Ω)
(event : Ω → Bool) :
μ.probability event ≤ ν.probability event + μ.totalVariation ν := by
have h := μ.probability_sub_le_totalVariation ν event
linarith
end
end IndependentSetsGames.Foundations.Games.FiniteDistribution
namespace IndependentSetsGames.Foundations.Information
open scoped BigOperators
variable {α β : Type*} [Fintype α] [Fintype β]
theorem gameLaw_isProbability (μ : Games.FiniteDistribution α) : IsProbability μ.weight :=
⟨μ.nonnegative, μ.normalized⟩
def toGameLaw (p : α → ℝ) (hp : IsProbability p) : Games.FiniteDistribution α where
weight := p
nonnegative := hp.1
normalized := hp.2
def gameLawEquiv : Games.FiniteDistribution α ≃ {p : α → ℝ // IsProbability p} where
toFun μ := ⟨μ.weight, gameLaw_isProbability μ⟩
invFun p := toGameLaw p.1 p.2
left_inv μ := by cases μ; rfl
right_inv p := by cases p; rfl
theorem totalVariation_gameLaw (μ ν : Games.FiniteDistribution α) :
totalVariation μ.weight ν.weight = μ.totalVariation ν := rfl
noncomputable def gameConditionalKernel (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (a : α) : Games.FiniteDistribution β :=
toGameLaw (conditionalKernel μ.weight fallback.weight a)
(conditionalKernel_isProbability μ.weight fallback.weight
(gameLaw_isProbability μ) (gameLaw_isProbability fallback) a)
theorem gameConditionalKernel_recombine (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (a : α) (b : β) :
firstMarginal μ.weight a * (gameConditionalKernel μ fallback a).weight b =
μ.weight (a, b) :=
marginal_mul_conditionalKernel μ.weight fallback.weight (gameLaw_isProbability μ) a b
noncomputable def gameConditionalProduct (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α) :
Games.FiniteDistribution (α × β) :=
toGameLaw (fun ab => newInput.weight ab.1 * conditionalKernel μ.weight fallback.weight ab.1 ab.2)
(alternativeInput_conditionalProduct_isProbability μ.weight fallback.weight newInput.weight
(gameLaw_isProbability μ) (gameLaw_isProbability fallback) (gameLaw_isProbability newInput))
theorem gameConditionalProduct_weight (μ : Games.FiniteDistribution (α × β))
(fallback : Games.FiniteDistribution β) (newInput : Games.FiniteDistribution α)
(a : α) (b : β) :
(gameConditionalProduct μ fallback newInput).weight (a, b) =
newInput.weight a * (gameConditionalKernel μ fallback a).weight b := rfl
theorem gameCondition_weight (μ : Games.FiniteDistribution α) (event : α → Bool)
(positive : 0 < μ.probability event) :
(μ.condition event positive).weight =
posterior μ.weight (fun a => if event a then 1 else 0) (μ.probability event) := by
funext a
cases he : event a <;> simp [Games.FiniteDistribution.condition, posterior, he]
theorem gameCondition_relativeEntropy_le (μ : Games.FiniteDistribution α) (event : α → Bool)
(positive : 0 < μ.probability event) :
relativeEntropy (μ.condition event positive).weight μ.weight ≤
Real.log (1 / μ.probability event) := by
rw [gameCondition_weight]
apply posterior_relativeEntropy_le μ.weight (fun a => if event a then 1 else 0)
(gameLaw_isProbability μ)
· intro a
cases event a <;> norm_num
· intro a
cases event a <;> norm_num
· exact positive
· unfold Games.FiniteDistribution.probability
apply Finset.sum_congr rfl
intro a _
cases event a <;> simp
end IndependentSetsGames.Foundations.Information
end OAI