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import OAI.Computability.PerfectCompleteness.Algebra.HierarchicalMatrixTable
import OAI.Computability.PerfectCompleteness.Decoding.Projection
import OAI.Computability.PerfectCompleteness.Foundations.HierarchicalArrays
import OAI.Computability.PerfectCompleteness.Machines.EncodingLemmas
import OAI.Computability.PerfectCompleteness.Reduction.CanonicalGameLemmas
import OAI.Computability.PerfectCompleteness.Reduction.CompletionOutputLemmas
import OAI.Computability.PerfectCompleteness.Sampling.CompletionProbability
namespace OAI
namespace PerfectCompleteness.CompletionAlphabet
open scoped Classical
open UniqueGamesTheorem.Foundations.Games
open WeightRounding CompletionSoundness CompletionParameters
def size (cap : Nat) (δ : ℚ) : Nat := max (cap + 1) ⌈(6 : ℚ) / δ⌉₊
theorem size_positive (cap : Nat) (δ : ℚ) : 0 < size cap δ := by
have h : cap + 1 ≤ size cap δ := le_max_left _ _
omega
theorem cap_le_size (cap : Nat) (δ : ℚ) : cap ≤ size cap δ :=
(Nat.le_succ cap).trans (le_max_left _ _)
theorem size_budget (cap : Nat) (δ : ℚ) (hδ : 0 < δ) :
(6 : ℝ) ≤ (δ : ℝ) * size cap δ := by
have hceil : (6 : ℚ) / δ ≤ (⌈(6 : ℚ) / δ⌉₊ : ℚ) := Nat.le_ceil _
have hsize : (⌈(6 : ℚ) / δ⌉₊ : ℚ) ≤ (size cap δ : ℚ) := by
exact_mod_cast (le_max_right (cap + 1) ⌈(6 : ℚ) / δ⌉₊)
have hprod : (6 : ℚ) ≤ δ * size cap δ := by
have h := (div_le_iff₀ hδ).1 (hceil.trans hsize)
simpa only [mul_comm] using h
exact_mod_cast hprod
theorem exists_target {m l r : Nat} {L : Fin l → Type*} {R : Fin r → Type*}
[∀ x, Fintype (L x)] [∀ y, Fintype (R y)]
[∀ x, Nonempty (L x)] [∀ y, Nonempty (R y)]
(G : LegalProjectionGame (Fin m) (Fin l) (Fin r) L R)
(w : PositiveWeights m)
(hweights : ∀ e, G.occurrences.weight e = (w.weight e : ℝ))
(hsmall : ∀ e b, Fintype.card {a : L (G.left e) // G.projection e a = b} ≤ 2)
(cap : Nat) (hleft : ∀ x, Fintype.card (L x) ≤ cap)
(hright : ∀ y, Fintype.card (R y) ≤ cap)
(δ : ℚ) (hδ : 0 < δ) :
let q := size cap δ
let M := ⌈(3 : ℚ) / δ⌉₊ * m * (2 * q)
∃ target : Instance q,
target.leftVertices = l ∧ target.rightVertices = r ∧
target.edges.length ≤ M ∧
(Encoding.gameBits target).length ≤
l + r + q + M + 4 + M * (l + r + 2 * q * q + 2 * q + 2) ∧
(G.value = 1 → PerfectlyComplete target) ∧
(G.value ≤ (δ : ℝ) / 3 → target.value ≤ (δ : ℝ)) := by
let q := size cap δ
let M := ⌈(3 : ℚ) / δ⌉₊ * m * (2 * q)
have hleftq : ∀ x, Fintype.card (L x) ≤ q :=
fun x => (hleft x).trans (cap_le_size cap δ)
have hrightq : ∀ y, Fintype.card (R y) ≤ q :=
fun y => (hright y).trans (cap_le_size cap δ)
obtain ⟨target, hl, hr, he, hc, hs⟩ := CompletionParameters.exists_target
G w hweights hsmall hleftq hrightq δ hδ (size_positive cap δ) (size_budget cap δ hδ)
refine ⟨target, hl, hr, he, ?_, hc, hs⟩
have hb := Encoding.gameBits_length_le_of_edge_count target M he
simpa only [hl, hr] using hb
end PerfectCompleteness.CompletionAlphabet
namespace PerfectCompleteness
open CompletionProbability
theorem exists_completion_tables {l q : Nat}
(legal : Fin l ↪ Fin (2 * q)) (p : Fin l → Fin q)
(hsmall : ∀ b, Fintype.card {a : Fin l // p a = b} ≤ 2) :
∃ n : Nat, 0 < n ∧ ∃ tables : Fin n → ProjectionTable q,
(∀ seed a, (tables seed).images[legal a] = p a) ∧
∀ (a : Illegal legal) (b : Fin q),
uniformProbability (fun seed => (tables seed).images[a.val] = b) ≤
2 / (2 * q - l : Nat) := by
classical
obtain ⟨n, hn, sampler, hext, hexact, hprob⟩ :=
exists_completion_sampler legal p
(by intro b; simpa only [← Nat.card_eq_fintype_card] using hsmall b) (by simp)
let tables : Fin n → ProjectionTable q := fun seed =>
ProjectionTable.ofMap (sampler seed) (by
simpa only [← Nat.card_eq_fintype_card] using hexact seed)
refine ⟨n, hn, tables, ?_, ?_⟩
· intro seed a
simpa [tables, ProjectionTable.ofMap] using hext seed a
· intro a b
simpa [tables, ProjectionTable.ofMap] using (hprob a b).2
end PerfectCompleteness
namespace PerfectCompleteness.HierarchicalGame
open HierarchicalArrays
open UniqueGamesTheorem.Foundations.Games
structure Family {v m : Nat} (clauses : Fin m → SourceClause.NormalizedClause v)
(branch : Nat → Nat) (n t : Nat) (rows : Nat → Nat) (E : Type*) where
endpoints : E → RecursiveSpaces.Slots branch n → Fin t → SourceKeys.Endpoint v m
arrays : ∀ e, Arrays (sourceSlots clauses (endpoints e)) rows
selected : E → Nodes branch n
direction : ∀ e, Block rows (selected e)
nonzero : ∀ e, direction e ≠ 0
noncomputable section
variable {v m n t : Nat} {clauses : Fin m → SourceClause.NormalizedClause v}
{branch rows : Nat → Nat} {E : Type*}
(F : Family clauses branch n t rows E)
def toBlockFamily : CanonicalGame.BlockFamily clauses
(TreeCanonical.locationCount branch n t) E (Nodes branch n)
(fun node : Nodes branch n => Block rows node) PUnit.{1} where
presentation e := HierarchicalArrays.presentation clauses (F.endpoints e) rows (F.arrays e)
selected := F.selected
direction := F.direction
nonzero := F.nonzero
abbrev LeftVertex := CanonicalGame.LeftVertex (toBlockFamily F)
abbrev RightVertex := CanonicalGame.RightVertex (toBlockFamily F)
abbrev LeftLabel (q : LeftVertex F) := CanonicalGame.LeftLabel (toBlockFamily F) q
abbrev RightLabel (q : RightVertex F) := CanonicalGame.RightLabel (toBlockFamily F) q
abbrev leftAt (e : E) : LeftVertex F := CanonicalGame.leftAt (toBlockFamily F) e
abbrev rightAt (e : E) : RightVertex F := CanonicalGame.rightAt (toBlockFamily F) e
theorem leftVertex_finite [Finite E] : Finite (LeftVertex F) := by infer_instance
theorem rightVertex_finite [Finite E] : Finite (RightVertex F) := by infer_instance
theorem leftLabel_finite (q : LeftVertex F) : Finite (LeftLabel F q) := by infer_instance
theorem rightLabel_finite (q : RightVertex F) : Finite (RightLabel F q) := by infer_instance
theorem leftKey_eq (e : E) :
CanonicalGame.leftKey (toBlockFamily F) e =
TreeCanonical.key .left (sourceSlots clauses (F.endpoints e)) (fullJoint (F.arrays e)) := rfl
theorem rightKey_eq (e : E) :
CanonicalGame.rightKey (toBlockFamily F) e =
TreeCanonical.key .right (sourceSlots clauses (F.endpoints e))
(BlockQuotient.projectBlock (F.selected e) (F.direction e) ∘ fullJoint (F.arrays e)) := rfl
abbrev edge (e : E) (P : LeftLabel F (leftAt F e)) : RightLabel F (rightAt F e) :=
CanonicalGame.edge (toBlockFamily F) e P
theorem edge_eq_iff (e : E) (P : LeftLabel F (leftAt F e))
(Q : RightLabel F (rightAt F e)) :
edge F e P = Q ↔
BlockQuotient.projectBlock (F.selected e) (F.direction e)
(TreeCanonical.restore (sourceSlots clauses (F.endpoints e)) (fullJoint (F.arrays e)) P) =
TreeCanonical.restore (sourceSlots clauses (F.endpoints e))
(BlockQuotient.projectBlock (F.selected e) (F.direction e) ∘ fullJoint (F.arrays e)) Q := by
change CanonicalKeys.Label
(TreeCanonical.numberedSlots (sourceSlots clauses (F.endpoints e)))
(BlockQuotient.projectBlock (F.selected e) (F.direction e) ∘
TreeCanonical.numberedFunction (sourceSlots clauses (F.endpoints e))
(fullJoint (F.arrays e))) at Q
exact CanonicalEdges.coarsen_eq_iff
(TreeCanonical.numberedSlots (sourceSlots clauses (F.endpoints e)))
(TreeCanonical.numberedFunction (sourceSlots clauses (F.endpoints e)) (fullJoint (F.arrays e)))
(BlockQuotient.projectBlock (F.selected e) (F.direction e)) P Q
theorem edge_at_most_two (e : E) (Q : RightLabel F (rightAt F e)) :
Nat.card {P : LeftLabel F (leftAt F e) // edge F e P = Q} ≤ 2 :=
CanonicalGame.edge_at_most_two (toBlockFamily F) e Q
def game [Fintype E] (μ : FiniteDistribution E) :
CompletionSoundness.LegalProjectionGame E (LeftVertex F) (RightVertex F)
(LeftLabel F) (RightLabel F) :=
CanonicalGame.game (toBlockFamily F) μ
def satisfyingStrategy (assignment : Fin v → Bool)
(hsat : ∀ c, (clauses c).clause.eval assignment = true) :
CompletionSoundness.LegalStrategy (LeftLabel F) (RightLabel F) :=
CanonicalGame.satisfyingStrategy (toBlockFamily F) assignment hsat
theorem edge_satisfyingStrategy (assignment : Fin v → Bool)
(hsat : ∀ c, (clauses c).clause.eval assignment = true) (e : E) :
edge F e ((satisfyingStrategy F assignment hsat).1 (leftAt F e)) =
(satisfyingStrategy F assignment hsat).2 (rightAt F e) :=
CanonicalGame.edge_strategy (toBlockFamily F) assignment hsat e
theorem success_satisfyingStrategy [Fintype E] (μ : FiniteDistribution E)
(assignment : Fin v → Bool) (hsat : ∀ c, (clauses c).clause.eval assignment = true) :
(game F μ).success (satisfyingStrategy F assignment hsat) = 1 :=
CanonicalGame.success_satisfyingStrategy (toBlockFamily F) μ assignment hsat
theorem value_eq_one [Fintype E]
[Fintype (LeftVertex F)] [Fintype (RightVertex F)]
[∀ q, Fintype (LeftLabel F q)] [∀ q, Fintype (RightLabel F q)]
(μ : FiniteDistribution E) (assignment : Fin v → Bool)
(hsat : ∀ c, (clauses c).clause.eval assignment = true) : (game F μ).value = 1 := by
apply le_antisymm
· obtain ⟨strategy, hs⟩ := (game F μ).exists_optimal_strategy
rw [← hs]
exact (game F μ).occurrences.probability_le_one _
· have h := (game F μ).success_le_value (satisfyingStrategy F assignment hsat)
simpa only [success_satisfyingStrategy F μ assignment hsat] using h
end
end PerfectCompleteness.HierarchicalGame
namespace PerfectCompleteness.HierarchicalGameTable
noncomputable section
open HierarchicalArrays
variable {v m n t : Nat} {clauses : Fin m → SourceClause.NormalizedClause v}
{branch rows : Nat → Nat} {E : Type*}
(F : HierarchicalGame.Family clauses branch n t rows E)
(s : CompletionSoundness.LegalStrategy (HierarchicalGame.LeftLabel F)
(HierarchicalGame.RightLabel F))
def strategy : KeyStrategy.Strategy (TreeCanonical.locationCount branch n t) :=
CanonicalGameStrategy.extend (HierarchicalGame.toBlockFamily F) s
def background (e : E) :
HierarchicalMatrixTable.Background (rows := rows)
(sourceSlots clauses (F.endpoints e)) (F.selected e) :=
HierarchicalMatrixTable.backgroundOf (sourceSlots clauses (F.endpoints e))
(F.selected e) (F.arrays e)
def matrix (e : E) :
HierarchicalMatrixTable.Matrix (rows := rows)
(sourceSlots clauses (F.endpoints e)) (F.selected e) :=
NodeEmbedding.matrix (F.arrays e) (F.selected e)
theorem accepts_iff (e : E) :
CanonicalMatrixTable.Accepts
(TreeCanonical.numberedSlots (sourceSlots clauses (F.endpoints e)))
(NodeEmbedding.RowSpace (sourceSlots clauses (F.endpoints e)) (F.selected e))
(HierarchicalMatrixTable.other (sourceSlots clauses (F.endpoints e))
(F.selected e) (background F e))
(strategy F s) (F.direction e) (matrix F e) ↔
HierarchicalGame.edge F e (s.1 (HierarchicalGame.leftAt F e)) =
s.2 (HierarchicalGame.rightAt F e) := by
unfold background matrix
rw [HierarchicalMatrixTable.accepts_iff_canonical,
HierarchicalMatrixTable.displayed_original]
exact CanonicalGameStrategy.accepts_extend_iff (HierarchicalGame.toBlockFamily F) s e
end
end PerfectCompleteness.HierarchicalGameTable
end OAI