| Lecture Notes for,,, |
| Data Structures and Algorithms,,, |
| Revised each year by John Bullinaria,,, |
| School of Computer Science,,, |
| University of Birmingham,,, |
| "Birmingham, UK",,, |
| Version of 27 March 2019ThesenotesarecurrentlyrevisedeachyearbyJohnBullinaria. Theyincludesectionsba,sedon,, |
| notes originally written by Mart´ın Escard´o and revised by Manfred Kerber. All are members,,, |
| "of the School of Computer Science, University of Birmingham, UK.",,, |
| "(cid:13)c School of Computer Science, University of Birmingham, UK, 2018",,, |
| 1Contents,,, |
| 1 Introduction 5,,, |
| 1.1 Algorithms as opposed to programs . . . . . . . . . . . . . . . . . . . . . . . . . 5,,, |
| 1.2 Fundamental questions about algorithms . . . . . . . . . . . . . . . . . . . . . . 6,,, |
| "1.3 Data structures, abstract data types, design patterns . . . . . . . . . . . . . . . 7",,, |
| 1.4 Textbooks and web-resources . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7,,, |
| 1.5 Overview . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8,,, |
| "2 Arrays, Iteration, Invariants 9",,, |
| 2.1 Arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9,,, |
| 2.2 Loops and Iteration . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10,,, |
| 2.3 Invariants . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10,,, |
| "3 Lists, Recursion, Stacks, Queues 12",,, |
| 3.1 Linked Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12,,, |
| 3.2 Recursion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15,,, |
| 3.3 Stacks . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16,,, |
| 3.4 Queues . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17,,, |
| 3.5 Doubly Linked Lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18,,, |
| 3.6 Advantage of Abstract Data Types . . . . . . . . . . . . . . . . . . . . . . . . . 20,,, |
| 4 Searching 21,,, |
| 4.1 Requirements for searching . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21,,, |
| 4.2 Specification of the search problem . . . . . . . . . . . . . . . . . . . . . . . . . 22,,, |
| 4.3 A simple algorithm: Linear Search . . . . . . . . . . . . . . . . . . . . . . . . . 22,,, |
| 4.4 A more efficient algorithm: Binary Search . . . . . . . . . . . . . . . . . . . . . 23,,, |
| 5 Efficiency and Complexity 25,,, |
| 5.1 Time versus space complexity . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25,,, |
| 5.2 Worst versus average complexity . . . . . . . . . . . . . . . . . . . . . . . . . . 25,,, |
| 5.3 Concrete measures for performance . . . . . . . . . . . . . . . . . . . . . . . . . 26,,, |
| 5.4 Big-O notation for complexity class . . . . . . . . . . . . . . . . . . . . . . . . . 26,,, |
| 5.5 Formal definition of complexity classes . . . . . . . . . . . . . . . . . . . . . . . 29,,, |
| 6 Trees 31,,, |
| 6.1 General specification of trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31,,, |
| 6.2 Quad-trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32,,, |
| 6.3 Binary trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33,,, |
| 26.4 Primitive operations on binary trees . . . . . . . . . . . . . . . . . . . . . . . . 34,,, |
| 6.5 The height of a binary tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36,,, |
| 6.6 The size of a binary tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37,,, |
| 6.7 Implementation of trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37,,, |
| 6.8 Recursive algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38,,, |
| 7 Binary Search Trees 40,,, |
| 7.1 Searching with arrays or lists . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40,,, |
| 7.2 Search keys . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40,,, |
| 7.3 Binary search trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41,,, |
| 7.4 Building binary search trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41,,, |
| 7.5 Searching a binary search tree . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42,,, |
| 7.6 Time complexity of insertion and search . . . . . . . . . . . . . . . . . . . . . . 43,,, |
| 7.7 Deleting nodes from a binary search tree . . . . . . . . . . . . . . . . . . . . . . 44,,, |
| 7.8 Checking whether a binary tree is a binary search tree . . . . . . . . . . . . . . 46,,, |
| 7.9 Sorting using binary search trees . . . . . . . . . . . . . . . . . . . . . . . . . . 47,,, |
| 7.10 Balancing binary search trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48,,, |
| 7.11 Self-balancing AVL trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48,,, |
| 7.12 B-trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49,,, |
| 8 Priority Queues and Heap Trees 51,,, |
| 8.1 Trees stored in arrays . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51,,, |
| 8.2 Priority queues and binary heap trees . . . . . . . . . . . . . . . . . . . . . . . 52,,, |
| 8.3 Basic operations on binary heap trees . . . . . . . . . . . . . . . . . . . . . . . 53,,, |
| 8.4 Inserting a new heap tree node . . . . . . . . . . . . . . . . . . . . . . . . . . . 54,,, |
| 8.5 Deleting a heap tree node . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55,,, |
| 8.6 Building a new heap tree from scratch . . . . . . . . . . . . . . . . . . . . . . . 56,,, |
| 8.7 Merging binary heap trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58,,, |
| 8.8 Binomial heaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59,,, |
| 8.9 Fibonacci heaps . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 61,,, |
| 8.10 Comparison of heap time complexities . . . . . . . . . . . . . . . . . . . . . . . 62,,, |
| 9 Sorting 63,,, |
| 9.1 The problem of sorting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63,,, |
| 9.2 Common sorting strategies. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64,,, |
| 9.3 How many comparisons must it take? . . . . . . . . . . . . . . . . . . . . . . . 64,,, |
| 9.4 Bubble Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66,,, |
| 9.5 Insertion Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67,,, |
| 9.6 Selection Sort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69,,, |
| 9.7 Comparison of O(n2) sorting algorithms . . . . . . . . . . . . . . . . . . . . . . 70,,, |
| 9.8 Sorting algorithm stability . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71,,, |
| 9.9 Treesort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 71,,, |
| 9.10 Heapsort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72,,, |
| 9.11 Divide and conquer algorithms . . . . . . . . . . . . . . . . . . . . . . . . . . . 74,,, |
| 9.12 Quicksort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75,,, |
| 9.13 Mergesort . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 79,,, |
| 9.14 Summary of comparison-based sorting algorithms . . . . . . . . . . . . . . . . . 81,,, |
| 39.15 Non-comparison-based sorts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 81,,, |
| "9.16 Bin, Bucket, Radix Sorts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 83",,, |
| 10 Hash Tables 85,,, |
| 10.1 Storing data . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85,,, |
| 10.2 The Table abstract data type . . . . . . . . . . . . . . . . . . . . . . . . . . . . 85,,, |
| 10.3 Implementations of the table data structure . . . . . . . . . . . . . . . . . . . . 87,,, |
| 10.4 Hash Tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87,,, |
| 10.5 Collision likelihoods and load factors for hash tables . . . . . . . . . . . . . . . 88,,, |
| 10.6 A simple Hash Table in operation . . . . . . . . . . . . . . . . . . . . . . . . . . 89,,, |
| 10.7 Strategies for dealing with collisions . . . . . . . . . . . . . . . . . . . . . . . . 90,,, |
| 10.8 Linear Probing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 92,,, |
| 10.9 Double Hashing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 94,,, |
| 10.10Choosing good hash functions . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96,,, |
| 10.11Complexity of hash tables . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96,,, |
| 11 Graphs 98,,, |
| 11.1 Graph terminology . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99,,, |
| 11.2 Implementing graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100,,, |
| 11.3 Relations between graphs . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 102,,, |
| 11.4 Planarity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103,,, |
| 11.5 Traversals – systematically visiting all vertices. . . . . . . . . . . . . . . . . . . 104,,, |
| 11.6 Shortest paths – Dijkstra’s algorithm . . . . . . . . . . . . . . . . . . . . . . . . 105,,, |
| 11.7 Shortest paths – Floyd’s algorithm . . . . . . . . . . . . . . . . . . . . . . . . . 111,,, |
| 11.8 Minimal spanning trees . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 113,,, |
| 11.9 Travelling Salesmen and Vehicle Routing . . . . . . . . . . . . . . . . . . . . . . 117,,, |
| 12 Epilogue 118,,, |
| A Some Useful Formulae 119,,, |
| A.1 Binomial formulae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119,,, |
| A.2 Powers and roots . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119,,, |
| A.3 Logarithms . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 119,,, |
| A.4 Sums . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 120,,, |
| A.5 Fibonacci numbers . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 121,,, |
| 4Chapter 1,,, |
| Introduction,,, |
| These lecture notes cover the key ideas involved in designing algorithms. We shall see how,,, |
| "theydependonthedesignofsuitabledata structures,andhowsomestructuresandalgorithms",,, |
| "are more efficient than others for the same task. We will concentrate on a few basic tasks,",,, |
| "such as storing, sorting and searching data, that underlie much of computer science, but the",,, |
| techniques discussed will be applicable much more generally.,,, |
| "We will start by studying some key data structures, such as arrays, lists, queues, stacks",,, |
| "and trees, and then move on to explore their use in a range of different searching and sorting",,, |
| algorithms. This leads on to the consideration of approaches for more efficient storage of,,, |
| "data in hash tables. Finally, we will look at graph based representations and cover the kinds",,, |
| "of algorithms needed to work efficiently with them. Throughout, we will investigate the",,, |
| "computational efficiency of the algorithms we develop, and gain intuitions about the pros and",,, |
| cons of the various potential approaches for each task.,,, |
| We will not restrict ourselves to implementing the various data structures and algorithms,,, |
| "in particular computer programming languages (e.g., Java, C, OCaml), but specify them in",,, |
| simple pseudocode that can easily be implemented in any appropriate language.,,, |
| 1.1 Algorithms as opposed to programs,,, |
| "An algorithm for a particular task can be defined as “a finite sequence of instructions, each",,, |
| of which has a clear meaning and can be performed with a finite amount of effort in a finite,,, |
| "length of time”. As such, an algorithm must be precise enough to be understood by human",,, |
| "beings. However, in order to be executed by a computer, we will generally need a program that",,, |
| is written in a rigorous formal language |
| "to the human mind, programs usually need to contain more details than algorithms. Here we",,, |
| shall ignore most of those programming details and concentrate on the design of algorithms,,, |
| rather than programs.,,, |
| "The task of implementing the discussed algorithms as computer programs is important,",,, |
| "of course, but these notes will concentrate on the theoretical aspects and leave the practical",,, |
| "programming aspects to be studied elsewhere. Having said that, we will often find it useful",,, |
| to write down segments of actual programs in order to clarify and test certain theoretical,,, |
| aspectsofalgorithmsandtheirdatastructures. Itisalsoworthbearinginmindthedistinction,,, |
| betweendifferentprogrammingparadigms: ImperativeProgramming describescomputationin,,, |
| "terms of instructions that change the program/data state, whereas Declarative Programming",,, |
| 5specifies what the program should accomplish without describing how to do it. These notes,,, |
| will primarily be concerned with developing algorithms that map easily onto the imperative,,, |
| programming approach.,,, |
| "Algorithms can obviously be described in plain English, and we will sometimes do that.",,, |
| "However, for computer scientists it is usually easier and clearer to use something that comes",,, |
| "somewhere in between formatted English and computer program code, but is not runnable",,, |
| "because certain details are omitted. This is called pseudocode, which comes in a variety of",,, |
| forms. Often these notes will present segments of pseudocode that are very similar to the,,, |
| "languages we are mainly interested in, namely the overlap of C and Java, with the advantage",,, |
| that they can easily be inserted into runnable programs.,,, |
| 1.2 Fundamental questions about algorithms,,, |
| "Given an algorithm to solve a particular problem, we are naturally led to ask:",,, |
| 1. What is it supposed to do?,,, |
| 2. Does it really do what it is supposed to do?,,, |
| 3. How efficiently does it do it?,,, |
| The technical terms normally used for these three aspects are:,,, |
| 1. Specification.,,, |
| 2. Verification.,,, |
| 3. Performance analysis.,,, |
| The details of these three aspects will usually be rather problem dependent.,,, |
| The specification should formalize the crucial details of the problem that the algorithm,,, |
| is intended to solve. Sometimes that will be based on a particular representation of the,,, |
| "associated data, and sometimes it will be presented more abstractly. Typically, it will have to",,, |
| "specify how the inputs and outputs of the algorithm are related, though there is no general",,, |
| requirement that the specification is complete or non-ambiguous.,,, |
| "For simple problems, it is often easy to see that a particular algorithm will always work,",,, |
| "i.e. that it satisfies its specification. However, for more complicated specifications and/or",,, |
| "algorithms, the fact that an algorithm satisfies its specification may not be obvious at all.",,, |
| "In this case, we need to spend some effort verifying whether the algorithm is indeed correct.",,, |
| "In general, testing on a few particular inputs can be enough to show that the algorithm is",,, |
| "incorrect. However, since the number of different potential inputs for most algorithms is",,, |
| "infinite in theory, and huge in practice, more than just testing on particular cases is needed",,, |
| to be sure that the algorithm satisfies its specification. We need correctness proofs. Although,,, |
| "we will discuss proofs in these notes, and useful relevant ideas like invariants, we will usually",,, |
| "only do so in a rather informal manner (though, of course, we will attempt to be rigorous).",,, |
| The reason is that we want to concentrate on the data structures and algorithms. Formal,,, |
| verification techniques are complex and will normally be left till after the basic ideas of these,,, |
| notes have been studied.,,, |
| "Finally, the efficiency or performance of an algorithm relates to the resources required",,, |
| "by it, such as how quickly it will run, or how much computer memory it will use. This will",,, |
| "6usuallydependontheprobleminstancesize, thechoiceofdatarepresentation, andthedetails",,, |
| "of the algorithm. Indeed, this is what normally drives the development of new data structures",,, |
| "and algorithms. We shall study the general ideas concerning efficiency in Chapter 5, and then",,, |
| apply them throughout the remainder of these notes.,,, |
| "1.3 Data structures, abstract data types, design patterns",,, |
| "For many problems, the ability to formulate an efficient algorithm depends on being able to",,, |
| organize the data in an appropriate manner. The term data structure is used to denote a,,, |
| particular way of organizing data for particular types of operation. These notes will look at,,, |
| numerous data structures ranging from familiar arrays and lists to more complex structures,,, |
| "such as trees, heaps and graphs, and we will see how their choice affects the efficiency of the",,, |
| algorithms based upon them.,,, |
| Often we want to talk about data structures without having to worry about all the im-,,, |
| "plementational details associated with particular programming languages, or how the data is",,, |
| stored in computer memory. We can do this by formulating abstract mathematical models,,, |
| of particular classes of data structures or data types which have common features. These are,,, |
| "called abstract data types, and are defined only by the operations that may be performed on",,, |
| "them. Typically, we specify how they are built out of more primitive data types (e.g., integers",,, |
| "or strings), how to extract that data from them, and some basic checks to control the flow of",,, |
| processinginalgorithms. Theideathattheimplementationaldetailsarehiddenfromtheuser,,, |
| and protected from outside access is known as encapsulation. We shall see many examples of,,, |
| abstract data types throughout these notes.,,, |
| At an even higher level of abstraction are design patterns which describe the design of,,, |
| "algorithms, rather the design of data structures. These embody and generalize important",,, |
| design concepts that appear repeatedly in many problem contexts. They provide a general,,, |
| "structure for algorithms, leaving the details to be added as required for particular problems.",,, |
| These can speed up the development of algorithms by providing familiar proven algorithm,,, |
| structures that can be applied straightforwardly to new problems. We shall see a number of,,, |
| familiar design patterns throughout these notes.,,, |
| 1.4 Textbooks and web-resources,,, |
| To fully understand data structures and algorithms you will almost certainly need to comple-,,, |
| ment the introductory material in these notes with textbooks or other sources of information.,,, |
| The lectures associated with these notes are designed to help you understand them and fill in,,, |
| "some of the gaps they contain, but that is unlikely to be enough because often you will need",,, |
| to see more than one explanation of something before it can be fully understood.,,, |
| There is no single best textbook that will suit everyone. The subject of these notes is a,,, |
| "classical topic, so there is no need to use a textbook published recently. Books published 10",,, |
| "or 20 years ago are still good, and new good books continue to be published every year. The",,, |
| reasonisthatthesenotescoverimportantfundamentalmaterialthatistaughtinalluniversity,,, |
| degrees in computer science. These days there is also a lot of very useful information to be,,, |
| "found on the internet, including complete freely-downloadable books. It is a good idea to go",,, |
| to your library and browse the shelves of books on data structures and algorithms. If you like,,, |
| "any of them, download, borrow or buy a copy for yourself, but make sure that most of the",,, |
| 7topics in the above contents list are covered. Wikipedia is generally a good source of fairly,,, |
| "reliable information on all the relevant topics, but you hopefully shouldn’t need reminding",,, |
| that not everything you read on the internet is necessarily true. It is also worth pointing,,, |
| "out that there are often many different equally-good ways to solve the same task, different",,, |
| "equally-sensible names used for the same thing, and different equally-valid conventions used",,, |
| "by different people, so don’t expect all the sources of information you find to be an exact",,, |
| match with each other or with what you find in these notes.,,, |
| 1.5 Overview,,, |
| These notes will cover the principal fundamental data structures and algorithms used in,,, |
| "computerscience,andbringtogetherabroadrangeoftopicscoveredelsewhereintoacoherent",,, |
| framework. Data structures will be formulated to represent various types of information in,,, |
| such a way that it can be conveniently and efficiently manipulated by the algorithms we,,, |
| "develop. Throughout, the recurring practical issues of algorithm specification, verification",,, |
| and performance analysis will be discussed.,,, |
| "We shall begin by looking at some widely used basic data structures (namely arrays,",,, |
| "linked lists, stacks and queues), and the advantages and disadvantages of the associated",,, |
| "abstract data types. Then we consider the ubiquitous problem of searching, and how that",,, |
| leads on to the general ideas of computational efficiency and complexity. That will leave,,, |
| us with the necessary tools to study three particularly important data structures: trees (in,,, |
| "particular, binarysearchtreesandheaptrees), hashtables, andgraphs. Weshalllearnhowto",,, |
| develop and analyse increasingly efficient algorithms for manipulating and performing useful,,, |
| "operations on those structures, and look in detail at developing efficient processes for data",,, |
| "storing, sorting, searching and analysis. The idea is that once the basic ideas and examples",,, |
| "covered in these notes are understood, dealing with more complex problems in the future",,, |
| should be straightforward.,,, |
| 8Chapter 2,,, |
| "Arrays, Iteration, Invariants",,, |
| "Data is ultimately stored in computers as patterns of bits, though these days most program-",,, |
| "ming languages deal with higher level objects, such as characters, integers, and floating point",,, |
| "numbers. Generally, we need to build algorithms that manipulate collections of such objects,",,, |
| so we need procedures for storing and sequentially processing them.,,, |
| 2.1 Arrays,,, |
| "In computer science, the obvious way to store an ordered collection of items is as an array.",,, |
| "Array items are typically stored in a sequence of computer memory locations, but to discuss",,, |
| "them, we need a convenient way to write them down on paper. We can just write the items",,, |
| "in order, separated by commas and enclosed by square brackets. Thus,",,, |
| "[1,4,17,3,90,79,4,6,81]",,, |
| "is an example of an array of integers. If we call this array a, we can write it as:",,, |
| "a = [1,4,17,3,90,79,4,6,81]",,, |
| "This array a has 9 items, and hence we say that its size is 9. In everyday life, we usually start",,, |
| "counting from 1. When we work with arrays in computer science, however, we more often",,, |
| "(though not always) start from 0. Thus, for our array a, its positions are 0,1,2,...,7,8. The",,, |
| "element in the 8th position is 81, and we use the notation a[8] to denote this element. More",,, |
| "generally, for any integer i denoting a position, we write a[i] to denote the element in the ith",,, |
| "position. This position i is called an index (and the plural is indices). Then, in the above",,, |
| "example, a[0] = 1, a[1] = 4, a[2] = 17, and so on.",,, |
| "It is worth noting at this point that the symbol = is quite overloaded. In mathematics,",,, |
| "it stands for equality. In most modern programming languages, = denotes assignment, while",,, |
| "equality is expressed by ==. We will typically use = in its mathematical meaning, unless it",,, |
| is written as part of code or pseudocode.,,, |
| "We say that the individual items a[i] in the array a are accessed using their index i, and",,, |
| "one can move sequentially through the array by incrementing or decrementing that index,",,, |
| or jump straight to a particular item given its index value. Algorithms that process data,,, |
| "stored as arrays will typically need to visit systematically all the items in the array, and apply",,, |
| appropriate operations on them.,,, |
| 92.2 Loops and Iteration,,, |
| The standard approach in most programming languages for repeating a process a certain,,, |
| "numberoftimes,suchasmovingsequentiallythroughanarraytoperformthesameoperations",,, |
| "on each item, involves a loop. In pseudocode, this would typically take the general form",,, |
| "For i = 1,...,N,",,, |
| do something,,, |
| and in programming languages like C and Java this would be written as the for-loop,,, |
| for( i = 0 |
| // do something,,, |
| },,, |
| "in which a counter i keep tracks of doing “the something” N times. For example, we could",,, |
| compute the sum of all 20 items in an array a using,,, |
| "for( i = 0, sum = 0 ; i < 20 ; i++ ) {",,, |
| sum += a[i] |
| },,, |
| We say that there is iteration over the index i. The general for-loop structure is,,, |
| for( INITIALIZATION |
| REPEATED PROCESS,,, |
| },,, |
| in which any of the four parts are optional. One way to write this out explicitly is,,, |
| INITIALIZATION,,, |
| if ( not CONDITION ) go to LOOP FINISHED,,, |
| LOOP START,,, |
| REPEATED PROCESS,,, |
| UPDATE,,, |
| if ( CONDITION ) go to LOOP START,,, |
| LOOP FINISHED,,, |
| "In these notes, we will regularly make use of this basic loop structure when operating on data",,, |
| "stored in arrays, but it is important to remember that different programming languages use",,, |
| "different syntax, and there are numerous variations that check the condition to terminate the",,, |
| repetition at different points.,,, |
| 2.3 Invariants,,, |
| "An invariant, as the name suggests, is a condition that does not change during execution of",,, |
| "a given program or algorithm. It may be a simple inequality, such as “i < 20”, or something",,, |
| "more abstract, such as “the items in the array are sorted”. Invariants are important for data",,, |
| structures and algorithms because they enable correctness proofs and verification.,,, |
| "In particular, a loop-invariant is a condition that is true at the beginning and end of every",,, |
| iteration of the given loop. Consider the standard simple example of a procedure that finds,,, |
| the minimum of n numbers stored in an array a:,,, |
| "10minimum(int n, float a[n]) {",,, |
| float min = a[0] |
| "// min equals the minimum item in a[0],...,a[0]",,, |
| for(int i = 1 |
| "// min equals the minimum item in a[0],...,a[i-1]",,, |
| if (a[i] < min) min = a[i] |
| },,, |
| "// min equals the minimum item in a[0],...,a[i-1], and i==n",,, |
| return min |
| },,, |
| "At the beginning of each iteration, and end of any iterations before, the invariant “min equals",,, |
| "the minimum item in a[0],...,a[i−1]” is true – it starts off true, and the repeated process",,, |
| "and update clearly maintain its truth. Hence, when the loop terminates with “i == n”, we",,, |
| "know that “min equals the minimum item in a[0],...,a[n−1]” and hence we can be sure that",,, |
| min can be returned as the required minimum value. This is a kind of proof by induction:,,, |
| "the invariant is true at the start of the loop, and is preserved by each iteration of the loop,",,, |
| therefore it must be true at the end of the loop.,,, |
| "As we noted earlier, formal proofs of correctness are beyond the scope of these notes, but",,, |
| identifying suitable loop invariants and their implications for algorithm correctness as we go,,, |
| along will certainly be a useful exercise. We will also see how invariants (sometimes called,,, |
| inductive assertions)canbeusedtoformulatesimilarcorrectnessproofsconcerningproperties,,, |
| of data structures that are defined inductively.,,, |
| 11Chapter 3,,, |
| "Lists, Recursion, Stacks, Queues",,, |
| "We have seen how arrays are a convenient way to store collections of items, and how loops",,, |
| "and iteration allow us to sequentially process those items. However, arrays are not always the",,, |
| "most efficient way to store collections of items. In this section, we shall see that lists may be",,, |
| "a better way to store collections of items, and how recursion may be used to process them.",,, |
| "As we explore the details of storing collections as lists, the advantages and disadvantages of",,, |
| doing so for different situations will become apparent.,,, |
| 3.1 Linked Lists,,, |
| "A list can involve virtually anything, for example, a list of integers [3,2,4,2,5], a shopping",,, |
| "list [apples,butter,bread,cheese], or a list of web pages each containing a picture and a",,, |
| "link to the next web page. When considering lists, we can speak about-them on different",,, |
| "levels - on a very abstract level (on which we can define what we mean by a list), on a level",,, |
| "on which we can depict lists and communicate as humans about them, on a level on which",,, |
| "computers can communicate, or on a machine level in which they can be implemented.",,, |
| Graphical Representation,,, |
| "Non-empty lists can be represented by two-cells, in each of which the first cell contains a",,, |
| pointer to a list element and the second cell contains a pointer to either the empty list or,,, |
| another two-cell. We can depict a pointer to the empty list by a diagonal bar or cross through,,, |
| "the cell. For instance, the list [3,1,4,2,5] can be represented as:",,, |
| (cid:45) (cid:45) (cid:45) (cid:45) (cid:0)(cid:0),,, |
| (cid:0),,, |
| (cid:63) (cid:63) (cid:63) (cid:63) (cid:63),,, |
| 3 1 4 2 5,,, |
| Abstract Data Type “List”,,, |
| "On an abstract level , a list can be constructed by the two constructors:",,, |
| "• EmptyList, which gives you the empty list, and",,, |
| "12• MakeList(element,list), which puts an element at the top of an existing list.",,, |
| "Using those, our last example list can be constructed as",,, |
| "MakeList(3,MakeList(1,MakeList(4,MakeList(2,MakeList(5,EmptyList))))).",,, |
| and it is clearly possible to construct any list in this way.,,, |
| "This inductive approach to data structure creation is very powerful, and we shall use",,, |
| "it many times throughout these notes. It starts with the “base case”, the EmptyList, and",,, |
| "then builds up increasingly complex lists by repeatedly applying the “induction step”, the",,, |
| "MakeList(element,list) operator.",,, |
| "It is obviously also important to be able to get back the elements of a list, and we no",,, |
| longer have an item index to use like we have with an array. The way to proceed is to note,,, |
| "that a list is always constructed from the first element and the rest of the list. So, conversely,",,, |
| from a non-empty list it must always be possible to get the first element and the rest. This,,, |
| "can be done using the two selectors, also called accessor methods:",,, |
| "• first(list), and",,, |
| • rest(list).,,, |
| The selectors will only work for non-empty lists (and give an error or exception on the empty,,, |
| "list), so we need a condition which tells us whether a given list is empty:",,, |
| • isEmpty(list),,, |
| This will need to be used to check every list before passing it to a selector.,,, |
| We call everything a list that can be constructed by the constructors EmptyList and,,, |
| "MakeList, sothatwiththeselectorsfirstandrestandtheconditionisEmpty, thefollowing",,, |
| relationships are automatically satisfied (i.e. true):,,, |
| • isEmpty(EmptyList),,, |
| "• not isEmpty(MakeList(x,l)) (for any x and l)",,, |
| "• first(MakeList(x,l)) = x",,, |
| "• rest(MakeList(x,l)) = l",,, |
| "In addition to constructing and getting back the components of lists, one may also wish to",,, |
| destructively change lists. This would be done by so-called mutators which change either the,,, |
| first element or the rest of a non-empty list:,,, |
| "• replaceFirst(x,l)",,, |
| "• replaceRest(r,l)",,, |
| "For instance, with l = [3,1,4,2,5], applying replaceFirst(9,l) changes l to [9,1,4,2,5].",,, |
| "and then applying replaceRest([6,2,3,4],l) changes it to [9,6,2,3,4].",,, |
| "We shall see that the concepts of constructors, selectors and conditions are common to",,, |
| "virtually all abstract data types. Throughout these notes, we will be formulating our data",,, |
| representations and algorithms in terms of appropriate definitions of them.,,, |
| 13XML Representation,,, |
| In order to communicate data structures between different computers and possibly different,,, |
| "programming languages, XML (eXtensible Markup Language) has become a quasi-standard.",,, |
| The above list could be represented in XML as:,,, |
| <ol>,,, |
| <li>3</li>,,, |
| <li>1</li>,,, |
| <li>4</li>,,, |
| <li>2</li>,,, |
| <li>5</li>,,, |
| </ol>,,, |
| "However, there are usually many different ways to represent the same object in XML. For",,, |
| "instance, a cell-oriented representation of the above list would be:",,, |
| <cell>,,, |
| <first>3</first>,,, |
| <rest>,,, |
| <cell>,,, |
| <first>1</first>,,, |
| <rest>,,, |
| <cell>,,, |
| <first>4</first>,,, |
| <rest>,,, |
| <cell>,,, |
| <first>2</first>,,, |
| <rest>,,, |
| <first>5</first>,,, |
| <rest>EmptyList</rest>,,, |
| </rest>,,, |
| </cell>,,, |
| </rest>,,, |
| </cell>,,, |
| </rest>,,, |
| </cell>,,, |
| </rest>,,, |
| </cell>,,, |
| "While this looks complicated for a simple list, it is not, it is just a bit lengthy. XML is flexible",,, |
| enough to represent and communicate very complicated structures in a uniform way.,,, |
| Implementation of Lists,,, |
| "There are many different implementations possible for lists, and which one is best will depend",,, |
| on the primitives offered by the programming language being used.,,, |
| "The programming language Lisp and its derivates, for instance, take lists as the most",,, |
| "important primitive data structure. In some other languages, it is more natural to implement",,, |
| "14lists as arrays. However, that can be problematic because lists are conceptually not limited in",,, |
| "size, which means array based implementation with fixed-sized arrays can only approximate",,, |
| "the general concept. For many applications, this is not a problem because a maximal number",,, |
| "of list members can be determined a priori (e.g., the maximum number of students taking one",,, |
| particular module is limited by the total number of students in the University). More general,,, |
| "purpose implementations follow a pointer based approach, which is close to the diagrammatic",,, |
| representation given above. We will not go into the details of all the possible implementations,,, |
| "of lists here, but such information is readily available in the standard textbooks.",,, |
| 3.2 Recursion,,, |
| Wepreviouslysawhowiterationbasedonfor-loopswasanaturalwaytoprocesscollectionsof,,, |
| "items stored in arrays. When items are stored as linked-lists, there is no index for each item,",,, |
| and recursion provides the natural way to process them. The idea is to formulate procedures,,, |
| which involve at least one step that invokes (or calls) the procedure itself. We will now look,,, |
| "at how to implement two important derived procedures on lists, last and append, which",,, |
| illustrate how recursion works.,,, |
| To find the last element of a list l we can simply keep removing the first remaining item,,, |
| till there are no more left. This algorithm can be written in pseudocode as:,,, |
| last(l) {,,, |
| if ( isEmpty(l) ),,, |
| error(‘Error: empty list in last’),,, |
| elseif ( isEmpty(rest(l)) ),,, |
| return first(l),,, |
| else,,, |
| return last(rest(l)),,, |
| },,, |
| "The running time of this depends on the length of the list, and is proportional to that length,",,, |
| since last is called as often as there are elements in the list. We say that the procedure,,, |
| "has linear time complexity, that is, if the length of the list is increased by some factor, the",,, |
| execution time is increased by the same factor. Compared to the constant time complexity,,, |
| "which access to the last element of an array has, this is quite bad. It does not mean, however,",,, |
| "that lists are inferior to arrays in general, it just means that lists are not the ideal data",,, |
| structure when a program has to access the last element of a long list very often.,,, |
| "Another useful procedure allows us to append one list l2 to another list l1. Again, this",,, |
| "needs to be done one item at a time, and that can be accomplished by repeatedly taking the",,, |
| first remaining item of l1 and adding it to the front of the remainder appended to l2:,,, |
| "append(l1,l2) {",,, |
| if ( isEmpty(l1) ),,, |
| return l2,,, |
| else,,, |
| "return MakeList(first(l1),append(rest(l1),l2))",,, |
| },,, |
| "The time complexity of this procedure is proportional to the length of the first list, l1, since",,, |
| we have to call append as often as there are elements in l1.,,, |
| 153.3 Stacks,,, |
| "Stacks are, on an abstract level, equivalent to linked lists. They are the ideal data structure",,, |
| "to model a First-In-Last-Out (FILO), or Last-In-First-Out (LIFO), strategy in search.",,, |
| Graphical Representation,,, |
| "Their relation to linked lists means that their graphical representation can be the same, but",,, |
| "onehastobecarefulabouttheorderoftheitems. Forinstance, thestackcreatedbyinserting",,, |
| "the numbers [3,1,4,2,5] in that order would be represented as:",,, |
| (cid:45) (cid:45) (cid:45) (cid:45) (cid:0)(cid:0),,, |
| (cid:0),,, |
| (cid:63) (cid:63) (cid:63) (cid:63) (cid:63),,, |
| 5 2 4 1 3,,, |
| Abstract Data Type “Stack”,,, |
| "Despite their relation to linked lists, their different use means the primitive operators for",,, |
| stacks are usually given different names. The two constructors are:,,, |
| "• EmptyStack, the empty stack, and",,, |
| "• push(element,stack), whichtakesanelementandpushesitontopofanexistingstack,",,, |
| and the two selectors are:,,, |
| "• top(stack), which gives back the top most element of a stack, and",,, |
| "• pop(stack), which gives back the stack without the top most element.",,, |
| "The selectors will work only for non-empty stacks, hence we need a condition which tells",,, |
| whether a stack is empty:,,, |
| • isEmpty(stack),,, |
| We have equivalent automatically-true relationships to those we had for the lists:,,, |
| • isEmpty(EmptyStack),,, |
| "• not isEmpty(push(x,s)) (for any x and s)",,, |
| "• top(push(x,s)) = x",,, |
| "• pop(push(x,s)) = s",,, |
| "In summary, we have the direct correspondences:",,, |
| constructors selectors condition,,, |
| List EmptyList MakeList first rest isEmpty,,, |
| Stack EmptyStack push top pop isEmpty,,, |
| "So, stacks and linked lists are the same thing, apart from the different names that are used",,, |
| for their constructors and selectors.,,, |
| 16Implementation of Stacks,,, |
| There are two different ways we can think about implementing stacks. So far we have implied,,, |
| "a functional approach. That is, push does not change the original stack, but creates a new",,, |
| "stack out of the original stack and a new element. That is, there are at least two stacks",,, |
| "around, the original one and the newly created one. This functional view is quite convenient.",,, |
| "If we apply top to a particular stack, we will always get the same element. However, from a",,, |
| "practical point of view, we may not want to create lots of new stacks in a program, because of",,, |
| the obvious memory management implications. Instead it might be better to think of a single,,, |
| "stack which is destructively changed, so that after applying push the original stack no longer",,, |
| "exits, but has been changed into a new stack with an extra element. This is conceptually",,, |
| "more difficult, since now applying top to a given stack may give different answers, depending",,, |
| "on how the state of the system has changed. However, as long as we keep this difference in",,, |
| "mind, ignoring such implementational details should not cause any problems.",,, |
| 3.4 Queues,,, |
| "Aqueue isadatastructureusedtomodelaFirst-In-First-Out(FIFO) strategy. Conceptually,",,, |
| we add to the end of a queue and take away elements from its front.,,, |
| Graphical Representation,,, |
| "A queue can be graphically represented in a similar way to a list or stack, but with an",,, |
| additional two-cell in which the first element points to the front of the list of all the elements,,, |
| "in the queue, and the second element points to the last element of the list. For instance, if",,, |
| "we insert the elements [3,1,4,2] into an initially empty queue, we get:",,, |
| (cid:63) (cid:63),,, |
| (cid:45) (cid:45) (cid:45) (cid:0)(cid:0),,, |
| (cid:0),,, |
| (cid:63) (cid:63) (cid:63) (cid:63),,, |
| 3 1 4 2,,, |
| "This arrangement means that taking the first element of the queue, or adding an element to",,, |
| "the back of the queue, can both be done efficiently. In particular, they can both be done with",,, |
| "constant effort, i.e. independently of the queue length.",,, |
| Abstract Data Type “Queue”,,, |
| "On an abstract level, a queue can be constructed by the two constructors:",,, |
| "• EmptyQueue, the empty queue, and",,, |
| "• push(element,queue),whichtakesanelementandaqueueandreturnsaqueueinwhich",,, |
| the element is added to the original queue at the end.,,, |
| "For instance, by applying push(5,q) where q is the queue above, we get",,, |
| 17(cid:63) (cid:63),,, |
| (cid:45) (cid:45) (cid:45) (cid:45) (cid:0)(cid:0),,, |
| (cid:0),,, |
| (cid:63) (cid:63) (cid:63) (cid:63) (cid:63),,, |
| 3 1 4 2 5,,, |
| The two selectors are the same as for stacks:,,, |
| "• top(queue), which gives the top element of a queue, that is, 3 in the example, and",,, |
| "• pop(queue), which gives the queue without the top element.",,, |
| "And, as with stacks, the selectors only work for non-empty queues, so we again need a condi-",,, |
| tion which returns whether a queue is empty:,,, |
| • isEmpty(queue),,, |
| In later chapters we shall see practical examples of how queues and stacks operate with,,, |
| different effect.,,, |
| 3.5 Doubly Linked Lists,,, |
| "A doubly linked list might be useful when working with something like a list of web pages,",,, |
| "which has each page containing a picture, a link to the previous page, and a link to the next",,, |
| "page. For a simple list of numbers, a linked list and a doubly linked list may look the same,",,, |
| "e.g., [3,1,4,2,5]. However, the doubly linked list also has an easy way to get the previous",,, |
| "element, as well as to the next element.",,, |
| Graphical Representation,,, |
| "Non-empty doubly linked lists can be represented by three-cells, where the first cell contains a",,, |
| "pointer to another three-cell or to the empty list, the second cell contains a pointer to the list",,, |
| "element and the third cell contains a pointer to another three-cell or the empty list. Again,",,, |
| "we depict the empty list by a diagonal bar or cross through the appropriate cell. For instance,",,, |
| "[3,1,4,2,5] would be represented as doubly linked list as:",,, |
| (cid:0) (cid:27) (cid:27) (cid:27) (cid:27) (cid:0),,, |
| (cid:0) (cid:45) (cid:45) (cid:45) (cid:45) (cid:0),,, |
| (cid:0) (cid:0),,, |
| (cid:63) (cid:63) (cid:63) (cid:63) (cid:63),,, |
| 3 1 4 2 5,,, |
| Abstract Data Type “Doubly Linked List”,,, |
| "On an abstract level , a doubly linked list can be constructed by the three constructors:",,, |
| "• EmptyList, the empty list, and",,, |
| "18• MakeListLeft(element,list), which takes an element and a doubly linked list and",,, |
| returns a new doubly linked list with the element added to the left of the original,,, |
| doubly linked list.,,, |
| "• MakeListRight(element,list), which takes an element and a doubly linked list and",,, |
| returns a new doubly linked list with the element added to the right of the original,,, |
| doubly linked list.,,, |
| It is clear that it may possible to construct a given doubly linked list in more that one way.,,, |
| "For example, the doubly linked list represented above can be constructed by either of:",,, |
| "MakeListLeft(3,MakeListLeft(1,MakeListLeft(4,MakeListLeft(2,",,, |
| "MakeListLeft(5,EmptyList)))))",,, |
| "MakeListLeft(3,MakeListLeft(1,MakeListRight(5,MakeListRight(2,",,, |
| "MakeListLeft(4,EmptyList)))))",,, |
| "In the case of doubly linked lists, we have four selectors:",,, |
| "• firstLeft(list),",,, |
| "• restLeft(list),",,, |
| "• firstRight(list), and",,, |
| • restRight(list).,,, |
| "Then,sincetheselectorsonlyworkfornon-emptylists,wealsoneedacondition whichreturns",,, |
| whether a list is empty:,,, |
| • isEmpty(list),,, |
| This leads to automatically-true relationships such as:,,, |
| • isEmpty(EmptyList),,, |
| "• not isEmpty(MakeListLeft(x,l)) (for any x and l)",,, |
| "• not isEmpty(MakeListRight(x,l)) (for any x and l)",,, |
| "• firstLeft(MakeListLeft(x,l)) = x",,, |
| "• restLeft(MakeListLeft(x,l)) = l",,, |
| "• firstRight(MakeListRight(x,l)) = x",,, |
| "• restRight(MakeListRight(x,l)) = l",,, |
| Circular Doubly Linked List,,, |
| "As a simple extension of the standard doubly linked list, one can define a circular doubly",,, |
| "linked list in which the left-most element points to the right-most element, and vice versa.",,, |
| "This is useful when we might need to move efficiently through a whole list of items, but might",,, |
| not be starting from one of two particular end points.,,, |
| 193.6 Advantage of Abstract Data Types,,, |
| It is clear that the implementation of the abstract linked-list data type has the disadvantage,,, |
| "that certain useful procedures may not be directly accessible. For instance, the standard",,, |
| abstract data type ofalistdoesnotofferanefficientprocedurelast(l)togivethelastelement,,, |
| "in the list, whereas it would be trivial to find the last element of an array of a known number",,, |
| of elements. One could modify the linked-list data type by maintaining a pointer to the last,,, |
| "item, as we did for the queue data type, but we still wouldn’t have an easy way to access",,, |
| "intermediate items. While last(l) and getItem(i,l) procedures can easily be implemented",,, |
| "using the primitive constructors, selectors, and conditions, they are likely to be less efficient",,, |
| than making use of certain aspects of the underlying implementation.,,, |
| Thatdisadvantageleadstoanobviousquestion: Whyshouldwewanttouseabstractdata,,, |
| "types when they often lead to less efficient algorithms? Aho, Hopcroft and Ullman (1983)",,, |
| provide a clear answer in their book:,,, |
| "“At first, it may seem tedious writing procedures to govern all accesses to the",,, |
| "underlying structures. However, if we discipline ourselves to writing programs in",,, |
| terms of the operations for manipulating abstract data types rather than mak-,,, |
| "ing use of particular implementations details, then we can modify programs more",,, |
| readily by reimplementing the operations rather than searching all programs for,,, |
| places where we have made accesses to the underlying data structures. This flexi-,,, |
| "bilitycanbeparticularlyimportantinlargesoftwareefforts, andthereadershould",,, |
| not judge the concept by the necessarily tiny examples found in this book.”,,, |
| This advantage will become clearer when we study more complex abstract data types and,,, |
| algorithms in later chapters.,,, |
| 20Chapter 4,,, |
| Searching,,, |
| An important and recurring problem in computing is that of locating information. More,,, |
| "succinctly, this problem is known as searching. This is a good topic to use for a preliminary",,, |
| exploration of the various issues involved in algorithm design.,,, |
| 4.1 Requirements for searching,,, |
| "Clearly, the information to be searched has to first be represented (or encoded) somehow.",,, |
| "This is where data structures come in. Of course, in a computer, everything is ultimately",,, |
| "represented as sequences of binary digits (bits), but this is too low level for most purposes.",,, |
| "We need to develop and study useful data structures that are closer to the way humans think,",,, |
| or at least more structured than mere sequences of bits. This is because it is humans who,,, |
| have to develop and maintain the software systems – computers merely run them.,,, |
| "After we have chosen a suitable representation, the represented information has to be",,, |
| "processed somehow. This is what leads to the need for algorithms. In this case, the process",,, |
| "of interest is that of searching. In order to simplify matters, let us assume that we want",,, |
| to search a collection of integer numbers (though we could equally well deal with strings of,,, |
| "characters, or any other data type of interest). To begin with, let us consider:",,, |
| 1. The most obvious and simple representation.,,, |
| 2. Two potential algorithms for processing with that representation.,,, |
| "As we have already noted, arrays are one of the simplest possible ways of representing col-",,, |
| "lections of numbers (or strings, or whatever), so we shall use that to store the information to",,, |
| be searched. Later we shall look at more complex data structures that may make storing and,,, |
| searching more efficient.,,, |
| "Suppose, for example, that the set of integers we wish to search is {1,4,17,3,90,79,4,6,81}.",,, |
| We can write them in an array a as,,, |
| "a = [1,4,17,3,90,79,4,6,81]",,, |
| "Ifweaskwhere17isinthisarray,theansweris2,theindexofthatelement. Ifweaskwhere91",,, |
| "is, the answer is nowhere. It is useful to be able to represent nowhere by a number that is",,, |
| "not used as a possible index. Since we start our index counting from 0, any negative number",,, |
| woulddo. Weshallfollowtheconventionofusingthenumber−1torepresentnowhere. Other,,, |
| "(perhaps better) conventions are possible, but we will stick to this here.",,, |
| 214.2 Specification of the search problem,,, |
| We can now formulate a specification of our search problem using that data structure:,,, |
| "Given an array a and integer x, find an integer i such that",,, |
| "1. if there is no j such that a[j] is x, then i is −1,",,, |
| "2. otherwise, i is any j for which a[j] is x.",,, |
| "Thefirstclausesaysthatifxdoesnotoccurinthearrayathenishouldbe−1,andthesecond",,, |
| says that if it does occur then i should be a position where it occurs. If there is more than one,,, |
| "positionwherexoccurs,thenthisspecificationallowsyoutoreturnanyofthem–forexample,",,, |
| "thiswouldbethecaseifawere[17,13,17]andxwere17. Thus,thespecificationisambiguous.",,, |
| Hence different algorithms with different behaviours can satisfy the same specification – for,,, |
| "example, one algorithm may return the smallest position at which x occurs, and another may",,, |
| "return the largest. There is nothing wrong with ambiguous specifications. In fact, in practice,",,, |
| they occur quite often.,,, |
| 4.3 A simple algorithm: Linear Search,,, |
| We can conveniently express the simplest possible algorithm in a form of pseudocode which,,, |
| "reads like English, but resembles a computer program without some of the precision or detail",,, |
| that a computer usually requires:,,, |
| // This assumes we are given an array a of size n and a key x.,,, |
| "For i = 0,1,...,n-1,",,, |
| "if a[i] is equal to x,",,, |
| then we have a suitable i and can terminate returning i.,,, |
| "If we reach this point,",,, |
| then x is not in a and hence we must terminate returning -1.,,, |
| "Some aspects, such as the ellipsis “...”, are potentially ambiguous, but we, as human beings,",,, |
| "know exactly what is meant, so we do not need to worry about them. In a programming",,, |
| "language such as C or Java, one would write something that is more precise like:",,, |
| for ( i = 0 |
| if ( a[i] == x ) return i |
| },,, |
| return -1 |
| "In the case of Java, this would be within a method of a class, and more details are needed,",,, |
| such as the parameter a for the method and a declaration of the auxiliary variable i. In the,,, |
| "case of C, this would be within a function, and similar missing details are needed. In either,",,, |
| there would need to be additional code to output the result in a suitable format.,,, |
| "In this case, it is easy to see that the algorithm satisfies the specification (assuming n is",,, |
| "the correct size of the array) – we just have to observe that, because we start counting from",,, |
| "zero, the last position of the array is its size minus one. If we forget this, and let i run from",,, |
| "0 to n instead, we get an incorrect algorithm. The practical effect of this mistake is that the",,, |
| execution of this algorithm gives rise to an error when the item to be located in the array is,,, |
| "22actually not there, because a non-existing location is attempted to be accessed. Depending",,, |
| "on the particular language, operating system and machine you are using, the actual effect of",,, |
| "this error will be different. For example, in C running under Unix, you may get execution",,, |
| "aborted followed by the message “segmentation fault”, or you may be given the wrong answer",,, |
| "as the output. In Java, you will always get an error message.",,, |
| 4.4 A more efficient algorithm: Binary Search,,, |
| One always needs to consider whether it is possible to improve upon the performance of a,,, |
| "particular algorithm, such as the one we have just created. In the worst case, searching an",,, |
| "array of size n takes n steps. On average, it will take n/2 steps. For large collections of data,",,, |
| "such as all web-pages on the internet, this will be unacceptable in practice. Thus, we should",,, |
| try to organize the collection in such a way that a more efficient algorithm is possible. As we,,, |
| "shall see later, there are many possibilities, and the more we demand in terms of efficiency,",,, |
| the more complicated the data structures representing the collections tend to become. Here,,, |
| "we shall consider one of the simplest – we still represent the collections by arrays, but now we",,, |
| enumerate the elements in ascending order. The problem of obtaining an ordered list from,,, |
| any given list is known as sorting and will be studied in detail in a later chapter.,,, |
| "Thus, instead of working with the previous array [1,4,17,3,90,79,4,6,81], we would work",,, |
| "with [1,3,4,4,6,17,79,81,90], which has the same items but listed in ascending order. Then",,, |
| "we can use an improved algorithm, which in English-like pseudocode form is:",,, |
| // This assumes we are given a sorted array a of size n and a key x.,,, |
| // Use integers left and right (initially set to 0 and n-1) and mid.,,, |
| "While left is less than right,",,, |
| "set mid to the integer part of (left+right)/2, and",,, |
| "if x is greater than a[mid],",,, |
| "then set left to mid+1,",,, |
| otherwise set right to mid.,,, |
| "If a[left] is equal to x,",,, |
| "then terminate returning left,",,, |
| otherwise terminate returning -1.,,, |
| and would correspond to a segment of C or Java code like:,,, |
| ,,, |
| "int a = [1,3,4,4,6,17,79,81,90];",,, |
| int n = 9 |
| int x = 79 |
| ,,, |
| "int left = 0, right = n-1, mid;",,, |
| while ( left < right ) {,,, |
| mid = ( left + right ) / 2 |
| if ( x > a[mid] ) left = mid+1 |
| else right = mid |
| },,, |
| if ( a[left] == x ) return left |
| else return -1 |
| "23This algorithm works by repeatedly splitting the array into two segments, one going fromleft",,, |
| "to mid, and the other going from mid+1 to right, where mid is the position half way from",,, |
| "left to right, and where, initially, left and right are the leftmost and rightmost positions of",,, |
| "the array. Because the array is sorted, it is easy to see which of each pair of segments the",,, |
| "searched-for item x is in, and the search can then be restricted to that segment. Moreover,",,, |
| because the size of the sub-array going from locations left to right is halved at each iteration,,, |
| "ofthewhile-loop,weonlyneedlog nstepsineithertheaverageorworstcase. Toseethatthis",,, |
| 2,,, |
| "runtime behaviour is a big improvement, in practice, over the earlier linear-search algorithm,",,, |
| "notice that log 1000000 is approximately 20, so that for an array of size 1000000 only 20",,, |
| 2,,, |
| "iterations are needed in the worst case of the binary-search algorithm, whereas 1000000 are",,, |
| needed in the worst case of the linear-search algorithm.,,, |
| "With the binary search algorithm, it is not so obvious that we have taken proper care",,, |
| "of the boundary condition in the while loop. Also, strictly speaking, this algorithm is not",,, |
| "correct because it does not work for the empty array (that has size zero), but that can easily",,, |
| "be fixed. Apart from that, is it correct? Try to convince yourself that it is, and then try to",,, |
| "explain your argument-for-correctness to a colleague. Having done that, try to write down",,, |
| "some convincing arguments, maybe one that involves a loop invariant and one that doesn’t.",,, |
| "Most algorithm developers stop at the first stage, but experience shows that it is only when",,, |
| we attempt to write down seemingly convincing arguments that we actually find all the subtle,,, |
| "mistakes. Moreover, it is not unusual to end up with a better/clearer algorithm after it has",,, |
| been modified to make its correctness easier to argue.,,, |
| "It is worth considering whether linked-list versions of our two algorithms would work, or",,, |
| offer any advantages. It is fairly clear that we could perform a linear search through a linked,,, |
| "list in essentially the same way as with an array, with the relevant pointer returned rather",,, |
| "than an index. Converting the binary search to linked list form is problematic, because there",,, |
| is no efficient way to split a linked list into two segments. It seems that our array-based,,, |
| "approach is the best we can do with the data structures we have studied so far. However, we",,, |
| shall see later how more complex data structures (trees) can be used to formulate efficient,,, |
| recursive search algorithms.,,, |
| Notice that we have not yet taken into account how much effort will be required to sort,,, |
| "the array so that the binary search algorithm can work on it. Until we know that, we cannot",,, |
| be sure that using the binary search algorithm really is more efficient overall than using the,,, |
| linear search algorithm on the original unsorted array. That may also depend on further,,, |
| "details, such as how many times we need to performa a search on the set of n items – just",,, |
| "once, or as many as n times. We shall return to these issues later. First we need to consider",,, |
| in more detail how to compare algorithm efficiency in a reliable manner.,,, |
| 24Chapter 5,,, |
| Efficiency and Complexity,,, |
| "We have already noted that, when developing algorithms, it is important to consider how",,, |
| "efficient they are, so we can make informed choices about which are best to use in particular",,, |
| "circumstances. So, before moving on to study increasingly complex data structures and",,, |
| "algorithms, we first look in more detail at how to measure and describe their efficiency.",,, |
| 5.1 Time versus space complexity,,, |
| "When creating software for serious applications, there is usually a need to judge how quickly",,, |
| "an algorithm or program can complete the given tasks. For example, if you are programming",,, |
| "a flight booking system, it will not be considered acceptable if the travel agent and customer",,, |
| have to wait for half an hour for a transaction to complete. It certainly has to be ensured,,, |
| "that the waiting time is reasonable for the size of the problem, and normally faster execution",,, |
| is better. We talk about the time complexity of the algorithm as an indicator of how the,,, |
| execution time depends on the size of the data structure.,,, |
| Another important efficiency consideration is how much memory a given program will,,, |
| "require for a particular task, though with modern computers this tends to be less of an issue",,, |
| than it used to be. Here we talk about the space complexity as how the memory requirement,,, |
| depends on the size of the data structure.,,, |
| "For a given task, there are often algorithms which trade time for space, and vice versa.",,, |
| "For example, we will see that, as a data storage device, hash tables have a very good time",,, |
| complexity at the expense of using more memory than is needed by other algorithms. It is,,, |
| usually up to the algorithm/program designer to decide how best to balance the trade-off for,,, |
| the application they are designing.,,, |
| 5.2 Worst versus average complexity,,, |
| Another thing that has to be decided when making efficiency considerations is whether it is,,, |
| "the average case performance of an algorithm/program that is important, or whether it is",,, |
| more important to guarantee that even in the worst case the performance obeys certain rules.,,, |
| "For many applications, the average case is more important, because saving time overall is",,, |
| "usually more important than guaranteeing good behaviour in the worst case. However, for",,, |
| "time-critical problems, such as keeping track of aeroplanes in certain sectors of air space, it",,, |
| may be totally unacceptable for the software to take too long if the worst case arises.,,, |
| "25Again, algorithms/programsoftentrade-offefficiencyoftheaveragecaseagainstefficiency",,, |
| "of the worst case. For example, the most efficient algorithm on average might have a par-",,, |
| ticularly bad worst case efficiency. We will see particular examples of this when we consider,,, |
| efficient algorithms for sorting and searching.,,, |
| 5.3 Concrete measures for performance,,, |
| "These days, we are mostly interested in time complexity. For this, we first have to decide how",,, |
| "to measure it. Something one might try to do is to just implement the algorithm and run it,",,, |
| "and see how long it takes to run, but that approach has a number of problems. For one, if",,, |
| "it is a big application and there are several potential algorithms, they would all have to be",,, |
| programmed first before they can be compared. So a considerable amount of time would be,,, |
| "wastedonwritingprogramswhichwillnotgetusedinthefinalproduct. Also, themachineon",,, |
| "which the program is run, or even the compiler used, might influence the running time. You",,, |
| would also have to make sure that the data with which you tested your program is typical for,,, |
| "the application it is created for. Again, particularly with big applications, this is not really",,, |
| feasible. This empirical method has another disadvantage: it will not tell you anything useful,,, |
| about the next time you are considering a similar problem.,,, |
| "Therefore complexity is usually best measured in a different way. First, in order to not be",,, |
| "bound to a particular programming language or machine architecture, it is better to measure",,, |
| "the efficiency of the algorithm rather than that of its implementation. For this to be possible,",,, |
| "however,thealgorithmhastobedescribedinawaywhichverymuchlooksliketheprogramto",,, |
| "be implemented, which is why algorithms are usually best expressed in a form of pseudocode",,, |
| that comes close to the implementation language.,,, |
| Whatweneedtodotodeterminethetimecomplexityofanalgorithmiscountthenumber,,, |
| "of times each operation will occur, which will usually depend on the size of the problem. The",,, |
| "sizeofaproblemistypicallyexpressedasaninteger, andthatistypicallythenumberofitems",,, |
| "that are manipulated. For example, when describing a search algorithm, it is the number of",,, |
| "items amongst which we are searching, and when describing a sorting algorithm, it is the",,, |
| number of items to be sorted. So the complexity of an algorithm will be given by a function,,, |
| which maps the number of items to the (usually approximate) number of time steps the,,, |
| algorithm will take when performed on that many items.,,, |
| "In the early days of computers, the various operations were each counted in proportion to",,, |
| "their particular ‘time cost’, and added up, with multiplication of integers typically considered",,, |
| "much more expensive than their addition. In today’s world, where computers have become",,, |
| "much faster, and often have dedicated floating-point hardware, the differences in time costs",,, |
| "havebecomelessimportant. However,westillweneedtobecarefulwhendecidingtoconsider",,, |
| "all operations as being equally costly – applying some function, for example, can take much",,, |
| "longer than simply adding two numbers, and swaps generally take many times longer than",,, |
| comparisons. Just counting the most costly operations is often a good strategy.,,, |
| 5.4 Big-O notation for complexity class,,, |
| "Very often, we are not interested in the actual function C(n) that describes the time complex-",,, |
| "ity of an algorithm in terms of the problem size n, but just its complexity class. This ignores",,, |
| "anyconstantoverheadsandsmallconstantfactors,andjusttellsusabouttheprincipalgrowth",,, |
| "26of the complexity function with problem size, and hence something about the performance of",,, |
| the algorithm on large numbers of items.,,, |
| "If an algorithm is such that we may consider all steps equally costly, then usually the",,, |
| complexity class of the algorithm is simply determined by the number of loops and how often,,, |
| the content of those loops are being executed. The reason for this is that adding a constant,,, |
| number of instructions which does not change with the size of the problem has no significant,,, |
| effect on the overall complexity for large problems.,,, |
| "There is a standard notation, called the Big-O notation, for expressing the fact that",,, |
| "constant factors and other insignificant details are being ignored. For example, we saw that",,, |
| the procedure last(l) on a list l had time complexity that depended linearly on the size n of,,, |
| "the list, so we would say that the time complexity of that algorithm is O(n). Similarly, linear",,, |
| "search is O(n). For binary search, however, the time complexity is O(log n).",,, |
| 2,,, |
| "Before we define complexity classes in a more formal manner, it is worth trying to gain",,, |
| "some intuition about what they actually mean. For this purpose, it is useful to choose one",,, |
| function as a representative of each of the classes we wish to consider. Recall that we are,,, |
| considering functions which map natural numbers (the size of the problem) to the set of non-,,, |
| "negative real numbers R+, so the classes will correspond to common mathematical functions",,, |
| such as powers and logarithms. We shall consider later to what degree a representative can,,, |
| be considered ‘typical’ for its class.,,, |
| The most common complexity classes (in increasing order) are the following:,,, |
| "• O(1), pronounced ‘Oh of one’, or constant complexity;",,, |
| "• O(log log n), ‘Oh of log log en’;",,, |
| 2 2,,, |
| "• O(log n), ‘Oh of log en’, or logarithmic complexity;",,, |
| 2,,, |
| "• O(n), ‘Oh of en’, or linear complexity;",,, |
| "• O(nlog n), ‘Oh of en log en’;",,, |
| 2,,, |
| "• O(n2), ‘Oh of en squared’, or quadratic complexity;",,, |
| "• O(n3), ‘Oh of en cubed’, or cubic complexity;",,, |
| "• O(2n), ‘Oh of two to the en’, or exponential complexity.",,, |
| "As a representative, we choose the function which gives the class its name – e.g. for O(n) we",,, |
| "choose the function f(n) = n, for O(log n) we choose f(n) = log n, and so on. So assume",,, |
| 2 2,,, |
| we have algorithms with these functions describing their complexity. The following table lists,,, |
| how many operations it will take them to deal with a problem of a given size:,,, |
| f(n) n = 4 n = 16 n = 256 n = 1024 n = 1048576,,, |
| 1 1 1 1 1.00×100 1.00×100,,, |
| log log n 1 2 3 3.32×100 4.32×100,,, |
| 2 2,,, |
| log n 2 4 8 1.00×101 2.00×101,,, |
| 2,,, |
| n 4 16 2.56×102 1.02×103 1.05×106,,, |
| nlog n 8 64 2.05×103 1.02×104 2.10×107,,, |
| 2,,, |
| n2 16 256 6.55×104 1.05×106 1.10×1012,,, |
| n3 64 4096 1.68×107 1.07×109 1.15×1018,,, |
| 2n 16 65536 1.16×1077 1.80×10308 6.74×10315652,,, |
| 27Some of these numbers are so large that it is rather difficult to imagine just how long a,,, |
| time span they describe. Hence the following table gives time spans rather than instruction,,, |
| "counts, based on the assumption that we have a computer which can operate at a speed of 1",,, |
| "MIP, where one MIP = a million instructions per second:",,, |
| f(n) n = 4 n = 16 n = 256 n = 1024 n = 1048576,,, |
| 1 1 µsec 1 µsec 1 µsec 1 µsec 1 µsec,,, |
| log log n 1 µsec 2 µsec 3 µsec 3.32 µsec 4.32 µsec,,, |
| 2 2,,, |
| log n 2 µsec 4 µsec 8 µsec 10 µsec 20 µsec,,, |
| 2,,, |
| n 4 µsec 16 µsec 256 µsec 1.02 msec 1.05 sec,,, |
| nlog n 8 µsec 64 µsec 2.05 msec 1.02 msec 21 sec,,, |
| 2,,, |
| n2 16 µsec 256 µsec 65.5 msec 1.05 sec 1.8 wk,,, |
| "n3 64 µsec 4.1 msec 16.8 sec 17.9 min 36,559 yr",,, |
| 2n 16 µsec 65.5 msec 3.7×1063 yr 5.7×10294 yr 2.1×10315639 yr,,, |
| "It is clear that, as the sizes of the problems get really big, there can be huge differences",,, |
| in the time it takes to run algorithms from different complexity classes. For algorithms,,, |
| "with exponential complexity, O(2n), even modest sized problems have run times that are",,, |
| "greater than the age of the universe (about 1.4×1010 yr), and current computers rarely run",,, |
| uninterrupted for more than a few years. This is why complexity classes are so important –,,, |
| they tell us how feasible it is likely to be to run a program with a particular large number,,, |
| "of data items. Typically, people do not worry much about complexity for sizes below 10, or",,, |
| "maybe 20, but the above numbers make it clear why it is worth thinking about complexity",,, |
| classes where bigger applications are concerned.,,, |
| Anotherusefulwayofthinkingaboutgrowthclassesinvolvesconsideringhowthecompute,,, |
| time will vary if the problem size doubles. The following table shows what happens for the,,, |
| various complexity classes:,,, |
| f(n) If the size of the problem doubles then f(n) will be,,, |
| "1 the same, f(2n) = f(n)",,, |
| "log log n almost the same, log (log (2n)) = log (log (n)+1)",,, |
| 2 2 2 2 2 2,,, |
| "log n more by 1 = log 2, f(2n) = f(n)+1",,, |
| 2 2,,, |
| "n twice as big as before, f(2n) = 2f(n)",,, |
| "nlog n a bit more than twice as big as before, 2nlog (2n) = 2(nlog n)+2n",,, |
| 2 2 2,,, |
| "n2 four times as big as before, f(2n) = 4f(n)",,, |
| "n3 eight times as big as before, f(2n) = 8f(n)",,, |
| "2n the square of what it was before, f(2n) = (f(n))2",,, |
| Thiskindofinformationcanbeveryusefulinpractice. Wecantestourprogramonaproblem,,, |
| "that is a half or quarter or one eighth of the full size, and have a good idea of how long we",,, |
| "will have to wait for the full size problem to finish. Moreover, that estimate won’t be affected",,, |
| "by any constant factors ignored in computing the growth class, or the speed of the particular",,, |
| computer it is run on.,,, |
| The following graph plots some of the complexity class functions from the table. Note,,, |
| "that although these functions are only defined on natural numbers, they are drawn as though",,, |
| "they were defined for all real numbers, because that makes it easier to take in the information",,, |
| presented.,,, |
| 28100,,, |
| 2n,,, |
| 90 n2,,, |
| 80,,, |
| n log n,,, |
| 70,,, |
| 60,,, |
| n,,, |
| 50,,, |
| 40,,, |
| 30,,, |
| 20,,, |
| 10,,, |
| log n,,, |
| 0,,, |
| 10 20 30 40 50 60 70 80 90 100,,, |
| It is clear from these plots why the non-principal growth terms can be safely ignored when,,, |
| computing algorithm complexity.,,, |
| 5.5 Formal definition of complexity classes,,, |
| "We have noted that complexity classes are concerned with growth, and the tables and graph",,, |
| above have provided an idea of what different behaviours mean when it comes to growth.,,, |
| "There we have chosen a representative for each of the complexity classes considered, but we",,, |
| havenotsaidanythingaboutjusthow‘representative’suchanelementis. Letusnowconsider,,, |
| a more formal definition of a ‘big O’ class:,,, |
| Definition. A function g belongs to the complexity class O(f) if there is a number n ∈ N,,, |
| 0,,, |
| "and a constant c > 0 such that for all n ≥ n , we have that g(n) ≤ c∗f(n). We say that the",,, |
| 0,,, |
| function g is ‘eventually smaller’ than the function c∗f.,,, |
| "It is not totally obvious what this implies. First, we do not need to know exactly when g",,, |
| "becomes smaller than c ∗ f. We are only interested in the existence of n such that, from",,, |
| 0,,, |
| "then on, g is smaller than c∗f. Second, we wish to consider the efficiency of an algorithm",,, |
| independently of the speed of the computer that is going to execute it. This is why f is,,, |
| multiplied by a constant c. The idea is that when we measure the time of the steps of a,,, |
| "particular algorithm, we are not sure how long each of them takes. By definition, g ∈ O(f)",,, |
| "means that eventually (namely beyond the point n ), the growth of g will be at most as much",,, |
| 0,,, |
| as the growth of c∗f. This definition also makes it clear that constant factors do not change,,, |
| the growth class (or O-class) of a function. Hence C(n) = n2 is in the same growth class as,,, |
| C(n) = 1/1000000∗n2 or C(n) = 1000000∗n2. So we can write O(n2) = O(1000000∗n2) =,,, |
| "O(1/1000000∗n2). Typically, however, we choose the simplest representative, as we did in",,, |
| the tables above. In this case it is O(n2).,,, |
| 29The various classes we mentioned above are related as follows:,,, |
| O(1) ⊆ O(log log n) ⊆ O(log (n)) ⊆ O(n) ⊆ O(nlog n) ⊆ O(n2) ⊆ O(n3) ⊆ O(2n),,, |
| 2 2 2 2,,, |
| "We only consider the principal growth class, so when adding functions from different growth",,, |
| "classes, their sum will always be in the larger growth class. This allows us to simplify terms.",,, |
| "For example, the growth class of C(n) = 500000log n+4n2+0.3n+100 can be determined as",,, |
| 2,,, |
| follows. The summand with the largest growth class is 4n2 (we say that this is the ‘principal,,, |
| "sub-term’ or ‘dominating sub-term’ of the function), and we are allowed to drop constant",,, |
| "factors, so this function is in the class O(n2).",,, |
| "When we say that an algorithm ‘belongs to’ some class O(f), we mean that it is at most",,, |
| as fast growing as f. We have seen that ‘linear searching’ (where one searches in a collection,,, |
| "of data items which is unsorted) has linear complexity, i.e. it is in growth class O(n). This",,, |
| holds for the average case as well as the worst case. The operations needed are comparisons,,, |
| of the item we are searching for with all the items appearing in the data collection. In the,,, |
| "worst case, we have to check all n entries until we find the right one, which means we make",,, |
| "n comparisons. On average, however, we will only have to check n/2 entries until we hit the",,, |
| "correct one, leaving us with n/2 operations. Both those functions, C(n) = n and C(n) = n/2",,, |
| "belong to the same complexity class, namely O(n). However, it would be equally correct to",,, |
| "say that the algorithm belongs to O(n2), since that class contains all of O(n). But this would",,, |
| "be less informative, and we would not say that an algorithm has quadratic complexity if we",,, |
| "know that, in fact, it is linear. Sometimes it is difficult to be sure what the exact complexity",,, |
| "is (as is the case with the famous NP = P problem), in which case one might say that an",,, |
| "algorithm is ‘at most’, say, quadratic.",,, |
| "The issue of efficiency and complexity class, and their computation, will be a recurring",,, |
| feature throughout the chapters to come. We shall see that concentrating only on the com-,,, |
| "plexity class, rather than finding exact complexity functions, can render the whole process of",,, |
| "considering efficiency much easier. In most cases, we can determine the time complexity by",,, |
| "a simple counting of the loops and tree heights. However, we will also see at least one case",,, |
| "where that results in an overestimate, and a more exact computation is required.",,, |
| 30Chapter 6,,, |
| Trees,,, |
| "In computer science, a tree is a very general and powerful data structure that resembles a real",,, |
| "tree. It consists of an ordered set of linked nodes in a connected graph, in which each node",,, |
| "has at most one parent node, and zero or more children nodes with a specific order.",,, |
| 6.1 General specification of trees,,, |
| "Generally, we can specify a tree as consisting of nodes (also called vertices or points) and",,, |
| "edges (also called lines, or, in order to stress the directedness, arcs) with a tree-like structure.",,, |
| "It is usually easiest to represent trees pictorially, so we shall frequently do that. A simple",,, |
| example is given in Figure 6.1:,,, |
| 8,,, |
| 3 11,,, |
| 1 6 9 14,,, |
| 7 10 12 15,,, |
| Figure 6.1: Example of a tree.,,, |
| "Moreformally, atree canbedefinedaseithertheemptytree, oranodewithalistofsuccessor",,, |
| "trees. Nodes are usually, though not always, labelled with a data item (such as a number or",,, |
| "search key). Wewillrefertothelabelofanodeasitsvalue. Inourexamples,wewillgenerally",,, |
| "use nodes labelled by integers, but one could just as easily choose something else, e.g. strings",,, |
| of characters.,,, |
| "In order to talk rigorously about trees, it is convenient to have some terminology: There",,, |
| "always has to be a unique ‘top level’ node known as the root. In Figure 6.1, this is the node",,, |
| "labelledwith8. Itisimportanttonotethat, incomputerscience, treesarenormallydisplayed",,, |
| "upside-down, with the root forming the top level. Then, given a node, every node on the next",,, |
| "level ‘down’, that is connected to the given node via a branch, is a child of that node. In",,, |
| "31Figure 6.1, the children of node 8 are nodes 3 and 11. Conversely, the node (there is at most",,, |
| "one) connected to the given node (via an edge) on the level above, is its parent. For instance,",,, |
| node 11 is the parent of node 9 (and of node 14 as well). Nodes that have the same parent,,, |
| "are known as siblings – siblings are, by definition, always on the same level.",,, |
| If a node is the child of a child of ... of a another node then we say that the first node is a,,, |
| "descendent of the second node. Conversely, the second node is an ancestor of the first node.",,, |
| "Nodes which do not have any children are known as leaves (e.g., the nodes labelled with 1, 7,",,, |
| "10, 12, and 15 in Figure 6.1).",,, |
| Apath isasequenceofconnectededgesfromonenodetoanother. Treeshavetheproperty,,, |
| "that for every node there is a unique path connecting it with the root. In fact, that is another",,, |
| possible definition of a tree. The depth or level of a node is given by the length of this path.,,, |
| "Hence the root has level 0, its children have level 1, and so on. The maximal length of a",,, |
| path in a tree is also called the height of the tree. A path of maximal length always goes,,, |
| from the root to a leaf. The size of a tree is given by the number of nodes it contains. We,,, |
| "shall normally assume that every tree is finite, though generally that need not be the case.",,, |
| The tree in Figure 6.1 has height 3 and size 11. A tree consisting of just of one node has,,, |
| "height 0 and size 1. The empty tree obviously has size 0 and is defined (conveniently, though",,, |
| somewhat artificially) to have height −1.,,, |
| "Like most data structures, we need a set of primitive operators (constructors, selectors",,, |
| and conditions) to build and manipulate the trees. The details of those depend on the type,,, |
| and purpose of the tree. We will now look at some particularly useful types of tree.,,, |
| 6.2 Quad-trees,,, |
| A quadtree is a particular type of tree in which each leaf-node is labelled by a value and each,,, |
| non-leaf node has exactly four children. It is used most often to partition a two dimensional,,, |
| "space (e.g., a pixelated image) by recursively dividing it into four quadrants.",,, |
| "Formally, a quadtree can be defined to be either a single node with a number or value",,, |
| "(e.g., in the range 0 to 255), or a node without a value but with four quadtree children: lu,",,, |
| "ll, ru, and rl. It can thus be defined “inductively” by the following rules:",,, |
| Definition. A quad tree is either,,, |
| "(Rule 1) a root node with a value, or",,, |
| "(Rule 2) a root node without a value and four quad tree children: lu, ll, ru, and rl.",,, |
| in which Rule 1 is the “base case” and Rule 2 is the “induction step”.,,, |
| "We say that a quadtree is primitive if it consists of a single node/number, and that can",,, |
| be tested by the corresponding condition:,,, |
| "• isValue(qt), which returns true if quad-tree qt is a single node.",,, |
| To build a quad-tree we have two constructors:,,, |
| "• baseQT(value), which returns a single node quad-tree with label value.",,, |
| "• makeQT(luqt,ruqt,llqt,rlqt), which builds a quad-tree from four constituent quad-",,, |
| "trees luqt,llqt,ruqt,rlqt.",,, |
| 32Then to extract components from a quad-tree we have four selectors:,,, |
| "• lu(qt), which returns the left-upper quad-tree.",,, |
| "• ru(qt), which returns the right-upper quad-tree.",,, |
| "• ll(qt), which returns the left-lower quad-tree.",,, |
| "• rl(qt), which returns the right-lower quad-tree.",,, |
| "which can be applied whenever isValue(qt) is false. For cases when isValue(qt) is true, we",,, |
| "could define an operator value(qt) that returns the value, but conventionally we simply say",,, |
| that qt itself is the required value.,,, |
| Quad-trees of this type are most commonly used to store grey-value pictures (with 0,,, |
| representing black and 255 white). A simple example would be:,,, |
| 0 10,,, |
| 50 60 70,,, |
| 110 120 80,,, |
| 100 90 20,,, |
| 40 30,,, |
| We can then create algorithms using the operators to perform useful manipulations of the,,, |
| "representation. For example, we could rotate a picture qt by 180◦ using:",,, |
| rotate(qt) {,,, |
| if ( isValue(qt) ),,, |
| return qt,,, |
| "else return makeQT( rotate(rl(qt)), rotate(ll(qt)),",,, |
| "rotate(ru(qt)), rotate(lu(qt)) )",,, |
| },,, |
| or we could compute average values by recursively averaging the constituent sub-trees.,,, |
| "There exist numerous variations of this general idea, such coloured quadtrees which store",,, |
| "value-triples that represent colours rather than grey-scale, and edge quad-trees which store",,, |
| lines and allow curves to be represented with arbitrary precision.,,, |
| 6.3 Binary trees,,, |
| Binary trees are the most common type of tree used in computer science. A binary tree is a,,, |
| "tree in which every node has at most two children, and can be defined “inductively” by the",,, |
| following rules:,,, |
| 33Definition. A binary tree is either,,, |
| "(Rule 1) the empty tree EmptyTree, or",,, |
| "(Rule 2) it consists of a node and two binary trees, the left subtree and right subtree.",,, |
| "Again,Rule1isthe“basecase”andRule2isthe“inductionstep”. Thisdefinitionmayappear",,, |
| "circular, but actually it is not, because the subtrees are always simpler than the original one,",,, |
| and we eventually end up with an empty tree.,,, |
| You can imagine that the (infinite) collection of (finite) trees is created in a sequence of,,, |
| days. Day 0 is when you “get off the ground” by applying Rule 1 to get the empty tree. On,,, |
| "later days, you are allowed to use any trees that you have created on earlier days to construct",,, |
| "new trees using Rule 2. Thus, for example, on day 1 you can create exactly trees that have",,, |
| "a root with a value, but no children (i.e. both the left and right subtrees are the empty tree,",,, |
| "created at day 0). On day 2 you can use a new node with value, with the empty tree and/or",,, |
| "the one-node tree, to create more trees. Thus, binary trees are the objects created by the",,, |
| "above two rules in a finite number of steps. The height of a tree, defined above, is the number",,, |
| "of days it takes to create it using the above two rules, where we assume that only one rule is",,, |
| "used per day, as we have just discussed. (Exercise: work out the sequence of steps needed to",,, |
| create the tree in Figure 6.1 and hence prove that it is in fact a binary tree.),,, |
| 6.4 Primitive operations on binary trees,,, |
| The primitive operators for binary trees are fairly obvious. We have two constructors which,,, |
| are used to build trees:,,, |
| "• EmptyTree, which returns an empty tree,",,, |
| "• MakeTree(v,l,r), which builds a binary tree from a root node with label v and two",,, |
| "constituent binary trees l and r,",,, |
| a condition to test whether a tree is empty:,,, |
| "• isEmpty(t), which returns true if tree t is the EmptyTree,",,, |
| and three selectors to break a non-empty tree into its constituent parts:,,, |
| "• root(t), which returns the value of the root node of binary tree t,",,, |
| "• left(t), which returns the left sub-tree of binary tree t,",,, |
| "• right(t), which returns the right sub-tree of binary tree t.",,, |
| These operators can be used to create all the algorithms we might need for manipulating,,, |
| binary trees.,,, |
| "For convenience though, it is often a good idea to define derived operators that allow us to",,, |
| "write simpler, more readable algorithms. For example, we can define a derived constructor:",,, |
| "• Leaf(v) = MakeTree(v,EmptyTree,EmptyTree)",,, |
| "that creates a tree consisting of a single node with label v, which is the root and the unique",,, |
| leaf of the tree at the same time. Then the tree in Figure 6.1 can be constructed as:,,, |
| "34t = MakeTree(8, MakeTree(3,Leaf(1),MakeTree(6,EmptyTree,Leaf(7))),",,, |
| "MakeTree(11,MakeTree(9,EmptyTree,Leaf(10)),MakeTree(14,Leaf(12),Leaf(15))))",,, |
| which is much simpler than the construction using the primitive operators:,,, |
| "t = MakeTree(8, MakeTree(3,MakeTree(1,EmptyTree,EmptyTree),",,, |
| "MakeTree(6,EmptyTree,MakeTree(7,EmptyTree,EmptyTree))),",,, |
| "MakeTree(11,MakeTree(9,EmptyTree,MakeTree(10,EmptyTree,EmptyTree)),",,, |
| "MakeTree(14,MakeTree(12,EmptyTree,EmptyTree),",,, |
| "MakeTree(15,EmptyTree,EmptyTree))))",,, |
| "Note that the selectors can only operate on non-empty trees. For example, for the tree t",,, |
| defined above we have,,, |
| "root(left(left(t)) = 1,",,, |
| but the expression,,, |
| root(left(left(left(t)))),,, |
| does not make sense because,,, |
| left(left(left(t))) = EmptyTree,,, |
| "and the empty tree does not have a root. In a language such as Java, this would typically",,, |
| "raise an exception. In a language such as C, this would cause an unpredictable behaviour,",,, |
| "but if you are lucky, a core dump will be produced and the program will be aborted with",,, |
| "no further harm. When writing algorithms, we need to check the selector arguments using",,, |
| isEmpty(t) before allowing their use.,,, |
| The following equations should be obvious from the primitive operator definitions:,,, |
| "root(MakeTree(v,l,r)) = v",,, |
| "left(MakeTree(v,l,r)) = l",,, |
| "right(MakeTree(v,l,r)) = r",,, |
| isEmpty(EmptyTree) = true,,, |
| "isEmpty(MakeTree(v,l,r)) = false",,, |
| The following makes sense only under the assumption that t is a non-empty tree:,,, |
| "MakeTree(root(t),left(t),right(t)) = t",,, |
| "It just says that if we break apart a non-empty tree and use the pieces to build a new tree,",,, |
| then we get an identical tree back.,,, |
| It is worth emphasizing that the above specifications of quad-trees and binary trees are,,, |
| further examples of abstract data types: Data types for which we exhibit the constructors,,, |
| "and destructors and describe their behaviour (using equations such as defined above for lists,",,, |
| "stacks, queues, quad-trees and binary trees), but for which we explicitly hide the implemen-",,, |
| tational details. The concrete data type used in an implementation is called a data structure.,,, |
| "For example, the usual data structures used to implement the list and tree data types are",,, |
| records and pointers – but other implementations are possible.,,, |
| Theimportantadvantageofabstractdatatypesisthatwecandevelopalgorithmswithout,,, |
| having to worry about the details of the representation of the data or the implementation. Of,,, |
| "course, everything will ultimately be represented as sequences of bits in a computer, but we",,, |
| clearly do not generally want to have to think in such low level terms.,,, |
| 356.5 The height of a binary tree,,, |
| Binary trees don’t have a simple relation between their size n and height h. The maximum,,, |
| "height of a binary tree with n nodes is (n−1), which happens when all non-leaf nodes have",,, |
| "precisely one child, forming something that looks like a chain. On the other hand, suppose we",,, |
| have n nodes and want to build from them a binary tree with minimal height. We can achieve,,, |
| "this by ‘filling’ each successive level in turn, starting from the root. It does not matter where",,, |
| "we place the nodes on the last (bottom) level of the tree, as long as we don’t start adding to",,, |
| "the next level before the previous level is full. Terminology varies, but we shall say that such",,, |
| "trees are perfectly balanced or height balanced, and we shall see later why they are optimal for",,, |
| "many of our purposes. Basically, if done appropriately, many important tree-based operations",,, |
| "(such as searching) take as many steps as the height of the tree, so minimizing the height",,, |
| minimizes the time needed to perform those operations.,,, |
| We can easily determine the maximum number of nodes that can fit into a binary tree of,,, |
| "a given height h. Calling this size function s(h), we obtain:",,, |
| h s(h),,, |
| 0 1,,, |
| 1 3,,, |
| 2 7,,, |
| 3 15,,, |
| "In fact, it seems fairly obvious that s(h) = 1+2+4+···+2h = 2h+1 −1. This hypothesis",,, |
| can be proved by induction using the definition of a binary tree as follows:,,, |
| "(a) The base case applies to the empty tree that has height h = −1, which is consistent",,, |
| with s(−1) = 2−1+1−1 = 20−1 = 1−1 = 0 nodes being stored.,,, |
| "(b) Then for the induction step, a tree of height h+1 has a root node plus two subtrees of",,, |
| "height h. By the induction hypothesis, each subtree can store s(h) = 2h+1 −1 nodes,",,, |
| so the total number of nodes that can fit in a height h+1 tree is 1+2×(2h+1−1) =,,, |
| 1+2h+2 −2 = 2(h+1)+1 −1 = s(h+1). It follows that if s(h) is correct for the empty,,, |
| "tree, which it was shown to be in the base case above, then it is correct for all h.",,, |
| "An obvious potential problem with any proof by induction like this, however, is the need to",,, |
| "identify an induction hypothesis to start with, and that is not always easy.",,, |
| Another way to proceed here would be to simply sum the series s(h) = 1+2+4+···+2h,,, |
| "algebraically to get the answer. Sometimes, however, the relevant series is too complicated",,, |
| to sum easily. An alternative is to try to identify two different expressions for s(h+1) as a,,, |
| "function of s(h), and solve them for s(h). Here, since level h of a tree clearly has 2h nodes,",,, |
| we can explicitly add in the 2h+1 nodes of the last level of the height h+1 tree to give,,, |
| s(h+1) = s(h)+2h+1,,, |
| "Also, since a height h+1 tree is made up of a root node plus two trees of height h",,, |
| s(h+1) = 1+2s(h),,, |
| Then subtracting the second equation from the first gives,,, |
| s(h) = 2h+1−1,,, |
| 36which is the required answer. From this we can get an expression for h,,, |
| h = log (s+1)−1 ≈ log s,,, |
| 2 2,,, |
| in which the approximation is valid for large s.,,, |
| Hence a perfectly balanced tree consisting of n nodes has height approximately log n.,,, |
| 2,,, |
| "This is good, because log n is very small, even for relatively large n:",,, |
| 2,,, |
| n log n,,, |
| 2,,, |
| 2 1,,, |
| 32 5,,, |
| "1,024 10",,, |
| "1,048,576 20",,, |
| We shall see later how we can use binary trees to hold data in such a way that any search has,,, |
| "at most as many steps as the height of the tree. Therefore, for perfectly balanced trees we",,, |
| "can reduce the search time considerably as the table demonstrates. However, it is not always",,, |
| "easy to create perfectly balanced trees, as we shall also see later.",,, |
| 6.6 The size of a binary tree,,, |
| "Usuallyabinarytreewillnotbeperfectlybalanced, sowewillneedanalgorithmtodetermine",,, |
| "its size, i.e. the number of nodes it contains.",,, |
| This is easy if we use recursion. The terminating case is very simple: the empty tree has,,, |
| "size 0. Otherwise, any binary tree will always be assembled from a root node, a left sub-tree",,, |
| "l, and a right sub-tree r, and its size will be the sum of the sizes of its components, i.e. 1",,, |
| "for the root, plus the size of l, plus the size of r. We have already defined the primitive",,, |
| "operator isEmpty(t) to check whether a binary tree t is empty, and the selectors left(t) and",,, |
| right(t) which return the left and right sub-trees of binary tree t. Thus we can easily define,,, |
| "the procedure size(t), which takes a binary tree t and returns its size, as follows:",,, |
| size(t) {,,, |
| if ( isEmpty(t) ),,, |
| return 0,,, |
| else return (1 + size(left(t)) + size(right(t))),,, |
| },,, |
| "This recursively processes the whole tree, and we know it will terminate because the trees",,, |
| "being processed get smaller with each call, and will eventually reach an empty tree which",,, |
| returns a simple value.,,, |
| 6.7 Implementation of trees,,, |
| "Thenaturalwaytoimplement treesisintermsofrecords andpointers,inasimilarwaytohow",,, |
| linked lists were represented as two-cells consisting of a pointer to a list element and a pointer,,, |
| "to the next two-cell. Obviously, the details will depend on how many children each node can",,, |
| "have, but trees can generally be represented as data structures consisting of a pointer to the",,, |
| root-node content (if any) and pointers to the children sub-trees. The inductive definition,,, |
| 37of trees then allows recursive algorithms on trees to operate efficiently by simply passing the,,, |
| "pointer to the relevant root-node, rather than having to pass complete copies of whole trees.",,, |
| How data structures and pointers are implemented in different programming languages will,,, |
| "vary, of course, but the general idea is the same.",,, |
| A binary tree can be implemented as a data record for each node consisting simply of the,,, |
| node value and two pointers to the children nodes. Then MakeTree simply creates a new data,,, |
| "record of that form, and root, left and right simply read out the relevant contents of the",,, |
| record. The absence of a child node can be simply represented by a Null Pointer.,,, |
| 6.8 Recursive algorithms,,, |
| Some people have difficulties with recursion. A source of confusion is that it appears that,,, |
| “the algorithm calls itself” and it might therefore get confused about what it is operating on.,,, |
| "This way of putting things, although suggestive, can be misleading. The algorithm itself is a",,, |
| "passive entity, which actually cannot do anything at all, let alone call itself. What happens is",,, |
| that a processor (which can be a machine or a person) executes the algorithm. So what goes,,, |
| on when a processor executes a recursive algorithm such as the size(t) algorithm above? An,,, |
| "easy way of understanding this is to imagine that whenever a recursive call is encountered,",,, |
| new processors are given the task with a copy of the same algorithm.,,, |
| "For example, suppose that John (the first processor in this task) wants to compute the",,, |
| "size of a given tree t using the above recursive algorithm. Then, according to the above",,, |
| "algorithm, John first checks whether it is empty. If it is, he simply returns zero and finishes",,, |
| "his computation. If it isn’t empty, then his tree t must have left and right subtrees l and",,, |
| "r (which may, or may not, be empty) and he can extract them using the selectors left(t)",,, |
| "and right(t). He can then ask two of his students, say Steve and Mary, to execute the",,, |
| "same algorithm, but for the trees l and r. When they finish, say returning results m and n",,, |
| "respectively,hecomputesandreturns1+m+n,becausehistreehasarootnodeinadditionto",,, |
| "the left and right sub-trees. If Steve and Mary aren’t given empty trees, they will themselves",,, |
| "havetodelegateexecutionsofthesamealgorithm,withtheirsub-trees,tootherpeople. Thus,",,, |
| "the algorithm is not calling itself. What happens, is that there are many people running their",,, |
| own copies of the same algorithm on different trees.,,, |
| "In this example, in order to make things understandable, we assumed that each person",,, |
| "executes a single copy of the algorithm. However, the same processor, with some difficulty,",,, |
| "can impersonate several processors, in such a way that it achieves the same result as the",,, |
| execution involving many processors. This is achieved via the use of a stack that keeps track,,, |
| of the various positions of the same algorithm that are currently being executed – but this,,, |
| knowledge is not needed for our purposes.,,, |
| Note that there is nothing to stop us keeping count of the recursions by passing integers,,, |
| "along with any data structures being operated on, for example:",,, |
| "function(int n, tree t) {",,, |
| // terminating condition and return,,, |
| .,,, |
| // procedure details,,, |
| .,,, |
| "return function(n-1, t2)",,, |
| },,, |
| "38so we can do something n times, or look for the nth item, etc. The classic example is the",,, |
| recursive factorial function:,,, |
| factorial(int n) {,,, |
| if ( n == 0 ) return 1,,, |
| return n*factorial(n-1),,, |
| },,, |
| "Another example, with two termination or base-case conditions, is a direct implementation",,, |
| of the recursive definition of Fibonacci numbers (see Appendix A.5):,,, |
| F(int n) {,,, |
| if ( n == 0 ) return 0,,, |
| if ( n == 1 ) return 1,,, |
| return F(n-1) + F(n-2),,, |
| },,, |
| thoughthisisanextremelyinefficientalgorithmforcomputingthesenumbers. Exercise: Show,,, |
| "that the time complexity of this algorithm is O(2n), and that there exists a straightforward",,, |
| iterative algorithm that has only O(n) time complexity. Is it possible to create an O(n),,, |
| recursive algorithm to compute these numbers?,,, |
| "In most cases, however, we won’t need to worry about counters, because the relevant data",,, |
| "structure has a natural end point condition, such as isEmpty(x), that will bring the recursion",,, |
| to an end.,,, |
| 39Chapter 7,,, |
| Binary Search Trees,,, |
| "We now look at Binary Search Trees, which are a particular type of binary tree that provide",,, |
| an efficient way of storing data that allows particular items to be found as quickly as possible.,,, |
| "Then we consider further elaborations of these trees, namely AVL trees and B-trees, which",,, |
| operate more efficiently at the expense of requiring more sophisticated algorithms.,,, |
| 7.1 Searching with arrays or lists,,, |
| "As we have already seen in Chapter 4, many computer science applications involve searching",,, |
| for a particular item in a collection of data. If the data is stored as an unsorted array or,,, |
| "list, then to find the item in question, one obviously has to check each entry in turn until the",,, |
| "correct one is found, or the collection is exhausted. On average, if there are n items, this will",,, |
| "take n/2 checks, and in the worst case, all n items will have to be checked. If the collection is",,, |
| "large, such as all items accessible via the internet, that will take too much time. We also saw",,, |
| "that if the items are sorted before storing in an array, one can perform binary search which",,, |
| "onlyrequireslog nchecksintheaverageandworstcases. However, thatinvolvesanoverhead",,, |
| 2,,, |
| "of sorting the array in the first place, or maintaining a sorted array if items are inserted or",,, |
| "deleted over time. The idea here is that, with the help of binary trees, we can speed up the",,, |
| storing and search process without needing to maintain a sorted array.,,, |
| 7.2 Search keys,,, |
| "If the items to be searched are labelled by comparable keys, one can order them and store",,, |
| them in such a way that they are sorted already. Being ‘sorted’ may mean different things,,, |
| "for different keys, and which key to choose is an important design decision.",,, |
| "In our examples, the search keys will, for simplicity, usually be integer numbers (such",,, |
| "as student ID numbers), but other choices occur in practice. For example, the comparable",,, |
| "keys could be words. In that case, comparability usually refers to the alphabetical order. If",,, |
| "w and t are words, we write w < t to mean that w precedes t in the alphabetical order. If",,, |
| "w = bed and t = sky then the relation w < t holds, but this is not the case if w = bed and",,, |
| t = abacus. A classic example of a collection to be searched is a dictionary. Each entry of,,, |
| the dictionary is a pair consisting of a word and a definition. The definition is a sequence,,, |
| "of words and punctuation symbols. The search key, in this example, is the word (to which a",,, |
| "definition is attached in the dictionary entry). Thus, abstractly, a dictionary is a sequence of",,, |
| "40entries, where an entry is a pair consisting of a word and its definition. This is what matters",,, |
| "from the point of view of the search algorithms we are going to consider. In what follows, we",,, |
| "shall concentrate on the search keys, but should always bear in mind that there is usually a",,, |
| more substantial data entry associated with it.,,, |
| Notice the use of the word “abstract” here. What we mean is that we abstract or remove,,, |
| "any details that are irrelevant from the point of view of the algorithms. For example, a",,, |
| "dictionary usually comes in the form of a book, which is a sequence of pages – but for us,",,, |
| the distribution of dictionary entries into pages is an accidental feature of the dictionary. All,,, |
| that matters for us is that the dictionary is a sequence of entries. So “abstraction” means,,, |
| "“getting rid of irrelevant details”. For our purposes, only the search key is important, so we",,, |
| will ignore the fact that the entries of the collection will typically be more complex objects,,, |
| (as in the example of a dictionary or a phone book).,,, |
| Note that we should always employ the data structure to hold the items which performs,,, |
| best for the typical application. There is no easy answer as to what the best choice is – the,,, |
| "particular circumstances have to be inspected, and a decision has to be made based on that.",,, |
| "However, for many applications, the kind of binary trees we studied in the last chapter are",,, |
| particularly useful here.,,, |
| 7.3 Binary search trees,,, |
| The solution to our search problem is to store the collection of data to be searched using,,, |
| a binary tree in such a way that searching for a particular item takes minimal effort. The,,, |
| "underlying idea is simple: At each tree node, we want the value of that node to either tell us",,, |
| "that we have found the required item, or tell us which of its two subtrees we should search for",,, |
| "it in. For the moment, we shall assume that all the items in the data collection are distinct,",,, |
| "with different search keys, so each possible node value occurs at most once, but we shall see",,, |
| later that it is easy to relax this assumption. Hence we define:,,, |
| Definition. Abinary search tree isabinarytreethatiseitheremptyorsatisfiesthefollowing,,, |
| conditions:,,, |
| • All values occurring in the left subtree are smaller than that of the root.,,, |
| • All values occurring in the right subtree are larger than that of the root.,,, |
| • The left and right subtrees are themselves binary search trees.,,, |
| "So this is just a particular type of binary tree, with node values that are the search keys. This",,, |
| means we can inherit many of the operators and algorithms we defined for general binary,,, |
| "trees. In particular, the primitive operators MakeTree(v,l,r),root(t),left(t),right(t) and",,, |
| isEmpty(t) are the same – we just have to maintain the additional node value ordering.,,, |
| 7.4 Building binary search trees,,, |
| "When building a binary search tree, one naturally starts with the root and then adds further",,, |
| "new nodes as needed. So, to insert a new value v, the following cases arise:",,, |
| "• If the given tree is empty, then simply assign the new value v to the root, and leave the",,, |
| left and right subtrees empty.,,, |
| "41• If the given tree is non-empty, then insert a node with value v as follows:",,, |
| – If v is smaller than the value of the root: insert v into the left sub-tree.,,, |
| – If v is larger than the value of the root: insert v into the right sub-tree.,,, |
| – If v is equal to the value of the root: report a violated assumption.,,, |
| "Thus, using the primitive binary tree operators, we have the procedure:",,, |
| "insert(v,bst) {",,, |
| if ( isEmpty(bst) ),,, |
| "return MakeTree(v, EmptyTree, EmptyTree)",,, |
| elseif ( v < root(bst) ),,, |
| "return MakeTree(root(bst), insert(v,left(bst)), right(bst))",,, |
| elseif ( v > root(bst) ),,, |
| "return MakeTree(root(bst), left(bst), insert(v,right(bst)))",,, |
| else error(‘Error: violated assumption in procedure insert.’),,, |
| },,, |
| which inserts a node with value v into an existing binary search tree bst. Note that the node,,, |
| added is always a leaf. The resulting tree is once again a binary search tree. This can be,,, |
| proved rigorously via an inductive argument.,,, |
| "Note that this procedure creates a new tree out of a given tree bst and new value v,",,, |
| "with the new value inserted at the right position. The original tree bst is not modified, it",,, |
| "is merely inspected. However, when the tree represents a large database, it would clearly be",,, |
| "more efficient to modify the given tree, rather than to construct a whole new tree. That can",,, |
| "easily be done by using pointers, similar to the way we set up linked lists. For the moment,",,, |
| "though, we shall not concern ourselves with such implementational details.",,, |
| 7.5 Searching a binary search tree,,, |
| Searching a binary search tree is not dissimilar to the process performed when inserting a,,, |
| "new item. We simply have to compare the item being looked for with the root, and then keep",,, |
| ‘pushing’ the comparison down into the left or right subtree depending on the result of each,,, |
| "root comparison, until a match is found or a leaf is reached.",,, |
| Algorithms can be expressed in many ways. Here is a concise description in words of the,,, |
| search algorithm that we have just outlined:,,, |
| "In order to search for a value v in a binary search tree t, proceed as follows. If t",,, |
| "is empty, then v does not occur in t, and hence we stop with false. Otherwise,",,, |
| "if v is equal to the root of t, then v does occur in t, and hence we stop returning",,, |
| "true. If, on the other hand, v is smaller than the root, then, by definition of a",,, |
| "binary search tree, it is enough to search the left sub-tree of t. Hence replace t",,, |
| "by its left sub-tree and carry on in the same way. Similarly, if v is bigger than the",,, |
| "root, replace t by its right sub-tree and carry on in the same way.",,, |
| Noticethatsuchadescriptionofanalgorithmembodiesboththestepsthatneedtobecarried,,, |
| out and the reason why this gives a correct solution to the problem. This way of describing,,, |
| algorithms is very common when we do not intend to run them on a computer.,,, |
| "42When we do want to run them, we need to provide a more precise specification, and would",,, |
| "normally write the algorithm in pseudocode, such as the following recursive procedure:",,, |
| "isIn(value v, tree t) {",,, |
| if ( isEmpty(t) ),,, |
| return false,,, |
| elseif ( v == root(t) ),,, |
| return true,,, |
| elseif ( v < root(t) ),,, |
| "return isIn(v, left(t))",,, |
| else,,, |
| "return isIn(v, right(t))",,, |
| },,, |
| "Each recursion restricts the search to either the left or right subtree as appropriate, reducing",,, |
| "the search tree height by one, so the algorithm is guaranteed to terminate eventually.",,, |
| "In this case, the recursion can easily be transformed into a while-loop:",,, |
| "isIn(value v, tree t) {",,, |
| while ( (not isEmpty(t)) and (v != root(t)) ),,, |
| if (v < root(t) ),,, |
| t = left(t),,, |
| else,,, |
| t = right(t),,, |
| return ( not isEmpty(t) ),,, |
| },,, |
| "Here, each iteration of the while-loop restricts the search to either the left or right subtree as",,, |
| "appropriate. The only way to leave the loop is to have found the required value, or to only",,, |
| "have an empty tree remaining, so the procedure only needs to return whether or not the final",,, |
| tree is empty.,,, |
| "Inpractice, weoften want tohave morethan asimpletrue/falsereturned. For example,",,, |
| "if we are searching for a student ID, we usually want a pointer to the full record for that",,, |
| "student, not just a confirmation that they exist. In that case, we could store a record pointer",,, |
| "associated with the search key (ID) at each tree node, and return the record pointer or a null",,, |
| "pointer, rather than a simple true or false, when an item is found or not found. Clearly,",,, |
| the basic tree structures we have been discussing can be elaborated in many different ways,,, |
| "like this to form whatever data-structure is most appropriate for the problem at hand, but,",,, |
| "as noted above, we can abstract out such details for current purposes.",,, |
| 7.6 Time complexity of insertion and search,,, |
| "As always, it is important to understand the time complexity of our algorithms. Both item",,, |
| insertion and search in a binary search tree will take at most as many comparisons as the,,, |
| "height of the tree plus one. At worst, this will be the number of nodes in the tree. But how",,, |
| "many comparisons are required on average? To answer this question, we need to know the",,, |
| average height of a binary search tree. This can be calculated by taking all possible binary,,, |
| "search trees of a given size n and measuring each of their heights, which is by no means an",,, |
| 43easy task. The trouble is that there are many ways of building the same binary search tree,,, |
| by successive insertions.,,, |
| "Aswehaveseenabove, perfectlybalancedtreesachieveminimalheightforagivennumber",,, |
| "of nodes, and it turns out that the more balanced a tree, the more ways there are of building",,, |
| it. This is demonstrated in the figure below:,,, |
| 3 2,,, |
| 2,,, |
| 1 3,,, |
| 1,,, |
| "The only way of getting the tree on the left hand side is by inserting 3, 2, 1 into the empty",,, |
| "tree in that order. The tree on the right, however, can be reached in two ways: Inserting in",,, |
| "the order 2, 1, 3 or in the order 2, 3, 1. Ideally, of course, one would only use well-balanced",,, |
| "trees to keep the height minimal, but they do not have to be perfectly balanced to perform",,, |
| better than binary search trees without restrictions.,,, |
| "Carrying out exact tree height calculations is not straightforward, so we will not do that",,, |
| "here. However, if we assume that all the possible orders in which a set of n nodes might be",,, |
| "inserted into a binary search tree are equally likely, then the average height of a binary search",,, |
| tree turns out to be O(log n). It follows that the average number of comparisons needed to,,, |
| 2,,, |
| "search a binary search tree is O(log n), which is the same complexity we found for binary",,, |
| 2,,, |
| "search of a sorted array. However, inserting a new node into a binary search tree also depends",,, |
| "on the tree height and requires O(log n) steps, which is better than the O(n) complexity of",,, |
| 2,,, |
| inserting an item into the appropriate point of a sorted array.,,, |
| "Interestingly, the average height of a binary search tree is quite a bit better than the",,, |
| average height of a general binary tree consisting of the same n nodes that have not been,,, |
| √,,, |
| built into a binary search tree. The average height of a general binary tree is actually O( n).,,, |
| The reason for that is that there is a relatively large proportion of high binary trees that are,,, |
| not valid binary search trees.,,, |
| 7.7 Deleting nodes from a binary search tree,,, |
| "Suppose, for some reason, an item needs to be removed or deleted from a binary search tree.",,, |
| It would obviously be rather inefficient if we had to rebuild the remaining search tree again,,, |
| "from scratch. For n items that would require n steps of O(log n) complexity, and hence have",,, |
| 2,,, |
| "overall time complexity of O(nlog n). By comparison, deleting an item from a sorted array",,, |
| 2,,, |
| "wouldonlyhavetimecomplexityO(n), andwecertainlywanttodobetterthanthat. Instead,",,, |
| we need an algorithm that produces an updated binary search tree more efficiently. This is,,, |
| "more complicated than one might assume at first sight, but it turns out that the following",,, |
| algorithm works as desired:,,, |
| "• If the node in question is a leaf, just remove it.",,, |
| "• If only one of the node’s subtrees is non-empty, ‘move up’ the remaining subtree.",,, |
| "• If the node has two non-empty sub-trees, find the ‘left-most’ node occurring in the right",,, |
| sub-tree (this is the smallest item in the right subtree). Use this node to overwrite the,,, |
| "44one that is to be deleted. Replace the left-most node by its right subtree, if this exists;",,, |
| otherwise just delete it.,,, |
| Thelastpartworksbecausetheleft-mostnodeintherightsub-treeisguaranteedtobebigger,,, |
| "than all nodes in the left sub-tree, smaller than all the other nodes in the right sub-tree, and",,, |
| "have no left sub-tree itself. For instance, if we delete the node with value 11 from the tree in",,, |
| "Figure 6.1, we get the tree displayed in Figure 7.1.",,, |
| 8 8,,, |
| 3 11 3 12,,, |
| 1 6 9 14 1 6 9 14,,, |
| 7 10 12 15 7 10 15,,, |
| Figure 7.1: Example of node deletion in a binary search tree.,,, |
| "In practice, we need to turn the above algorithm (specified in words) into a more detailed",,, |
| algorithm specified using the primitive binary tree operators:,,, |
| "delete(value v, tree t) {",,, |
| if ( isEmpty(t) ),,, |
| error(‘Error: given item is not in given tree’),,, |
| else,,, |
| if ( v < root(t) ) // delete from left sub-tree,,, |
| "return MakeTree(root(t), delete(v,left(t)), right(t));",,, |
| else if ( v > root(t) ) // delete from right sub-tree,,, |
| "return MakeTree(root(t), left(t), delete(v,right(t)));",,, |
| else // the item v to be deleted is root(t),,, |
| if ( isEmpty(left(t)) ),,, |
| return right(t),,, |
| elseif ( isEmpty(right(t)) ),,, |
| return left(t),,, |
| else // difficult case with both subtrees non-empty,,, |
| "return MakeTree(smallestNode(right(t)), left(t),",,, |
| removeSmallestNode(right(t)),,, |
| },,, |
| "If the empty tree condition is met, it means the search item is not in the tree, and an",,, |
| appropriate error message should be returned.,,, |
| The delete procedure uses two sub-algorithms to find and remove the smallest item of a,,, |
| "givensub-tree. Sincetherelevantsub-treeswillalwaysbenon-empty,thesesub-algorithmscan",,, |
| "be written with that precondition. However, it is always the responsibility of the programmer",,, |
| "toensurethatanypreconditionsaremetwheneveragivenprocedureisused,soitisimportant",,, |
| to say explicitly what the preconditions are. It is often safest to start each procedure with a,,, |
| "45checktodeterminewhetherthepreconditionsaresatisfied, withanappropriateerror message",,, |
| "produced when they are not, but that may have a significant time cost if the procedure is",,, |
| "called many times. First, to find the smallest node, we have:",,, |
| smallestNode(tree t) {,,, |
| // Precondition: t is a non-empty binary search tree,,, |
| if ( isEmpty(left(t) ),,, |
| return root(t),,, |
| else,,, |
| return smallestNode(left(t)) |
| },,, |
| "which uses the fact that, by the definition of a binary search tree, the smallest node of t is",,, |
| "the left-most node. It recursively looks in the left sub-tree till it reaches an empty tree, at",,, |
| which point it can return the root. The second sub-algorithm uses the same idea:,,, |
| removeSmallestNode(tree t) {,,, |
| // Precondition: t is a non-empty binary search tree,,, |
| if ( isEmpty(left(t) ),,, |
| return right(t),,, |
| else,,, |
| "return MakeTree(root(t), removeSmallestNode(left(t)), right(t))",,, |
| },,, |
| except that the remaining tree is returned rather than the smallest node.,,, |
| "These procedures are further examples of recursive algorithms. In each case, the recursion",,, |
| "is guaranteed to terminate, because every recursive call involves a smaller tree, which means",,, |
| that we will eventually find what we are looking for or reach an empty tree.,,, |
| It is clear from the algorithm that the deletion of a node requires the same number of,,, |
| "steps as searching for a node, or inserting a new node, i.e. the average height of the binary",,, |
| "search tree, or O(log n) where n is the total number of nodes on the tree.",,, |
| 2,,, |
| 7.8 Checking whether a binary tree is a binary search tree,,, |
| "Buildingandusingbinarysearchtreesasdiscussedaboveisusuallyenough. However,another",,, |
| thing we sometimes need to do is check whether or not a given binary tree is a binary search,,, |
| "tree, so we need an algorithm to do that. We know that an empty tree is a (trivial) binary",,, |
| "search tree, and also that all nodes in the left sub-tree must be smaller than the root and",,, |
| "themselves form a binary search tree, and all nodes in the right sub-tree must be greater than",,, |
| the root and themselves form a binary search tree. Thus the obvious algorithm is:,,, |
| isbst(tree t) {,,, |
| if ( isEmpty(t) ),,, |
| return true,,, |
| else,,, |
| "return ( allsmaller(left(t),root(t)) and isbst(left(t))",,, |
| "and allbigger(right(t),root(t)) and isbst(right(t)) )",,, |
| },,, |
| "46allsmaller(tree t, value v) {",,, |
| if ( isEmpty(t) ),,, |
| return true,,, |
| else,,, |
| "return ( (root(t) < v) and allsmaller(left(t),v)",,, |
| "and allsmaller(right(t),v) )",,, |
| },,, |
| "allbigger(tree t, value v) {",,, |
| if ( isEmpty(t) ),,, |
| return true,,, |
| else,,, |
| "return ( (root(t) > v) and allbigger(left(t),v)",,, |
| "and allbigger(right(t),v) )",,, |
| },,, |
| "However, the simplest or most obvious algorithm is not always the most efficient. Exercise:",,, |
| "identify what is inefficient about this algorithm, and formulate a more efficient algorithm.",,, |
| 7.9 Sorting using binary search trees,,, |
| Sorting is the process of putting a collection of items in order. We shall formulate and discuss,,, |
| "many sorting algorithms later, but we are already able to present one of them.",,, |
| The node values stored in a binary search tree can be printed in ascending order by,,, |
| "recursively printing each left sub-tree, root, and right sub-tree in the right order as follows:",,, |
| printInOrder(tree t) {,,, |
| if ( not isEmpty(t) ) {,,, |
| printInOrder(left(t)),,, |
| print(root(t)),,, |
| printInOrder(right(t)),,, |
| },,, |
| },,, |
| "Then, if the collection of items to be sorted is given as an array a of known size n, they can",,, |
| be printed in sorted order by the algorithm:,,, |
| sort(array a of size n) {,,, |
| t = EmptyTree,,, |
| "for i = 0,1,...,n-1",,, |
| "t = insert(a[i],t)",,, |
| printInOrder(t),,, |
| },,, |
| "which starts with an empty tree, inserts all the items into it using insert(v,t) to give a",,, |
| "binary search tree, and then prints them in order using printInOrder(t). Exercise: modify",,, |
| "this algorithm so that instead of printing the sorted values, they are put back into the original",,, |
| array in ascending order.,,, |
| 477.10 Balancing binary search trees,,, |
| "If the items are added to a binary search tree in random order, the tree tends to be fairly",,, |
| "well balanced with height not much more than log n. However, there are many situations",,, |
| 2,,, |
| "where the added items are not in random order, such as when adding new student IDs. In",,, |
| "the extreme case of the new items being added in ascending order, the tree will be one long",,, |
| "branch off to the right, with height n (cid:29) log n.",,, |
| 2,,, |
| "If all the items to be inserted into a binary search tree are already sorted, it is straight-",,, |
| forward to build a perfectly balanced binary tree from them. One simply has to recursively,,, |
| "build a binary tree with the middle (i.e., median) item as the root, the left subtree made up",,, |
| "of the smaller items, and the right subtree made up of the larger items. This idea can be used",,, |
| "to rebalance any existing binary search tree, because the existing tree can easily be output",,, |
| into a sorted array as discussed in Section 7.9. Exercise: Write an algorithm that rebalances,,, |
| "a binary search tree in this way, and work out its time complexity.",,, |
| Another way to avoid unbalanced binary search trees is to rebalance them from time to,,, |
| time using tree rotations. Such tree rotations are best understood as follows: Any binary,,, |
| search tree containing at least two nodes can clearly be drawn in one of the two forms:,,, |
| "where B and D are the required two nodes to be rotated, and A, C and E are binary search",,, |
| sub-trees (any of which may be empty). The two forms are related by left and right tree,,, |
| "rotations which clearly preserve the binary search tree property. In this case, any nodes in",,, |
| "sub-treeAwouldbeshiftedupthetreebyarightrotation, andanynodesinsub-treeEwould",,, |
| "be shifted up the tree by a left rotation. For example, if the left form had A consisting of two",,, |
| "nodes, and C and E consisting of one node, the height of the tree would be reduced by one",,, |
| and become perfectly balanced by a right tree rotation.,,, |
| "Typically, such tree rotations would need to be applied to many different sub-trees of a",,, |
| "full tree to make it perfectly balanced. For example, if the left form had C consisting of two",,, |
| "nodes, and A and E consisting of one node, the tree would be balanced by first performing",,, |
| "a left rotation of the A-B-C sub-tree, followed by a right rotation of the whole tree. In",,, |
| "practice, finding suitable sequences of appropriate tree rotations to rebalance an arbitrary",,, |
| "binary search tree is not straightforward, but it is possible to formulate systematic balancing",,, |
| algorithms that are more efficient than outputting the whole tree and rebuilding it.,,, |
| 7.11 Self-balancing AVL trees,,, |
| Self-balancing binary search trees avoid the problem of unbalanced trees by automatically,,, |
| rebalancing the tree throughout the insertion process to keep the height close to log n at,,, |
| 2,,, |
| "each stage. Obviously, there will be a cost involved in such rebalancing, and there will be a",,, |
| 48trade-off between the time involved in rebalancing and the time saved by the reduced height,,, |
| "of the tree, but generally it is worthwhile.",,, |
| The earliest type of self-balancing binary search tree was the AVL tree (named after its,,, |
| inventors G.M. Adelson-Velskii and E.M. Landis). These maintain the difference in heights,,, |
| of the two sub-trees of all nodes to be at most one. This requires the tree to be periodically,,, |
| "rebalanced by performing one or more tree rotations as discussed above, but the complexity",,, |
| "of insertion, deletion and search remain at O(log n).",,, |
| 2,,, |
| "The general idea is to keep track of the balance factor for each node, which is the height",,, |
| "of the left sub-tree minus the height of the right sub-tree. By definition, all the nodes in an",,, |
| "AVL-treewillhaveabalancefactorintheintegerrange[−1,1]. However, insertionordeletion",,, |
| "of a node could leave that in the wider range [−2,2] requiring a tree-rotation to bring it back",,, |
| into AVL form. Exercise: Find some suitable algorithms for performing efficient AVL tree,,, |
| rotations. Compare them with other self-balancing approaches such as red-black trees.,,, |
| 7.12 B-trees,,, |
| A B-tree is a generalization of a self-balancing binary search tree in which each node can hold,,, |
| more than one search key and have more than two children. The structure is designed to,,, |
| "allow more efficient self-balancing, and offers particular advantages when the node data needs",,, |
| to be kept in external storage such as disk drives. The standard (Knuth) definition is:,,, |
| Definition. A B-tree of order m is a tree which satisfies the following conditions:,,, |
| • Every node has at most m children.,,, |
| • Every non-leaf node (except the root node) has at least m/2 children.,,, |
| "• The root node, if it is not a leaf node, has at least two children.",,, |
| • A non-leaf node with c children contains c−1 search keys which act as separation values,,, |
| to divide its sub-trees.,,, |
| "• All leaf nodes appear in the same level, and carry information.",,, |
| There appears to be no definitive answer to the question of what the “B” in “B-Tree” stands,,, |
| "for. It is certainly not “Binary”, but it could equally well be “balanced”, “broad” or “bushy”,",,, |
| or even “Boeing” because they were invented by people at Boeing Research Labs.,,, |
| The standard representation of simple order 4 example with 9 search keys would be:,,, |
| "The search keys held in each node are ordered (e.g., 1, 2, 5 in the example), and the non-leaf",,, |
| "node’s search keys (i.e., the items 8 and 17 in the example) act as separation values to divide",,, |
| 49the contents of its sub-trees in much the same way that a node’s value in a binary search,,, |
| "tree separates the values held in its two sub-trees. For example, if a node has 3 child nodes",,, |
| (or sub-trees) then it must have 2 separation values s1 and s2. All values in the leftmost,,, |
| "subtree will be less than s1, all values in the middle subtree will be between s1 and s2, and all",,, |
| values in the rightmost subtree will be greater than s2. That allows insertion and searching,,, |
| to proceed from the root down in a similar way to binary search trees.,,, |
| The restriction on the number of children to lie between m/2 and m means that the best,,, |
| case height of an order m B-tree containing n search keys is log n and the worst case height,,, |
| m,,, |
| "is log n. Clearly the costs of insertion, deletion and searching will all be proportional to",,, |
| m/2,,, |
| "the tree height, as in a binary search tree, which makes them very efficient. The requirement",,, |
| that all the leaf nodes are at the same level means that B-trees are always balanced and thus,,, |
| "have minimal height, though rebalancing will often be required to restore that property after",,, |
| insertions and deletions.,,, |
| The order of a B-tree is typically chosen to optimize a particular application and imple-,,, |
| "mentation. To maintain the conditions of the B-tree definition, non-leaf nodes often have to",,, |
| be split or joined when new items are inserted into or deleted from the tree (which is why,,, |
| "there is a factor of two between the minimum and maximum number of children), and rebal-",,, |
| ancing is often required. This renders the insertion and deletion algorithms somewhat more,,, |
| complicated than for binary search trees. An advantage of B-trees over self balancing binary,,, |
| "search trees, however, is that the range of child nodes means that rebalancing is required less",,, |
| frequently. A disadvantage is that there may be more space wastage because nodes will rarely,,, |
| "be completely full. There is also the cost of keeping the items within each node ordered, and",,, |
| "having to search among them, but for reasonably small orders m, that cost is low. Exercise:",,, |
| "find some suitable insertion, deletion and rebalancing algorithms for B-trees.",,, |
| 50Chapter 8,,, |
| Priority Queues and Heap Trees,,, |
| 8.1 Trees stored in arrays,,, |
| "It was noted earlier that binary trees can be stored with the help of pointer-like structures,",,, |
| in which each item contains references to its children. If the tree in question is a complete,,, |
| "binary tree, there is a useful array based alternative.",,, |
| "Definition. A binary tree is complete if every level, except possibly the last, is completely",,, |
| "filled, and all the leaves on the last level are placed as far to the left as possible.",,, |
| "Intuitively, a complete binary tree is one that can be obtained by filling the nodes starting",,, |
| "with the root, and then each next level in turn, always from the left, until one runs out of",,, |
| "nodes. Complete binary trees always have minimal height for their size n, namely log n, and",,, |
| 2,,, |
| are always perfectly balanced (but not every perfectly balanced tree is complete in the sense,,, |
| "of the above definition). Moreover, and more importantly, it is possible for them to be stored",,, |
| "straightforwardly in arrays, top-to-bottom left-to-right, as in the following example:",,, |
| a[1],,, |
| a[2] a[3],,, |
| a[4] a[5] a[6] a[7],,, |
| "For complete binary trees, such arrays provide very tight representations.",,, |
| Notice that this time we have chosen to start the array with index 1 rather than 0. This,,, |
| "has several computational advantages. The nodes on level i then have indices 2i,··· ,2i+1−1.",,, |
| "The level of a node with index i is (cid:98)log i(cid:99), that is, log i rounded down. The children",of a,, |
| 2 2,,, |
| "node with index i, if they exist, have indices 2i and 2i+1. The parent of a child with index i",,, |
| has index i/2 (using integer division). This allows the following simple algorithms:,,, |
| boolean isRoot(int i) {,,, |
| return i == 1,,, |
| },,, |
| 51int level(int i) {,,, |
| return log(i),,, |
| },,, |
| int parent(int i) {,,, |
| return i / 2,,, |
| },,, |
| int left(int i) {,,, |
| return 2 * i,,, |
| },,, |
| int right(int i) {,,, |
| return 2 * i + 1,,, |
| },,, |
| which make the processing of these trees much easier.,,, |
| "This way of storing a binary tree as an array, however, will not be efficient if the tree",,, |
| "is not complete, because it involves reserving space in the array for every possible node in",,, |
| "the tree. Since keeping binary search trees balanced is a difficult problem, it is therefore not",,, |
| reallyaviableoptiontoadaptthealgorithmsforbinarysearchtreestoworkwiththemstored,,, |
| as arrays. Array-based representations will also be inefficient for binary search trees because,,, |
| "nodeinsertionordeletionwillusuallyinvolveshiftinglargeportionsofthearray. However, we",,, |
| shall now see that there is another kind of binary tree for which array-based representations,,, |
| allow very efficient processing.,,, |
| 8.2 Priority queues and binary heap trees,,, |
| "While most queues in every-day life operate on a first come, first served basis, it is sometimes",,, |
| "important to be able to assign a priority to the items in the queue, and always serve the item",,, |
| "withthehighestprioritynext. Anexampleofthiswouldbeinahospitalcasualtydepartment,",,, |
| where life-threatening injuries need to be treated first. The structure of a complete binary,,, |
| tree in array form is particularly useful for representing such priority queues.,,, |
| It turns out that these queues can be implemented efficiently by a particular type of,,, |
| "complete binary tree known as a binary heap tree. The idea is that the node labels, which",,, |
| "were the search keys when talking about binary search trees, are now numbers representing",,, |
| the priority of each item in question (with higher numbers meaning a higher priority in our,,, |
| "examples). With heap trees, it is possible to insert and delete elements efficiently without",,, |
| having to keep the whole tree sorted like a binary search tree. This is because we only ever,,, |
| "want to remove one element at a time, namely the one with the highest priority present, and",,, |
| the idea is that the highest priority item will always be found at the root of the tree.,,, |
| Definition. A binary heap tree is a complete binary tree which is either empty or satisfies,,, |
| the following conditions:,,, |
| • The priority of the root is higher than (or equal to) that of its children.,,, |
| • The left and right subtrees of the root are heap trees.,,, |
| "52Alternatively, one could define a heap tree as a complete binary tree such that the priority of",,, |
| "every node is higher than (or equal to) that of all its descendants. Or, as a complete binary",,, |
| tree for which the priorities become smaller along every path down through the tree.,,, |
| The most obvious difference between a binary heap tree and a binary search trees is that,,, |
| "the biggest number now occurs at the root rather than at the right-most node. Secondly,",,, |
| "whereas with binary search trees, the left and right sub-trees connected to a given parent",,, |
| "node play very different rˆoles, they are interchangeable in binary heap trees.",,, |
| Three examples of binary trees that are valid heap trees are:,,, |
| 96,,, |
| 90 70 9 9,,, |
| 8 8 3 2,,, |
| 80 75 42 60,,, |
| 1 3 1,,, |
| 17 44 10 72 14,,, |
| and three which are not valid heap trees are:,,, |
| 6 6 6,,, |
| 4 3 5 5 4,,, |
| 5 4 3 3,,, |
| "the first because 5 > 4 violates the required priority ordering, the second because it is not",,, |
| "perfectly balanced and hence not complete, and the third because it is not complete due to",,, |
| the node on the last level not being as far to the left as possible.,,, |
| 8.3 Basic operations on binary heap trees,,, |
| "In order to develop algorithms using an array representation, we need to allocate memory and",,, |
| "keep track of the largest position that has been filled so far, which is the same as the current",,, |
| number of nodes in the heap tree. This will involve something like:,,, |
| int MAX = 100 // Maximum number of nodes allowed,,, |
| int heap[MAX+1] // Stores priority values of nodes of heap tree,,, |
| int n = 0 // Largest position that has been filled so far,,, |
| "For heap trees to be a useful representation of priority queues, we must be able to insert new",,, |
| "nodes (or customers) with a given priority, delete unwanted nodes, and identify and remove",,, |
| "the top-priority node, i.e. the root (that is, ‘serve’ the highest priority customer). We also",,, |
| "need to be able to determine when the queue/tree is empty. Thus, assuming the priorities are",,, |
| "given by integers, we need a constructor, mutators/selectors, and a condition:",,, |
| "insert(int p, array heap, int n)",,, |
| "delete(int i, array heap, int n)",,, |
| "int root(array heap, int n)",,, |
| "boolean heapEmpty(array heap, int n)",,, |
| "Identifying whether the heap tree is empty, and getting the root and last leaf, is easy:",,, |
| "53boolean heapEmpty(array heap, int n) {",,, |
| return n == 0,,, |
| },,, |
| "int root(array heap, int n) {",,, |
| "if ( heapEmpty(heap,n) )",,, |
| error(‘Heap is empty’),,, |
| else return heap[1],,, |
| },,, |
| "int lastLeaf(array heap, int n) {",,, |
| "if ( heapEmpty(heap,n) )",,, |
| error(‘Heap is empty’),,, |
| else return heap[n],,, |
| },,, |
| "Inserting and deleting heap tree nodes is also straightforward, but not quite so easy.",,, |
| 8.4 Inserting a new heap tree node,,, |
| "Since we always keep track of the last position n in the tree which has been filled so far, we",,, |
| "can easily insert a new element at position n+1, provided there is still room in the array,",,, |
| "and increment n. The tree that results will still be a complete binary tree, but the heap tree",,, |
| priority ordering property might have been violated. Hence we may need to ‘bubble up’ the,,, |
| new element into a valid position. This can be done easily by comparing its priority with,,, |
| "that of its parent, and if the new element has higher priority, then it is exchanged with its",,, |
| "parent. We may have to repeat this process, but once we reach a parent that has higher or",,, |
| "equal priority, we can stop because we know there can be no lower priority items further up",,, |
| the tree. Hence an algorithm which inserts a new heap tree node with priority p is:,,, |
| "insert(int p, array heap, int n) {",,, |
| if ( n == MAX ) {,,, |
| error(‘Heap is full’),,, |
| else {,,, |
| heap[n+1] = p,,, |
| "bubbleUp(n+1,heap,n+1)",,, |
| },,, |
| },,, |
| "bubbleUp(int i, array heap, int n) {",,, |
| if ( isRoot(i) ),,, |
| return,,, |
| elseif ( heap[i] > heap[parent(i)] ) {,,, |
| swap heap[i] and heap[parent(i)],,, |
| "bubbleUp(parent(i),heap,n)",,, |
| },,, |
| },,, |
| 54Note that this insert algorithm does not increment the heap size n – that has to be done,,, |
| separately by whatever algorithm calls it.,,, |
| "Inserting a node takes at most O(log n) steps, because the maximum number of times we",,, |
| 2,,, |
| may have to ‘bubble up’ the new element is the height of the tree which is log n.,,, |
| 2,,, |
| 8.5 Deleting a heap tree node,,, |
| "To use a binary heap tree as a priority queue, we will regularly need to delete the root, i.e.",,, |
| remove the node with the highest priority. We will then be left with something which is not a,,, |
| "binary tree at all. However, we can easily make it into a complete binary tree again by taking",,, |
| "the node at the ‘last’ position and using that to fill the new vacancy at the root. However, as",,, |
| "with insertion of a new item, the heap tree (priority ordering) property might be violated. In",,, |
| "that case, we will need to ‘bubble down’ the new root by comparing it with both its children",,, |
| and exchanging it with the largest. This process is then repeated until the new root element,,, |
| "has found a valid place. Thus, a suitable algorithm is:",,, |
| "deleteRoot(array heap, int n) {",,, |
| if ( n < 1 ),,, |
| error(‘Node does not exist’),,, |
| else {,,, |
| heap[1] = heap[n],,, |
| "bubbleDown(1,heap,n-1)",,, |
| },,, |
| },,, |
| "A similar process can also be applied if we need to delete any other node from the heap tree,",,, |
| but in that case we may need to ‘bubble up’ the shifted last node rather than bubble it down.,,, |
| "Since the original heap tree is ordered, items will only ever need to be bubbled up or down,",,, |
| "never both, so we can simply call both, because neither procedure changes anything if it is",,, |
| "not required. Thus, an algorithm which deletes any node i from a heap tree is:",,, |
| "delete(int i, array heap, int n) {",,, |
| if ( n < i ),,, |
| error(‘Node does not exist’),,, |
| else {,,, |
| heap[i] = heap[n],,, |
| "bubbleUp(i,heap,n-1)",,, |
| "bubbleDown(i,heap,n-1)",,, |
| },,, |
| },,, |
| "The bubble down process is more difficult to implement than bubble up, because a node",,, |
| "may have none, one or two children, and those three cases have to be handled differently. In",,, |
| "the case of two children, it is crucial that when both children have higher priority than the",,, |
| "given node, it is the highest priority one that is swapped up, or their priority ordering will be",,, |
| violated. Thus we have:,,, |
| "55bubbleDown(int i, array heap, int n) {",,, |
| if ( left(i) > n ) // no children,,, |
| return,,, |
| elseif ( right(i) > n ) // only left child,,, |
| if ( heap[i] < heap[left(i)] ),,, |
| swap heap[i] and heap[left(i)],,, |
| else // two children,,, |
| if ( heap[left(i)] > heap[right(i)] and heap[i] < heap[left(i)] ) {,,, |
| swap heap[i] and heap[left(i)],,, |
| "bubbleDown(left(i),heap,n)",,, |
| },,, |
| elseif ( heap[i] < heap[right(i)] ) {,,, |
| swap heap[i] and heap[right(i)],,, |
| "bubbleDown(right(i),heap,n)",,, |
| },,, |
| },,, |
| },,, |
| "In the same way that the insert algorithm does not increment the heap size, this delete",,, |
| algorithm does not decrement the heap size n – that has to be done separately by whatever,,, |
| algorithm calls it. Note also that this algorithm does not attempt to be fair in the sense that,,, |
| "if two or more nodes have the same priority, it is not necessarily the one that has been waiting",,, |
| "longest that will be removed first. However, this factor could easily be fixed, if required, by",,, |
| keeping track of arrival times and using that in cases of equal priority.,,, |
| "As with insertion, deletion takes at most O(log n) steps, because the maximum number",,, |
| 2,,, |
| of times it may have to bubble down or bubble up the replacement element is the height of,,, |
| the tree which is log n.,,, |
| 2,,, |
| 8.6 Building a new heap tree from scratch,,, |
| "Sometimes one is given a whole set of n new items in one go, and there is a need to build",,, |
| "a binary heap tree containing them. In other words, we have a set of items that we wish to",,, |
| "heapify. One obvious possibility would be to insert the n items one by one into a heap tree,",,, |
| "startingfromanemptytree, usingtheO(log n)‘bubble up’basedinsertalgorithmdiscussed",,, |
| 2,,, |
| earlier. That would clearly have overall time complexity of O(nlog n).,,, |
| 2,,, |
| "It turns out, however, that rearranging an array of items into heap tree form can be done",,, |
| "more efficiently using ‘bubble down’. First note that, if we have the n items in an array a in",,, |
| "positions 1,...,n, then all the items with an index greater than n/2 will be leaves, and not",,, |
| "need bubbling down. Therefore, if we just bubble down all the non-leaf items a[n/2],...,",,, |
| a[1] by exchanging them with the larger of their children until they either are positioned at,,, |
| "a leaf, or until their children are both smaller, we obtain a valid heap tree.",,, |
| Consider a simple example array if items from which a heap tree must be built:,,, |
| 5 8 3 9 1 4 7 6 2,,, |
| "We can start by simply drawing the array as a tree, and see that the last 5 entries (those with",,, |
| "indices greater than 9/2 = 4) are leaves of the tree, as follows:",,, |
| 565,,, |
| 8 3,,, |
| 9 1 4 7,,, |
| 6 2,,, |
| "Then the rearrangement algorithm starts by bubbling down a[n/2] = a[4] = 9, which turns",,, |
| "out not to be necessary, so the array remains the same. Next a[3] = 3 is bubbled down,",,, |
| "swapping with a[7] = 7, giving:",,, |
| 5 8 7 9 1 4 3 6 2,,, |
| "Next a[2] = 8 is bubbled down, swapping with a[4] = 9, giving:",,, |
| 5 9 7 8 1 4 3 6 2,,, |
| "Finally, a[1] = 5 is bubbled down, swapping with a[2] = 9, to give first:",,, |
| 9 5 7 8 1 4 3 6 2,,, |
| then swapping with a[4] = 8 to give:,,, |
| 9 8 7 5 1 4 3 6 2,,, |
| and finally swapping with a[8] = 6 to give:,,, |
| 9 8 7 6 1 4 3 5 2,,, |
| which has the array rearranged as the required heap tree.,,, |
| "Thus, using the above bubbleDown procedure, the algorithm to build a complete binary",,, |
| heap tree from any given array a of size n is simply:,,, |
| "heapify(array a, int n) {",,, |
| for( i = n/2 |
| "bubbleDown(i,a,n)",,, |
| },,, |
| The time complexity of this heap tree creation algorithm might be computed as follows: It,,, |
| "potentiallybubblesdown(cid:98)n/2(cid:99)items,namelythosewithindices1,...,(cid:98)n/2(cid:99). Them",aximum,, |
| "number of bubble down steps for each of those items is the height of the tree, which is log n,",,, |
| 2,,, |
| "and each step involves two comparisons – one to find the highest priority child node, and one",,, |
| to compare the item with that child node. So the total number of comparisons involved is,,, |
| "at most (n/2).log n.2 = nlog n, which is the same as we would have by inserting the array",,, |
| 2 2,,, |
| items one at a time into an initially empty tree.,,, |
| "In fact, this is a good example of a situation in which a naive counting of loops and tree",,, |
| heights over-estimates the time complexity. This is because the number of bubble down steps,,, |
| "57will usually be less than the full height of the tree. In fact, at each level as you go down the",,, |
| "tree, there are more nodes, and fewer potential bubble down steps, so the total number of",,, |
| "operations will actually be much less than nlog n. To be sure of the complexity class, we",,, |
| 2,,, |
| need to perform a more accurate calculation. At each level i of a tree of height h there will be,,, |
| "2i nodes, with at most h−i bubble down steps, each with 2 comparisons, so the total number",,, |
| of comparisons for a tree of height h will on average be,,, |
| h h h,,, |
| (cid:88) (cid:88) h−i (cid:88) j,,, |
| C(h) = 2i(h−i) = 2h = 2h,,, |
| 2h−i 2j,,, |
| i=0 i=0 j=0,,, |
| "The final sum converges to 2 as h increases (see Appendix A.4), so for large h we have",,, |
| ∞,,, |
| (cid:88) j,,, |
| C(h) ≈ 2h = 2h.2 = 2h+1 ≈ n,,, |
| 2j,,, |
| j=0,,, |
| "and the worst case will be no more than twice that. Thus, the total number of operations",,, |
| "is O(2h+1) = O(n), meaning that the complexity class of heapify is actually O(n), which is",,, |
| better than the O(nlog n) complexity of inserting the items one at a time.,,, |
| 2,,, |
| 8.7 Merging binary heap trees,,, |
| Frequently one needs to merge two existing priority queues based on binary heap trees into,,, |
| "a single priority queue. To achieve this, there are three obvious ways of merging two binary",,, |
| heap trees s and t of a similar size n into a single binary heap tree:,,, |
| 1. Move all the items from the smaller heap tree one at a time into the larger heap tree,,, |
| "using the standard insert algorithm. This will involve moving O(n) items, and each of",,, |
| "them will need to be bubbled up at cost O(log n), giving an overall time complexity of",,, |
| 2,,, |
| O(nlog n).,,, |
| 2,,, |
| 2. Repeatedly move the last items from one heap tree to the other using the standard,,, |
| "insert algorithm, until the new binary tree makeTree(0,t,s) is complete. Then move",,, |
| "the last item of the new tree to replace the dummy root “0”, and bubble down that new",,, |
| "root. How this is best done will depend on the sizes of the two trees, so this algorithm",,, |
| "is not totally straightforward. On average, around half the items in the last level of one",,, |
| "tree will need moving and bubbling, so that will be O(n) moves, each with a cost of",,, |
| "O(log n), again giving an overall time complexity of O(nlog n). However, the actual",,, |
| 2 2,,, |
| "numberofoperationsrequiredwill, onaverage, bealotlessthanthepreviousapproach,",,, |
| "by something like a factor of four, so this approach is more efficient, even though the",,, |
| algorithm is more complex.,,, |
| 3. Simply concatenate the array forms of the heap trees s and t and use the standard,,, |
| heapify algorithm to convert that array into a new binary heap tree. The heapify,,, |
| "algorithm has time complexity O(n), and the concatenation need be no more than",,, |
| "that, so this approach has O(n) overall time complexity, making it in the best general",,, |
| approach of all three.,,, |
| "Thus, the merging of binary heap trees generally has O(n) time complexity.",,, |
| 58If the two binary heap trees are such that very few moves are required for the second,,, |
| "approach, then that may look like a better choice of approach than the third approach.",,, |
| "However, makeTree will itself generally be an O(n) procedure if the trees are array-based,",,, |
| "rather than pointer-based, which they usually are for binary heap trees. So, for array-based",,, |
| "similarly-sized binary heaps, the third approach is usually best.",,, |
| "If the heap trees to be merged have very different sizes n and m < n, the first approach",,, |
| "will have overall time complexity O(mlog n), which could be more efficient than an O(n)",,, |
| 2,,, |
| "approach if m (cid:28) n. In practice, a good general purpose merge algorithm would check the",,, |
| sizes of the two trees and use them to determine the best approach to apply.,,, |
| 8.8 Binomial heaps,,, |
| "A Binomial heap is similar to a binary heap as described above, but has the advantage of",,, |
| "more efficient procedures for insertion and merging. Unlike a binary heap, which consists of",,, |
| "a single binary tree, a binomial heap is implemented as a collection of binomial trees.",,, |
| Definition. A binomial tree is defined recursively as follows:,,, |
| • A binomial tree of order 0 is a single node.,,, |
| • A binomial tree of order k has a root node with children that are roots of binomial trees,,, |
| "of orders k−1, k−2, ..., 2, 1, 0 (in that order).",,, |
| "Thus, a binomial tree of order k has height k, contains 2k nodes, and is trivially constructed",,, |
| byattachingoneorderk−1binomialtreeastheleft-mostchildofanotherorderk−1binomial,,, |
| "tree. Binomial trees of order 0, 1, 2 and 3 take the form:",,, |
| and it is clear from these what higher order trees will look like.,,, |
| ABinomial heap isconstructedasacollectionofbinomialtreeswithaparticularstructure,,, |
| and node ordering properties:,,, |
| • There can only be zero or one binomial tree of each order.,,, |
| "• Eachconstituentbinomialtreemustsatisfythepriorityorderingproperty,i.e.eachnode",,, |
| must have priority less than or equal to its parent.,,, |
| 59The structure of such a heap is easily understood by noting that a binomial tree of order k,,, |
| "contains exactly 2k nodes, and a binomial heap can only contain zero or one binomial tree of",,, |
| "each order, so the total number of nodes in a Binomial Heap must be",,, |
| ∞,,, |
| (cid:88),,, |
| "n = b 2k b ∈ [0,1]",,, |
| k k,,, |
| k=0,,, |
| where b specifies the number of trees of order k. Thus there is a one-to-one mapping between,,, |
| k,,, |
| "thebinomialheapstructureandthestandardbinaryrepresentationofthenumbern,andsince",,, |
| "the binary representation is clearly unique, so is the binomial heap structure. The maximum",,, |
| numberoftreesinaheapwithnnodesthereforeequalsthenumberofdigitswhenniswritten,,, |
| "in binary without leading zeros, i.e. log n+1. The heap can be stored efficiently as a linked",,, |
| 2,,, |
| list of root nodes ordered by increasing tree order.,,, |
| "The most important operation for binomial heaps is merge, because that can be used as",,, |
| a sub-process for most other operations. Underlying that is the merge of two binomial trees,,, |
| "of order j into a binomial tree of order j+1. By definition, that is achieved by adding one of",,, |
| "those trees as the left most sub-tree of the root of the other, and preservation of the priority",,, |
| ordering simply requires that it is the tree with the highest priority root that provides the,,, |
| root of the combined tree. This clearly has O(1) time complexity. Then merging two whole,,, |
| binomial heaps is achieved by merging the constituent trees whenever there are two of the,,, |
| "same order, in a sequential manner analogous to the addition of two binary numbers. In this",,, |
| "case, the O(1) insert complexity will be multiplied by the number of trees, which is O(log n),",,, |
| 2,,, |
| so the overall time complexity of merge is O(log n). This is better than the O(n) complexity,,, |
| 2,,, |
| of merging binary heaps that can be achieved by concatenating the heap arrays and using the,,, |
| O(n) heapify algorithm.,,, |
| Insertion of a new element into an existing binomial heap can easily be done by treating,,, |
| "the new element as a binomial heap consisting of a single node (i.e., an order zero tree),",,, |
| and merging that using the standard merge algorithm. The average time complexity of that,,, |
| insert is given by computing the average number of O(1) tree combinations required. The,,, |
| "probability of needing the order zero combination is 0.5, the probability of needing a second",,, |
| "combination is 0.52, and the third is 0.53, and so on, which sum to one. So insertion has",,, |
| O(1) overall time complexity. That is better than the O(log n) complexity of insertion into,,, |
| 2,,, |
| a standard binary heap.,,, |
| CreatingawholenewbinomialheapfromscratchcanbeachievedbyusingtheO(1)insert,,, |
| "process for each of the n items, giving an overall time complexity of O(n). In this case, there",,, |
| "is no better process, so heapify here has the same time complexity as the heapify algorithm",,, |
| for binary heaps.,,, |
| Another important heap operation in practice is that of updating the heap after increas-,,, |
| "ing a node priority. For standard binary heaps, that simply requires application of the usual",,, |
| "bubble-up process with O(log n) complexity. Clearly, a similar process can be used in bino-",,, |
| 2,,, |
| "mial heaps, and that will also be of O(log n) complexity.",,, |
| 2,,, |
| "The highest priority node in a binomial heap will clearly be the highest priority root node,",,, |
| andapointertothatcanbemaintainedbyeachheapupdateoperationwithoutincreasingthe,,, |
| complexity of the operation. Serving the highest priority item requires deleting the highest,,, |
| "priority node from the order j tree it appears in, and that will break it up into another",,, |
| "binomial heap consisting of trees of all orders from 0 to j − 1. However, those trees can",,, |
| "easily be merged back into the original heap using the standard merge algorithm, with the",,, |
| 60standard merge complexity of O(log n). Deleting non-root nodes can also be achieved with,,, |
| 2,,, |
| "the existing operations by increasing the relevant node priority to infinity, bubbling-up, and",,, |
| "using the root delete operation, again with O(log n) complexity overall. So, the complexity",,, |
| 2,,, |
| of delete is always O(log n).,,, |
| 2,,, |
| "Exercise: Findpseudocodeversionsofthemerge,insertanddeletealgorithmsforbinomial",,, |
| "heaps, and see exactly how their time complexities arise.",,, |
| 8.9 Fibonacci heaps,,, |
| A Fibonacci heap is another collection of trees that satisfy the standard priority-ordering,,, |
| property. It can be used to implement a priority queue in a similar way to binary or binomial,,, |
| "heaps, but the structure of Fibonacci heaps are more flexible and efficient, which allows them",,, |
| to have better time complexities. They are named after the Fibonacci numbers that restrict,,, |
| the tree sizes and appear in their time complexity analysis.,,, |
| The flexibility and efficiency of Fibonacci heaps comes at the cost of more complexity: the,,, |
| "trees do not have a fixed shape, and in the extreme cases every element in the heap can be in",,, |
| "a separate tree. Normally, the roots of all the trees are stored using a circular doubly linked",,, |
| "list, and the children of each node are handled in the same way. A pointer to the highest",,, |
| "priority root node is maintained, making it trivial to find the highest priority node in the",,, |
| "heap. The efficiency is achieved by performing many operations in a lazy manner, with much",,, |
| of the work postponed for later operations to deal with.,,, |
| Fibonacci heaps can easily be merged with O(1) complexity by simply concatenating the,,, |
| "two lists of root nodes, and then insertion can be done by merging the existing heap with a",,, |
| "new heap consisting only of the new node. By inserting n items one at a time, a whole heap",,, |
| can be created from scratch with O(n) complexity.,,, |
| "Obviously, atsomepoint, orderneedstobeintroducedintotheheaptoachievetheoverall",,, |
| "efficiency. ThisisdonebykeepingthenumberofchildrenofallnodestobeatmostO(log n),",,, |
| 2,,, |
| "and the size of a subtree rooted in a node with k children is at least F , where F is the",,, |
| k+2 k,,, |
| kth Fibonacci number. The number of trees in the heap is decreased as part of the delete,,, |
| operation that is used to remove the highest priority node and update the pointer to the,,, |
| highest priority root. This delete algorithm is quite complex. First it removes the highest,,, |
| "priority root, leaving its children to become roots of new trees within the heap, the processing",,, |
| of which will be O(log n). Then the number of trees is reduced by linking together trees that,,, |
| 2,,, |
| "have roots with the same number of children, similar to a Binomial heap, until every root",,, |
| "has a different number of children, leaving at most O(log n) trees. Finally the roots of those",,, |
| 2,,, |
| trees are checked to reset the pointer to the highest priority. It can be shown that all the,,, |
| required processes can be completed with O(log n) average time complexity.,,, |
| 2,,, |
| "For each node, a record is kept of its number of children and whether it is marked. The",,, |
| mark indicates that at least one of its children has been separated since the node was made,,, |
| "a child of another node, so all roots are unmarked. The mark is used by the algorithm for",,, |
| "increasing a node priority, which is also complex, but can be achieved with O(1) complexity.",,, |
| This gives Fibonacci heaps an important advantage over both binary and binomial heaps for,,, |
| which this operation has O(log n) time complexity.,,, |
| 2,,, |
| "Finally, an arbitrary node can be deleted from the heap by increasing its node priority",,, |
| "to infinity and applying the delete highest priority algorithm, resulting in an overall time",,, |
| complexity of O(log n).,,, |
| 2,,, |
| "61Exercise: Find pseudocode versions of the various Fibonacci heap operations, and work",,, |
| out how Fibonacci numbers are involved in computing their time complexities.,,, |
| 8.10 Comparison of heap time complexities,,, |
| ItisclearthatthemorecomplexBinomialandFibonacciHeapsofferaveragetimecomplexity,,, |
| advantages over simple Binary Heap Trees. The following table summarizes the average time,,, |
| complexities of the crucial heap operations:,,, |
| Heap type Insert Delete Merge Heapify Up priority,,, |
| Binary O(log n) O(log n) O(n) O(n) O(log n),,, |
| 2 2 2,,, |
| Binomial O(1) O(log n) O(log n) O(n) O(log n),,, |
| 2 2 2,,, |
| Fibonacci O(1) O(log n) O(1) O(n) O(1),,, |
| 2,,, |
| Obviouslyitwilldependontheapplicationinquestionwhetherusingamorecomplicatedheap,,, |
| is worth the effort. We shall see later that Fibonacci heaps are important in practice because,,, |
| theyareusedinthemostefficientversionsofmanyalgorithmsthatcanbeimplementedusing,,, |
| "priority queues, such as Dijkstra’s algorithm for finding shortest routes, and Prim’s algorithm",,, |
| for finding minimal spanning trees.,,, |
| 62Chapter 9,,, |
| Sorting,,, |
| 9.1 The problem of sorting,,, |
| "In computer science, ‘sorting’ usually refers to bringing a set of items into some well-defined",,, |
| "order. To be able to do this, we first need to specify the notion of order on the items we are",,, |
| "considering. For example, for numbers we can use the usual numerical order (that is, defined",,, |
| by the mathematical ‘less than’ or ‘<’ relation) and for strings the so-called lexicographic or,,, |
| "alphabetic order, which is the one dictionaries and encyclopedias use.",,, |
| "Usually, what is meant by sorting is that once the sorting process is finished, there is",,, |
| "a simple way of ‘visiting’ all the items in order, for example to print out the contents of a",,, |
| database. This may well mean different things depending on how the data is being stored.,,, |
| "For example, if all the objects are sorted and stored in an array a of size n, then",,, |
| "for i = 0,...,n-1",,, |
| print(a[i]),,, |
| "would print the items in ascending order. If the objects are stored in a linked list, we would",,, |
| "expect that the first entry is the smallest, the next the second-smallest, and so on. Often,",,, |
| more complicated structures such as binary search trees or heap trees are used to sort the,,, |
| "items, which can then be printed, or written into an array or linked list, as desired.",,, |
| Sortingisimportantbecausehavingtheitemsinordermakesitmucheasiertofindagiven,,, |
| "item, such as the cheapest item or the file corresponding to a particular student. It is thus",,, |
| "closely related to the problem of search, as we saw with the discussion of binary search tress.",,, |
| "If the sorting can be done beforehand (off-line), this enables faster access to the required",,, |
| "item, which is important because that often has to be done on the fly (on-line). We have",,, |
| "already seen that, by having the data items stored in a sorted array or binary search tree,",,, |
| we can reduce the average (and worst case) complexity of searching for a particular item to,,, |
| "O(log n) steps, whereas it would be O(n) steps without sorting. So, if we often have to look",,, |
| 2,,, |
| "up items, it is worth the effort to sort the whole collection first. Imagine using a dictionary",,, |
| or phone book in which the entries do not appear in some known logical order.,,, |
| It follows that sorting algorithms are important tools for program designers. Different,,, |
| "algorithms are suited to different situations, and we shall see that there is no ‘best’ sorting",,, |
| "algorithm for everything, and therefore a number ofthem will be introducedin these notes. It",,, |
| "is worth noting that we will be far from covering all existing sorting algorithms – in fact, the",,, |
| "field is still very much alive, and new developments are taking place all the time. However,",,, |
| "63the general strategies can now be considered to be well-understood, and most of the latest",,, |
| "new algorithms tend to be derived by simply tweaking existing principles, although we still",,, |
| do not have accurate measures of performance for some sorting algorithms.,,, |
| 9.2 Common sorting strategies,,, |
| "One way of organizing the various sorting algorithms is by classifying the underlying idea, or",,, |
| ‘strategy’. Some of the key strategies are:,,, |
| enumeration sorting Consider all items. If we know that there are N items which are,,, |
| "smaller than the one we are currently considering, then its final",,, |
| position will be at number N +1.,,, |
| "exchange sorting If two items are found to be out of order, exchange them. Repeat",,, |
| till all items are in order.,,, |
| "selection sorting Findthesmallestitem,putitinthefirstposition,findthesmallest",,, |
| "of the remaining items, put it in the second position ...",,, |
| insertion sorting Take the items one at a time and insert them into an initially,,, |
| empty data structure such that the data structure continues to be,,, |
| sorted at each stage.,,, |
| divide and conquer Recursively split the problem into smaller sub-problems till you,,, |
| just have single items that are trivial to sort. Then put the sorted,,, |
| ‘parts’ back together in a way that preserves the sorting.,,, |
| All these strategies are based on comparing items and then rearranging them accordingly.,,, |
| These are known as comparison-based sorting algorithms. We will later consider other non-,,, |
| comparison-based algorithms which are possible when we have specific prior knowledge about,,, |
| "the items that can occur, or restrictions on the range of items that can occur.",,, |
| The ideas above are based on the assumption that all the items to be sorted will fit into,,, |
| "the computer’s internal memory, which is why they are often referred to as being internal",,, |
| sorting algorithms. If the whole set of items cannot be stored in the internal memory at one,,, |
| "time, different techniques have to be used. These days, given the growing power and memory",,, |
| "of computers, external storage is becoming much less commonly needed when sorting, so we",,, |
| "will not consider external sorting algorithms in detail. Suffice to say, they generally work by",,, |
| "splitting the set of items into subsets containing as many items as can be handled at one time,",,, |
| "sorting each subset in turn, and then carefully merging the results.",,, |
| 9.3 How many comparisons must it take?,,, |
| Anobviouswaytocomputethetimecomplexity ofsortingalgorithmsistocountthenumberof,,, |
| "comparisons they need to carry out, as a function of the number of items to be sorted. There",,, |
| "is clearly no general upper bound on the number of comparisons used, since a particularly",,, |
| stupid algorithm might compare the same two items indefinitely. We are more interested in,,, |
| having a lower bound for the number of comparisons needed for the best algorithm in the,,, |
| "worst case. In other words, we want to know the minimum number of comparisons required",,, |
| 64to have all the information needed to sort an arbitrary collection of items. Then we can see,,, |
| how well particular sorting algorithms compare against that theoretical lower bound.,,, |
| "In general, questions of this kind are rather hard, because of the need to consider all pos-",,, |
| "sible algorithms. In fact, for some problems, optimal lower bounds are not yet known. One",,, |
| "important example is the so-called Travelling Salesman Problem (TSP), for which all algo-",,, |
| "rithms,whichareknowntogivethecorrectshortestroutesolution,areextremelyinefficientin",,, |
| "the worst case (many to the extent of being useless in practice). In these cases, one generally",,, |
| has to relax the problem to find solutions which are probably approximately correct. For the,,, |
| "TSP, it is still an open problem whether there exists a feasible algorithm that is guaranteed",,, |
| to give the exact shortest route.,,, |
| "For sorting algorithms based on comparisons, however, it turns out that a tight lower",,, |
| "bound does exist. Clearly, even if the given collection of items is already sorted, we must still",,, |
| "check all the items one at a time to see whether they are in the correct order. Thus, the lower",,, |
| "bound must be at least n, the number of items to be sorted, since we need at least n steps to",,, |
| "examine every element. If we already knew a sorting algorithm that works in n steps, then",,, |
| we could stop looking for a better algorithm: n would be both a lower bound and an upper,,, |
| "bound to the minimum number of steps, and hence an exact bound. However, as we shall",,, |
| "shortly see, no algorithm can actually take fewer than O(nlog n) comparisons in the worst",,, |
| 2,,, |
| "case. If, in addition, we can design an algorithm that works in O(nlog n) steps, then we will",,, |
| 2,,, |
| have obtained an exact bound. We shall start by demonstrating that every algorithm needs,,, |
| at least O(nlog n) comparisons.,,, |
| 2,,, |
| "To begin with, let us assume that we only have three items, i, j, and k. If we have found",,, |
| "that i ≤ j and j ≤ k, then we know that the sorted order is: i, j, k. So it took us two",,, |
| "comparisons to find this out. In some cases, however, it is clear that we will need as many as",,, |
| "threecomparisons. Forexample, ifthefirsttwocomparisonstellusthati > j andj ≤ k, then",,, |
| "we know that j is the smallest of the three items, but we cannot say from this information",,, |
| how i and k relate. A third comparison is needed. So what is the average and worst number,,, |
| "ofcomparisonsthatareneeded? Thiscanbestbedeterminedfromtheso-calleddecision tree,",,, |
| where we keep track of the information gathered so far and count the number of comparisons,,, |
| needed. The decision tree for the three item example we were discussing is:,,, |
| i <= j,,, |
| yes no,,, |
| j <= k i <= k,,, |
| yes no yes no,,, |
| i <= j <= k i <= k j <= i <= k j <= k,,, |
| yes no yes no,,, |
| i <= k <= j k <= i <= j j <= k <= i k <= j <= i,,, |
| So what can we deduce from this about the general case? The decision tree will obviously,,, |
| always be a binary tree. It is also clear that its height will tell us how many comparisons will,,, |
| "be needed in the worst case, and that the average length of a path from the root to a leaf",,, |
| will give us the average number of comparisons required. The leaves of the decision tree are,,, |
| 65all the possible outcomes. These are given by the different possible orders we can have on n,,, |
| "items, so we are asking how many ways there are of arranging n items. The first item can",,, |
| "be any of the n items, the second can be any of the remaining n−1 items, and so forth, so",,, |
| their total number is n(n−1)(n−2)···3·2·1 = n!. Thus we want to know the height h of,,, |
| a binary tree that can accommodate as many as n! leaves. The number of leaves of a tree of,,, |
| "height h is at most 2h, so we want to find h such that",,, |
| 2h ≥ n! or h ≥ log (n!),,, |
| 2,,, |
| "There are numerous approximate expressions that have been derived for log (n!) for large n,",,, |
| 2,,, |
| "but they all have the same dominant term, namely nlog n. (Remember that, when talking",,, |
| 2,,, |
| "about time complexity, we ignore any sub-dominant terns and constant factors.) Hence,",,, |
| no sorting algorithm based on comparing items can have a better average or worst case,,, |
| performance than using a number of comparisons that is approximately nlog n for large n. It,,, |
| 2,,, |
| remains to be seen whether this O(nlog n) complexity can actually be achieved in practice.,,, |
| 2,,, |
| "To do this, we would have to exhibit at least one algorithm with this performance behaviour",,, |
| "(and convince ourselves that it really does have this behaviour). In fact, we shall shortly see",,, |
| that there are several algorithms with this behaviour.,,, |
| We shall proceed now by looking in turn at a number of sorting algorithms of increasing,,, |
| "sophistication, that involve the various strategies listed above. The way they work depends",,, |
| on what kind of data structure contains the items we wish to sort. We start with approaches,,, |
| "that work with simple arrays, and then move on to using more complex data structures that",,, |
| lead to more efficient algorithms.,,, |
| 9.4 Bubble Sort,,, |
| "Bubble Sort follows the exchange sort approach. It is very easy to implement, but tends to",,, |
| be particularly slow to run. Assume we have array a of size n that we wish to sort. Bubble,,, |
| Sort starts by comparing a[n-1] with a[n-2] and swaps them if they are in the wrong order.,,, |
| "It then compares a[n-2] and a[n-3] and swaps those if need be, and so on. This means",,, |
| "that once it reaches a[0], the smallest entry will be in the correct place. It then starts from",,, |
| "the back again, comparing pairs of ‘neighbours’, but leaving the zeroth entry alone (which is",,, |
| "known to be correct). After it has reached the front again, the second-smallest entry will be",,, |
| "in place. It keeps making ‘passes’ over the array until it is sorted. More generally, at the ith",,, |
| "stage Bubble Sort compares neighbouring entries ‘from the back’, swapping them as needed.",,, |
| The item with the lowest index that is compared to its right neighbour is a[i-1]. After the,,, |
| "ith stage, the entries a[0],...,a[i-1] are in their final position.",,, |
| At this point it is worth introducing a simple ‘test-case’ of size n = 4 to demonstrate how,,, |
| the various sorting algorithms work:,,, |
| 4 1 3 2,,, |
| "Bubble Sort starts by comparing a[3]=2 with a[2]=3. Since they are not in order, it swaps",,, |
| "them, giving 4 1 2 3 . It then compares a[2]=2 with a[1]=1. Since those are in order,",,, |
| "it leaves them where they are. Then it compares a[1]=1 with a[0]=4, and those are not in",,, |
| "order once again, so they have to be swapped. We get 1 4 2 3 . Note that the smallest",,, |
| entry has reached its final place. This will always happen after Bubble Sort has done its first,,, |
| ‘pass’ over the array.,,, |
| "66Nowthatthealgorithmhasreachedthezerothentry,itstartsatthebackagain,comparing",,, |
| "a[3]=3 with a[2]=2. These entries are in order, so nothing happens. (Note that these",,, |
| numbers have been compared before – there is nothing in Bubble Sort that prevents it from,,, |
| "repeating comparisons, which is why it tends to be pretty slow!) Then it compares a[2]=2",,, |
| "and a[1]=4. These are not in order, so they have to be swapped, giving 1 2 4 3 . Since",,, |
| "we already know that a[0] contains the smallest item, we leave it alone, and the second pass",,, |
| "is finished. Note that now the second-smallest entry is in place, too.",,, |
| "The algorithm now starts the third and final pass, comparing a[3]=3 and a[2]=4. Again",,, |
| "these are out of order and have to be swapped, giving 1 2 3 4 . Since it is known that",,, |
| "a[0] and a[1] contain the correct items already, they are not touched. Furthermore, the",,, |
| "third-smallest item is in place now, which means that the fourth-smallest has to be correct,",,, |
| too. Thus the whole array is sorted.,,, |
| It is now clear that Bubble Sort can be implemented as follows:,,, |
| for ( i = 1 |
| for ( j = n-1 |
| if ( a[j] < a[j-1] ),,, |
| swap a[j] and a[j-1],,, |
| "The outer loop goes over all n−1 positions that may still need to be swapped to the left, and",,, |
| the inner loop goes from the end of the array back to that position.,,, |
| "Asisusualforcomparison-basedsortingalgorithms, thetimecomplexitywillbemeasured",,, |
| by counting the number of comparisons that are being made. The outer loop is carried out,,, |
| n−1 times. The inner loop is carried out (n−1)−(i−1) = n−i times. So the number of,,, |
| "comparisons is the same in each case, namely",,, |
| n−1n−1 n−1,,, |
| (cid:88)(cid:88) (cid:88),,, |
| 1 = (n−i),,, |
| i=1 j=i i=1,,, |
| = (n−1)+(n−2)+···+1,,, |
| n(n−1),,, |
| = .,,, |
| 2,,, |
| "Thus the worst case and average case number of comparisons are both proportional to n2,",,, |
| and hence the average and worst case time complexities are O(n2).,,, |
| 9.5 Insertion Sort,,, |
| Insertion Sort is (not surprisingly) a form of insertion sorting. It starts by treating the first,,, |
| "entrya[0]asanalreadysortedarray, thenchecksthesecondentrya[1]andcomparesitwith",,, |
| "the first. If they are in the wrong order, it swaps the two. That leaves a[0],a[1] sorted.",,, |
| "Then it takes the third entry and positions it in the right place, leaving a[0],a[1],a[2]",,, |
| "sorted, and so on. More generally, at the beginning of the ith stage, Insertion Sort has the",,, |
| "entries a[0],..., a[i-1] sorted and inserts a[i], giving sorted entries a[0],...,a[i].",,, |
| "Fortheexamplestartingarray 4 1 3 2 , InsertionSortstartsbyconsideringa[0]=4",,, |
| "as sorted, then picks up a[1] and ‘inserts it’ into the already sorted array, increasing the size",,, |
| "of it by 1. Since a[1]=1 is smaller than a[0]=4, it has to be inserted in the zeroth slot,",,, |
| 67but that slot is holding a value already. So we first move a[0] ‘up’ one slot into a[1] (care,,, |
| "being taken to remember a[1] first!), and then we can move the old a[1] to a[0], giving",,, |
| 1 4 3 2 .,,, |
| "At the next step, the algorithm treats a[0],a[1] as an already sorted array and tries to",,, |
| insert a[2]=3. This value obviously has to fit between a[0]=1 and a[1]=4. This is achieved,,, |
| "by moving a[1] ‘up’ one slot to a[2] (the value of which we assume we have remembered),",,, |
| "allowing us to move the current value into a[1], giving 1 3 4 2 .",,, |
| "Finally, a[3]=2 has to be inserted into the sorted array a[0],...,a[2]. Since a[2]=4 is",,, |
| "bigger than 2, it is moved ‘up’ one slot, and the same happens for a[1]=3. Comparison with",,, |
| "a[0]=1 shows that a[1] was the slot we were looking for, giving 1 2 3 4 .",,, |
| The general algorithm for Insertion Sort can therefore be written:,,, |
| for ( i = 1 |
| for( j = i |
| if ( a[j] < a[j-1] ),,, |
| swap a[j] and a[j-1],,, |
| else break,,, |
| },,, |
| "The outer loop goes over the n−1 items to be inserted, and the inner loop takes each next",,, |
| item and swaps it back through the currently sorted portion till it reaches its correct position.,,, |
| "However, this typically involves swapping each next item many times to get it into its right",,, |
| "position, so it is more efficient to store each next item in a temporary variable t and only",,, |
| insert it into its correct position when that has been found and its content moved:,,, |
| for ( i = 1 |
| j = i,,, |
| t = a[j],,, |
| while ( j > 0 && t < a[j-1] ) {,,, |
| a[j] = a[j-1],,, |
| j--,,, |
| },,, |
| a[j] = t,,, |
| },,, |
| "Theouterloopagaingoesovern−1items, andtheinnerloopgoesbackthroughthecurrently",,, |
| sorted portion till it finds the correct position for the next item to be inserted.,,, |
| The time complexity is again taken to be the number of comparisons performed. The,,, |
| outer loop is always carried out n−1 times. How many times the inner loop is carried out,,, |
| "dependsontheitemsbeingsorted. Intheworstcase, itwillbecarriedoutitimes; onaverage,",,, |
| it will be half that often. Hence the number of comparison in the worst case is:,,, |
| n−1 i n−1,,, |
| (cid:88)(cid:88) (cid:88),,, |
| 1 = i,,, |
| i=1 j=1 i=1,,, |
| = 1+2+···+(n−1),,, |
| n(n−1),,, |
| = |
| 2,,, |
| "68and in the average case it is half that, namely n(n − 1)/4. Thus average and worst case",,, |
| "number of steps for of Insertion Sort are both proportional to n2, and hence the average and",,, |
| worst case time complexities are both O(n2).,,, |
| 9.6 Selection Sort,,, |
| Selection Sort is (not surprisingly) a form of selection sorting. It first finds the smallest item,,, |
| and puts it into a[0] by exchanging it with whichever item is in that position already. Then,,, |
| it finds the second-smallest item and exchanges it with the item in a[1]. It continues this,,, |
| "way until the whole array is sorted. More generally, at the ith stage, Selection Sort finds the",,, |
| ith-smallest item and swaps it with the item in a[i-1]. Obviously there is no need to check,,, |
| for the ith-smallest item in the first i−1 elements of the array.,,, |
| "Fortheexamplestartingarray 4 1 3 2 ,SelectionSortfirstfindsthesmallestitemin",,, |
| "thewholearray,whichisa[1]=1,andswapsthisvaluewiththatina[0]giving 1 4 3 2 .",,, |
| "Then, for the second step, it finds the smallest item in the reduced array a[1],a[2],a[3],",,, |
| "that is a[3]=2, and swaps that into a[1], giving 1 2 3 4 . Finally, it finds the smallest",,, |
| "of the reduced array a[2],a[3], that is a[2]=3, and swaps that into a[2], or recognizes that",,, |
| "a swap is not needed, giving 1 2 3 4 .",,, |
| The general algorithm for Selection Sort can be written:,,, |
| for ( i = 0 |
| k = i,,, |
| for ( j = i+1 |
| if ( a[j] < a[k] ),,, |
| k = j,,, |
| swap a[i] and a[k],,, |
| },,, |
| "The outer loop goes over the first n−1 positions to be filled, and the inner loop goes through",,, |
| the currently unsorted portion to find the next smallest item to fill the next position. Note,,, |
| "that, unlike with Bubble Sort and Insertion Sort, there is exactly one swap for each iteration",,, |
| "of the outer loop,",,, |
| The time complexity is again the number of comparisons carried out. The outer loop is,,, |
| "carried out n−1 times. In the inner loop, which is carried out (n−1)−i = n−1−i times,",,, |
| one comparison occurs. Hence the total number of comparisons is:,,, |
| n−2 n−1 n−2,,, |
| (cid:88) (cid:88) (cid:88),,, |
| 1 = (n−1−i),,, |
| i=0j=i+1 i=0,,, |
| = (n−1)+···+2+1,,, |
| n(n−1),,, |
| = .,,, |
| 2,,, |
| "Therefore the number of comparisons for Selection Sort is proportional to n2, in the worst",,, |
| "case as well as in the average case, and hence the average and worst case time complexities",,, |
| are both O(n2).,,, |
| "Note that Bubblesort, Insertion Sort and Selection Sort all involve two nested for loops",,, |
| "over O(n) items, so it is easy to see that their overall complexities will be O(n2) without",,, |
| having to compute the exact number of comparisons.,,, |
| 699.7 Comparison of O(n2) sorting algorithms,,, |
| "We have now seen three different array based sorting algorithms, all based on different sorting",,, |
| "strategies, and all with O(n2) time complexity. So one might imagine that it does not make",,, |
| "much difference which of these algorithms is used. However, in practice, it can actually make",,, |
| a big difference which algorithm is chosen. The following table shows the measured running,,, |
| times of the three algorithms applied to arrays of integers of the size given in the top row:,,, |
| Algorithm 128 256 512 1024 O1024 R1024 2048,,, |
| Bubble Sort 54 221 881 3621 1285 5627 14497,,, |
| Insertion Sort 15 69 276 1137 6 2200 4536,,, |
| Selection Sort 12 45 164 634 643 833 2497,,, |
| "Here O1024 denotes an array with 1024 entries which are already sorted, and R1024 is an",,, |
| "array which is sorted in the reverse order, that is, from biggest to smallest. All the other",,, |
| arrays were filled randomly. Warning: tables of measurements like this are always dependent,,, |
| "on the random ordering used, the implementation of the programming language involved, and",,, |
| "on the machine it was run on, and so will never be exactly the same.",,, |
| "So where exactly do these differences come from? For a start, Selection Sort always",,, |
| "makes n(n−1)/2 comparisons, but carries out at most n−1 swaps. Each swap requires three",,, |
| "assignmentsandtakes, infact, moretimethanacomparison. BubbleSort, ontheotherhand,",,, |
| does a lot of swaps. Insertion Sort does particularly well on data which is sorted already –,,, |
| "in such a case, it only makes n−1 comparisons. It is worth bearing this in mind for some",,, |
| "applications, because if only a few entries are out of place, Insertion Sort can be very quick.",,, |
| "These comparisons serve to show that complexity considerations can be rather delicate, and",,, |
| require good judgement concerning what operations to count. It is often a good idea to run,,, |
| some experiments to test the theoretical considerations and see whether any simplifications,,, |
| "made are realistic in practice. For instance, we have assumed here that all comparisons cost",,, |
| "the same, but that may not be true for big numbers or strings of characters.",,, |
| Whatexactlytocountwhenconsideringthecomplexityofaparticularalgorithmisalways,,, |
| a judgement call. You will have to gain experience before you feel comfortable with making,,, |
| "such decisions yourself. Furthermore, when you want to improve the performance of an",,, |
| "algorithm, you may want to determine the biggest user of computing resources and focus on",,, |
| improving that. Something else to be aware of when making these calculations is that it is,,, |
| "not a bad idea to keep track of any constant factors, in particular those that go with the",,, |
| "dominating sub-term. In the above examples, the factor applied to the dominating sub-term,",,, |
| "namely n2, varies. It is 1/2 for the average case of Bubble Sort and Selection Sort, but only",,, |
| 1/4 for Insertion Sort. It is certainly useful to know that an algorithm that is linear will,,, |
| "perform better than a quadratic one provided the size of the problem is large enough, but if",,, |
| "you know that your problem has a size of, say, at most 100, then a complexity of (1/20)n2",,, |
| will be preferable to one of 20n. Or if you know that your program is only ever used on fairly,,, |
| "small samples, then using the simplest algorithm you can find might be beneficial overall – it",,, |
| "is easier to program, and there is not a lot of compute time to be saved.",,, |
| "Finally, the above numbers give you some idea why, for program designers, the general",,, |
| "rule is to never use Bubble Sort. It is certainly easy to program, but that is about all it has",,, |
| going for it. You are better off avoiding it altogether.,,, |
| 709.8 Sorting algorithm stability,,, |
| "One often wants to sort items which might have identical keys (e.g., ages in years) in such a",,, |
| "way that items with identical keys are kept in their original order, particularly if the items",,, |
| "have already been sorted according to a different criteria (e.g., alphabetical). So, if we denote",,, |
| "the original order of an array of items by subscripts, we want the subscripts to end up in",,, |
| "order for each set of items with identical keys. For example, if we start out with the array",,, |
| "[5 ,4 ,6 ,5 ,6 ,7 ,5 ,2 ,9 ], it should be sorted to [2 ,4 ,5 ,5 ,5 ,6 ,6 ,7 ,9 ] and not to",,, |
| 1 2 3 4 5 6 7 8 9 8 2 1 4 7 3 5 6 9,,, |
| "[2 ,4 ,5 ,5 ,5 ,6 ,6 ,7 ,9 ]. Sorting algorithms which satisfy this useful property are said",,, |
| 8 2 4 1 7 3 5 6 9,,, |
| to be stable.,,, |
| The easiest way to determine whether a given algorithm is stable is to consider whether,,, |
| "the algorithm can ever swap identical items past each other. In this way, the stability of the",,, |
| sorting algorithms studied so far can easily be established:,,, |
| Bubble Sort This is stable because no item is swapped past another unless they are,,, |
| in the wrong order. So items with identical keys will have their original,,, |
| order preserved.,,, |
| Insertion Sort This is stable because no item is swapped past another unless it has a,,, |
| smaller key. So items with identical keys will have their original order,,, |
| preserved.,,, |
| "Selection Sort Thisisnotstable,becausethereisnothingtostopanitembeingswapped",,, |
| "past another item that has an identical key. For example, the array",,, |
| "[2 ,2 ,1 ] would be sorted to [1 ,2 ,2 ] which has items 2 and 2 in the",,, |
| 1 2 3 3 2 1 2 1,,, |
| wrong order.,,, |
| The issue of sorting stability needs to be considered when developing more complex sorting,,, |
| "algorithms. Often there are stable and non-stable versions of the algorithms, and one has to",,, |
| consider whether the extra cost of maintaining stability is worth the effort.,,, |
| 9.9 Treesort,,, |
| Let us now consider a way of implementing an insertion sorting algorithm using a data,,, |
| "structure better suited to the problem. The idea here, which we have already seen before,",,, |
| "involves inserting the items to be sorted into an initially empty binary search tree. Then,",,, |
| "when all items have been inserted, we know that we can traverse the binary search tree to",,, |
| "visit all the items in the right order. This sorting algorithm is called Treesort, and for the",,, |
| "basic version, we require that all the search keys be different.",,, |
| "Obviously,thetreemustbekeptbalancedinordertominimizethenumberofcomparisons,",,, |
| since that depends on the height of the tree. For a balanced tree that is O(log n). If the tree,,, |
| 2,,, |
| "is not kept balanced, it will be more than that, and potentially O(n).",,, |
| "Treesort can be difficult to compare with other sorting algorithms, since it returns a tree,",,, |
| "rather than an array, as the sorted data structure. It should be chosen if it is desirable",,, |
| to have the items stored in a binary search tree anyway. This is usually the case if items,,, |
| "are frequently deleted or inserted, since a binary search tree allows these operations to be",,, |
| "implemented efficiently, with time complexity O(log n) per item. Moreover, as we have seen",,, |
| 2,,, |
| "before, searching for items is also efficient, again with time complexity O(log n).",,, |
| 2,,, |
| "71Even if we have an array of items to start with, and want to finish with a sorted array,",,, |
| "we can still use Treesort. However, to output the sorted items into the original array, we will",,, |
| "need another procedure fillArray(tree t,array a,int j) to traverse the tree t and fill the",,, |
| array a. That is easiest done by passing and returning an index j that keeps track of the next,,, |
| array position to be filled. This results in the complete Treesort algorithm:,,, |
| treeSort(array a) {,,, |
| t = EmptyTree,,, |
| for ( i = 0 |
| "t = insert(a[i],t)",,, |
| "fillArray(t,a,0)",,, |
| },,, |
| "fillArray(tree t, array a, int j) {",,, |
| if ( not isEmpty(t) ) {,,, |
| "j = fillArray(left(t),a,j)",,, |
| a[j++] = root(t),,, |
| "j = fillArray(right(t),a,j)",,, |
| },,, |
| return j,,, |
| },,, |
| which assumes that a is a pointer to the array location and that its elements can be accessed,,, |
| and updated given that and the relevant array index.,,, |
| "Since there are n items to insert into the tree, and each insertion has time complexity",,, |
| "O(log n), Treesort has an overall average time complexity of O(nlog n). So, we already have",,, |
| 2 2,,, |
| one algorithm that achieves the theoretical best average case time complexity of O(nlog n).,,, |
| 2,,, |
| "Note, however, that if the tree is not kept balanced while the items are being inserted, and",,, |
| "the items are already sorted, the height of the tree and number of comparisons per insertion",,, |
| "will be O(n), leading to a worst case time complexity of O(n2), which is no better than the",,, |
| simpler array-based algorithms we have already considered.,,, |
| Exercise: We have assumed so far that the items stored in a Binary Search Tree must not,,, |
| contain any duplicates. Find the simplest ways to relax that restriction and determine how,,, |
| the choice of approach affects the stability of the associated Treesort algorithm.,,, |
| 9.10 Heapsort,,, |
| We now consider another way of implementing a selection sorting algorithm using a more,,, |
| efficient data structure we have already studied. The underlying idea here is that it would,,, |
| help if we could pre-arrange the data so that selecting the smallest/biggest entry becomes,,, |
| "easier. For that, remember the idea of a priority queue discussed earlier. We can take the",,, |
| "value of each item to be its priority and then queue the items accordingly. Then, if we remove",,, |
| "the item with the highest priority at each step we can fill an array in order ‘from the rear’,",,, |
| starting with the biggest item.,,, |
| "Priority queues can be implemented in a number of different ways, and we have already",,, |
| "studied a straightforward implementation using binary heap trees in Chapter 8. However,",,, |
| "there may be a better way, so it is worth considering the other possibilities.",,, |
| "72An obvious way of implementing them would be using a sorted array, so that the entry",,, |
| "with the highest priority appears in a[n]. Removing this item would be very simple, but",,, |
| inserting a new item would always involve finding the right position and shifting a number of,,, |
| "items to the right to make room for it. For example, inserting a 3 into the queue [1,2,4]:",,, |
| n 0 1 2 3 4 5,,, |
| a[n] 1 2 4,,, |
| n 0 1 2 3 4 5,,, |
| a[n] 1 2 4,,, |
| n 0 1 2 3 4 5,,, |
| a[n] 1 2 3 4,,, |
| "That kind of item insertion is effectively insertion sort and clearly inefficient in general, of",,, |
| O(n) complexity rather than O(log n) with a binary heap tree.,,, |
| 2,,, |
| "Another approach would be to use an unsorted array. In this case, a new item would be",,, |
| "inserted by just putting it into a[n+1], but to delete the entry with the highest priority would",,, |
| "involve having to find it first. Then, after that, the last item would have to be swapped into",,, |
| "the gap, or all items with a higher index ‘shifted down’. Again, that kind of item deletion is",,, |
| "clearly inefficient in general, of O(n) complexity rather than O(log n) with a heap tree.",,, |
| 2,,, |
| "Thus, of those three representations, only one is of use in carrying out the above idea",,, |
| "efficiently. An unsorted array is what we started from, so that is not any help, and ordering",,, |
| "the array is what we are trying to achieve, so heaps are the way forward.",,, |
| "To make use of binary heap trees, we first have to take the unsorted array and re-arrange",,, |
| it so that it satisfies the heap tree priority ordering. We have already studied the heapify,,, |
| algorithm which can do that with O(n) time complexity. Then we need to extract the sorted,,, |
| "array from it. In the heap tree, the item with the highest priority, that is the largest item, is",,, |
| "always in a[1]. In the sorted array, it should be in the last position a[n]. If we simply swap",,, |
| "the two, we will have that item at the right position of the array, and also have begun the",,, |
| "standardprocedureofremovingtherootoftheheap-tree, sincea[n]ispreciselytheitemthat",,, |
| would be moved into the root position at the next step. Since a[n] now contains the correct,,, |
| "item, we will never have to look at it again. Instead, we just take the items a[1],...,a[n-1]",,, |
| "and bring them back into a heap-tree form using the bubble down procedure on the new root,",,, |
| which we know to have complexity O(log n).,,, |
| 2,,, |
| "Now the second largest item is in position a[1], and its final position should be a[n-1],",,, |
| "so we now swap these two items. Then we rearrange a[1],...,a[n-2] back into a heap tree",,, |
| using the bubble down procedure on the new root. And so on.,,, |
| "Whentheithstephasbeencompleted,theitemsa[n-i+1],...,a[n]willhavethecorrect",,, |
| "entries, and there will be a heap tree for the items a[1],...,a[n-i]. Note that the size,",,, |
| "and therefore the height, of the heap tree decreases at each step. As a part of the ith step,",,, |
| we have to bubble down the new root. This will take at most twice as many comparisons as,,, |
| "the height of the original heap tree, which is log n. So overall there are n−1 steps, with at",,, |
| 2,,, |
| "most 2log n comparisons, totalling 2(n−1)log n. The number of comparisons will actually",,, |
| 2 2,,, |
| "be less than that, because the number of bubble down steps will usually be less than the full",,, |
| "height of the tree, but usually not much less, so the time complexity is still O(nlog n).",,, |
| 2,,, |
| "The full Heapsort algorithm can thus be written in a very simple form, using the bubble",,, |
| down and heapify procedures we already have from Chapter 8. First heapify converts the,,, |
| "73array into a binary heap tree, and then the for loop moves each successive root one item at a",,, |
| time into the correct position in the sorted array:,,, |
| "heapSort(array a, int n) {",,, |
| "heapify(a,n)",,, |
| for( j = n |
| swap a[1] and a[j],,, |
| "bubbleDown(1,a,j-1)",,, |
| },,, |
| },,, |
| "It is clear from the swap step that the order of identical items can easily be reversed, so there",,, |
| is no way to render the Heapsort algorithm stable.,,, |
| The average and worst-case time complexities of the entire Heapsort algorithm are given,,, |
| "bythesumoftwocomplexityfunctions,firstthatofheapifyrearrangingtheoriginalunsorted",,, |
| "array into a heap tree which is O(n), and then that of making the sorted array out of the",,, |
| heaptreewhichisO(nlog n)comingfromtheO(n)bubble-downseachofwhichhasO(log n),,, |
| 2 2,,, |
| "complexity. Thus the overall average and worst-case complexities are both O(nlog n), and",,, |
| 2,,, |
| we now have a sorting algorithm that achieves the theoretical best worst-case time complex-,,, |
| "ity. Using more sophisticated priority queues, such as Binomial or Fibonacci heaps, cannot",,, |
| improve on this because they have the same delete time complexity.,,, |
| A useful feature of Heapsort is that if only the largest m (cid:28) n items need to be found and,,, |
| "sorted, rather than all n, the complexity of the second stage is only O(mlog n), which can",,, |
| 2,,, |
| easily be less than O(n) and thus render the whole algorithm only O(n).,,, |
| 9.11 Divide and conquer algorithms,,, |
| "All the sorting algorithms considered so far work on the whole set of items together. Instead,",,, |
| divide and conquer algorithms recursively split the sorting problem into more manageable,,, |
| sub-problems. The idea is that it will usually be easier to sort many smaller collections of,,, |
| "items than one big one, and sorting single items is trivial. So we repeatedly split the given",,, |
| "collection into two smaller parts until we reach the ‘base case’ of one-item collections, which",,, |
| "require no effort to sort, and then merge them back together again. There are two main",,, |
| approaches for doing this:,,, |
| "Assuming we are working on an array a of size n with entries a[0],...,a[n-1], then the",,, |
| "obvious approach is to simply split the set of indices. That is, we split the array at item n/2",,, |
| "and consider the two sub-arrays a[0],...,a[(n-1)/2] and a[(n+1)/2],...,a[n-1]. This",,, |
| method has the advantage that the splitting of the collection into two collections of equal (or,,, |
| "nearly equal) size at each stage is easy. However, the two sorted arrays that result from each",,, |
| split have to be merged together carefully to maintain the ordering. This is the underlying,,, |
| idea for a sorting algorithm called mergesort.,,, |
| "Anotherapproachwouldbetosplitthearrayinsuchawaythat,ateachstage,alltheitems",,, |
| in the first collection are no bigger than all the items in the second collection. The splitting,,, |
| "here is obviously more complex, but all we have to do to put the pieces back together again",,, |
| at each stage is to take the first sorted array followed by the second sorted array. This is the,,, |
| underlying idea for a sorting algorithm called Quicksort.,,, |
| We shall now look in detail at how these two approaches work in practice.,,, |
| 749.12 Quicksort,,, |
| The general idea here is to repeatedly split (or partition) the given array in such a way that,,, |
| "all the items in the first sub-array are smaller than all the items in the second sub-array, and",,, |
| then concatenate all the sub-arrays to give the sorted full array.,,, |
| How to partition. The important question is how to perform this kind of splitting most,,, |
| "efficiently. If the array is very simple, for example [4,3,7,8,1,6], then a good split would be to",,, |
| "put all the items smaller than 5 into one part, giving [4,3,1], and all the items bigger than",,, |
| "or equal to 5 into the other, that is [7,8,6]. Indeed, moving all items with a smaller key than",,, |
| "some given value into one sub-array, and all entries with a bigger or equal key into the other",,, |
| sub-array is the standard Quicksort strategy. The value that defines the split is called the,,, |
| "pivot. However, it is not obvious what is the best way to choose the pivot value.",,, |
| One situation that we absolutely have to avoid is splitting the array into an empty sub-,,, |
| "array and the whole array again. If we do this, the algorithm will not just perform badly, it",,, |
| "will not even terminate. However, if the pivot is chosen to be an item in the array, and the",,, |
| "pivot is kept in between and separate from both sub-arrays, then the sub-arrays being sorted",,, |
| "at each recursion will always be at least one item shorter than the previous array, and the",,, |
| algorithm is guaranteed to terminate.,,, |
| "Thus, it proves convenient to split the array at each stage into the sub-array of values",,, |
| "smaller than or equal to some chosen pivot item, followed by that chosen pivot item, followed",,, |
| "by the sub-array of values greater than or equal to the chosen pivot item. Moreover, to save",,, |
| "space, we do not actually split the array into smaller arrays. Instead, we simply rearrange the",,, |
| "whole array to reflect the splitting. We say that we partition the array, and the Quicksort",,, |
| algorithm is then applied to the sub-arrays of this partitioned array.,,, |
| "In order for the algorithm to be called recursively, to sort ever smaller parts of the original",,, |
| "array, we need to tell it which part of the array is currently under consideration. Therefore,",,, |
| Quicksort is called giving the lowest index (left) and highest index (right) of the sub-array,,, |
| it must work on. Thus the algorithm takes the form:,,, |
| "quicksort(array a, int left, int right) {",,, |
| if ( left < right ) {,,, |
| "pivotindex = partition(a,left,right)",,, |
| "quicksort(a,left,pivotindex-1)",,, |
| "quicksort(a,pivotindex+1,right)",,, |
| },,, |
| },,, |
| "for which the initial call would be quicksort(a,0,n-1) and the array a at the end is sorted.",,, |
| "The crucial part of this is clearly the partition(a,left,right) procedure that rearranges",,, |
| the array so that it can be split around an appropriate pivot a[pivotindex].,,, |
| "If we were to split off only one item at a time, Quicksort would have n recursive calls,",,, |
| "where n is the number of items in the array. If, on the other hand, we halve the array at each",,, |
| "stage, it would only need log n recursive calls. This can be made clear by drawing a binary",,, |
| 2,,, |
| "tree whose nodes are labelled by the sub-arrays that have been split off at each stage, and",,, |
| "measuring its height. Ideally then, we would like to get two sub-arrays of roughly equal size",,, |
| "(namely half of the given array) since that is the most efficient way of doing this. Of course,",,, |
| that depends on choosing a good pivot.,,, |
| "75Choosing the pivot. Ifwegetthepivot‘justright’(e.g.,choosing5intheaboveexample),",,, |
| "then the split will be as even as possible. Unfortunately, there is no quick guaranteed way",,, |
| "of finding the optimal pivot. If the keys are integers, one could take the average value of all",,, |
| "the keys, but that requires visiting all the entries to sample their key, adding considerable",,, |
| "overhead to the algorithm, and if the keys are more complicated, such as strings, you cannot",,, |
| "do this at all. More importantly, it would not necessarily give a pivot that is a value in the",,, |
| array. Some sensible heuristic pivot choice strategies are:,,, |
| • Use a random number generator to produce an index k and then use a[k].,,, |
| "• Take a key from ‘the middle’ of the array, that is a[(n-1)/2].",,, |
| "• Take a small sample (e.g., 3 or 5 items) and take the ‘middle’ key of those.",,, |
| "Notethatoneshouldneversimplychoosethefirstorlastkeyinthearrayasthepivot,because",,, |
| "if the array is almost sorted already, that will lead to the particularly bad choice mentioned",,, |
| "above, and this situation is actually quite common in practice.",,, |
| "Since there are so many reasonable possibilities, and they are all fairly straightforward,",,, |
| "we will not give a specific implementation for any of these pivot choosing strategies, but just",,, |
| "assume that we have a choosePivot(a,left,right) procedure that returns the index of the",,, |
| pivot for a particular sub-array (rather than the pivot value itself).,,, |
| "The partitioning. In order to carry out the partitioning within the given array, some",,, |
| thought is required as to how this may be best achieved. This is more easily demonstrated by,,, |
| "an example than put into words. For a change, we will consider an array of strings, namely",,, |
| "theprogramminglanguages: [c,fortran,java,ada,pascal,basic,haskell,ocaml]. Theordering",,, |
| "we choose is the standard lexicographic one, and let the chosen pivot be “fortran”.",,, |
| "We will use markers | to denote a partition of the array. To the left of the left marker,",,, |
| there will be items we know to have a key smaller than or equal to the pivot. To the right of,,, |
| "the right marker, there will be items we know to have a key bigger than or equal to the pivot.",,, |
| "In the middle, there will be the items we have not yet considered. Note that this algorithm",,, |
| proceeds to investigate the items in the array from two sides.,,, |
| We begin by swapping the pivot value to the end of the array where it can easily be kept,,, |
| "separate from the sub-array creation process, so we have the array: [|c, ocaml, java, ada,",,, |
| "pascal, basic, haskell | fortran]. Starting from the left, we find “c” is less than “fortran”, so",,, |
| "we move the left marker one step to the right to give [c | ocaml, java, ada, pascal, basic,",,, |
| "haskell | fortran]. Now “ocaml” is greater than “fortran”, so we stop on the left and proceed",,, |
| "from the right instead, without moving the left marker. We then find “haskell” is bigger than",,, |
| "“fortran”, so we move the right marker to the left by one, giving [c | ocaml, java, ada, pascal,",,, |
| "basic, | haskell, fortran]. Now “basic” is smaller than “fortran”, so we have two keys, “ocaml”",,, |
| "and “basic”, which are ‘on the wrong side’. We therefore swap them, which allows us to move",,, |
| "both the left and the right marker one step further towards the middle. This brings us to [c,",,, |
| "basic | java, ada, pascal | ocaml, haskell, fortran]. Now we proceed from the left once again,",,, |
| "but “java” is bigger than “fortran”, so we stop there and switch to the right. Then “pascal”",,, |
| "is bigger than “fortran”, so we move the right marker again. We then find “ada”, which is",,, |
| "smaller than the pivot, so we stop. We have now got [c, basic | java, ada, | pascal, ocaml,",,, |
| "haskell, fortran]. As before, we want to swap “java” and “ada”, which leaves the left and the",,, |
| "right markers in the same place: [c, basic, ada, java | | pascal, ocaml, haskell, fortran], so we",,, |
| "76stop. Finally, we swap the pivot back from the last position into the position immediately",,, |
| "after the markers to give [c, basic, ada, java | | fortran, ocaml, haskell, pascal].",,, |
| "Since we obviously cannot have the marker indices ‘between’ array entries, we will as-",,, |
| sume the left marker is on the left of a[leftmark] and the right marker is to the right,,, |
| of a[rightmark]. The markers are therefore ‘in the same place’ once rightmark becomes,,, |
| "smaller than leftmark, which is when we stop. If we assume that the keys are integers, we",,, |
| "can write the partitioning procedure, that needs to return the final pivot position, as:",,, |
| "partition(array a, int left, int right) {",,, |
| "pivotindex = choosePivot(a, left, right)",,, |
| pivot = a[pivotindex],,, |
| swap a[pivotindex] and a[right],,, |
| leftmark = left,,, |
| rightmark = right - 1,,, |
| while (leftmark <= rightmark) {,,, |
| while (leftmark <= rightmark and a[leftmark] <= pivot),,, |
| leftmark++,,, |
| while (leftmark <= rightmark and a[rightmark] >= pivot),,, |
| rightmark--,,, |
| if (leftmark < rightmark),,, |
| swap a[leftmark++] and a[rightmark--],,, |
| },,, |
| swap a[leftmark] and a[right],,, |
| return leftmark,,, |
| },,, |
| "This achieves a partitioning that ends with the same items in the array, but in a different",,, |
| "order, with all items to the left of the returned pivot position smaller or equal to the pivot",,, |
| "value, and all items to the right greater or equal to the pivot value.",,, |
| Notethatthisalgorithmdoesn’trequireanyextramemory–itjustswapstheitemsinthe,,, |
| "original array. However, the swapping of items means the algorithm is not stable. To render",,, |
| "quicksort stable, the partitioning must be done in such a way that the order of identical items",,, |
| "can never be reversed. A conceptually simple approach that does this, but requires more",,, |
| "memory and copying, is to simply go systematically through the whole array, re-filling the",,, |
| "array a with items less than or equal to the pivot, and filling a second array b with items",,, |
| "greater or equal to the pivot, and finally copying the array b into the end of a:",,, |
| "partition2(array a, int left, int right) {",,, |
| create new array b of size right-left+1,,, |
| "pivotindex = choosePivot(a, left, right)",,, |
| pivot = a[pivotindex],,, |
| acount = left,,, |
| bcount = 1,,, |
| for ( i = left |
| if ( i == pivotindex ),,, |
| b[0] = a[i],,, |
| else if ( a[i] < pivot || (a[i] == pivot && i < pivotindex) ),,, |
| 77a[acount++] = a[i],,, |
| else,,, |
| b[bcount++] = a[i],,, |
| },,, |
| for ( i = 0 |
| a[acount++] = b[i],,, |
| return right-bcount+1,,, |
| },,, |
| "Like the first partition procedure, this also achieves a partitioning with the same items in the",,, |
| "array, but in a different order, with all items to the left of the returned pivot position smaller",,, |
| "or equal to the pivot value, and all items to the right greater or equal to the pivot value.",,, |
| ComplexityofQuicksort. Onceagainweshalldeterminecomplexitybasedonthenumber,,, |
| "of comparisons performed. The partitioning step compares each of n items against the pivot,",,, |
| "and therefore has complexity O(n). Clearly, some partition and pivot choice algorithms are",,, |
| "less efficient than others, like partition2 involving more copying of items than partition,",,, |
| but that does not generally affect the overall complexity class.,,, |
| "In the worst case, when an array is partitioned, we have one empty sub-array. If this",,, |
| "happens at each step, we apply the partitioning method to arrays of size n, then n−1, then",,, |
| "n−2, until we reach 1. Those complexity functions then add up to",,, |
| n+(n−1)+(n−2)+···2+1 = n(n+1)/2,,, |
| "Ignoring the constant factor and the non-dominant term n/2, this shows that, in the worst",,, |
| "case, the number of comparisons performed by Quicksort is O(n2).",,, |
| "Inthebest case, wheneverwepartitionthearray, theresultingsub-arrayswilldifferinsize",,, |
| "by at most one. Then we have n comparisons in the first case, two lots of (cid:98)n/2(cid:99) compar",isons,, |
| "for the two sub-arrays, four times (cid:98)n/4(cid:99), eight times (cid:98)n/8(cid:99), and so on,",down to 2log2n−1 times,, |
| (cid:98)n/2log2n−1(cid:99) = (cid:98)2(cid:99). That gives the total number of comparisons as,,, |
| n+21(cid:98)n/21(cid:99)+22(cid:98)n/22(cid:99)+23(cid:98)n/23(cid:99)+···+2log2n−1(cid:98)n/2log2n−,1(cid:99) ≈ nlog n,, |
| 2,,, |
| which matches the theoretical best possible time complexity of O(nlog n).,,, |
| 2,,, |
| "More interesting and important is how well Quicksort does in the average case. However,",,, |
| that is much harder to analyze exactly. The strategy for choosing a pivot at each stage,,, |
| "affects that, though as long as it avoids the problems outlined above, that does not change",,, |
| "the complexity class. It also makes a difference whether there can be duplicate values, but",,, |
| "again that doesn’t change the complexity class. In the end, all reasonable variations involve",,, |
| "comparing O(n) items against a pivot, for each of O(log n) recursions, so the total number",,, |
| 2,,, |
| "of comparisons, and hence the overall time complexity, in the average case is O(nlog n).",,, |
| 2,,, |
| "Like Heapsort, when only the largest m (cid:28) n items need to be found and sorted, rather",,, |
| "than all n, Quicksort can be modified to result in reduced time complexity. In this case, only",,, |
| "the first sub-array needs to be processed at each stage, until the sub-array sizes exceed m. In",,, |
| "that situation, for the best case, the total number of comparisons is reduced to",,, |
| n+1(cid:98)n/21(cid:99)+1(cid:98)n/22(cid:99)+1(cid:98)n/23(cid:99)+···+mlog m ≈ 2n.,,, |
| 2,,, |
| rendering the time complexity of the whole modified algorithm only O(n). For the average,,, |
| "case, the computation is again more difficult, but as long as the key problems outlined above",,, |
| "are avoided, the average-case complexity of this special case is also O(n).",,, |
| 78Improving Quicksort. Itisalwaysworthwhilespendingsometimeoptimizingthestrategy,,, |
| "for defining the pivot, since the particular problem in question might well allow for a more",,, |
| "refined approach. Generally, the pivot will be better if more items are sampled before it",,, |
| "is being chosen. For example, one could check several randomly chosen items and take the",,, |
| "‘middle’ one of those, the so called median. Note that in order to find the median of all the",,, |
| "items, without sorting them first, we would end up having to make n2 comparisons, so we",,, |
| cannot do that without making Quicksort unattractively slow.,,, |
| Quicksort is rarely the most suitable algorithm if the problem size is small. The reason for,,, |
| "this is all the overheads from the recursion (e.g., storing all the return addresses and formal",,, |
| parameters). Hence once the sub-problem become ‘small’ (a size of 16 is often suggested in,,, |
| "the literature), Quicksort should stop calling itself and instead sort the remaining sub-arrays",,, |
| using a simpler algorithm such as Selection Sort.,,, |
| 9.13 Mergesort,,, |
| Theotherdivideandconquersortingstrategybasedonrepeatedlysplittingthearrayofitems,,, |
| "into two sub-arrays, mentioned in Section 9.11, is called mergesort. This simply splits the",,, |
| "array at each stage into its first and last half, without any reordering of the items in it.",,, |
| "However, that will obviously not result in a set of sorted sub-arrays that we can just append",,, |
| toeachotherattheend. Somergesortneedsanotherproceduremergethatmergestwosorted,,, |
| "sub-arrays into another sorted array. As with binary search in Section 4.4, integer variables",,, |
| "left and right can be used to refer to the lower and upper index of the relevant array, and",,, |
| mid refers to the end of its left sub-array. Thus a suitable mergesort algorithm is:,,, |
| "mergesort(array a, int left, int right) {",,, |
| if ( left < right ) {,,, |
| mid = (left + right) / 2,,, |
| "mergesort(a, left, mid)",,, |
| "mergesort(a, mid+1, right)",,, |
| "merge(a, left, mid, right)",,, |
| },,, |
| },,, |
| Note that it would be relatively simple to modify this mergesort algorithm to operate on,,, |
| "linked lists (of known length) rather than arrays. To ‘split’ such a list into two, all one has to",,, |
| "do is set the pointer of the (cid:98)n/2(cid:99)th list entry to null, and use the previously-pointe",d-to next,, |
| "entry as the head of the new second list. Of course, care needs to be taken to keep the list",,, |
| "size information intact, and effort is required to find the crucial pointer for each split.",,, |
| The merge algorithm. The principle of merging two sorted collections (whether they be,,, |
| "lists, arrays, or something else) is quite simple: Since they are sorted, it is clear that the",,, |
| smallest item overall must be either the smallest item in the first collection or the smallest,,, |
| item in the second collection. Let us assume it is the smallest key in the first collection. Now,,, |
| "thesecondsmallestitemoverallmustbeeitherthesecond-smallestiteminthefirstcollection,",,, |
| "or the smallest item in the second collection, and so on. In other words, we just work through",,, |
| "both collections and at each stage, the ‘next’ item is the current item in either the first or the",,, |
| second collection.,,, |
| "79The implementation will be quite different, however, depending on which data structure",,, |
| "we are using. When arrays are used, it is actually necessary for the merge algorithm to create",,, |
| "a new array to hold the result of the operation at least temporarily. In contrast, when using",,, |
| "linked lists, it would be possible for merge to work by just changing the reference to the next",,, |
| "node. This does make for somewhat more confusing code, however.",,, |
| "For arrays, a suitable merge algorithm would start by creating a new array b to store the",,, |
| "results, then repeatedly add the next smallest item into it until one sub-array is finished, then",,, |
| "copy the remainder of the unfinished sub-array, and finally copy b back into a:",,, |
| "merge(array a, int left, int mid, int right) {",,, |
| create new array b of size right-left+1,,, |
| bcount = 0,,, |
| lcount = left,,, |
| rcount = mid+1,,, |
| while ( (lcount <= mid) and (rcount <= right) ) {,,, |
| if ( a[lcount] <= a[rcount] ),,, |
| b[bcount++] = a[lcount++],,, |
| else,,, |
| b[bcount++] = a[rcount++],,, |
| },,, |
| if ( lcount > mid ),,, |
| while ( rcount <= right ),,, |
| b[bcount++] = a[rcount++],,, |
| else,,, |
| while ( lcount <= mid ),,, |
| b[bcount++] = a[lcount++],,, |
| for ( bcount = 0 |
| a[left+bcount] = b[bcount],,, |
| },,, |
| It is instructive to compare this with the partition2 algorithm for Quicksort to see exactly,,, |
| "where the two sort algorithms differ. As with partition2, the merge algorithm never swaps",,, |
| "identical items past each other, and the splitting does not change the ordering at all, so the",,, |
| whole Mergesort algorithm is stable.,,, |
| Complexity of Mergesort. The total number of comparisons needed at each recursion,,, |
| "level of mergesort is the number of items needing merging which is O(n), and the number",,, |
| "of recursions needed to get to the single item level is O(log n), so the total number of com-",,, |
| 2,,, |
| parisons and its time complexity are O(nlog n). This holds for the worst case as well as the,,, |
| 2,,, |
| "average case. Like Quicksort, it is possible to speed up mergesort by abandoning the recursive",,, |
| "algorithm when the sizes of the sub-collections become small. For arrays, 16 would once again",,, |
| be a suitable size to switch to an algorithm like Selection Sort.,,, |
| "Note that, with Mergesort, for the special case when only the largest/smallest m (cid:28) n",,, |
| "items need to be found and sorted, rather than all n, there is no way to reduce the time",,, |
| complexity in the way it was possible with Heapsort and Quicksort. This is because the,,, |
| ordering of the required items only emerges at the very last stage after the large majority of,,, |
| the comparisons have already been carried out.,,, |
| 809.14 Summary of comparison-based sorting algorithms,,, |
| The following table summarizes the key properties of all the comparison-based sorting algo-,,, |
| rithms we have considered:,,, |
| Sorting Strategy Objects Worst case Average case Stable,,, |
| Algorithm employed manipulated complexity complexity,,, |
| Bubble Sort Exchange arrays O(n2) O(n2) Yes,,, |
| Selection Sort Selection arrays O(n2) O(n2) No,,, |
| Insertion Sort Insertion arrays/lists O(n2) O(n2) Yes,,, |
| Treesort Insertion trees/lists O(n2) O(nlog n) Yes,,, |
| 2,,, |
| Heapsort Selection arrays O(nlog n) O(nlog n) No,,, |
| 2 2,,, |
| Quicksort D & C arrays O(n2) O(nlog n) Maybe,,, |
| 2,,, |
| Mergesort D & C arrays/lists O(nlog n) O(nlog n) Yes,,, |
| 2 2,,, |
| "To see what the time complexities mean in practice, the following table compares the typical",,, |
| run times of those of the above algorithms that operate directly on arrays:,,, |
| Algorithm 128 256 512 1024 O1024 R1024 2048,,, |
| Bubble Sort 54 221 881 3621 1285 5627 14497,,, |
| Selection Sort 12 45 164 634 643 833 2497,,, |
| Insertion Sort 15 69 276 1137 6 2200 4536,,, |
| Heapsort 21 45 103 236 215 249 527,,, |
| Quicksort 12 27 55 112 1131 1200 230,,, |
| Quicksort2 6 12 24 57 1115 1191 134,,, |
| Mergesort 18 36 88 188 166 170 409,,, |
| Mergesort2 6 22 48 112 94 93 254,,, |
| "As before, arrays of the stated sizes are filled randomly, except O1024 that denotes an array",,, |
| "with1024entrieswhicharealreadysorted,andR1024thatdenotesanarraywhichissortedin",,, |
| the reverse order. Quicksort2 and Mergesort2 are algorithms where the recursive procedure is,,, |
| abandoned in favour of Selection Sort once the size of the array falls to 16 or below. It should,,, |
| "be emphasized again that these numbers are of limited accuracy, since they vary somewhat",,, |
| depending on machine and language implementation.,,, |
| "What has to be stressed here is that there is no ‘best sorting algorithm’ in general, but",,, |
| thatthereareusuallygoodandbadchoicesofsortingalgorithmsfor particular circumstances.,,, |
| "It is up to the program designer to make sure that an appropriate one is picked, depending",,, |
| "on the properties of the data to be sorted, how it is best stored, whether all the sorted items",,, |
| "are required rather than some sub-set, and so on.",,, |
| 9.15 Non-comparison-based sorts,,, |
| "All the above sorting algorithms have been based on comparisons of the items to be sorted,",,, |
| and we have seen that we can’t get time complexity better than O(nlog n) with comparison,,, |
| 2,,, |
| "based algorithms. However, in some circumstances it is possible to do better than that with",,, |
| sorting algorithms that are not based on comparisons.,,, |
| "81It is always worth thinking about the data that needs to be sorted, and whether com-",,, |
| "parisons really are required. For example, suppose you know the items to be sorted are the",,, |
| numbers from 0 to n−1. How would you sort those? The answer is surprisingly simple. We,,, |
| know that we have n entries in the array and we know exactly which items should go there,,, |
| "and in which order. This is a very unusual situation as far as general sorting is concerned, yet",,, |
| "this kind of thing often comes up in every-day life. For example, when a hotel needs to sort",,, |
| the room keys for its 100 rooms. Rather than employing one of the comparison-based sorting,,, |
| "algorithms, in this situation we can do something much simpler. We can simply put the items",,, |
| "directly in the appropriate places, using an algorithm such as that as shown in Figure 9.1:",,, |
| 3 0 4 1 2 create array b of size n,,, |
| for ( i = 0 |
| b[a[i]] = a[i],,, |
| 0 1 2 3 4 copy array b into array a,,, |
| Figure 9.1: Simply put the items in the right order using their values.,,, |
| "This algorithm uses a second array b to hold the results, which is clearly not very memory",,, |
| "efficient, but it is possible to do without that. One can use a series of swaps within array a",,, |
| to get the items in the right positions as shown in Figure 9.2:,,, |
| i=0,,, |
| 3 0 4 1 2,,, |
| i=0,,, |
| 1 0 4 3 2 for ( i = 0 |
| while ( a[i] != i ),,, |
| swap a[a[i]] and a[i],,, |
| 0 1 4 3 2,,, |
| },,, |
| i=1,,, |
| i=2,,, |
| 0 1 2 3 4,,, |
| Figure 9.2: Swapping the items into the right order without using a new array.,,, |
| "As far as time complexity is concerned, it is obviously not appropriate here to count the",,, |
| "number of comparisons. Instead, it is the number of swaps or copies that is important. The",,, |
| algorithmofFigure9.1performsncopiestofillarraybandthenanotherntoreturntheresult,,, |
| "to array a, so the overall time complexity is O(n). The time complexity of the algorithm of",,, |
| "Figure 9.2 looks worse than it really is. This algorithm performs at most n−1 swaps, since",,, |
| "one item, namely a[a[i]] is always swapped into its final position. So at worst, this has time",,, |
| complexity O(n) too.,,, |
| "This example should make it clear that in particular situations, sorting might be per-",,, |
| "formed by much simpler (and quicker) means than the standard comparison sorts, though",,, |
| "most realistic situations will not be quite as simple as the case here. Once again, it is the",,, |
| responsibility of the program designer to take this possibility into account.,,, |
| "829.16 Bin, Bucket, Radix Sorts",,, |
| "Bin, Bucket, and Radix Sorts are all names for essentially the same non-comparison-based",,, |
| sorting algorithm that works well when the items are labelled by small sets of values. For,,, |
| "example, suppose you are given a number of dates, by day and month, and need to sort them",,, |
| "into order. One way of doing this would be to create a queue for each day, and place the",,, |
| items (dates) one at a time into the right queue according to their day (without sorting them,,, |
| "further). Then form one big queue out of these, by concatenating all the day queues starting",,, |
| "with day 1 and continuing up to day 31. Then for the second phase, create a queue for each",,, |
| "month, and place the dates into the right queues in the order that they appear in the queue",,, |
| created by the first phase. Again form a big queue by concatenating these month queues in,,, |
| order. This final queue is sorted in the intended order.,,, |
| "This may seem surprising at first sight, so let us consider a simple example:",,, |
| "[25/12, 28/08, 29/05, 01/05, 24/04, 03/01, 04/01, 25/04, 26/12, 26/04, 05/01, 20/04].",,, |
| We first create and fill queues for the days as follows:,,, |
| 01: [01/05],,, |
| 03: [03/01],,, |
| 04: [04/01],,, |
| 05: [05/01],,, |
| 20: [20/04],,, |
| 24: [24/04],,, |
| "25: [25/12, 25/04]",,, |
| "26: [26/12, 26/04]",,, |
| 28: [28/08],,, |
| 29: [29/05],,, |
| The empty queues are not shown – there is no need to create queues before we hit an item,,, |
| that belongs to them. Then concatenation of the queues gives:,,, |
| "[01/05, 03/01, 04/01, 05/01, 20/04, 24/04, 25/12, 25/04, 26/12, 26/04,28/08, 29/05].",,, |
| "Next we create and fill queues for the months that are present, giving:",,, |
| "01: [03/01, 04/01, 05/01]",,, |
| "04: [20/04, 24/04, 25/04, 26/04]",,, |
| "05: [01/05, 29/05]",,, |
| 08: [28/08],,, |
| "12: [25/12, 26/12]",,, |
| "Finally, concatenating all these queues gives the items in the required order:",,, |
| "[03/01, 04/01, 05/01, 20/04, 24/04, 25/04, 26/04, 01/05, 29/05, 28/08, 25/12, 26/12].",,, |
| "This is called Two-phase Radix Sorting, since there are clearly two phases to it.",,, |
| 83The extension of this idea to give a general sorting algorithm should be obvious: For each,,, |
| "phase, create an ordered set of queues corresponding to the possible values, then add each",,, |
| "item in the order they appear to the end of the relevant queue, and finally concatenate the",,, |
| the queues in order. Repeat this process for each sorting criterion. The crucial additional,,, |
| detail is that the queuing phases must be performed in the order of the significance of each,,, |
| "criteria, with the least significant criteria first.",,, |
| "For example, if you know that your items to be sorted are all (at most) two-digit integers,",,, |
| "youcanuseRadixSorttosortthem. Firstcreateandfillqueuesforthelastdigit,concatenate,",,, |
| "then create and fill queues for the first digit, and concatenate to leave the items in sorted",,, |
| "order. Similarly, if you know that your keys are all strings consisting of three characters, you",,, |
| "can again apply Radix Sort. You would first queue according to the third character, then the",,, |
| "second, and finally the first, giving a Three phase Radix Sort.",,, |
| "Note that at no point, does the the algorithm actually compare any items at all. This",,, |
| kind of algorithm makes use of the fact that for each phase the items are from a strictly,,, |
| "restricted set, or, in other words, the items are of a particular form which is known a priori.",,, |
| "The complexity class of this algorithm is O(n), since at every phase, each item is dealt with",,, |
| "preciselyonce, andthenumberofphasesisassumedtobesmallandconstant. Iftherestricted",,, |
| "sets are small, the number of operations involved in finding the right queue for each item and",,, |
| "placing it at the end of it will be small, but this could become significant if the sets are",,, |
| "large. The concatenation of the queues will involve some overheads, of course, but these will",,, |
| "be small if the sets are small and linked lists, rather than arrays, are used. One has to be",,, |
| "careful, however, because if the total number of operations for each item exceeds log n, then",,, |
| 2,,, |
| the overall complexity is likely to be greater than the O(nlog n) complexity of the more,,, |
| 2,,, |
| "efficient comparison-based algorithms. Also, if the restricted sets are not known in advance,",,, |
| "andpotentiallylarge, theoverheadsoffindingandsortingthemcouldrenderRadixsortworse",,, |
| "than using a comparison-based approach. Once again, it is the responsibility of the program",,, |
| designer to decide whether a given problem can be solved more efficiently with Radix Sort,,, |
| rather than a comparison-based sort.,,, |
| 84Chapter 10,,, |
| Hash Tables,,, |
| 10.1 Storing data,,, |
| We have already seen a number of different ways of storing items in a computer: arrays and,,, |
| "variantsthereof(e.g.,sortedandunsortedarrays,heaptrees),linkedlists(e.g.,queues,stacks),",,, |
| "and trees (e.g., binary search trees, heap trees). We have also seen that these approaches can",,, |
| perform quite differently when it comes to the particular tasks we expect to carry out on the,,, |
| "items, such as insertion, deletion and searching, and that the best way of storing data does",,, |
| "not exist in general, but depends on the particular application.",,, |
| "This chapter looks at another way of storing data, that is quite different from the ones",,, |
| "we have seen so far. The idea is to simply put each item in an easily determined location, so",,, |
| "we never need to search for it, and have no ordering to maintain when inserting or deleting",,, |
| "items. This has impressive performance as far as time is concerned, but that advantage is",,, |
| "payed for by needing more space (i.e., memory), as well as by being more complicated and",,, |
| therefore harder to describe and implement.,,, |
| "We first need to specify what we expect to be able to do with this way of storing data,",,, |
| "without considering how it is actually implemented. In other words, we need to outline an",,, |
| abstract data type. Thisissimilartowhatyouwillgenerallydowhenfirsttryingtoimplement,,, |
| a class in Java: You should think about the operations you wish to perform on the objects,,, |
| of that class. You may also want to specify a few variables that you know will definitely be,,, |
| "needed for that class, but this does not usually come into defining an abstract data type.",,, |
| The approach we have been following for defining abstract data types in these notes is by,,, |
| "describing the crucial operations in plain English, trusting that they are simple enough to not",,, |
| "need further explanations. In general, what is needed is a specification for the abstract data",,, |
| type in question. An important aspect of studying software engineering is to learn about and,,, |
| use more formal approaches to this way of operating.,,, |
| "After we have decided what our specification is, we then need to choose a data structure",,, |
| in order to implement the abstract data type. The data structure to be considered in this,,, |
| chapter is a particular type of table known as a hash table.,,, |
| 10.2 The Table abstract data type,,, |
| The specification of the table abstract data type is as follows:,,, |
| "1. A table can be used to store objects, for example",,, |
| 85012 Johnny English Spy,,, |
| 007 James Bond Spy,,, |
| 583 Alex Rider Spy,,, |
| 721 Sherlock Holmes Detective,,, |
| 722 James Moriarty Villain,,, |
| "2. Theobjectscanbearbitrarilycomplicated. However,forourpurposes,theonlyrelevant",,, |
| "detail is that each object has a unique key, and that their keys can be compared for",,, |
| equality. The keys are used in order to identify objects in much the way we have done,,, |
| for searching and sorting.,,, |
| 3. We assume that there are methods or procedures for:,,, |
| (a) determining whether the table is empty or full |
| "(b) inserting a new object into the table, provided the table is not already full;",,, |
| "(c) given a key, retrieving the object with that key;",,, |
| "(d) given a key, updating the item with that key (usually by replacing the item with a",,, |
| "new one with the same key, which is what we will assume here, or by overwriting",,, |
| some of the item’s variables) |
| "(e) givenakey,deletingtheobjectwiththatkey,providedthatobjectisalreadystored",,, |
| in the table |
| (f) listing or traversing all the items in the table (if there is an order on the keys then,,, |
| we would expect this to occur in increasing order).,,, |
| Notice that we are assuming that each object is uniquely identified by its key.,,, |
| "In a programming language such as Java, we could write an interface for this abstract",,, |
| "data type as follows, where we assume here that keys are objects of a class we call Key and",,, |
| we have records of a class called Record:,,, |
| interface Table {,,, |
| Boolean isEmpty() |
| Boolean isFull() |
| void Insert(Record) |
| Record Retrieve(Key) |
| void Update(Record) |
| void Delete{Key} |
| void Traverse() |
| },,, |
| Note that we have not fixed how exactly the storage of records should work – that is some-,,, |
| thing that comes with the implementation. Also note that you could give an interface to,,, |
| "somebody else, who could then write a program which performs operations on tables without",,, |
| ever knowing how they are implemented. You could certainly carry out all those operations,,, |
| with binary search trees and sorted or unsorted arrays if you wished. The former even has,,, |
| "the advantage that a binary search tree never becomes full as such, because it is only limited",,, |
| by the size of the memory.,,, |
| This general approach follows the sensible and commonly used way to go about defining a,,, |
| "Java class: First think about what it is you want to do with the class, and only then wonder",,, |
| "86about how exactly you might implement the methods. Thus, languages such as Java support",,, |
| "mechanisms for defining abstract data types. But notice that, as opposed to a specification",,, |
| "in plain English, such as the above, a definition of an interface is only a partial specification",,, |
| "of an abstract data type, because it does not explain what the methods are supposed to do;",,, |
| it only explains how they are called.,,, |
| 10.3 Implementations of the table data structure,,, |
| There are three key approaches for implementing the table data structure. The first two we,,, |
| "have studied already, and the third is the topic of this chapter:",,, |
| Implementation via sorted arrays. Let us assume that we want to implement the table,,, |
| data structure using a sorted array. Whether it is full or empty can easily be determined in,,, |
| constant time if we have a variable for the size. Then to insert an element we first have to find,,, |
| "itsproperposition, whichwilltakeonaveragethesametimeasfindinganelement. Tofindan",,, |
| "element (which is necessary for all other operations apart from traversal), we can use binary",,, |
| "search as described in in Section 4.4, so this takes O(log n). This is also the complexity for",,, |
| 2,,, |
| "retrieval and update. However, if we wish to delete or insert an item, we will have to shift",,, |
| "what is ‘to the right’ of the location in question by one, either to the left (for deletion) or to",,, |
| "the right (for insertion). This will take on average n/2 steps, so these operations have O(n)",,, |
| "complexity. Traversal in order is simple, and is of O(n) complexity as well.",,, |
| Implementation via binary search trees A possible alternative implementation would,,, |
| "involve using binary search trees. However, we know already that in the worst case, the tree",,, |
| "can be very deep and narrow, and that these trees will have linear complexity when it comes",,, |
| tolookingupanentry. Wehaveseenthatthereisavariantofbinarysearchtreeswhichkeeps,,, |
| "the worst case the same as the average case, the so-called self-balancing binary search tree,",,, |
| "but that is more complicated to both understand and program. For those trees, insertion,",,, |
| "deletion, search, retrieval and update, can all be done with time complexity O(log n), and",,, |
| 2,,, |
| traversal has O(n) complexity.,,, |
| "Implementation via Hash tables The idea here is that, at the expense of using more",,, |
| "space than strictly needed, we can speed up the table operations. The remainder of this",,, |
| "chapter will describe how this is done, and what the various computational costs are.",,, |
| 10.4 Hash Tables,,, |
| "The underlying idea of a hash table is very simple, and quite appealing: Assume that, given",,, |
| "a key, there was a way of jumping straight to the entry for that key. Then we would never",,, |
| "have to search at all, we could just go there! Of course, we still have to work out a way for",,, |
| that to be achieved. Assume that we have an array data to hold our entries. Now if we had a,,, |
| function h(k) that maps each key k to the index (an integer) where the associated entry will,,, |
| "be stored, then we could just look up data[h(k)] to find the entry with the key k.",,, |
| It would be easiest if we could just make the data array big enough to hold all the keys,,, |
| "that might appear. For example, if we knew that the keys were the numbers from 0 to 99,",,, |
| "then we could just create an array of size 100 and store the entry with key 67 in data[67],",,, |
| "87and so on. In this case, the function h would be the identity function h(k) = k. However,",,, |
| this idea is not very practical if we are dealing with a relatively small number of keys out of a,,, |
| "huge collection of possible keys. For example, many American companies use their employees’",,, |
| "9-digit social security number as a key, even though they have nowhere near 109 employees.",,, |
| "British National Insurance Numbers are even worse, because they are just as long and usually",,, |
| "containamixtureoflettersandnumbers. Clearlyitwouldbeveryinefficient,ifnotimpossible,",,, |
| to reserve space for all 109 social security numbers which might occur.,,, |
| "Instead, we use a non-trivial function h, the so-called hash function, to map the space",,, |
| "of possible keys to the set of indices of our array. For example, if we had to store entries",,, |
| "about 500 employees, we might create an array with 1000 entries and use three digits from",,, |
| their social security number (maybe the first or last three) to determine the place in the array,,, |
| where the records for each particular employee should be stored.,,, |
| "Thisapproachsoundslikeagoodidea,butthereisaprettyobviousproblemwithit: What",,, |
| happens if two employees happen to have the same three digits? This is called a collision,,, |
| between the two keys. Much of the remainder of this chapter will be spent on the various,,, |
| strategies for dealing with such collisions.,,, |
| "First of all, of course, one should try to avoid collisions. If the keys that are likely to",,, |
| "actually occur are not evenly spread throughout the space of all possible keys, particular",,, |
| attention should be paid to choosing the hash function h in such a way that collisions among,,, |
| "them are less likely to occur. If, for example, the first three digits of a social security number",,, |
| "had geographical meaning, then employees are particularly likely to have the three digits",,, |
| "signifying the region where the company resides, and so choosing the first three digits as a",,, |
| "hash function might result in many collisions. However, that problem might easily be avoided",,, |
| "by a more prudent choice, such as the last three digits.",,, |
| 10.5 Collision likelihoods and load factors for hash tables,,, |
| One might be tempted to assume that collisions do not occur very often when only a small,,, |
| "subset of the set of possible keys is chosen, but this assumption is mistaken.",,, |
| "The von Mises birthday paradox. As an example, consider a collection of people, and a",,, |
| "hash function that gives their birthdays as the number of the day in the year, i.e. 1st January",,, |
| "is 1, 2nd January is 2, ..., 31st December is 365. One might think that if all we want to do",,, |
| "is store a modest number of 24 people in this way in an array with 365 locations, collisions",,, |
| "will be rather unlikely. However, it turns out that the probability of collision is bigger than",,, |
| 50%. This is so surprising at first sight that this phenomenon has become known as the von,,, |
| "Mises birthday paradox, although it is not really a paradox in the strict sense.",,, |
| It is easy to understand what is happening. Suppose we have a group of n people and,,, |
| "want to find out how likely it is that two of them have the same birthday, assuming that the",,, |
| birthdays are uniformly distributed over the 365 days of the year. Let us call this probability,,, |
| p(n). It is actually easier to first compute the probability q(n) that no two of them share a,,, |
| "birthday, and then p(n) = 1−q(n). For n = 1 this probability is clearly q(1) = 1. For n = 2",,, |
| "we get q(2) = 364/365 because, for the added second person, 364 of the 365 days are not the",,, |
| birthday of the first person. For n = 3 we get,,, |
| 365·364·363,,, |
| q(3) = = 1−p(3),,, |
| 3653,,, |
| 88and for the general n > 1 case we have,,, |
| 365·364·363···(365−n+1) 365!,,, |
| q(n) = = = 1−p(n),,, |
| 365n 365n(365−n)!,,, |
| "It may be surprising that p(22) = 0.476 and p(23) = 0.507, which means that as soon as there",,, |
| "are more than 22 people in a group, it is more likely that two of them share a birthday than",,, |
| "not. Note that in the real world, the distribution of birthdays over the year is not precisely",,, |
| "uniform, but this only increases the probability that two people have the same birthday. In",,, |
| "other words, birthday collisions are much more likely than one might think at first.",,, |
| Implications for hash tables. If 23 random locations in a table of size 365 have more,,, |
| "than a 50% chance of overlapping, it seems inevitable that collisions will occur in any hash",,, |
| table that does not waste an enormous amount of memory. And collisions will be even more,,, |
| likely if the hash function does not distribute the items randomly throughout the table.,,, |
| "To compute the computational efficiency of a hash table, we need some way of quantifying",,, |
| "how full the table is, so we can compute the probability of collisions, and hence determine",,, |
| how much effort will be required to deal with them.,,, |
| "The load factor of a hash table. Supposewehaveahashtableofsize m, anditcurrently",,, |
| has n entries. Then we call λ = n/m the load factor of the hash table. This load factor is,,, |
| the obvious way of describing how full the table currently is: A hash table with load factor,,, |
| "0.25 is 25% full, one with load factor 0.50 is 50% full, and so on. Then if we have a hash",,, |
| "table with load factor λ, the probability that a collision occurs for the next key we wish to",,, |
| "insert is λ. This assumes that each key from the key space is equally likely, and that the hash",,, |
| function h spreads the key space evenly over the set of indices of our array. If these optimistic,,, |
| "assumptions fail, then the probability may be even higher.",,, |
| "Therefore, to minimize collisions, it is prudent to keep the load factor low. Fifty percent is",,, |
| "an often quoted good maximum figure, while beyond an eighty percent load the performance",,, |
| deteriorates considerably. We shall see later exactly what effect the table’s load factor has on,,, |
| the speed of the operations we are interested in.,,, |
| 10.6 A simple Hash Table in operation,,, |
| "Let us assume that we have a small data array we wish to use, of size 11, and that our set",,, |
| "of possible keys is the set of 3-character strings, where each character is in the range from",,, |
| "A to Z. Obviously, this example is designed to illustrate the principle – typical real-world",,, |
| "hash tables are usually very much bigger, involving arrays that may have a size of thousands,",,, |
| "millions, or tens of millions, depending on the problem.",,, |
| We now have to define a hash function which maps each string to an integer in the range,,, |
| 0 to 10. Let us consider one of the many possibilities. We first map each string to a number,,, |
| as follows: each character is mapped to an integer from 0 to 25 using its place in the alphabet,,, |
| "(A is the first letter, so it goes to 0, B the second so it goes to 1, and so on, with Z getting",,, |
| "value 25). The string X X X therefore gives us three numbers from 0 to 25, say k , k ,",,, |
| 1 2 3 1 2,,, |
| and k . We can then map the whole string to the number calculated as,,, |
| 3,,, |
| k = k ∗262+k ∗261+k ∗260 = k ∗262+k ∗26+k .,,, |
| 1 2 3 1 2 3,,, |
| "89That is, we think of the strings as coding numbers in base 26.",,, |
| Now it is quite easy to go from any number k (rather than a string) to a number from 0,,, |
| "to 10. For example, we can take the remainder the number leaves when divided by 11. This",,, |
| is the C or Java modulus operation k % 11. So our hash function is,,, |
| h(X X X ) = (k ∗262+k ∗26+k )%11 = k%11.,,, |
| 1 2 3 1 2 3,,, |
| "This modulo operation, and modular arithmetic more generally, are widely used when con-",,, |
| structing good hash functions.,,, |
| "As a simple example of a hash table in operation, assume that we now wish to insert the",,, |
| "followingthree-letterairportacronymsaskeys(inthisorder)intoourhashtable: PHL,ORY,",,, |
| "GCM, HKG, GLA, AKL, FRA, LAX, DCA. To make this easier, it is a good idea to start by",,, |
| listing the values the hash function takes for each of the keys:,,, |
| Code PHL ORY GCM HKG GLA AKL FRA LAX DCA,,, |
| h(X X X ) 4 8 6 4 8 7 5 1 1,,, |
| 1 2 3,,, |
| It is clear already that we will have hash collisions to deal with.,,, |
| "We naturally start off with an empty table of the required size, i.e. 11:",,, |
| "Clearly we have to be able to tell whether a particular location in the array is still empty, or",,, |
| whether it has already been filled. We can assume that there is a unique key or entry (which,,, |
| is never associated with a record) which denotes that the position has not been filled yet.,,, |
| "However, for clarity, this key will not appear in the pictures we use.",,, |
| Now we can begin inserting the keys in order. The number associated with the first item,,, |
| "PHL is 4, so we place it at index 4, giving:",,, |
| PHL,,, |
| "Next is ORY, which gives us the number 8, so we get:",,, |
| PHL ORY,,, |
| "Then we have GCM, with value 6, giving:",,, |
| PHL GCM ORY,,, |
| "ThenHKG,whichalsohasvalue4,resultsinourfirstcollisionsincethecorrespondingposition",,, |
| "has already been filled with PHL. Now we could, of course, try to deal with this by simply",,, |
| "saying the table is full, but this gives such poor performance (due to the frequency with which",,, |
| collisions occur) that it is unacceptable.,,, |
| 10.7 Strategies for dealing with collisions,,, |
| "We now look at three standard approaches, of increasing complexity, for dealing with hash",,, |
| collisions:,,, |
| 90Buckets. One obvious option is to reserve a two-dimensional array from the start. We can,,, |
| think of each column as a bucket in which we throw all the elements which give a particular,,, |
| "result when the hash function is supplied, so the fifth column contains all the keys for which",,, |
| "the hash function evaluates to 4. Then we could put HKG into the slot ‘beneath’ PHL, and",,, |
| "GLA in the one beneath ORY, and continue filling the table in the order given until we reach:",,, |
| 0 1 2 3 4 5 6 7 8 9 10,,, |
| LAX PHL FRA GCM AKL ORY,,, |
| DCA HKG GLA,,, |
| The disadvantage of this approach is that it has to reserve quite a bit more space than will be,,, |
| "eventually required, since it must take into account the likely maximal number of collisions.",,, |
| "Even while the table is still quite empty overall, collisions will become increasingly likely.",,, |
| "Moreover, when searching for a particular key, it will be necessary to search the entire column",,, |
| "associated with its expected position, at least until an empty slot is reached. If there is an",,, |
| "order on the keys, they can be stored in ascending order, which means we can use the more",,, |
| "efficient binary search rather than linear search, but the ordering will have an overhead of its",,, |
| own. The average complexity of searching for a particular item depends on how many entries,,, |
| in the array have been filled already. This approach turns out to be slower than the other,,, |
| "techniques we shall consider, so we shall not spend any more time on it, apart from noting",,, |
| that it does prove useful when the entries are held in slow external storage.,,, |
| Direct chaining. Rather than reserving entire sub-arrays (the columns above) for keys,,, |
| "that collide, one can instead create a linked list for the set of entries corresponding to each",,, |
| key. The result for the above example can be pictured something like this:,,, |
| 0 1 2 3 4 5 6 7 8 9 10,,, |
| LAX PHL FRA GCM AKL ORY,,, |
| DCA HKG GLA,,, |
| "This approach does not reserve any space that will not be taken up, but has the disadvantage",,, |
| "that in order to find a particular item, lists will have to be traversed. However, adding the",,, |
| hashing step still speeds up retrieval considerably.,,, |
| We can compute the size of the average non-empty list occurring in the hash table as,,, |
| "follows. With n items in an array of size m, the probability than no items land in a particular",,, |
| "slot is q(n,m) = (m−1)n. So the number of slots with at least one item falling in it is",,, |
| m,,, |
| (cid:16) (cid:17) (cid:16) m−1 (cid:17),,, |
| "N(n,m) = m. 1−q(n,m) = m. 1−( )n",,, |
| m,,, |
| "91and since there are n items altogether, the average number of items in a non-empty list is:",,, |
| n n,,, |
| "k(n,m) = = .",,, |
| (cid:16) (cid:17),,, |
| "N(n,m) m. 1−(m−1)n",,, |
| m,,, |
| Then a linear search for an item in a list of size k takes on average,,, |
| 1(cid:16) (cid:17) k(k+1) k+1,,, |
| 1+2+···+k = =,,, |
| k 2k 2,,, |
| "comparisons. Itisdifficulttovisualizewhattheseformulaemeaninpractice, butifweassume",,, |
| "the hash table is large but not overloaded, i.e. n and m are both large with n (cid:28) m, we can",,, |
| perform a Taylor approximation for small loading factor λ = n/m. That shows there are,,, |
| k+1 λ λ2,,, |
| = 1+ + +O(λ3),,, |
| 2 4 24,,, |
| "comparisons on average for a successful search, i.e. that this has O(1) complexity.",,, |
| "For an unsuccessful search, we need the average list size including the empty slots. That",,, |
| "will clearly be n/m = λ, and so in an unsuccessful search the average number of comparisons",,, |
| "made to decide the item in question is not present will be λ, which is again O(1).",,, |
| "Thus, neither the successful nor unsuccessful search times depend on the number of keys",,, |
| "in the table, but only on the load factor, which can be kept low by choosing the size of the",,, |
| "hash table to be big enough. Note also that insertion is done even more speedily, since all we",,, |
| "have to do is to insert a new element at the front of the appropriate list. Hence, apart from",,, |
| "traversal, the complexity class of all operations is constant, i.e. O(1). For traversal, we need",,, |
| "to sort the keys, which can be done in O(nlog n), as we know from Chapter 9. A variant",,, |
| 2,,, |
| "would be to make each linked list sorted, which will speed up finding an item, as well as speed",,, |
| "up traversal slightly, although this will not put either operation into a different complexity",,, |
| "class. This speed-up would be paid for by making the insertion operation more expensive, i.e.",,, |
| "take slightly longer, but it will still have constant complexity.",,, |
| "Overall, all the time complexities for this approach are clearly very impressive compared",,, |
| to those for sorted arrays or (balanced) binary search trees.,,, |
| Openaddressing. Thelastfundamentallydifferentapproachtocollisionavoidanceiscalled,,, |
| "openaddressing,andthatinvolvesfindinganotheropenlocationforanyentrywhichcannotbe",,, |
| placedwhereitshashfunctionpoints. Werefertothatpositionasakey’sprimary position (so,,, |
| "in the earlier example, ORY and GLA have the same primary position). The easiest strategy",,, |
| for achieving this is to search for open locations by simply decreasing the index considered by,,, |
| "one until we find an empty space. If this reaches the beginning of the array, i.e. index 0, we",,, |
| start again at the end. This process is called linear probing. A better approach is to search,,, |
| for an empty location using a secondary hash function. This process is called double hashing.,,, |
| We will now look at both of these approaches in some detail.,,, |
| 10.8 Linear Probing,,, |
| We now proceed with the earlier example using linear probing. We had reached the stage:,,, |
| PHL GCM ORY,,, |
| "92and then wanted to put HKG at index 4, where we found PHL.",,, |
| "Linearprobingreducestheindexbyoneto3, andfindsanemptylocationinthatposition,",,, |
| so we put HKG there giving:,,, |
| HKG PHL GCM ORY,,, |
| "Next we wish to insert GLA, with hash value 8, but the location with that index is already",,, |
| "filled by ORY. Again linear probing reduces the index by one, and since that slot one to the",,, |
| "left is free, we insert GLA there:",,, |
| HKG PHL GCM GLA ORY,,, |
| "Then we have AKL, and although we have not had the value 7 before, the corresponding",,, |
| "location is filled by GLA. So we try the next index down, but that contains GCM, so we",,, |
| "continue to the next one at index 5 which s empty, so we put AKL there:",,, |
| HKG PHL AKL GCM GLA ORY,,, |
| "We now continue in the same way with the remaining keys, eventually reaching:",,, |
| DCA LAX FRA HKG PHL AKL GCM GLA ORY,,, |
| This looks quite convincing - all the keys have been inserted in a way that seems to make,,, |
| good use of the space we have reserved.,,, |
| "However, what happens now if we wish to find a particular key? It will no longer be good",,, |
| "enough to simply apply the hash function to it and check there. Instead, we will have to",,, |
| "follow its possible insertion locations until we hit an empty one, which tells us that the key",,, |
| "we were looking for is not present, after all, because it would have been inserted there. This",,, |
| is why every hash table that uses open addressing should have at least one empty slot at any,,, |
| "time, and be declared full when only one empty location is left. However, as we shall see,",,, |
| "hash tables lose much of their speed advantage if they have a high load factor, so as a matter",,, |
| "of policy, many more locations should be kept empty.",,, |
| "So, to find the key AKL, we would first check at index 7, then at 6, and 5, where we are",,, |
| "successful. Searching for JFK, on the other hand, we would start with its proper position,",,, |
| "givenbythehashfunctionvalue8, sowewouldcheckindices8, 7, 6, ..., 1, 0, 10inthatorder",,, |
| "until we find an empty space which tells us that JFK is, in fact, not present at all. This looks",,, |
| "pretty bad at first sight, but bear in mind that we said that we will aim towards keeping the",,, |
| "load factor at around 50 percent, so there would be many more empty slots which effectively",,, |
| stop any further search.,,, |
| But this idea brings another problem with it. Suppose we now delete GCM from the table,,, |
| "andthensearchforAKLagain. Wewouldfindthearrayemptyatindex6andstopsearching,",,, |
| "and therefore wrongly conclude that AKL is not present. This is clearly not acceptable, but",,, |
| "equally, we do not wish to have to search through the entire array to be sure that an entry is",,, |
| "not there. The solution is that we reserve another key to mean that a position is empty, but",,, |
| that it did hold a key at some point. Let us assume that we use the character ‘!’ for that.,,, |
| "Then after deleting GCM, the array would be:",,, |
| DCA LAX FRA HKG PHL AKL ! GLA ORY,,, |
| "93and when searching for AKL we would know to continue beyond the exclamation mark. If,",,, |
| "on the other hand, we are trying to insert a key, then we can ignore any exclamation marks",,, |
| "and fill the position once again. This now does take care of all our problems, although if we",,, |
| "do a lot of deleting and inserting, we will end up with a table which is a bit of a mess. A large",,, |
| number of exclamation marks means that we have to keep looking for a long time to find a,,, |
| particular entry despite the fact that the load factor may not be all that high. This happens,,, |
| "if deletion is a frequent operation. In such cases, it may be better to re-fill a new hash table",,, |
| "again from scratch, or use another implementation.",,, |
| Search complexity. The complexity of open addressing with linear probing is rather dif-,,, |
| "ficult to compute, so we will not attempt to present a full account of it here. If λ is once",,, |
| "again the load factor of the table, then a successful search can be shown to take 1(1+ 1 )",,, |
| 2 1−λ,,, |
| "comparisons on average, while an unsuccessful search takes approximately 1(1+ 1 ). For",,, |
| 2 (1−λ)2,,, |
| "relatively small load factors, this is quite impressive, and even for larger ones, it is not bad.",,, |
| "Thus, the hash table time complexity for search is again constant, i.e. O(1).",,, |
| "Clustering. There is a particular problem with linear probing, namely what is known as",,, |
| primary and secondary clustering. Consider what happens if we try to insert two keys that,,, |
| have the same result when the hash function is applied to them. Take the above example,,, |
| with hash table at the stage where we just inserted GLA:,,, |
| HKG PHL GCM GLA ORY,,, |
| If we next try to insert JFK we note that the hash function evaluates to 8 once again. So we,,, |
| keep checking the same locations we only just checked in order to insert GLA. This seems a,,, |
| rather inefficient way of doing this. This effect is known as primary clustering because the,,, |
| "new key JFK will be inserted close to the previous key with the same primary position, GLA.",,, |
| "It means that we get a continuous ‘block’ of filled slots, and whenever we try to insert any key",,, |
| "which is sent into the block by the hash function, we will have to test all locations until we",,, |
| "hit the end of the block, and then make such block even bigger by appending another entry",,, |
| "at its end. So these blocks, or clusters, keep growing, not only if we hit the same primary",,, |
| "location repeatedly, but also if we hit anything that is part of the same cluster. The last effect",,, |
| is called secondary clustering. Note that searching for keys is also adversely affected by these,,, |
| clustering effects.,,, |
| 10.9 Double Hashing,,, |
| The obvious way to avoid the clustering problems of linear probing is to do something slightly,,, |
| more sophisticated than trying every position to the left until we find an empty one. This is,,, |
| known as double hashing. We apply a secondary hash function to tell us how many slots to,,, |
| jump to look for an empty slot if a key’s primary position has been filled already.,,, |
| "Like the primary hash function, there are many possible choices of the secondary hash",,, |
| "function. In the above example, one thing we could do is take the same number k associated",,, |
| "with the three-character code, and use the result of integer division by 11, instead of the",,, |
| "remainder, as the secondary hash function. However, the resulting value might be bigger than",,, |
| "10, so to prevent the jump looping round back to, or beyond, the starting point, we first take",,, |
| "94the result of integer division by 11, and then take the remainder this result leaves when again",,, |
| divided by 11. Thus we would like to use as our secondary hash function h (n) = (k/11)%11.,,, |
| 2,,, |
| "However, this has yet another problem: it might give zero at some point, and we obviously",,, |
| cannot test ‘every zeroth location’. An easy solution is to simply make the secondary hash,,, |
| "function one if the above would evaluate to zero, that is:",,, |
| (cid:26),,, |
| "(k/11)%11 if (k/11)%11 (cid:54)= 0,",,, |
| h (n) =,,, |
| 2 1 otherwise.,,, |
| The values of this for our example set of keys are given in the following table:,,, |
| Code PHL ORY GCM HKG GLA AKL FRA LAX DCA BHX,,, |
| h (X X X ) 4 1 1 3 9 2 6 7 2 3,,, |
| 2 1 2 3,,, |
| We can then proceed from the situation we were in when the first collision occurred:,,, |
| PHL GCM ORY,,, |
| "with HKG the next key to insert, which gives a collision with PHL. Since h (HKG) = 3 we",,, |
| 2,,, |
| now try every third location to the left in order to find a free slot:,,, |
| HKG PHL GCM ORY,,, |
| "Note that this did not create a block. When we now try to insert GLA, we once again find",,, |
| "its primary location blocked by ORY. Since h (GLA) = 9, we now try every ninth location.",,, |
| 2,,, |
| "Counting to the left from ORY, that gets us (starting again from the back when we reach the",,, |
| first slot) to the last location overall:,,, |
| HKG PHL GCM ORY GLA .,,, |
| "Note that we still have not got any blocks, which is good. Further note that most keys which",,, |
| share the same primary location with ORY and GLA will follow a different route when trying,,, |
| "to find an empty slot, thus avoiding primary clustering. Here is the result when filling the",,, |
| table with the remaining keys given:,,, |
| HKG DCA PHL FRA GCM AKL ORY LAX GLA,,, |
| Our example is too small to show convincingly that this method also avoids secondary clus-,,, |
| "tering, but in general it does.",,, |
| It is clear that the trivial secondary hash function h (n) = 1 reduces this approach to that,,, |
| 2,,, |
| "oflinearprobing. Itisalsoworthnotingthat,inbothcases,proceedingtosecondarypositions",,, |
| to the left is merely a convention – it could equally well be to the right – but obviously it has,,, |
| to be made clear which direction has been chosen for a particular hash table.,,, |
| Search complexity. The efficiency of double hashing is even more difficult to compute,,, |
| "than that of linear probing, and therefore we shall just give the results without a derivation.",,, |
| "With load factor λ, a successful search requires (1/λ)ln(1/(1−λ)) comparisons on average,",,, |
| and an unsuccessful one requires 1/(1−λ). Note that it is the natural logarithm (to base,,, |
| "e = 2.71828...) that occurs here, rather than the usual logarithm to base 2. Thus, the hash",,, |
| "table time complexity for search is again constant, i.e. O(1).",,, |
| 9510.10 Choosing good hash functions,,, |
| "In principle, any convenient function can be used as a primary hash function. However, what",,, |
| is important when choosing a good hash function is to make sure that it spreads the space of,,, |
| "possible keys onto the set of hash table indices as evenly as possible, or more collisions than",,, |
| "necessary will occur. Secondly, it is advantageous if any potential clusters in the space of",,, |
| "possible keys are broken up (something that the remainder in a division will not do), because",,, |
| in that case we could end up with a ‘continuous run’ and associated clustering problems in,,, |
| "the hash table. Therefore, when defining hash functions of strings of characters, it is never a",,, |
| good idea to make the last (or even the first) few characters decisive.,,, |
| "When choosing secondary hash functions, in order to avoid primary clustering, one has",,, |
| to make sure that different keys with the same primary position give different results when,,, |
| "the secondary hash function is applied. Secondly, one has to be careful to ensure that the",,, |
| secondary hash function cannot result in a number which has a common divisor with the,,, |
| "size of the hash table. For example, if the hash table has size 10, and we get a secondary",,, |
| "hash function which gives 2 (or 4, 6 or 8) as a result, then only half of the locations will be",,, |
| "checked, which might result in failure (an endless loop, for example) while the table is still",,, |
| "half empty. Even for large hash tables, this can still be a problem if the secondary hash keys",,, |
| can be similarly large. A simple remedy for this is to always make the size of the hash table,,, |
| a prime number.,,, |
| 10.11 Complexity of hash tables,,, |
| "We have already seen that insert, search and delete all have O(1) time complexity if the load",,, |
| "factor of the hash table is kept reasonably low, e.g. below 0.5, but having higher load factors",,, |
| can considerably slow down the operations.,,, |
| The crucial search time complexity of a particular form of hash table is determined by,,, |
| counting the average number of location checks that are needed when searching for items in,,, |
| "the table when it has a particular load factor, and that will depend on whether the item is",,, |
| found. The following table shows the average number of locations that need to be checked to,,, |
| conduct successful and unsuccessful searches in hash tables with different collision handling,,, |
| "strategies, depending on the load factor given in the top row. It shows how the different",,, |
| approaches and cases vary differently as the table becomes closer to fully loaded.,,, |
| Strategy 0.10 0.25 0.50 0.75 0.90 0.99,,, |
| Successful Search,,, |
| Direct chaining 1.05 1.12 1.25 1.37 1.45 1.48,,, |
| Linear probing 1.06 1.17 1.50 2.50 5.50 50.50,,, |
| Double hashing 1.05 1.15 1.39 1.85 2.56 4.65,,, |
| Unsuccessful search,,, |
| Direct chaining 0.10 0.25 0.50 0.75 0.90 0.99,,, |
| Linear probing 1.12 1.39 2.50 8.50 50.50 5000.00,,, |
| Double hashing 1.11 1.33 2.00 4.00 10.00 100.00,,, |
| "It also shows the considerable advantage that double hashing has over linear probing, partic-",,, |
| ularly when the load factors become large. Whether or not double hashing is preferable to,,, |
| "96direct chaining (which appears far superior, but is generally more complex to implement and",,, |
| maintain) is dependent on the circumstances.,,, |
| The following table shows a comparison of the average time complexities for the different,,, |
| possible implementations of the table interface:,,, |
| Search Insert Delete Traverse,,, |
| Sorted array O(log n) O(n) O(n) O(n),,, |
| 2,,, |
| Balanced BST O(log n) O(log n) O(log n) O(n),,, |
| 2 2 2,,, |
| Hash table O(1) O(1) O(1) O(nlog n),,, |
| 2,,, |
| "Hash tables are seen to perform rather well: the complexity of searching, updating and",,, |
| "retrievingareallindependentoftablesize. Inpractice,however,whendecidingwhatapproach",,, |
| "to use, it will depend on the mix of operations typically performed. For example, lots of",,, |
| "repeateddeletionsandinsertionscancauseefficiencyproblemswithsomehashtablestrategies,",,, |
| "as explained above. To give a concrete example, if there are 4096 entries in a balanced binary",,, |
| "search tree, it takes on average 12.25 comparisons to complete a successful search. On the",,, |
| "other hand, we can need as few as 1.39 comparisons if we use a hash table, provided that we",,, |
| "keepitsloadfactorbelow50percent. Ofcourse,despitetheirtimeadvantage,weshouldnever",,, |
| forget that hash tables have a considerable disadvantage in terms of the memory required to,,, |
| implement them efficiently.,,, |
| 97Chapter 11,,, |
| Graphs,,, |
| Often it is useful to represent information in a more general graphical form than considered,,, |
| "so far, such as the following representation of the distances between towns:",,, |
| 44,,, |
| Glasgow Edinburgh,,, |
| 110,,, |
| 215 Newcastle,,, |
| 168,,, |
| Manchester,,, |
| 286,,, |
| 80,,, |
| Birmingham,,, |
| Swansea,,, |
| 119,,, |
| 117,,, |
| London,,, |
| 157,,, |
| 198,,, |
| Exeter,,, |
| "With similar structures (maybe leaving out the distances, or replacing them by something",,, |
| "else), we could represent many other situations, like an underground tunnel network, or a",,, |
| "network of pipes (where the number label might give the pipe diameters), or a railway map,",,, |
| "or an indication of which cities are linked by flights, or ferries, or political alliances. Even if",,, |
| "we assume it is a network of paths or roads, the numbers do not necessarily have to represent",,, |
| "distances, they might be an indication of how long it takes to cover the distance in question",,, |
| "on foot, so a given distance up a steep hill would take longer than on even ground.",,, |
| There is much more that can be done with such a picture of a situation than just reading,,, |
| "off which place is directly connected with another place: For example, we can ask ourselves",,, |
| "98whether there is a way of getting from A to B at all, or what is the shortest path, or what",,, |
| would be the shortest set of pipes connecting all the locations. There is also the famous,,, |
| Travelling Salesman Problem which involves finding the shortest route through the structure,,, |
| that visits each city precisely once.,,, |
| 11.1 Graph terminology,,, |
| The kind of structure in the above figure is known formally as a graph. A graph consists of,,, |
| "a series of nodes (also called vertices or points), displayed as nodes, and edges (also called",,, |
| "lines, links or, in directed graphs, arcs), displayed as connections between the nodes. There",,, |
| exists quite a lot of terminology that allows us to specify graphs precisely:,,, |
| "A graph is said to be simple if it has no self-loops (i.e., edges connected at both ends to",,, |
| the same vertex) and no more than one edge connecting any pair of vertices. The remainder,,, |
| "of this Chapter will assume that, which is sufficient for most practical applications.",,, |
| "If there are labels on the edges (usually non-negative real numbers), we say that the graph",,, |
| is weighted. We distinguish between directed and undirected graphs. In directed graphs (also,,, |
| "called digraphs), each edge comes with one or two directions, which are usually indicated by",,, |
| "arrows. Think of them as representing roads, where some roads may be one-way only. Or",,, |
| think of the associated numbers as applying to travel in one way only: such as going up a hill,,, |
| which takes longer than coming down. An example of an unweighted digraph is:,,, |
| A D,,, |
| B C E,,, |
| "and an example of a weighted digraph, because it has labels on its edges, is:",,, |
| 4,,, |
| A D,,, |
| 2,,, |
| 1,,, |
| 1,,, |
| 2 2,,, |
| E,,, |
| 6,,, |
| 1,,, |
| 2,,, |
| 2,,, |
| B 3,,, |
| C,,, |
| 3,,, |
| "In undirected graphs, we assume that every edge can be viewed as going both ways, that is,",,, |
| an edge between A and B goes from A to B as well as from B to A. The first graph given at,,, |
| the beginning of this chapter is weighted and undirected.,,, |
| "Apath isa sequenceof nodes orverticesv , v , ..., v such thatv andv areconnected",,, |
| 1 2 n i i+1,,, |
| "by an edge for all 1 ≤ i ≤ n−1. Note that in a directed graph, the edge from v to v",,, |
| i i+1,,, |
| is the one which has the corresponding direction. A circle is a non-empty path whose first,,, |
| vertex is the same as its last vertex. A path is simple if no vertex appears on it twice (with,,, |
| "the exception of a circle, where the first and last vertex may be the same – this is because we",,, |
| "have to ‘cut open’ the circle at some point to get a path, so this is inevitable).",,, |
| 99An undirected graph is connected if every pair of vertices has a path connecting them. For,,, |
| "directed graphs, the notion of connectedness has two distinct versions: We say that a digraph",,, |
| is weakly connected if for every two vertices A and B there is either a path from A to B or a,,, |
| "path from B to A. We say it is strongly connected if there are paths leading both ways. So,",,, |
| "in a weakly connected digraph, there may be two vertices i and j such that there exists no",,, |
| path from i to j.,,, |
| "A graph clearly has many properties similar to a tree. In fact, any tree can be viewed",,, |
| "as a simple graph of a particular kind, namely one that is connected and contains no circles.",,, |
| "Because a graph, unlike a tree, does not come with a natural ‘starting point’ from which there",,, |
| "is a unique path to each vertex, it does not make sense to speak of parents and children in",,, |
| "a graph. Instead, if two vertices A and B are connected by an edge e, we say that they are",,, |
| "neighbours, and the edge connecting them is said to be incident to A and B. Two edges that",,, |
| "have a vertex in common (for example, one connectingAandB and one connecting B andC)",,, |
| are said to be adjacent.,,, |
| 11.2 Implementing graphs,,, |
| "All the data structures we have considered so far were designed to hold certain information,",,, |
| andwewantedtoperformcertainactionsonthemwhichmostlycentredaroundinsertingnew,,, |
| "items, deleting particular items, searching for particular items, and sorting the collection. At",,, |
| "notimewasthereeveraconnection betweenalltheitemsrepresented, apartfromtheorderin",,, |
| "which their keys appeared. Moreover, that connection was never something that was inherent",,, |
| in the structure and that we therefore tried to represent somehow – it was just a property,,, |
| "that we used to store the items in a way which made sorting and searching quicker. Now, on",,, |
| "the other hand, it is the connections that are the crucial information we need to encode in",,, |
| "the data structure. We are given a structure which comes with specified connections, and we",,, |
| need to design an implementation that efficiently keeps track of them.,,, |
| Array-based implementation. Thefirstunderlyingideaforarray-basedimplementations,,, |
| is that we can conveniently rename the vertices of the graph so that they are labelled by,,, |
| "non-negative integer indices, say from 0 to n−1, if they do not have these labels already.",,, |
| "However, this only works if the graph is given explicitly, that is, if we know in advance how",,, |
| "many vertices there will be, and which pairs will have edges between them. Then we only",,, |
| "need to keep track of which vertex has an edge to which other vertex, and, for weighted",,, |
| "graphs, what the weights on the edges are. For unweighted graphs, we can do this quite easily",,, |
| "in an n×n two-dimensional binary array adj, also called a matrix, the so-called adjacency",,, |
| "matrix. In the case of weighted graphs, we instead have an n×n weight matrix weights.",,, |
| The array/matrix representations for the two example graphs shown above are then:,,, |
| A B C D E A B C D E,,, |
| 0 1 2 3 4 0 1 2 3 4,,, |
| A 0 0 1 0 1 0 A 0 0 1 ∞ 4 ∞,,, |
| B 1 0 0 1 0 0 B 1 2 0 2 2 6,,, |
| C 2 1 0 0 0 1 C 2 ∞ 3 0 2 1,,, |
| D 3 0 0 1 0 1 D 3 ∞ ∞ ∞ 0 1,,, |
| E 4 0 0 0 0 0 E 4 ∞ ∞ 3 2 0,,, |
| "100In the first case, for the unweighted graph, a ‘0’ in position adj[i][j] reads as false, that",,, |
| "is, there is no edge from the vertex i to the vertex j. A ‘1’, on the other hand, reads as true,",,, |
| "indicating that there is an edge. It is often useful to use boolean values here, rather than the",,, |
| "numbers 0 and 1, because it allows us to carry out operations on the booleans. In the second",,, |
| "case, we have a weighted graph, and we have the real-valued weights in the matrix instead,",,, |
| using the infinity symbol ∞ to indicate when there is no edge.,,, |
| "For an undirected graph, if there is a 1 in the ith column and the jth row, we know that",,, |
| "there is an edge from vertex i to the vertex with the number j, which means there is also an",,, |
| edge from vertex j to vertex i. This means that adj[i][j] == adj[j][i] will hold for all,,, |
| "i and j from 0 to n−1, so there is some redundant information here. We say that such a",,, |
| matrix is symmetric – it equals its mirror image along the main diagonal.,,, |
| Mixed implementation. There is a potential problem with the adjacency/weight matrix,,, |
| "representation: If the graph has very many vertices, the associated array will be extremely",,, |
| "large (e.g., 10,000 entries are needed if the graph has just 100 vertices). Then, if the graph is",,, |
| "sparse (i.e., has relatively few edges), the adjacency matrix contains many 0s and only a few",,, |
| "1s, and it is a waste of space to reserve so much memory for so little information.",,, |
| "A solution to this problem is to number all the vertices as before, but, rather than using a",,, |
| "two-dimensional array, use a one-dimensional array that points to a linked list of neighbours",,, |
| "for each vertex. For example, the above weighted graph can be represented as follows, with",,, |
| "each triple consisting of a vertex name, connection weight and pointer to the next triple:",,, |
| 0 1 2 3 4,,, |
| "If there are very few edges, we will have very",,, |
| "shortlistsateachentryofthearray,thussav-",,, |
| ing space over the adjacency/weight matrix,,, |
| representation. This implementation is using,,, |
| 1 0 1 4 2 so-called adjacency lists. Note that if we are,,, |
| "1 2 3 1 3 considering undirected graphs, there is still",,, |
| a certain amount of redundancy in this rep-,,, |
| "resentation, since every edge is represented",,, |
| "twice, once in each list corresponding to the",,, |
| "3 2 3 3 two vertices it connects. In Java, this could",,, |
| be accomplished with something like:,,, |
| 4 2 2 2,,, |
| class Graph {,,, |
| Vertex[] heads |
| private class Vertex {,,, |
| 3 4,,, |
| int name |
| 2 1,,, |
| double weight |
| Vertex next |
| ...//methods for vertices,,, |
| },,, |
| 4,,, |
| ...//methods for graphs,,, |
| 6 },,, |
| 101Pointer-based implementation. The standard pointer-based implementation of binary,,, |
| "trees, which is essentially a generalization of linked lists, can be generalized for graphs. In a",,, |
| "language such as Java, a class Graph might have the following as an internal class:",,, |
| class Vertex {,,, |
| string name |
| Vertex[] neighbours |
| double[] weights |
| },,, |
| "When each vertex is created, an array neighbours big enough to accommodate (pointers to)",,, |
| "all its neighbours is allocated, with (for weighted graphs) an equal sized array weights to",,, |
| accommodate the associated weights. We then place the neighbours of each vertex into those,,, |
| arrays in some arbitrary order. Any entries in the neighbours array that are not needed will,,, |
| "hold a null pointer as usual. For example, the above weighted graph would be represented",,, |
| "as follows, with each weight shown following the associated pointer:",,, |
| 0 1 4 3 1,,, |
| 4 2 3,,, |
| 1 2 2 2 6 2 3 2 1,,, |
| 11.3 Relations between graphs,,, |
| Many important theorems about graphs rely on formal definitions of the relations between,,, |
| "them, so we now define the main relevant concepts. Two graphs are said to be isomorphic",,, |
| "if they contain the same number of vertices with the same pattern of adjacency, i.e. there is",,, |
| a bijection between their vertices which preserves the adjacency relations. A subgraph of a,,, |
| "graph G is defined as any graph that has a vertex set which is a subset of that of G, with",,, |
| "adjacency relations which are a subset of those of G. Conversely, a supergraph of a graph G",,, |
| "is defined as any graph which has G as a subgraph. Finally, a graph G is said to contain",,, |
| another graph H if there exists a subgraph of G that is either H or isomorphic to H.,,, |
| "A subdivision of an edge e with endpoints u and v is simply the pair of edges e , with",,, |
| 1,,, |
| "endpoints u and w, and e , with endpoints w and v, for some new vertex w. The reverse",,, |
| 2,,, |
| "operation of smoothing removes a vertex w with exactly two edges e and e , leaving an edge",,, |
| 1 2,,, |
| e connecting the two adjacent vertices u and v:,,, |
| 102A subdivision of a graph G can be defined as a graph resulting from the subdivision of edges,,, |
| in G. Two graphs G and H can then be defined as being homeomorphic if there is a graph,,, |
| isomorphism from some subdivision of G to some subdivision of H.,,, |
| An edge contraction removes an edge from a graph and merges the two vertices previously,,, |
| "connected by it. This can lead to multiple edges between a pair of vertices, or self-loops",,, |
| "connecting a vertex to itself. These are not allowed in simple graphs, in which case some",,, |
| edges may need to be deleted. Then an undirected graph H is said to be a minor of another,,, |
| undirected graph G if a graph isomorphic to H can be obtained from G by contracting some,,, |
| "edges, deleting some edges, and deleting some isolated vertices.",,, |
| 11.4 Planarity,,, |
| "Aplanar graph isagraphthatcanbeembeded inaplane. Inotherwords,itcanbedrawnona",,, |
| sheet of paper in such a way that no edges cross each other. This is important in applications,,, |
| such as printed circuit design.,,, |
| Note that it is clearly possible for planar graphs to be drawn in such a way that their,,, |
| "edges do cross each other, but the crucial thing is that they can be transformed (by moving",,, |
| "vertices and/or deforming the edges) into a form without any edges crossing. For example,",,, |
| the following three diagrams all represent the same planar graph:,,, |
| "Thisgraphisthefullyconnectedgraphwithfourvertices,knownasK . Clearlyallsub-graphs",,, |
| 4,,, |
| of this will also be planar.,,, |
| It is actually quite difficult to formulate general algorithms for determining whether a,,, |
| "given graph is planar. For small graphs, it is easy to check systematically that there are no",,, |
| possible vertex repositionings or edge deformations that will bring the graph into explicitly,,, |
| planar form. Two slightly larger graphs than K that can be shown to be non-planar in this,,, |
| 4,,, |
| "way are the fully connected graph with five vertices, known as K , and the graph with three",,, |
| 5,,, |
| "vertices fully connected to three other vertices, known as K :",,, |
| "3,3",,, |
| "Clearly, any larger graph that contains one of these two non-planar graphs as a subgraph",,, |
| "must also be non-planar iteslf, and any subdivision or smoothing of edges will have no effect",,, |
| "103on the planarity. In fact, it can be proved that these two graphs form the basis of some useful",,, |
| theoremsaboutplanarity. Themostwell-knownoftheseisKuratowski’s theorem whichstates,,, |
| that“afinitegraphisplanarifandonlyifitdoesnotcontainasubgraph thatishomeomorphic,,, |
| "to, or a subdivision of, K or K ”. Another, based on the concept of minors, is Wagner’s",,, |
| "5 3,3",,, |
| theorem which states that “a finite graph is planar if and only if it does not have K or K,,, |
| "5 3,3",,, |
| as a minor”.,,, |
| A good general approach for testing planarity is therefore to search for subgraphs of the,,, |
| "given graph that can be transformed into K or K . This is not entirely straightforward,",,, |
| "5 3,3",,, |
| but algorithms do exist which allow a graph with n vertices to be tested for planarity with,,, |
| time complexity O(n). Exercise: find out exactly how these algorithms work.,,, |
| 11.5 Traversals – systematically visiting all vertices,,, |
| "In order to traverse a graph, i.e. systematically visit all its vertices, we clearly need a strategy",,, |
| "for exploring graphs which guarantees that we do not miss any edges or vertices. Because,",,, |
| "unlike trees, graphs do not have a root vertex, there is no natural place to start a traversal,",,, |
| "and therefore we assume that we are given, or randomly pick, a starting vertex i. There are",,, |
| two strategies for performing graph traversal.,,, |
| The first is known as breadth first traversal: We start with the given vertex i. Then we,,, |
| visit its neighbours one by one (which must be possible no matter which implementation we,,, |
| "use), placing them in an initially empty queue. We then remove the first vertex from the",,, |
| queue and one by one put its neighbours at the end of the queue. We then visit the next,,, |
| vertex in the queue and again put its neighbours at the end of the queue. We do this until,,, |
| the queue is empty.,,, |
| "However, there is no reason why this basic algorithm should ever terminate. If there is a",,, |
| "circle in the graph, like A, B, C in the first unweighted graph above, we would revisit a vertex",,, |
| "we have already visited, and thus we would run into an infinite loop (visiting A’s neighbours",,, |
| "putsBontothequeue, visitingthat(eventually)givesusC,andoncewereachCinthequeue,",,, |
| "we get A again). To avoid this we create a second array done of booleans, where done[j] is",,, |
| "true if we have already visited the vertex with number j, and it is false otherwise. In the",,, |
| "above algorithm, we only add a vertex j to the queue if done[j] is false. Then we mark it",,, |
| "as done by setting done[j] = true. This way, we will not visit any vertex more than once,",,, |
| "and for a finite graph, our algorithm is bound to terminate. In the example we are discussing,",,, |
| "breadth first search starting at A might yield: A, B, D, C, E.",,, |
| "To see why this is called breadth first search, we can imagine a tree being built up in this",,, |
| "way, where the starting vertex is the root, and the children of each vertex are its neighbours",,, |
| (that haven’t already been visited). We would then first follow all the edges emanating from,,, |
| "the root, leading to all the vertices on level 1, then find all the vertices on the level below,",,, |
| "and so on, until we find all the vertices on the ‘lowest’ level.",,, |
| The second traversal strategy is known as depth first traversal: Given a vertex i to start,,, |
| "from, we now put it on a stack rather than a queue (recall that in a stack, the next item to",,, |
| be removed at any time is the last one that was put on the stack). Then we take it from,,, |
| "the stack, mark it as done as for breadth first traversal, look up its neighbours one after the",,, |
| "other, and put them onto the stack. We then repeatedly pop the next vertex from the stack,",,, |
| "mark it as done, and put its neighbours on the stack, provided they have not been marked as",,, |
| "done, just as we did for breadth first traversal. For the example discussed above, we might",,, |
| "(starting from A) get: A, B, C, E, D. Again, we can see why this is called depth first by",,, |
| 104formulating the traversal as a search tree and looking at the order in which the items are,,, |
| added and processed.,,, |
| "Note that with both breadth first and depth first, the order of the vertices depends on the",,, |
| implementation. There is no reason why A’s neighbour B should be visited before D in the,,, |
| "example. So it is better to speak of a result of depth first or breadth first traversal, rather",,, |
| than of the result. Note also that the only vertices that will be listed are those in the same,,, |
| "connected component as A. If we have to ensure that all vertices are visited, we may need",,, |
| "to start the traversal process with a number of different starting vertices, each time choosing",,, |
| one that has not been marked as done when the previous traversal terminated.,,, |
| "Exercises: Writealgorithms,inpseudocode,to(1)visitallnodesofagraph,and(2)decide",,, |
| "whether a given graph is connected or not. For (2) you will actually need two algorithms, one",,, |
| "for the strong notion of connectedness, and another for the weak notion.",,, |
| 11.6 Shortest paths – Dijkstra’s algorithm,,, |
| A common graph based problem is that we have some situation represented as a weighted di-,,, |
| graphwithedgeslabelledbynon-negativenumbersandneedtoanswerthefollowingquestion:,,, |
| "For two particular vertices, what is the shortest route from one to the other?",,, |
| "Here, by “shortest route” we mean a path which, when we add up the weights along its",,, |
| "edges, gives the smallest overall weight for the path. This number is called the length of the",,, |
| "path. Thus, a shortest path is one with minimal length. Note that there need not be a unique",,, |
| "shortest path, since several paths might have the same length. In a disconnected graph there",,, |
| "will not be a path between vertices in different components, but we can take care of this by",,, |
| using ∞ once again to stand for “no path at all”.,,, |
| "Note that the weights do not necessarily have to correspond to distances; they could, for",,, |
| "example, be time (in which case we could speak of “quickest paths”) or money (in which case",,, |
| "we could speak of “cheapest paths”), among other possibilities. By considering “abstract”",,, |
| "graphs in which the numerical weights are left uninterpreted, we can take care of all such",,, |
| situations and others. But notice that we do need to restrict the edge weights to be non-,,, |
| "negative numbers, because if there are negative numbers and cycles, we can have increasingly",,, |
| "long paths with lower and lower costs, and no path with minimal cost.",,, |
| "Applications of shortest-path algorithms include internet packet routing (because, if you",,, |
| "send an email message from your computer to someone else, it has to go through various",,, |
| "email routers, until it reaches its final destination), train-ticket reservation systems (that",,, |
| "need to figure out the best connecting stations), and driving route finders (that need to find",,, |
| an optimum route in some sense).,,, |
| "Dijkstra’s algorithm. In turns out that, if we want to compute the shortest path from",,, |
| "a given start node s to a given end node z, it is actually most convenient to compute the",,, |
| "shortest paths from s to all other nodes, not just the given node z that we are interested",,, |
| "in. Given the start node, Dijkstra’s algorithm computes shortest paths starting from s and",,, |
| "ending at each possible node. It maintains all the information it needs in simple arrays, which",,, |
| "are iteratively updated until the solution is reached. Because the algorithm, although elegant",,, |
| "and short, is fairly complicated, we shall consider it one component at a time.",,, |
| Overestimation of shortest paths. We keep an array D of distances indexed by the,,, |
| vertices. The idea is that D[z] will hold the distance of the shortest path from s to z when,,, |
| "105the algorithm finishes. However, before the algorithm finishes, D[z] is the best overestimate",,, |
| "we currently have of the distance from s to z. We initially have D[s] = 0, and set D[z] = ∞",,, |
| for all vertices z other than the start node s. Then the algorithm repeatedly decreases the,,, |
| "overestimates until it is no longer possible to decrease them further. When this happens, the",,, |
| "algorithm terminates, with each estimate fully constrained and said to be tight.",,, |
| Improving estimates. The general idea is to look systematically for shortcuts. Suppose,,, |
| "that, for two given vertices u and z, it happens that D[u]+weight[u][z] < D[z]. Then there",,, |
| is a way of going from s to u and then to z whose total length is smaller than the current,,, |
| "overestimate D[z] of the distance from s to z, and hence we can replace D[z] by this better",,, |
| estimate. This corresponds to the code fragment,,, |
| if ( D[u] + weight[u][z] < D[z] ),,, |
| D[z] = D[u] + weight[u][z],,, |
| ofthefullalgorithmgivenbelow. Theproblemisthusreducedtodevelopinganalgorithmthat,,, |
| will systematically apply this improvement so that (1) we eventually get the tight estimates,,, |
| "promised above, and (2) that is done as efficiently as possible.",,, |
| "Dijkstra’s algorithm, Version 1. The first version of such an algorithm is not as efficient",,, |
| "as it could be, but it is relatively simple and certainly correct. (It is always a good idea to",,, |
| "start with an inefficient simple algorithm, so that the results from it can be used to check",,, |
| "the operation of a more complex efficient algorithm.) The general idea is that, at each stage",,, |
| "of the algorithm’s operation, if an entry D[u] of the array D has the minimal value among",,, |
| "all the values recorded in D, then the overestimate D[u] must actually be tight, because the",,, |
| improvement algorithm discussed above cannot possibly find a shortcut.,,, |
| The following algorithm implements that idea:,,, |
| // Input: A directed graph with weight matrix ‘weight’ and,,, |
| // a start vertex ‘s’.,,, |
| // Output: An array ‘D’ of distances as explained above.,,, |
| // We begin by buiding the distance overestimates.,,, |
| D[s] = 0 // The shortest path from s to itself has length zero.,,, |
| for ( each vertex z of the graph ) {,,, |
| if ( z is not the start vertex s ),,, |
| D[z] = infinity // This is certainly an overestimate.,,, |
| },,, |
| "// We use an auxiliary array ‘tight’ indexed by the vertices,",,, |
| // that records for which nodes the shortest path estimates,,, |
| // are ‘‘known’’ to be tight by the algorithm.,,, |
| for ( each vertex z of the graph ) {,,, |
| tight[z] = false,,, |
| },,, |
| 106// We now repeatedly update the arrays ‘D’ and ‘tight’ until,,, |
| // all entries in the array ‘tight’ hold the value true.,,, |
| repeat as many times as there are vertices in the graph {,,, |
| find a vertex u with tight[u] false and minimal estimate D[u],,, |
| tight[u] = true,,, |
| for ( each vertex z adjacent to u ),,, |
| if ( D[u] + weight[u][z] < D[z] ),,, |
| D[z] = D[u] + weight[u][z] // Lower overestimate exists.,,, |
| },,, |
| "// At this point, all entries of array ‘D’ hold tight estimates.",,, |
| "It is clear that when this algorithm finishes, the entries of D cannot hold under-estimates of",,, |
| the lengths of the shortest paths. What is perhaps not so clear is why the estimates it holds,,, |
| "are actually tight, i.e. are the minimal path lengths. In order to understand why, first notice",,, |
| "that an initial sub-path of a shortest path is itself a shortest path. To see this, suppose that",,, |
| "you wish to navigate from a vertex s to a vertex z, and that the shortest path from s to",,, |
| z happens to go through a certain vertex u. Then your path from s to z can be split into,,, |
| "two paths, one going from s to u (an initial sub-path) and the other going from u to z (a",,, |
| "final sub-path). Given that the whole, unsplit path is a shortest path from s to z, the initial",,, |
| "sub-path has to be a shortest path from s to u, for if not, then you could shorten your path",,, |
| "from s to z by replacing the initial sub-path to u by a shorter path, which would not only give",,, |
| a shorter path from s to u but also from s to the final destination z. Now it follows that for,,, |
| "any start vertex, there is a tree of shortest paths from that vertex to all other vertices. The",,, |
| "reason is that shortest paths cannot have cycles. Implicitly, Dijkstra’s algorithm constructs",,, |
| "this tree starting from the root, that is, the start vertex.",,, |
| "If, as tends to be the case in practice, we also wish to compute the route of shortest path,",,, |
| "rather than just its length, we also need to introduce a third array pred to keep track of the",,, |
| "‘predecessor’ or ‘previous vertex’ of each vertex, so that the path can be followed back from",,, |
| the end point to the start point. The algorithm can clearly also be adapted to work with,,, |
| non-weighted graphs by assigning a suitable weight matrix of 1s for connected vertices and 0s,,, |
| for non-connected vertices.,,, |
| "The time complexity of this algorithm is clearly O(n2) where n is the number of vertices,",,, |
| since there are operations of O(n) nested within the repeat of O(n).,,, |
| A simple example. Suppose we want to compute the shortest path from A (node 0) to E,,, |
| (node 4) in the weighted graph we looked at before:,,, |
| 4,,, |
| A D,,, |
| 2,,, |
| 1,,, |
| 1,,, |
| 2 2,,, |
| E,,, |
| 6,,, |
| 1,,, |
| 2,,, |
| 2,,, |
| B 3,,, |
| C,,, |
| 3,,, |
| "107Adirectimplementationoftheabovealgorithm, withsomecodeaddedtoprintoutthestatus",,, |
| "ofthethreearraysateachintermediatestage, givesthefollowingoutput, inwhich“oo”isused",,, |
| to represent the infinity symbol “∞”:,,, |
| Computing shortest paths from A,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 oo oo oo oo,,, |
| tight |no no no no no,,, |
| pred. |none none none none none,,, |
| "Vertex A has minimal estimate, and so is tight.",,, |
| Neighbour B has estimate decreased from oo to 1 taking a shortcut via A.,,, |
| Neighbour D has estimate decreased from oo to 4 taking a shortcut via A.,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 1 oo 4 oo,,, |
| tight |yes no no no no,,, |
| pred. |none A none A none,,, |
| "Vertex B has minimal estimate, and so is tight.",,, |
| Neighbour A is already tight.,,, |
| Neighbour C has estimate decreased from oo to 3 taking a shortcut via B.,,, |
| Neighbour D has estimate decreased from 4 to 3 taking a shortcut via B.,,, |
| Neighbour E has estimate decreased from oo to 7 taking a shortcut via B.,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 1 3 3 7,,, |
| tight |yes yes no no no,,, |
| pred. |none A B B B,,, |
| "Vertex C has minimal estimate, and so is tight.",,, |
| Neighbour B is already tight.,,, |
| Neighbour D has estimate unchanged.,,, |
| Neighbour E has estimate decreased from 7 to 4 taking a shortcut via C.,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 1 3 3 4,,, |
| tight |yes yes yes no no,,, |
| pred. |none A B B C,,, |
| "108Vertex D has minimal estimate, and so is tight.",,, |
| Neighbour E has estimate unchanged.,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 1 3 3 4,,, |
| tight |yes yes yes yes no,,, |
| pred. |none A B B C,,, |
| "Vertex E has minimal estimate, and so is tight.",,, |
| Neighbour C is already tight.,,, |
| Neighbour D is already tight.,,, |
| |A B C D E,,, |
| --------+---------------------------------------,,, |
| D |0 1 3 3 4,,, |
| tight |yes yes yes yes yes,,, |
| pred. |none A B B C,,, |
| End of Dijkstra’s computation.,,, |
| A shortest path from A to E is: A B C E.,,, |
| "Once it is clear what is happening at each stage, it is usually more convenient to adopt a",,, |
| shorthand notation that allows the whole process to be represented in a single table. For,,, |
| "example, using a “*” to represent tight, the distance, status and predecessor for each node at",,, |
| each stage of the above example can be listed more concisely as follows:,,, |
| Stage | A B C D E,,, |
| -------+------------------------------------------------,,, |
| 1 | 0 oo oo oo oo,,, |
| 2 | 0 * 1 A oo 4 A oo,,, |
| 3 | 0 * 1 * A 3 B 3 B 7 B,,, |
| 4 | 0 * 1 * A 3 * B 3 B 4 C,,, |
| 5 | 0 * 1 * A 3 * B 3 * B 4 C,,, |
| 6 | 0 * 1 * A 3 * B 3 * B 4 * C,,, |
| A shortest path from A to E is: A B C E.,,, |
| "Dijkstra’s algorithm, Version 2. The time complexity of Dijkstra’s algorithm can be",,, |
| "improved by making use of a priority queue (e.g., some form of heap) to keep track of which",,, |
| node’s distance estimate becomes tight next. Here it is convenient to use the convention that,,, |
| lower numbers have higher priority. The previous algorithm then becomes:,,, |
| 109// Input: A directed graph with weight matrix ‘weight’ and,,, |
| // a start vertex ‘s’.,,, |
| // Output: An array ‘D’ of distances as explained above.,,, |
| // We begin by buiding the distance overestimates.,,, |
| D[s] = 0 // The shortest path from s to itself has length zero.,,, |
| for ( each vertex z of the graph ) {,,, |
| if ( z is not the start vertex s ),,, |
| D[z] = infinity // This is certainly an overestimate.,,, |
| },,, |
| // Then we set up a priority queue based on the overestimates.,,, |
| "Create a priority queue containing all the vertices of the graph,",,, |
| with the entries of D as the priorities,,, |
| // Then we implicitly build the path tree discussed above.,,, |
| while ( priority queue is not empty ) {,,, |
| // The next vertex of the path tree is called u.,,, |
| u = remove vertex with smallest priority from queue,,, |
| for ( each vertex z in the queue which is adjacent to u ) {,,, |
| if ( D[u] + weight[u][z] < D[z] ) {,,, |
| D[z] = D[u] + weight[u][z] // Lower overestimate exists.,,, |
| Change the priority of vertex z in queue to D[z],,, |
| },,, |
| },,, |
| },,, |
| "// At this point, all entries of array ‘D’ hold tight estimates.",,, |
| "If the priority queue is implemented as a Binary or Binomial heap, initializing D and creating",,, |
| "the priority queue both have complexity O(n), where n is the number of vertices of the graph,",,, |
| and that is negligible compared to the rest of the algorithm. Then removing vertices and,,, |
| changing the priorities of elements in the priority queue require some rearrangement of the,,, |
| "heap tree by “bubbling up”, and that takes O(log n) steps, because that is the maximum",,, |
| 2,,, |
| "height of the tree. Removals happen O(n) times, and priority changes happen O(e) times,",,, |
| "whereeisthenumberofedgesinthegraph,sothecostofmaintainingthequeueandupdating",,, |
| "D is O((e+n)log n). Thus, the total time complexity of this form of Dijkstra’s algorithm",,, |
| 2,,, |
| is O((e+n)log n). Using a Fibonacci heap for the priority queue allows priority updates of,,, |
| 2,,, |
| "O(1) complexity, improving the overall complexity to O(e+nlog n).",,, |
| 2,,, |
| "In a fully connected graph, the number of edges e will be O(n2), and hence the time",,, |
| complexity of this algorithm is O(n2log n) or O(n2) depending on which kind of priority,,, |
| 2,,, |
| "queue is used. So, in that case, the time complexity is actually greater than or equal to the",,, |
| "previous simpler O(n2) algorithm. However, in practice, many graphs tend to be much more",,, |
| "110sparse with e = O(n). That is, there are usually not many more edges than vertices, and in",,, |
| "this case the time complexity for both priority queue versions is O(nlog n), which is a clear",,, |
| 2,,, |
| improvement over the previous O(n2) algorithm.,,, |
| 11.7 Shortest paths – Floyd’s algorithm,,, |
| If we are not only interested in finding the shortest path from one specific vertex to all the,,, |
| "others, but the shortest paths between every pair of vertices, we could, of course, apply",,, |
| Dijkstra’s algorithm to every starting vertex. But there is actually a simpler way of doing,,, |
| "this, known as Floyd’s algorithm. This maintains a square matrix ‘distance’ which contains",,, |
| "the overestimates of the shortest paths between every pair of vertices, and systematically",,, |
| decreases the overestimates using the same shortcut idea as above. If we also wish to keep,,, |
| "track of the routes of the shortest paths, rather than just their lengths, we simply introduce",,, |
| a second square matrix ‘predecessor’ to keep track of all the ‘previous vertices’.,,, |
| "In the algorithm below, we attempt to decrease the estimate of the distance from each",,, |
| vertex s to each vertex z by going systematically via each possible vertex u to see whether,,, |
| "that is a shortcut; and if it is, the overestimate of the distance is decreased to the smaller",,, |
| "overestimate, and the predecessor updated:",,, |
| // Store initial estimates and predecessors.,,, |
| for ( each vertex s ) {,,, |
| for ( each vertex z ) {,,, |
| distance[s][z] = weight[s][z],,, |
| predecessor[s][z] = s,,, |
| },,, |
| },,, |
| // Improve them by considering all possible shortcuts u.,,, |
| for ( each vertex u ) {,,, |
| for ( each vertex s ) {,,, |
| for ( each vertex z ) {,,, |
| if ( distance[s][u]+distance[u][z] < distance[s][z] ) {,,, |
| distance[s][z] = distance[s][u]+distance[u][z],,, |
| predecessor[s][z] = predecessor[u][z],,, |
| },,, |
| },,, |
| },,, |
| },,, |
| "As with Dijkstra’s algorithm, this can easily be adapted to the case of non-weighted graphs",,, |
| by assigning a suitable weight matrix of 0s and 1s.,,, |
| "The time complexity here is clearly O(n3), since it involves three nested for loops of O(n).",,, |
| This is the same complexity as running the O(n2) Dijkstra’s algorithm once for each of the n,,, |
| "possiblestartingvertices. Ingeneral,however,Floyd’salgorithmwillbefasterthanDijkstra’s,",,, |
| "even though they are both in the same complexity class, because the former performs fewer",,, |
| "111instructions in each run through the loops. However, if the graph is sparse with e = O(n),",,, |
| then multiple runs of Dijkstra’s algorithm can be made to perform with time complexity,,, |
| "O(n2log n), and be faster than Floyd’s algorithm.",,, |
| 2,,, |
| A simple example. Supposewewanttocomputethelengthsoftheshortestpathsbetween,,, |
| all vertices in the following undirected weighted graph:,,, |
| "We start with distance matrix based on the connection weights, and trivial predecessors:",,, |
| A B C D E A B C D E,,, |
| A 0 1 14 4 ∞ A A A A A A,,, |
| B 1 0 ∞ ∞ 2 B B B B B B,,, |
| Start,,, |
| C 14 ∞ 0 8 10 C C C C C C,,, |
| D 4 ∞ 8 0 1 D D D D D D,,, |
| E ∞ 2 10 1 0 E E E E E E,,, |
| Then for each vertex in turn we test whether a shortcut via that vertex reduces any of the,,, |
| "distances, and update the distance and predecessor arrays with any reductions found. The",,, |
| "five steps, with the updated entries in quotes, are as follows::",,, |
| A B C D E A B C D E,,, |
| A 0 1 14 4 ∞ A A A A A A,,, |
| B 1 0 ‘15’ ‘5’ 2 B B B ‘A’ ‘A’ B,,, |
| A :,,, |
| C 14 ‘15’ 0 8 10 C C ‘A’ C C C,,, |
| D 4 ‘5’ 8 0 1 D D ‘A’ D D D,,, |
| E ∞ 2 10 1 0 E E E E E E,,, |
| A B C D E A B C D E,,, |
| A 0 1 14 4 ‘3’ A A A A A ‘B’,,, |
| B 1 0 15 5 2 B B B A A B,,, |
| B :,,, |
| C 14 15 0 8 10 C C A C C C,,, |
| D 4 5 8 0 1 D D A D D D,,, |
| E ‘3’ 2 10 1 0 E ‘B’ E E E E,,, |
| A B C D E A B C D E,,, |
| A 0 1 14 4 3 A A A A A B,,, |
| B 1 0 15 5 2 B B B A A B,,, |
| C :,,, |
| C 14 15 0 8 10 C C A C C C,,, |
| D 4 5 8 0 1 D D A D D D,,, |
| E 3 2 10 1 0 E B E E E E,,, |
| 112A B C D E A B C D E,,, |
| A 0 1 ‘12’ 4 3 A A A ‘D’ A B,,, |
| B 1 0 ‘13’ 5 2 B B B ‘D’ A B,,, |
| D :,,, |
| C ‘12’ ‘13’ 0 8 ‘9’ C ‘D’ A C C ‘D’,,, |
| D 4 5 8 0 1 D D A D D D,,, |
| E 3 2 ‘9’ 1 0 E B E ‘D’ E E,,, |
| A B C D E A B C D E,,, |
| A 0 1 12 4 3 A A A D A B,,, |
| B 1 0 ‘11’ ‘3’ 2 B B B D ‘E’ B,,, |
| E :,,, |
| C 12 ‘11’ 0 8 9 C D ‘E’ C C D,,, |
| D 4 ‘3’ 8 0 1 D D ‘E’ D D D,,, |
| E 3 2 9 1 0 E B E D E E,,, |
| The algorithm finishes with the matrix of shortest distances and the matrix of associated,,, |
| "predecessors. So the shortest distance from C to B is 11, and the predecessors of B are E,",,, |
| "then D, then C, giving the path C D E B. Note that updating a distance does not necessarily",,, |
| "mean updating the associated predecessor – for example, when introducing D as a shortcut",,, |
| "between C and B, the predecessor of B remains A.",,, |
| 11.8 Minimal spanning trees,,, |
| We now move on to another common graph-based problem. Suppose you have been given a,,, |
| weighted undirected graph such as the following:,,, |
| A,,, |
| 6 5,,, |
| 1,,, |
| B C,,, |
| 5 5,,, |
| D,,, |
| 6 4,,, |
| 3 2,,, |
| 6,,, |
| E F,,, |
| "Wecouldthinkoftheverticesasrepresentinghouses,andtheweightsasthedistancesbetween",,, |
| them. Nowimaginethatyouaretaskedwithsupplyingallthesehouseswithsomecommodity,,, |
| "such as water, gas, or electricity. For obvious reasons, you will want to keep the amount of",,, |
| "digging and laying of pipes or cable to a minimum. So, what is the best pipe or cable layout",,, |
| "that you can find, i.e. what layout has the shortest overall length?",,, |
| "Obviously, we will have to choose some of the edges to dig along, but not all of them. For",,, |
| "example, if we have already chosen the edge between A and D, and the one between B and",,, |
| "D, then there is no reason to also have the one between A and B. More generally, it is clear",,, |
| "that we want to avoid circles. Also, assuming that we have only one feeding-in point (it is of",,, |
| "no importance which of the vertices that is), we need the whole layout to be connected. We",,, |
| have seen already that a connected graph without circles is a tree.,,, |
| "113Hence, what we are looking for is a minimal spanning tree of the graph. A spanning tree",,, |
| "of a graph is a subgraph that is a tree which connects all the vertices together, so it ‘spans’ the",,, |
| "original graph but using fewer edges. Here, minimal refers to the sum of all the weights of the",,, |
| "edges contained in that tree, so a minimal spanning tree has total weight less than or equal",,, |
| "to the total weight of every other spanning tree. As we shall see, there will not necessarily be",,, |
| a unique minimal spanning tree for a given graph.,,, |
| Observations concerning spanning trees. For the other graph algorithms we have cov-,,, |
| "ered so far, we started by making some observations which allowed us to come up with an",,, |
| "idea for an algorithm, as well as a strategy for formulating a proof that the algorithm did",,, |
| "indeed perform as desired. So, to come up with some ideas which will allow us to develop an",,, |
| "algorithm for the minimal spanning tree problem, we shall need to make some observations",,, |
| "about minimal spanning trees. Let us assume, for the time being, that all the weights in the",,, |
| "above graph were equal, to give us some idea of what kind of shape a minimal spanning tree",,, |
| might have under those circumstances. Here are some examples:,,, |
| Wecanimmediatelynoticethattheirgeneralshapeissuchthatifweaddanyoftheremaining,,, |
| "edges, wewouldcreateacircle. Thenwecanseethatgoingfromonespanningtreetoanother",,, |
| can be achieved by removing an edge and replacing it by another (to the vertex which would,,, |
| otherwise be unconnected) such that no circle is created. These observations are not quite,,, |
| "sufficienttoleadtoanalgorithm,buttheyaregoodenoughtoletusprovethatthealgorithms",,, |
| we find do actually work.,,, |
| Greedy Algorithms. Wesaythatanalgorithmisgreedy ifitmakesitsdecisionsbasedonly,,, |
| "onwhatisbestfromthepointofviewof‘localconsiderations’, withnoconcernabouthowthe",,, |
| "decision might affect the overall picture. The general idea is to start with an approximation,",,, |
| "as we did in Dijkstra’s algorithm, and then refine it in a series of steps. The algorithm is",,, |
| greedy in the sense that the decision at each step is based only on what is best for that next,,, |
| "step, and does not consider how that will affect the quality of the final overall solution. We",,, |
| shall now consider some greedy approaches to the minimal spanning tree problem.,,, |
| Prim’s Algorithm – A greedy vertex-based approach. Suppose that we already have,,, |
| a spanning tree connecting some set of vertices S. Then we can consider all the edges which,,, |
| "connect a vertex in S to one outside of S, and add to S one of those that has minimal weight.",,, |
| "This cannot possibly create a circle, since it must add a vertex not yet in S. This process can",,, |
| "be repeated, starting with any vertex to be the sole element of S, which is a trivial minimal",,, |
| spanning tree containing no edges. This approach is known as Prim’s algorithm.,,, |
| "When implementing Prim’s algorithm, one can use either an array or a list to keep track",,, |
| of the set of vertices S reached so far. One could then maintain another array or list closest,,, |
| "which, for each vertex i not yet in S, keeps track of the vertex in S closest to i. That is, the",,, |
| 114vertex in S which has an edge to i with minimal weight. If closest also keeps track of the,,, |
| "weights of those edges, we could save time, because we would then only have to check the",,, |
| weights mentioned in that array or list.,,, |
| "For the above graph, starting with S = {A}, the tree is built up as follows:",,, |
| A A A,,, |
| 1 1 1,,, |
| B C B C B C,,, |
| 4 2,,, |
| 4,,, |
| D D D,,, |
| E F E F E F,,, |
| A A,,, |
| 1 1,,, |
| B 5 C B 5 C,,, |
| 4 2 4 2,,, |
| 3,,, |
| D D,,, |
| E F E F,,, |
| It is slightly more challenging to produce a convincing argument that this algorithm really,,, |
| works than it has been for the other algorithms we have seen so far. It is clear that Prim’s,,, |
| "algorithmmustresultinaspanningtree,becauseitgeneratesatreethatspansallthevertices,",,, |
| "but it is not obvious that it is minimal. There are several possible proofs that it is, but none",,, |
| are straightforward. The simplest works by showing that the set of all possible minimal,,, |
| spanning trees X must include the output of Prim’s algorithm.,,, |
| i,,, |
| "Let Y be the output of Prim’s algorithm, and X be any minimal spanning tree. The",,, |
| 1,,, |
| following illustrates such a situation:,,, |
| We don’t actually need to know what X is – we just need to know the properties it must,,, |
| 1,,, |
| "satisfy,andthensystematicallyworkthroughallthepossibilities,showingthatY isaminimal",,, |
| "spanningtreeineachcase. Clearly,ifX = Y,thenPrim’salgorithmhasgeneratedaminimal",,, |
| 1,,, |
| "spanning tree. Otherwise, let e be the first edge added to Y that is not in X . Then, since",,, |
| 1,,, |
| "X is a spanning tree, it must include a path connecting the two endpoints of e, and because",,, |
| 1,,, |
| "circles are not allowed, there must be an edge in X that is not in Y, which we can call f.",,, |
| 1,,, |
| "Since Prim’s algorithm added e rather than f, we know weight(e) ≤ weight(f). Then create",,, |
| "tree X that is X with f replaced by e. Clearly X is connected, has the same number of",,, |
| 2 1 2,,, |
| "edges as X , spans all the vertices, and has total weight no greater than X , so it must also",,, |
| 1 1,,, |
| 115be a minimal spanning tree. Now we can repeat this process until we have replaced all the,,, |
| "edges in X that are not in Y, and we end up with the minimal spanning tree X = Y, which",,, |
| 1 n,,, |
| completes the proof that Y is a minimal spanning tree.,,, |
| The time complexity of the standard Prim’s algorithm is O(n2) because at each step we,,, |
| "need to choose a vertex to add to S, and then update the closest array, not dissimilar to",,, |
| "the simplest form of Dijkstra’s algorithm. However, as with Dijkstra’s algorithm, a Binary",,, |
| or Binomial heap based priority queue can be used to speed things up by keeping track of,,, |
| "which is the minimal weight vertex to be added next. With an adjacency list representation,",,, |
| "this can bring the complexity down to O((e+n)log n). Finally, using the more sophisticated",,, |
| 2,,, |
| "Fibonacci heap for the priority queue can improve this further to O(e+nlog n). Thus, using",,, |
| 2,,, |
| "the optimal approach in each case, Prim’s algorithm is O(nlog n) for sparse graphs that have",,, |
| 2,,, |
| "e = O(n), and O(n2) for highly connected graphs that have e = O(n2).",,, |
| "Just as with Floyd’s versus Dijkstra’s algorithm, we should consider whether it eally is",,, |
| "necessary to process every vertex at each stage, because it could be sufficient to only check",,, |
| actually existing edges. We therefore now consider an alternative edge-based strategy:,,, |
| Kruskal’s algorithm – A greedy edge-based approach. This algorithm does not con-,,, |
| "sidertheverticesdirectlyatall, butbuildsaminimalspanningtreebyconsideringandadding",,, |
| "edges as follows: Assume that we already have a collection of edges T. Then, from all the",,, |
| "edges not yet in T, choose one with minimal weight such that its addition to T does not",,, |
| "produce a circle, and add that to T. If we start with T being the empty set, and continue",,, |
| "until no more edges can be added, a minimal spanning tree will be produced. This approach",,, |
| is known as Kruskal’s algorithm.,,, |
| "For the same graph as used for Prim’s algorithm, this algorithm proceeds as follows:",,, |
| A,,, |
| 1 1 1,,, |
| B C,,, |
| D 3,,, |
| 2 2,,, |
| E F,,, |
| 1 1,,, |
| 5,,, |
| 3 4 3 4,,, |
| 2 2,,, |
| "In practice, Kruskal’s algorithm is implemented in a rather different way to Prim’s algorithm.",,, |
| The general idea of the most efficient approaches is to start by sorting the edges according to,,, |
| "their weights, and then simply go through that list of edges in order of increasing weight, and",,, |
| "eitheraddthemtoT,orrejectthemiftheywouldproduceacircle. Thereareimplementations",,, |
| "of that which can be achieved with overall time complexity O(elog e), which is dominated by",,, |
| 2,,, |
| the O(elog e) complexity of sorting the e edges in the first place.,,, |
| 2,,, |
| This means that the choice between Prim’s algorithm and Kruskal’s algorithm depends on,,, |
| "the connectivity of the particular graph under consideration. If the graph is sparse, i.e. the",,, |
| "116number of edges is not much more than the number of vertices, then Kruskal’s algorithm will",,, |
| have the same O(nlog n) complexity as the optimal priority queue based versions of Prim’s,,, |
| 2,,, |
| "algorithm, butwillbefasterthanthestandardO(n2)Prim’salgorithm. However, ifthegraph",,, |
| "is highly connected, i.e. the number of edges is near the square of the number of vertices, it",,, |
| will have complexity O(n2log n) and be slower than the optimal O(n2) versions of Prim’s,,, |
| 2,,, |
| algorithm.,,, |
| 11.9 Travelling Salesmen and Vehicle Routing,,, |
| Note that all the graph algorithms we have considered so far have had polynomial time com-,,, |
| plexity. There are further graph based problems that are even more complex.,,, |
| "ProbablythemostwellknownoftheseistheTravelling Salesman Problem, whichinvolves",,, |
| finding the shortest path through a graph which visits each node precisely once. There are,,, |
| currently no known polynomial time algorithms for solving this. Since only algorithms with,,, |
| "exponential complexity are known, this makes the Travelling Salesman Problem difficult even",,, |
| "for moderately sized n (e.g., all capital cities). Exercise: write an algorithm in pseudocode",,, |
| "that solves the Travelling Salesman Problem, and determine its time complexity.",,, |
| A variation of the shortest path problem with enormous practical importance in trans-,,, |
| portation is the Vehicle Routing Problem. This involves finding a series of routes to service,,, |
| "a number of customers with a fleet of vehicles with minimal cost, where that cost may be",,, |
| "the number of vehicles required, the total distance covered, or the total driver time required.",,, |
| "Often, forpracticalinstances, thereareconflictsbetweenthevariousobjectives, andthereisa",,, |
| "trade-off betweenthevariouscostswhichhavetobebalanced. Insuchcases, amulti-objective",,, |
| "optimization approach is required which returns a Pareto front of non-dominated solutions,",,, |
| i.e. a set solutions for which there are no other solutions which are better on all objectives.,,, |
| "Also, in practice, there are usually various constraints involved, such as fixed delivery time-",,, |
| "windows, or limited capacity vehicles, that must be satisfied, and that makes finding good",,, |
| solutions even more difficult.,,, |
| Since exact solutions to these problems are currently impossible for all but the smallest,,, |
| "cases, heuristic approaches are usually employed, such as evolutionary computation, which",,, |
| deliver solutions that are probably good but cannot be proved to be optimal. One popular,,, |
| "approach is to maintain a whole population of solutions, and use simulated evolution by",,, |
| natural selection to iteratively improve the quality of those solutions. That has the additional,,, |
| advantage of being able to generate a whole Pareto front of solutions rather than just a single,,, |
| solution. This is currently still a very active research area.,,, |
| 117Chapter 12,,, |
| Epilogue,,, |
| Hopefully the reader will agree that these notes have achieved their objective of introducing,,, |
| "the basic data structures used in computer science, and showing how they can be used in the",,, |
| "designofusefulandefficientalgorithms. Thebasicdatastructures(arrays,lists,stacks,queues",,, |
| "andtrees)havebeenemployedthroughout, andusedasthebasisofthecrucialprocesses, such",,, |
| "as storing, sorting and searching data, which underly many computer science applications.",,, |
| It has been demonstrated how ideas from combinatorics and probability theory can be used,,, |
| to compute the efficiency of algorithms as a function of problem size. We have seen how,,, |
| considerations of computational efficiency then drive the development of more complex data,,, |
| "structures (such as binary search trees, heaps and hash tables) and associated algorithms.",,, |
| General ideas such as recursion and divide-and-conquer have been used to provide more,,, |
| "efficientalgorithms,andinductivedefinitionsandinvariantshavebeenusedtoestablishproofs",,, |
| "of correctness of algorithms. Throughout, abstract data types and pseudo-code have allowed",,, |
| an implementation independent approach that facilitates application to any programming,,, |
| environment in the future.,,, |
| "Clearly, these notes have only been able to provide a brief introduction to the topic, and",,, |
| the algorithms and data structures and efficiency computations discussed have been relatively,,, |
| "simple examples. However, having a good understanding of these fundamental ideas and",,, |
| design patterns allows them to be easily expanded and elaborated to deal with the more,,, |
| complex applications that will inevitably arise in the future.,,, |
| 118Appendix A,,, |
| Some Useful Formulae,,, |
| "Thesymbolsa, b, c, r andsrepresentrealnumbers, mandnarepositiveintegers, andindices",,, |
| i and j are non-negative integers.,,, |
| A.1 Binomial formulae,,, |
| (a+b)2 = a2+2ab+b2 (a+b)(a−b) = a2−b2,,, |
| (a+b)3 = a3+3a2b+3ab2+b3 (a+b)4 = a4+4a3b+6a2b2+4ab3+b4,,, |
| A.2 Powers and roots,,, |
| a0 = 1 a1 = a,,, |
| √,,, |
| a−r = 1/(ar) a1/n = n a,,, |
| aras = ar+s ar/as = ar−s,,, |
| asbs = (ab)s as/bs = (a/b)s,,, |
| (ar)s = ars = asr = (as)r,,, |
| and the following are special cases of the above:,,, |
| √ √ √ √ √,,, |
| n a n b = n ab am/n = n am = n am,,, |
| √ √ (cid:112) √ √,,, |
| n a/ n b = n a/b a−(m/n) = 1/( n am) = 1/( n a)m,,, |
| A.3 Logarithms,,, |
| "Definition: The logarithm of c to base a, written as log c, is the real number b satisfying the",,, |
| a,,, |
| "equation c = ab, in which we assume that c > 0 and a > 1.",,, |
| "There are two special cases worth noting, namely log 1 = 0, since a0 = 1, and log a = 1,",,, |
| a a,,, |
| "since a1 = a. From the definition, we immediately see that:",,, |
| alog ac = c and log ab = b,,, |
| a,,, |
| and we can move easily from one base a to another a(cid:48) using:,,, |
| log b = log a∗log b.,,, |
| a(cid:48) a(cid:48) a,,, |
| 119The key rules for logarithms are:,,, |
| log (bc) = log b+log c,,, |
| a a a,,, |
| log (b/c) = log b−log c,,, |
| a a a,,, |
| log (br) = rlog b,,, |
| a a,,, |
| and the following are special cases of those rules:,,, |
| logan = nloga,,, |
| √,,, |
| log n a = (1/n)loga,,, |
| For large n we have the useful approximation:,,, |
| logn! = nlogn+O(n),,, |
| A.4 Sums,,, |
| We often find it useful to abbreviate a sum as follows:,,, |
| n,,, |
| (cid:88),,, |
| s = a = a +a +a +···+a,,, |
| i 1 2 3 n,,, |
| i=1,,, |
| "We can view this as an algorithm or program: Let s hold the sum at the end, and double[]",,, |
| "a be an array holding the numbers we wish to add, that is a[i] = a , then:",,, |
| i,,, |
| double s = 0,,, |
| for ( i = 1 |
| s = s + a[i],,, |
| computes the sum. The most common use of sums for our purposes is when investigating the,,, |
| "time complexity of an algorithm or program. For that, we often have to count a variant of",,, |
| "1+2+···+n, so it is helpful to know that:",,, |
| n,,, |
| (cid:88) n(n+1),,, |
| i = 1+2+...+n = .,,, |
| 2,,, |
| i=1,,, |
| "To illustrate this, consider the program in which k counts the instructions:",,, |
| for ( i = 0 |
| for( j = 0 |
| k++ // instruction 1,,, |
| k++ // instruction 2,,, |
| k++ // instruction 3,,, |
| },,, |
| },,, |
| "120Using the above formula, the time complexity k is computed as follows:",,, |
| n−1 i n−1 n−1 n,,, |
| (cid:88)(cid:88) (cid:88) (cid:88) (cid:88) n(n+1),,, |
| k = 3 = (i+1)3 = 3 (i+1) = 3 i = 3 .,,, |
| 2,,, |
| i=0 j=0 i=0 i=0 i=1,,, |
| Two more sums that often prove useful when computing complexities are:,,, |
| ∞,,, |
| (cid:88) 1 1 1 1 1,,, |
| = 1+ + + + +... = 2,,, |
| 2i 2 4 8 16,,, |
| i=0,,, |
| ∞,,, |
| (cid:88) i 1 2 3 4,,, |
| = 0+ + + + +... = 2,,, |
| 2i 2 4 8 16,,, |
| i=0,,, |
| because they can be truncated at large n to give:,,, |
| n,,, |
| (cid:88) 1 1 1 1 1,,, |
| = 1+ + + +...+ (cid:39) 2 = O(1),,, |
| 2i 2 4 8 2n,,, |
| i=0,,, |
| n,,, |
| (cid:88) i 1 2 3 n,,, |
| = 0+ + + +...+ (cid:39) 2 = O(1),,, |
| 2i 2 4 8 2n,,, |
| i=0,,, |
| which are needed for computing the complexity of heap tree creation and certain special cases,,, |
| of quicksort.,,, |
| A.5 Fibonacci numbers,,, |
| The sequence of Fibonacci numbers F is defined recursively by,,, |
| n,,, |
| F = F +F,,, |
| n n−1 n−2,,, |
| "with the base values F = 0,F = 1. Thus the sequence begins 0, 1, 1, 2, 3, 5, 8, 13, 21, 34,",,, |
| 0 1,,, |
| "55, 89, 144, 233, 377, ...",,, |
| 121Index,,, |
| "abstract data type, 7, 12, 17, 18, 20, 35, 85 checking, 46",,, |
| "abstraction, 40 child, 31",,, |
| "access, 9, 63 children, 31",,, |
| "accessor methods, 13 circle, 99, 113",,, |
| "adjacency lists, 101 circular doubly linked list, 19, 61",,, |
| "adjacency matrix, 100 clustering, 94",,, |
| "adjacent, 100 collision, 88",,, |
| "algorithm, 5, 15, 21, 26, 118 comparing, 64",,, |
| "alphabetic, 40, 63 complete, 51",,, |
| "ancestor, 32 complexity, 26",,, |
| "append, 15 complexity class, 26, 29",,, |
| "arcs, 31, 99 components, 105",,, |
| "array, 9, 21, 51, 87, 100 condition, 13, 16, 18, 19, 32, 34",,, |
| "average, 65 connected, 100, 113",,, |
| "average case, 25, 30, 78 connected component, 105",,, |
| "AVL tree, 49 connection, 99, 100",,, |
| "constant complexity, 27, 92",,, |
| "B-tree, 49",,, |
| "constant factors, 29",,, |
| "balance factor, 49",,, |
| "constraints, 117",,, |
| "balanced, 36, 48, 51",,, |
| "construct, 13",,, |
| "base case, 13, 32, 34",,, |
| "constructed, 12, 17, 18",,, |
| "best case, 78",,, |
| "constructors, 12, 13, 16–18, 32, 34",,, |
| "Big-O notation, 27",,, |
| "contain, 102",,, |
| "bijection, 102",,, |
| "correctness proofs, 6, 10",,, |
| "Bin sort, 83",,, |
| "counter, 10",,, |
| "binary heap trees, 52, 72, 110, 116",,, |
| "cubic complexity, 27",,, |
| "binary search, 23",,, |
| "binary search tree, 41 data, 26",,, |
| "binary tree, 33, 34, 41 data structure, 5, 7, 21, 35, 85, 118",,, |
| "Binomial heap, 59, 110, 116 decision tree, 65",,, |
| "binomial tree, 59 Declarative Programming, 5",,, |
| "breadth first traversal, 104 delete, 45, 53, 61",,, |
| "bubble down, 55, 56, 73 depth, 32",,, |
| "bubble sort, 66 depth first traversal, 104",,, |
| "bubble up, 54–56 derived operators, 34",,, |
| "Bucket sort, 83 derived procedures, 15",,, |
| "buckets, 91 descendent, 32",,, |
| "build, 32, 34, 41, 56 design patterns, 7",,, |
| "destructively, 13",,, |
| "C, 5, 6, 10, 22, 23, 35, 90",,, |
| "122digraphs, 99 heuristic, 76, 117",,, |
| "Dijkstra’s algorithm, 62, 105 homeomorphic, 103, 104",,, |
| "direct chaining, 91",,, |
| "Imperative Programming, 5",,, |
| "directed, 99",,, |
| "implementation, 14, 26, 37, 86",,, |
| "divide and conquer, 74",,, |
| "implementing, 5, 85",,, |
| "double hashing, 92, 94",,, |
| "incident, 100",,, |
| "doubly linked list, 18",,, |
| "index, 9",,, |
| "edge contraction, 103 induction, 13, 32",,, |
| "edge quad-trees, 33 induction step, 13, 32, 34",,, |
| "edges, 31, 99 inductive assertions, 11",,, |
| "efficiency, 5, 6, 25 inheritance, 41",,, |
| "embeded, 103 insert, 42, 53, 60, 61, 94",,, |
| "empty list, 12 insertion sort, 67",,, |
| "EmptyTree, 34 insertion sorting, 67, 71",,, |
| "encapsulation, 7 internal sorting algorithms, 64",,, |
| "encoding, 21 invariants, 6, 10",,, |
| "error message, 23, 46 isEmpty, 13, 16",,, |
| "evolutionary computation, 117 isomorphic, 102",,, |
| "exact bound, 65 iteration, 10",,, |
| "exchange sort, 66",,, |
| "Java, 5, 6, 10, 22, 23, 35, 85, 86, 90, 101",,, |
| "execute, 5, 27, 38",,, |
| "exponential complexity, 27, 117",,, |
| "K K K , 103",,, |
| "4 5 3,3",,, |
| "external sorting algorithms, 64",,, |
| "keys, 40, 86",,, |
| "Kruskal’s algorithm, 116",,, |
| "fair, 56",,, |
| "Kuratowski’s theorem, 104",,, |
| "Fibonacci heap, 61, 110, 116",,, |
| "Fibonacci numbers, 39, 61, 121",,, |
| "labelled, 31",,, |
| "first, 13",,, |
| "Last-In-First-Out (LIFO), 16",,, |
| "First-In-First-Out (FIFO), 17",,, |
| "lazy, 61",,, |
| "First-In-Last-Out (FILO), 16",,, |
| "leaves, 32",,, |
| "Floyd’s algorithm, 111",,, |
| "left, 34",,, |
| "for-loop, 10",,, |
| "left subtree, 34",,, |
| "fully connected, 110",,, |
| "length, 105",,, |
| "functional, 17",,, |
| "level, 32",,, |
| "lexicographic, 63",,, |
| "graph, 31, 99",,, |
| "linear complexity, 27",,, |
| "graphs as arrays, 100",,, |
| "linear probing, 92, 94",,, |
| "greedy, 114",,, |
| "linear search, 22",,, |
| "growth, 29",,, |
| "lines, 31, 99",,, |
| "hash function, 88 linked lists, 12",,, |
| "hash table, 25, 85, 87 links, 99",,, |
| "heap tree, 52 Lisp, 14",,, |
| "heapify, 56, 60, 73 lists, 12",,, |
| "Heapsort, 72 load factor, 89",,, |
| "height, 32, 36, 65 locating information, 21",,, |
| "height balanced, 36 logarithm, 119",,, |
| "123logarithmic complexity, 27 primitive data types, 7",,, |
| "loop, 10 primitive operators, 16, 32, 34",,, |
| "loop-invariants, 10, 24 priority, 52",,, |
| "lower bound, 64 priority queue, 52, 72, 109",,, |
| "probably approximately correct, 65",,, |
| "MakeList, 13",,, |
| "processor, 38",,, |
| "MakeTree, 34",,, |
| "program, 5",,, |
| "matrix, 100",,, |
| "proof, 6, 115",,, |
| "median, 79",,, |
| "proof by induction, 11, 36",,, |
| "merge, 58, 60, 61, 74, 80",,, |
| "pseudocode, 5, 6, 10, 15, 22, 26",,, |
| "mergesort, 74, 79",,, |
| "push, 16, 17",,, |
| "minimal spanning tree, 114",,, |
| "minor, 103, 104 quad tree, 32",,, |
| "modular arithmetic, 90 quadratic complexity, 27",,, |
| "modulo, 90 queue, 17, 104",,, |
| "multi-objective optimization, 117 Quicksort, 74, 75",,, |
| "mutators, 13",,, |
| "Radix sort, 83",,, |
| "neighbours, 100 rebalancing, 48, 50",,, |
| "nodes, 31, 99 records, 37",,, |
| "recursion, 15, 37, 38",,, |
| "OCaml, 5 red-black trees, 49",,, |
| "off-line, 63 representation, 21",,, |
| "on-line, 63 resources, 6, 70",,, |
| "open addressing, 92 rest, 13",,, |
| "order, 50, 63 reverse, 70, 81",,, |
| "overestimate, 106 right, 34",,, |
| "overloaded, 9 right subtree, 34",,, |
| "root, 31, 34, 53",,, |
| "parent, 31, 32",,, |
| "rotation, 48, 49",,, |
| "Pareto front, 117",,, |
| "partition, 75 search, 21, 40, 63",,, |
| "path, 32, 99 search key, 31, 40",,, |
| "perfectly balanced, 36, 48, 51 secondary clustering, 94",,, |
| "performance, 6 secondary hash function, 92, 94",,, |
| "pivot, 75 selection sort, 69",,, |
| "planar graph, 103 selection sorting, 69, 72",,, |
| "planarity, 103 selectors, 13, 16, 18, 19, 33, 34",,, |
| "pointers, 12, 37, 42, 51, 101, 102 self-balancing binary search tree, 87",,, |
| "points, 31, 99 self-loops, 99, 103",,, |
| "polynomial time complexity, 117 shortcuts, 106, 111",,, |
| "pop, 16, 18 shortest path, 105",,, |
| "precondition, 45 siblings, 32",,, |
| "predecessor, 107, 111 simple graph, 99, 103",,, |
| "Prim’s algorithm, 62, 114 simple path, 99",,, |
| "primary clustering, 94 size, 9, 25, 26, 32, 37, 89",,, |
| "primary position, 92, 94 smoothing, 102, 103",,, |
| "primitive, 32 sorting, 23, 40, 47, 63",,, |
| "124sorting strategies, 64",,, |
| "space complexity, 25",,, |
| "spanning tree, 114",,, |
| "sparse, 101, 111, 112",,, |
| "specification, 6, 22, 85",,, |
| "stability, 71, 72, 74, 77, 80",,, |
| "stack, 16, 38, 104",,, |
| "storing, 9, 12, 40, 51, 85",,, |
| "strongly connected, 100",,, |
| "subdivision, 102–104",,, |
| "subgraph, 102–104, 114",,, |
| "supergraph, 102",,, |
| "symmetric, 101",,, |
| "table, 85",,, |
| "three phase, 84",,, |
| "three-cells, 18",,, |
| "tight, 106",,, |
| "time complexity, 25, 26, 64",,, |
| "time complexity, constant, 15",,, |
| "time complexity, linear, 15, 23, 58, 104",,, |
| "time complexity, logarithmic, 24, 27",,, |
| "time complexity, quadratic, 70",,, |
| "top, 16, 18",,, |
| "trade-off, 25, 117",,, |
| "Travelling Salesman Problem, 65, 99, 117",,, |
| "traversal, 104",,, |
| "tree, 31, 100",,, |
| "tree rotations, 48, 49",,, |
| "trees as arrays, 51",,, |
| "Treesort, 71",,, |
| "two-cells, 12",,, |
| "undirected, 99",,, |
| "upper bound, 64",,, |
| "value, 31",,, |
| "Vehicle Routing Problem, 117",,, |
| "verification, 6, 10",,, |
| "vertices, 31, 99",,, |
| "von Mises birthday paradox, 88",,, |
| "Wagner’s theorem, 104",,, |
| "weakly connected, 100",,, |
| "weight matrix, 100",,, |
| "weighted, 99",,, |
| "worst case, 25, 30, 65, 78",,, |
| "XML, 14",,, |
| 125,,, |
|
|