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2.2M
void SingletonVault::registrationComplete() {
std::atexit([]() { SingletonVault::singleton()->destroyInstances(); });
auto state = state_.wlock();
state->check(detail::SingletonVaultState::Type::Running);
if (state->registrationComplete) {
return;
}
auto singletons = singletons_.rlock();
if (type_.load(std::memory_order_relaxed) == Type::Strict) {
for (const auto& p : *singletons) {
if (p.second->hasLiveInstance()) {
throw std::runtime_error(
"Singleton " + p.first.name() +
" created before registration was complete.");
}
}
}
state->registrationComplete = true;
}
void SingletonVault::doEagerInit() {
{
auto state = state_.rlock();
state->check(detail::SingletonVaultState::Type::Running);
if (UNLIKELY(!state->registrationComplete)) {
throw std::logic_error("registrationComplete() not yet called");
}
}
auto eagerInitSingletons = eagerInitSingletons_.rlock();
for (auto* single : *eagerInitSingletons) {
single->createInstance();
}
}
void SingletonVault::doEagerInitVia(Executor& exe, folly::Baton<>* done) {
{
auto state = state_.rlock();
state->check(detail::SingletonVaultState::Type::Running);
if (UNLIKELY(!state->registrationComplete)) {
throw std::logic_error("registrationComplete() not yet called");
}
}
auto eagerInitSingletons = eagerInitSingletons_.rlock();
auto countdown =
std::make_shared<std::atomic<size_t>>(eagerInitSingletons->size());
for (auto* single : *eagerInitSingletons) {
// countdown is retained by shared_ptr, and will be alive until last lambda
// is done. notifyBaton is provided by the caller, and expected to remain
// present (if it's non-nullptr). singletonSet can go out of scope but
// its values, which are SingletonHolderBase pointers, are alive as long as
// SingletonVault is not being destroyed.
exe.add([=] {
// decrement counter and notify if requested, whether initialization
// was successful, was skipped (already initialized), or exception thrown.
SCOPE_EXIT {
if (--(*countdown) == 0) {
if (done != nullptr) {
done->post();
}
}
};
// if initialization is in progress in another thread, don't try to init
// here. Otherwise the current thread will block on 'createInstance'.
if (!single->creationStarted()) {
single->createInstance();
}
});
}
}
void SingletonVault::destroyInstances() {
auto stateW = state_.wlock();
if (stateW->state == detail::SingletonVaultState::Type::Quiescing) {
return;
}
stateW->state = detail::SingletonVaultState::Type::Quiescing;
auto stateR = stateW.moveFromWriteToRead();
{
auto singletons = singletons_.rlock();
auto creationOrder = creationOrder_.rlock();
CHECK_GE(singletons->size(), creationOrder->size());
// Release all ReadMostlyMainPtrs at once
{
ReadMostlyMainPtrDeleter<> deleter;
for (auto& singleton_type : *creationOrder) {
singletons->at(singleton_type)->preDestroyInstance(deleter);
}
}
for (auto type_iter = creationOrder->rbegin();