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"""Export final GLB transforms and provenance-aware physics inputs.

Friction values are explicit language-model priors, not fitted measurements.
Missing/unregistered colliders remain disabled; this script does not invent them.
"""
import argparse
import json
from pathlib import Path
import re

import numpy as np
import trimesh
import yaml

from package_trajectories import digest, write_json


def read(path):
    return json.loads(path.read_text()) if path.exists() else {}


def friction_prior(name):
    text = name.lower()
    if any(w in text for w in ('cloth', 'towel', 'fabric', 'sponge', 'rubber')):
        return dict(static=0.8, dynamic=0.6, assumed_material='soft_or_rubber_like')
    if any(w in text for w in ('glass', 'metal', 'steel', 'pan', 'pot', 'spoon')):
        return dict(static=0.4, dynamic=0.3, assumed_material='smooth_rigid')
    return dict(static=0.6, dynamic=0.5, assumed_material='unspecified_rigid_surface')


def world_geometry(scene, node):
    mat, geom = scene.graph[node]
    mesh = scene.geometry[geom]
    return mesh, trimesh.transform_points(mesh.vertices, mat), mat


def fit_collision_frame(mesh_path, target):
    source = trimesh.load(mesh_path, force='scene', process=False)
    vertices = np.concatenate([world_geometry(source, n)[1] for n in source.graph.nodes_geometry])
    if vertices.shape != target.shape:
        return None, 'vertex_count_mismatch'
    select = np.linspace(0, len(vertices) - 1, min(len(vertices), 10000), dtype=int)
    a = np.column_stack([vertices[select], np.ones(len(select))])
    coeff, _, rank, _ = np.linalg.lstsq(a, target[select], rcond=None)
    if rank < 4:
        return None, 'rank_deficient_correspondence'
    matrix = np.eye(4)
    matrix[:3] = coeff.T
    error = float(np.linalg.norm(trimesh.transform_points(vertices, matrix) - target, axis=1).max())
    if error > 2e-5:
        return None, f'vertex_correspondence_error_{error:.6g}'
    return matrix.tolist(), dict(max_vertex_error_scene_units=error, method='same_index_affine_fit_to_final_glb')


def export(scene):
    glb = scene / 'fully_refined_foreground.glb'
    meshes = trimesh.load(glb, force='scene', process=False)
    metadata = {int(o['id']): o for o in read(scene / 'sam3d/object_metadata.json').get('objects', [])}
    recovered = read(scene / 'physics/colliders/manifest.json').get('objects', {})
    objects = []
    for node in meshes.graph.nodes_geometry:
        match = re.fullmatch(r'(?:obj|object)_(\d+)(?:_geometry_\d+)?', node)
        oid = int(match[1]) if match else None
        meta = metadata.get(oid, {})
        name = meta.get('name', node)
        mesh, target, mat = world_geometry(meshes, node)
        obj_dir = scene / 'refinement/sf_real2sim/results' / f'obj_{oid}'
        parts = sorted((obj_dir / 'collision').glob('collision_part_*.glb'))
        mesh_path = obj_dir / 'mesh_scaled.glb'
        collision_transform, evidence = (None, 'no_retained_collision_input')
        if parts and mesh_path.is_file():
            collision_transform, evidence = fit_collision_frame(mesh_path, target)
        retained_record = recovered.get(node)
        if retained_record:
            assert retained_record['foreground_sha256'] == digest(glb), 'Recovered collider refers to changed foreground'
            artifacts = retained_record['artifacts']
            mesh_path = scene / artifacts['mesh_scaled.glb']['path']
            parts = [scene / v['path'] for k, v in sorted(artifacts.items()) if k.startswith('collision_part_')]
            assert all(digest(scene / v['path']) == v['sha256'] for v in artifacts.values()), 'Retained collider checksum mismatch'
            collision_transform, evidence = fit_collision_frame(mesh_path, target)
            assert collision_transform is not None, 'Retained collider registration no longer valid'
        prior = friction_prior(name)
        prior.update(provenance='language_model_material_class_prior', measured=False, optimized=False,
                     confidence='low', combination_rule='average',
                     caveat='Pair-dependent coefficient; validate on contacts before dynamic tasks.')
        objects.append(dict(id=oid, name=name, node=node,
                            visual=dict(path='fully_refined_foreground.glb', geometry=meshes.graph[node][1],
                                        transform_world_from_node=mat.tolist(), vertices=len(mesh.vertices),
                                        world_bounds=np.stack([target.min(axis=0), target.max(axis=0)]).tolist()),
                            support_parent_id=meta.get('support_parent_id'), support_relation=meta.get('support_relation'),
                            collision=dict(parts=[str(p.relative_to(scene)) for p in parts],
                                           input_mesh=str(mesh_path.relative_to(scene)) if mesh_path.is_file() else None,
                                           transform_world_from_collision=collision_transform,
                                           registration_evidence=evidence,
                                           load_validated=False, cavity_validated=False,
                                           enabled_for_replay=False),
                            friction=prior, restitution=dict(value=0.0, provenance='conservative_replay_prior'),
                            mass_kg=None, mass_provenance='not_measured',
                            dynamic_enabled=False))
    native = read(scene / 'refinement/status.json')
    physics = dict(format='droid_sim_physics_v1', scene=scene.name,
                   geometry_authority='fully_refined_foreground.glb', foreground_sha256=digest(glb),
                   units=dict(scene_length='reconstruction_units', meters_per_scene_unit=None,
                              metric_scale_verified=False),
                   gravity=dict(vector_si_m_s2=[0.0, 0.0, -9.81], frame='gravity_aligned_scene',
                                provenance='earth_gravity_default_not_fitted', enabled=False,
                                enable_condition='Establish metric scale and validate colliders before dynamic replay'),
                   camera_contract='render/scene.json' if (scene / 'render/scene.json').exists() else None,
                   trajectory_manifest='trajectory/manifest.json',
                   validation=dict(visual_review='accepted_by_user', physics_revalidated=False,
                                   native_status=native),
                   metadata_ids_not_in_final_glb=sorted(set(metadata) - {o['id'] for o in objects}), objects=objects)
    (scene / 'parameters.yaml').write_text(yaml.safe_dump(physics, sort_keys=False, allow_unicode=True))
    return dict(scene=scene.name, final_objects=len(objects),
                collider_objects_retained=sum(bool(o['collision']['parts']) for o in objects),
                collider_objects_registered=sum(o['collision']['transform_world_from_collision'] is not None for o in objects),
                metadata_ids_not_in_final_glb=physics['metadata_ids_not_in_final_glb'],
                physics_validated=False)


def main():
    p = argparse.ArgumentParser(description=__doc__)
    p.add_argument('--dataset', type=Path, default=Path(__file__).resolve().parents[2] / 'batch_1st_scene')
    p.add_argument('--report', type=Path, required=True)
    args = p.parse_args()
    rows = []
    for scene in sorted(args.dataset.iterdir()):
        if not scene.is_dir() or not scene.name[:4].isdigit():
            continue
        try:
            row = export(scene)
        except Exception as e:
            row = dict(scene=scene.name, error=f'{type(e).__name__}: {e}')
        rows.append(row)
        print(json.dumps(row), flush=True)
        args.report.parent.mkdir(parents=True, exist_ok=True)
        write_json(args.report, dict(total=len(rows), scenes=rows))


if __name__ == '__main__':
    main()