Download package/tools/render_orbit.py from shutzang/DROID-Sim: direct link, hf CLI and curl.
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https://huggingface.co/datasets/shutzang/DROID-Sim/resolve/main/package/tools/render_orbit.py
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6.33 kB
| """Render a slow shared-camera orbit, keeping mesh and real Gaussian assets loaded. | |
| The camera moves around the foreground bounds' center in the gravity XY plane. | |
| No input/completed-background image is used for compositing. Output is isolated. | |
| """ | |
| import argparse | |
| import json | |
| from pathlib import Path | |
| import time | |
| import numpy as np | |
| from PIL import Image | |
| from package_trajectories import digest, write_json | |
| import render_kernels as kernels | |
| from render_scene import orbit_camera | |
| def gaussian_tensors(vertices, device): | |
| import torch | |
| stack = lambda names: kernels.stack_fields(vertices, names) | |
| to = lambda v: torch.from_numpy(np.ascontiguousarray(v)).to(device) | |
| quats = stack(['rot_0', 'rot_1', 'rot_2', 'rot_3']) | |
| quats /= np.linalg.norm(quats, axis=1, keepdims=True) | |
| return dict(means=to(stack(['x', 'y', 'z'])), | |
| scales=to(np.exp(stack(['scale_0', 'scale_1', 'scale_2']))), | |
| quats=to(quats), opacities=to(1. / (1. + np.exp(-vertices['opacity'].astype(np.float32)))), | |
| harmonics=to(stack(['f_dc_0', 'f_dc_1', 'f_dc_2'])[:, None, :])) | |
| def render(scene, output, device='cuda:0', width=320, amplitude=10., frames=81, fps=10): | |
| import pyrender | |
| import trimesh | |
| import torch | |
| from plyfile import PlyData | |
| started = time.monotonic() | |
| contract_path = scene / 'render/scene.json' | |
| contract = json.loads(contract_path.read_text()) | |
| assert contract['same_camera'] and contract['compositing_policy'] == 'foreground_alpha_priority_over_real_gs' | |
| fg_path, bg_path = scene / contract['foreground'], scene / contract['background'] | |
| hashes = dict(camera_contract=digest(contract_path), foreground=digest(fg_path), background=digest(bg_path)) | |
| source_w, source_h = contract['image_size_wh'] | |
| height = round(width * source_h / source_w) | |
| k = np.asarray(contract['intrinsic'], dtype=float) | |
| k[0] *= width / source_w | |
| k[1] *= height / source_h | |
| mesh = trimesh.load(fg_path, force='scene', process=False) | |
| pivot = np.asarray(mesh.bounds).mean(axis=0) | |
| ps = pyrender.Scene.from_trimesh_scene(mesh, bg_color=np.zeros(4), ambient_light=np.ones(3) * .75) | |
| camera = pyrender.IntrinsicsCamera(fx=k[0, 0], fy=k[1, 1], cx=k[0, 2], cy=k[1, 2], znear=.01, zfar=10000.) | |
| cam_node = ps.add(camera) | |
| light_node = ps.add(pyrender.DirectionalLight(color=np.ones(3), intensity=2.)) | |
| wb0 = np.asarray(contract['world_to_camera_background']) | |
| gauge = contract['background_gauge'] | |
| proof = None | |
| if contract['background_renderer'] == 'camera_gauge_sh0': | |
| vertices = PlyData.read(str(bg_path))['vertex'].data | |
| normalized, proof = kernels.normalize_reloaded_output_for_render(vertices, wb0, k, float(gauge)) | |
| gaussians = gaussian_tensors(normalized, device) | |
| del vertices, normalized | |
| else: | |
| assert contract['background_renderer'] == 'world' | |
| gaussians = kernels.load_gaussians(bg_path, device) | |
| output.mkdir(parents=True, exist_ok=True) | |
| if proof: | |
| write_json(output / 'normalization.json', proof) | |
| # Constant angular speed except for reversals; begin and end at frame zero. | |
| angles = np.interp(np.linspace(0, 1, frames), [0, .25, .75, 1], [0, amplitude, -amplitude, 0]) | |
| renderer = pyrender.OffscreenRenderer(width, height) | |
| rows = [] | |
| images = [] | |
| try: | |
| for index, angle in enumerate(angles): | |
| wf, wb = orbit_camera(contract, float(angle), pivot) | |
| pose = np.linalg.inv(wf) @ np.diag([1., -1., -1., 1.]) | |
| ps.set_pose(cam_node, pose) | |
| ps.set_pose(light_node, pose) | |
| rgba, depth = renderer.render(ps, flags=pyrender.RenderFlags.RGBA | pyrender.RenderFlags.SKIP_CULL_FACES) | |
| bg_view = wb.copy() | |
| if contract['background_renderer'] == 'camera_gauge_sh0': | |
| bg_view = wb @ np.linalg.inv(wb0) | |
| bg_view[:3, 3] /= float(gauge) | |
| if angle == 0: | |
| bg_view = np.eye(4) | |
| with torch.inference_mode(): | |
| bg, _, coverage = kernels.render_gaussians(gaussians, bg_view, k, width, height, contract['background_color']) | |
| fg = rgba.astype(np.float32) / 255. | |
| alpha = (fg[:, :, 3] * (depth > 0))[:, :, None] | |
| rgb = np.rint(np.clip(fg[:, :, :3] * alpha + bg * (1 - alpha), 0, 1) * 255).astype(np.uint8) | |
| im = Image.fromarray(rgb) | |
| im.save(output / f'frame_{index:03d}.png') | |
| images.append(im) | |
| rows.append(dict(frame=index, angle_degrees=float(angle), foreground_coverage=float((depth > 0).mean()), | |
| background_coverage=float((coverage > .02).mean()), world_to_camera_foreground=wf.tolist(), | |
| world_to_camera_background=wb.tolist())) | |
| assert digest(fg_path) == hashes['foreground'] and digest(contract_path) == hashes['camera_contract'], 'Input changed during rendering' | |
| images[0].save(output / 'orbit.gif', save_all=True, append_images=images[1:], duration=round(1000 / fps), loop=0) | |
| report = dict(scene=scene.name, status='rendered', hashes=hashes, frames=rows, fps=fps, | |
| amplitude_degrees=amplitude, image_size_wh=[width, height], pivot_world=pivot.tolist(), | |
| background_source='marble_gaussian_ply', same_camera=True, | |
| compositing_policy=contract['compositing_policy'], | |
| elapsed_seconds=round(time.monotonic() - started, 3)) | |
| write_json(output / 'orbit.json', report) | |
| print(json.dumps({k: v for k, v in report.items() if k != 'frames'}), flush=True) | |
| finally: | |
| renderer.delete() | |
| def main(): | |
| p = argparse.ArgumentParser(description=__doc__) | |
| p.add_argument('--scene', type=Path, required=True) | |
| p.add_argument('--output-dir', type=Path, required=True) | |
| p.add_argument('--device', default='cuda:0') | |
| p.add_argument('--width', type=int, default=320) | |
| p.add_argument('--amplitude', type=float, default=10) | |
| p.add_argument('--frames', type=int, default=81) | |
| p.add_argument('--fps', type=int, default=10) | |
| a = p.parse_args() | |
| assert a.frames >= 2 and a.fps > 0 and a.width > 0 | |
| render(a.scene, a.output_dir, a.device, a.width, a.amplitude, a.frames, a.fps) | |
| if __name__ == '__main__': | |
| main() | |