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2.77 kB
| // Due to the existence of features such as interpolation and "0 FPS" being treated as "screen refresh rate", | |
| // The VM loop logic has become much more complex | |
| // Use setTimeout to polyfill requestAnimationFrame in Node.js environments | |
| const _requestAnimationFrame = typeof requestAnimationFrame === 'function' ? | |
| requestAnimationFrame : | |
| (f => setTimeout(f, 1000 / 60)); | |
| const _cancelAnimationFrame = typeof requestAnimationFrame === 'function' ? | |
| cancelAnimationFrame : | |
| clearTimeout; | |
| const animationFrameWrapper = callback => { | |
| let id; | |
| const handle = () => { | |
| id = _requestAnimationFrame(handle); | |
| callback(); | |
| }; | |
| const cancel = () => _cancelAnimationFrame(id); | |
| id = _requestAnimationFrame(handle); | |
| return { | |
| cancel | |
| }; | |
| }; | |
| class FrameLoop { | |
| constructor (runtime) { | |
| this.runtime = runtime; | |
| this.running = false; | |
| this.setFramerate(30); | |
| this.setInterpolation(false); | |
| this.stepCallback = this.stepCallback.bind(this); | |
| this.interpolationCallback = this.interpolationCallback.bind(this); | |
| this._stepInterval = null; | |
| this._interpolationAnimation = null; | |
| this._stepAnimation = null; | |
| this._stepCounter = 0; | |
| } | |
| setFramerate (fps) { | |
| this.framerate = fps; | |
| this._restart(); | |
| } | |
| setInterpolation (interpolation) { | |
| this.interpolation = interpolation; | |
| this._restart(); | |
| } | |
| stepCallback () { | |
| this.runtime._step(); | |
| } | |
| interpolationCallback () { | |
| this.runtime._renderInterpolatedPositions(); | |
| } | |
| _restart () { | |
| if (this.running) { | |
| this.stop(); | |
| this.start(); | |
| } | |
| } | |
| start () { | |
| this.running = true; | |
| if (this.framerate === 0) { | |
| this._stepAnimation = animationFrameWrapper(this.stepCallback); | |
| this.runtime.currentStepTime = 1000 / 60; | |
| } else { | |
| // Interpolation should never be enabled when framerate === 0 as that's just redundant | |
| if (this.interpolation) { | |
| this._interpolationAnimation = animationFrameWrapper(this.interpolationCallback); | |
| } | |
| this._stepInterval = setInterval(this.stepCallback, 1000 / this.framerate); | |
| this.runtime.currentStepTime = 1000 / this.framerate; | |
| } | |
| } | |
| stop () { | |
| this.running = false; | |
| clearInterval(this._stepInterval); | |
| if (this._interpolationAnimation) { | |
| this._interpolationAnimation.cancel(); | |
| } | |
| if (this._stepAnimation) { | |
| this._stepAnimation.cancel(); | |
| } | |
| this._interpolationAnimation = null; | |
| this._stepAnimation = null; | |
| } | |
| } | |
| module.exports = FrameLoop; | |