Datasets:
File size: 21,983 Bytes
e1ced61 | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 | """Geometry renderer — ``geometry_world_v1`` → four assets (``docs/02`` §9.4, P6).
Lays out a constraint graph deterministically. Free points are variables in
``[0,1]^2``; each supported predicate becomes a residual function; a fixed
16-seed ``scipy.optimize.least_squares`` run finds a realization. The renderer
keeps the solution only when the max normalized residual is ``< 1e-6`` and every
pair of distinct points is separated by ``> 0.02``; among the survivors it picks
the one with the canonical-smallest rounded coordinate tuple (§9.4 steps 3–4).
Unsupported predicates, an infeasible layout (no survivor), and degenerate /
ambiguous drawings (a single-vertex angle with a stated measure, a segment
referencing an unknown point) are **rejected** via :class:`RenderError` — P6
never silently coerces an unrenderable world into assets and never re-derives a
geometry theorem to "fix" one (§9.4: "renderer는 geometry theorem을 새로 추론해
world를 수정하지 않는다").
REDACT_SOLID_V1 (§10.1): a hidden point is not drawn as data — a fixed,
content-independent solid patch is painted at its would-be location, owned by no
node. A hidden segment/angle is simply omitted from the canvas and the node map
(a content-independent patch is well-defined for a point token, not for a line).
No raster is ever edited or inpainted.
"""
from __future__ import annotations
import hashlib
from typing import Any, cast
from ..dsl.ast import parse_number
from ..sources.base import World
from ..sources.world_ops import hidden_nodes
from .base import (
DrawCommand,
GlyphRecord,
RenderedAssets,
RendererFamily,
RendererKind,
RenderError,
_Layout,
build_render_manifest,
build_text_manifest,
font_sha256,
paint_text,
rasterize,
validate_rendered_assets,
)
_NAME = "geometry_renderer"
_VERSION = "1"
_KIND: RendererKind = "geometry"
# §9.4 acceptance thresholds.
_MAX_RESIDUAL = 1e-6
_MIN_SEPARATION = 0.02
_SEEDS = 16
_ROUND = 6 # coordinate rounding for the canonical selection tuple
# Predicates this renderer can turn into placement residuals. Anything else is
# rejected (§9.4 step 6) rather than silently dropped or guessed.
_SUPPORTED_PREDICATES = frozenset(
{"IsMidpointOf", "MeasureOf", "Equals", "Parallel", "Perpendicular"}
)
# Marginal padding so drawn geometry is not flush against the canvas edge.
_MARGIN = 0.12
class GeometryRenderer:
"""Deterministic renderer for ``geometry_world_v1``."""
name = _NAME
version = _VERSION
kind = _KIND
def render(
self,
world: World,
*,
renderer_id: str,
seed: int,
width: int,
height: int,
family: RendererFamily | None = None,
) -> RenderedAssets:
if world.get("world_schema") != "geometry_world_v1":
raise RenderError(
f"geometry renderer expects geometry_world_v1, got {world.get('world_schema')!r}"
)
family = family or _GEO_TRAIN_FAMILY
if family.kind != self.kind:
raise RenderError(
f"renderer family {family.name!r} has kind {family.kind!r}, expected {self.kind!r}"
)
if renderer_id != family.name:
raise RenderError(f"renderer_id {renderer_id!r} does not match family {family.name!r}")
layout = _build_layout(world, family, seed, renderer_id)
rgba_png, node_map_png, counts = rasterize(layout, width=width, height=height, seed=seed)
manifest = build_render_manifest(
renderer_id=renderer_id,
renderer_name=self.name,
renderer_version=self.version,
family=family,
world=world,
seed=seed,
width=width,
height=height,
rgba_png=rgba_png,
node_map_png=node_map_png,
visible_node_ids=layout.visible_node_ids,
owner_ids=layout.owner_ids,
node_pixel_counts=counts,
glyph_count=len(layout.glyphs),
)
text_manifest = build_text_manifest(layout.glyphs, world=world)
assets = RenderedAssets(
rgba_png=rgba_png,
node_map_png=node_map_png,
render_manifest=manifest,
text_manifest=text_manifest,
)
validate_rendered_assets(assets)
return assets
# --- entity / point model ---------------------------------------------------
def _point_label(entity_id: str) -> str | None:
"""``point:A`` → ``"A"``; non-point entities → ``None``."""
if entity_id.startswith("point:"):
return entity_id.split(":", 1)[1]
return None
def _segment_endpoints(entity_id: str) -> tuple[str, str] | None:
"""``segment:A_B`` → ``("A", "B")``; non-segment → ``None``."""
if entity_id.startswith("segment:"):
body = entity_id.split(":", 1)[1]
parts = body.split("_")
if len(parts) == 2 and parts[0] and parts[1]:
return parts[0], parts[1]
return None
def _angle_points(entity_id: str) -> tuple[str, str, str] | None:
"""``angle:A_B_C`` → ``("A","B","C")`` (vertex B); single-vertex → ``None``."""
if entity_id.startswith("angle:"):
body = entity_id.split(":", 1)[1]
parts = body.split("_")
if len(parts) == 3 and all(parts):
return parts[0], parts[1], parts[2]
return None
def _collect_points(world: World) -> list[str]:
"""Sorted labels of every free point (declared or referenced by a segment/angle)."""
labels: set[str] = set()
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
lab = _point_label(eid)
if lab is not None:
labels.add(lab)
ends = _segment_endpoints(eid)
if ends is not None:
labels.update(ends)
ang = _angle_points(eid)
if ang is not None:
labels.update(ang)
return sorted(labels)
# --- constraint → residual --------------------------------------------------
#
# Each residual function takes the flat coordinate vector ``xy`` (length 2N for N
# point labels in sorted order) and returns a 1-D array of residuals. Point
# label → index lookup is closed over per constraint.
def _residuals(world: World, index: dict[str, int]) -> list[Any]:
import numpy as np
def pt(xy: np.ndarray, label: str) -> np.ndarray:
i = index[label]
return np.array([xy[2 * i], xy[2 * i + 1]], dtype=float)
residuals: list[Any] = []
for c in world.get("constraints", []) or []:
pred = str(c.get("predicate", ""))
args = [str(a) for a in (c.get("args") or [])]
if pred not in _SUPPORTED_PREDICATES:
raise RenderError(f"unsupported geometry predicate: {pred!r}")
if pred == "IsMidpointOf":
# args: [point:D, segment:A_B] — D == midpoint of AB.
if len(args) != 2:
raise RenderError(f"IsMidpointOf needs 2 args, got {args!r}")
d = _require_point(args[0], index=index)
ends = _segment_endpoints(args[1])
if ends is None:
raise RenderError(f"IsMidpointOf target is not a segment: {args[1]!r}")
a, b = ends
a = _require_point(a, index=index)
b = _require_point(b, index=index)
def r_mid(xy: np.ndarray, a: str = a, b: str = b, d: str = d) -> np.ndarray:
mid = 0.5 * (pt(xy, a) + pt(xy, b))
return cast(np.ndarray, pt(xy, d) - mid)
residuals.append(r_mid)
elif pred == "MeasureOf":
# args: [angle:A_B_C, deg] — angle at vertex B between BA and BC == deg.
if len(args) != 2:
raise RenderError(f"MeasureOf needs 2 args, got {args!r}")
ang = _angle_points(args[0])
if ang is None:
raise RenderError(
f"MeasureOf needs a 3-point angle (vertex ambiguous): {args[0]!r}"
)
a, b, c = ang
_require_point(a, index=index)
_require_point(b, index=index)
_require_point(c, index=index)
target = float(parse_number(args[1]))
def r_ang(
xy: np.ndarray, a: str = a, b: str = b, c: str = c, target: float = target
) -> np.ndarray:
v1 = pt(xy, a) - pt(xy, b)
v2 = pt(xy, c) - pt(xy, b)
n1 = float(np.hypot(*v1))
n2 = float(np.hypot(*v2))
if n1 == 0.0 or n2 == 0.0:
return np.array([180.0], dtype=float)
cos_t = float(np.dot(v1, v2) / (n1 * n2))
cos_t = max(-1.0, min(1.0, cos_t))
measured = float(np.degrees(np.arccos(cos_t)))
return np.array([measured - target], dtype=float)
residuals.append(r_ang)
elif pred == "Equals":
# Numeric equality between two literals, or equal-length of two
# segments. Bare entity equality (no numeric) is not placeable.
if len(args) != 2:
raise RenderError(f"Equals needs 2 args, got {args!r}")
if _looks_numeric(args[0]) and _looks_numeric(args[1]):
# Pure numeric fact — no placement residual (already satisfied or
# a feasibility concern, not a renderer concern).
continue
s1 = _segment_endpoints(args[0])
s2 = _segment_endpoints(args[1])
if s1 is not None and s2 is not None:
a, b = s1
c, d = s2
for lbl in (a, b, c, d):
_require_point(lbl, index=index)
def r_eq_len(
xy: np.ndarray, a: str = a, b: str = b, c: str = c, d: str = d
) -> np.ndarray:
l1 = float(np.hypot(*(pt(xy, a) - pt(xy, b))))
l2 = float(np.hypot(*(pt(xy, c) - pt(xy, d))))
return np.array([l1 - l2], dtype=float)
residuals.append(r_eq_len)
else:
raise RenderError(f"Equals is not a placeable fact: {args!r}")
elif pred in ("Parallel", "Perpendicular"):
if len(args) != 2:
raise RenderError(f"{pred} needs 2 args, got {args!r}")
s1 = _segment_endpoints(args[0])
s2 = _segment_endpoints(args[1])
if s1 is None or s2 is None:
raise RenderError(f"{pred} operands must be segments: {args!r}")
a, b = s1
c, d = s2
for lbl in (a, b, c, d):
_require_point(lbl, index=index)
want_perp = pred == "Perpendicular"
def r_dir(
xy: np.ndarray,
a: str = a,
b: str = b,
c: str = c,
d: str = d,
want_perp: bool = want_perp,
) -> np.ndarray:
v1 = pt(xy, a) - pt(xy, b)
v2 = pt(xy, c) - pt(xy, d)
cross = float(v1[0] * v2[1] - v1[1] * v2[0])
dot = float(np.dot(v1, v2))
if want_perp:
# Perpendicular ⟂ → dot product 0.
return np.array([dot], dtype=float)
# Parallel ∥ → cross product 0 (directions aligned).
return np.array([cross], dtype=float)
residuals.append(r_dir)
return residuals
def _require_point(entity: str, *, index: dict[str, int] | None = None) -> str:
"""Validate that ``entity`` names a free point; return its bare label.
``entity`` may be a point entity id (``point:D``) or a bare label (``D``).
The ``index`` guard (when passed) raises :class:`RenderError` for a dangling
reference; without it the label is only syntax-checked.
"""
label = _point_label(entity) or entity
if index is not None and label not in index:
raise RenderError(f"geometry references unknown point {entity!r}")
return label
def _looks_numeric(text: str) -> bool:
try:
parse_number(text)
return True
except (ValueError, ZeroDivisionError):
return False
# --- layout solver (§9.4 steps 2–4) -----------------------------------------
def _solve_layout(
world: World, labels: list[str], *, seed: int, renderer_id: str
) -> dict[str, tuple[float, float]]:
"""Return ``{point_label: (x, y)}`` realizing the constraints, or raise."""
import numpy as np
from scipy.optimize import least_squares
n = len(labels)
if n == 0:
return {}
index = {lab: i for i, lab in enumerate(labels)}
res_fns = _residuals(world, index)
def residuals(xy: np.ndarray) -> np.ndarray:
parts = [fn(xy) for fn in res_fns]
if not parts:
return np.zeros(0, dtype=float)
return np.concatenate(parts)
def subseed(k: int) -> int:
h = hashlib.sha256(f"{seed}:{renderer_id}:{k}".encode()).digest()
return int.from_bytes(h[:8], "little")
best: tuple[Any, np.ndarray] | None = None # (canonical_key, xy)
for k in range(_SEEDS):
rng = np.random.default_rng(subseed(k))
# Deterministic initial guess: a jittered grid in the inner canvas.
cols = int(np.ceil(np.sqrt(max(n, 1))))
x0 = np.zeros(2 * n, dtype=float)
for i in range(n):
r, c = divmod(i, cols)
gx = _MARGIN + (c + 0.5) * (1 - 2 * _MARGIN) / max(cols, 1)
gy = _MARGIN + (r + 0.5) * (1 - 2 * _MARGIN) / max(int(np.ceil(n / cols)), 1)
jitter = rng.uniform(-0.03, 0.03, size=2)
x0[2 * i] = float(np.clip(gx + jitter[0], 0.05, 0.95))
x0[2 * i + 1] = float(np.clip(gy + jitter[1], 0.05, 0.95))
if res_fns:
sol = least_squares(
residuals,
x0,
bounds=([0.0] * (2 * n), [1.0] * (2 * n)),
method="trf",
xtol=1e-15,
ftol=1e-15,
gtol=1e-15,
max_nfev=20000,
)
cand = sol.x
cost = float(np.max(np.abs(residuals(cand)))) if cand.size else 0.0
else:
# No placement residuals: the jittered grid is itself a realization;
# only the separation / canonical-selection gates apply.
cand = x0
cost = 0.0
if cost >= _MAX_RESIDUAL:
continue
if not _separated(cand, n):
continue
key = tuple(round(float(v), _ROUND) for v in cand)
if best is None or key < best[0]:
best = (key, cand)
if best is None:
raise RenderError("geometry layout infeasible (no seed met residual/separation gates)")
xy = best[1]
return {lab: (float(xy[2 * i]), float(xy[2 * i + 1])) for i, lab in enumerate(labels)}
def _separated(xy: Any, n: int) -> bool:
"""Every pair of distinct points is farther apart than ``_MIN_SEPARATION``."""
import numpy as np
if n < 2:
return True
pts = xy.reshape(n, 2)
for i in range(n):
for j in range(i + 1, n):
if float(np.hypot(pts[i, 0] - pts[j, 0], pts[i, 1] - pts[j, 1])) <= _MIN_SEPARATION:
return False
return True
# --- layout → draw plan -----------------------------------------------------
def _build_layout(world: World, family: RendererFamily, seed: int, renderer_id: str) -> _Layout:
hidden = hidden_nodes(world)
labels = _collect_points(world)
coords = _solve_layout(world, labels, seed=seed, renderer_id=renderer_id)
commands: list[DrawCommand] = []
glyphs: list[GlyphRecord] = []
owner_ids: list[str] = []
visible: list[str] = []
font = family.font_name
def point_xy(label: str) -> tuple[float, float]:
return coords[label]
# Points first (markers + labels).
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
lab = _point_label(eid)
if lab is None or lab not in coords:
continue
x, y = point_xy(lab)
if eid in hidden:
commands.append((None, _patch(x, y, family.palette.get("redact", "#000000"))))
continue
visible.append(eid)
owner_ids.append(eid)
commands.append((eid, _point_marker(x, y, family.palette.get("point", "#1f77b4"))))
glyphs.append(_glyph(eid, lab, x + 0.015, y + 0.015, font))
# Segments (lines + midpoint labels).
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
ends = _segment_endpoints(eid)
if ends is None:
continue
a, b = ends
if a not in coords or b not in coords:
raise RenderError(f"segment {eid!r} references an unplaced point")
ax_, ay_ = point_xy(a)
bx_, by_ = point_xy(b)
if eid in hidden:
continue # hidden segment omitted (no content-independent line patch)
visible.append(eid)
owner_ids.append(eid)
commands.append((eid, _segment(ax_, ay_, bx_, by_, family.palette.get("line", "#444444"))))
glyphs.append(_glyph(eid, eid.split(":", 1)[1], (ax_ + bx_) / 2, (ay_ + by_) / 2, font))
# Angles (3-point arcs + measure labels from a MeasureOf constraint).
measure_of: dict[str, str] = {}
for c in world.get("constraints", []) or []:
if str(c.get("predicate")) == "MeasureOf":
args = [str(a) for a in (c.get("args") or [])]
if len(args) == 2:
measure_of[args[0]] = args[1]
for e in world.get("entities", []) or []:
eid = str(e.get("id", ""))
ang = _angle_points(eid)
if ang is None:
continue
a, b, c = ang
if a not in coords or b not in coords or c not in coords:
raise RenderError(f"angle {eid!r} references an unplaced point")
bx_, by_ = point_xy(b)
if eid in hidden:
continue
visible.append(eid)
owner_ids.append(eid)
commands.append(
(
eid,
_angle_arc(
point_xy(a), (bx_, by_), point_xy(c), family.palette.get("angle", "#b22222")
),
)
)
text = measure_of.get(eid)
if text is not None:
glyphs.append(_glyph(eid, f"{text}°", bx_ + 0.02, by_ + 0.02, font))
# Paint every label glyph as owned text so each entity owns its label pixels
# (§9.4 step 5); the GlyphRecord still drives the text manifest.
for g in glyphs:
commands.append((g.node_id, paint_text(g.text, g.x0, g.y0, family.font_name)))
return _Layout(
commands=tuple(commands),
glyphs=tuple(glyphs),
owner_ids=tuple(_dedup(owner_ids)),
visible_node_ids=tuple(_dedup(visible)),
family=family,
)
# --- draw primitives (deterministic, family-coloured) -----------------------
def _point_marker(x: float, y: float, color: str) -> Any:
from matplotlib.patches import Circle
def draw(ax: Any) -> None:
ax.add_patch(Circle((x, y), 0.012, facecolor=color, edgecolor="black", lw=0.5))
return draw
def _patch(x: float, y: float, color: str) -> Any:
from matplotlib.patches import Rectangle
def draw(ax: Any) -> None:
ax.add_patch(Rectangle((x - 0.02, y - 0.02), 0.04, 0.04, facecolor=color, edgecolor="none"))
return draw
def _segment(x0: float, y0: float, x1: float, y1: float, color: str) -> Any:
def draw(ax: Any) -> None:
ax.plot([x0, x1], [y0, y1], color=color, lw=1.5)
return draw
def _angle_arc(
a: tuple[float, float], b: tuple[float, float], c: tuple[float, float], color: str
) -> Any:
import numpy as np
def draw(ax: Any) -> None:
from matplotlib.patches import Arc
# Angle at vertex b between rays b→a and b→c.
v1 = np.array(a) - np.array(b)
v2 = np.array(c) - np.array(b)
theta1 = float(np.degrees(np.arctan2(v1[1], v1[0])))
theta2 = float(np.degrees(np.arctan2(v2[1], v2[0])))
ax.add_patch(
Arc(
b,
0.05,
0.05,
angle=0.0,
theta1=min(theta1, theta2),
theta2=max(theta1, theta2),
color=color,
lw=1.5,
)
)
return draw
def _glyph(node_id: str, text: str, x: float, y: float, font_name: str) -> GlyphRecord:
return GlyphRecord(
node_id=node_id,
text=text,
x0=x,
y0=y,
x1=x + 0.03 * len(text),
y1=y + 0.03,
font_sha256=font_sha256(font_name),
)
def _dedup(items: list[str]) -> list[str]:
seen: set[str] = set()
out: list[str] = []
for it in items:
if it not in seen:
seen.add(it)
out.append(it)
return out
# --- families (train vs held-out: disjoint font + palette) ------------------
_GEO_TRAIN_FAMILY = RendererFamily(
name="geometry_train_v1",
kind="geometry",
font_name="DejaVu Sans",
palette={
"background": "#FFFFFF",
"point": "#1f77b4",
"line": "#444444",
"angle": "#b22222",
"redact": "#000000",
},
layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)
_GEO_HELDOUT_FAMILY = RendererFamily(
name="geometry_heldout_v1",
kind="geometry",
font_name="DejaVu Serif",
palette={
"background": "#F7F7F0",
"point": "#2a9d8f",
"line": "#333333",
"angle": "#9d4edd",
"redact": "#222222",
},
layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)
GEOMETRY_FAMILIES: dict[str, RendererFamily] = {
"geometry_train_v1": _GEO_TRAIN_FAMILY,
"geometry_heldout_v1": _GEO_HELDOUT_FAMILY,
}
__all__ = ["GEOMETRY_FAMILIES", "GeometryRenderer"]
|