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"""Geometry renderer — ``geometry_world_v1`` → four assets (``docs/02`` §9.4, P6).

Lays out a constraint graph deterministically. Free points are variables in
``[0,1]^2``; each supported predicate becomes a residual function; a fixed
16-seed ``scipy.optimize.least_squares`` run finds a realization. The renderer
keeps the solution only when the max normalized residual is ``< 1e-6`` and every
pair of distinct points is separated by ``> 0.02``; among the survivors it picks
the one with the canonical-smallest rounded coordinate tuple (§9.4 steps 3–4).

Unsupported predicates, an infeasible layout (no survivor), and degenerate /
ambiguous drawings (a single-vertex angle with a stated measure, a segment
referencing an unknown point) are **rejected** via :class:`RenderError` — P6
never silently coerces an unrenderable world into assets and never re-derives a
geometry theorem to "fix" one (§9.4: "renderer는 geometry theorem을 새로 추론해
world를 수정하지 않는다").

REDACT_SOLID_V1 (§10.1): a hidden point is not drawn as data — a fixed,
content-independent solid patch is painted at its would-be location, owned by no
node. A hidden segment/angle is simply omitted from the canvas and the node map
(a content-independent patch is well-defined for a point token, not for a line).
No raster is ever edited or inpainted.
"""

from __future__ import annotations

import hashlib
from typing import Any, cast

from ..dsl.ast import parse_number
from ..sources.base import World
from ..sources.world_ops import hidden_nodes
from .base import (
    DrawCommand,
    GlyphRecord,
    RenderedAssets,
    RendererFamily,
    RendererKind,
    RenderError,
    _Layout,
    build_render_manifest,
    build_text_manifest,
    font_sha256,
    paint_text,
    rasterize,
    validate_rendered_assets,
)

_NAME = "geometry_renderer"
_VERSION = "1"
_KIND: RendererKind = "geometry"

# §9.4 acceptance thresholds.
_MAX_RESIDUAL = 1e-6
_MIN_SEPARATION = 0.02
_SEEDS = 16
_ROUND = 6  # coordinate rounding for the canonical selection tuple

# Predicates this renderer can turn into placement residuals. Anything else is
# rejected (§9.4 step 6) rather than silently dropped or guessed.
_SUPPORTED_PREDICATES = frozenset(
    {"IsMidpointOf", "MeasureOf", "Equals", "Parallel", "Perpendicular"}
)

# Marginal padding so drawn geometry is not flush against the canvas edge.
_MARGIN = 0.12


class GeometryRenderer:
    """Deterministic renderer for ``geometry_world_v1``."""

    name = _NAME
    version = _VERSION
    kind = _KIND

    def render(
        self,
        world: World,
        *,
        renderer_id: str,
        seed: int,
        width: int,
        height: int,
        family: RendererFamily | None = None,
    ) -> RenderedAssets:
        if world.get("world_schema") != "geometry_world_v1":
            raise RenderError(
                f"geometry renderer expects geometry_world_v1, got {world.get('world_schema')!r}"
            )
        family = family or _GEO_TRAIN_FAMILY
        if family.kind != self.kind:
            raise RenderError(
                f"renderer family {family.name!r} has kind {family.kind!r}, expected {self.kind!r}"
            )
        if renderer_id != family.name:
            raise RenderError(f"renderer_id {renderer_id!r} does not match family {family.name!r}")
        layout = _build_layout(world, family, seed, renderer_id)
        rgba_png, node_map_png, counts = rasterize(layout, width=width, height=height, seed=seed)
        manifest = build_render_manifest(
            renderer_id=renderer_id,
            renderer_name=self.name,
            renderer_version=self.version,
            family=family,
            world=world,
            seed=seed,
            width=width,
            height=height,
            rgba_png=rgba_png,
            node_map_png=node_map_png,
            visible_node_ids=layout.visible_node_ids,
            owner_ids=layout.owner_ids,
            node_pixel_counts=counts,
            glyph_count=len(layout.glyphs),
        )
        text_manifest = build_text_manifest(layout.glyphs, world=world)
        assets = RenderedAssets(
            rgba_png=rgba_png,
            node_map_png=node_map_png,
            render_manifest=manifest,
            text_manifest=text_manifest,
        )
        validate_rendered_assets(assets)
        return assets


# --- entity / point model ---------------------------------------------------


def _point_label(entity_id: str) -> str | None:
    """``point:A`` → ``"A"``; non-point entities → ``None``."""
    if entity_id.startswith("point:"):
        return entity_id.split(":", 1)[1]
    return None


def _segment_endpoints(entity_id: str) -> tuple[str, str] | None:
    """``segment:A_B`` → ``("A", "B")``; non-segment → ``None``."""
    if entity_id.startswith("segment:"):
        body = entity_id.split(":", 1)[1]
        parts = body.split("_")
        if len(parts) == 2 and parts[0] and parts[1]:
            return parts[0], parts[1]
    return None


def _angle_points(entity_id: str) -> tuple[str, str, str] | None:
    """``angle:A_B_C`` → ``("A","B","C")`` (vertex B); single-vertex → ``None``."""
    if entity_id.startswith("angle:"):
        body = entity_id.split(":", 1)[1]
        parts = body.split("_")
        if len(parts) == 3 and all(parts):
            return parts[0], parts[1], parts[2]
    return None


def _collect_points(world: World) -> list[str]:
    """Sorted labels of every free point (declared or referenced by a segment/angle)."""
    labels: set[str] = set()
    for e in world.get("entities", []) or []:
        eid = str(e.get("id", ""))
        lab = _point_label(eid)
        if lab is not None:
            labels.add(lab)
        ends = _segment_endpoints(eid)
        if ends is not None:
            labels.update(ends)
        ang = _angle_points(eid)
        if ang is not None:
            labels.update(ang)
    return sorted(labels)


# --- constraint → residual --------------------------------------------------
#
# Each residual function takes the flat coordinate vector ``xy`` (length 2N for N
# point labels in sorted order) and returns a 1-D array of residuals. Point
# label → index lookup is closed over per constraint.


def _residuals(world: World, index: dict[str, int]) -> list[Any]:
    import numpy as np

    def pt(xy: np.ndarray, label: str) -> np.ndarray:
        i = index[label]
        return np.array([xy[2 * i], xy[2 * i + 1]], dtype=float)

    residuals: list[Any] = []

    for c in world.get("constraints", []) or []:
        pred = str(c.get("predicate", ""))
        args = [str(a) for a in (c.get("args") or [])]
        if pred not in _SUPPORTED_PREDICATES:
            raise RenderError(f"unsupported geometry predicate: {pred!r}")

        if pred == "IsMidpointOf":
            # args: [point:D, segment:A_B] — D == midpoint of AB.
            if len(args) != 2:
                raise RenderError(f"IsMidpointOf needs 2 args, got {args!r}")
            d = _require_point(args[0], index=index)
            ends = _segment_endpoints(args[1])
            if ends is None:
                raise RenderError(f"IsMidpointOf target is not a segment: {args[1]!r}")
            a, b = ends
            a = _require_point(a, index=index)
            b = _require_point(b, index=index)

            def r_mid(xy: np.ndarray, a: str = a, b: str = b, d: str = d) -> np.ndarray:
                mid = 0.5 * (pt(xy, a) + pt(xy, b))
                return cast(np.ndarray, pt(xy, d) - mid)

            residuals.append(r_mid)

        elif pred == "MeasureOf":
            # args: [angle:A_B_C, deg] — angle at vertex B between BA and BC == deg.
            if len(args) != 2:
                raise RenderError(f"MeasureOf needs 2 args, got {args!r}")
            ang = _angle_points(args[0])
            if ang is None:
                raise RenderError(
                    f"MeasureOf needs a 3-point angle (vertex ambiguous): {args[0]!r}"
                )
            a, b, c = ang
            _require_point(a, index=index)
            _require_point(b, index=index)
            _require_point(c, index=index)
            target = float(parse_number(args[1]))

            def r_ang(
                xy: np.ndarray, a: str = a, b: str = b, c: str = c, target: float = target
            ) -> np.ndarray:
                v1 = pt(xy, a) - pt(xy, b)
                v2 = pt(xy, c) - pt(xy, b)
                n1 = float(np.hypot(*v1))
                n2 = float(np.hypot(*v2))
                if n1 == 0.0 or n2 == 0.0:
                    return np.array([180.0], dtype=float)
                cos_t = float(np.dot(v1, v2) / (n1 * n2))
                cos_t = max(-1.0, min(1.0, cos_t))
                measured = float(np.degrees(np.arccos(cos_t)))
                return np.array([measured - target], dtype=float)

            residuals.append(r_ang)

        elif pred == "Equals":
            # Numeric equality between two literals, or equal-length of two
            # segments. Bare entity equality (no numeric) is not placeable.
            if len(args) != 2:
                raise RenderError(f"Equals needs 2 args, got {args!r}")
            if _looks_numeric(args[0]) and _looks_numeric(args[1]):
                # Pure numeric fact — no placement residual (already satisfied or
                # a feasibility concern, not a renderer concern).
                continue
            s1 = _segment_endpoints(args[0])
            s2 = _segment_endpoints(args[1])
            if s1 is not None and s2 is not None:
                a, b = s1
                c, d = s2
                for lbl in (a, b, c, d):
                    _require_point(lbl, index=index)

                def r_eq_len(
                    xy: np.ndarray, a: str = a, b: str = b, c: str = c, d: str = d
                ) -> np.ndarray:
                    l1 = float(np.hypot(*(pt(xy, a) - pt(xy, b))))
                    l2 = float(np.hypot(*(pt(xy, c) - pt(xy, d))))
                    return np.array([l1 - l2], dtype=float)

                residuals.append(r_eq_len)
            else:
                raise RenderError(f"Equals is not a placeable fact: {args!r}")

        elif pred in ("Parallel", "Perpendicular"):
            if len(args) != 2:
                raise RenderError(f"{pred} needs 2 args, got {args!r}")
            s1 = _segment_endpoints(args[0])
            s2 = _segment_endpoints(args[1])
            if s1 is None or s2 is None:
                raise RenderError(f"{pred} operands must be segments: {args!r}")
            a, b = s1
            c, d = s2
            for lbl in (a, b, c, d):
                _require_point(lbl, index=index)
            want_perp = pred == "Perpendicular"

            def r_dir(
                xy: np.ndarray,
                a: str = a,
                b: str = b,
                c: str = c,
                d: str = d,
                want_perp: bool = want_perp,
            ) -> np.ndarray:
                v1 = pt(xy, a) - pt(xy, b)
                v2 = pt(xy, c) - pt(xy, d)
                cross = float(v1[0] * v2[1] - v1[1] * v2[0])
                dot = float(np.dot(v1, v2))
                if want_perp:
                    # Perpendicular ⟂ → dot product 0.
                    return np.array([dot], dtype=float)
                # Parallel ∥ → cross product 0 (directions aligned).
                return np.array([cross], dtype=float)

            residuals.append(r_dir)

    return residuals


def _require_point(entity: str, *, index: dict[str, int] | None = None) -> str:
    """Validate that ``entity`` names a free point; return its bare label.

    ``entity`` may be a point entity id (``point:D``) or a bare label (``D``).
    The ``index`` guard (when passed) raises :class:`RenderError` for a dangling
    reference; without it the label is only syntax-checked.
    """
    label = _point_label(entity) or entity
    if index is not None and label not in index:
        raise RenderError(f"geometry references unknown point {entity!r}")
    return label


def _looks_numeric(text: str) -> bool:
    try:
        parse_number(text)
        return True
    except (ValueError, ZeroDivisionError):
        return False


# --- layout solver (§9.4 steps 2–4) -----------------------------------------


def _solve_layout(
    world: World, labels: list[str], *, seed: int, renderer_id: str
) -> dict[str, tuple[float, float]]:
    """Return ``{point_label: (x, y)}`` realizing the constraints, or raise."""
    import numpy as np
    from scipy.optimize import least_squares

    n = len(labels)
    if n == 0:
        return {}
    index = {lab: i for i, lab in enumerate(labels)}
    res_fns = _residuals(world, index)

    def residuals(xy: np.ndarray) -> np.ndarray:
        parts = [fn(xy) for fn in res_fns]
        if not parts:
            return np.zeros(0, dtype=float)
        return np.concatenate(parts)

    def subseed(k: int) -> int:
        h = hashlib.sha256(f"{seed}:{renderer_id}:{k}".encode()).digest()
        return int.from_bytes(h[:8], "little")

    best: tuple[Any, np.ndarray] | None = None  # (canonical_key, xy)
    for k in range(_SEEDS):
        rng = np.random.default_rng(subseed(k))
        # Deterministic initial guess: a jittered grid in the inner canvas.
        cols = int(np.ceil(np.sqrt(max(n, 1))))
        x0 = np.zeros(2 * n, dtype=float)
        for i in range(n):
            r, c = divmod(i, cols)
            gx = _MARGIN + (c + 0.5) * (1 - 2 * _MARGIN) / max(cols, 1)
            gy = _MARGIN + (r + 0.5) * (1 - 2 * _MARGIN) / max(int(np.ceil(n / cols)), 1)
            jitter = rng.uniform(-0.03, 0.03, size=2)
            x0[2 * i] = float(np.clip(gx + jitter[0], 0.05, 0.95))
            x0[2 * i + 1] = float(np.clip(gy + jitter[1], 0.05, 0.95))

        if res_fns:
            sol = least_squares(
                residuals,
                x0,
                bounds=([0.0] * (2 * n), [1.0] * (2 * n)),
                method="trf",
                xtol=1e-15,
                ftol=1e-15,
                gtol=1e-15,
                max_nfev=20000,
            )
            cand = sol.x
            cost = float(np.max(np.abs(residuals(cand)))) if cand.size else 0.0
        else:
            # No placement residuals: the jittered grid is itself a realization;
            # only the separation / canonical-selection gates apply.
            cand = x0
            cost = 0.0
        if cost >= _MAX_RESIDUAL:
            continue
        if not _separated(cand, n):
            continue
        key = tuple(round(float(v), _ROUND) for v in cand)
        if best is None or key < best[0]:
            best = (key, cand)

    if best is None:
        raise RenderError("geometry layout infeasible (no seed met residual/separation gates)")

    xy = best[1]
    return {lab: (float(xy[2 * i]), float(xy[2 * i + 1])) for i, lab in enumerate(labels)}


def _separated(xy: Any, n: int) -> bool:
    """Every pair of distinct points is farther apart than ``_MIN_SEPARATION``."""
    import numpy as np

    if n < 2:
        return True
    pts = xy.reshape(n, 2)
    for i in range(n):
        for j in range(i + 1, n):
            if float(np.hypot(pts[i, 0] - pts[j, 0], pts[i, 1] - pts[j, 1])) <= _MIN_SEPARATION:
                return False
    return True


# --- layout → draw plan -----------------------------------------------------


def _build_layout(world: World, family: RendererFamily, seed: int, renderer_id: str) -> _Layout:
    hidden = hidden_nodes(world)
    labels = _collect_points(world)
    coords = _solve_layout(world, labels, seed=seed, renderer_id=renderer_id)

    commands: list[DrawCommand] = []
    glyphs: list[GlyphRecord] = []
    owner_ids: list[str] = []
    visible: list[str] = []
    font = family.font_name

    def point_xy(label: str) -> tuple[float, float]:
        return coords[label]

    # Points first (markers + labels).
    for e in world.get("entities", []) or []:
        eid = str(e.get("id", ""))
        lab = _point_label(eid)
        if lab is None or lab not in coords:
            continue
        x, y = point_xy(lab)
        if eid in hidden:
            commands.append((None, _patch(x, y, family.palette.get("redact", "#000000"))))
            continue
        visible.append(eid)
        owner_ids.append(eid)
        commands.append((eid, _point_marker(x, y, family.palette.get("point", "#1f77b4"))))
        glyphs.append(_glyph(eid, lab, x + 0.015, y + 0.015, font))

    # Segments (lines + midpoint labels).
    for e in world.get("entities", []) or []:
        eid = str(e.get("id", ""))
        ends = _segment_endpoints(eid)
        if ends is None:
            continue
        a, b = ends
        if a not in coords or b not in coords:
            raise RenderError(f"segment {eid!r} references an unplaced point")
        ax_, ay_ = point_xy(a)
        bx_, by_ = point_xy(b)
        if eid in hidden:
            continue  # hidden segment omitted (no content-independent line patch)
        visible.append(eid)
        owner_ids.append(eid)
        commands.append((eid, _segment(ax_, ay_, bx_, by_, family.palette.get("line", "#444444"))))
        glyphs.append(_glyph(eid, eid.split(":", 1)[1], (ax_ + bx_) / 2, (ay_ + by_) / 2, font))

    # Angles (3-point arcs + measure labels from a MeasureOf constraint).
    measure_of: dict[str, str] = {}
    for c in world.get("constraints", []) or []:
        if str(c.get("predicate")) == "MeasureOf":
            args = [str(a) for a in (c.get("args") or [])]
            if len(args) == 2:
                measure_of[args[0]] = args[1]
    for e in world.get("entities", []) or []:
        eid = str(e.get("id", ""))
        ang = _angle_points(eid)
        if ang is None:
            continue
        a, b, c = ang
        if a not in coords or b not in coords or c not in coords:
            raise RenderError(f"angle {eid!r} references an unplaced point")
        bx_, by_ = point_xy(b)
        if eid in hidden:
            continue
        visible.append(eid)
        owner_ids.append(eid)
        commands.append(
            (
                eid,
                _angle_arc(
                    point_xy(a), (bx_, by_), point_xy(c), family.palette.get("angle", "#b22222")
                ),
            )
        )
        text = measure_of.get(eid)
        if text is not None:
            glyphs.append(_glyph(eid, f"{text}°", bx_ + 0.02, by_ + 0.02, font))

    # Paint every label glyph as owned text so each entity owns its label pixels
    # (§9.4 step 5); the GlyphRecord still drives the text manifest.
    for g in glyphs:
        commands.append((g.node_id, paint_text(g.text, g.x0, g.y0, family.font_name)))

    return _Layout(
        commands=tuple(commands),
        glyphs=tuple(glyphs),
        owner_ids=tuple(_dedup(owner_ids)),
        visible_node_ids=tuple(_dedup(visible)),
        family=family,
    )


# --- draw primitives (deterministic, family-coloured) -----------------------


def _point_marker(x: float, y: float, color: str) -> Any:
    from matplotlib.patches import Circle

    def draw(ax: Any) -> None:
        ax.add_patch(Circle((x, y), 0.012, facecolor=color, edgecolor="black", lw=0.5))

    return draw


def _patch(x: float, y: float, color: str) -> Any:
    from matplotlib.patches import Rectangle

    def draw(ax: Any) -> None:
        ax.add_patch(Rectangle((x - 0.02, y - 0.02), 0.04, 0.04, facecolor=color, edgecolor="none"))

    return draw


def _segment(x0: float, y0: float, x1: float, y1: float, color: str) -> Any:
    def draw(ax: Any) -> None:
        ax.plot([x0, x1], [y0, y1], color=color, lw=1.5)

    return draw


def _angle_arc(
    a: tuple[float, float], b: tuple[float, float], c: tuple[float, float], color: str
) -> Any:
    import numpy as np

    def draw(ax: Any) -> None:
        from matplotlib.patches import Arc

        # Angle at vertex b between rays b→a and b→c.
        v1 = np.array(a) - np.array(b)
        v2 = np.array(c) - np.array(b)
        theta1 = float(np.degrees(np.arctan2(v1[1], v1[0])))
        theta2 = float(np.degrees(np.arctan2(v2[1], v2[0])))
        ax.add_patch(
            Arc(
                b,
                0.05,
                0.05,
                angle=0.0,
                theta1=min(theta1, theta2),
                theta2=max(theta1, theta2),
                color=color,
                lw=1.5,
            )
        )

    return draw


def _glyph(node_id: str, text: str, x: float, y: float, font_name: str) -> GlyphRecord:
    return GlyphRecord(
        node_id=node_id,
        text=text,
        x0=x,
        y0=y,
        x1=x + 0.03 * len(text),
        y1=y + 0.03,
        font_sha256=font_sha256(font_name),
    )


def _dedup(items: list[str]) -> list[str]:
    seen: set[str] = set()
    out: list[str] = []
    for it in items:
        if it not in seen:
            seen.add(it)
            out.append(it)
    return out


# --- families (train vs held-out: disjoint font + palette) ------------------


_GEO_TRAIN_FAMILY = RendererFamily(
    name="geometry_train_v1",
    kind="geometry",
    font_name="DejaVu Sans",
    palette={
        "background": "#FFFFFF",
        "point": "#1f77b4",
        "line": "#444444",
        "angle": "#b22222",
        "redact": "#000000",
    },
    layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)
_GEO_HELDOUT_FAMILY = RendererFamily(
    name="geometry_heldout_v1",
    kind="geometry",
    font_name="DejaVu Serif",
    palette={
        "background": "#F7F7F0",
        "point": "#2a9d8f",
        "line": "#333333",
        "angle": "#9d4edd",
        "redact": "#222222",
    },
    layout={"margin": _MARGIN, "min_separation": _MIN_SEPARATION},
)

GEOMETRY_FAMILIES: dict[str, RendererFamily] = {
    "geometry_train_v1": _GEO_TRAIN_FAMILY,
    "geometry_heldout_v1": _GEO_HELDOUT_FAMILY,
}


__all__ = ["GEOMETRY_FAMILIES", "GeometryRenderer"]