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"""Structured deterministic renderers (``docs/02`` §9, ``docs/07`` §8 P6).
A renderer turns a structured :class:`World` into four byte-addressed assets —
``rgba.png``, ``node_map.uint32.png``, ``render_manifest.json``,
``text_manifest.json`` — by **drawing fresh from the world**, never by editing an
input raster. Two hard P6 gates shape this module:
* **Byte-identical replay** — the same ``(world, renderer_id, seed, size)`` in
the same clean process must reproduce the PNG bytes and the node-map hash
exactly. So nothing time-dependent ever enters a manifest or a canvas: the
backend is the fixed matplotlib ``Agg`` backend, the font is a pinned TTF
(its SHA-256 recorded), and iteration order is sorted.
* **No pixel-edit / inpainting code path** — REDACT_SOLID_V1 (§10.1) hides a
node by *drawing a fixed, content-independent patch* over its would-be
pixels. The hidden node is excluded from the canvas and the node map; the
patch carries no node id. There is no code path that inpaints or otherwise
edits the pixels of an existing raster.
The node map encodes, per pixel, the index of the semantic node that owns it
(``0`` = background / no node) as a little-endian ``uint32`` packed into the RGBA
channels — a standard, lossless PNG. Anti-alias boundaries are resolved by an
alpha-aware ownership mask (the node with the highest drawn alpha wins; ties
break to the lower node index), produced in the same draw pass as the RGBA.
"""
from __future__ import annotations
import hashlib
from collections.abc import Callable, Sequence
from dataclasses import dataclass, field
from typing import Any, Literal, Protocol
import matplotlib
matplotlib.use("Agg") # fixed, headless, deterministic backend
from ..hashing import sha256_bytes
from ..ingest.base import IngestError
from ..sources.base import World
from ..sources.world_ops import hidden_nodes
# A draw command: ``node_id`` owns every pixel the callable paints onto ``ax``
# (``None`` for a content-independent patch — e.g. a REDACT_SOLID cover — which
# owns no node). The callable must be deterministic and depend only on the world
# layout, never on wall-clock state.
DrawCommand = tuple[str | None, Callable[[Any], None]]
RendererKind = Literal["plot", "geometry", "table", "clevr"]
#: Node-map pixel value for background / unowned pixels (also a real index is
#: offset by 1, so node 0 in the table is never ambiguous with background).
_BACKGROUND = 0
class RenderError(IngestError):
"""A world cannot be rendered (unsupported kind/predicate, infeasible layout).
Raised rather than emitting a partial or faked render — P6 never silently
coerces an unrenderable world into assets.
"""
@dataclass(frozen=True)
class RendererFamily:
"""One train/held-out rendering family (``docs/02`` §9.3).
Train and held-out families are **disjoint**: different font file, different
palette, different layout parameters, so an asset rendered under one family
cannot leak into a pipeline bound to the other (gate: "train/held-out assets
disjoint"). The font SHA-256 is recorded in every manifest for replay.
"""
name: str
kind: RendererKind
font_name: str # matplotlib font family name (resolved to a pinned TTF)
palette: dict[str, str] # named colors, disjoint across families
layout: dict[str, Any] = field(default_factory=dict)
@dataclass(frozen=True)
class GlyphRecord:
"""One text glyph cluster linked to the semantic node it labels (§9 gate)."""
node_id: str
text: str
x0: float
y0: float
x1: float
y1: float
font_sha256: str
@dataclass(frozen=True)
class RenderedAssets:
"""The four byte-addressed assets one ``render`` call produces."""
rgba_png: bytes
node_map_png: bytes
render_manifest: dict[str, Any]
text_manifest: dict[str, Any]
@property
def rgba_sha256(self) -> str:
return sha256_bytes(self.rgba_png)
@property
def node_map_sha256(self) -> str:
return sha256_bytes(self.node_map_png)
class Renderer(Protocol):
"""One deterministic renderer for one world kind (``docs/02`` §9.1)."""
name: str
version: str
kind: RendererKind
def render(
self,
world: World,
*,
renderer_id: str,
seed: int,
width: int,
height: int,
family: RendererFamily | None = ...,
) -> RenderedAssets:
"""Render ``world`` to four byte-addressed assets; never edits a raster.
``family`` overrides the renderer's default train family (used to render
under a held-out family — §9.3); ``None``/default keeps the train family.
"""
...
# --- common pipeline: commands + glyphs → RGBA + node map -------------------
@dataclass(frozen=True)
class _Layout:
"""The deterministic draw plan a kind-specific renderer produces.
``owner_ids`` is every non-background owner the canvas may paint — semantic
world nodes **plus** synthetic display nodes (axes/ticks) — so the node map
fully segments the image. ``visible_node_ids`` is the semantic subset (world
nodes that are not hidden) the manifest reports and the coverage gate checks.
"""
commands: tuple[DrawCommand, ...]
glyphs: tuple[GlyphRecord, ...]
owner_ids: tuple[str, ...]
visible_node_ids: tuple[str, ...]
family: RendererFamily
def rasterize(
layout: _Layout,
*,
width: int,
height: int,
seed: int,
) -> tuple[bytes, bytes, dict[str, int]]:
"""Turn a layout into ``(rgba_png, node_map_png, node_pixel_counts)``.
The RGBA canvas runs every command; the node map runs each owner's commands
alone into an alpha mask, then takes the alpha-aware argmax (highest alpha
wins; ties to the lower node index) so anti-alias boundaries have one owner.
Returns the per-owner pixel count; the manifest filters coverage to the
semantic ``visible_node_ids`` subset.
"""
import io
import matplotlib.pyplot as plt
import numpy as np
from PIL import Image
dpi = 100
fig_w, fig_h = width / dpi, height / dpi
def _new_fig() -> tuple[Any, Any]:
fig = plt.figure(figsize=(fig_w, fig_h), dpi=dpi)
ax = fig.add_axes((0.0, 0.0, 1.0, 1.0))
ax.set_xlim(0.0, 1.0)
ax.set_ylim(0.0, 1.0)
ax.set_axis_off()
return fig, ax
# --- RGBA canvas: every command, in order ---
fig, ax = _new_fig()
_paint_background(ax, layout.family)
for _nid, draw in layout.commands:
draw(ax)
rgba_buf = io.BytesIO()
fig.savefig(rgba_buf, format="png", dpi=dpi)
plt.close(fig)
rgba_png = rgba_buf.getvalue()
# --- node map: per-owner alpha masks → alpha-aware ownership ---
# Ownership is measured by *paint coverage* (the alpha channel), not
# luminance: a black text label on a black ground is still opaque paint and
# must own its pixels. So each mask is rendered on a *transparent* canvas
# (no background rect) and we read the alpha channel; only the node's own
# drawn artists produce non-zero alpha. This keeps black-label nodes (a plot
# series, a geometry entity label) covered, not just colored markers.
owner_ids = layout.owner_ids
masks: list[np.ndarray] = []
for nid in owner_ids:
fig, ax = _new_fig()
fig.patch.set_alpha(0.0) # transparent figure; nothing else is painted
for cmd_nid, draw in layout.commands:
if cmd_nid == nid:
draw(ax)
buf = io.BytesIO()
fig.savefig(buf, format="png", dpi=dpi, transparent=True)
plt.close(fig)
rgba = np.asarray(Image.open(buf).convert("RGBA"), dtype=np.float32)
masks.append(rgba[..., 3]) # alpha channel = this node's painted coverage
counts: dict[str, int] = {}
if masks:
stack = np.stack(masks, axis=0) # (N, H, W)
top_alpha = stack.max(axis=0)
owners = np.argmax(stack, axis=0) # ties → lowest index (np.argmax rule)
owned = top_alpha > _MASK_ALPHA # any non-zero alpha on an owner mask claims it
idx = np.where(owned, owners.astype("<u4") + 1, np.uint32(_BACKGROUND))
node_map_png = _encode_uint32_png(idx)
for i, nid in enumerate(owner_ids):
counts[nid] = int(np.count_nonzero(owned & (owners == i)))
else:
idx = np.zeros((height, width), dtype="<u4")
node_map_png = _encode_uint32_png(idx)
return rgba_png, node_map_png, counts
# Any non-zero alpha on a per-node mask claims the pixel (anti-alias edges
# included); the highest-alpha node wins, ties break to the lower node index.
_MASK_ALPHA = 1.0
def _paint_background(ax: Any, family: RendererFamily) -> None:
# The RGBA canvas gets the family background. (Per-node masks render on a
# transparent figure instead — see :func:`rasterize` — so nothing is painted
# here for the mask pass.)
color = family.palette.get("background", "#FFFFFF")
ax.add_patch(_mpl_patch_rect(0.0, 0.0, 1.0, 1.0, facecolor=color, edgecolor="none", zorder=-10))
def _mpl_patch_rect(x: float, y: float, w: float, h: float, **kw: Any) -> Any:
from matplotlib.patches import Rectangle
return Rectangle((x, y), w, h, **kw)
def paint_text(text: str, x: float, y: float, font_name: str, *, size: int = 11) -> Any:
"""A draw callable painting ``text`` at ``(x, y)`` in the pinned ``font_name``.
Used so a label-bearing semantic node (a plot series, a geometry entity)
owns the pixels of its label text — giving it node-map coverage (§9.4 step 5:
"glyph를 그리며 각 draw call에 semantic node ID를 붙인다") in addition to its
:class:`GlyphRecord` entry in the text manifest.
"""
def draw(ax: Any) -> None:
ax.text(
x,
y,
text,
fontfamily=font_name,
fontsize=size,
color="#000000",
va="bottom",
ha="left",
clip_on=False,
)
return draw
def glyph_command(glyph: GlyphRecord, font_name: str) -> DrawCommand:
"""The owned draw command that paints a glyph's label text (for node coverage)."""
return (glyph.node_id, paint_text(glyph.text, glyph.x0, glyph.y0, font_name))
def _encode_uint32_png(idx: Any) -> bytes:
"""Pack a ``uint32`` index array into an RGBA PNG (little-endian per pixel)."""
import io
import numpy as np
from PIL import Image
idx = np.asarray(idx, dtype="<u4")
rgba = np.zeros((*idx.shape, 4), dtype="uint8")
rgba[..., 0] = (idx & 0xFF).astype("uint8")
rgba[..., 1] = ((idx >> 8) & 0xFF).astype("uint8")
rgba[..., 2] = ((idx >> 16) & 0xFF).astype("uint8")
rgba[..., 3] = ((idx >> 24) & 0xFF).astype("uint8")
buf = io.BytesIO()
Image.fromarray(rgba, mode="RGBA").save(buf, format="png")
return buf.getvalue()
def decode_uint32_png(png: bytes) -> Any:
"""Inverse of :func:`_encode_uint32_png` — read the node-index array back."""
import io
import numpy as np
from PIL import Image
rgba = np.asarray(Image.open(io.BytesIO(png)).convert("RGBA"), dtype="uint8")
return (
rgba[..., 0].astype("<u4")
| (rgba[..., 1].astype("<u4") << 8)
| (rgba[..., 2].astype("<u4") << 16)
| (rgba[..., 3].astype("<u4") << 24)
)
# --- manifest builder -------------------------------------------------------
def font_sha256(font_name: str) -> str:
"""SHA-256 of the pinned TTF matplotlib resolves ``font_name`` to."""
from matplotlib.font_manager import findfont
path = findfont(font_name, fallback_to_default=False)
with open(path, "rb") as fh:
return hashlib.sha256(fh.read()).hexdigest()
def build_render_manifest(
*,
renderer_id: str,
renderer_name: str,
renderer_version: str,
family: RendererFamily,
world: World,
seed: int,
width: int,
height: int,
rgba_png: bytes,
node_map_png: bytes,
visible_node_ids: Sequence[str],
owner_ids: Sequence[str],
node_pixel_counts: dict[str, int],
glyph_count: int,
backend: str = "matplotlib_agg",
backend_version: str | None = None,
) -> dict[str, Any]:
"""The deterministic ``render_manifest.json`` content (no time fields)."""
hidden = sorted(hidden_nodes(world))
import matplotlib
if backend_version is None:
backend_version = matplotlib.__version__
coverage = {nid: node_pixel_counts.get(nid, 0) for nid in sorted(visible_node_ids)}
return {
"renderer_id": renderer_id,
"renderer_name": renderer_name,
"renderer_version": renderer_version,
"backend": backend,
"backend_version": backend_version,
"font_name": family.font_name,
"font_sha256": font_sha256(family.font_name),
"locale": "C",
"seed": seed,
"width": width,
"height": height,
"world_sha256": _world_sha(world),
"rgba_sha256": sha256_bytes(rgba_png),
"node_map_sha256": sha256_bytes(node_map_png),
"node_table": ["__background__", *owner_ids],
"visible_node_ids": sorted(visible_node_ids),
"hidden_node_ids": hidden,
"node_map_coverage": coverage,
"text_glyph_count": glyph_count,
}
def build_text_manifest(glyphs: Sequence[GlyphRecord], *, world: World) -> dict[str, Any]:
"""The ``text_manifest.json`` content — every glyph linked to a node."""
return {
"world_sha256": _world_sha(world),
"glyphs": [
{
"node_id": g.node_id,
"text": g.text,
"bbox": [g.x0, g.y0, g.x1, g.y1],
"font_sha256": g.font_sha256,
}
for g in sorted(glyphs, key=lambda x: (x.node_id, x.text, x.x0, x.y0))
],
}
def assert_replay_identical(renderer: Renderer, world: World, **kwargs: Any) -> None:
"""Gate helper: render twice in-process and assert byte-identical assets."""
a = renderer.render(world, **kwargs)
b = renderer.render(world, **kwargs)
assert a.rgba_png == b.rgba_png, "rgba.png not byte-identical on replay"
assert a.node_map_png == b.node_map_png, "node_map not byte-identical on replay"
assert a.render_manifest == b.render_manifest, "render_manifest differs on replay"
assert a.text_manifest == b.text_manifest, "text_manifest differs on replay"
def assert_node_coverage(assets: RenderedAssets) -> None:
"""Gate helper: every visible semantic node has verified node-map pixels."""
import numpy as np
manifest = assets.render_manifest
node_table = manifest["node_table"]
visible = manifest["visible_node_ids"]
hidden = set(manifest["hidden_node_ids"])
coverage = manifest["node_map_coverage"]
if len(node_table) != len(set(node_table)):
raise RenderError("node table contains duplicate ids")
leaked = hidden.intersection(node_table)
if leaked:
raise RenderError(f"hidden nodes appear in the node table: {sorted(leaked)}")
owners = decode_uint32_png(assets.node_map_png)
expected_shape = (manifest["height"], manifest["width"])
if owners.shape != expected_shape:
raise RenderError(
f"node-map dimensions differ from manifest: {owners.shape!r} != {expected_shape!r}"
)
if owners.size and int(owners.max()) >= len(node_table):
raise RenderError("node map references an index absent from the node table")
missing: list[str] = []
for node_id in visible:
if node_id not in node_table:
missing.append(node_id)
continue
actual = int(np.count_nonzero(owners == node_table.index(node_id)))
if coverage.get(node_id) != actual:
raise RenderError(
f"node-map coverage for {node_id!r} differs from pixels: "
f"{coverage.get(node_id)!r} != {actual}"
)
if actual <= 0:
missing.append(node_id)
if missing:
raise RenderError(f"visible nodes without node-map coverage: {missing}")
def assert_glyphs_linked(assets: RenderedAssets) -> None:
"""Gate helper: every glyph is linked, family-font-matched, and in-canvas."""
node_table = set(assets.render_manifest["node_table"][1:])
expected_font = assets.render_manifest["font_sha256"]
glyphs = assets.text_manifest["glyphs"]
if len(glyphs) != assets.render_manifest["text_glyph_count"]:
raise RenderError(
"text glyph count differs from render manifest: "
f"{len(glyphs)} != {assets.render_manifest['text_glyph_count']}"
)
for g in glyphs:
node_id = g.get("node_id")
if not node_id:
raise RenderError(f"glyph without a node link: {g!r}")
if node_id not in node_table:
raise RenderError(f"glyph links to a node absent from the node table: {g!r}")
if g.get("font_sha256") != expected_font:
raise RenderError(
f"glyph font hash differs from render family font: "
f"{g.get('font_sha256')!r} != {expected_font!r}"
)
bbox = g.get("bbox")
if (
not isinstance(bbox, list)
or len(bbox) != 4
or not all(isinstance(value, (int, float)) for value in bbox)
):
raise RenderError(f"glyph has an invalid bbox: {g!r}")
x0, y0, x1, y1 = bbox
if not (0.0 <= x0 <= x1 <= 1.0 and 0.0 <= y0 <= y1 <= 1.0):
raise RenderError(f"glyph is outside the canvas: {g!r}")
def validate_rendered_assets(assets: RenderedAssets) -> None:
"""Apply the mandatory structural gates before any renderer returns assets."""
manifest = assets.render_manifest
if manifest["rgba_sha256"] != assets.rgba_sha256:
raise RenderError("rgba hash differs from render manifest")
if manifest["node_map_sha256"] != assets.node_map_sha256:
raise RenderError("node-map hash differs from render manifest")
assert_node_coverage(assets)
assert_glyphs_linked(assets)
def _world_sha(world: World) -> str:
from ..sources.world_ops import world_sha256
return world_sha256(world)