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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
"""
burn_transition.py —— 双视频「燃烧圆形扩散」无缝转场

思路
----
给定两段视频 A、B,以及一对「动作对齐」的时刻 tA / tB(此刻两边镜头/玩家的运动
方向与速度一致),脚本会:

    [A: tA-pre, tA-dur/2)      纯旧场景
    [tA±dur/2] × [tB±dur/2]    燃烧扩散:圆内 = B,圆外 = A,边缘是火
    [B: tB+dur/2, tB+post)     纯新场景

燃烧边缘由极坐标(角度 × 半径)里的多层湍流噪声驱动,角向频率高、径向频率低,
因此火口是不规则的、带放射状火舌的形状;再叠加白热芯 / 黄焰 / 橙焰 / 暗红辉光、
逐点热度调制、火线前方的焦化与热浪扭曲、以及向外飞散的火星粒子。

用法
----
    # 已知对齐时刻
    python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 -o out.mp4

    # 不知道该在哪拼 —— 自动搜索运动最匹配的时刻
    python burn_transition.py -a A.mp4 -b B.mp4 --auto-align -o out.mp4

    # 只看看两段视频各自的运动方向时间线(用来人工挑对齐点)
    python burn_transition.py -a A.mp4 --probe

    # 换个样式 / 配色 / 节奏
    python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 \
        --style ring --color fire --dur 2.0 --keep-audio -o out.mp4

依赖
----
    pip install numpy opencv-python      # 另需系统里有 ffmpeg / ffprobe

固定 --seed 时输出逐帧完全可复现。
"""

from __future__ import annotations

import argparse
import json
import os
import shutil
import subprocess
import sys
from dataclasses import dataclass, field
from typing import Iterator, Optional, Sequence

import cv2
import numpy as np

# --------------------------------------------------------------------------- #
# 配色(BGR):核心白热 → 中焰 → 外焰 → 辉光
# --------------------------------------------------------------------------- #
PALETTES: dict[str, tuple[tuple[int, int, int], ...]] = {
    "fire":   ((205, 240, 255), ( 70, 205, 255), ( 15, 105, 250), (  8,  28, 190)),
    "blue":   ((255, 244, 222), (255, 205,  75), (250, 130,  25), (190,  55,  10)),
    "purple": ((255, 236, 246), (255, 130, 205), (232,  45, 150), (150,  12,  95)),
    "green":  ((226, 255, 232), (120, 255, 150), ( 45, 230,  85), ( 18, 150,  45)),
    "ice":    ((255, 250, 240), (255, 225, 160), (250, 180,  70), (200, 110,  25)),
}


@dataclass
class Config:
    """一次渲染的全部参数。"""
    a: str
    b: str
    out: str
    ta: float = 0.0                  # A 中的对齐时刻(秒)
    tb: float = 0.0                  # B 中的对齐时刻(秒)
    pre: float = 3.0                 # 转场前保留的旧场景时长(秒)
    post: float = 3.0                # 转场后保留的新场景时长(秒)
    dur: float = 2.5                 # 燃烧扩散时长(秒)
    fps: Optional[float] = None      # 输出帧率,默认取 A 的帧率
    style: str = "burn"              # burn | ring
    color: str = "fire"
    center: tuple[float, float] = (0.5, 0.5)   # 圆心(画面宽高的比例)
    amp: float = 165.0               # 火舌长度 / 边缘扰动幅度(px @720p)
    embers: float = 1.0              # 火星密度倍率
    ring_width: float = 6.0          # style=ring 时的圆环粗细
    feather: float = 16.0            # style=ring 时的边缘羽化
    seed: int = 7
    crf: int = 17
    keep_audio: bool = False
    quiet: bool = False


# --------------------------------------------------------------------------- #
# 工具
# --------------------------------------------------------------------------- #
def _need(binary: str) -> str:
    p = shutil.which(binary)
    if not p:
        sys.exit(f"[错误] 找不到 {binary},请先安装 ffmpeg。")
    return p


def probe(path: str) -> dict:
    """用 ffprobe 读取视频基本信息。"""
    _need("ffprobe")
    out = subprocess.run(
        ["ffprobe", "-v", "error", "-print_format", "json",
         "-show_streams", "-show_format", path],
        capture_output=True, text=True, check=True).stdout
    info = json.loads(out)
    v = next((s for s in info["streams"] if s["codec_type"] == "video"), None)
    if v is None:
        sys.exit(f"[错误] {path} 里没有视频流。")
    num, den = (v.get("r_frame_rate") or "30/1").split("/")
    return dict(
        width=int(v["width"]), height=int(v["height"]),
        fps=float(num) / float(den or 1),
        duration=float(info["format"].get("duration", 0) or 0),
        has_audio=any(s["codec_type"] == "audio" for s in info["streams"]),
    )


def smoothstep(t):
    t = np.clip(t, 0.0, 1.0)
    return t * t * (3.0 - 2.0 * t)


class Clip:
    """按输出帧率取帧的读取器,自动处理帧率差异与分辨率差异(居中裁剪填满)。"""

    def __init__(self, path: str, out_size: tuple[int, int], out_fps: float):
        if not os.path.isfile(path):
            sys.exit(f"[错误] 找不到文件:{path}")
        self.path = path
        self.info = probe(path)
        self.out_w, self.out_h = out_size
        self.out_fps = out_fps
        self.cap = cv2.VideoCapture(path)
        self._pos = -1

    @property
    def n_frames(self) -> int:
        return int(self.cap.get(cv2.CAP_PROP_FRAME_COUNT))

    def _fit(self, frame: np.ndarray) -> np.ndarray:
        h, w = frame.shape[:2]
        if (w, h) == (self.out_w, self.out_h):
            return frame
        s = max(self.out_w / w, self.out_h / h)          # cover
        rw, rh = int(round(w * s)), int(round(h * s))
        frame = cv2.resize(frame, (rw, rh), interpolation=cv2.INTER_AREA)
        x0, y0 = (rw - self.out_w) // 2, (rh - self.out_h) // 2
        return frame[y0:y0 + self.out_h, x0:x0 + self.out_w]

    def read_at(self, t: float) -> Optional[np.ndarray]:
        """取时间 t(秒)处的一帧。"""
        idx = int(round(t * self.info["fps"]))
        idx = max(idx, 0)
        if self._pos < 0 or idx < self._pos or idx > self._pos + 60:
            self.cap.set(cv2.CAP_PROP_POS_FRAMES, idx)
            self._pos = idx - 1
        while self._pos < idx:                            # 顺序跳帧,避免反复 seek
            ok = self.cap.grab()
            if not ok:
                return None
            self._pos += 1
        ok, frame = self.cap.retrieve()
        return self._fit(frame) if ok else None

    def stream(self, t0: float, n: int) -> Iterator[np.ndarray]:
        for i in range(n):
            f = self.read_at(t0 + i / self.out_fps)
            if f is None:
                return
            yield f

    def release(self):
        self.cap.release()


# --------------------------------------------------------------------------- #
# 运动分析:估计每帧的全局位移(= 镜头平移,玩家移动方向的反向)
# --------------------------------------------------------------------------- #
def motion_track(path: str, work_w: int = 320, work_h: int = 180) -> dict:
    """返回 {'fps', 'vx', 'vy'},vx/vy 是玩家移动方向(缩放到 work_w 宽度下的 px/帧)。"""
    cap = cv2.VideoCapture(path)
    fps = cap.get(cv2.CAP_PROP_FPS) or 30.0
    han = cv2.createHanningWindow((work_w, work_h), cv2.CV_32F)
    prev, vx, vy = None, [], []
    while True:
        ok, frame = cap.read()
        if not ok:
            break
        g = cv2.cvtColor(cv2.resize(frame, (work_w, work_h)), cv2.COLOR_BGR2GRAY).astype(np.float32)
        if prev is not None:
            (dx, dy), _ = cv2.phaseCorrelate(prev, g, han)
            vx.append(-dx); vy.append(-dy)      # 取反:画面往左退 = 玩家往右走
        prev = g
    cap.release()
    k = np.ones(9) / 9.0
    return dict(fps=fps,
                vx=np.convolve(np.array(vx, np.float32), k, mode="same"),
                vy=np.convolve(np.array(vy, np.float32), k, mode="same"))


_ARROWS = ["→", "↗", "↑", "↖", "←", "↙", "↓", "↘"]


def print_timeline(path: str, still: float = 0.35) -> None:
    """打印每秒的平均运动方向,用来人工挑对齐点。"""
    m = motion_track(path)
    vx, vy, fps = m["vx"], m["vy"], m["fps"]
    n, step = len(vx), int(round(m["fps"]))
    print(f"== {os.path.basename(path)}  {n / fps:.1f}s  平均速度 {np.hypot(vx, vy).mean():.2f}px/帧")
    cells = []
    for s in range(0, n, step):
        mx, my = vx[s:s + step].mean(), vy[s:s + step].mean()
        mag = float(np.hypot(mx, my))
        if mag < still:
            cells.append(" · ")
        else:
            ang = np.degrees(np.arctan2(my, mx))
            cells.append(f"{_ARROWS[int(((ang + 22.5) % 360) // 45)]}{mag:.1f}")
    for i in range(0, len(cells), 15):
        print(f"  {i:>3}s | " + " ".join(cells[i:i + 15]))


def auto_align(path_a: str, path_b: str, dur: float, pre: float, post: float,
               min_speed: float = 0.45, max_jitter: float = 0.45, top: int = 5):
    """在 A、B 里搜索运动方向+速度最一致、且足够平稳的时间窗,返回候选 [(tA, tB, cost)]。"""
    ma, mb = motion_track(path_a), motion_track(path_b)

    def windows(m):
        vx, vy, fps = m["vx"], m["vy"], m["fps"]
        W = max(int(round(dur * fps)), 2)
        idx = np.arange(0, max(len(vx) - W + 1, 0))
        if len(idx) == 0:
            return None
        cx = np.concatenate([[0], np.cumsum(vx)]); cy = np.concatenate([[0], np.cumsum(vy)])
        mx = (cx[idx + W] - cx[idx]) / W
        my = (cy[idx + W] - cy[idx]) / W
        cx2 = np.concatenate([[0], np.cumsum(vx ** 2)]); cy2 = np.concatenate([[0], np.cumsum(vy ** 2)])
        sd = np.sqrt(np.maximum((cx2[idx + W] - cx2[idx]) / W - mx ** 2, 0) +
                     np.maximum((cy2[idx + W] - cy2[idx]) / W - my ** 2, 0))
        ok = (idx >= pre * fps) & (idx + W + post * fps <= len(vx))
        ok &= (np.hypot(mx, my) > min_speed) & (sd < max_jitter)
        return idx, mx, my, sd, ok, fps

    wa, wb = windows(ma), windows(mb)
    if wa is None or wb is None or wa[4].sum() == 0 or wb[4].sum() == 0:
        return []
    ia, ax, ay, asd, aok, fa = wa
    ib, bx, by, bsd, bok, fb = wb
    A = np.stack([ax[aok], ay[aok]], 1); B = np.stack([bx[bok], by[bok]], 1)
    diff = np.linalg.norm(A[:, None, :] - B[None, :, :], axis=2)
    cost = (diff
            + 0.35 * (asd[aok][:, None] + bsd[bok][None, :])
            - 0.30 * np.minimum(np.hypot(*A.T)[:, None], np.hypot(*B.T)[None, :]))
    flat = np.argsort(cost, axis=None)[:top * 300]
    out: list[tuple] = []
    for k in flat:
        i, j = np.unravel_index(k, cost.shape)
        ta = (ia[aok][i] + dur * fa / 2) / fa                   # 窗口中点 = 对齐时刻
        tb = (ib[bok][j] + dur * fb / 2) / fb
        # 候选之间至少隔开 1s,否则只是同一处的相邻帧
        if any(max(abs(ta - x), abs(tb - y)) < 1.0 for x, y, _, _ in out):
            continue
        out.append((float(ta), float(tb), float(cost[i, j]),
                    (float(A[i, 0]), float(A[i, 1]))))
        if len(out) >= top:
            break
    return out


# --------------------------------------------------------------------------- #
# 火焰合成
# --------------------------------------------------------------------------- #
class PolarNoise:
    """(角度 × 半径) 空间里的动画分形噪声 —— 角向高频、径向低频 ⇒ 放射状火舌。"""

    OCT = ((6, 4, 18, 1.00), (9, 7, 42, 0.50), (13, 12, 88, 0.26), (17, 22, 176, 0.13))
    WT, HR = 512, 224

    def __init__(self, dist: np.ndarray, theta: np.ndarray, rmax: float, rng):
        self.grids = [rng.random((t, h, w)).astype(np.float32) for t, h, w, _ in self.OCT]
        amps = np.array([o[3] for o in self.OCT], np.float32)
        self.amps = amps / amps.sum()
        self.map_x = (((theta / (2 * np.pi)) % 1.0) * self.WT).astype(np.float32)
        self.map_y = (np.clip(dist / rmax, 0, 1) * (self.HR - 1)).astype(np.float32)

    def __call__(self, u: float) -> np.ndarray:
        acc = np.zeros((self.HR, self.WT), np.float32)
        for g, a in zip(self.grids, self.amps):
            T = g.shape[0]
            f = u * (T - 1e-6)
            i0 = int(f) % T
            fr = f - int(f)
            sl = g[i0] * (1 - fr) + g[(i0 + 1) % T] * fr
            sl = np.concatenate([sl, sl[:, :1]], axis=1)                    # 角度方向环绕
            up = cv2.resize(sl, (self.WT + 1, self.HR), interpolation=cv2.INTER_CUBIC)
            acc += a * up[:, :self.WT]
        return cv2.remap(acc, self.map_x, self.map_y, cv2.INTER_LINEAR,
                         borderMode=cv2.BORDER_REPLICATE)


class Embers:
    """火星粒子:沿径向外飞 + 向上浮 + 阻尼 + 短拖影。"""

    def __init__(self, w: int, h: int, cx: float, cy: float, rng):
        self.w, self.h, self.cx, self.cy, self.rng = w, h, cx, cy, rng
        z = np.zeros(0, np.float32)
        self.p = dict(x=z.copy(), y=z.copy(), vx=z.copy(), vy=z.copy(),
                      life=z.copy(), age=z.copy(), heat=z.copy())

    def spawn(self, n: int, r: float, front_speed: float):
        if n <= 0:
            return
        rng = self.rng
        th = rng.random(n).astype(np.float32) * 2 * np.pi
        rr = r + rng.normal(0, 14, n).astype(np.float32)
        sp = front_speed * rng.uniform(0.25, 0.85, n).astype(np.float32) \
            + rng.uniform(0.4, 2.6, n).astype(np.float32)
        tg = rng.normal(0, 0.8, n).astype(np.float32)
        new = dict(
            x=self.cx + np.cos(th) * rr, y=self.cy + np.sin(th) * rr,
            vx=np.cos(th) * sp - np.sin(th) * tg,
            vy=np.sin(th) * sp + np.cos(th) * tg - rng.uniform(0.5, 2.0, n).astype(np.float32),
            life=rng.uniform(20, 58, n).astype(np.float32),
            age=np.zeros(n, np.float32),
            heat=rng.uniform(0.45, 1.0, n).astype(np.float32))
        for k, v in new.items():
            self.p[k] = np.concatenate([self.p[k], v.astype(np.float32)])

    def step(self):
        p = self.p
        p["vy"] += 0.055
        p["vx"] *= 0.975; p["vy"] *= 0.975
        p["x"] += p["vx"]; p["y"] += p["vy"]
        p["age"] += 1
        keep = ((p["age"] < p["life"]) & (p["x"] > -20) & (p["x"] < self.w + 20)
                & (p["y"] > -20) & (p["y"] < self.h + 20))
        for k in p:
            p[k] = p[k][keep]

    def draw(self) -> np.ndarray:
        buf = np.zeros((self.h, self.w), np.float32)
        p = self.p
        if len(p["x"]):
            t = p["age"] / np.maximum(p["life"], 1)
            wgt = p["heat"] * (1 - t) ** 1.5 * self.rng.uniform(0.6, 1.0, len(t)).astype(np.float32)
            for s in (0.0, -0.45, -0.9):                    # 沿速度方向的短拖影
                ix = np.clip((p["x"] + p["vx"] * s).astype(np.int32), 0, self.w - 1)
                iy = np.clip((p["y"] + p["vy"] * s).astype(np.int32), 0, self.h - 1)
                np.add.at(buf, (iy, ix), wgt * (1.0 + s * 0.6))
        return buf

    def __len__(self):
        return len(self.p["x"])


# --------------------------------------------------------------------------- #
# 主渲染
# --------------------------------------------------------------------------- #
def render(cfg: Config) -> str:
    _need("ffmpeg")
    ia = probe(cfg.a)
    fps = cfg.fps or ia["fps"]
    Wd, Ht = ia["width"], ia["height"]

    clip_a = Clip(cfg.a, (Wd, Ht), fps)
    clip_b = Clip(cfg.b, (Wd, Ht), fps)

    n_pre, n_burn, n_post = (max(int(round(x * fps)), 0) for x in (cfg.pre, cfg.dur, cfg.post))
    n_burn = max(n_burn, 1)
    half = cfg.dur / 2.0

    # 时间轴:燃烧窗口以对齐时刻为中心
    a_t0 = cfg.ta - half - cfg.pre            # A 起点
    a_burn_t0 = cfg.ta - half
    b_burn_t0 = cfg.tb - half
    b_t0 = cfg.tb + half                      # B 转场后起点
    if a_t0 < -1e-6:
        sys.exit(f"[错误] A 里 tA={cfg.ta}s 前面不足 {cfg.pre}s 铺垫,请调小 --pre 或增大 --ta。")
    if b_t0 + cfg.post > ia_b_dur(clip_b) + 1e-6:
        sys.exit(f"[错误] B 里 tB={cfg.tb}s 之后不足 {half + cfg.post:.2f}s,请调小 --post/--dur。")

    rng = np.random.default_rng(cfg.seed)
    cx, cy = cfg.center[0] * Wd, cfg.center[1] * Ht
    yy, xx = np.mgrid[0:Ht, 0:Wd].astype(np.float32)
    dxg, dyg = xx - cx, yy - cy
    dist = np.hypot(dxg, dyg)
    rmax = float(dist.max())
    noise = PolarNoise(dist, np.arctan2(dyg, dxg), rmax, rng) if cfg.style == "burn" else None
    embers = Embers(Wd, Ht, cx, cy, rng)
    C_HOT, C_MID, C_OUT, C_GLOW = (np.array(c, np.float32) for c in PALETTES[cfg.color])

    ff = subprocess.Popen(
        ["ffmpeg", "-y", "-v", "error", "-f", "rawvideo", "-pix_fmt", "bgr24",
         "-s", f"{Wd}x{Ht}", "-r", f"{fps}", "-i", "-",
         "-c:v", "libx264", "-crf", str(cfg.crf), "-preset", "medium",
         "-pix_fmt", "yuv420p", "-movflags", "+faststart",
         cfg.out if not cfg.keep_audio else cfg.out + ".silent.mp4"],
        stdin=subprocess.PIPE)
    w = ff.stdin.write

    def log(msg):
        if not cfg.quiet:
            print(msg, flush=True)

    # ---- 1) 旧场景铺垫 --------------------------------------------------- #
    log(f"[1/3] 旧场景 {cfg.pre}s ({n_pre} 帧)")
    for f in clip_a.stream(a_t0, n_pre):
        w(f.tobytes())

    # ---- 2) 燃烧扩散 ----------------------------------------------------- #
    log(f"[2/3] {'燃烧扩散' if cfg.style == 'burn' else '圆环扩散'} {cfg.dur}s "
        f"({n_burn} 帧) color={cfg.color} 对齐于 A {cfg.ta:.2f}s / B {cfg.tb:.2f}s")
    prev_r = 0.0
    for k in range(n_burn):
        fa = clip_a.read_at(a_burn_t0 + k / fps)
        fb = clip_b.read_at(b_burn_t0 + k / fps)
        if fa is None or fb is None:
            log("[警告] 素材帧不足,燃烧段提前结束。")
            break
        u = (k + 1) / n_burn
        fa = fa.astype(np.float32); fb = fb.astype(np.float32)

        if cfg.style == "ring":
            out, r = _composite_ring(fa, fb, dist, rmax, u, cfg, C_GLOW)
        else:
            out, r = _composite_burn(fa, fb, dist, dxg, dyg, xx, yy, rmax, u, k,
                                     cfg, noise, rng, C_HOT, C_MID, C_OUT, C_GLOW)
            fade = 1.0 - smoothstep((r - rmax * 0.90) / (rmax * 0.22))
            embers.spawn(int(160 * cfg.embers * fade * (0.4 + 0.6 * min(r / 200.0, 1.0))),
                         max(r, 6.0), max(r - prev_r, 0.0))
            embers.step()
            sp = cv2.GaussianBlur(embers.draw(), (0, 0), 0.7)
            big = cv2.GaussianBlur(sp, (0, 0), 5.0) * 0.60
            out += (C_HOT * (np.clip(sp, 0, 2.6) * 0.75)[..., None]
                    + C_MID * (np.clip(sp, 0, 2.6) * 1.05)[..., None]
                    + C_OUT * big[..., None])
        prev_r = r
        w(np.clip(out, 0, 255).astype(np.uint8).tobytes())

    # ---- 3) 新场景 + 余烬 ------------------------------------------------ #
    log(f"[3/3] 新场景 {cfg.post}s ({n_post} 帧)")
    for f in clip_b.stream(b_t0, n_post):
        out = f.astype(np.float32)
        if cfg.style == "burn" and len(embers):
            embers.step()
            sp = cv2.GaussianBlur(embers.draw(), (0, 0), 1.2)
            out += C_MID * (np.clip(sp, 0, 2.2) * 0.95)[..., None]
        w(np.clip(out, 0, 255).astype(np.uint8).tobytes())

    ff.stdin.close(); ff.wait()
    clip_a.release(); clip_b.release()

    if cfg.keep_audio:
        _mux_audio(cfg, a_t0, cfg.pre + cfg.dur, b_burn_t0, cfg.dur + cfg.post)
    log(f"[完成] {cfg.out}")
    return cfg.out


def ia_b_dur(clip: Clip) -> float:
    return clip.info["duration"] or (clip.n_frames / max(clip.info["fps"], 1e-6))


def _composite_ring(fa, fb, dist, rmax, u, cfg, color):
    """朴素版:单色圆环 + 羽化融合。"""
    r = float(smoothstep(u) * (rmax + cfg.feather * 2))
    m = np.clip((r - dist) / cfg.feather + 0.5, 0, 1)
    m = (m * m * (3 - 2 * m))[..., None]
    out = fa * (1 - m) + fb * m
    d = np.abs(dist - r)
    core = np.exp(-(d / cfg.ring_width) ** 2)
    glow = np.exp(-(d / (cfg.ring_width * 4.3)) ** 2) * 0.45
    fade = 1.0 - smoothstep((r - rmax * 0.86) / (rmax * 0.20))
    a = (core * fade)[..., None]
    out = out * (1 - a) + color * a + color * (glow * fade)[..., None] * 0.8
    return out, r


def _composite_burn(fa, fb, dist, dxg, dyg, xx, yy, rmax, u, k, cfg, noise, rng,
                    C_HOT, C_MID, C_OUT, C_GLOW):
    """燃烧版:湍流火口 + 焦化 + 热浪 + 四层火焰。"""
    amp = cfg.amp * (0.35 + 0.65 * smoothstep(u * 1.6))       # 火舌随火势变长
    r = float(smoothstep(u) * (rmax + amp * 1.25) - amp * 0.35)

    n = noise(u * 0.55 + k * 0.004)
    n2 = noise(0.5 + u * 0.9 + k * 0.011)                     # 逐点热度调制
    up = 22.0 * np.clip(-dyg / np.maximum(dist, 1.0), 0, 1)   # 火往上窜
    F = dist - r + amp * (np.clip(n, 0, 1) ** 1.35 - 0.42) - up   # F<0 已烧穿(新场景)
    hot = 0.35 + 1.45 * np.clip(n2, 0, 1) ** 1.5
    flick = float(rng.uniform(0.93, 1.08))

    # 火线前方的热浪扭曲
    haze = np.exp(-((F - 32.0) / 46.0) ** 2) * (F > 0)
    gy, gx = np.gradient(n)
    fa = cv2.remap(fa, (xx + gx * 900.0 * haze).astype(np.float32),
                   (yy + gy * 900.0 * haze).astype(np.float32),
                   cv2.INTER_LINEAR, borderMode=cv2.BORDER_REPLICATE)

    # 即将烧到的地方先焦化
    char = np.exp(-((F - 26.0) / 34.0) ** 2) * (F > 0)
    fa = fa * (1 - 0.72 * char)[..., None] + np.array([6, 22, 55], np.float32) * (char * 0.55)[..., None]

    m = smoothstep((-F) / 2.5 + 0.5)[..., None]
    out = fa * (1 - m) + fb * m

    inside = F < 0
    out += C_OUT * (np.exp(-(np.clip(-F, 0, None) / 75.0) ** 2) * inside * 0.34 * flick)[..., None]
    rim = np.exp(-((np.clip(-F, 0, None) - 9.0) / 15.0) ** 2) * inside        # 内侧焦边
    out *= (1 - 0.55 * rim)[..., None]

    core = np.exp(-(F / 4.5) ** 2) * hot
    mid  = np.exp(-((F - 6.0) / 10.0) ** 2) * (0.55 + 0.65 * hot)
    outr = np.exp(-((F - 16.0) / 21.0) ** 2)
    glow = np.exp(-((F - 28.0) / 50.0) ** 2)
    fade = 1.0 - smoothstep((r - rmax * 0.90) / (rmax * 0.22))
    em = (C_HOT * (core * 1.05)[..., None] + C_MID * (mid * 0.80)[..., None]
          + C_OUT * (outr * 0.55)[..., None] + C_GLOW * (glow * 0.38)[..., None]) * (fade * flick)
    a = np.clip(core * 1.25, 0, 1)[..., None] * fade
    out = out * (1 - a) + em * a + em * 0.45 * (1 - a)
    return out, r


def _mux_audio(cfg: Config, a_t0: float, a_len: float, b_t0: float, b_len: float):
    """A 的声音接 B 的声音,在燃烧段做交叉淡化。"""
    silent = cfg.out + ".silent.mp4"
    ha, hb = probe(cfg.a)["has_audio"], probe(cfg.b)["has_audio"]
    if not (ha and hb):
        os.replace(silent, cfg.out)
        if not cfg.quiet:
            print("[提示] 素材缺少音轨,输出为无声。")
        return
    cmd = ["ffmpeg", "-y", "-v", "error", "-i", silent,
           "-ss", f"{a_t0:.3f}", "-t", f"{a_len:.3f}", "-i", cfg.a,
           "-ss", f"{b_t0:.3f}", "-t", f"{b_len:.3f}", "-i", cfg.b,
           "-filter_complex",
           f"[1:a]aresample=48000[a1];[2:a]aresample=48000[a2];"
           f"[a1][a2]acrossfade=d={cfg.dur:.3f}:c1=tri:c2=tri[a]",
           "-map", "0:v", "-map", "[a]", "-c:v", "copy", "-c:a", "aac", "-b:a", "192k",
           "-shortest", cfg.out]
    r = subprocess.run(cmd, capture_output=True, text=True)
    if r.returncode != 0:
        os.replace(silent, cfg.out)
        if not cfg.quiet:
            print("[提示] 混音失败,已输出无声版本:", r.stderr.strip().splitlines()[-1:] or "")
    else:
        os.remove(silent)


# --------------------------------------------------------------------------- #
# CLI
# --------------------------------------------------------------------------- #
def main(argv: Optional[Sequence[str]] = None) -> int:
    p = argparse.ArgumentParser(
        description="双视频燃烧圆形扩散转场",
        formatter_class=argparse.RawDescriptionHelpFormatter,
        epilog="示例:\n"
               "  python burn_transition.py -a A.mp4 -b B.mp4 --ta 11.9 --tb 15.7 -o out.mp4\n"
               "  python burn_transition.py -a A.mp4 -b B.mp4 --auto-align -o out.mp4\n"
               "  python burn_transition.py -a A.mp4 --probe\n")
    p.add_argument("-a", required=True, help="旧场景视频")
    p.add_argument("-b", help="新场景视频")
    p.add_argument("-o", "--out", default="transition.mp4", help="输出文件(默认 transition.mp4)")
    p.add_argument("--ta", type=float, help="A 中动作对齐时刻(秒)")
    p.add_argument("--tb", type=float, help="B 中动作对齐时刻(秒)")
    p.add_argument("--auto-align", action="store_true", help="自动搜索运动最匹配的对齐时刻")
    p.add_argument("--probe", action="store_true", help="只打印运动方向时间线后退出")
    p.add_argument("--pre", type=float, default=3.0, help="转场前旧场景时长,默认 3s")
    p.add_argument("--post", type=float, default=3.0, help="转场后新场景时长,默认 3s")
    p.add_argument("--dur", type=float, default=2.5, help="燃烧扩散时长,默认 2.5s")
    p.add_argument("--style", choices=["burn", "ring"], default="burn", help="burn=火焰,ring=纯色圆环")
    p.add_argument("--color", choices=sorted(PALETTES), default="fire", help="配色,默认 fire")
    p.add_argument("--center", default="0.5,0.5", help="圆心位置,画面比例,如 0.5,0.45")
    p.add_argument("--amp", type=float, default=165.0, help="火舌长度(px),默认 165")
    p.add_argument("--embers", type=float, default=1.0, help="火星密度倍率,默认 1.0")
    p.add_argument("--ring-width", type=float, default=6.0, help="style=ring 的圆环粗细")
    p.add_argument("--feather", type=float, default=16.0, help="style=ring 的边缘羽化")
    p.add_argument("--fps", type=float, help="输出帧率,默认取 A 的帧率")
    p.add_argument("--crf", type=int, default=17, help="x264 质量,越小越好,默认 17")
    p.add_argument("--keep-audio", action="store_true", help="保留原声并在转场处交叉淡化")
    p.add_argument("--seed", type=int, default=7, help="随机种子,固定则完全可复现")
    p.add_argument("--quiet", action="store_true")
    args = p.parse_args(argv)

    if args.probe:
        print_timeline(args.a)
        if args.b:
            print()
            print_timeline(args.b)
        return 0

    if not args.b:
        p.error("需要 -b 指定新场景视频(或用 --probe 只做分析)")

    ta, tb = args.ta, args.tb
    if args.auto_align or ta is None or tb is None:
        print("[对齐] 正在搜索运动最匹配的时刻……")
        cands = auto_align(args.a, args.b, args.dur, args.pre, args.post)
        if not cands:
            sys.exit("[错误] 没找到运动足够一致的时间窗,请手动指定 --ta/--tb,"
                     "或放宽 --dur / 换素材。")
        for i, (x, y, c, v) in enumerate(cands):
            ang = np.degrees(np.arctan2(v[1], v[0]))
            arrow = _ARROWS[int(((ang + 22.5) % 360) // 45)]
            mark = "  <= 采用" if i == 0 else ""
            print(f"  {i+1}. A {x:6.2f}s  +  B {y:6.2f}s   方向 {arrow} "
                  f"速度 {np.hypot(*v):.2f}px/帧  cost={c:.3f}{mark}")
        ta, tb = cands[0][0], cands[0][1]

    cxy = tuple(float(v) for v in args.center.split(","))
    if len(cxy) != 2:
        p.error("--center 需要形如 0.5,0.5")

    cfg = Config(a=args.a, b=args.b, out=args.out, ta=ta, tb=tb,
                 pre=args.pre, post=args.post, dur=args.dur, fps=args.fps,
                 style=args.style, color=args.color, center=cxy, amp=args.amp,
                 embers=args.embers, ring_width=args.ring_width, feather=args.feather,
                 seed=args.seed, crf=args.crf, keep_audio=args.keep_audio, quiet=args.quiet)
    render(cfg)
    return 0


if __name__ == "__main__":
    raise SystemExit(main())