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"""v9 condition images. For every frame of a run: cond.png = semantic palette for the scene classes, and the player / boss
(class 10 / 11, capsules in the v9 labels) shaded by code from the per-frame capsule segments, tinted per role.
usage: cond_v9.py RUN_DIR [--preview OUT.mp4 SECONDS] [--every N]"""
import os, sys, glob, json, subprocess, shutil
import numpy as np
from PIL import Image, ImageDraw, ImageFont
from concurrent.futures import ThreadPoolExecutor
PAL = np.array([[18, 20, 26], [122, 156, 92], [196, 186, 160], [182, 98, 72], [128, 120, 132], [52, 128, 60], [214, 168, 52]] + [[0, 0, 0]] * 3 +
[[80, 150, 255], [255, 80, 70]] + [[255, 0, 255]] * 244, np.uint8)
TINT = {10: np.array([0.62, 0.80, 1.0]), 11: np.array([1.0, 0.66, 0.60])}
SIDE = {'l_': 0.80, 'r_': 1.0}
def cap_hit(ro, rd, a, b, r):
"""ray / capsule intersection (vectorised over rays); returns t (inf = miss)"""
ba = b - a; oa = ro - a; baba = ba @ ba; bard = rd @ ba; baoa = oa @ ba; rdoa = np.einsum('ij,ij->i', rd, oa); oaoa = np.einsum('ij,ij->i', oa, oa)
A = baba - bard * bard; B = baba * rdoa - baoa * bard; C = baba * oaoa - baoa * baoa - r * r * baba
h = B * B - A * C; t = np.full(len(ro), np.inf)
ok = (h >= 0) & (np.abs(A) > 1e-9)
t1 = np.where(ok, (-B - np.sqrt(np.maximum(h, 0))) / np.where(np.abs(A) > 1e-9, A, 1), np.inf); y = baoa + t1 * bard
body = ok & (y > 0) & (y < baba); t = np.where(body, t1, t)
for end in (a, b): # sphere caps
oc = ro - end; bb = np.einsum('ij,ij->i', rd, oc); cc = np.einsum('ij,ij->i', oc, oc) - r * r; hh = bb * bb - cc
ts = np.where(hh > 0, -bb - np.sqrt(np.maximum(hh, 0)), np.inf); t = np.minimum(t, np.where(ts > 0, ts, np.inf))
return t
def char_shading(ids, J):
"""shade the capsule characters by code from the per-frame capsule segments (same geometry as the labels):
orthographic view rays from world_to_clip, nearest capsule hit, lambert + ambient from a light fixed in view space,
left limbs slightly darker so the pose reads. Returns (H, W) shade in 0..1 for class 10 / 11 pixels."""
H, W = ids.shape; m = (ids == 10) | (ids == 11); shade = np.zeros((H, W)); caps = []
for ch in ((J.get('v9') or {}).get('characters') or []):
for c in ch['capsules']:
k = 0.88 if c['name'] == 'weapon' else SIDE.get(c['name'][:2], 1.0)
caps.append((np.array(c['a'], float), np.array(c['b'], float), float(c['r']), k))
if not m.any() or not caps: return shade, m
M = np.array(J['world_to_clip'], float).reshape(4, 4); Mi = np.linalg.inv(M)
V = np.array(J['world_to_view'], float).reshape(4, 4)
vy, vx = np.nonzero(m); nx = ((vx + 0.5) / W - 0.5) * 2; ny = (0.5 - (vy + 0.5) / H) * 2
def unproj(z):
p = np.stack([nx, ny, np.full_like(nx, z), np.ones_like(nx)], 1) @ Mi; return p[:, :3] / p[:, 3:4]
p0, p1 = unproj(0.9), unproj(0.1); rd = p1 - p0; rd /= np.linalg.norm(rd, axis=1, keepdims=True)
fwd = V[:3, 2] / np.linalg.norm(V[:3, 2]) # world direction of the view forward axis (row-vector convention)
if (rd @ fwd).mean() < 0: rd = -rd
ro = p0 - rd * 5000.0
best = np.full(len(ro), np.inf); kk = np.ones(len(ro)); nn = np.zeros((len(ro), 3))
for a, b, r, k in caps:
t = cap_hit(ro, rd, a, b, r); w = t < best
if w.any():
best[w] = t[w]; kk[w] = k; P = ro[w] + rd[w] * t[w, None]; ba = b - a
hseg = np.clip(((P - a) @ ba) / max(ba @ ba, 1e-6), 0, 1); n = P - a - hseg[:, None] * ba; nn[w] = n / np.maximum(np.linalg.norm(n, axis=1, keepdims=True), 1e-6)
right, up = V[:3, 0] / np.linalg.norm(V[:3, 0]), V[:3, 1] / np.linalg.norm(V[:3, 1])
L = -0.45 * right + 0.55 * up - 0.70 * fwd; L /= np.linalg.norm(L)
lam = np.clip(nn @ L, 0, 1); s = np.where(np.isfinite(best), (0.30 + 0.70 * lam) * kk, 0.62)
shade[vy, vx] = s; return shade, m
def cond(ids, J):
out = PAL[ids].astype(np.float32)
shade, m = char_shading(ids, J)
for c, t in TINT.items():
mc = ids == c
if mc.any(): out[mc] = np.clip(shade[mc, None] * 1.1, 0, 1) * t * 255.0
return np.clip(out, 0, 255).astype(np.uint8)
def one(base):
ids = np.asarray(Image.open(base + '.ids.png')); ids = ids[..., 0] if ids.ndim == 3 else ids
c = cond(ids, json.load(open(base + '.json')))
Image.fromarray(c).save(base + '.cond.png', optimize=False, compress_level=3)
return base
def clip_index(run, bases):
"""81-frame training clips on the v9 cut grid: starts at multiples of cut_grid (96); a clip is kept only if all 81 frames
share look, camera variant and episode and the player never jumps > 4 m between frames (unscheduled teleports)."""
cr = json.load(open(os.path.join(run, 'capture_result.json'), encoding='utf-8')); v9 = cr.get('v9') or {}
G = int(v9.get('cut_grid', 96)); n = len(bases)
def meta(b):
j = json.load(open(b + '.json')); a = {x['role']: x for x in j.get('actors', [])}
return ((j.get('v9') or {}).get('look'), j.get('camera_variant'), j.get('episode'), (a.get('player') or {}).get('position_cm'))
with ThreadPoolExecutor(8) as ex: M = list(ex.map(meta, bases))
keep, drop = [], []
for s in range(0, n - 80, G):
w = M[s:s + 81]; ok = len({(m[0], m[1], m[2]) for m in w}) == 1
if ok:
for a, b in zip(w, w[1:]):
if a[3] and b[3] and np.linalg.norm(np.array(a[3]) - np.array(b[3])) > 400: ok = False; break
(keep if ok else drop).append({'start': s, 'end': s + 80, 'look': w[0][0], 'camera_variant': w[0][1], 'episode': w[0][2]})
looks = {l['index']: l['name'] for l in v9.get('look_log', [])}
for c in keep: c['look_name'] = looks.get(c['look'], '')
json.dump({'clip_frames': 81, 'cut_grid': G, 'rule': 'clips start at multiples of cut_grid; looks / cameras / episodes only change between frame k*cut_grid+%d and the next' % v9.get('cut_phase', 80),
'clips': keep, 'dropped': drop}, open(os.path.join(run, 'clips_81_v9.json'), 'w'), indent=1)
print('clips kept', len(keep), 'dropped', len(drop), flush=True)
def main():
run = sys.argv[1]; every = 1
if '--every' in sys.argv: every = int(sys.argv[sys.argv.index('--every') + 1])
bases = sorted(p[:-8] for p in glob.glob(os.path.join(run, 'raw', '[0-9]' * 6 + '.ids.png')))[::every]
with ThreadPoolExecutor(8) as ex: list(ex.map(one, bases))
print('cond frames', len(bases), flush=True)
if every == 1: clip_index(run, bases)
if '--preview' in sys.argv:
k = sys.argv.index('--preview'); out = sys.argv[k + 1]; sec = float(sys.argv[k + 2])
tmp = out + '_tmp'; shutil.rmtree(tmp, ignore_errors=True); os.makedirs(tmp)
try: F = ImageFont.truetype('C:/Windows/Fonts/msyh.ttc', 22)
except Exception: F = ImageFont.load_default()
sel = bases[:int(sec * 16)]
def pv(a):
i, b = a
rgb = Image.open(b + '.jpg').convert('RGB').resize((960, 528), Image.LANCZOS); cd = Image.open(b + '.cond.png').convert('RGB').resize((960, 528), Image.NEAREST)
j = json.load(open(b + '.json')); nm = (j.get('v9') or {}).get('look_name', '')
fr = Image.new('RGB', (1928, 576), (10, 10, 14)); fr.paste(rgb, (0, 48)); fr.paste(cd, (968, 48)); d = ImageDraw.Draw(fr)
d.text((14, 10), 'RGB · ' + nm, font=F, fill=(255, 214, 110)); d.text((982, 10), 'cond(场景语义 + 胶囊白膜角色) · ortho %.0f cm' % j.get('ortho_width_cm', 0), font=F, fill=(200, 200, 210))
fr.save(os.path.join(tmp, '%05d.jpg' % i), quality=90)
with ThreadPoolExecutor(8) as ex: list(ex.map(pv, enumerate(sel)))
subprocess.run(['ffmpeg', '-y', '-loglevel', 'error', '-framerate', '16', '-i', os.path.join(tmp, '%05d.jpg'), '-c:v', 'libx264', '-crf', '22', '-pix_fmt', 'yuv420p', '-movflags', '+faststart', out])
shutil.rmtree(tmp, ignore_errors=True); print('preview', out)
main()