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README.md
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license: cc-by-4.0
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---
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---
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language:
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- en
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tags:
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- relighting
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- multi-view
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- 3d
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- objaverse
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- hdr
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- rendering
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- depth-maps
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task_categories:
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- image-to-image
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- depth-estimation
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- image-generation
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license: cc-by-4.0
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size_categories:
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- 100K<n<1M
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---
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<h1 align="center">Laval Objaverse Dataset</h1>
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<p align="center">
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<strong>vLAR Group</strong> | <em>SIGGRAPH 2026</em>
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</p>
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<p align="center">
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<img src="https://raw.githubusercontent.com/vLAR-group/RelightFormer/main/demo/teaser.jpg" alt="Teaser" width="80%">
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</p>
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<p align="center">
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<strong>vLAR Group</strong> | <em>SIGGRAPH 2026</em>
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</p>
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<p align="center">
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<a href="https://github.com/vLAR-group/RelightFormer">
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<img src="https://img.shields.io/badge/Code-GitHub-black" alt="Code">
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</a>
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<a href="https://huggingface.co/datasets/vLAR/LavalObjaverseDataset">
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<img src="https://img.shields.io/badge/Dataset-Hugging%20Face-yellow" alt="Dataset">
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</a>
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</p>
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<p align="center">
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<strong>A large-scale, high-quality dataset for multi-view relighting.</strong>
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</p>
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---
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## π Dataset Summary
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The **Laval Objaverse Dataset** is a comprehensive dataset designed for multi-view relighting and novel view synthesis tasks. It combines high-quality 3D assets from Objaverse with realistic, diverse illumination conditions from the Laval Indoor and Outdoor HDR datasets. Each render includes synchronized multi-view images, depth maps, and complete lighting metadata.
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π Key Statistics
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Total Environment Maps: 39,008 unique maps (indoor + outdoor)
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Lighting Variants: 16 rotations per environment map
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Views per Object: Multiple viewpoints (V18, V23, etc.) at 1.8 and 2.2 unit distances
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Split Ratio: Training/Validation/Test with strict disjointness
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Output Formats: PNG (RGB), EXR (Depth)
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## ποΈ Dataset Construction
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We structured our dataset through a rigorous four-step pipeline:
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1. **π― Object Filtering:**
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We source base meshes from the [Objaverse](https://objaverse.allenai.org/) dataset. To ensure high visual fidelity, we exclude meshes with poor geometry or materials by adopting the strict object selection criteria from the relitObjaverse dataset [[1]](#references).
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2. **π‘ Lighting Selection:**
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We employ open-source illumination datasets, specifically the *Laval Indoor HDR Dataset* [[2]](#references) and the *Laval Outdoor HDR Dataset* [[3]](#references). Each illumination map is uniformly rotated 16 times to maximize lighting diversity. For every object, we sample 16 environment maps with a balanced 1:1 ratio of indoor and outdoor lighting conditions.
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3. **π· Rendering Protocol:**
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All objects are normalized to unit size (largest bounding box dimension = 1) and placed at the origin. Cameras are uniformly distributed on a sphere at distances of 1.8 or 2.2 units from the center, oriented toward the scene center.
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4. **π‘οΈ Dataset Partitioning:**
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The dataset is split into **training, validation, and test sets** with strict disjointness: no camera poses, illumination conditions, or 3D objects overlap between splits. The division information are under **`laval/info`** and **`objaverse/info`**, for lighting map and objects respecitively.
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## π Dataset Structure
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```text
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LavalObjaverseDataset/
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βββ rendered/
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βββ training/
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β βββ subset_{subset_uid}/
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β βββ {object_uid_0}.zip
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β βββ info.json
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β βββ V18-Indoor_9C4A5417-f5d395fb63_6_image.png
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β βββ V18-Outdoor_9C4A0573-f5d395fb63_6_image.png
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β βββ V18_depth_0001.exr
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β βββ V23-Indoor_9C4A5417-f5d395fb63_6_image.png
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β βββ V23_depth_0001.exr
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βββ testing/
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β βββ {object_uid_1}.zip
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β βββ {object_uid_2}.zip
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β βββ ...
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βββ validation/
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βββ {object_uid_3}.zip
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βββ {object_uid_4}.zip
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βββ ...
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```
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### Inside Each Object Folder / Unzipped Archive:
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- **`info.json`**: Metadata containing object information, rendering parameters, camera poses, and lighting conditions.
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- **`Vxxx-yyy_image.png`**: Rendered RGB images where:
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- `Vxxx` indicates the camera pose/viewpoint (e.g., `V18`, `V23`).
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- `yyy` is the lighting map name (e.g., `Indoor_9C4A5417-f5d395fb63_6` or `Outdoor_9C4A0573-f5d395fb63_6`).
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- **`Vxxx_depth_*.exr`**: Corresponding ground-truth depth maps in OpenEXR format for each viewpoint.
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### File Naming Convention Example:
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```text
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V18-Indoor_9C4A5417-f5d395fb63_6_image.png
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β β β β
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β β β ββ Rotating number (0,1,...,15)
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β β β
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β β ββ Lighting map identifier
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β ββ Lighting type (Indoor/Outdoor)
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ββ Viewpoint ID (V18, V23, etc.)
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```
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## π References
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If you use this dataset in your research, please cite our work along with the prior work we built upon:
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```bibtex
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@article{Jin2024,
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author = {Jin, Haian and Li, Yuan and Luan, Fujun and Xiangli, Yuanbo and Bi, Sai and Zhang, Kai and Xu, Zexiang and Sun, Jin and Snavely, Noah},
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journal = {NeurIPS},
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title = {{Neural Gaffer: Relighting Any Object via Diffusion}},
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year = {2024}
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}
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@article{laval_indoor,
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author = {Marc-Andr\'{e} Gardner and Kalyan Sunkavalli and Ersin Yumer and Xiaohui Shen and Emiliano Gambaretto and Christian Gagn\'{e} and Jean-Fran\c{c}ois Lalonde},
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title = {Learning to Predict Indoor Illumination from a Single Image},
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journal = {SIGGRAPH Asia},
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year = {2017}
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}
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@INPROCEEDINGS{laval_outdoor,
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author={Hold-Geoffroy, Yannick and Athawale, Akshaya and Lalonde, Jean-FranΓ§ois},
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booktitle={CVPR},
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title={Deep Sky Modeling for Single Image Outdoor Lighting Estimation},
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year={2019}
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}
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```
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---
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*For rendering code, models, and further details, please visit our [GitHub Repository](https://github.com/vLAR-group/RelightFormer).*
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