File size: 7,339 Bytes
26f3af4 817d60a 26f3af4 bd6f3a1 817d60a 51f6748 817d60a bd6f3a1 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 103d9b9 817d60a 103d9b9 817d60a 26f3af4 51f6748 817d60a bd6f3a1 26f3af4 817d60a 26f3af4 ffc3595 26f3af4 817d60a 103d9b9 817d60a 103d9b9 817d60a 26f3af4 817d60a 103d9b9 817d60a 26f3af4 817d60a 26f3af4 817d60a bd6f3a1 26f3af4 11c70d1 817d60a 26f3af4 817d60a 26f3af4 bd6f3a1 26f3af4 bd6f3a1 51f6748 817d60a 26f3af4 817d60a 26f3af4 817d60a bd6f3a1 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 11c70d1 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 11c70d1 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 26f3af4 817d60a 103d9b9 817d60a 103d9b9 817d60a | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | # PhysInOne 3D Assets
This guide explains how to download, extract, and open the currently released
PhysInOne Unreal Engine project assets. The release contains shared project
files, Train and Val resource libraries, and Scene/Trajectory resources for
14,847 validation scenes and 120,660 training scenes. The 273 validation
origins reserved for the Motion Transfer test set are intentionally excluded.
Repository location:
[`Assets/PhysicBenchmark`](https://huggingface.co/datasets/vLAR/PhysInOne/tree/main/Assets/PhysicBenchmark)
## Requirements
- Unreal Engine **5.5.4**
- Python 3.9 or newer for the automated downloader
- Approximately **140 GiB** for the compressed public release alone
- Substantially more free disk space when keeping both ZIP files and extracted assets
Windows is recommended for the simplest Unreal Engine setup. Linux is also
supported, but platform plugins, permissions, and case-sensitive paths may
require additional configuration.
## Automated setup
The public downloader uses only the Python standard library and anonymous HTTPS.
Clone the GitHub repository, which contains the script and exact release
manifest:
```bash
git clone https://github.com/vLAR-group/PhysInOne.git
cd PhysInOne
python scripts/download_data.py --task 3d-assets --output-dir ./PhysInOne_data
```
The default command:
1. Downloads the exact current public release list.
2. Maps the project to the space-free local path `assets/PhysicBenchmark/`.
3. Validates ZIP paths and rejects unsafe archive members.
4. Extracts all 285 released ZIP files into their current parent directories.
5. Merges Train and Val resources without overwriting different files.
6. Writes resumable extraction markers and detailed success/failure logs.
7. Shows live file count, estimated size, download speed, and ETA.
After completion, launch:
```text
PhysInOne_data/assets/PhysicBenchmark/PhysInOne.uproject
```
## Download without extraction
```bash
python scripts/download_data.py --task 3d-assets \
--output-dir ./PhysInOne_data \
--no-extract
```
Run the default command later with the same output directory to extract the
archives.
## Save disk space
```bash
python scripts/download_data.py --task 3d-assets \
--output-dir ./PhysInOne_data \
--delete-zip-after-extract
```
A ZIP is deleted only after successful validation and extraction. Completion
markers prevent it from being downloaded again when the same command resumes.
## Current release contents
- 4,585 downloadable files
- 285 ZIP archives
- Approximately 139.67 GiB before extraction
- Scene and Trajectory resources for 14,847 validation scenes
- Scene and Trajectory resources for 120,660 training scenes
- Six validation resource archives and seven training resource archives
- Shared Unreal Engine project files and dependencies
- Ten Movie Render Queue configurations under `Content/PhysInOne/Scripts/`
Maintained lists:
- [`released.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released.txt): every file downloaded by `--task 3d-assets`
- [`released_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/released_archives.txt): all 285 archives extracted by default
- [`validation.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation.txt): the validation-only subset
- [`validation_archives.txt`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/validation_archives.txt): the 36 validation archives
- [`summary.json`](https://huggingface.co/datasets/vLAR/PhysInOne/blob/main/Utils/3d_assets_lists/summary.json): release counts and byte sizes
## Archives and extraction destinations
Every ZIP must be extracted **in place**, into its current parent directory.
Scene and Trajectory files are deliberately packaged separately.
| Archive pattern, relative to `PhysicBenchmark/` | Member paths | Extract in |
| --- | --- | --- |
| `Content/PhysInOne/Scenes/val_scenes_batch_*.zip` | `Val/<Physics>/<Scene>.umap` | `Content/PhysInOne/Scenes/` |
| `Content/PhysInOne/Scenes/train_scenes_batch_*.zip` | `Train/<Physics>/<Scene>.umap` | `Content/PhysInOne/Scenes/` |
| `Content/PhysInOne/Trajectories/val_trajectory_batch_*.zip` | `Val/<Physics>/<Scene>_trajectory.uasset` | `Content/PhysInOne/Trajectories/` |
| `Content/PhysInOne/Trajectories/train_trajectory_batch_*.zip` | `Train/<Physics>/<Scene>_trajectory.uasset` | `Content/PhysInOne/Trajectories/` |
| `Content/PhysInOne/<Resource>/Val.zip` | `Val/...` | its current `<Resource>/` parent |
| `Content/PhysInOne/<Resource>/Train.zip` | `Train/...` | its current `<Resource>/` parent |
Because members begin with their split directory, Train and Val ZIPs can share
one remote parent directory without colliding after extraction.
The Train Scene and Trajectory series each span batches `0000β0120`; the Val
series each span batches `0000β0014`. The final Train batch contains 660 scenes,
and the final Val batch contains 847 scenes.
## Expected project structure
```text
PhysicBenchmark/
βββ PhysInOne.uproject
βββ Config/
βββ DerivedDataCache/
βββ Content/
βββ Collections/
βββ Ice/
βββ StarterContent/
βββ __ExternalActors__/
βββ __ExternalObjects__/
βββ PhysInOne/
βββ Backgrounds/
β βββ Train/
βββ BackGrounds_raw/
β βββ Train/
β βββ Val/
βββ BreakableObjects/
β βββ Train/
β βββ Val/
βββ InteractableObjects/
β βββ Train/
β βββ Val/
βββ MaterialsAppearance/
β βββ Train/
β βββ Val/
βββ MaterialsPhysics/
β βββ Train/
β βββ Val/
βββ Scripts/
β βββ MoviePipelinePrimaryConfig*.uasset
βββ SolidObjects/
β βββ Train/
β βββ Val/
βββ Scenes/
β βββ Train/
β βββ Val/
βββ Trajectories/
βββ Train/
βββ Val/
```
The Movie Render Queue assets must remain in `Content/PhysInOne/Scripts/`,
which Unreal Engine exposes as `/Game/PhysInOne/Scripts/`. The public rendering
tools refer to that package path directly.
Do not rename or flatten `BackGrounds_raw`, `__ExternalActors__`, or
`__ExternalObjects__`. Unreal Engine resolves assets by project-relative
package paths.
## Resume and logs
Re-run the same command with the same output directory. Completed downloads are
reused, `.part` files resume, and archives with valid completion markers are
skipped.
Logs are written to:
```text
<output-dir>/_download_logs/YYYYMMDD_HHMMSS/
βββ downloads.tsv
βββ extractions.tsv
βββ failures.tsv
βββ summary.json
```
For slower or rate-limited networks:
```bash
python scripts/download_data.py --task 3d-assets \
--output-dir ./PhysInOne_data \
--workers 2
```
Public downloads are anonymous. The downloader has no token parameter or
credential-handling path.
## Contact
For setup questions, contact Siyuan Zhou at
`siyuan.zhou@connect.polyu.hk`. WeChat: `aify20001009`.
|