Download Assets/PhysicBenchmark/Config/DefaultEngine.ini from vLAR/PhysInOne: direct link, hf CLI and curl.
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- Download file 21.5 kB
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https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Assets/PhysicBenchmark/Config/DefaultEngine.ini
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hf download hf://datasets/vLAR/PhysInOne/Assets/PhysicBenchmark/Config/DefaultEngine.ini
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curl -L -o DefaultEngine.ini https://huggingface.co/datasets/vLAR/PhysInOne/resolve/main/Assets/PhysicBenchmark/Config/DefaultEngine.ini
21.5 kB
| [URL] | |
| GameName=Physics_scenarios | |
| [/Script/EngineSettings.GameMapsSettings] | |
| EditorStartupMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap | |
| GameDefaultMap=/Game/ThirdPerson/Maps/ThirdPersonMap.ThirdPersonMap | |
| TransitionMap= | |
| bUseSplitscreen=True | |
| TwoPlayerSplitscreenLayout=Horizontal | |
| ThreePlayerSplitscreenLayout=FavorTop | |
| GlobalDefaultGameMode=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C | |
| GlobalDefaultServerGameMode=None | |
| [/Script/Engine.RendererSettings] | |
| r.ReflectionMethod=1 | |
| r.GenerateMeshDistanceFields=True | |
| r.DynamicGlobalIlluminationMethod=1 | |
| r.Lumen.TraceMeshSDFs=0 | |
| r.Shadow.Virtual.Enable=0 | |
| r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=True | |
| r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=true | |
| r.AllowStaticLighting=False | |
| r.SkinCache.CompileShaders=True | |
| r.RayTracing=True | |
| r.DefaultFeature.LocalExposure.HighlightContrastScale=0.8 | |
| r.DefaultFeature.LocalExposure.ShadowContrastScale=0.8 | |
| r.AllowGlobalClipPlane=True | |
| r.DefaultFeature.MotionBlur=True | |
| r.Substrate=False | |
| r.CustomDepth=3 | |
| r.AntiAliasingMethod=4 | |
| r.DefaultFeature.Bloom=False | |
| r.ReflectionCaptureResolution=1024 | |
| r.Lumen.TranslucencyReflections.FrontLayer.EnableForProject=True | |
| r.RayTracing.Shadows=False | |
| r.MegaLights.EnableForProject=False | |
| r.RayTracing.UseTextureLod=True | |
| [/Script/WindowsTargetPlatform.WindowsTargetSettings] | |
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
| DefaultGraphicsRHI=DefaultGraphicsRHI_DX12 | |
| -D3D12TargetedShaderFormats=PCD3D_SM5 | |
| +D3D12TargetedShaderFormats=PCD3D_SM6 | |
| -D3D11TargetedShaderFormats=PCD3D_SM5 | |
| +D3D11TargetedShaderFormats=PCD3D_SM5 | |
| Compiler=Default | |
| AudioSampleRate=48000 | |
| AudioCallbackBufferFrameSize=1024 | |
| AudioNumBuffersToEnqueue=1 | |
| AudioMaxChannels=0 | |
| AudioNumSourceWorkers=4 | |
| SpatializationPlugin= | |
| SourceDataOverridePlugin= | |
| ReverbPlugin= | |
| OcclusionPlugin= | |
| CompressionOverrides=(bOverrideCompressionTimes=False,DurationThreshold=5.000000,MaxNumRandomBranches=0,SoundCueQualityIndex=0) | |
| CacheSizeKB=65536 | |
| MaxChunkSizeOverrideKB=0 | |
| bResampleForDevice=False | |
| MaxSampleRate=48000.000000 | |
| HighSampleRate=32000.000000 | |
| MedSampleRate=24000.000000 | |
| LowSampleRate=12000.000000 | |
| MinSampleRate=8000.000000 | |
| CompressionQualityModifier=1.000000 | |
| AutoStreamingThreshold=0.000000 | |
| SoundCueCookQualityIndex=-1 | |
| [/Script/LinuxTargetPlatform.LinuxTargetSettings] | |
| +TargetedRHIs=SF_VULKAN_SM5 | |
| #+TargetedRHIs=SF_VULKAN_SM6 | |
| [/Script/HardwareTargeting.HardwareTargetingSettings] | |
| TargetedHardwareClass=Desktop | |
| AppliedTargetedHardwareClass=Desktop | |
| DefaultGraphicsPerformance=Maximum | |
| AppliedDefaultGraphicsPerformance=Maximum | |
| [/Script/Engine.Engine] | |
| +ActiveGameNameRedirects=(OldGameName="TP_ThirdPersonBP",NewGameName="/Script/Physics_scenarios") | |
| +ActiveGameNameRedirects=(OldGameName="/Script/TP_ThirdPersonBP",NewGameName="/Script/Physics_scenarios") | |
| bUseFixedFrameRate=True | |
| [/Script/AndroidFileServerEditor.AndroidFileServerRuntimeSettings] | |
| bEnablePlugin=True | |
| bAllowNetworkConnection=True | |
| SecurityToken=0B9A60DC4AA3640F20805B8F2C03A0B9 | |
| bIncludeInShipping=False | |
| bAllowExternalStartInShipping=False | |
| bCompileAFSProject=False | |
| bUseCompression=False | |
| bLogFiles=False | |
| bReportStats=False | |
| ConnectionType=USBOnly | |
| bUseManualIPAddress=False | |
| ManualIPAddress= | |
| [/Script/Engine.CollisionProfile] | |
| -Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False) | |
| -Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| -Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False) | |
| -Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False) | |
| -Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False) | |
| -Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False) | |
| -Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False) | |
| -Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False) | |
| -Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False) | |
| -Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False) | |
| +Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision") | |
| +Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.") | |
| +Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ") | |
| +Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ") | |
| +Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.") | |
| +Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.") | |
| +Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors") | |
| +Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors") | |
| +Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.") | |
| +Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.") | |
| +Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.") | |
| +Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.") | |
| +Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.") | |
| +Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Magnetic") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Light") | |
| +DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="car") | |
| -ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| -ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| -ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| -ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| -ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| +ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall") | |
| +ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn") | |
| +ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic") | |
| +ProfileRedirects=(OldName="SkeletalMeshActor",NewName="PhysicsActor") | |
| +ProfileRedirects=(OldName="InvisibleActor",NewName="InvisibleWallDynamic") | |
| -CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| -CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| -CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| -CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| +CollisionChannelRedirects=(OldName="Static",NewName="WorldStatic") | |
| +CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic") | |
| +CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle") | |
| +CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn") | |
| [/Script/Engine.PhysicsSettings] | |
| PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000)) | |
| PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000) | |
| DefaultDegreesOfFreedom=Full3D | |
| bSuppressFaceRemapTable=False | |
| bSupportUVFromHitResults=False | |
| bDisableActiveActors=False | |
| bDisableKinematicStaticPairs=False | |
| bDisableKinematicKinematicPairs=False | |
| bDisableCCD=False | |
| AnimPhysicsMinDeltaTime=0.000000 | |
| bSimulateAnimPhysicsAfterReset=False | |
| MinPhysicsDeltaTime=0.000000 | |
| MaxPhysicsDeltaTime=0.033333 | |
| bSubstepping=True | |
| bSubsteppingAsync=False | |
| bTickPhysicsAsync=False | |
| AsyncFixedTimeStepSize=0.033333 | |
| MaxSubstepDeltaTime=0.004000 | |
| MaxSubsteps=4 | |
| SyncSceneSmoothingFactor=0.000000 | |
| InitialAverageFrameRate=0.016667 | |
| PhysXTreeRebuildRate=10 | |
| +PhysicalSurfaces=(Type=SurfaceType1,Name="type1") | |
| DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2) | |
| MinDeltaVelocityForHitEvents=0.000000 | |
| ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double) | |
| [/Script/LevelSequence.LevelSequenceProjectSettings] | |
| LevelSequence.DefaultTickResolution=240000fps | |
| LevelSequence.DefaultLockEngineToDisplayRate=True | |
| [/Script/PythonScriptPlugin.PythonScriptPluginSettings] | |
| bDeveloperMode=True | |
| ; [CoreRedirects] | |
| ; ; 基础资产移动 | |
| ; +PackageRedirects=(OldName="/Game/PhysicsScenario/Meshes/", NewName="/Game/PhysicsScenario/SolidObjects/Train/" , MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/PhysicsScenario/BP_Objects/", NewName="/Game/PhysicsScenario/InteractableObjects/Train/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/PhysicsScenario/Materials/", NewName="/Game/PhysicsScenario/MaterialsAppearance/Train/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/PhysicsScenario/PM_Material/", NewName="/Game/PhysicsScenario/MaterialsPhysics/Train/", MatchSubstring=true) | |
| ; ; 场景包移动 | |
| ; +PackageRedirects=(OldName="/Game/Cigar_room/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/CigarRoom/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/Factory_Pack_V1/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/Factory/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/Modern_House_V1/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/ModernHouse/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/Office_Pack_Vol_1/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/Office/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/Smugglers_cove/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/SmugglerCove/", MatchSubstring=true) | |
| ; +PackageRedirects=(OldName="/Game/Telegraph/", NewName="/Game/PhysicsScenario/BackGrounds_raw/Train/TelegraphRoom/", MatchSubstring=true) | |
| ; [CoreRedirects] | |
| ; ; 基础资产移动 | |
| ; +PackageRedirects=(OldName="/Game/PhysicsScenario/", NewName="/Game/PhysInOne/" , MatchSubstring=true) | |