Add VG mini first-frame inputs: ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory
Browse files- .gitattributes +1 -0
- Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/CineCamera_1/rgb/0000.jpg +0 -0
- Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/CineCamera_Moving/rgb/0000.jpg +3 -0
- Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/blender_CineCamera_1.json +0 -0
- Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/blender_CineCamera_Moving.json +0 -0
- Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/caption.txt +1 -0
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@@ -29039,3 +29039,4 @@ Leaderboard/Video[[:space:]]Generation/DoublePhysics/FixedPlanarRedirect_LaserBl
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FixedPlanarRedirect_LaserBlock__bg299__61HuIA_trajectory/CineCamera_Moving/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FrictionStop_CrankPush__bg261__DkX794_trajectory/CineCamera_4/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FrictionStop_CrankPush__bg261__DkX794_trajectory/CineCamera_Moving/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FixedPlanarRedirect_LaserBlock__bg299__61HuIA_trajectory/CineCamera_Moving/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FrictionStop_CrankPush__bg261__DkX794_trajectory/CineCamera_4/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/FrictionStop_CrankPush__bg261__DkX794_trajectory/CineCamera_Moving/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video[[:space:]]Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/CineCamera_Moving/rgb/0000.jpg filter=lfs diff=lfs merge=lfs -text
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Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/CineCamera_1/rgb/0000.jpg
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Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/CineCamera_Moving/rgb/0000.jpg
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Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/blender_CineCamera_1.json
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Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/blender_CineCamera_Moving.json
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Leaderboard/Video Generation/DoublePhysics/ImpactFracture_DoublePendulum__bg215__S8GUBA_trajectory/caption.txt
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In a double-pendulum mechanism, a dark blue sphere and a yellow sphere oscillate chaotically. Their paths intersect a vase beneath the apparatus, causing brittle fracture and scattering fragments. At the same time, a dark metallic spindle-shaped object hangs from the top by an iron chain and oscillates independently. Momentum transfer causes the vase to break apart on impact, while the tethered objects continue along their curved trajectories. Conservation of mass governs the dispersal of the fragments.
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