chess / distill.py
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#!/usr/bin/env python3
"""Generate a Stockfish-distillation chess dataset.
Positions are produced by short self-play at weak Stockfish skill levels
(3..7, i.e. around the target SF5 band), then labeled by full-strength
Stockfish at a fixed depth. Output is Parquet shards ready for HF upload.
Usage:
python distill.py --target 100000 --workers 8 --depth 12 --out data
On Kaggle CPU:
python distill.py --target 500000 --workers 4 --depth 12 --out /kaggle/working/data
"""
from __future__ import annotations
import argparse
import os
import random
import shutil
import subprocess
import sys
import time
from dataclasses import dataclass
from multiprocessing import get_context
from pathlib import Path
import chess
import pyarrow as pa
import pyarrow.parquet as pq
from tqdm import tqdm
CREATE_NO_WINDOW = 0x08000000 if os.name == "nt" else 0
SCHEMA = pa.schema(
[
("fen", pa.string()),
("move_uci", pa.string()),
("move_san", pa.string()),
("cp", pa.int16()),
("mate", pa.int8()),
("wdl", pa.int8()),
("pv", pa.string()),
("depth", pa.int16()),
("nodes", pa.int64()),
("source", pa.string()),
]
)
@dataclass
class Info:
cp: int | None = None
mate: int | None = None
wdl: int | None = None
pv: list[str] | None = None
depth: int | None = None
nodes: int | None = None
class UCIEngine:
def __init__(self, path: str, hash_mb: int = 16):
self.path = path
self.proc = subprocess.Popen(
[path],
stdin=subprocess.PIPE,
stdout=subprocess.PIPE,
stderr=subprocess.STDOUT,
text=True,
encoding="utf-8",
errors="replace",
bufsize=1,
creationflags=CREATE_NO_WINDOW,
)
self._send("uci")
self._wait("uciok")
self._send("setoption name Threads value 1")
self._send(f"setoption name Hash value {hash_mb}")
self._send("setoption name UCI_ShowWDL value true")
self._send("setoption name Skill Level value 20")
self._send("isready")
self._wait("readyok")
self.skill = 20
def _send(self, line: str) -> None:
self.proc.stdin.write(line + "\n")
self.proc.stdin.flush()
def _readline(self) -> str:
line = self.proc.stdout.readline()
if not line:
raise RuntimeError("Stockfish closed stdout")
return line.strip()
def _wait(self, token: str) -> None:
while self._readline() != token:
pass
def set_skill(self, skill: int) -> None:
skill = max(0, min(20, int(skill)))
if skill != self.skill:
self._send(f"setoption name Skill Level value {skill}")
self.skill = skill
def best(self, board: chess.Board, depth: int) -> tuple[str, Info]:
self._send("position fen " + board.fen())
self._send(f"go depth {depth}")
info = Info()
best = ""
while True:
line = self._readline()
if line.startswith("info "):
tokens = line.split()
if "depth" in tokens:
try:
info.depth = int(tokens[tokens.index("depth") + 1])
except Exception:
pass
if "nodes" in tokens:
try:
info.nodes = int(tokens[tokens.index("nodes") + 1])
except Exception:
pass
if "score" in tokens:
i = tokens.index("score")
kind = tokens[i + 1]
try:
value = int(tokens[i + 2])
except Exception:
value = 0
if kind == "cp":
info.cp = value
info.mate = None
elif kind == "mate":
info.mate = value
info.cp = None
if "wdl" in tokens:
i = tokens.index("wdl")
try:
win, draw, loss = (int(tokens[i + 1]), int(tokens[i + 2]), int(tokens[i + 3]))
if win > max(draw, loss):
info.wdl = 2
elif loss > max(win, draw):
info.wdl = 0
else:
info.wdl = 1
except Exception:
pass
if "pv" in tokens:
i = tokens.index("pv")
info.pv = tokens[i + 1:]
elif line.startswith("bestmove"):
parts = line.split()
best = parts[1] if len(parts) > 1 else ""
break
return best, info
def close(self) -> None:
try:
self._send("quit")
self.proc.wait(timeout=5)
except Exception:
try:
self.proc.kill()
except Exception:
pass
# ------------------------------------------------------------------ workers
ENGINE: UCIEngine | None = None
WORK_DEPTH = 12
MIN_PLIES = 6
MAX_PLIES = 36
GEN_SKILLS = (3, 4, 5, 6, 7)
def _init_worker(stockfish: str, depth: int, min_plies: int, max_plies: int) -> None:
global ENGINE, WORK_DEPTH, MIN_PLIES, MAX_PLIES
ENGINE = UCIEngine(stockfish)
WORK_DEPTH = depth
MIN_PLIES = min_plies
MAX_PLIES = max_plies
def _make_positions(rng: random.Random, count: int) -> list[str]:
positions: list[str] = []
attempts = 0
max_attempts = max(10, count * 20)
while len(positions) < count and attempts < max_attempts:
attempts += 1
board = chess.Board()
# A few random opening plies, then weak-engine self-play.
for _ in range(rng.randint(0, 4)):
moves = list(board.legal_moves)
if not moves:
break
board.push(rng.choice(moves))
target_plies = rng.randint(MIN_PLIES, MAX_PLIES)
while not board.is_game_over(claim_draw=True) and len(board.move_stack) < target_plies:
if len(board.move_stack) >= MIN_PLIES:
positions.append(board.fen())
if len(positions) >= count:
break
ENGINE.set_skill(rng.choice(GEN_SKILLS))
depth = rng.choice((1, 2, 2, 3))
uci, _ = ENGINE.best(board, depth)
if not uci or uci in ("(none)", "0000"):
break
try:
move = chess.Move.from_uci(uci)
except ValueError:
break
if move not in board.legal_moves:
break
board.push(move)
return positions[:count]
def _label(fen: str, depth: int) -> dict | None:
board = chess.Board(fen)
if board.is_game_over(claim_draw=True):
return None
ENGINE.set_skill(20)
uci, info = ENGINE.best(board, depth)
if not uci or uci in ("(none)", "0000"):
return None
try:
move = chess.Move.from_uci(uci)
except ValueError:
return None
if move not in board.legal_moves:
return None
cp = info.cp
mate = info.mate
if cp is not None:
cp = max(-30000, min(30000, cp))
if mate is not None:
mate = max(-127, min(127, mate))
wdl = info.wdl
if wdl is None:
if mate is not None:
wdl = 2 if mate > 0 else 0
elif cp is not None:
wdl = 2 if cp >= 100 else 0 if cp <= -100 else 1
else:
wdl = 1
pv = " ".join((info.pv or [])[:6])
return {
"fen": board.fen(),
"move_uci": move.uci(),
"move_san": board.san(move),
"cp": cp,
"mate": mate,
"wdl": wdl,
"pv": pv,
"depth": info.depth or depth,
"nodes": info.nodes or 0,
"source": "sf_selfplay",
}
def _work(task: tuple[int, int]) -> list[dict]:
seed, count = task
rng = random.Random(seed)
positions = _make_positions(rng, count)
records = []
for fen in positions:
try:
record = _label(fen, WORK_DEPTH)
except Exception:
record = None
if record is not None:
records.append(record)
return records
# ------------------------------------------------------------------ output
def _existing_rows(out_dir: Path) -> int:
total = 0
for path in sorted(out_dir.glob("*.parquet")):
try:
total += pq.ParquetFile(path).metadata.num_rows
except Exception:
pass
return total
def _write_shard(out_dir: Path, index: int, records: list[dict]) -> Path:
table = pa.Table.from_pylist(records, schema=SCHEMA)
path = out_dir / f"train-{index:05d}.parquet"
pq.write_table(table, path, compression="zstd")
return path
def find_stockfish(explicit: str | None) -> str:
candidates = []
if explicit:
candidates.append(explicit)
env = os.environ.get("STOCKFISH_PATH")
if env:
candidates.append(env)
candidates += [
"stockfish",
"stockfish.exe",
"engines/stockfish/stockfish/stockfish-windows-x86-64-universal.exe",
str(Path.home() / "stockfish" / "stockfish-windows-x86-64-universal.exe"),
"D:/AuroraAI17/chess_client/engines/stockfish/stockfish/stockfish-windows-x86-64-universal.exe",
]
for candidate in candidates:
if candidate and (os.path.isfile(candidate) or shutil.which(candidate)):
return candidate
raise SystemExit(
"Stockfish not found. Pass --stockfish PATH or set STOCKFISH_PATH."
)
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("--target", type=int, default=100_000)
parser.add_argument("--workers", type=int, default=max(1, (os.cpu_count() or 4) - 1))
parser.add_argument("--depth", type=int, default=12)
parser.add_argument("--chunk", type=int, default=250)
parser.add_argument("--shard-size", type=int, default=50_000)
parser.add_argument("--min-plies", type=int, default=6)
parser.add_argument("--max-plies", type=int, default=36)
parser.add_argument("--out", default="data")
parser.add_argument("--stockfish", default=None)
parser.add_argument("--seed", type=int, default=1234)
args = parser.parse_args()
stockfish = find_stockfish(args.stockfish)
out_dir = Path(args.out)
out_dir.mkdir(parents=True, exist_ok=True)
already = _existing_rows(out_dir)
remaining = max(0, args.target - already)
print(f"stockfish: {stockfish}")
print(f"target: {args.target:,}; existing: {already:,}; remaining: {remaining:,}")
if remaining == 0:
return
chunks = []
done = 0
chunk_index = 0
while done < remaining:
count = min(args.chunk, remaining - done)
chunks.append((args.seed + chunk_index * 7919, count))
done += count
chunk_index += 1
buffer: list[dict] = []
shard_index = already // args.shard_size
total = 0
started = time.time()
ctx = get_context("spawn")
with ctx.Pool(
processes=args.workers,
initializer=_init_worker,
initargs=(stockfish, args.depth, args.min_plies, args.max_plies),
) as pool:
progress = tqdm(total=remaining, unit="pos", smoothing=0.05)
for records in pool.imap_unordered(_work, chunks):
buffer.extend(records)
total += len(records)
progress.update(len(records))
while len(buffer) >= args.shard_size:
shard = buffer[: args.shard_size]
del buffer[: args.shard_size]
path = _write_shard(out_dir, shard_index, shard)
shard_index += 1
print(f"\nwrote {path} ({len(shard):,} rows)", flush=True)
progress.close()
if buffer:
path = _write_shard(out_dir, shard_index, buffer)
print(f"wrote {path} ({len(buffer):,} rows)", flush=True)
elapsed = time.time() - started
print(
f"done: {total:,} rows in {elapsed:.1f}s "
f"({total / max(elapsed, 1e-9):.1f} pos/s)"
)
if __name__ == "__main__":
main()