Commit ·
defa5d9
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Parent(s): 974a5fd
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Browse files- .gitattributes +3 -0
- 49817/.DS_Store +0 -0
- 49817/JobSimulator_49817_1/.DS_Store +0 -0
- 49817/JobSimulator_49817_1/Poses/Poses_and_Interactions_2026-04-27-03-13-45-853.csv +3 -0
- 49817/JobSimulator_49817_1/Project_Properties_2026-04-27-03-13-45-853.csv +2 -0
- 49817/JobSimulator_49817_1/Questionnaires/2026-04-27-03-13-45-853_Fidelity-based Presence Scale.csv +3 -0
- 49817/JobSimulator_49817_1/Questionnaires/2026-04-27-03-13-45-853_Simulator Sickness Questionnaire.csv +3 -0
- 49817/JobSimulator_49817_1/Videos/.DS_Store +0 -0
- 49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.json +0 -0
- 49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.srt +283 -0
- 49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.tsv +72 -0
- 49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.txt +71 -0
- 49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.vtt +215 -0
- 49817/JobSimulator_49817_2/.DS_Store +0 -0
- 49817/JobSimulator_49817_2/Poses/Poses_and_Interactions_2026-04-27-03-29-16-130.csv +3 -0
- 49817/JobSimulator_49817_2/Project_Properties_2026-04-27-03-29-16-130.csv +2 -0
- 49817/JobSimulator_49817_2/Questionnaires/2026-04-27-03-29-16-130_Fidelity-based Presence Scale.csv +3 -0
- 49817/JobSimulator_49817_2/Questionnaires/2026-04-27-03-29-16-130_Simulator Sickness Questionnaire.csv +3 -0
- 49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.json +0 -0
- 49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.srt +331 -0
- 49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.tsv +84 -0
- 49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.txt +83 -0
- 49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.vtt +251 -0
- 49817/JobSimulator_49817_3/.DS_Store +0 -0
- 49817/JobSimulator_49817_3/Poses/Poses_and_Interactions_2026-04-27-03-47-43-641.csv +3 -0
- 49817/JobSimulator_49817_3/Project_Properties_2026-04-27-03-47-43-641.csv +2 -0
- 49817/JobSimulator_49817_3/Questionnaires/2026-04-27-03-47-43-641_Fidelity-based Presence Scale.csv +3 -0
- 49817/JobSimulator_49817_3/Questionnaires/2026-04-27-03-47-43-641_Simulator Sickness Questionnaire.csv +3 -0
- 49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.json +1 -0
- 49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.srt +239 -0
- 49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.tsv +60 -0
- 49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.txt +59 -0
- 49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.vtt +179 -0
.gitattributes
CHANGED
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@@ -291,3 +291,6 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_2/Poses/Poses_and_Interactions_2026-04-04-19-52-18-570.csv filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_3/Poses/Poses_and_Interactions_2026-04-04-20-03-02-025.csv filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_4/Poses/Poses_and_Interactions_2026-04-04-20-21-07-704.csv filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_2/Poses/Poses_and_Interactions_2026-04-04-19-52-18-570.csv filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_3/Poses/Poses_and_Interactions_2026-04-04-20-03-02-025.csv filter=lfs diff=lfs merge=lfs -text
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49718/JobSimulator_49718_4/Poses/Poses_and_Interactions_2026-04-04-20-21-07-704.csv filter=lfs diff=lfs merge=lfs -text
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49817/JobSimulator_49817_1/Poses/Poses_and_Interactions_2026-04-27-03-13-45-853.csv filter=lfs diff=lfs merge=lfs -text
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49817/JobSimulator_49817_2/Poses/Poses_and_Interactions_2026-04-27-03-29-16-130.csv filter=lfs diff=lfs merge=lfs -text
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49817/JobSimulator_49817_3/Poses/Poses_and_Interactions_2026-04-27-03-47-43-641.csv filter=lfs diff=lfs merge=lfs -text
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49817/.DS_Store
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Binary file (6.15 kB). View file
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49817/JobSimulator_49817_1/.DS_Store
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Binary file (6.15 kB). View file
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49817/JobSimulator_49817_1/Poses/Poses_and_Interactions_2026-04-27-03-13-45-853.csv
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version https://git-lfs.github.com/spec/v1
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oid sha256:9343db98acd5bae8bae8aefbb507f4b0cc9f6d88bd0acd18010cb619d01fbba8
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size 30707801
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49817/JobSimulator_49817_1/Project_Properties_2026-04-27-03-13-45-853.csv
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Room Corner 0, Room Corner 1, Room Corner 2, Room Corner 3,Room Size X, Room Size Y, Number of Applications active, OpenVR Runtime Version, Amount of Recorded Sessions
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2.87333;0;0.6652966,0.336071;0;-3.415225,-3.747765;0;-0.8759046,-1.210507;0;3.204617,4.805032,4.808936,16,2.15.6,0
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49817/JobSimulator_49817_1/Questionnaires/2026-04-27-03-13-45-853_Fidelity-based Presence Scale.csv
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My sense of being in the virtual world was like being in a real place.,My sense of being in the virtual world was like being in a real place._ElapsedMs,During the experience I felt the virtual world was reality for me.,During the experience I felt the virtual world was reality for me._ElapsedMs,I felt like I was actually there in the virtual world.,I felt like I was actually there in the virtual world._ElapsedMs,I felt present in the virtual world.,I felt present in the virtual world._ElapsedMs,I felt I could control my actions within the virtual world.,I felt I could control my actions within the virtual world._ElapsedMs,I felt the virtual world was responsive to my actions.,I felt the virtual world was responsive to my actions._ElapsedMs,I felt I could move or manipulate objects easily in the virtual world.,I felt I could move or manipulate objects easily in the virtual world._ElapsedMs,I felt involved in the virtual world experience.,I felt involved in the virtual world experience._ElapsedMs,I could concentrate on the virtual activities rather than the controls to perform them.,I could concentrate on the virtual activities rather than the controls to perform them._ElapsedMs,When something happened to my virtual body I felt it happened to my real body.,When something happened to my virtual body I felt it happened to my real body._ElapsedMs,QuestionnaireStartTime
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5,4231,5,7637,5,11482,6,14497,7,16564,7,19222,5,23486,5,25344,7,31054,4,36231,23:18:54.101 2026-04-26
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5,2837,4,4836,6,6380,5,7610,5,8424,6,11305,6,13611,7,15375,7,21197,4,23265,23:25:58.715 2026-04-26
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49817/JobSimulator_49817_1/Questionnaires/2026-04-27-03-13-45-853_Simulator Sickness Questionnaire.csv
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General Discomfort,General Discomfort_ElapsedMs,Fatigue,Fatigue_ElapsedMs,Headache,Headache_ElapsedMs,Eye strain,Eye strain_ElapsedMs,Difficulty focusing,Difficulty focusing_ElapsedMs,Increased salivation,Increased salivation_ElapsedMs,Sweating,Sweating_ElapsedMs,Nausea,Nausea_ElapsedMs,Difficulty concentrating,Difficulty concentrating_ElapsedMs,Fullness of head,Fullness of head_ElapsedMs,Blurred vision,Blurred vision_ElapsedMs,Dizzy (eyes open),Dizzy (eyes open)_ElapsedMs,Dizzy (eyes closed),Dizzy (eyes closed)_ElapsedMs,Vertigo,Vertigo_ElapsedMs,Stomach awareness,Stomach awareness_ElapsedMs,Burping,Burping_ElapsedMs,QuestionnaireStartTime
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0,1850,0,2602,0,3384,0,4274,0,5387,0,6600,0,7512,0,8585,0,10211,0,12217,0,13426,0,16640,0,17657,0,18345,0,19223,0,21890,23:19:34.112 2026-04-26
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0,1033,0,1385,0,1670,0,1967,0,3225,0,3660,0,4238,0,4476,0,4926,0,5734,0,6224,0,6957,0,7455,0,7994,0,8599,0,9222,23:26:23.100 2026-04-26
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49817/JobSimulator_49817_1/Videos/.DS_Store
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Binary file (6.15 kB). View file
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49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.json
ADDED
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The diff for this file is too large to render.
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49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.srt
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1
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00:00:08,593 --> 00:00:11,516
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[SPEAKER_01]: There's never a dull day in the old cubicle farm.
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2
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00:00:19,965 --> 00:00:20,786
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[SPEAKER_01]: Hello, human.
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| 8 |
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3
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00:00:21,046 --> 00:00:24,330
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[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
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4
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00:00:26,492 --> 00:00:28,615
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[SPEAKER_01]: Take a look at this board for instructions.
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| 16 |
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5
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00:00:50,882 --> 00:00:54,563
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[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
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6
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00:01:19,967 --> 00:01:23,601
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[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
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7
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00:01:57,423 --> 00:01:59,266
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[SPEAKER_01]: Now you're ready to start your day.
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8
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00:02:00,027 --> 00:02:01,529
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[SPEAKER_01]: It's time for computer.
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9
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00:02:06,757 --> 00:02:12,827
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[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
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10
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00:02:46,147 --> 00:02:52,290
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[SPEAKER_01]: Email was an inefficient form of communication popularized in the mid-1990s.
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| 40 |
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+
11
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00:03:09,937 --> 00:03:12,078
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[SPEAKER_01]: Ah, the freedom of inbox zero.
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12
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00:03:18,757 --> 00:03:20,118
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[SPEAKER_01]: Here comes Supervisor Bot.
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13
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00:03:20,558 --> 00:03:21,338
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[SPEAKER_01]: Better look busy.
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14
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00:03:22,799 --> 00:03:25,180
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[SPEAKER_00]: Okay everybody, let's make some business.
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15
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00:03:25,581 --> 00:03:29,503
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[SPEAKER_00]: Johnson, I'm counting on you to paradigm shift those optimizations.
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16
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00:03:30,683 --> 00:03:32,644
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[SPEAKER_00]: Uh, you can count on me.
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17
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00:03:32,804 --> 00:03:34,005
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[SPEAKER_00]: That's what I like to hear.
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+
18
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00:03:34,025 --> 00:03:36,706
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[SPEAKER_00]: Hey human, you've been doing a good job.
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| 72 |
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19
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00:03:36,946 --> 00:03:39,188
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[SPEAKER_00]: I've been thinking about giving you a promotion.
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| 76 |
+
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20
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00:03:39,528 --> 00:03:43,350
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[SPEAKER_00]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
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| 80 |
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21
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00:03:53,685 --> 00:03:55,186
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| 83 |
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[SPEAKER_00]: You see, that's why I like you.
|
| 84 |
+
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| 85 |
+
22
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| 86 |
+
00:03:55,646 --> 00:03:57,608
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| 87 |
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[SPEAKER_00]: Always working hard to climb that ladder.
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| 88 |
+
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23
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+
00:03:58,088 --> 00:03:58,588
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[SPEAKER_00]: Take this.
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| 92 |
+
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| 93 |
+
24
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| 94 |
+
00:03:58,909 --> 00:04:00,149
|
| 95 |
+
[SPEAKER_00]: The new position's yours.
|
| 96 |
+
|
| 97 |
+
25
|
| 98 |
+
00:04:04,412 --> 00:04:05,053
|
| 99 |
+
[SPEAKER_01]: Who threw this?
|
| 100 |
+
|
| 101 |
+
26
|
| 102 |
+
00:04:05,373 --> 00:04:05,873
|
| 103 |
+
[SPEAKER_01]: Stand up.
|
| 104 |
+
|
| 105 |
+
27
|
| 106 |
+
00:04:06,194 --> 00:04:06,714
|
| 107 |
+
[SPEAKER_01]: Who did it?
|
| 108 |
+
|
| 109 |
+
28
|
| 110 |
+
00:04:12,158 --> 00:04:12,878
|
| 111 |
+
[SPEAKER_02]: Hey, what the?
|
| 112 |
+
|
| 113 |
+
29
|
| 114 |
+
00:04:20,403 --> 00:04:21,604
|
| 115 |
+
[SPEAKER_06]: Come on!
|
| 116 |
+
|
| 117 |
+
30
|
| 118 |
+
00:04:30,036 --> 00:04:31,556
|
| 119 |
+
[SPEAKER_05]: Hey, that almost hurt.
|
| 120 |
+
|
| 121 |
+
31
|
| 122 |
+
00:04:34,997 --> 00:04:35,677
|
| 123 |
+
[SPEAKER_01]: Howdy, neighbor.
|
| 124 |
+
|
| 125 |
+
32
|
| 126 |
+
00:04:49,640 --> 00:04:50,580
|
| 127 |
+
[SPEAKER_01]: Good job, human.
|
| 128 |
+
|
| 129 |
+
33
|
| 130 |
+
00:04:50,720 --> 00:04:51,820
|
| 131 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 132 |
+
|
| 133 |
+
34
|
| 134 |
+
00:04:52,240 --> 00:04:53,401
|
| 135 |
+
[SPEAKER_01]: And here comes Boss Bot.
|
| 136 |
+
|
| 137 |
+
35
|
| 138 |
+
00:04:53,601 --> 00:04:55,301
|
| 139 |
+
[SPEAKER_01]: Looks like he's got more work for you.
|
| 140 |
+
|
| 141 |
+
36
|
| 142 |
+
00:06:09,124 --> 00:06:12,586
|
| 143 |
+
[SPEAKER_01]: Hello human, grab a cartridge from the tray and let's get to work.
|
| 144 |
+
|
| 145 |
+
37
|
| 146 |
+
00:06:15,768 --> 00:06:17,970
|
| 147 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 148 |
+
|
| 149 |
+
38
|
| 150 |
+
00:06:18,290 --> 00:06:20,051
|
| 151 |
+
[SPEAKER_01]: You'll love the convenience store!
|
| 152 |
+
|
| 153 |
+
39
|
| 154 |
+
00:06:26,575 --> 00:06:29,697
|
| 155 |
+
[SPEAKER_01]: Hello human, welcome to an accurate simulation of...
|
| 156 |
+
|
| 157 |
+
40
|
| 158 |
+
00:06:30,017 --> 00:06:31,598
|
| 159 |
+
[SPEAKER_01]: Convenience store clerk.
|
| 160 |
+
|
| 161 |
+
41
|
| 162 |
+
00:06:32,779 --> 00:06:37,082
|
| 163 |
+
[SPEAKER_01]: Take a look at this board for instructions and grab a ticket when you're ready to get started.
|
| 164 |
+
|
| 165 |
+
42
|
| 166 |
+
00:06:41,918 --> 00:06:43,119
|
| 167 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 168 |
+
|
| 169 |
+
43
|
| 170 |
+
00:06:43,580 --> 00:06:45,501
|
| 171 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 172 |
+
|
| 173 |
+
44
|
| 174 |
+
00:06:52,107 --> 00:06:56,211
|
| 175 |
+
[SPEAKER_01]: You'll also want to turn on the security camera, so you can keep an eye on the store.
|
| 176 |
+
|
| 177 |
+
45
|
| 178 |
+
00:07:05,719 --> 00:07:07,701
|
| 179 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 180 |
+
|
| 181 |
+
46
|
| 182 |
+
00:07:08,001 --> 00:07:09,122
|
| 183 |
+
[SPEAKER_01]: Here's your first customer.
|
| 184 |
+
|
| 185 |
+
47
|
| 186 |
+
00:07:14,724 --> 00:07:15,504
|
| 187 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 188 |
+
|
| 189 |
+
48
|
| 190 |
+
00:07:15,824 --> 00:07:17,885
|
| 191 |
+
[SPEAKER_02]: I would like to purchase these chips.
|
| 192 |
+
|
| 193 |
+
49
|
| 194 |
+
00:07:24,887 --> 00:07:27,488
|
| 195 |
+
[SPEAKER_02]: Could I also get one of those meat cylinders, please?
|
| 196 |
+
|
| 197 |
+
50
|
| 198 |
+
00:07:28,929 --> 00:07:30,229
|
| 199 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 200 |
+
|
| 201 |
+
51
|
| 202 |
+
00:07:30,649 --> 00:07:33,070
|
| 203 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 204 |
+
|
| 205 |
+
52
|
| 206 |
+
00:08:45,266 --> 00:08:47,669
|
| 207 |
+
[SPEAKER_02]: Mmm, that looks acceptable.
|
| 208 |
+
|
| 209 |
+
53
|
| 210 |
+
00:08:47,949 --> 00:08:50,251
|
| 211 |
+
[SPEAKER_02]: Hurry up and scan that so I can get eating already.
|
| 212 |
+
|
| 213 |
+
54
|
| 214 |
+
00:08:53,174 --> 00:08:54,735
|
| 215 |
+
[SPEAKER_02]: You can just hand thanks a bunch.
|
| 216 |
+
|
| 217 |
+
55
|
| 218 |
+
00:08:58,399 --> 00:09:01,222
|
| 219 |
+
[SPEAKER_01]: To finalize a sale, pull the lever on the register.
|
| 220 |
+
|
| 221 |
+
56
|
| 222 |
+
00:09:20,803 --> 00:09:22,984
|
| 223 |
+
[SPEAKER_02]: Alright, here's your paper currency.
|
| 224 |
+
|
| 225 |
+
57
|
| 226 |
+
00:09:36,888 --> 00:09:38,549
|
| 227 |
+
[SPEAKER_01]: Don't forget to hand over the change!
|
| 228 |
+
|
| 229 |
+
58
|
| 230 |
+
00:09:43,730 --> 00:09:44,330
|
| 231 |
+
[SPEAKER_02]: Many thanks!
|
| 232 |
+
|
| 233 |
+
59
|
| 234 |
+
00:09:44,690 --> 00:09:46,291
|
| 235 |
+
[SPEAKER_02]: Have a profitable day!
|
| 236 |
+
|
| 237 |
+
60
|
| 238 |
+
00:09:51,833 --> 00:10:00,360
|
| 239 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 240 |
+
|
| 241 |
+
61
|
| 242 |
+
00:10:01,321 --> 00:10:02,061
|
| 243 |
+
[SPEAKER_00]: Well, hello!
|
| 244 |
+
|
| 245 |
+
62
|
| 246 |
+
00:10:02,081 --> 00:10:11,449
|
| 247 |
+
[SPEAKER_00]: Would you kindly put those in a bag for me?
|
| 248 |
+
|
| 249 |
+
63
|
| 250 |
+
00:10:11,469 --> 00:10:13,871
|
| 251 |
+
[SPEAKER_00]: Ah yes, much better!
|
| 252 |
+
|
| 253 |
+
64
|
| 254 |
+
00:10:15,813 --> 00:10:18,215
|
| 255 |
+
[SPEAKER_00]: I'll take one of those frozen slushy delights!
|
| 256 |
+
|
| 257 |
+
65
|
| 258 |
+
00:10:35,479 --> 00:10:49,590
|
| 259 |
+
[SPEAKER_00]: Would you kindly jumbo size that?
|
| 260 |
+
|
| 261 |
+
66
|
| 262 |
+
00:10:50,430 --> 00:10:52,152
|
| 263 |
+
[SPEAKER_00]: Oh, I love the taste of sugar!
|
| 264 |
+
|
| 265 |
+
67
|
| 266 |
+
00:11:25,428 --> 00:11:26,888
|
| 267 |
+
[SPEAKER_00]: Oh, you're very good at scanning.
|
| 268 |
+
|
| 269 |
+
68
|
| 270 |
+
00:11:27,268 --> 00:11:28,529
|
| 271 |
+
[SPEAKER_00]: Now, would you pass that to me?
|
| 272 |
+
|
| 273 |
+
69
|
| 274 |
+
00:11:39,171 --> 00:11:40,831
|
| 275 |
+
[SPEAKER_00]: And here are some banknotes for you.
|
| 276 |
+
|
| 277 |
+
70
|
| 278 |
+
00:11:41,291 --> 00:11:42,832
|
| 279 |
+
[SPEAKER_00]: Keep the change, good human.
|
| 280 |
+
|
| 281 |
+
71
|
| 282 |
+
00:11:48,213 --> 00:11:48,853
|
| 283 |
+
[SPEAKER_00]: Cha-cha!
|
49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.tsv
ADDED
|
@@ -0,0 +1,72 @@
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
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|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
start end text
|
| 2 |
+
8593 11516 There's never a dull day in the old cubicle farm.
|
| 3 |
+
19965 20786 Hello, human.
|
| 4 |
+
21046 24330 Welcome to an accurate simulation of Office Worker.
|
| 5 |
+
26492 28615 Take a look at this board for instructions.
|
| 6 |
+
50882 54563 Workers would traditionally start their day with an addictive liquid stimulant.
|
| 7 |
+
79967 83601 Also, workers would ingest a frosted sugar torus for sustenance.
|
| 8 |
+
117423 119266 Now you're ready to start your day.
|
| 9 |
+
120027 121529 It's time for computer.
|
| 10 |
+
126757 132827 The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 11 |
+
166147 172290 Email was an inefficient form of communication popularized in the mid-1990s.
|
| 12 |
+
189937 192078 Ah, the freedom of inbox zero.
|
| 13 |
+
198757 200118 Here comes Supervisor Bot.
|
| 14 |
+
200558 201338 Better look busy.
|
| 15 |
+
202799 205180 Okay everybody, let's make some business.
|
| 16 |
+
205581 209503 Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 17 |
+
210683 212644 Uh, you can count on me.
|
| 18 |
+
212804 214005 That's what I like to hear.
|
| 19 |
+
214025 216706 Hey human, you've been doing a good job.
|
| 20 |
+
216946 219188 I've been thinking about giving you a promotion.
|
| 21 |
+
219528 223350 In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 22 |
+
233685 235186 You see, that's why I like you.
|
| 23 |
+
235646 237608 Always working hard to climb that ladder.
|
| 24 |
+
238088 238588 Take this.
|
| 25 |
+
238909 240149 The new position's yours.
|
| 26 |
+
244412 245053 Who threw this?
|
| 27 |
+
245373 245873 Stand up.
|
| 28 |
+
246194 246714 Who did it?
|
| 29 |
+
252158 252878 Hey, what the?
|
| 30 |
+
260403 261604 Come on!
|
| 31 |
+
270036 271556 Hey, that almost hurt.
|
| 32 |
+
274997 275677 Howdy, neighbor.
|
| 33 |
+
289640 290580 Good job, human.
|
| 34 |
+
290720 291820 You're climbing the ranks.
|
| 35 |
+
292240 293401 And here comes Boss Bot.
|
| 36 |
+
293601 295301 Looks like he's got more work for you.
|
| 37 |
+
369124 372586 Hello human, grab a cartridge from the tray and let's get to work.
|
| 38 |
+
375768 377970 Are you a fan of slushies and hot dogs?
|
| 39 |
+
378290 380051 You'll love the convenience store!
|
| 40 |
+
386575 389697 Hello human, welcome to an accurate simulation of...
|
| 41 |
+
390017 391598 Convenience store clerk.
|
| 42 |
+
392779 397082 Take a look at this board for instructions and grab a ticket when you're ready to get started.
|
| 43 |
+
401918 403119 Let's open up this shop.
|
| 44 |
+
403580 405501 You can start by cleaning off your counter.
|
| 45 |
+
412107 416211 You'll also want to turn on the security camera, so you can keep an eye on the store.
|
| 46 |
+
425719 427701 Alrighty, let's get to business.
|
| 47 |
+
428001 429122 Here's your first customer.
|
| 48 |
+
434724 435504 Good afternoon, human.
|
| 49 |
+
435824 437885 I would like to purchase these chips.
|
| 50 |
+
444887 447488 Could I also get one of those meat cylinders, please?
|
| 51 |
+
448929 450229 Hot dogs are in the freezer.
|
| 52 |
+
450649 453070 Make sure you heat them up, at least a little bit.
|
| 53 |
+
525266 527669 Mmm, that looks acceptable.
|
| 54 |
+
527949 530251 Hurry up and scan that so I can get eating already.
|
| 55 |
+
533174 534735 You can just hand banks a bunch.
|
| 56 |
+
538399 541222 To finalize a sale, pull the lever on the register.
|
| 57 |
+
560803 562984 Alright, here's your paper currency.
|
| 58 |
+
576888 578549 Don't forget to hand over the change!
|
| 59 |
+
583730 584330 Many thanks!
|
| 60 |
+
584690 586291 Have a profitable day!
|
| 61 |
+
591833 600360 It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 62 |
+
601321 602061 Well, hello!
|
| 63 |
+
602081 611449 Would you kindly put those in a bag for me?
|
| 64 |
+
611469 613871 Ah yes, much better!
|
| 65 |
+
615813 618215 I'll take one of those frozen slushy delights!
|
| 66 |
+
635479 649590 Would you kindly jumbo size that?
|
| 67 |
+
650430 652152 Oh, I love the taste of sugar!
|
| 68 |
+
685428 686888 Oh, you're very good at standing.
|
| 69 |
+
687268 688529 Now, would you pass that to me?
|
| 70 |
+
699171 700831 And here are some banknotes for you.
|
| 71 |
+
701291 702832 Keep the change, good human.
|
| 72 |
+
708213 708853 Cha-cha!
|
49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.txt
ADDED
|
@@ -0,0 +1,71 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[SPEAKER_01]: There's never a dull day in the old cubicle farm.
|
| 2 |
+
[SPEAKER_01]: Hello, human.
|
| 3 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
|
| 4 |
+
[SPEAKER_01]: Take a look at this board for instructions.
|
| 5 |
+
[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 6 |
+
[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 7 |
+
[SPEAKER_01]: Now you're ready to start your day.
|
| 8 |
+
[SPEAKER_01]: It's time for computer.
|
| 9 |
+
[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 10 |
+
[SPEAKER_01]: Email was an inefficient form of communication popularized in the mid-1990s.
|
| 11 |
+
[SPEAKER_01]: Ah, the freedom of inbox zero.
|
| 12 |
+
[SPEAKER_01]: Here comes Supervisor Bot.
|
| 13 |
+
[SPEAKER_01]: Better look busy.
|
| 14 |
+
[SPEAKER_01]: Okay everybody, let's make some business.
|
| 15 |
+
[SPEAKER_01]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 16 |
+
[SPEAKER_00]: Uh, you can count on me.
|
| 17 |
+
[SPEAKER_00]: That's what I like to hear.
|
| 18 |
+
[SPEAKER_00]: Hey human, you've been doing a good job.
|
| 19 |
+
[SPEAKER_00]: I've been thinking about giving you a promotion.
|
| 20 |
+
[SPEAKER_00]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 21 |
+
[SPEAKER_00]: You see, that's why I like you.
|
| 22 |
+
[SPEAKER_00]: Always working hard to climb that ladder.
|
| 23 |
+
[SPEAKER_00]: Take this.
|
| 24 |
+
[SPEAKER_00]: The new position's yours.
|
| 25 |
+
[SPEAKER_01]: Who threw this?
|
| 26 |
+
[SPEAKER_01]: Stand up.
|
| 27 |
+
[SPEAKER_01]: Who did it?
|
| 28 |
+
[SPEAKER_02]: Hey, what the?
|
| 29 |
+
[SPEAKER_06]: Come on!
|
| 30 |
+
[SPEAKER_05]: Hey, that almost hurt.
|
| 31 |
+
[SPEAKER_01]: Howdy, neighbor.
|
| 32 |
+
[SPEAKER_01]: Good job, human.
|
| 33 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 34 |
+
[SPEAKER_01]: And here comes Boss Bot.
|
| 35 |
+
[SPEAKER_01]: Looks like he's got more work for you.
|
| 36 |
+
[SPEAKER_06]: Hello human, grab a cartridge from the tray and let's get to work.
|
| 37 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 38 |
+
[SPEAKER_01]: You'll love the convenience store!
|
| 39 |
+
[SPEAKER_01]: Hello human, welcome to an accurate simulation of...
|
| 40 |
+
[SPEAKER_03]: Convenience store clerk.
|
| 41 |
+
[SPEAKER_01]: Take a look at this board for instructions and grab a ticket when you're ready to get started.
|
| 42 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 43 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 44 |
+
[SPEAKER_01]: You'll also want to turn on the security camera, so you can keep an eye on the store.
|
| 45 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 46 |
+
[SPEAKER_01]: Here's your first customer.
|
| 47 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 48 |
+
[SPEAKER_02]: I would like to purchase these chips.
|
| 49 |
+
[SPEAKER_03]: Could I also get one of those meat cylinders, please?
|
| 50 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 51 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 52 |
+
[SPEAKER_05]: Mmm, that looks acceptable.
|
| 53 |
+
[SPEAKER_05]: Hurry up and scan that so I can get eating already.
|
| 54 |
+
[SPEAKER_05]: You can just hand banks a bunch.
|
| 55 |
+
[SPEAKER_01]: To finalize a sale, pull the lever on the register.
|
| 56 |
+
[SPEAKER_04]: Alright, here's your paper currency.
|
| 57 |
+
[SPEAKER_01]: Don't forget to hand over the change!
|
| 58 |
+
[SPEAKER_05]: Many thanks!
|
| 59 |
+
[SPEAKER_04]: Have a profitable day!
|
| 60 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 61 |
+
[SPEAKER_01]: Well, hello!
|
| 62 |
+
[SPEAKER_00]: Would you kindly put those in a bag for me?
|
| 63 |
+
[SPEAKER_00]: Ah yes, much better!
|
| 64 |
+
[SPEAKER_00]: I'll take one of those frozen slushy delights!
|
| 65 |
+
[SPEAKER_00]: Would you kindly jumbo size that?
|
| 66 |
+
[SPEAKER_00]: Oh, I love the taste of sugar!
|
| 67 |
+
[SPEAKER_00]: Oh, you're very good at standing.
|
| 68 |
+
[SPEAKER_00]: Now, would you pass that to me?
|
| 69 |
+
[SPEAKER_00]: And here are some banknotes for you.
|
| 70 |
+
[SPEAKER_00]: Keep the change, good human.
|
| 71 |
+
[SPEAKER_00]: Cha-cha!
|
49817/JobSimulator_49817_1/Videos/transcript/2026-04-26 23-13-48.vtt
ADDED
|
@@ -0,0 +1,215 @@
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|
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|
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|
|
|
| 1 |
+
WEBVTT
|
| 2 |
+
|
| 3 |
+
00:08.593 --> 00:11.516
|
| 4 |
+
[SPEAKER_01]: There's never a dull day in the old cubicle farm.
|
| 5 |
+
|
| 6 |
+
00:19.965 --> 00:20.786
|
| 7 |
+
[SPEAKER_01]: Hello, human.
|
| 8 |
+
|
| 9 |
+
00:21.046 --> 00:24.330
|
| 10 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
|
| 11 |
+
|
| 12 |
+
00:26.492 --> 00:28.615
|
| 13 |
+
[SPEAKER_01]: Take a look at this board for instructions.
|
| 14 |
+
|
| 15 |
+
00:50.882 --> 00:54.563
|
| 16 |
+
[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 17 |
+
|
| 18 |
+
01:19.967 --> 01:23.601
|
| 19 |
+
[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 20 |
+
|
| 21 |
+
01:57.423 --> 01:59.266
|
| 22 |
+
[SPEAKER_01]: Now you're ready to start your day.
|
| 23 |
+
|
| 24 |
+
02:00.027 --> 02:01.529
|
| 25 |
+
[SPEAKER_01]: It's time for computer.
|
| 26 |
+
|
| 27 |
+
02:06.757 --> 02:12.827
|
| 28 |
+
[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 29 |
+
|
| 30 |
+
02:46.147 --> 02:52.290
|
| 31 |
+
[SPEAKER_01]: Email was an inefficient form of communication popularized in the mid-1990s.
|
| 32 |
+
|
| 33 |
+
03:09.937 --> 03:12.078
|
| 34 |
+
[SPEAKER_01]: Ah, the freedom of inbox zero.
|
| 35 |
+
|
| 36 |
+
03:18.757 --> 03:20.118
|
| 37 |
+
[SPEAKER_01]: Here comes Supervisor Bot.
|
| 38 |
+
|
| 39 |
+
03:20.558 --> 03:21.338
|
| 40 |
+
[SPEAKER_01]: Better look busy.
|
| 41 |
+
|
| 42 |
+
03:22.799 --> 03:25.180
|
| 43 |
+
[SPEAKER_01]: Okay everybody, let's make some business.
|
| 44 |
+
|
| 45 |
+
03:25.581 --> 03:29.503
|
| 46 |
+
[SPEAKER_01]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 47 |
+
|
| 48 |
+
03:30.683 --> 03:32.644
|
| 49 |
+
[SPEAKER_00]: Uh, you can count on me.
|
| 50 |
+
|
| 51 |
+
03:32.804 --> 03:34.005
|
| 52 |
+
[SPEAKER_00]: That's what I like to hear.
|
| 53 |
+
|
| 54 |
+
03:34.025 --> 03:36.706
|
| 55 |
+
[SPEAKER_00]: Hey human, you've been doing a good job.
|
| 56 |
+
|
| 57 |
+
03:36.946 --> 03:39.188
|
| 58 |
+
[SPEAKER_00]: I've been thinking about giving you a promotion.
|
| 59 |
+
|
| 60 |
+
03:39.528 --> 03:43.350
|
| 61 |
+
[SPEAKER_00]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 62 |
+
|
| 63 |
+
03:53.685 --> 03:55.186
|
| 64 |
+
[SPEAKER_00]: You see, that's why I like you.
|
| 65 |
+
|
| 66 |
+
03:55.646 --> 03:57.608
|
| 67 |
+
[SPEAKER_00]: Always working hard to climb that ladder.
|
| 68 |
+
|
| 69 |
+
03:58.088 --> 03:58.588
|
| 70 |
+
[SPEAKER_00]: Take this.
|
| 71 |
+
|
| 72 |
+
03:58.909 --> 04:00.149
|
| 73 |
+
[SPEAKER_00]: The new position's yours.
|
| 74 |
+
|
| 75 |
+
04:04.412 --> 04:05.053
|
| 76 |
+
[SPEAKER_01]: Who threw this?
|
| 77 |
+
|
| 78 |
+
04:05.373 --> 04:05.873
|
| 79 |
+
[SPEAKER_01]: Stand up.
|
| 80 |
+
|
| 81 |
+
04:06.194 --> 04:06.714
|
| 82 |
+
[SPEAKER_01]: Who did it?
|
| 83 |
+
|
| 84 |
+
04:12.158 --> 04:12.878
|
| 85 |
+
[SPEAKER_02]: Hey, what the?
|
| 86 |
+
|
| 87 |
+
04:20.403 --> 04:21.604
|
| 88 |
+
[SPEAKER_06]: Come on!
|
| 89 |
+
|
| 90 |
+
04:30.036 --> 04:31.556
|
| 91 |
+
[SPEAKER_05]: Hey, that almost hurt.
|
| 92 |
+
|
| 93 |
+
04:34.997 --> 04:35.677
|
| 94 |
+
[SPEAKER_01]: Howdy, neighbor.
|
| 95 |
+
|
| 96 |
+
04:49.640 --> 04:50.580
|
| 97 |
+
[SPEAKER_01]: Good job, human.
|
| 98 |
+
|
| 99 |
+
04:50.720 --> 04:51.820
|
| 100 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 101 |
+
|
| 102 |
+
04:52.240 --> 04:53.401
|
| 103 |
+
[SPEAKER_01]: And here comes Boss Bot.
|
| 104 |
+
|
| 105 |
+
04:53.601 --> 04:55.301
|
| 106 |
+
[SPEAKER_01]: Looks like he's got more work for you.
|
| 107 |
+
|
| 108 |
+
06:09.124 --> 06:12.586
|
| 109 |
+
[SPEAKER_06]: Hello human, grab a cartridge from the tray and let's get to work.
|
| 110 |
+
|
| 111 |
+
06:15.768 --> 06:17.970
|
| 112 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 113 |
+
|
| 114 |
+
06:18.290 --> 06:20.051
|
| 115 |
+
[SPEAKER_01]: You'll love the convenience store!
|
| 116 |
+
|
| 117 |
+
06:26.575 --> 06:29.697
|
| 118 |
+
[SPEAKER_01]: Hello human, welcome to an accurate simulation of...
|
| 119 |
+
|
| 120 |
+
06:30.017 --> 06:31.598
|
| 121 |
+
[SPEAKER_03]: Convenience store clerk.
|
| 122 |
+
|
| 123 |
+
06:32.779 --> 06:37.082
|
| 124 |
+
[SPEAKER_01]: Take a look at this board for instructions and grab a ticket when you're ready to get started.
|
| 125 |
+
|
| 126 |
+
06:41.918 --> 06:43.119
|
| 127 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 128 |
+
|
| 129 |
+
06:43.580 --> 06:45.501
|
| 130 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 131 |
+
|
| 132 |
+
06:52.107 --> 06:56.211
|
| 133 |
+
[SPEAKER_01]: You'll also want to turn on the security camera, so you can keep an eye on the store.
|
| 134 |
+
|
| 135 |
+
07:05.719 --> 07:07.701
|
| 136 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 137 |
+
|
| 138 |
+
07:08.001 --> 07:09.122
|
| 139 |
+
[SPEAKER_01]: Here's your first customer.
|
| 140 |
+
|
| 141 |
+
07:14.724 --> 07:15.504
|
| 142 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 143 |
+
|
| 144 |
+
07:15.824 --> 07:17.885
|
| 145 |
+
[SPEAKER_02]: I would like to purchase these chips.
|
| 146 |
+
|
| 147 |
+
07:24.887 --> 07:27.488
|
| 148 |
+
[SPEAKER_03]: Could I also get one of those meat cylinders, please?
|
| 149 |
+
|
| 150 |
+
07:28.929 --> 07:30.229
|
| 151 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 152 |
+
|
| 153 |
+
07:30.649 --> 07:33.070
|
| 154 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 155 |
+
|
| 156 |
+
08:45.266 --> 08:47.669
|
| 157 |
+
[SPEAKER_05]: Mmm, that looks acceptable.
|
| 158 |
+
|
| 159 |
+
08:47.949 --> 08:50.251
|
| 160 |
+
[SPEAKER_05]: Hurry up and scan that so I can get eating already.
|
| 161 |
+
|
| 162 |
+
08:53.174 --> 08:54.735
|
| 163 |
+
[SPEAKER_05]: You can just hand banks a bunch.
|
| 164 |
+
|
| 165 |
+
08:58.399 --> 09:01.222
|
| 166 |
+
[SPEAKER_01]: To finalize a sale, pull the lever on the register.
|
| 167 |
+
|
| 168 |
+
09:20.803 --> 09:22.984
|
| 169 |
+
[SPEAKER_04]: Alright, here's your paper currency.
|
| 170 |
+
|
| 171 |
+
09:36.888 --> 09:38.549
|
| 172 |
+
[SPEAKER_01]: Don't forget to hand over the change!
|
| 173 |
+
|
| 174 |
+
09:43.730 --> 09:44.330
|
| 175 |
+
[SPEAKER_05]: Many thanks!
|
| 176 |
+
|
| 177 |
+
09:44.690 --> 09:46.291
|
| 178 |
+
[SPEAKER_04]: Have a profitable day!
|
| 179 |
+
|
| 180 |
+
09:51.833 --> 10:00.360
|
| 181 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 182 |
+
|
| 183 |
+
10:01.321 --> 10:02.061
|
| 184 |
+
[SPEAKER_01]: Well, hello!
|
| 185 |
+
|
| 186 |
+
10:02.081 --> 10:11.449
|
| 187 |
+
[SPEAKER_00]: Would you kindly put those in a bag for me?
|
| 188 |
+
|
| 189 |
+
10:11.469 --> 10:13.871
|
| 190 |
+
[SPEAKER_00]: Ah yes, much better!
|
| 191 |
+
|
| 192 |
+
10:15.813 --> 10:18.215
|
| 193 |
+
[SPEAKER_00]: I'll take one of those frozen slushy delights!
|
| 194 |
+
|
| 195 |
+
10:35.479 --> 10:49.590
|
| 196 |
+
[SPEAKER_00]: Would you kindly jumbo size that?
|
| 197 |
+
|
| 198 |
+
10:50.430 --> 10:52.152
|
| 199 |
+
[SPEAKER_00]: Oh, I love the taste of sugar!
|
| 200 |
+
|
| 201 |
+
11:25.428 --> 11:26.888
|
| 202 |
+
[SPEAKER_00]: Oh, you're very good at standing.
|
| 203 |
+
|
| 204 |
+
11:27.268 --> 11:28.529
|
| 205 |
+
[SPEAKER_00]: Now, would you pass that to me?
|
| 206 |
+
|
| 207 |
+
11:39.171 --> 11:40.831
|
| 208 |
+
[SPEAKER_00]: And here are some banknotes for you.
|
| 209 |
+
|
| 210 |
+
11:41.291 --> 11:42.832
|
| 211 |
+
[SPEAKER_00]: Keep the change, good human.
|
| 212 |
+
|
| 213 |
+
11:48.213 --> 11:48.853
|
| 214 |
+
[SPEAKER_00]: Cha-cha!
|
| 215 |
+
|
49817/JobSimulator_49817_2/.DS_Store
ADDED
|
Binary file (6.15 kB). View file
|
|
|
49817/JobSimulator_49817_2/Poses/Poses_and_Interactions_2026-04-27-03-29-16-130.csv
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:94fe21183ecda360a0487d7b86f0ccb3fcd9bf769bf8987a7219843999350cf3
|
| 3 |
+
size 36709181
|
49817/JobSimulator_49817_2/Project_Properties_2026-04-27-03-29-16-130.csv
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Room Corner 0, Room Corner 1, Room Corner 2, Room Corner 3,Room Size X, Room Size Y, Number of Applications active, OpenVR Runtime Version, Amount of Recorded Sessions
|
| 2 |
+
2.87333;0;0.6652966,0.336071;0;-3.415225,-3.747765;0;-0.8759046,-1.210507;0;3.204617,4.805032,4.808936,16,2.15.6,0
|
49817/JobSimulator_49817_2/Questionnaires/2026-04-27-03-29-16-130_Fidelity-based Presence Scale.csv
ADDED
|
@@ -0,0 +1,3 @@
|
|
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| 1 |
+
My sense of being in the virtual world was like being in a real place.,My sense of being in the virtual world was like being in a real place._ElapsedMs,During the experience I felt the virtual world was reality for me.,During the experience I felt the virtual world was reality for me._ElapsedMs,I felt like I was actually there in the virtual world.,I felt like I was actually there in the virtual world._ElapsedMs,I felt present in the virtual world.,I felt present in the virtual world._ElapsedMs,I felt I could control my actions within the virtual world.,I felt I could control my actions within the virtual world._ElapsedMs,I felt the virtual world was responsive to my actions.,I felt the virtual world was responsive to my actions._ElapsedMs,I felt I could move or manipulate objects easily in the virtual world.,I felt I could move or manipulate objects easily in the virtual world._ElapsedMs,I felt involved in the virtual world experience.,I felt involved in the virtual world experience._ElapsedMs,I could concentrate on the virtual activities rather than the controls to perform them.,I could concentrate on the virtual activities rather than the controls to perform them._ElapsedMs,When something happened to my virtual body I felt it happened to my real body.,When something happened to my virtual body I felt it happened to my real body._ElapsedMs,QuestionnaireStartTime
|
| 2 |
+
7,1893,6,3363,5,4864,7,5969,7,6880,6,10165,6,11988,7,13455,7,15886,4,18531,23:34:27.490 2026-04-26
|
| 3 |
+
7,1688,7,3916,6,5800,6,7050,7,8213,7,10148,7,11832,7,13567,7,14556,5,17447,23:43:56.998 2026-04-26
|
49817/JobSimulator_49817_2/Questionnaires/2026-04-27-03-29-16-130_Simulator Sickness Questionnaire.csv
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
| 1 |
+
General Discomfort,General Discomfort_ElapsedMs,Fatigue,Fatigue_ElapsedMs,Headache,Headache_ElapsedMs,Eye strain,Eye strain_ElapsedMs,Difficulty focusing,Difficulty focusing_ElapsedMs,Increased salivation,Increased salivation_ElapsedMs,Sweating,Sweating_ElapsedMs,Nausea,Nausea_ElapsedMs,Difficulty concentrating,Difficulty concentrating_ElapsedMs,Fullness of head,Fullness of head_ElapsedMs,Blurred vision,Blurred vision_ElapsedMs,Dizzy (eyes open),Dizzy (eyes open)_ElapsedMs,Dizzy (eyes closed),Dizzy (eyes closed)_ElapsedMs,Vertigo,Vertigo_ElapsedMs,Stomach awareness,Stomach awareness_ElapsedMs,Burping,Burping_ElapsedMs,QuestionnaireStartTime
|
| 2 |
+
0,952,0,1369,0,1871,1,3208,0,4427,0,5126,0,5786,0,6248,0,7417,0,8261,0,9010,0,9757,0,10218,0,13800,0,14613,0,15127,23:34:47.743 2026-04-26
|
| 3 |
+
0,473,0,670,0,1044,0,1250,0,1420,0,1596,0,1785,0,1992,0,2345,0,2576,0,2797,0,3589,0,3918,0,4354,0,4794,0,5645,23:44:16.091 2026-04-26
|
49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.json
ADDED
|
The diff for this file is too large to render.
See raw diff
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|
49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.srt
ADDED
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@@ -0,0 +1,331 @@
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|
| 1 |
+
1
|
| 2 |
+
00:00:08,576 --> 00:00:11,737
|
| 3 |
+
[SPEAKER_04]: There's never a dull day in the old cubicle farm.
|
| 4 |
+
|
| 5 |
+
2
|
| 6 |
+
00:00:17,378 --> 00:00:18,418
|
| 7 |
+
[SPEAKER_04]: Hello, human.
|
| 8 |
+
|
| 9 |
+
3
|
| 10 |
+
00:00:18,458 --> 00:00:21,739
|
| 11 |
+
[SPEAKER_04]: Welcome to an accurate simulation of Office Worker.
|
| 12 |
+
|
| 13 |
+
4
|
| 14 |
+
00:00:23,939 --> 00:00:28,340
|
| 15 |
+
[SPEAKER_04]: Take a look at this board for instructions.
|
| 16 |
+
|
| 17 |
+
5
|
| 18 |
+
00:00:28,740 --> 00:00:30,621
|
| 19 |
+
[SPEAKER_03]: Why is it not five o'clock yet?
|
| 20 |
+
|
| 21 |
+
6
|
| 22 |
+
00:00:31,001 --> 00:00:32,421
|
| 23 |
+
[SPEAKER_04]: Why is it not five o'clock?
|
| 24 |
+
|
| 25 |
+
7
|
| 26 |
+
00:00:32,561 --> 00:00:33,301
|
| 27 |
+
[SPEAKER_04]: Oh, a message.
|
| 28 |
+
|
| 29 |
+
8
|
| 30 |
+
00:00:34,041 --> 00:00:34,741
|
| 31 |
+
[SPEAKER_04]: Come on.
|
| 32 |
+
|
| 33 |
+
9
|
| 34 |
+
00:00:36,342 --> 00:00:37,242
|
| 35 |
+
[SPEAKER_04]: Hey, what's up?
|
| 36 |
+
|
| 37 |
+
10
|
| 38 |
+
00:00:38,293 --> 00:00:39,974
|
| 39 |
+
[SPEAKER_01]: Hey, that almost hurt.
|
| 40 |
+
|
| 41 |
+
11
|
| 42 |
+
00:00:40,235 --> 00:00:41,416
|
| 43 |
+
[SPEAKER_01]: Come on!
|
| 44 |
+
|
| 45 |
+
12
|
| 46 |
+
00:00:52,865 --> 00:00:56,488
|
| 47 |
+
[SPEAKER_04]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 48 |
+
|
| 49 |
+
13
|
| 50 |
+
00:01:09,757 --> 00:01:13,391
|
| 51 |
+
[SPEAKER_04]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 52 |
+
|
| 53 |
+
14
|
| 54 |
+
00:01:38,742 --> 00:01:40,584
|
| 55 |
+
[SPEAKER_04]: Now you're ready to start your day.
|
| 56 |
+
|
| 57 |
+
15
|
| 58 |
+
00:01:41,324 --> 00:01:42,866
|
| 59 |
+
[SPEAKER_04]: It's time for computer.
|
| 60 |
+
|
| 61 |
+
16
|
| 62 |
+
00:01:48,070 --> 00:01:54,136
|
| 63 |
+
[SPEAKER_04]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 64 |
+
|
| 65 |
+
17
|
| 66 |
+
00:02:22,642 --> 00:02:35,709
|
| 67 |
+
[SPEAKER_01]: Hey, now it almost turned!
|
| 68 |
+
|
| 69 |
+
18
|
| 70 |
+
00:02:42,552 --> 00:02:44,133
|
| 71 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw!
|
| 72 |
+
|
| 73 |
+
19
|
| 74 |
+
00:03:10,548 --> 00:03:14,752
|
| 75 |
+
[SPEAKER_04]: Email was an inefficient form of communication, popularized in the mid-1990s.
|
| 76 |
+
|
| 77 |
+
20
|
| 78 |
+
00:03:14,872 --> 00:03:23,739
|
| 79 |
+
[SPEAKER_04]: Ah, the freedom of inbox zero.
|
| 80 |
+
|
| 81 |
+
21
|
| 82 |
+
00:03:25,181 --> 00:03:36,951
|
| 83 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw.
|
| 84 |
+
|
| 85 |
+
22
|
| 86 |
+
00:03:47,630 --> 00:03:49,630
|
| 87 |
+
[SPEAKER_04]: Here comes Supervisor Bot.
|
| 88 |
+
|
| 89 |
+
23
|
| 90 |
+
00:03:49,650 --> 00:03:50,831
|
| 91 |
+
[SPEAKER_04]: Better look busy.
|
| 92 |
+
|
| 93 |
+
24
|
| 94 |
+
00:03:51,691 --> 00:03:54,032
|
| 95 |
+
[SPEAKER_03]: Okay everybody, let's make some business.
|
| 96 |
+
|
| 97 |
+
25
|
| 98 |
+
00:03:54,452 --> 00:03:58,373
|
| 99 |
+
[SPEAKER_03]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 100 |
+
|
| 101 |
+
26
|
| 102 |
+
00:03:59,573 --> 00:04:01,493
|
| 103 |
+
[SPEAKER_03]: Uh, you can count on me.
|
| 104 |
+
|
| 105 |
+
27
|
| 106 |
+
00:04:01,673 --> 00:04:02,954
|
| 107 |
+
[SPEAKER_03]: That's what I like to hear.
|
| 108 |
+
|
| 109 |
+
28
|
| 110 |
+
00:04:02,994 --> 00:04:05,574
|
| 111 |
+
[SPEAKER_03]: Hey, you've been doing a good job.
|
| 112 |
+
|
| 113 |
+
29
|
| 114 |
+
00:04:05,814 --> 00:04:08,055
|
| 115 |
+
[SPEAKER_03]: I've been thinking about giving you a promotion.
|
| 116 |
+
|
| 117 |
+
30
|
| 118 |
+
00:04:08,395 --> 00:04:12,216
|
| 119 |
+
[SPEAKER_03]: In fact, if nothing goes wrong in the next ten seconds, the job's yours.
|
| 120 |
+
|
| 121 |
+
31
|
| 122 |
+
00:04:18,292 --> 00:04:19,033
|
| 123 |
+
[SPEAKER_04]: Come on!
|
| 124 |
+
|
| 125 |
+
32
|
| 126 |
+
00:04:21,715 --> 00:04:22,396
|
| 127 |
+
[SPEAKER_03]: Howdy, neighbor.
|
| 128 |
+
|
| 129 |
+
33
|
| 130 |
+
00:04:22,496 --> 00:04:24,057
|
| 131 |
+
[SPEAKER_03]: You see, that's why I like you.
|
| 132 |
+
|
| 133 |
+
34
|
| 134 |
+
00:04:24,498 --> 00:04:26,460
|
| 135 |
+
[SPEAKER_03]: Always working hard to climb that ladder.
|
| 136 |
+
|
| 137 |
+
35
|
| 138 |
+
00:04:26,940 --> 00:04:27,441
|
| 139 |
+
[SPEAKER_03]: Take this.
|
| 140 |
+
|
| 141 |
+
36
|
| 142 |
+
00:04:27,801 --> 00:04:29,002
|
| 143 |
+
[SPEAKER_03]: The new position's yours.
|
| 144 |
+
|
| 145 |
+
37
|
| 146 |
+
00:04:40,413 --> 00:04:41,033
|
| 147 |
+
[SPEAKER_04]: Who threw this?
|
| 148 |
+
|
| 149 |
+
38
|
| 150 |
+
00:04:41,353 --> 00:04:41,874
|
| 151 |
+
[SPEAKER_04]: Stand up.
|
| 152 |
+
|
| 153 |
+
39
|
| 154 |
+
00:04:42,194 --> 00:04:42,715
|
| 155 |
+
[SPEAKER_04]: Who did it?
|
| 156 |
+
|
| 157 |
+
40
|
| 158 |
+
00:04:59,548 --> 00:05:00,568
|
| 159 |
+
[SPEAKER_04]: Good job, human.
|
| 160 |
+
|
| 161 |
+
41
|
| 162 |
+
00:05:00,628 --> 00:05:01,969
|
| 163 |
+
[SPEAKER_04]: You're climbing the ranks.
|
| 164 |
+
|
| 165 |
+
42
|
| 166 |
+
00:05:02,149 --> 00:05:03,329
|
| 167 |
+
[SPEAKER_04]: And here comes BossBot.
|
| 168 |
+
|
| 169 |
+
43
|
| 170 |
+
00:05:05,670 --> 00:05:06,270
|
| 171 |
+
[SPEAKER_04]: Hello, human.
|
| 172 |
+
|
| 173 |
+
44
|
| 174 |
+
00:05:46,309 --> 00:05:48,790
|
| 175 |
+
[SPEAKER_04]: Grab a cartridge from the tray, and let's get to work.
|
| 176 |
+
|
| 177 |
+
45
|
| 178 |
+
00:05:50,270 --> 00:05:52,491
|
| 179 |
+
[SPEAKER_04]: Are you a fan of slushies and hot dogs?
|
| 180 |
+
|
| 181 |
+
46
|
| 182 |
+
00:05:52,791 --> 00:05:55,052
|
| 183 |
+
[SPEAKER_04]: You'll love the Convenience Store!
|
| 184 |
+
|
| 185 |
+
47
|
| 186 |
+
00:06:02,194 --> 00:06:02,975
|
| 187 |
+
[SPEAKER_04]: Hello, human!
|
| 188 |
+
|
| 189 |
+
48
|
| 190 |
+
00:06:03,295 --> 00:06:05,315
|
| 191 |
+
[SPEAKER_04]: Welcome to an accurate simulation of...
|
| 192 |
+
|
| 193 |
+
49
|
| 194 |
+
00:06:05,636 --> 00:06:07,236
|
| 195 |
+
[SPEAKER_04]: Convenience Store Clerk.
|
| 196 |
+
|
| 197 |
+
50
|
| 198 |
+
00:06:08,376 --> 00:06:12,718
|
| 199 |
+
[SPEAKER_04]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 200 |
+
|
| 201 |
+
51
|
| 202 |
+
00:06:49,988 --> 00:06:51,156
|
| 203 |
+
[SPEAKER_04]: Let's open up this shop.
|
| 204 |
+
|
| 205 |
+
52
|
| 206 |
+
00:06:51,639 --> 00:06:53,551
|
| 207 |
+
[SPEAKER_04]: You can start by cleaning off your counter.
|
| 208 |
+
|
| 209 |
+
53
|
| 210 |
+
00:07:21,217 --> 00:07:25,253
|
| 211 |
+
[SPEAKER_04]: You also want to turn on the security camera so you can keep an eye on the store.
|
| 212 |
+
|
| 213 |
+
54
|
| 214 |
+
00:07:54,336 --> 00:07:56,278
|
| 215 |
+
[SPEAKER_04]: Alrighty, let's get to business.
|
| 216 |
+
|
| 217 |
+
55
|
| 218 |
+
00:07:56,578 --> 00:07:57,719
|
| 219 |
+
[SPEAKER_04]: Here's your first customer.
|
| 220 |
+
|
| 221 |
+
56
|
| 222 |
+
00:08:03,064 --> 00:08:04,125
|
| 223 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 224 |
+
|
| 225 |
+
57
|
| 226 |
+
00:08:04,465 --> 00:08:06,507
|
| 227 |
+
[SPEAKER_02]: I would like to purchase these... CHIPS.
|
| 228 |
+
|
| 229 |
+
58
|
| 230 |
+
00:08:40,408 --> 00:08:43,030
|
| 231 |
+
[SPEAKER_02]: Could I also get one of those meat cylinders, please?
|
| 232 |
+
|
| 233 |
+
59
|
| 234 |
+
00:08:44,431 --> 00:08:45,752
|
| 235 |
+
[SPEAKER_04]: Hot dogs are in the freezer.
|
| 236 |
+
|
| 237 |
+
60
|
| 238 |
+
00:08:46,153 --> 00:08:47,194
|
| 239 |
+
[SPEAKER_04]: Make sure you heat them up.
|
| 240 |
+
|
| 241 |
+
61
|
| 242 |
+
00:08:47,654 --> 00:08:48,555
|
| 243 |
+
[SPEAKER_04]: At least a little bit.
|
| 244 |
+
|
| 245 |
+
62
|
| 246 |
+
00:09:27,214 --> 00:09:29,576
|
| 247 |
+
[SPEAKER_02]: Mmm, that looks acceptable.
|
| 248 |
+
|
| 249 |
+
63
|
| 250 |
+
00:09:29,896 --> 00:09:32,177
|
| 251 |
+
[SPEAKER_02]: Hurry up and scan that so I can get eating already.
|
| 252 |
+
|
| 253 |
+
64
|
| 254 |
+
00:09:32,377 --> 00:09:34,399
|
| 255 |
+
[SPEAKER_02]: You can just hand that hot dog to me, human.
|
| 256 |
+
|
| 257 |
+
65
|
| 258 |
+
00:09:48,287 --> 00:09:49,148
|
| 259 |
+
[SPEAKER_02]: Thanks a bunch!
|
| 260 |
+
|
| 261 |
+
66
|
| 262 |
+
00:09:50,325 --> 00:09:53,146
|
| 263 |
+
[SPEAKER_04]: To finalize a sale, pull the lever on the register.
|
| 264 |
+
|
| 265 |
+
67
|
| 266 |
+
00:10:08,213 --> 00:10:10,374
|
| 267 |
+
[SPEAKER_02]: Alright, here's your paper currency.
|
| 268 |
+
|
| 269 |
+
68
|
| 270 |
+
00:10:18,457 --> 00:10:20,058
|
| 271 |
+
[SPEAKER_04]: Don't forget to hand over the change.
|
| 272 |
+
|
| 273 |
+
69
|
| 274 |
+
00:10:37,456 --> 00:10:38,058
|
| 275 |
+
[SPEAKER_02]: Many thanks.
|
| 276 |
+
|
| 277 |
+
70
|
| 278 |
+
00:10:38,440 --> 00:10:40,046
|
| 279 |
+
[SPEAKER_02]: Have a profitable day.
|
| 280 |
+
|
| 281 |
+
71
|
| 282 |
+
00:11:22,215 --> 00:11:30,747
|
| 283 |
+
[SPEAKER_04]: It was important for stores like this to maintain a constant stream of customers so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 284 |
+
|
| 285 |
+
72
|
| 286 |
+
00:11:31,688 --> 00:11:32,369
|
| 287 |
+
[SPEAKER_03]: Well, hello!
|
| 288 |
+
|
| 289 |
+
73
|
| 290 |
+
00:12:09,220 --> 00:12:11,500
|
| 291 |
+
[SPEAKER_03]: Would you kindly put those in a bag for me?
|
| 292 |
+
|
| 293 |
+
74
|
| 294 |
+
00:12:12,721 --> 00:12:14,201
|
| 295 |
+
[SPEAKER_03]: Ah yes, much better.
|
| 296 |
+
|
| 297 |
+
75
|
| 298 |
+
00:12:16,181 --> 00:12:18,582
|
| 299 |
+
[SPEAKER_03]: I'll take one of those frozen slushy delights.
|
| 300 |
+
|
| 301 |
+
76
|
| 302 |
+
00:12:33,345 --> 00:12:35,485
|
| 303 |
+
[SPEAKER_03]: Would you kindly jumbo size that?
|
| 304 |
+
|
| 305 |
+
77
|
| 306 |
+
00:13:12,829 --> 00:13:14,564
|
| 307 |
+
[SPEAKER_03]: Oh, I love the taste of sugar!
|
| 308 |
+
|
| 309 |
+
78
|
| 310 |
+
00:13:39,461 --> 00:13:40,910
|
| 311 |
+
[SPEAKER_03]: Oh, you're very good at scanning.
|
| 312 |
+
|
| 313 |
+
79
|
| 314 |
+
00:13:41,292 --> 00:13:42,541
|
| 315 |
+
[SPEAKER_03]: Now, would you pass that to me?
|
| 316 |
+
|
| 317 |
+
80
|
| 318 |
+
00:14:06,845 --> 00:14:08,486
|
| 319 |
+
[SPEAKER_03]: And here's some banknotes for you!
|
| 320 |
+
|
| 321 |
+
81
|
| 322 |
+
00:14:08,947 --> 00:14:10,488
|
| 323 |
+
[SPEAKER_03]: Keep the change, good human!
|
| 324 |
+
|
| 325 |
+
82
|
| 326 |
+
00:14:17,594 --> 00:14:18,135
|
| 327 |
+
[SPEAKER_03]: Ta-ta!
|
| 328 |
+
|
| 329 |
+
83
|
| 330 |
+
00:15:04,753 --> 00:15:04,953
|
| 331 |
+
[SPEAKER_04]: Hello.
|
49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.tsv
ADDED
|
@@ -0,0 +1,84 @@
|
|
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|
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|
|
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|
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|
|
|
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|
|
|
|
| 1 |
+
start end text
|
| 2 |
+
8576 11737 There's never a dull day in the old cube-o-film.
|
| 3 |
+
17378 18418 Hello, human.
|
| 4 |
+
18458 21739 Welcome to an accurate simulation of Office Worker.
|
| 5 |
+
23939 28340 Take a look at this board for instructions.
|
| 6 |
+
28740 30621 Why is it not five o'clock yet?
|
| 7 |
+
31001 32421 Why is it not five o'clock?
|
| 8 |
+
32561 33301 Oh, a message.
|
| 9 |
+
34041 34741 Come on.
|
| 10 |
+
36342 37242 Hey, what's up?
|
| 11 |
+
38293 39974 Hey, that almost hurt.
|
| 12 |
+
40235 41416 Come on!
|
| 13 |
+
52865 56488 Brokers would traditionally start their day with an addictive liquid stimulant.
|
| 14 |
+
69757 73391 Also, workers would ingest a frosted sugar torus for sustenance.
|
| 15 |
+
98742 100584 Now you're ready to start your day.
|
| 16 |
+
101324 102866 It's time for computer.
|
| 17 |
+
108070 114136 The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 18 |
+
142642 155709 Hey, now it almost turned!
|
| 19 |
+
162552 164133 Hey, that was a pretty nice throw!
|
| 20 |
+
190548 194752 Email was an inefficient form of communication, popularized in the mid-1990s.
|
| 21 |
+
194872 203739 Ah, the freedom of inbox zero.
|
| 22 |
+
205181 216951 Hey, that was a pretty nice throw.
|
| 23 |
+
227630 229630 Here comes Supervisor Bob.
|
| 24 |
+
229650 230831 Better look busy.
|
| 25 |
+
231691 234032 Okay everybody, let's make some business.
|
| 26 |
+
234452 238373 Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 27 |
+
239573 241493 Uh, you can count on me.
|
| 28 |
+
241673 242954 That's what I like to hear.
|
| 29 |
+
242994 245574 Hey, you've been doing a good job.
|
| 30 |
+
245814 248055 I've been thinking about giving you a promotion.
|
| 31 |
+
248395 252216 In fact, if nothing goes wrong in the next ten seconds, the job's yours.
|
| 32 |
+
258292 259033 Come on!
|
| 33 |
+
261715 262396 Howdy, neighbor.
|
| 34 |
+
262496 264057 You see, that's why I like you.
|
| 35 |
+
264498 266460 Always working hard to climb that ladder.
|
| 36 |
+
266940 267441 Take this.
|
| 37 |
+
267801 269002 The new position's yours.
|
| 38 |
+
280413 281033 Who threw this?
|
| 39 |
+
281353 281874 Stand up.
|
| 40 |
+
282194 282715 Who did it?
|
| 41 |
+
299548 300568 Good job, human.
|
| 42 |
+
300628 301969 You're climbing the ranks.
|
| 43 |
+
302149 303329 And here comes BossBot.
|
| 44 |
+
305670 306270 Hello, human.
|
| 45 |
+
346309 348790 Grab a cartridge from the tray, and let's get to work.
|
| 46 |
+
350270 352491 Are you a fan of slushies and hot dogs?
|
| 47 |
+
352791 355052 You'll love the Convenience Store!
|
| 48 |
+
362194 362975 Hello, human!
|
| 49 |
+
363295 365315 Welcome to an accurate simulation of...
|
| 50 |
+
365636 367236 Convenience Store Clerk.
|
| 51 |
+
368376 372718 Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 52 |
+
409988 411156 Let's open up this shop.
|
| 53 |
+
411639 413551 You can start by cleaning off your counter.
|
| 54 |
+
441217 445253 You also want to turn on the security camera so you can keep an eye on the store.
|
| 55 |
+
474336 476278 Alrighty, let's get to business.
|
| 56 |
+
476578 477719 Here's your first customer.
|
| 57 |
+
483064 484125 Good afternoon, human.
|
| 58 |
+
484465 486507 I would like to purchase these... CHIPS.
|
| 59 |
+
520408 523030 Could I also get one of those meat cylinders, please?
|
| 60 |
+
524431 525752 Hot dogs are in the freezer.
|
| 61 |
+
526153 527194 Make sure you heat them up.
|
| 62 |
+
527654 528555 At least a little bit.
|
| 63 |
+
567214 569576 Mmm, that looks acceptable.
|
| 64 |
+
569896 572177 Hurry up and scan that so I can get eating already.
|
| 65 |
+
572377 574399 You can just hand that hot dog to me, human.
|
| 66 |
+
588287 589148 Thanks a bunch!
|
| 67 |
+
590325 593146 To finalize a sale, pull the lever on the register.
|
| 68 |
+
608213 610374 Alright, here's your paper currency.
|
| 69 |
+
618457 620058 Don't forget to hand over the change.
|
| 70 |
+
637456 638058 Many thanks.
|
| 71 |
+
638440 640046 Have a profitable day.
|
| 72 |
+
682215 690747 It was important for stores like this to maintain a constant stream of customers so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 73 |
+
691688 692369 Well, hello!
|
| 74 |
+
729220 731500 Would you kindly put those in a bag for me?
|
| 75 |
+
732721 734201 Ah yes, much better.
|
| 76 |
+
736181 738582 I'll take one of those frozen slushy delights.
|
| 77 |
+
753345 755485 Would you kindly jumbo size that?
|
| 78 |
+
792829 794564 Oh, I love the taste of sugar!
|
| 79 |
+
819461 820910 Oh, you're very good at scanning.
|
| 80 |
+
821292 822541 Now, would you pass that to me?
|
| 81 |
+
846845 848486 And here's some banknotes for you!
|
| 82 |
+
848947 850488 Keep the change, good human!
|
| 83 |
+
857594 858135 Cha-cha!
|
| 84 |
+
904753 904953 Hello.
|
49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.txt
ADDED
|
@@ -0,0 +1,83 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[SPEAKER_04]: There's never a dull day in the old cube-o-film.
|
| 2 |
+
[SPEAKER_04]: Hello, human.
|
| 3 |
+
[SPEAKER_04]: Welcome to an accurate simulation of Office Worker.
|
| 4 |
+
[SPEAKER_04]: Take a look at this board for instructions.
|
| 5 |
+
[SPEAKER_03]: Why is it not five o'clock yet?
|
| 6 |
+
[SPEAKER_04]: Why is it not five o'clock?
|
| 7 |
+
[SPEAKER_04]: Oh, a message.
|
| 8 |
+
[SPEAKER_04]: Come on.
|
| 9 |
+
[SPEAKER_04]: Hey, what's up?
|
| 10 |
+
[SPEAKER_01]: Hey, that almost hurt.
|
| 11 |
+
[SPEAKER_01]: Come on!
|
| 12 |
+
[SPEAKER_04]: Brokers would traditionally start their day with an addictive liquid stimulant.
|
| 13 |
+
[SPEAKER_04]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 14 |
+
[SPEAKER_04]: Now you're ready to start your day.
|
| 15 |
+
[SPEAKER_04]: It's time for computer.
|
| 16 |
+
[SPEAKER_04]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 17 |
+
[SPEAKER_01]: Hey, now it almost turned!
|
| 18 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw!
|
| 19 |
+
[SPEAKER_04]: Email was an inefficient form of communication, popularized in the mid-1990s.
|
| 20 |
+
[SPEAKER_04]: Ah, the freedom of inbox zero.
|
| 21 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw.
|
| 22 |
+
[SPEAKER_04]: Here comes Supervisor Bob.
|
| 23 |
+
[SPEAKER_03]: Better look busy.
|
| 24 |
+
[SPEAKER_03]: Okay everybody, let's make some business.
|
| 25 |
+
[SPEAKER_03]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 26 |
+
[SPEAKER_03]: Uh, you can count on me.
|
| 27 |
+
[SPEAKER_03]: That's what I like to hear.
|
| 28 |
+
[SPEAKER_03]: Hey, you've been doing a good job.
|
| 29 |
+
[SPEAKER_03]: I've been thinking about giving you a promotion.
|
| 30 |
+
[SPEAKER_03]: In fact, if nothing goes wrong in the next ten seconds, the job's yours.
|
| 31 |
+
[SPEAKER_04]: Come on!
|
| 32 |
+
[SPEAKER_03]: Howdy, neighbor.
|
| 33 |
+
[SPEAKER_03]: You see, that's why I like you.
|
| 34 |
+
[SPEAKER_03]: Always working hard to climb that ladder.
|
| 35 |
+
[SPEAKER_03]: Take this.
|
| 36 |
+
[SPEAKER_03]: The new position's yours.
|
| 37 |
+
[SPEAKER_04]: Who threw this?
|
| 38 |
+
[SPEAKER_04]: Stand up.
|
| 39 |
+
[SPEAKER_04]: Who did it?
|
| 40 |
+
[SPEAKER_04]: Good job, human.
|
| 41 |
+
[SPEAKER_04]: You're climbing the ranks.
|
| 42 |
+
[SPEAKER_04]: And here comes BossBot.
|
| 43 |
+
[SPEAKER_04]: Hello, human.
|
| 44 |
+
[SPEAKER_00]: Grab a cartridge from the tray, and let's get to work.
|
| 45 |
+
[SPEAKER_04]: Are you a fan of slushies and hot dogs?
|
| 46 |
+
[SPEAKER_04]: You'll love the Convenience Store!
|
| 47 |
+
[SPEAKER_04]: Hello, human!
|
| 48 |
+
[SPEAKER_04]: Welcome to an accurate simulation of...
|
| 49 |
+
[SPEAKER_02]: Convenience Store Clerk.
|
| 50 |
+
[SPEAKER_04]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 51 |
+
[SPEAKER_04]: Let's open up this shop.
|
| 52 |
+
[SPEAKER_04]: You can start by cleaning off your counter.
|
| 53 |
+
[SPEAKER_04]: You also want to turn on the security camera so you can keep an eye on the store.
|
| 54 |
+
[SPEAKER_04]: Alrighty, let's get to business.
|
| 55 |
+
[SPEAKER_04]: Here's your first customer.
|
| 56 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 57 |
+
[SPEAKER_02]: I would like to purchase these... CHIPS.
|
| 58 |
+
[SPEAKER_02]: Could I also get one of those meat cylinders, please?
|
| 59 |
+
[SPEAKER_04]: Hot dogs are in the freezer.
|
| 60 |
+
[SPEAKER_04]: Make sure you heat them up.
|
| 61 |
+
[SPEAKER_04]: At least a little bit.
|
| 62 |
+
[SPEAKER_04]: Mmm, that looks acceptable.
|
| 63 |
+
[SPEAKER_02]: Hurry up and scan that so I can get eating already.
|
| 64 |
+
[SPEAKER_02]: You can just hand that hot dog to me, human.
|
| 65 |
+
[SPEAKER_04]: Thanks a bunch!
|
| 66 |
+
[SPEAKER_04]: To finalize a sale, pull the lever on the register.
|
| 67 |
+
[SPEAKER_02]: Alright, here's your paper currency.
|
| 68 |
+
[SPEAKER_04]: Don't forget to hand over the change.
|
| 69 |
+
[SPEAKER_02]: Many thanks.
|
| 70 |
+
[SPEAKER_02]: Have a profitable day.
|
| 71 |
+
[SPEAKER_04]: It was important for stores like this to maintain a constant stream of customers so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 72 |
+
[SPEAKER_04]: Well, hello!
|
| 73 |
+
[SPEAKER_03]: Would you kindly put those in a bag for me?
|
| 74 |
+
[SPEAKER_03]: Ah yes, much better.
|
| 75 |
+
[SPEAKER_03]: I'll take one of those frozen slushy delights.
|
| 76 |
+
[SPEAKER_03]: Would you kindly jumbo size that?
|
| 77 |
+
[SPEAKER_03]: Oh, I love the taste of sugar!
|
| 78 |
+
[SPEAKER_03]: Oh, you're very good at scanning.
|
| 79 |
+
[SPEAKER_03]: Now, would you pass that to me?
|
| 80 |
+
[SPEAKER_03]: And here's some banknotes for you!
|
| 81 |
+
[SPEAKER_03]: Keep the change, good human!
|
| 82 |
+
[SPEAKER_03]: Cha-cha!
|
| 83 |
+
[SPEAKER_00]: Hello.
|
49817/JobSimulator_49817_2/Videos/transcript/2026-04-26 23-29-18.vtt
ADDED
|
@@ -0,0 +1,251 @@
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|
| 1 |
+
WEBVTT
|
| 2 |
+
|
| 3 |
+
00:08.576 --> 00:11.737
|
| 4 |
+
[SPEAKER_04]: There's never a dull day in the old cube-o-film.
|
| 5 |
+
|
| 6 |
+
00:17.378 --> 00:18.418
|
| 7 |
+
[SPEAKER_04]: Hello, human.
|
| 8 |
+
|
| 9 |
+
00:18.458 --> 00:21.739
|
| 10 |
+
[SPEAKER_04]: Welcome to an accurate simulation of Office Worker.
|
| 11 |
+
|
| 12 |
+
00:23.939 --> 00:28.340
|
| 13 |
+
[SPEAKER_04]: Take a look at this board for instructions.
|
| 14 |
+
|
| 15 |
+
00:28.740 --> 00:30.621
|
| 16 |
+
[SPEAKER_03]: Why is it not five o'clock yet?
|
| 17 |
+
|
| 18 |
+
00:31.001 --> 00:32.421
|
| 19 |
+
[SPEAKER_04]: Why is it not five o'clock?
|
| 20 |
+
|
| 21 |
+
00:32.561 --> 00:33.301
|
| 22 |
+
[SPEAKER_04]: Oh, a message.
|
| 23 |
+
|
| 24 |
+
00:34.041 --> 00:34.741
|
| 25 |
+
[SPEAKER_04]: Come on.
|
| 26 |
+
|
| 27 |
+
00:36.342 --> 00:37.242
|
| 28 |
+
[SPEAKER_04]: Hey, what's up?
|
| 29 |
+
|
| 30 |
+
00:38.293 --> 00:39.974
|
| 31 |
+
[SPEAKER_01]: Hey, that almost hurt.
|
| 32 |
+
|
| 33 |
+
00:40.235 --> 00:41.416
|
| 34 |
+
[SPEAKER_01]: Come on!
|
| 35 |
+
|
| 36 |
+
00:52.865 --> 00:56.488
|
| 37 |
+
[SPEAKER_04]: Brokers would traditionally start their day with an addictive liquid stimulant.
|
| 38 |
+
|
| 39 |
+
01:09.757 --> 01:13.391
|
| 40 |
+
[SPEAKER_04]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 41 |
+
|
| 42 |
+
01:38.742 --> 01:40.584
|
| 43 |
+
[SPEAKER_04]: Now you're ready to start your day.
|
| 44 |
+
|
| 45 |
+
01:41.324 --> 01:42.866
|
| 46 |
+
[SPEAKER_04]: It's time for computer.
|
| 47 |
+
|
| 48 |
+
01:48.070 --> 01:54.136
|
| 49 |
+
[SPEAKER_04]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 50 |
+
|
| 51 |
+
02:22.642 --> 02:35.709
|
| 52 |
+
[SPEAKER_01]: Hey, now it almost turned!
|
| 53 |
+
|
| 54 |
+
02:42.552 --> 02:44.133
|
| 55 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw!
|
| 56 |
+
|
| 57 |
+
03:10.548 --> 03:14.752
|
| 58 |
+
[SPEAKER_04]: Email was an inefficient form of communication, popularized in the mid-1990s.
|
| 59 |
+
|
| 60 |
+
03:14.872 --> 03:23.739
|
| 61 |
+
[SPEAKER_04]: Ah, the freedom of inbox zero.
|
| 62 |
+
|
| 63 |
+
03:25.181 --> 03:36.951
|
| 64 |
+
[SPEAKER_04]: Hey, that was a pretty nice throw.
|
| 65 |
+
|
| 66 |
+
03:47.630 --> 03:49.630
|
| 67 |
+
[SPEAKER_04]: Here comes Supervisor Bob.
|
| 68 |
+
|
| 69 |
+
03:49.650 --> 03:50.831
|
| 70 |
+
[SPEAKER_03]: Better look busy.
|
| 71 |
+
|
| 72 |
+
03:51.691 --> 03:54.032
|
| 73 |
+
[SPEAKER_03]: Okay everybody, let's make some business.
|
| 74 |
+
|
| 75 |
+
03:54.452 --> 03:58.373
|
| 76 |
+
[SPEAKER_03]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 77 |
+
|
| 78 |
+
03:59.573 --> 04:01.493
|
| 79 |
+
[SPEAKER_03]: Uh, you can count on me.
|
| 80 |
+
|
| 81 |
+
04:01.673 --> 04:02.954
|
| 82 |
+
[SPEAKER_03]: That's what I like to hear.
|
| 83 |
+
|
| 84 |
+
04:02.994 --> 04:05.574
|
| 85 |
+
[SPEAKER_03]: Hey, you've been doing a good job.
|
| 86 |
+
|
| 87 |
+
04:05.814 --> 04:08.055
|
| 88 |
+
[SPEAKER_03]: I've been thinking about giving you a promotion.
|
| 89 |
+
|
| 90 |
+
04:08.395 --> 04:12.216
|
| 91 |
+
[SPEAKER_03]: In fact, if nothing goes wrong in the next ten seconds, the job's yours.
|
| 92 |
+
|
| 93 |
+
04:18.292 --> 04:19.033
|
| 94 |
+
[SPEAKER_04]: Come on!
|
| 95 |
+
|
| 96 |
+
04:21.715 --> 04:22.396
|
| 97 |
+
[SPEAKER_03]: Howdy, neighbor.
|
| 98 |
+
|
| 99 |
+
04:22.496 --> 04:24.057
|
| 100 |
+
[SPEAKER_03]: You see, that's why I like you.
|
| 101 |
+
|
| 102 |
+
04:24.498 --> 04:26.460
|
| 103 |
+
[SPEAKER_03]: Always working hard to climb that ladder.
|
| 104 |
+
|
| 105 |
+
04:26.940 --> 04:27.441
|
| 106 |
+
[SPEAKER_03]: Take this.
|
| 107 |
+
|
| 108 |
+
04:27.801 --> 04:29.002
|
| 109 |
+
[SPEAKER_03]: The new position's yours.
|
| 110 |
+
|
| 111 |
+
04:40.413 --> 04:41.033
|
| 112 |
+
[SPEAKER_04]: Who threw this?
|
| 113 |
+
|
| 114 |
+
04:41.353 --> 04:41.874
|
| 115 |
+
[SPEAKER_04]: Stand up.
|
| 116 |
+
|
| 117 |
+
04:42.194 --> 04:42.715
|
| 118 |
+
[SPEAKER_04]: Who did it?
|
| 119 |
+
|
| 120 |
+
04:59.548 --> 05:00.568
|
| 121 |
+
[SPEAKER_04]: Good job, human.
|
| 122 |
+
|
| 123 |
+
05:00.628 --> 05:01.969
|
| 124 |
+
[SPEAKER_04]: You're climbing the ranks.
|
| 125 |
+
|
| 126 |
+
05:02.149 --> 05:03.329
|
| 127 |
+
[SPEAKER_04]: And here comes BossBot.
|
| 128 |
+
|
| 129 |
+
05:05.670 --> 05:06.270
|
| 130 |
+
[SPEAKER_04]: Hello, human.
|
| 131 |
+
|
| 132 |
+
05:46.309 --> 05:48.790
|
| 133 |
+
[SPEAKER_00]: Grab a cartridge from the tray, and let's get to work.
|
| 134 |
+
|
| 135 |
+
05:50.270 --> 05:52.491
|
| 136 |
+
[SPEAKER_04]: Are you a fan of slushies and hot dogs?
|
| 137 |
+
|
| 138 |
+
05:52.791 --> 05:55.052
|
| 139 |
+
[SPEAKER_04]: You'll love the Convenience Store!
|
| 140 |
+
|
| 141 |
+
06:02.194 --> 06:02.975
|
| 142 |
+
[SPEAKER_04]: Hello, human!
|
| 143 |
+
|
| 144 |
+
06:03.295 --> 06:05.315
|
| 145 |
+
[SPEAKER_04]: Welcome to an accurate simulation of...
|
| 146 |
+
|
| 147 |
+
06:05.636 --> 06:07.236
|
| 148 |
+
[SPEAKER_02]: Convenience Store Clerk.
|
| 149 |
+
|
| 150 |
+
06:08.376 --> 06:12.718
|
| 151 |
+
[SPEAKER_04]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 152 |
+
|
| 153 |
+
06:49.988 --> 06:51.156
|
| 154 |
+
[SPEAKER_04]: Let's open up this shop.
|
| 155 |
+
|
| 156 |
+
06:51.639 --> 06:53.551
|
| 157 |
+
[SPEAKER_04]: You can start by cleaning off your counter.
|
| 158 |
+
|
| 159 |
+
07:21.217 --> 07:25.253
|
| 160 |
+
[SPEAKER_04]: You also want to turn on the security camera so you can keep an eye on the store.
|
| 161 |
+
|
| 162 |
+
07:54.336 --> 07:56.278
|
| 163 |
+
[SPEAKER_04]: Alrighty, let's get to business.
|
| 164 |
+
|
| 165 |
+
07:56.578 --> 07:57.719
|
| 166 |
+
[SPEAKER_04]: Here's your first customer.
|
| 167 |
+
|
| 168 |
+
08:03.064 --> 08:04.125
|
| 169 |
+
[SPEAKER_02]: Good afternoon, human.
|
| 170 |
+
|
| 171 |
+
08:04.465 --> 08:06.507
|
| 172 |
+
[SPEAKER_02]: I would like to purchase these... CHIPS.
|
| 173 |
+
|
| 174 |
+
08:40.408 --> 08:43.030
|
| 175 |
+
[SPEAKER_02]: Could I also get one of those meat cylinders, please?
|
| 176 |
+
|
| 177 |
+
08:44.431 --> 08:45.752
|
| 178 |
+
[SPEAKER_04]: Hot dogs are in the freezer.
|
| 179 |
+
|
| 180 |
+
08:46.153 --> 08:47.194
|
| 181 |
+
[SPEAKER_04]: Make sure you heat them up.
|
| 182 |
+
|
| 183 |
+
08:47.654 --> 08:48.555
|
| 184 |
+
[SPEAKER_04]: At least a little bit.
|
| 185 |
+
|
| 186 |
+
09:27.214 --> 09:29.576
|
| 187 |
+
[SPEAKER_04]: Mmm, that looks acceptable.
|
| 188 |
+
|
| 189 |
+
09:29.896 --> 09:32.177
|
| 190 |
+
[SPEAKER_02]: Hurry up and scan that so I can get eating already.
|
| 191 |
+
|
| 192 |
+
09:32.377 --> 09:34.399
|
| 193 |
+
[SPEAKER_02]: You can just hand that hot dog to me, human.
|
| 194 |
+
|
| 195 |
+
09:48.287 --> 09:49.148
|
| 196 |
+
[SPEAKER_04]: Thanks a bunch!
|
| 197 |
+
|
| 198 |
+
09:50.325 --> 09:53.146
|
| 199 |
+
[SPEAKER_04]: To finalize a sale, pull the lever on the register.
|
| 200 |
+
|
| 201 |
+
10:08.213 --> 10:10.374
|
| 202 |
+
[SPEAKER_02]: Alright, here's your paper currency.
|
| 203 |
+
|
| 204 |
+
10:18.457 --> 10:20.058
|
| 205 |
+
[SPEAKER_04]: Don't forget to hand over the change.
|
| 206 |
+
|
| 207 |
+
10:37.456 --> 10:38.058
|
| 208 |
+
[SPEAKER_02]: Many thanks.
|
| 209 |
+
|
| 210 |
+
10:38.440 --> 10:40.046
|
| 211 |
+
[SPEAKER_02]: Have a profitable day.
|
| 212 |
+
|
| 213 |
+
11:22.215 --> 11:30.747
|
| 214 |
+
[SPEAKER_04]: It was important for stores like this to maintain a constant stream of customers so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 215 |
+
|
| 216 |
+
11:31.688 --> 11:32.369
|
| 217 |
+
[SPEAKER_04]: Well, hello!
|
| 218 |
+
|
| 219 |
+
12:09.220 --> 12:11.500
|
| 220 |
+
[SPEAKER_03]: Would you kindly put those in a bag for me?
|
| 221 |
+
|
| 222 |
+
12:12.721 --> 12:14.201
|
| 223 |
+
[SPEAKER_03]: Ah yes, much better.
|
| 224 |
+
|
| 225 |
+
12:16.181 --> 12:18.582
|
| 226 |
+
[SPEAKER_03]: I'll take one of those frozen slushy delights.
|
| 227 |
+
|
| 228 |
+
12:33.345 --> 12:35.485
|
| 229 |
+
[SPEAKER_03]: Would you kindly jumbo size that?
|
| 230 |
+
|
| 231 |
+
13:12.829 --> 13:14.564
|
| 232 |
+
[SPEAKER_03]: Oh, I love the taste of sugar!
|
| 233 |
+
|
| 234 |
+
13:39.461 --> 13:40.910
|
| 235 |
+
[SPEAKER_03]: Oh, you're very good at scanning.
|
| 236 |
+
|
| 237 |
+
13:41.292 --> 13:42.541
|
| 238 |
+
[SPEAKER_03]: Now, would you pass that to me?
|
| 239 |
+
|
| 240 |
+
14:06.845 --> 14:08.486
|
| 241 |
+
[SPEAKER_03]: And here's some banknotes for you!
|
| 242 |
+
|
| 243 |
+
14:08.947 --> 14:10.488
|
| 244 |
+
[SPEAKER_03]: Keep the change, good human!
|
| 245 |
+
|
| 246 |
+
14:17.594 --> 14:18.135
|
| 247 |
+
[SPEAKER_03]: Cha-cha!
|
| 248 |
+
|
| 249 |
+
15:04.753 --> 15:04.953
|
| 250 |
+
[SPEAKER_00]: Hello.
|
| 251 |
+
|
49817/JobSimulator_49817_3/.DS_Store
ADDED
|
Binary file (6.15 kB). View file
|
|
|
49817/JobSimulator_49817_3/Poses/Poses_and_Interactions_2026-04-27-03-47-43-641.csv
ADDED
|
@@ -0,0 +1,3 @@
|
|
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|
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|
|
|
|
|
|
|
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+
version https://git-lfs.github.com/spec/v1
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|
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size 13932511
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49817/JobSimulator_49817_3/Project_Properties_2026-04-27-03-47-43-641.csv
ADDED
|
@@ -0,0 +1,2 @@
|
|
|
|
|
|
|
|
|
|
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+
Room Corner 0, Room Corner 1, Room Corner 2, Room Corner 3,Room Size X, Room Size Y, Number of Applications active, OpenVR Runtime Version, Amount of Recorded Sessions
|
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2.7852;0;1.180202,0.832165;0;-3.210013,-3.561616;0;-1.255391,-1.608581;0;3.134824,4.805032,4.808936,16,2.15.6,0
|
49817/JobSimulator_49817_3/Questionnaires/2026-04-27-03-47-43-641_Fidelity-based Presence Scale.csv
ADDED
|
@@ -0,0 +1,3 @@
|
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|
|
|
|
|
|
|
|
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|
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+
My sense of being in the virtual world was like being in a real place.,My sense of being in the virtual world was like being in a real place._ElapsedMs,During the experience I felt the virtual world was reality for me.,During the experience I felt the virtual world was reality for me._ElapsedMs,I felt like I was actually there in the virtual world.,I felt like I was actually there in the virtual world._ElapsedMs,I felt present in the virtual world.,I felt present in the virtual world._ElapsedMs,I felt I could control my actions within the virtual world.,I felt I could control my actions within the virtual world._ElapsedMs,I felt the virtual world was responsive to my actions.,I felt the virtual world was responsive to my actions._ElapsedMs,I felt I could move or manipulate objects easily in the virtual world.,I felt I could move or manipulate objects easily in the virtual world._ElapsedMs,I felt involved in the virtual world experience.,I felt involved in the virtual world experience._ElapsedMs,I could concentrate on the virtual activities rather than the controls to perform them.,I could concentrate on the virtual activities rather than the controls to perform them._ElapsedMs,When something happened to my virtual body I felt it happened to my real body.,When something happened to my virtual body I felt it happened to my real body._ElapsedMs,QuestionnaireStartTime
|
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6,2166,6,4000,5,6877,7,8298,6,9993,6,13989,6,16007,7,17624,7,18262,4,21148,23:50:19.898 2026-04-26
|
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+
6,2268,6,3991,6,5272,7,6480,6,8371,6,9568,6,12207,7,13350,7,13884,4,15793,23:53:13.173 2026-04-26
|
49817/JobSimulator_49817_3/Questionnaires/2026-04-27-03-47-43-641_Simulator Sickness Questionnaire.csv
ADDED
|
@@ -0,0 +1,3 @@
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General Discomfort,General Discomfort_ElapsedMs,Fatigue,Fatigue_ElapsedMs,Headache,Headache_ElapsedMs,Eye strain,Eye strain_ElapsedMs,Difficulty focusing,Difficulty focusing_ElapsedMs,Increased salivation,Increased salivation_ElapsedMs,Sweating,Sweating_ElapsedMs,Nausea,Nausea_ElapsedMs,Difficulty concentrating,Difficulty concentrating_ElapsedMs,Fullness of head,Fullness of head_ElapsedMs,Blurred vision,Blurred vision_ElapsedMs,Dizzy (eyes open),Dizzy (eyes open)_ElapsedMs,Dizzy (eyes closed),Dizzy (eyes closed)_ElapsedMs,Vertigo,Vertigo_ElapsedMs,Stomach awareness,Stomach awareness_ElapsedMs,Burping,Burping_ElapsedMs,QuestionnaireStartTime
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0,724,0,1130,0,1525,0,2003,0,2717,0,3156,0,3714,0,4172,0,4795,0,5367,2,6824,0,7716,0,8088,0,8714,0,9457,0,9723,23:50:42.659 2026-04-26
|
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0,470,0,840,0,1016,0,1192,0,1774,0,2136,0,2772,0,3203,0,3772,0,4285,1,5808,0,6170,0,6391,0,6576,0,6804,0,7058,23:53:30.613 2026-04-26
|
49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.json
ADDED
|
@@ -0,0 +1 @@
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{"segments": [{"start": 8.076, "end": 10.817, "text": " There's never a dull day in the old cubicle farm.", "words": [{"word": "There's", "start": 8.076, "end": 8.35, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "never", "start": 8.35, "end": 8.624, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "a", "start": 8.624, "end": 8.898, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "dull", "start": 8.898, "end": 9.172, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "day", "start": 9.172, "end": 9.447, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "in", "start": 9.447, "end": 9.721, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "the", "start": 9.721, "end": 9.995, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "old", "start": 9.995, "end": 10.269, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "cubicle", "start": 10.269, "end": 10.543, "score": 0.5, "speaker": "SPEAKER_01"}, {"word": "farm.", "start": 10.543, "end": 10.817, "score": 0.5, "speaker": "SPEAKER_01"}], 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"start": 284.092, "end": 284.592, "score": 0.893, "speaker": "SPEAKER_01"}, {"word": "their", "start": 284.612, "end": 284.772, "score": 0.831, "speaker": "SPEAKER_01"}, {"word": "rapidly", "start": 284.852, "end": 285.292, "score": 0.904, "speaker": "SPEAKER_01"}, {"word": "approaching", "start": 285.332, "end": 285.773, "score": 0.949, "speaker": "SPEAKER_01"}, {"word": "obsolescence.", "start": 285.853, "end": 286.533, "score": 0.871, "speaker": "SPEAKER_01"}, {"word": "Well,", "start": 287.494, "end": 287.714, "score": 0.97, "speaker": "SPEAKER_01"}, {"word": "hello!", "start": 287.794, "end": 288.234, "score": 0.666, "speaker": "SPEAKER_01"}, {"word": "Would", "start": 291.576, "end": 291.756, "score": 0.318, "speaker": "SPEAKER_02"}, {"word": "you", "start": 291.776, "end": 291.977, "score": 0.952, "speaker": "SPEAKER_02"}, {"word": "kindly", "start": 292.037, "end": 292.477, "score": 0.773, "speaker": "SPEAKER_02"}, {"word": "put", "start": 292.537, "end": 292.677, "score": 0.78, "speaker": "SPEAKER_02"}, {"word": "those", "start": 292.717, "end": 292.977, "score": 0.838, "speaker": "SPEAKER_02"}, {"word": "in", "start": 293.017, "end": 293.157, "score": 0.495, "speaker": "SPEAKER_02"}, {"word": "a", "start": 293.197, "end": 293.237, "score": 0.898, "speaker": "SPEAKER_02"}, {"word": "bag", "start": 293.277, "end": 293.537, "score": 0.862, "speaker": "SPEAKER_02"}, {"word": "for", "start": 293.557, "end": 293.678, "score": 0.966, "speaker": "SPEAKER_02"}, {"word": "me?", "start": 293.718, "end": 293.898, "score": 0.872, "speaker": "SPEAKER_02"}, {"word": "Ah,", "start": 295.419, "end": 295.519, "score": 0.805, "speaker": "SPEAKER_02"}, {"word": "yes!", "start": 295.599, "end": 295.919, "score": 0.959, "speaker": "SPEAKER_02"}, {"word": "Much", "start": 296.259, "end": 296.519, "score": 0.948, "speaker": "SPEAKER_02"}, {"word": "better!", "start": 296.599, "end": 296.9, "score": 0.912, "speaker": "SPEAKER_02"}, {"word": "Oh,", "start": 300.902, "end": 301.022, "score": 0.897, "speaker": "SPEAKER_02"}, {"word": "you're", "start": 301.042, "end": 301.242, "score": 0.761, "speaker": "SPEAKER_02"}, {"word": "very", "start": 301.282, "end": 301.542, "score": 0.759, "speaker": "SPEAKER_02"}, {"word": "good", "start": 301.582, "end": 301.742, "score": 0.546, "speaker": "SPEAKER_02"}, {"word": "at", "start": 301.802, "end": 301.843, "score": 0.102, "speaker": "SPEAKER_02"}, {"word": "scanning!", "start": 301.883, "end": 302.343, "score": 0.699, "speaker": "SPEAKER_02"}, {"word": "Now,", "start": 302.743, "end": 302.923, "score": 0.814, "speaker": "SPEAKER_02"}, {"word": "would", "start": 302.963, "end": 303.083, "score": 0.878, "speaker": "SPEAKER_02"}, {"word": "you", "start": 303.123, "end": 303.223, "score": 0.986, "speaker": "SPEAKER_02"}, {"word": "pass", "start": 303.263, "end": 303.504, "score": 0.769, "speaker": "SPEAKER_02"}, {"word": "that", "start": 303.524, "end": 303.684, "score": 0.499, "speaker": "SPEAKER_02"}, {"word": "to", "start": 303.724, "end": 303.804, "score": 0.646, "speaker": "SPEAKER_02"}, {"word": "me?", "start": 303.844, "end": 303.964, "score": 0.981, "speaker": "SPEAKER_02"}, {"word": "And", "start": 307.958, "end": 308.078, "score": 0.749, "speaker": "SPEAKER_02"}, {"word": "here's", "start": 308.118, "end": 308.378, "score": 0.616, "speaker": "SPEAKER_02"}, {"word": "some", "start": 308.398, "end": 308.599, "score": 0.524, "speaker": "SPEAKER_02"}, {"word": "banknotes", "start": 308.659, "end": 309.179, "score": 0.701, "speaker": "SPEAKER_02"}, {"word": "for", "start": 309.219, "end": 309.379, "score": 0.849, "speaker": "SPEAKER_02"}, {"word": "you!", "start": 309.399, "end": 309.619, "score": 0.922, "speaker": "SPEAKER_02"}, {"word": "Keep", "start": 310.08, "end": 310.3, "score": 0.611, "speaker": "SPEAKER_02"}, {"word": "the", "start": 310.32, "end": 310.42, "score": 0.925, "speaker": "SPEAKER_02"}, {"word": "change,", "start": 310.48, "end": 310.94, "score": 0.55, "speaker": "SPEAKER_02"}, {"word": "good", "start": 311.02, "end": 311.24, "score": 0.923, "speaker": "SPEAKER_02"}, {"word": "human!", "start": 311.28, "end": 311.641, "score": 0.909, "speaker": "SPEAKER_02"}, {"word": "Chaka!", "start": 313.242, "end": 323.349, "score": 0.761, "speaker": "SPEAKER_02"}, {"word": "Hello.", "start": 326.752, "end": 326.952, "score": 0.792, "speaker": "SPEAKER_01"}, {"word": "Human?", "start": 343.881, "end": 344.182, "score": 0.767, "speaker": "SPEAKER_01"}, {"word": "Grab", "start": 352.909, "end": 353.17, "score": 0.884, "speaker": "SPEAKER_01"}, {"word": "a", "start": 353.23, "end": 353.29, "score": 0.637, "speaker": "SPEAKER_01"}, {"word": "cartridge", "start": 353.33, "end": 353.732, "score": 0.886, "speaker": "SPEAKER_01"}, {"word": "from", "start": 353.772, "end": 353.892, "score": 0.883, "speaker": "SPEAKER_01"}, {"word": "the", "start": 353.912, "end": 353.993, "score": 0.655, "speaker": "SPEAKER_01"}, {"word": "truck.", "start": 354.033, "end": 354.153, "score": 0.166, "speaker": "SPEAKER_01"}], "language": "en"}
|
49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.srt
ADDED
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| 1 |
+
1
|
| 2 |
+
00:00:08,076 --> 00:00:10,817
|
| 3 |
+
[SPEAKER_01]: There's never a dull day in the old cubicle farm.
|
| 4 |
+
|
| 5 |
+
2
|
| 6 |
+
00:00:17,019 --> 00:00:17,839
|
| 7 |
+
[SPEAKER_01]: Hello, human.
|
| 8 |
+
|
| 9 |
+
3
|
| 10 |
+
00:00:18,100 --> 00:00:21,361
|
| 11 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
|
| 12 |
+
|
| 13 |
+
4
|
| 14 |
+
00:00:23,582 --> 00:00:25,722
|
| 15 |
+
[SPEAKER_01]: Take a look at this board for instructions.
|
| 16 |
+
|
| 17 |
+
5
|
| 18 |
+
00:00:29,484 --> 00:00:33,125
|
| 19 |
+
[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 20 |
+
|
| 21 |
+
6
|
| 22 |
+
00:00:47,775 --> 00:00:51,377
|
| 23 |
+
[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 24 |
+
|
| 25 |
+
7
|
| 26 |
+
00:00:55,380 --> 00:00:56,161
|
| 27 |
+
[SPEAKER_00]: Come on!
|
| 28 |
+
|
| 29 |
+
8
|
| 30 |
+
00:00:56,361 --> 00:00:57,462
|
| 31 |
+
[SPEAKER_02]: Hey!
|
| 32 |
+
|
| 33 |
+
9
|
| 34 |
+
00:00:57,702 --> 00:00:59,543
|
| 35 |
+
[SPEAKER_01]: Now you're ready to start your day.
|
| 36 |
+
|
| 37 |
+
10
|
| 38 |
+
00:01:00,304 --> 00:01:01,805
|
| 39 |
+
[SPEAKER_01]: It's time for computer.
|
| 40 |
+
|
| 41 |
+
11
|
| 42 |
+
00:01:07,009 --> 00:01:13,073
|
| 43 |
+
[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 44 |
+
|
| 45 |
+
12
|
| 46 |
+
00:01:23,868 --> 00:01:30,353
|
| 47 |
+
[SPEAKER_01]: Email was an inefficient form of communication, popularized in the midnight- Ah, the freedom of inbox zero.
|
| 48 |
+
|
| 49 |
+
13
|
| 50 |
+
00:01:36,138 --> 00:01:37,279
|
| 51 |
+
[SPEAKER_01]: Here comes supervisor-
|
| 52 |
+
|
| 53 |
+
14
|
| 54 |
+
00:01:37,299 --> 00:01:37,959
|
| 55 |
+
[SPEAKER_02]: Ah, that almost hurt!
|
| 56 |
+
|
| 57 |
+
15
|
| 58 |
+
00:01:37,979 --> 00:01:38,720
|
| 59 |
+
[SPEAKER_01]: Better look busy!
|
| 60 |
+
|
| 61 |
+
16
|
| 62 |
+
00:01:40,301 --> 00:01:42,543
|
| 63 |
+
[SPEAKER_02]: Okay everybody, let's make some business.
|
| 64 |
+
|
| 65 |
+
17
|
| 66 |
+
00:01:42,964 --> 00:01:46,867
|
| 67 |
+
[SPEAKER_02]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 68 |
+
|
| 69 |
+
18
|
| 70 |
+
00:01:47,988 --> 00:01:50,090
|
| 71 |
+
[SPEAKER_02]: Uh, you can count on me.
|
| 72 |
+
|
| 73 |
+
19
|
| 74 |
+
00:01:50,190 --> 00:01:51,391
|
| 75 |
+
[SPEAKER_02]: That's what I like to hear.
|
| 76 |
+
|
| 77 |
+
20
|
| 78 |
+
00:01:51,731 --> 00:01:54,074
|
| 79 |
+
[SPEAKER_02]: Hey human, you've been doing a good job.
|
| 80 |
+
|
| 81 |
+
21
|
| 82 |
+
00:01:54,334 --> 00:01:56,576
|
| 83 |
+
[SPEAKER_02]: I've been thinking about giving you a promotion.
|
| 84 |
+
|
| 85 |
+
22
|
| 86 |
+
00:01:56,916 --> 00:02:00,740
|
| 87 |
+
[SPEAKER_02]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 88 |
+
|
| 89 |
+
23
|
| 90 |
+
00:02:11,032 --> 00:02:12,553
|
| 91 |
+
[SPEAKER_02]: You see, that's why I like you.
|
| 92 |
+
|
| 93 |
+
24
|
| 94 |
+
00:02:13,014 --> 00:02:14,896
|
| 95 |
+
[SPEAKER_02]: Always workin' hard to climb that ladder.
|
| 96 |
+
|
| 97 |
+
25
|
| 98 |
+
00:02:15,456 --> 00:02:16,237
|
| 99 |
+
[SPEAKER_02]: Take this.
|
| 100 |
+
|
| 101 |
+
26
|
| 102 |
+
00:02:16,297 --> 00:02:18,119
|
| 103 |
+
[SPEAKER_02]: The new position's yours.
|
| 104 |
+
|
| 105 |
+
27
|
| 106 |
+
00:02:27,308 --> 00:02:28,249
|
| 107 |
+
[SPEAKER_01]: Good job, human.
|
| 108 |
+
|
| 109 |
+
28
|
| 110 |
+
00:02:28,389 --> 00:02:29,830
|
| 111 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 112 |
+
|
| 113 |
+
29
|
| 114 |
+
00:02:29,910 --> 00:02:31,192
|
| 115 |
+
[SPEAKER_01]: And here comes Boss Bot.
|
| 116 |
+
|
| 117 |
+
30
|
| 118 |
+
00:02:31,252 --> 00:02:32,153
|
| 119 |
+
[SPEAKER_01]: Looks like he's got more...
|
| 120 |
+
|
| 121 |
+
31
|
| 122 |
+
00:03:07,704 --> 00:03:08,324
|
| 123 |
+
[SPEAKER_01]: Hello, human.
|
| 124 |
+
|
| 125 |
+
32
|
| 126 |
+
00:03:08,624 --> 00:03:11,145
|
| 127 |
+
[SPEAKER_01]: Grab a cartridge from the tray, and let's get to work.
|
| 128 |
+
|
| 129 |
+
33
|
| 130 |
+
00:03:11,465 --> 00:03:13,966
|
| 131 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 132 |
+
|
| 133 |
+
34
|
| 134 |
+
00:03:14,006 --> 00:03:15,786
|
| 135 |
+
[SPEAKER_01]: You'll love the Convenience Store!
|
| 136 |
+
|
| 137 |
+
35
|
| 138 |
+
00:03:21,368 --> 00:03:22,168
|
| 139 |
+
[SPEAKER_01]: Hello, human.
|
| 140 |
+
|
| 141 |
+
36
|
| 142 |
+
00:03:22,468 --> 00:03:26,409
|
| 143 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Convenience Store Clerk.
|
| 144 |
+
|
| 145 |
+
37
|
| 146 |
+
00:03:27,569 --> 00:03:31,911
|
| 147 |
+
[SPEAKER_01]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 148 |
+
|
| 149 |
+
38
|
| 150 |
+
00:03:33,791 --> 00:03:34,971
|
| 151 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 152 |
+
|
| 153 |
+
39
|
| 154 |
+
00:03:35,431 --> 00:03:37,312
|
| 155 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 156 |
+
|
| 157 |
+
40
|
| 158 |
+
00:03:47,772 --> 00:03:49,733
|
| 159 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 160 |
+
|
| 161 |
+
41
|
| 162 |
+
00:03:50,033 --> 00:03:51,193
|
| 163 |
+
[SPEAKER_01]: Here's your first customer.
|
| 164 |
+
|
| 165 |
+
42
|
| 166 |
+
00:03:56,535 --> 00:03:57,555
|
| 167 |
+
[SPEAKER_00]: Good afternoon, human.
|
| 168 |
+
|
| 169 |
+
43
|
| 170 |
+
00:03:57,915 --> 00:03:59,996
|
| 171 |
+
[SPEAKER_00]: I would like to purchase these chips.
|
| 172 |
+
|
| 173 |
+
44
|
| 174 |
+
00:04:02,096 --> 00:04:04,717
|
| 175 |
+
[SPEAKER_00]: Could I also get one of those meat cylinders, please?
|
| 176 |
+
|
| 177 |
+
45
|
| 178 |
+
00:04:06,118 --> 00:04:07,418
|
| 179 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 180 |
+
|
| 181 |
+
46
|
| 182 |
+
00:04:07,838 --> 00:04:10,239
|
| 183 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 184 |
+
|
| 185 |
+
47
|
| 186 |
+
00:04:13,845 --> 00:04:34,263
|
| 187 |
+
[SPEAKER_01]: mmm that looks acceptable hurry thanks a bunch to finalize a sale pull the lever on the register all right here's your paper currency don't forget to hand over the many thanks have a profitable day
|
| 188 |
+
|
| 189 |
+
48
|
| 190 |
+
00:04:37,988 --> 00:04:46,533
|
| 191 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 192 |
+
|
| 193 |
+
49
|
| 194 |
+
00:04:47,494 --> 00:04:48,234
|
| 195 |
+
[SPEAKER_02]: Well, hello!
|
| 196 |
+
|
| 197 |
+
50
|
| 198 |
+
00:04:51,576 --> 00:04:53,898
|
| 199 |
+
[SPEAKER_02]: Would you kindly put those in a bag for me?
|
| 200 |
+
|
| 201 |
+
51
|
| 202 |
+
00:04:55,419 --> 00:04:55,919
|
| 203 |
+
[SPEAKER_02]: Ah, yes!
|
| 204 |
+
|
| 205 |
+
52
|
| 206 |
+
00:04:56,259 --> 00:04:56,900
|
| 207 |
+
[SPEAKER_02]: Much better!
|
| 208 |
+
|
| 209 |
+
53
|
| 210 |
+
00:05:00,902 --> 00:05:02,343
|
| 211 |
+
[SPEAKER_02]: Oh, you're very good at scanning!
|
| 212 |
+
|
| 213 |
+
54
|
| 214 |
+
00:05:02,743 --> 00:05:03,964
|
| 215 |
+
[SPEAKER_02]: Now, would you pass that to me?
|
| 216 |
+
|
| 217 |
+
55
|
| 218 |
+
00:05:07,958 --> 00:05:09,619
|
| 219 |
+
[SPEAKER_02]: And here's some banknotes for you!
|
| 220 |
+
|
| 221 |
+
56
|
| 222 |
+
00:05:10,080 --> 00:05:11,641
|
| 223 |
+
[SPEAKER_02]: Keep the change, good human!
|
| 224 |
+
|
| 225 |
+
57
|
| 226 |
+
00:05:13,242 --> 00:05:23,349
|
| 227 |
+
[SPEAKER_02]: Ta-ta!
|
| 228 |
+
|
| 229 |
+
58
|
| 230 |
+
00:05:26,752 --> 00:05:26,952
|
| 231 |
+
[SPEAKER_01]: Hello.
|
| 232 |
+
|
| 233 |
+
59
|
| 234 |
+
00:05:43,881 --> 00:05:44,182
|
| 235 |
+
[SPEAKER_01]: Human?
|
| 236 |
+
|
| 237 |
+
60
|
| 238 |
+
00:05:52,909 --> 00:05:54,153
|
| 239 |
+
[SPEAKER_01]: Grab a cartridge from the tray.
|
49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.tsv
ADDED
|
@@ -0,0 +1,60 @@
|
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|
|
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|
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|
|
|
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|
|
|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
|
|
|
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|
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|
|
|
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|
|
|
|
| 1 |
+
start end text
|
| 2 |
+
8076 10817 There's never a dull day when you roll a cubicle phone.
|
| 3 |
+
17019 17839 Hello, human.
|
| 4 |
+
18100 21361 Welcome to an accurate simulation of Office Worker.
|
| 5 |
+
23582 25722 Take a look at this board for instructions.
|
| 6 |
+
29484 33125 Workers would traditionally start their day with an addictive liquid stimulant.
|
| 7 |
+
47775 51377 Also, workers would ingest a frosted sugar torus for sustenance.
|
| 8 |
+
55380 56161 Come on!
|
| 9 |
+
56361 57462 Hey!
|
| 10 |
+
57702 59543 Now you're ready to start your day.
|
| 11 |
+
60304 61805 It's time for computer.
|
| 12 |
+
67009 73073 The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 13 |
+
83868 90353 Email was an inefficient form of communication, popularized in the midnight- Ah, the freedom of inbox zero.
|
| 14 |
+
96138 97959 Here comes supervisor- Ah, that almost hurt!
|
| 15 |
+
97979 98720 Better look busy!
|
| 16 |
+
100301 102543 Okay everybody, let's make some business.
|
| 17 |
+
102964 106867 Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 18 |
+
107988 110090 Uh, you can count on me.
|
| 19 |
+
110190 111391 That's what I like to hear.
|
| 20 |
+
111731 114074 Hey human, you've been doing a good job.
|
| 21 |
+
114334 116576 I've been thinking about giving you a promotion.
|
| 22 |
+
116916 120740 In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 23 |
+
131032 132553 You see, that's why I like you.
|
| 24 |
+
133014 134896 Always workin' hard to climb that ladder.
|
| 25 |
+
135456 136237 Take this.
|
| 26 |
+
136297 138119 The note position's yours.
|
| 27 |
+
147308 148249 Good job, human.
|
| 28 |
+
148389 149830 You're climbing the ranks.
|
| 29 |
+
149910 151192 And here comes Boss Bob.
|
| 30 |
+
151252 152153 Looks like he's got more...
|
| 31 |
+
187704 188324 Hello, human.
|
| 32 |
+
188624 191145 Grab a cartridge from the tray, and let's get to work.
|
| 33 |
+
191465 193966 Are you a fan of slushies and hot dogs?
|
| 34 |
+
194006 195786 You'll love the Convenience Store!
|
| 35 |
+
201368 202168 Hello, human.
|
| 36 |
+
202468 206409 Welcome to an accurate simulation of Convenience Store Clerk.
|
| 37 |
+
207569 211911 Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 38 |
+
213791 214971 Let's open up this shop.
|
| 39 |
+
215431 217312 You can start by cleaning off your counter.
|
| 40 |
+
227772 229733 Alrighty, let's get to business.
|
| 41 |
+
230033 231193 Here's your first customer.
|
| 42 |
+
236535 237555 Good afternoon, human.
|
| 43 |
+
237915 239996 I would like to purchase these chips.
|
| 44 |
+
242096 244717 Could I also get one of those meat cylinders, please?
|
| 45 |
+
246118 247418 Hot dogs are in the freezer.
|
| 46 |
+
247838 250239 Make sure you heat them up, at least a little bit.
|
| 47 |
+
253845 274263 mmm that looks acceptable hurry thanks a bunch to finalize a sale pull the lever on the register all right here's your paper currency don't forget to hand over the many thanks have a profitable day
|
| 48 |
+
277988 286533 It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 49 |
+
287494 288234 Well, hello!
|
| 50 |
+
291576 293898 Would you kindly put those in a bag for me?
|
| 51 |
+
295419 295919 Ah, yes!
|
| 52 |
+
296259 296900 Much better!
|
| 53 |
+
300902 302343 Oh, you're very good at scanning!
|
| 54 |
+
302743 303964 Now, would you pass that to me?
|
| 55 |
+
307958 309619 And here's some banknotes for you!
|
| 56 |
+
310080 311641 Keep the change, good human!
|
| 57 |
+
313242 323349 Chaka!
|
| 58 |
+
326752 326952 Hello.
|
| 59 |
+
343881 344182 Human?
|
| 60 |
+
352909 354153 Grab a cartridge from the truck.
|
49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.txt
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
[SPEAKER_01]: There's never a dull day when you roll a cubicle phone.
|
| 2 |
+
[SPEAKER_01]: Hello, human.
|
| 3 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
|
| 4 |
+
[SPEAKER_01]: Take a look at this board for instructions.
|
| 5 |
+
[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 6 |
+
[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 7 |
+
[SPEAKER_00]: Come on!
|
| 8 |
+
[SPEAKER_02]: Hey!
|
| 9 |
+
[SPEAKER_01]: Now you're ready to start your day.
|
| 10 |
+
[SPEAKER_01]: It's time for computer.
|
| 11 |
+
[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 12 |
+
[SPEAKER_01]: Email was an inefficient form of communication, popularized in the midnight- Ah, the freedom of inbox zero.
|
| 13 |
+
[SPEAKER_02]: Here comes supervisor- Ah, that almost hurt!
|
| 14 |
+
[SPEAKER_02]: Better look busy!
|
| 15 |
+
[SPEAKER_02]: Okay everybody, let's make some business.
|
| 16 |
+
[SPEAKER_01]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 17 |
+
[SPEAKER_02]: Uh, you can count on me.
|
| 18 |
+
[SPEAKER_02]: That's what I like to hear.
|
| 19 |
+
[SPEAKER_02]: Hey human, you've been doing a good job.
|
| 20 |
+
[SPEAKER_02]: I've been thinking about giving you a promotion.
|
| 21 |
+
[SPEAKER_02]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 22 |
+
[SPEAKER_02]: You see, that's why I like you.
|
| 23 |
+
[SPEAKER_02]: Always workin' hard to climb that ladder.
|
| 24 |
+
[SPEAKER_02]: Take this.
|
| 25 |
+
[SPEAKER_02]: The note position's yours.
|
| 26 |
+
[SPEAKER_01]: Good job, human.
|
| 27 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 28 |
+
[SPEAKER_01]: And here comes Boss Bob.
|
| 29 |
+
[SPEAKER_01]: Looks like he's got more...
|
| 30 |
+
[SPEAKER_01]: Hello, human.
|
| 31 |
+
[SPEAKER_01]: Grab a cartridge from the tray, and let's get to work.
|
| 32 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 33 |
+
[SPEAKER_01]: You'll love the Convenience Store!
|
| 34 |
+
[SPEAKER_01]: Hello, human.
|
| 35 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Convenience Store Clerk.
|
| 36 |
+
[SPEAKER_01]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 37 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 38 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 39 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 40 |
+
[SPEAKER_01]: Here's your first customer.
|
| 41 |
+
[SPEAKER_00]: Good afternoon, human.
|
| 42 |
+
[SPEAKER_00]: I would like to purchase these chips.
|
| 43 |
+
[SPEAKER_00]: Could I also get one of those meat cylinders, please?
|
| 44 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 45 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 46 |
+
[SPEAKER_01]: mmm that looks acceptable hurry thanks a bunch to finalize a sale pull the lever on the register all right here's your paper currency don't forget to hand over the many thanks have a profitable day
|
| 47 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 48 |
+
[SPEAKER_01]: Well, hello!
|
| 49 |
+
[SPEAKER_02]: Would you kindly put those in a bag for me?
|
| 50 |
+
[SPEAKER_02]: Ah, yes!
|
| 51 |
+
[SPEAKER_02]: Much better!
|
| 52 |
+
[SPEAKER_02]: Oh, you're very good at scanning!
|
| 53 |
+
[SPEAKER_02]: Now, would you pass that to me?
|
| 54 |
+
[SPEAKER_02]: And here's some banknotes for you!
|
| 55 |
+
[SPEAKER_02]: Keep the change, good human!
|
| 56 |
+
[SPEAKER_02]: Chaka!
|
| 57 |
+
[SPEAKER_01]: Hello.
|
| 58 |
+
[SPEAKER_01]: Human?
|
| 59 |
+
[SPEAKER_01]: Grab a cartridge from the truck.
|
49817/JobSimulator_49817_3/Videos/transcript/2026-04-26 23-47-45.vtt
ADDED
|
@@ -0,0 +1,179 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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| 1 |
+
WEBVTT
|
| 2 |
+
|
| 3 |
+
00:08.076 --> 00:10.817
|
| 4 |
+
[SPEAKER_01]: There's never a dull day when you roll a cubicle phone.
|
| 5 |
+
|
| 6 |
+
00:17.019 --> 00:17.839
|
| 7 |
+
[SPEAKER_01]: Hello, human.
|
| 8 |
+
|
| 9 |
+
00:18.100 --> 00:21.361
|
| 10 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Office Worker.
|
| 11 |
+
|
| 12 |
+
00:23.582 --> 00:25.722
|
| 13 |
+
[SPEAKER_01]: Take a look at this board for instructions.
|
| 14 |
+
|
| 15 |
+
00:29.484 --> 00:33.125
|
| 16 |
+
[SPEAKER_01]: Workers would traditionally start their day with an addictive liquid stimulant.
|
| 17 |
+
|
| 18 |
+
00:47.775 --> 00:51.377
|
| 19 |
+
[SPEAKER_01]: Also, workers would ingest a frosted sugar torus for sustenance.
|
| 20 |
+
|
| 21 |
+
00:55.380 --> 00:56.161
|
| 22 |
+
[SPEAKER_00]: Come on!
|
| 23 |
+
|
| 24 |
+
00:56.361 --> 00:57.462
|
| 25 |
+
[SPEAKER_02]: Hey!
|
| 26 |
+
|
| 27 |
+
00:57.702 --> 00:59.543
|
| 28 |
+
[SPEAKER_01]: Now you're ready to start your day.
|
| 29 |
+
|
| 30 |
+
01:00.304 --> 01:01.805
|
| 31 |
+
[SPEAKER_01]: It's time for computer.
|
| 32 |
+
|
| 33 |
+
01:07.009 --> 01:13.073
|
| 34 |
+
[SPEAKER_01]: The computer is the most important facet of the office, with humans and safety being a close second and third.
|
| 35 |
+
|
| 36 |
+
01:23.868 --> 01:30.353
|
| 37 |
+
[SPEAKER_01]: Email was an inefficient form of communication, popularized in the midnight- Ah, the freedom of inbox zero.
|
| 38 |
+
|
| 39 |
+
01:36.138 --> 01:37.959
|
| 40 |
+
[SPEAKER_02]: Here comes supervisor- Ah, that almost hurt!
|
| 41 |
+
|
| 42 |
+
01:37.979 --> 01:38.720
|
| 43 |
+
[SPEAKER_02]: Better look busy!
|
| 44 |
+
|
| 45 |
+
01:40.301 --> 01:42.543
|
| 46 |
+
[SPEAKER_02]: Okay everybody, let's make some business.
|
| 47 |
+
|
| 48 |
+
01:42.964 --> 01:46.867
|
| 49 |
+
[SPEAKER_01]: Johnson, I'm counting on you to paradigm shift those optimizations.
|
| 50 |
+
|
| 51 |
+
01:47.988 --> 01:50.090
|
| 52 |
+
[SPEAKER_02]: Uh, you can count on me.
|
| 53 |
+
|
| 54 |
+
01:50.190 --> 01:51.391
|
| 55 |
+
[SPEAKER_02]: That's what I like to hear.
|
| 56 |
+
|
| 57 |
+
01:51.731 --> 01:54.074
|
| 58 |
+
[SPEAKER_02]: Hey human, you've been doing a good job.
|
| 59 |
+
|
| 60 |
+
01:54.334 --> 01:56.576
|
| 61 |
+
[SPEAKER_02]: I've been thinking about giving you a promotion.
|
| 62 |
+
|
| 63 |
+
01:56.916 --> 02:00.740
|
| 64 |
+
[SPEAKER_02]: In fact, if nothing goes wrong in the next 10 seconds, the job's yours.
|
| 65 |
+
|
| 66 |
+
02:11.032 --> 02:12.553
|
| 67 |
+
[SPEAKER_02]: You see, that's why I like you.
|
| 68 |
+
|
| 69 |
+
02:13.014 --> 02:14.896
|
| 70 |
+
[SPEAKER_02]: Always workin' hard to climb that ladder.
|
| 71 |
+
|
| 72 |
+
02:15.456 --> 02:16.237
|
| 73 |
+
[SPEAKER_02]: Take this.
|
| 74 |
+
|
| 75 |
+
02:16.297 --> 02:18.119
|
| 76 |
+
[SPEAKER_02]: The note position's yours.
|
| 77 |
+
|
| 78 |
+
02:27.308 --> 02:28.249
|
| 79 |
+
[SPEAKER_01]: Good job, human.
|
| 80 |
+
|
| 81 |
+
02:28.389 --> 02:29.830
|
| 82 |
+
[SPEAKER_01]: You're climbing the ranks.
|
| 83 |
+
|
| 84 |
+
02:29.910 --> 02:31.192
|
| 85 |
+
[SPEAKER_01]: And here comes Boss Bob.
|
| 86 |
+
|
| 87 |
+
02:31.252 --> 02:32.153
|
| 88 |
+
[SPEAKER_01]: Looks like he's got more...
|
| 89 |
+
|
| 90 |
+
03:07.704 --> 03:08.324
|
| 91 |
+
[SPEAKER_01]: Hello, human.
|
| 92 |
+
|
| 93 |
+
03:08.624 --> 03:11.145
|
| 94 |
+
[SPEAKER_01]: Grab a cartridge from the tray, and let's get to work.
|
| 95 |
+
|
| 96 |
+
03:11.465 --> 03:13.966
|
| 97 |
+
[SPEAKER_01]: Are you a fan of slushies and hot dogs?
|
| 98 |
+
|
| 99 |
+
03:14.006 --> 03:15.786
|
| 100 |
+
[SPEAKER_01]: You'll love the Convenience Store!
|
| 101 |
+
|
| 102 |
+
03:21.368 --> 03:22.168
|
| 103 |
+
[SPEAKER_01]: Hello, human.
|
| 104 |
+
|
| 105 |
+
03:22.468 --> 03:26.409
|
| 106 |
+
[SPEAKER_01]: Welcome to an accurate simulation of Convenience Store Clerk.
|
| 107 |
+
|
| 108 |
+
03:27.569 --> 03:31.911
|
| 109 |
+
[SPEAKER_01]: Take a look at this board for instructions, and grab a ticket when you're ready to get started.
|
| 110 |
+
|
| 111 |
+
03:33.791 --> 03:34.971
|
| 112 |
+
[SPEAKER_01]: Let's open up this shop.
|
| 113 |
+
|
| 114 |
+
03:35.431 --> 03:37.312
|
| 115 |
+
[SPEAKER_01]: You can start by cleaning off your counter.
|
| 116 |
+
|
| 117 |
+
03:47.772 --> 03:49.733
|
| 118 |
+
[SPEAKER_01]: Alrighty, let's get to business.
|
| 119 |
+
|
| 120 |
+
03:50.033 --> 03:51.193
|
| 121 |
+
[SPEAKER_01]: Here's your first customer.
|
| 122 |
+
|
| 123 |
+
03:56.535 --> 03:57.555
|
| 124 |
+
[SPEAKER_00]: Good afternoon, human.
|
| 125 |
+
|
| 126 |
+
03:57.915 --> 03:59.996
|
| 127 |
+
[SPEAKER_00]: I would like to purchase these chips.
|
| 128 |
+
|
| 129 |
+
04:02.096 --> 04:04.717
|
| 130 |
+
[SPEAKER_00]: Could I also get one of those meat cylinders, please?
|
| 131 |
+
|
| 132 |
+
04:06.118 --> 04:07.418
|
| 133 |
+
[SPEAKER_01]: Hot dogs are in the freezer.
|
| 134 |
+
|
| 135 |
+
04:07.838 --> 04:10.239
|
| 136 |
+
[SPEAKER_01]: Make sure you heat them up, at least a little bit.
|
| 137 |
+
|
| 138 |
+
04:13.845 --> 04:34.263
|
| 139 |
+
[SPEAKER_01]: mmm that looks acceptable hurry thanks a bunch to finalize a sale pull the lever on the register all right here's your paper currency don't forget to hand over the many thanks have a profitable day
|
| 140 |
+
|
| 141 |
+
04:37.988 --> 04:46.533
|
| 142 |
+
[SPEAKER_01]: It was important for stores like this to maintain a constant stream of customers, so that cashiers wouldn't have time to contemplate their rapidly approaching obsolescence.
|
| 143 |
+
|
| 144 |
+
04:47.494 --> 04:48.234
|
| 145 |
+
[SPEAKER_01]: Well, hello!
|
| 146 |
+
|
| 147 |
+
04:51.576 --> 04:53.898
|
| 148 |
+
[SPEAKER_02]: Would you kindly put those in a bag for me?
|
| 149 |
+
|
| 150 |
+
04:55.419 --> 04:55.919
|
| 151 |
+
[SPEAKER_02]: Ah, yes!
|
| 152 |
+
|
| 153 |
+
04:56.259 --> 04:56.900
|
| 154 |
+
[SPEAKER_02]: Much better!
|
| 155 |
+
|
| 156 |
+
05:00.902 --> 05:02.343
|
| 157 |
+
[SPEAKER_02]: Oh, you're very good at scanning!
|
| 158 |
+
|
| 159 |
+
05:02.743 --> 05:03.964
|
| 160 |
+
[SPEAKER_02]: Now, would you pass that to me?
|
| 161 |
+
|
| 162 |
+
05:07.958 --> 05:09.619
|
| 163 |
+
[SPEAKER_02]: And here's some banknotes for you!
|
| 164 |
+
|
| 165 |
+
05:10.080 --> 05:11.641
|
| 166 |
+
[SPEAKER_02]: Keep the change, good human!
|
| 167 |
+
|
| 168 |
+
05:13.242 --> 05:23.349
|
| 169 |
+
[SPEAKER_02]: Chaka!
|
| 170 |
+
|
| 171 |
+
05:26.752 --> 05:26.952
|
| 172 |
+
[SPEAKER_01]: Hello.
|
| 173 |
+
|
| 174 |
+
05:43.881 --> 05:44.182
|
| 175 |
+
[SPEAKER_01]: Human?
|
| 176 |
+
|
| 177 |
+
05:52.909 --> 05:54.153
|
| 178 |
+
[SPEAKER_01]: Grab a cartridge from the truck.
|
| 179 |
+
|