Datasets:
Copy of Zane-QIU/XVReason-VisualShift @ 6875f0a
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README.md
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---
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license: other
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license_name: mixed-see-licence-section
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task_categories:
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- image-to-video
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language:
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- en
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tags:
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- video-reasoning
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- visual-domain-shift
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- blender
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- benchmark
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pretty_name: XVReason Visual Shift
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size_categories:
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- n<1K
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configs:
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- config_name: vbvr_bench_visual_shift
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data_files: vbvr_bench_visual_shift/bench_index.csv
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- config_name: viper
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data_files: edited_first_frames/viper/index.csv
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- config_name: genvire
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data_files: edited_first_frames/genvire/index.csv
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- config_name: vreasonbench
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data_files: edited_first_frames/vreasonbench/index.csv
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- config_name: videothinkbench
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data_files: edited_first_frames/videothinkbench/index.csv
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---
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# XVReason Visual Shift
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The inputs of the visual-domain-shift evaluation in *Video Reasoning Generalizes to Perception,
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Embodiment, and Real-World Simulation*. It asks whether a model fine-tuned on abstract reasoning
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videos (flat shapes, grids, simple colours) still reasons when the same problem is shown as a
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natural scene. Every item here is a one-to-one counterpart of an item in an existing benchmark,
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with the task and its answer unchanged and only the appearance changed.
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| part | items | counterpart of | what changed |
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|---|---:|---|---|
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| `vbvr_bench_visual_shift/` | 500 | VBVR-Bench | the whole clip, re-staged in Blender |
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| `edited_first_frames/viper/` | 145 | VIPER | the first frame |
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| `edited_first_frames/genvire/` | 39 | Gen-ViRe | the first frame |
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| `edited_first_frames/vreasonbench/` | 17 | V-ReasonBench | the first frame |
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| `edited_first_frames/videothinkbench/` | 162 | VideoThinkBench (eyeballing + visual puzzles) | the first frame |
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Code to generate and score: [`Zane-ZYQiu/xvreason`](https://github.com/Zane-ZYQiu/xvreason),
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`bench/` (see its README, section *Visual shift*).
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## `vbvr_bench_visual_shift/` — VBVR-Bench re-rendered as natural scenes
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Each of VBVR-Bench's 500 items (100 task families x 5 samples) is re-staged as a Blender scene:
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billiard balls instead of a bouncing dot, a hedge maze instead of a grid. The answer is rebuilt
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analytically from the original item's stored state, so it is preserved by construction, and each
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clip keeps the original's frame count and frame rate. Clips are 1024 x 1024 H.264.
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This is the final set (revision `44dc965` of the renderers' working repo, 2026-09-25).
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| file | |
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|---|---|
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| `bench_index.csv` | one row per VBVR-Bench item: `bench_id` (the item's VBVR-Bench path), the clip, its first frame, the natural-domain `prompt` and the original `source_prompt` |
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| `first_frames/<split>/<task>/<sample>.png` | frame 0 of each clip, the image the model is conditioned on |
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| `videos/<family>/<sample>/<variant>/video.mp4` | the rendered clips (ground truth for the evaluator) |
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| `inputs/<family>/<sample>/input.json` | the recovered task state each clip was rendered from |
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| `metadata.csv`, `meta/<family>.jsonl` | per-clip provenance, hashes and the checks each clip passed |
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| `rendering/README.md` | how to re-render a clip with the scene builders in the GitHub repo |
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A model is prompted with the natural `prompt` and conditioned on the first frame. VBVR-Bench's own
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evaluator finds task elements by hard-coded colour and so cannot score these clips; the natural
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evaluator in the GitHub repo (`bench/score/vbvr_bench_natural/`) applies the same per-family criteria
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with detectors that work on rendered scenes, and was validated against a 19-control battery.
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## `edited_first_frames/` — edited first frames for four benchmarks
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Each first frame is moved into a genuinely real-world scene while the task and its answer stay the
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same -- a ball sketch becomes chutes and bins in a factory, tic-tac-toe becomes cinnamon sticks and
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cookies on a floured board, a maze becomes a garden hedge maze.
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For each item a VLM (Gemini 3.8 Flash) brainstormed real-world scenes and wrote an edit instruction;
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Nano Banana applied it; a second VLM pass accepted the result only if the task logic was intact and
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the image was a convincing real-world scene, with up to three attempts. Position-critical items
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(geometric constructions, colour puzzles) were also checked on an overlay of the original and the
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edit, and their candidate letters had to stay legible.
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`index.csv` in each folder maps the benchmark's item `id` to the edited image `file`. Everything else
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about each item stays as in the original benchmark: the prompt, the reference frames, and the scoring.
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## Licence
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The Blender scenes, renders, first frames, edit instructions and edited images are released under
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**CC BY 4.0**. Each part is derived from a third-party benchmark, and that benchmark's terms still
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apply to what came from it:
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- VBVR-Bench is Apache-2.0.
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- VIPER is MIT.
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- VideoThinkBench is MIT.
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- V-ReasonBench is Apache-2.0.
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- Gen-ViRe's dataset states no licence.
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The render bundles use HDRIs and PBR textures from Poly Haven and ambientCG, both CC0.
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