Update README.md
Browse files
README.md
CHANGED
|
@@ -1,3 +1,116 @@
|
|
| 1 |
---
|
|
|
|
| 2 |
license: cc-by-4.0
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 3 |
---
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
---
|
| 2 |
+
pretty_name: "Pokemon TCG Pull Rates (Sourced, With CI)"
|
| 3 |
license: cc-by-4.0
|
| 4 |
+
language:
|
| 5 |
+
- en
|
| 6 |
+
tags:
|
| 7 |
+
- pokemon
|
| 8 |
+
- trading-card-game
|
| 9 |
+
- gaming
|
| 10 |
+
- probability
|
| 11 |
---
|
| 12 |
+
|
| 13 |
+
# PullSim pull rates — sourced, with sample sizes and confidence intervals
|
| 14 |
+
|
| 15 |
+
The data behind [PullSim](https://pullsim.com/), a free Pokemon pack-opening simulator.
|
| 16 |
+
Every rate here comes from a published TCGplayer Authentication Center pack study and is
|
| 17 |
+
reproduced without adjustment. No rarity is inferred, no figure is averaged across sets,
|
| 18 |
+
and no number is invented to fill a gap.
|
| 19 |
+
|
| 20 |
+
## Why this repo exists
|
| 21 |
+
|
| 22 |
+
Most pack-opening simulators hard-code one set of percentages and reuse it across every set,
|
| 23 |
+
with the rarest tier often just written as 2% or 6% and no source. Those numbers cannot be
|
| 24 |
+
checked. These can: each tier carries the pack count it was observed in, the published
|
| 25 |
+
confidence interval, the number of cards in that tier, the source article, and the date the
|
| 26 |
+
figure was updated.
|
| 27 |
+
|
| 28 |
+
## Sets
|
| 29 |
+
|
| 30 |
+
| Set | Published sample | Released | Rarest published tier |
|
| 31 |
+
|---|---|---|---|
|
| 32 |
+
| Ascended Heroes | 2,000 packs | 2026-02-20 | Mega Hyper Rare 0.19% ±0.18% (~1 in 526) |
|
| 33 |
+
| Prismatic Evolutions | 1,200 packs | 2025-01-17 | Hyper Rare 0.56% ±0.41% (~1 in 179) |
|
| 34 |
+
| Phantasmal Flames | 5,000 packs | 2025-11-14 | Mega Hyper Rare 0.08% ±0.08% (~1 in 1,250) |
|
| 35 |
+
| Delta Reign | not published | 2026-11-06 | pending |
|
| 36 |
+
|
| 37 |
+
## Rates are per pack, not per card
|
| 38 |
+
|
| 39 |
+
Each published figure answers "how many of this rarity appeared per opened pack". PullSim
|
| 40 |
+
draws the tier at that absolute per-pack rate, then picks one card uniformly inside the tier.
|
| 41 |
+
For a tier rate `r` and a pool of `c` cards, the estimate for one named card is `r / c`.
|
| 42 |
+
Slot rates are therefore never normalised to sum to 100%.
|
| 43 |
+
|
| 44 |
+
## Delta Reign has no English rate yet
|
| 45 |
+
|
| 46 |
+
Delta Reign releases 2026-11-06. Five tiers are listed, every rate is `null` until a source
|
| 47 |
+
publishes counted English packs. `null` means not established for simulation — it is never
|
| 48 |
+
zero, and Japanese rates are never translated into English ones to fill the gap.
|
| 49 |
+
|
| 50 |
+
## Known source contradictions, kept rather than smoothed over
|
| 51 |
+
|
| 52 |
+
1. Ascended Heroes reports Ultra Rare as 4.81% in its main table and 20.77% in a detailed
|
| 53 |
+
section. We use the main-table value; the detailed figure duplicates the Phantasmal
|
| 54 |
+
Flames Double Rare number.
|
| 55 |
+
2. Prismatic Evolutions reports Double Rare as 16.51% ±2.05% in the main table and
|
| 56 |
+
16.94% ±0.79% in the detailed section. The main-table value is used; the alternate
|
| 57 |
+
figure is kept as `alternateRatePct`.
|
| 58 |
+
3. The same article gives a Specific Double Rare figure of 0.94%, while 16.51% over 25
|
| 59 |
+
cards is about 0.66%. The two cannot be reconciled, so the single-card estimate is
|
| 60 |
+
calculated from the adopted tier rate and pool size instead.
|
| 61 |
+
|
| 62 |
+
## Not modelled
|
| 63 |
+
|
| 64 |
+
- God Packs / Demigod Packs — described in the sources, but no confirmed independent rate
|
| 65 |
+
exists. Stored as `null`, not as zero.
|
| 66 |
+
- Poke Ball Foil / Master Ball Foil — sourced tier rates, but they are patterns applied
|
| 67 |
+
across a large pool rather than standalone rarity categories, so the per-card estimate
|
| 68 |
+
is conservative.
|
| 69 |
+
|
| 70 |
+
Method, including arithmetic you can recheck by hand:
|
| 71 |
+
[How we calculate pull rates](https://pullsim.com/how-we-calculate/)
|
| 72 |
+
|
| 73 |
+
## Data
|
| 74 |
+
|
| 75 |
+
`data/<set-slug>.json`, one file per set. Fields:
|
| 76 |
+
|
| 77 |
+
- `samplePacks` — packs counted in the source study
|
| 78 |
+
- `tiers[].ratePct` — absolute per-pack rate
|
| 79 |
+
- `tiers[].ci95Pct` — published confidence interval, in percentage points
|
| 80 |
+
- `tiers[].cardsInTier` — verified pool size, used only for the single-card estimate
|
| 81 |
+
- `tiers[].alternateRatePct` — a figure the source also reports, kept for auditability
|
| 82 |
+
- `null` anywhere means the source did not establish that value
|
| 83 |
+
|
| 84 |
+
## Citing this dataset
|
| 85 |
+
|
| 86 |
+
These pull rates were compiled from the pack-opening samples published by the TCGplayer
|
| 87 |
+
Authentication Center. Each set lists its counted sample size — Ascended Heroes 2,000 packs,
|
| 88 |
+
Prismatic Evolutions 1,200 packs, and Phantasmal Flames 5,000 packs — together with the
|
| 89 |
+
published 95% confidence interval.
|
| 90 |
+
Where a source article reports two different figures for the same rarity, the main-table
|
| 91 |
+
figure is adopted and the alternate figure is kept in `alternateRatePct` rather than dropped,
|
| 92 |
+
as documented under "Known source contradictions" above. Sets with no published English rate
|
| 93 |
+
are marked pending rather than estimated.
|
| 94 |
+
If you quote a rate, quote it with its sample size and confidence interval. Licensed under
|
| 95 |
+
CC BY 4.0 — attribution to PullSim and to the linked TCGplayer article.
|
| 96 |
+
Suggested citation:
|
| 97 |
+
|
| 98 |
+
```
|
| 99 |
+
PullSim. (2026). PullSim pull rates: sourced Pokemon TCG pack rates with sample sizes and
|
| 100 |
+
confidence intervals [Data set]. GitHub.
|
| 101 |
+
https://github.com/zin294/pullsim-pull-rates
|
| 102 |
+
```
|
| 103 |
+
|
| 104 |
+
Authoritative figures live in `data/<set-slug>.json`:
|
| 105 |
+
|
| 106 |
+
- [data/ascended-heroes.json](https://github.com/zin294/pullsim-pull-rates/blob/main/data/ascended-heroes.json) — Ascended Heroes, 2,000 packs
|
| 107 |
+
- [data/prismatic-evolutions.json](https://github.com/zin294/pullsim-pull-rates/blob/main/data/prismatic-evolutions.json) — Prismatic Evolutions, 1,200 packs
|
| 108 |
+
- [data/phantasmal-flames.json](https://github.com/zin294/pullsim-pull-rates/blob/main/data/phantasmal-flames.json) — Phantasmal Flames, 5,000 packs
|
| 109 |
+
- [data/delta-reign.json](https://github.com/zin294/pullsim-pull-rates/blob/main/data/delta-reign.json) — Delta Reign, pending (no published English sample)
|
| 110 |
+
|
| 111 |
+
## Disclaimer
|
| 112 |
+
|
| 113 |
+
Unofficial fan project. Not affiliated with, endorsed by, or sponsored by Nintendo,
|
| 114 |
+
Creatures Inc., GAME FREAK, or The Pokemon Company. Card names and artwork belong to their
|
| 115 |
+
respective owners; card records come from TCGdex, which defines which cards exist in a
|
| 116 |
+
rarity but never sets that rarity's rate.
|