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# Image comparison gallery

All comparison pictures are actual recorded inference outputs. Each stack
contains labeled full frames, identical 1:1 crops and absolute RGB differences
amplified eight times. Metrics apply to full-resolution images, not previews.

| Comparison | Viewer | Image stack | Native detail crops |
|---|---|---|---|
| 2K product: BF16 tuning, Q8, Q4, three-pass preview | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product/details.png) |
| 2K portrait: native BF16 vs Q8 | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait/details.png) |
| Same final latent: VAE batches 1, 4, 8, 16 | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/vae/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/vae/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/vae/details.png) |
| Saved CUDA BF16 vs MLX, product | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product-cuda/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product-cuda/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/product-cuda/details.png) |
| Saved CUDA BF16 vs MLX, portrait | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait-cuda/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait-cuda/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/portrait-cuda/details.png) |
| Saved CUDA BF16 vs MLX, native 4K | [Open](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/native-4k-cuda/index.html) | [Frames](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/native-4k-cuda/stack.png) | [Details](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/native-4k-cuda/details.png) |

[The editing demonstration](https://huggingface.co/devin-lai/MiniMax-H3-Image-mlx-examples/blob/v0.4.0/comparisons/edit-example/before-after.png) places the input
reference beside the native MLX emerald-glass edit. It is a functional example,
not a pixel-similarity comparison.

The CUDA comparison uses the original saved RTX 5090 BF16 run with upstream
`quality=lossless`. Its hardware and decoder quality setting differ from the
MLX native tile recipe. It provides visual context; it does not isolate port
error or establish a same-hardware speedup.

The default MLX BF16 output is the reference for the quantization/tuning
comparisons. Q8, Q4, fused kernels and fewer steps change its pixels. Read the
[experiment report](../reports/RESULTS.md) before selecting a profile.

Full-resolution Mac outputs and trace tensors are retained locally under
`outputs/suite/` (ignored by Git). Source hashes, configuration, memory and
timing records are exported under `reports/inference/` and each gallery's
`metrics.json`. Original model weights are not included.