Instructions to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with libraries, inference providers, notebooks, and local apps. Follow these links to get started.
- Notebooks
- Google Colab
- Kaggle
- Local Apps Settings
- llama.cpp
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with llama.cpp:
Install (macOS, Linux)
curl -LsSf https://llama.app/install.sh | sh # Start a local OpenAI-compatible server with a web UI: llama serve -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: llama cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Install from WinGet (Windows)
winget install llama.cpp # Start a local OpenAI-compatible server with a web UI: llama serve -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: llama cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Use pre-built binary
# Download pre-built binary from: # https://github.com/ggerganov/llama.cpp/releases # Start a local OpenAI-compatible server with a web UI: ./llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: ./llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Build from source code
git clone https://github.com/ggerganov/llama.cpp.git cd llama.cpp cmake -B build cmake --build build -j --target llama-server llama-cli # Start a local OpenAI-compatible server with a web UI: ./build/bin/llama-server -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING # Run inference directly in the terminal: ./build/bin/llama-cli -hf devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Use Docker
docker model run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- LM Studio
- Jan
- Ollama
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Ollama:
ollama run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- Unsloth Studio
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Unsloth Studio:
Install Unsloth Studio (macOS, Linux, WSL)
curl -fsSL https://unsloth.ai/install.sh | sh # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
Install Unsloth Studio (Windows)
irm https://unsloth.ai/install.ps1 | iex # Run unsloth studio unsloth studio -H 0.0.0.0 -p 8888 # Then open http://localhost:8888 in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
Using HuggingFace Spaces for Unsloth
# No setup required # Open https://huggingface.co/spaces/unsloth/studio in your browser # Search for devmeta/Llama-3-8B-Racing-Level-Design-Expert to start chatting
- Atomic Chat new
- Docker Model Runner
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Docker Model Runner:
docker model run hf.co/devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
- Lemonade
How to use devmeta/Llama-3-8B-Racing-Level-Design-Expert with Lemonade:
Pull the model
# Download Lemonade from https://lemonade-server.ai/ lemonade pull devmeta/Llama-3-8B-Racing-Level-Design-Expert:Q4_K_M_RACING
Run and chat with the model
lemonade run user.Llama-3-8B-Racing-Level-Design-Expert-Q4_K_M_RACING
List all available models
lemonade list
File size: 2,710 Bytes
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license: cc-by-4.0
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# Llama-3-8B-Racing-Level-Design-Expert (GGUF)
## 1. Model Summary (๋ชจ๋ธ ๊ฐ์)
**[EN]** This model is a specialized Small Language Model (SLM) fine-tuned for analyzing racing game level design components and player preferences. It integrates 20+ years of industry expertise from Nexon (KartRider series) with academic research data.
**[KR]** ๋ณธ ๋ชจ๋ธ์ ๋ ์ด์ฑ ๊ฒ์ ๋ ๋ฒจ ๋์์ธ์ ๊ตฌ์ฑ ์์์ ํ๋ ์ด์ด ์ ํธ๋๋ฅผ ๋ถ์ํ๊ธฐ ์ํด ํ์ธํ๋๋ SLM(Small Language Model)์
๋๋ค. ๋ฅ์จ ใ์นดํธ๋ผ์ด๋ใ ์๋ฆฌ์ฆ์์ 20๋
์ด์ ์์ ์ค๋ฌด ๋
ธํ์ฐ์ ํ์ ์ ๋ฐ์ดํฐ๋ฅผ ๊ฒฐํฉํ์์ต๋๋ค.
## 2. About the Author
### Kim Tae-Wan
* **Current Role**: Game Developer & Researcher at NEXON (20+ years of experience)
* **Academic Background**:
* Ph.D. Student in Technology at Sogang University Graduate School of Metaverse
* M.S. in Game Design from Gachon University
* B.F.A. from Pusan National University
* **Expertise**: Level Design for the *KartRider* series, World Building Systems, and LLM-based Content Pipelines.
## 3. Research Context (์ฐ๊ตฌ ๋ฐฐ๊ฒฝ)
**[EN]** The training dataset is based on the author's Master's thesis, which identifies 19 key level design variables and their impact on player satisfaction.
**[KR]** ๋ณธ ๋ชจ๋ธ์ ํ์ต ๋ฐ์ดํฐ์
์ ์ ์์ ์์ฌ ํ์ ๋
ผ๋ฌธ์ ๋ฐํ์ผ๋ก ํฉ๋๋ค. ๋ ์ด์ฑ ๊ฒ์์ 19๊ฐ์ง ํต์ฌ ๋ ๋ฒจ ๋์์ธ ๋ณ์(์๊ฐ ์ปค๋ธ, ํค์ดํ, ๊ฐ์ ํธ๋ฆฌ๊ฑฐ ๋ฑ)์ ์ ์ ๋ง์กฑ๋ ๊ฐ์ ์๊ด๊ด๊ณ๋ฅผ ํ์ตํ์์ต๋๋ค.
### Key Research Variables (ํต์ฌ ์ฐ๊ตฌ ๋ณ์):
* Acute Curves (์๊ฐ ์ปค๋ธ)
* Hairpin Turns (ํค์ดํ)
* Acceleration Triggers (๊ฐ์ ํธ๋ฆฌ๊ฑฐ)
* Verticality and Slopes (๊ณ ์ ์ฐจ ๋ฐ ๊ฒฝ์ฌ๋ก)
* Visibility and Obstacles (์์ผ ๋ฐ ์ฅ์ ๋ฌผ)
## 4. Intended Use (์ฃผ์ ์ฉ๋)
* **Design Automation**: Automated analysis of track structures during the planning stage.
* **Preference Prediction**: Evaluating the potential success of a track based on player preference data.
* **Research Integration**: Part of the "VN Studio" and "Persona AI System" projects for automated game content generation.
## 5. Technical Details (๊ธฐ์ ์ฌ์)
* **Base Model**: Llama-3-8B (4-bit quantized)
* **Format**: GGUF (Optimized for local inference via LM Studio/Ollama)
* **Training Method**: Supervised Fine-Tuning (SFT) using Unsloth
## 6. Reference & Citation (์ธ์ฉ ๋ฐ ์ฐธ๊ณ ๋ฌธํ)
**Thesis**: *A Study on Level Design Components and Player Preferences in Racing Game Content* (Gachon Univ.)
* **Link**: https://www.dbpia.co.kr/journal/detail?nodeId=T14760144
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**Contact**: https://github.com/Taewan627 |