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1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 | """Pin previous-clip motion at the head of an H3 clip.
Wire it between a stock H3 conditioning node and the sampler:
MiniMaxH3ImageToVideo / MiniMaxH3ReferenceToVideo (or the t2v path)
-> H3 Motion Context
-> guider / sampler
Two axes to test, both cheap.
encode_mode
frames one VAE call per frame, each pinned as its own cond block. The
model sees N snapshots at N instants.
video one VAE call for the whole run. The H3 video VAE has latent_dim
3, so it reads the batch axis as time and compresses the run
into fewer latent steps (5 pixel frames -> 2 steps, 22 -> 7).
Each step becomes one cond block, so the motion between frames
lives inside the latent instead of being implied across separate
stills. Far fewer rows and one VAE load.
anchor_mode
head pinned frames occupy target_start..target_start+N-1. At the normal
target_start 0 they come back at the head of the output, so trim
that many frames before concatenating. Interior placement returns
no trim because it is a scene-local Guide rather than an overlap.
before pinned frames sit at negative indices, ending at -1, so
delivered frame 0 continues from them and nothing is wasted.
Their time coordinates land below text_len, which is the range
the text rows occupy. Whether that collision matters is exactly
what this mode is asking.
"""
import logging
import os
import comfy.utils
import folder_paths
import node_helpers
import torch
from .av_timing import (
AUDIO_TRIM_FRAMES_KEY,
AUDIO_WITH_OVERLAP_FRAMES_KEY,
AUDIO_WITH_OVERLAP_WAVEFORM_KEY,
conform_waveform_length,
)
from .h3_audio_grid import audio_grid_geometry, encode_exact_audio_grid
try:
from safetensors.torch import load_file as _st_load, save_file as _st_save
except ImportError: # ComfyUI always ships safetensors; belt and braces
_st_load = _st_save = None
from .patch_layout import (
MC_KEY,
MC_AUDIO_KEY,
apply_patch as apply_layout_patch,
claim_patch_ownership as claim_layout_patch_ownership,
is_applied,
native_guides_available,
)
from .patch_payload import (
CHAIN_AUDIO_KEY,
apply_patch as apply_payload_patch,
claim_patch_ownership as claim_payload_patch_ownership,
is_applied as payload_patch_applied,
native_payload_merge_status,
)
try:
import torchaudio
except ImportError:
torchaudio = None
_LOG = logging.getLogger("minimax_h3_context_loop")
_legacy_core_warning_emitted = False
FRAME_PER_TOKEN = (1, 4, 4, 4, 4)
FPS = 24 # H3's native rate; audio latents run at 40 Hz, hence FRAME_RESCALE 5/3
FRAME_RESCALE = 5.0 / 3.0
AUDIO_HZ = 40.0
def _conditioning_has_refs(conditioning):
for item in conditioning or []:
if not isinstance(item, (list, tuple)) or len(item) < 2:
continue
metadata = item[1]
if (isinstance(metadata, dict)
and bool(metadata.get("minimax_refs"))):
return True
return False
def _ensure_native_payload_merge(*, require_video=False, require_audio=False):
"""Repair only a partially native ComfyUI keyframe/ref payload."""
status = native_payload_merge_status()
video_ok = (not require_video
or status.get("native_keyframe_ref_merge"))
audio_ok = (not require_audio
or status.get("native_keyframe_ref_audio_merge"))
if video_ok and audio_ok:
return "core-owned native keyframe/ref payload"
missing = []
if not video_ok:
missing.append("video")
if not audio_ok:
missing.append("audio")
if not apply_payload_patch() or not payload_patch_applied():
raise RuntimeError(
"h3_motion_context: native Guide layout is available, but the "
"live MiniMaxH3 payload drops %s Guide tensors when references "
"are present. The guarded compatibility merge could not be "
"enabled. Capability report: %r" % (" and ".join(missing), status))
claimed, detail = claim_payload_patch_ownership(
require_keyframe_audio=bool(require_audio))
if not claimed or not payload_patch_applied():
raise RuntimeError(
"h3_motion_context: native Guide layout is available, but the "
"live MiniMaxH3 payload drops %s Guide tensors when references "
"are present. H3 Chain could not claim its guarded payload "
"merge: %s" % (" and ".join(missing), detail))
verified = native_payload_merge_status()
if ((require_video and not verified.get("native_keyframe_ref_merge"))
or (require_audio and not verified.get(
"native_keyframe_ref_audio_merge"))):
raise RuntimeError(
"h3_motion_context: the guarded payload merge was enabled but "
"failed its post-install capability probe: %r" % verified)
_LOG.warning(
"h3_motion_context: partially native ComfyUI payload detected; "
"enabled the marker-gated %s Guide/reference merge (%s)",
" and ".join(missing), detail)
return "guarded native %s merge; %s" % (" and ".join(missing), detail)
def _activate_inline_patches(*, require_video_merge=False,
require_audio_merge=False):
"""Use core-native guides or opt into the legacy guarded fallback.
Importing the node pack only registers nodes. Activation happens here,
immediately before Motion Context produces conditioning. Updated ComfyUI
remains completely unmodified. Older builds receive a one-time upgrade
warning before the marker-gated compatibility wrappers are activated.
"""
global _legacy_core_warning_emitted
if native_guides_available():
if require_video_merge or require_audio_merge:
_ensure_native_payload_merge(
require_video=bool(require_video_merge),
require_audio=bool(require_audio_merge))
return "native"
if not _legacy_core_warning_emitted:
_LOG.warning(
"MiniMax H3 Context Loop 0.5: this ComfyUI build does not include "
"the native H3 Add Guide API merged in Comfy-Org/ComfyUI PR "
"#15439. Update ComfyUI for the supported 0.5 path. Falling back "
"to legacy compatibility patches for this session; they are more "
"likely to conflict with other H3 extensions.")
_legacy_core_warning_emitted = True
layout_ok = apply_layout_patch()
if not layout_ok or not is_applied():
raise RuntimeError(
"h3_motion_context: the inline layout patch could not be enabled, "
"so continuation guides cannot be placed safely. Check the log "
"for the self-test failure reason.")
payload_ok = apply_payload_patch()
if not payload_ok or not payload_patch_applied():
raise RuntimeError(
"h3_motion_context: the inline payload patch could not be enabled. "
"Ref2VA refs could overwrite the motion-context video latents. "
"Check the log for the compatibility failure reason.")
return "legacy"
def _claim_inline_patch_ownership(conditioning=None):
"""Explicitly make this pack the active compatible patch-family owner."""
if native_guides_available():
if _conditioning_has_refs(conditioning):
detail = _ensure_native_payload_merge(
require_video=True, require_audio=True)
return "native guides; %s" % detail
return "native guides; core-owned; no compatibility patch required"
# Patch Priority also acts as an early compatibility check, so surface the
# same one-time update warning as Motion Context before claiming fallback
# ownership.
_activate_inline_patches()
layout_ok, layout_detail = claim_layout_patch_ownership()
if not layout_ok or not is_applied():
raise RuntimeError(
"h3_motion_context: could not claim the H3 layout patch: %s" %
layout_detail)
payload_ok, payload_detail = claim_payload_patch_ownership()
if not payload_ok or not payload_patch_applied():
raise RuntimeError(
"h3_motion_context: could not claim the H3 payload patch: %s" %
payload_detail)
return "legacy guides; %s; %s" % (layout_detail, payload_detail)
def _prepare_native_guide_conditioning(conditioning):
"""Select the guide implementation and pass scene conditioning through.
The merged native API aligns downstream Add Guide nodes relative to the
Ref2VA target timeline itself, so scene 1 no longer needs the old empty
marker keyframe. Legacy builds still activate their guarded fallback here.
"""
_activate_inline_patches()
return conditioning
# Enumerated native runs retained for masked-prefix policy selection. Motion
# Context recognizes the complete ``1`` or ``17k+5`` family algebraically, so
# valid runs beyond this policy table still use one H3 video-VAE Guide.
# Off-grid requests must not be encoded as one video: the VAE would cover only
# the lower grid length and shift the seam away from the source tail. They are
# represented as native/legacy still-guide sequences instead.
VIDEO_RUN_GRID = (
243, 226, 209, 192, 175, 158, 141, 124,
107, 90, 73, 56, 39, 22, 5, 1,
)
# These video-VAE runs also end on an integer 40 Hz audio-latent tick at
# H3's native 24 fps. Masked continuation carrying predecessor audio must use
# this stricter subset so picture and sound protect exactly the same physical
# interval. Video-only AV diagnostics may use VIDEO_RUN_GRID from five frames.
AV_RUN_GRID = tuple(
frames for frames in VIDEO_RUN_GRID
if (frames * int(AUDIO_HZ)) % FPS == 0
)
def _pixel_frames(latent_t):
"""Pixel frames covered by latent_t latent steps."""
return sum(FRAME_PER_TOKEN[k % 5] for k in range(latent_t))
def _step_offsets(latent_t):
"""Pixel-frame index at which each latent step begins."""
out, acc = [], 0
for k in range(latent_t):
out.append(acc)
acc += FRAME_PER_TOKEN[k % 5]
return out
def _resize(image, width, height, crop):
# image [B, H, W, C] -> [B, height, width, 3]; matches the stock helper
samples = image[..., :3].movedim(-1, 1)
samples = comfy.utils.common_upscale(samples, width, height, "lanczos", crop)
return samples.movedim(1, -1)
def _encode_tail_audio(audio_vae, audio, frame_count):
"""Encode a seam-aligned audio tail on H3's exact 40 Hz grid."""
waveform = audio["waveform"] # [B, C, L]
sr = int(audio["sample_rate"])
vae_sr = int(getattr(audio_vae, "audio_sample_rate", 32000))
if sr != vae_sr:
if torchaudio is None:
raise RuntimeError(
"h3_motion_context: context_audio is %d Hz but the VAE wants %d Hz "
"and torchaudio is not available to resample." % (sr, vae_sr))
waveform = torchaudio.functional.resample(waveform, sr, vae_sr)
frame_count = int(frame_count)
expected_steps = int(round(frame_count / float(FPS) * AUDIO_HZ))
grid_sr, samples_per_latent, grid_samples = audio_grid_geometry(
audio_vae, expected_steps)
if grid_sr != vae_sr:
raise RuntimeError(
"h3_motion_context: audio VAE grid reports %d Hz but "
"audio_sample_rate is %d" % (grid_sr, vae_sr))
have = int(waveform.shape[-1])
picture_samples = int(round(frame_count / float(FPS) * vae_sr))
if have >= grid_samples:
window = waveform[..., have - grid_samples:]
steps = expected_steps
else:
# A 24 fps boundary can end part-way through the nearest 40 Hz cell.
# Preserve the important right/seam edge and pad only that partial
# older boundary cell. A genuinely short clip uses its final complete
# cells instead of fabricating a long prefix.
expected_overhang = max(0, grid_samples - picture_samples)
tolerance = max(2, int(round(vae_sr * 0.001)))
shortage = grid_samples - have
if (have >= picture_samples - tolerance
and shortage <= expected_overhang + tolerance):
window = torch.nn.functional.pad(waveform, (shortage, 0))
steps = expected_steps
_LOG.warning(
"h3_motion_context: context audio ends on the picture "
"boundary but the H3 grid extends %d samples earlier; "
"left-padding that partial boundary cell", shortage)
else:
steps = min(expected_steps, have // samples_per_latent)
if steps < 1:
raise ValueError(
"h3_motion_context: context_audio is too short for one "
"H3 audio step")
grid_samples = steps * samples_per_latent
window = waveform[..., have - grid_samples:]
_LOG.warning(
"h3_motion_context: context_audio is shorter than the "
"requested %d-frame window; pinning the final %d complete "
"H3 audio steps", frame_count, steps)
z, _diagnostics = encode_exact_audio_grid(
audio_vae, window[:1], steps,
"h3_motion_context: context tail")
return z, int(z.shape[-1])
def _streams_from_latent(latent):
"""Unpack an H3 AV latent into its contained streams.
NestedTensor.__getitem__ broadcasts the index into every contained
tensor rather than selecting one, so samples[0] would strip the batch
dimension off both streams. unbind() returns the pair.
"""
samples = latent["samples"]
if hasattr(samples, "unbind"):
parts = list(samples.unbind())
elif isinstance(samples, (tuple, list)):
parts = list(samples)
else:
raise ValueError(
"h3_motion_context: expected a MiniMax H3 AV latent (a nested "
"video/audio pair), got %r" % type(samples))
if not parts:
raise ValueError("h3_motion_context: AV latent contains no streams")
return parts
def _video_from_latent(latent):
"""Pull the video stream out of an H3 AV latent."""
video = _streams_from_latent(latent)[0]
if video.ndim == 4: # unbatched [C,T,H,W]
video = video.unsqueeze(0)
if video.ndim != 5:
raise ValueError("h3_motion_context: expected video latent [B,C,T,H,W], "
"got shape %s" % (tuple(video.shape),))
return video
def _audio_tail_from_latent(latent, a_frames):
"""Slice the last `a_frames` worth of audio steps straight out of a
generated H3 latent, skipping the decode -> re-encode round trip.
Returns (tail latent [1, C, 2, rt], rt, overhang) where rt counts
40 Hz latent steps and overhang is the signed fraction of a step between
the clip's audio grid and its last pixel frame. H3 rounds to the NEAREST
audio step: 124 frames want 206.67 and become 207 (+0.33), while 260
frames want 433.33 and become 433 (-0.33). The caller compensates the
placement with this signed offset so the pinned content lands exactly
where its samples actually sit.
"""
parts = _streams_from_latent(latent)
if len(parts) < 2:
raise ValueError(
"h3_motion_context: context_latent has no audio stream. Wire the "
"sampler output of an H3 AV graph, not a video-only latent.")
video, audio = parts[0], parts[1]
if video.ndim == 4:
video = video.unsqueeze(0)
if audio.ndim == 3: # unbatched [C,2,T]
audio = audio.unsqueeze(0)
if audio.ndim != 4:
raise ValueError("h3_motion_context: expected audio latent [B,C,2,T], "
"got shape %s" % (tuple(audio.shape),))
total_t = int(audio.shape[-1])
authored_audio_frames = (latent.get("_h3_audio_context_frames")
if isinstance(latent, dict) else None)
frames = (int(authored_audio_frames)
if authored_audio_frames is not None
else _pixel_frames(int(video.shape[2])))
overhang = total_t - FRAME_RESCALE * frames
if not (-0.5 < overhang < 0.5):
_LOG.warning(
"h3_motion_context: context_latent audio grid is unexpected "
"(%d steps for %d frames); assuming no overhang.", total_t, frames)
overhang = 0.0
rt = int(round(a_frames / float(FPS) * AUDIO_HZ))
if rt > total_t:
_LOG.warning("h3_motion_context: asked for %d audio steps, the latent "
"has %d. Pinning all of it.", rt, total_t)
rt = total_t
if rt < 1:
raise ValueError("h3_motion_context: audio window is empty")
tail = audio[:1, ..., total_t - rt:].clone()
return tail, rt, float(overhang)
def _video_guide_tail_from_latent(latent, frames, target_video):
"""Slice a phase-aligned generated-video tail for Guide conditioning.
Full H3 clips and native context runs of 5/22/39/... frames both contain
2 mod 5 temporal steps. Their difference therefore begins on phase zero
of H3's 1/4/4/4/4 frame-per-token cycle, so the tail can be repositioned
at the start of a new Guide timeline without a VAE round trip.
"""
source = _video_from_latent(latent)
frames = int(frames)
steps = next((value for value in range(1, int(source.shape[2]) + 1)
if _pixel_frames(value) == frames), None)
if steps is None:
raise ValueError(
"h3_motion_context: %d Guide frames do not map to an exact H3 "
"video-latent run." % frames)
if (int(source.shape[2]) - steps) % 5:
raise ValueError(
"h3_motion_context: the saved video latent's temporal phase does "
"not align with a %d-frame Guide tail." % frames)
source_geometry = (
int(source.shape[1]), int(source.shape[3]), int(source.shape[4]))
target_geometry = (
int(target_video.shape[1]), int(target_video.shape[3]),
int(target_video.shape[4]))
if source_geometry != target_geometry:
raise ValueError(
"h3_motion_context: saved/target video latent geometry differs: "
"%s vs %s." % (tuple(source.shape), tuple(target_video.shape)))
tail = source[:1, :, -steps:].clone()
if hasattr(tail, "to") and hasattr(target_video, "device"):
tail = tail.to(target_video.device, target_video.dtype)
return tail
class MiniMaxH3MotionContext:
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"conditioning": ("CONDITIONING", {
"tooltip": "Conditioning from the stock MiniMax H3 Image "
"to Video or Reference to Video node. Motion "
"Context preserves existing Ref2VA references "
"and appends its continuation data."}),
"vae": ("VAE", {
"tooltip": "MiniMax H3 video VAE used to encode the "
"previous clip's context frames."}),
"latent": ("LATENT", {
"tooltip": "The NEW clip's empty H3 AV latent from the "
"stock conditioning node. Do not connect the "
"previous sampled latent here; that belongs on "
"the optional context_latent input."}),
"context_frames": ("IMAGE", {
"tooltip": "Decoded, delivered frames from the PREVIOUS "
"clip. Supplying the whole clip is safe: only "
"the requested tail is used."}),
"context_length": ("INT", {
"default": 5, "min": 1, "max": 9999,
"tooltip": "Exact number of previous-clip frames to carry. "
"Native H3 runs (1, 5, 22, 39, ...) use one "
"efficient video Guide; off-grid values use an "
"exact native still sequence instead of being "
"shortened."}),
"encode_mode": (["video", "frames"], {
"default": "video",
"tooltip": "video: one efficient temporal VAE call for "
"native H3 run lengths (1, 5, 22, ...); exact "
"off-grid lengths safely fall back to one call "
"per frame. frames: always pin each frame as a "
"separate still."}),
"anchor_mode": (["head", "before"], {
"default": "head",
"tooltip": "head: place the Guide on the target timeline; "
"target_start 0 reproduces it at the beginning "
"and returns a trim count. before: legacy "
"negative indices, nothing wasted, but the "
"coordinates overlap the text rows."}),
"crop": (["disabled", "center"], {
"default": "disabled",
"tooltip": "How context frames are fitted to the new "
"latent canvas. disabled stretches to the "
"target size; center preserves aspect ratio "
"and center-crops."}),
"audio_context_length": ("INT", {
"default": 22, "min": 0, "max": 9999,
"tooltip": "Frames of tail audio to pin, independent of the "
"video window. 0 follows context_length. In "
"timeline mode the window is END-aligned with "
"the pinned video, so 22 with a 22-frame video "
"window overlays it exactly; longer windows "
"extend backwards into vacated coordinate "
"space for longer or audio-only continuity."}),
"audio_mode": (["timeline", "ref"], {
"default": "timeline",
"tooltip": "timeline: pinned audio gets coordinates on "
"this clip's own timeline, end-aligned with "
"the pinned video, so the model reads it as "
"this clip's sound so far and continues it. "
"ref: stock placement in a span before the "
"clip, which the model imitates (similar "
"music, not phase-locked) rather than "
"continues."}),
"target_start": ("INT", {
"default": 0, "min": 0, "max": 999999,
"tooltip": "Target frame where a head-mode visual Guide "
"begins. 0 keeps normal continuation and returns "
"the overlap trim; a positive value places the "
"Guide inside the target and returns trim 0. "
"Legacy before mode requires 0."}),
},
"optional": {
"context_latent": ("LATENT", {
"tooltip": "Previous clip's SAMPLER OUTPUT latent (the same "
"one you wire into the decode nodes). When "
"supplied, the pinned audio is sliced straight "
"from it, skipping the decode/re-encode round "
"trip that dulls sound a little more at every "
"link of a chain. Takes priority over "
"context_audio; audio_vae is not needed on "
"this path."}),
"audio_vae": ("VAE", {
"tooltip": "H3 audio VAE. Supply with context_audio to carry "
"the previous clip's tail sound across the join. "
"Not needed when context_latent is wired."}),
"context_audio": ("AUDIO", {
"tooltip": "Audio of the previous clip. The tail matching the "
"pinned frames is encoded and pinned alongside "
"them. Ignored when context_latent is wired."}),
"video_context_latent": ("LATENT", {
"tooltip": "Previous clip's sampler-output H3 latent. "
"When supplied in video encode mode, its "
"phase-aligned video tail becomes the Guide "
"block directly, avoiding RGB decode and VAE "
"re-encode. Incompatible or imported context "
"falls back to context_frames."}),
},
}
RETURN_TYPES = ("CONDITIONING", "INT")
RETURN_NAMES = ("conditioning", "trim_frames")
OUTPUT_TOOLTIPS = (
"Conditioning with the previous clip's motion and optional timeline "
"audio appended. Connect this to the guider/sampler path.",
"Number of pinned leading frames reproduced at target_start 0. "
"Connect to MiniMax H3 Context Loop Trim; before mode and interior "
"Guide placement return 0.",
)
FUNCTION = "apply"
CATEGORY = "conditioning/minimax"
DESCRIPTION = ("Pin a run of consecutive frames from a previous clip as "
"never-denoised conditioning rows, so the model reads real "
"motion instead of guessing it from a single still. Stock "
"and semantic anchors are preserved outside the carried "
"Guide interval.")
def apply(self, conditioning, vae, latent, context_frames, context_length,
encode_mode, anchor_mode, crop, audio_context_length=22,
audio_mode="timeline", context_latent=None, audio_vae=None,
context_audio=None, video_context_latent=None, target_start=0):
has_refs = _conditioning_has_refs(conditioning)
has_context_audio = (
context_latent is not None or context_audio is not None)
requested_audio_frames = (
int(audio_context_length) or int(context_length))
appends_audio_ref = bool(
has_context_audio and requested_audio_frames > 0
and audio_mode != "timeline")
needs_ref_payload_merge = bool(has_refs or appends_audio_ref)
guide_api = _activate_inline_patches(
require_video_merge=bool(
needs_ref_payload_merge and int(context_length) > 0),
require_audio_merge=bool(
has_refs and has_context_audio
and requested_audio_frames > 0
and audio_mode == "timeline"),
)
native_guides = guide_api == "native"
video = _video_from_latent(latent)
latent_t = int(video.shape[2])
width = int(video.shape[4]) * 16
height = int(video.shape[3]) * 16
frame_count = _pixel_frames(latent_t)
available = int(context_frames.shape[0])
requested_context = int(context_length)
n = min(requested_context, available)
if requested_context > 0 and n < 1:
raise ValueError("h3_motion_context: context_frames is empty")
if n < requested_context:
_LOG.warning("h3_motion_context: only %d frames supplied, pinning %d",
available, n)
start = int(target_start)
if start < 0:
raise ValueError("h3_motion_context: target_start must be >= 0")
if anchor_mode == "before" and start != 0:
raise ValueError(
"h3_motion_context: target_start applies only to head mode; "
"legacy before mode requires target_start=0.")
if start and n <= 0:
raise ValueError(
"h3_motion_context: target_start requires positive visual "
"context.")
if n > 0 and start + n >= frame_count:
raise ValueError(
"h3_motion_context: guide span [%d, %d) does not leave room "
"in a %d-frame clip; the Guide must leave room for newly "
"generated frames." % (start, start + n, frame_count))
blocks = []
offsets = []
span = 0
direct_video = None
native_video_run = (
n == 1 or (n >= 5 and (n - 5) % 17 == 0))
if (n > 0 and encode_mode == "video" and native_video_run
and video_context_latent is not None):
try:
direct_video = _video_guide_tail_from_latent(
video_context_latent, n, video)
except ValueError as exc:
_LOG.warning(
"h3_motion_context: latent Guide could not reuse the "
"saved video tail (%s); falling back to decoded RGB + "
"video VAE.", exc)
if n > 0 and direct_video is None:
# the LAST n frames of the incoming clip become the pinned run
tail = _resize(context_frames[available - n:], width, height, crop)
if n > 0 and encode_mode == "video" and native_video_run:
# Direct generated-latent Guide avoids a lossy VAE round trip.
# Imported/incompatible context retains the original RGB path.
enc = (direct_video if direct_video is not None
else vae.encode(tail))
if getattr(enc, "ndim", 0) != 5:
raise ValueError(
"h3_motion_context: video-mode encode returned shape %s, "
"expected [B,C,T,H,W]. Try encode_mode=frames."
% (tuple(getattr(enc, "shape", ())),))
steps = int(enc.shape[2])
offsets = _step_offsets(steps)
covered = _pixel_frames(steps)
if covered != n:
raise RuntimeError(
"h3_motion_context: exact %d-frame Guide encoded to %d "
"latent steps covering %d frames; refusing a "
"phase-shifted Guide." % (n, steps, covered))
if native_guides:
# Core Add Guide accepts one multi-frame latent and lays out
# all of its video steps. Keeping the encoded run intact is
# both cheaper and exactly the API PR #15439 intends.
blocks = [enc]
offsets = [0]
else:
blocks = [enc[:, :, k:k + 1] for k in range(steps)]
span = covered
if direct_video is not None:
_LOG.info(
"h3_motion_context: latent Guide reused %d frames / %d "
"video steps directly from the previous sampled latent",
n, steps)
elif n > 0:
if encode_mode == "video" and not native_video_run:
_LOG.info(
"h3_motion_context: %d-frame context is off the native "
"H3 clip grid; using an exact per-frame Guide sequence", n)
for i in range(n):
encoded_frame = vae.encode(tail[i:i + 1])
if (getattr(encoded_frame, "ndim", 0) != 5
or int(encoded_frame.shape[2]) != 1):
raise ValueError(
"h3_motion_context: frame %d encoded to %s; expected "
"one H3 still latent" % (
i, tuple(getattr(encoded_frame, "shape", ()))))
blocks.append(encoded_frame)
offsets.append(i)
span = n
if anchor_mode == "before":
indices = [o - span for o in offsets]
else:
indices = [start + o for o in offsets]
keyframes = []
for p, blk in zip(indices, blocks):
if native_guides:
keyframes.append({
"resolved_frame_index": p,
"latent": blk,
"h3_chain_context_visual": True,
})
else:
keyframes.append({
# Legacy core accepts only the first/last frame here; the
# real position rides under MC_KEY for the layout patch.
"resolved_frame_index": 0,
MC_KEY: p,
"latent": blk,
})
ref_audio_t = 0
motion_context_audio_ref = None
timeline_end_frame = None
a_frames = int(audio_context_length) or span
audio_src = "off"
if a_frames > 0 and (
context_latent is not None or context_audio is not None):
# the audio window is independent of the video one: audio cond
# rows cost rows but never cost delivered frames
if context_latent is not None:
if context_audio is not None:
_LOG.info("h3_motion_context: both context_latent and "
"context_audio wired; using the latent (skips "
"one VAE round trip).")
audio_latent, ref_audio_t, overhang = _audio_tail_from_latent(
context_latent, a_frames)
audio_src = "latent"
else:
if audio_vae is None:
raise ValueError(
"h3_motion_context: context_audio supplied without "
"audio_vae. Wire the H3 audio VAE, or wire "
"context_latent instead.")
audio_latent, ref_audio_t = _encode_tail_audio(
audio_vae, context_audio, a_frames)
overhang = 0.0 # decoded audio was match_tail-cut at the frame
audio_src = "vae"
if audio_mode == "timeline":
# end-align the audio window with the pinned video: both are
# the tail of clip A, so both must end at the same instant
# of the new timeline -- frame `start + span` in head mode
# (where A's last frame sits), frame 0 in before mode. On the
# latent path the sliced content reaches `overhang` of a
# step past A's last frame (H3 rounds its audio grid up),
# so the end coordinate moves by exactly that much; the
# layout patch takes a fractional frame index.
timeline_end_frame = float(
start + span if anchor_mode == "head" else 0)
timeline_end_frame += overhang / FRAME_RESCALE
if native_guides:
# Native audio guides are start-anchored in units of video
# frames. Convert our end-aligned continuation window to
# its exact (occasionally fractional) start position.
audio_start = (timeline_end_frame
- ref_audio_t / FRAME_RESCALE)
keyframes.append({
"resolved_frame_index": audio_start,
"audio_latent": audio_latent,
CHAIN_AUDIO_KEY: True,
})
else:
motion_context_audio_ref = {
"kind": "audio",
"ref_audio_t": ref_audio_t,
"audio_latent": audio_latent,
MC_AUDIO_KEY: timeline_end_frame,
}
else:
motion_context_audio_ref = {
"kind": "audio",
"ref_audio_t": ref_audio_t,
"audio_latent": audio_latent,
}
# Preserve guides outside the carried interval and remove only direct
# coordinate collisions. This retains stock last_frame and semantic
# anchors around an interior target_start. On legacy ComfyUI, tag
# retained guides with MC_KEY so reference compensation treats the
# complete target-relative set consistently.
guide_start = start if anchor_mode == "head" else -span
guide_end = guide_start + span
out = []
dropped = []
for embedding, extra in conditioning:
metadata = extra.copy()
prior = metadata.get("minimax_keyframes") or []
prior_frame_count = metadata.get("minimax_frame_count")
if (prior and prior_frame_count is not None
and int(prior_frame_count) != frame_count):
raise ValueError(
"h3_motion_context: the conditioning carries keyframes "
"resolved for a %d frame clip, but the latent is %d "
"frames. Wire the conditioning and latent from the same "
"stock H3 node."
% (int(prior_frame_count), frame_count))
kept = []
for prior_keyframe in prior:
position = float(prior_keyframe.get(
MC_KEY, prior_keyframe.get("resolved_frame_index", 0)))
if guide_start <= position < guide_end:
dropped.append(position)
continue
retained = dict(prior_keyframe)
if not native_guides:
retained[MC_KEY] = position
kept.append(retained)
metadata["minimax_keyframes"] = kept + keyframes
if not native_guides:
metadata["minimax_frame_count"] = frame_count
out.append([embedding, metadata])
if dropped:
_LOG.warning(
"h3_motion_context: dropped %d keyframe anchor(s) at "
"frame(s) %s because the carried Guide already owns "
"[%d, %d); anchors outside that interval are preserved.",
len(dropped), sorted(set(dropped)), guide_start, guide_end)
if motion_context_audio_ref is not None:
# Ref2VA multi-reference coexistence design contributed by
# seitanism in the Banodoco seamless-extension thread. Append so
# existing image/video/audio refs remain intact.
out = node_helpers.conditioning_set_values(
out, {"minimax_refs": [motion_context_audio_ref]}, append=True)
trim = span if anchor_mode == "head" and start == 0 else 0
index_summary = ("%d..%d" % (indices[0], indices[-1])
if indices else "none")
_LOG.info("h3_motion_context: %s/%s, %d frames at target %d -> %d "
"cond blocks at indices %s, %d frame clip at %dx%d, "
"trim %d, audio %s",
encode_mode, anchor_mode, n, start, len(blocks),
index_summary, frame_count, width, height, trim,
("%d frames -> %d latent steps (%.3fs) from %s, %s"
% (a_frames, ref_audio_t, ref_audio_t / AUDIO_HZ, audio_src,
"on the timeline ending at frame %.3f"
% float(timeline_end_frame)
if audio_mode == "timeline" else "stock ref placement"))
if ref_audio_t else "off")
return (out, trim)
class MiniMaxH3LoopTrim:
"""Drop the pinned head off a decoded clip, picture and sound together.
The pinned frames occupy the start of the delivered timeline, so they
have to come off before concatenating. Trimming only the images would
leave the audio a full trim_frames longer than the video, and muxing
those puts the whole soundtrack ahead of the picture by trim_frames/24
seconds. At 5 frames that is 208ms, silent on ambience but squarely
offbeat on anything with a pulse.
So this takes both streams and removes the same span from each: whole
frames from the images, the matching number of samples from the
waveform. Wire trim_frames from the motion context node so the count
follows whatever the encoder actually produced.
The tail needs the same treatment for a different reason. H3's audio
latent runs at 40 Hz against 24 fps picture, and FRAME_RESCALE is 5/3.
ComfyUI rounds the required audio steps to the nearest integer, so some
valid H3 lengths decode about 8.3 ms long (124 frames) and others about
8.3 ms short (260 frames). Either error accumulates down a chain. Match
Tail time-conforms these small grid mismatches so every delivered stream
is exactly frames/fps long without inserting a silence tail.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"images": ("IMAGE", {
"tooltip": "Decoded images from the CURRENT H3 sample. "
"The leading pinned overlap is removed."}),
"trim_frames": ("INT", {
"default": 0, "min": 0, "max": 4096,
"tooltip": "Connect trim_frames from MiniMax H3 Context "
"Loop Context. In head mode this removes the "
"repeated overlap; before mode supplies 0."}),
},
"optional": {
"audio": ("AUDIO", {
"tooltip": "Decoded audio for the same clip. Trimmed by the "
"matching duration so sound stays locked to "
"picture. Leave unwired for silent clips."}),
"fps": ("FLOAT", {
"default": 24.0, "min": 1.0, "max": 240.0, "step": 0.001,
"tooltip": "Frame rate used to convert the trim into an "
"audio duration. Must match what you feed "
"Create Video."}),
"match_tail": ("BOOLEAN", {
"default": True,
"tooltip": "Time-conform small H3 audio-grid mismatches so "
"duration equals frames/fps exactly without a "
"silence tail. H3's rounded 40 Hz grid can differ "
"from picture duration by about 8ms."}),
"retain_overlap_frames": ("INT", {
"default": 0, "min": 0, "max": 4096,
"tooltip": "Legacy/manual visual overlap for an external "
"stitcher. In a 0.5 chain, connect Current "
"Shot's state output below and this integer is "
"ignored; Loop Trim then resolves the exact "
"per-scene blend from the Plan automatically."}),
"state": ("H3_CHAIN_STATE", {
"tooltip": "Recommended 0.5 chain route: connect Current "
"Shot's state output. Loop Trim reads the active "
"scene's resolved blend directly, so a Plan "
"default can never override a per-scene value."}),
},
}
RETURN_TYPES = ("IMAGE", "AUDIO", "IMAGE", "INT")
RETURN_NAMES = ("images", "audio", "images_with_overlap",
"overlap_frames")
OUTPUT_TOOLTIPS = (
"Delivered frames with the repeated leading context removed.",
"Audio trimmed by the same duration and, when match_tail is enabled, "
"fitted exactly to the delivered image duration. The same AUDIO value "
"privately carries the full decoded overlap to Segment Save so AV "
"audio feathers survive final assembly; no extra wire is needed.",
"Optional blend-ready image stream. When overlap_frames is positive, "
"this retains only the final requested part of the repeated visual "
"context before the delivered frames. Audio remains fully trimmed.",
"Number of repeated leading frames retained in images_with_overlap. "
"Use as an overlap count in a compatible video stitcher.",
)
FUNCTION = "trim"
CATEGORY = "conditioning/minimax/context_loop"
DESCRIPTION = ("Remove the leading pinned frames from a decoded H3 clip, "
"trimming picture and sound by the same duration. In 0.5 "
"chains, Current Shot state also resolves the scene blend "
"without a separate default-versus-scene integer wire.")
def trim(self, images, trim_frames, audio=None, fps=24.0, match_tail=True,
retain_overlap_frames=0, state=None):
n = max(0, int(trim_frames))
total = int(images.shape[0])
if n >= total:
raise ValueError(
"h3_motion_context: asked to trim %d frames from a %d frame clip"
% (n, total))
out_images = images[n:] if n else images
requested_retained = max(0, int(retain_overlap_frames))
if state is not None:
if not isinstance(state, dict):
raise ValueError(
"h3_motion_context: Loop Trim state is not a chain state.")
plan = state.get("plan")
if not isinstance(plan, dict):
raise ValueError(
"h3_motion_context: Loop Trim state has no Plan.")
try:
index = int(state["index"])
shot = plan["shots"][index - 1]
compatibility = plan["compatibility"]
except (KeyError, IndexError, TypeError, ValueError) as exc:
raise ValueError(
"h3_motion_context: Loop Trim state has no valid current "
"scene.") from exc
configured = shot.get("video_blend_frames")
if configured is None or (
isinstance(configured, str) and not configured.strip()):
configured = compatibility.get("video_blend_frames", 0)
if isinstance(configured, bool) or (
isinstance(configured, float)
and not configured.is_integer()):
raise ValueError(
"h3_motion_context: current scene blend must be a whole "
"number of frames.")
try:
requested_retained = int(configured)
except (TypeError, ValueError) as exc:
raise ValueError(
"h3_motion_context: current scene blend must be a whole "
"number of frames.") from exc
if requested_retained < 0:
raise ValueError(
"h3_motion_context: current scene blend cannot be "
"negative.")
# Match Segment Save's effective-blend contract. A Plan can carry
# a non-zero default into scene 1 even though scene 1 has no
# repeated prefix; similarly, runtime trimming remains the final
# authority if a decoder returns less overlap than configured.
# Missing raw/delivered fields are allowed for legacy states and
# tests, where trim_frames is the only available overlap count.
raw_frames = shot.get("raw_frames")
delivered_frames = shot.get("delivered_frames")
if raw_frames is None or delivered_frames is None:
repeated_frames = n
else:
try:
repeated_frames = max(
0, int(raw_frames) - int(delivered_frames))
except (TypeError, ValueError) as exc:
raise ValueError(
"h3_motion_context: current scene has invalid raw or "
"delivered frame counts.") from exc
requested_retained = min(
requested_retained, n, repeated_frames)
manual = max(0, int(retain_overlap_frames))
if manual != requested_retained:
_LOG.info(
"h3_motion_context: Loop Trim resolved scene %d blend "
"from chain state (%d frames); legacy/manual value %d "
"was ignored", index, requested_retained, manual)
retained = min(n, requested_retained)
overlap_images = images[n - retained:] if retained else out_images
out_audio = audio
if audio is not None:
waveform = audio["waveform"]
sr = int(audio["sample_rate"])
seconds = n / float(fps)
cut = int(round(seconds * sr))
length = int(waveform.shape[-1])
if cut >= length:
raise ValueError(
"h3_motion_context: trimming %.3fs from %.3fs of audio would "
"leave nothing. Check that fps matches the clip."
% (seconds, length / sr))
if match_tail:
full_want = int(round(total / float(fps) * sr))
if length != full_want:
waveform = conform_waveform_length(
waveform, full_want,
"h3_motion_context: decoded %d-frame full audio" %
total)
full_waveform = waveform
waveform = full_waveform[..., cut:]
frames_left = total - n
want = int(round(frames_left / float(fps) * sr))
have = int(waveform.shape[-1])
if have != want:
waveform = conform_waveform_length(
waveform, want,
"h3_motion_context: decoded %d-frame audio" %
frames_left)
else:
full_waveform = None
waveform = waveform[..., cut:]
out_audio = {"waveform": waveform, "sample_rate": sr}
if full_waveform is not None:
out_audio.update({
AUDIO_WITH_OVERLAP_WAVEFORM_KEY: full_waveform,
AUDIO_WITH_OVERLAP_FRAMES_KEY: total,
AUDIO_TRIM_FRAMES_KEY: n,
})
_LOG.info("h3_motion_context: %d frames / %.4fs picture, %.4fs sound, "
"drift %.2fms",
total - n, (total - n) / float(fps),
int(waveform.shape[-1]) / sr,
abs((total - n) / float(fps) - int(waveform.shape[-1]) / sr) * 1000.0)
elif n:
_LOG.info("h3_motion_context: trimmed %d leading frames, %d remain. "
"No audio wired; if this clip has sound, mux it through "
"this node or it will run %.3fs ahead of the picture.",
n, total - n, n / float(fps))
return (out_images, out_audio, overlap_images, retained)
def _resolve_latent_path(path, clip_index=0):
"""Turn the loader's path input into a concrete file.
Accepts an absolute path, a path relative to ComfyUI's output folder,
or a directory (in either form). For a directory:
clip_index == 0 the NEWEST .safetensors inside is used. Simple,
but NOT retry-safe: re-rolling a clip loads the
rejected attempt's own save (see the node docs).
Its run counter also numbers ATTEMPTS, not clips.
clip_index > 0 exactly that clip's slot is loaded: clip 1 is
*_00001.safetensors. Auto-mode files carry a
trailing underscore (*_00001_.safetensors) and
are never matched, because their numbers count
runs and could hold a reject.
"""
p = (path or "").strip().strip('"').strip("'")
if not p:
p = "h3_context"
candidates = [p, os.path.join(folder_paths.get_output_directory(), p)]
for c in candidates:
if os.path.isfile(c):
return c
if os.path.isdir(c):
idx = int(clip_index)
if idx > 0:
# indexed slots use the natural name: clip 2 lives in
# *_00002.safetensors. Auto-mode files carry a trailing
# underscore (*_00002_.safetensors) and are deliberately
# NOT matched: their numbers count runs, not clips, so a
# reject could be sitting in any of them.
endings = ("_%05d.safetensors" % idx,
"_clip%03d.safetensors" % idx) # older versions
files = [os.path.join(c, f) for f in os.listdir(c)
if f.endswith(endings)]
if not files:
near = [f for f in os.listdir(c)
if f.endswith("_%05d_.safetensors" % idx)]
hint = ""
if near:
hint = (" Found %s, which is an auto-numbered save "
"(trailing underscore = numbered by RUN, so "
"it may be a reject). If it really is clip "
"%d, rename it to drop the trailing "
"underscore: %s" %
(near[0], idx,
near[0].replace("_%05d_" % idx,
"_%05d" % idx)))
raise FileNotFoundError(
"h3_motion_context: no saved latent for clip %d "
"(no *_%05d.safetensors in %s).%s"
% (idx, idx, c, hint))
else:
files = [os.path.join(c, f) for f in os.listdir(c)
if f.endswith(".safetensors")]
if not files:
raise FileNotFoundError(
"h3_motion_context: no saved latents in %s. Run a "
"clip with the Save Latent node first." % c)
return max(files, key=os.path.getmtime)
raise FileNotFoundError(
"h3_motion_context: %r is neither a file nor a folder (also tried "
"relative to the ComfyUI output directory)." % p)
class MiniMaxH3MotionContextSaveLatent:
"""Save an H3 AV latent to disk so the NEXT run can load it.
Wiring the sampler's output straight into context_latent is a cycle:
the sampler would be consuming its own result. The latent that motion
context needs is the PREVIOUS clip's, which lives in the previous run
-- so it has to cross runs through disk, the same way the frames and
audio already do. Stock Save/Load Latent can't serialise H3's nested
video/audio pair; this saves the two streams side by side.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"latent": ("LATENT", {
"tooltip": "The sampler's output latent (the same one "
"you wire into the decode nodes)."}),
"filename_prefix": ("STRING", {
"default": "h3_context/clip",
"tooltip": "Saved under the ComfyUI output folder. The "
"default keeps all chain latents in one "
"folder so the Load node can always pick "
"the newest."}),
"clip_index": ("INT", {
"default": 0, "min": 0, "max": 9999,
"tooltip": "Which clip of the chain THIS is. Saves to "
"that clip's fixed slot, so a re-roll "
"overwrites its own reject instead of "
"stacking new files. Generating clip 2: "
"set 2 here and 1 on the Load node. 0 = "
"old behaviour, a new numbered file every "
"run (numbers count runs, not clips)."}),
},
}
RETURN_TYPES = ("STRING",)
RETURN_NAMES = ("latent_path",)
OUTPUT_TOOLTIPS = (
"Absolute path of the saved H3 AV safetensors checkpoint.",
)
FUNCTION = "save"
OUTPUT_NODE = True
CATEGORY = "conditioning/minimax"
DESCRIPTION = ("Save the sampler's AV latent so the next run's Motion "
"Context node can pin audio from it via the matching "
"Load node.")
def save(self, latent, filename_prefix, clip_index=0):
if _st_save is None:
raise RuntimeError("h3_motion_context: safetensors is not "
"available; cannot save latents.")
parts = _streams_from_latent(latent)
if len(parts) < 2:
raise ValueError(
"h3_motion_context: latent has no audio stream; wire the "
"sampler output of an H3 AV graph.")
video = parts[0].cpu().contiguous()
audio = parts[1].cpu().contiguous()
folder, filename, counter, _, _ = folder_paths.get_save_image_path(
filename_prefix, folder_paths.get_output_directory())
if int(clip_index) > 0:
# fixed slot with the natural name: clip 2 -> *_00002. A
# re-roll of this clip overwrites its own save, so rejects
# never accumulate or get loaded later. Auto mode (below)
# keeps a trailing underscore, which is what excludes its
# run-numbered files from indexed loading.
path = os.path.join(folder, "%s_%05d.safetensors"
% (filename, int(clip_index)))
else:
path = os.path.join(folder, "%s_%05d_.safetensors"
% (filename, counter))
_st_save({"video": video, "audio": audio}, path,
metadata={"format": "h3_motion_context_av_v1"})
_LOG.info("h3_motion_context: saved AV latent to %s (video %s, "
"audio %s)", path, tuple(video.shape), tuple(audio.shape))
return (path,)
class MiniMaxH3MotionContextLoadLatent:
"""Load a saved H3 AV latent for the context_latent input.
clip_index means exactly what it says: set it to the clip you want to
CONTINUE FROM, and that clip's slot is loaded. Generating clip 2 from
clip 1: Load node 1, Save node 2. Re-rolling clip 2 changes nothing --
it reloads slot 1 and overwrites slot 2's reject. Accept, then bump
both numbers.
At 0 it loads the newest file in the folder instead. Simple, but NOT
retry-safe: a re-roll's newest file is the rejected attempt's own
save, so the retry gets conditioned on the audio you just rejected.
The output is ONLY for the Motion Context node's context_latent input.
It is not a decodable latent -- do not wire it into VAE decode.
"""
@classmethod
def INPUT_TYPES(cls):
return {
"required": {
"latent_path": ("STRING", {
"default": "h3_context",
"tooltip": "A saved latent file, or a folder (relative "
"paths resolve against the ComfyUI output "
"directory). Pointing at a specific FILE "
"always loads that file, ignoring "
"clip_index."}),
"clip_index": ("INT", {
"default": 0, "min": 0, "max": 9999,
"tooltip": "The clip to CONTINUE FROM: that clip's "
"slot is loaded. Generating clip 2 from "
"clip 1: set 1 here and 2 on the Save "
"node. 0 = newest file in the folder "
"(NOT retry-safe: a re-roll loads its own "
"rejected audio)."}),
},
}
RETURN_TYPES = ("LATENT",)
RETURN_NAMES = ("context_latent",)
OUTPUT_TOOLTIPS = (
"Saved previous-clip AV latent for Motion Context's context_latent "
"input. Do not send it to VAE Decode.",
)
FUNCTION = "load"
CATEGORY = "conditioning/minimax"
DESCRIPTION = ("Load a latent saved by H3 Motion Context Save Latent, "
"for the context_latent input only.")
@classmethod
def IS_CHANGED(cls, latent_path, clip_index=0):
# the path string stays constant while the file behind it changes
# (newest save, or an overwritten slot), so cache on the resolved
# file identity instead -- otherwise ComfyUI would happily serve
# a stale latent forever
try:
p = _resolve_latent_path(latent_path, clip_index)
return "%s:%d" % (p, os.stat(p).st_mtime_ns)
except Exception:
return float("NaN") # unresolvable: never cache
def load(self, latent_path, clip_index=0):
if _st_load is None:
raise RuntimeError("h3_motion_context: safetensors is not "
"available; cannot load latents.")
path = _resolve_latent_path(latent_path, clip_index)
data = _st_load(path)
if "video" not in data or "audio" not in data:
raise ValueError(
"h3_motion_context: %s is not an h3_motion_context latent "
"(missing video/audio streams). Was it saved by the stock "
"Save Latent node instead?" % path)
_LOG.info("h3_motion_context: loaded AV latent from %s", path)
# a plain list, not a NestedTensor: only this repo's context_latent
# input accepts it, which is the point -- it cannot be mistaken
# for a decodable latent without failing loudly downstream
return ({"samples": [data["video"], data["audio"]]},)
# The original public Motion Context / Save / Load ids belong to
# NikoDemon80's upstream pack. This specialized loop pack keeps its context
# engine internal and exports only the stricter loop trim under a distinct id,
# allowing both custom-node folders to be installed at the same time.
NODE_CLASS_MAPPINGS = {
"MiniMaxH3LoopTrim": MiniMaxH3LoopTrim,
}
NODE_DISPLAY_NAME_MAPPINGS = {
"MiniMaxH3LoopTrim": "MiniMax H3 Context Loop Trim",
}
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