Fast_deploy / ComfyUI-MiniMaxH3-Context-Loop /example_workflows /Archive /0.5 /Ref2V Basic - MiniMax H3.json
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61.2 kB
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| "name": "MODEL", | |
| "type": "MODEL", | |
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| } | |
| ], | |
| "title": "Load Diffusion Model — H3 MODEL — REQUIRED", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
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| "type": "CLIP", | |
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| "title": "Load CLIP — H3 TEXT ENCODER", | |
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| "name": "SAMPLER", | |
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| ], | |
| "title": "KSamplerSelect — Sampler algorithm", | |
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| "cnr_id": "comfy-core", | |
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| "Node name for S&R": "KSamplerSelect" | |
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| "name": "VAE", | |
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| 58 | |
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| } | |
| ], | |
| "title": "Load VAE — H3 Video VAE", | |
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| "cnr_id": "comfy-core", | |
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| "Node name for S&R": "VAELoader" | |
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| "type": "VAE", | |
| "links": [ | |
| 65, | |
| 86 | |
| ] | |
| } | |
| ], | |
| "title": "Load VAE — H3 Audio VAE", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "VAELoader" | |
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| "flags": {}, | |
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| "mode": 0, | |
| "inputs": [], | |
| "outputs": [], | |
| "title": "Note — REF2V PROMPT / IMAGE SOURCE", | |
| "properties": { | |
| "Node name for S&R": "Note" | |
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| "widgets_values": [ | |
| "PROMPT / IMAGE SOURCE — VISIBLE ATTRIBUTION\n\nThe Classic Doom 1993 Market Garden concept, opening prompt, and source image were shared by ᴊɪɢᴇɴ in Banodoco's #minimax_h3_gens on August 12, 2026:\nhttps://discord.com/channels/1076117621407223829/1533677158067736777/1537180042210054226\n\nThe second picture is the final frame extracted from the credited generated result:\nhttps://discord.com/channels/1076117621407223829/1533677158067736777/1537178443358142555\n\nThis repository adapts the concept into a new two-scene six-section Ref2VA demonstration. Copy both PNG files from example_workflows/assets/ into ComfyUI/input/ before loading." | |
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| 544 | |
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| "type": "H3_CHAIN_PLAN", | |
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| } | |
| ], | |
| "title": "MiniMax H3 Scene Prompt Editor — SCENE PROMPT EDITOR — STANDARD AUTHORING", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainScenePromptEditor", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
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| "color": "#1f1f48", | |
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| "flags": {}, | |
| "order": 6, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [], | |
| "title": "Note — REF2VA SIX-SECTION PROMPT FORMAT", | |
| "properties": {}, | |
| "widgets_values": [ | |
| "REF2VA PROMPT FORMAT — SIX SECTIONS\n\n1. subject_definitions:\n2. summary:\n3. retention_analysis:\n4. detailed_description:\n5. overall_soundscape:\n6. non_diegetic_music:\n\nThis core Ref2VA workflow uses native <Picture 1> and <Picture 2> labels. Both connected pictures remain active in every scene." | |
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| "outputs": [ | |
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| "type": "VAE", | |
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| 62 | |
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| "properties": { | |
| "showOutputText": false, | |
| "horizontal": false | |
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| { | |
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| "properties": { | |
| "showOutputText": false, | |
| "horizontal": false | |
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| }, | |
| { | |
| "id": 1701, | |
| "type": "MiniMaxH3ChainLoopStart", | |
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| "mode": 0, | |
| "inputs": [ | |
| { | |
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| "type": "H3_CHAIN_PLAN", | |
| "link": 91 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| }, | |
| { | |
| "name": "external_context", | |
| "shape": 7, | |
| "type": "H3_CHAIN_EXTERNAL_CONTEXT", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "flow", | |
| "type": "H3_CHAIN_FLOW", | |
| "links": [ | |
| 45 | |
| ] | |
| }, | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
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| 15 | |
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| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Start — LOOP START / RESUME", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainLoopStart", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
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| { | |
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| "type": "MiniMaxH3ChainCurrent", | |
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| "size": [ | |
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| 512 | |
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| "flags": {}, | |
| "order": 23, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
| "link": 15 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
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| "outputs": [ | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
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| ] | |
| }, | |
| { | |
| "name": "clip_index", | |
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| }, | |
| { | |
| "name": "clip_count", | |
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| "links": null | |
| }, | |
| { | |
| "name": "shot_id", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "prompt", | |
| "type": "STRING", | |
| "links": [ | |
| 17 | |
| ] | |
| }, | |
| { | |
| "name": "noise_seed", | |
| "type": "INT", | |
| "links": [ | |
| 22 | |
| ] | |
| }, | |
| { | |
| "name": "length", | |
| "type": "INT", | |
| "links": [ | |
| 20 | |
| ] | |
| }, | |
| { | |
| "name": "steps", | |
| "type": "INT", | |
| "links": [ | |
| 23 | |
| ] | |
| }, | |
| { | |
| "name": "width", | |
| "type": "INT", | |
| "links": [ | |
| 18 | |
| ] | |
| }, | |
| { | |
| "name": "height", | |
| "type": "INT", | |
| "links": [ | |
| 19 | |
| ] | |
| }, | |
| { | |
| "name": "audio_start", | |
| "type": "FLOAT", | |
| "links": null | |
| }, | |
| { | |
| "name": "audio_duration", | |
| "type": "FLOAT", | |
| "links": null | |
| }, | |
| { | |
| "name": "source_audio_slice", | |
| "type": "AUDIO", | |
| "links": null | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "video_blend_frames", | |
| "type": "INT", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Current Shot — CURRENT REF2V SCENE — PROMPT / SEED / TIMING", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainCurrent", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [ | |
| false | |
| ], | |
| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
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| { | |
| "id": 1708, | |
| "type": "MiniMaxH3ChainAssemble", | |
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| "size": [ | |
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| 256 | |
| ], | |
| "flags": {}, | |
| "order": 24, | |
| "mode": 2, | |
| "inputs": [ | |
| { | |
| "name": "manifest", | |
| "type": "H3_CHAIN_MANIFEST", | |
| "link": 54 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "video_path", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Assemble — RECOVERY: ASSEMBLE WITHOUT RENDERING", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainAssemble", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [ | |
| "plan", | |
| "t2v_normal_recovered_%date:yyyy-MM-dd%", | |
| 256 | |
| ], | |
| "color": "#59451e", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
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| "type": "Reroute", | |
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| 75, | |
| 26 | |
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| "flags": {}, | |
| "order": 22, | |
| "mode": 0, | |
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| { | |
| "name": "", | |
| "type": "*", | |
| "link": 64 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "", | |
| "type": "VAE", | |
| "links": [ | |
| 61 | |
| ] | |
| } | |
| ], | |
| "properties": { | |
| "showOutputText": false, | |
| "horizontal": false | |
| } | |
| }, | |
| { | |
| "id": 120, | |
| "type": "RandomNoise", | |
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| "size": [ | |
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| 96 | |
| ], | |
| "flags": {}, | |
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| "inputs": [ | |
| { | |
| "name": "noise_seed", | |
| "type": "INT", | |
| "widget": { | |
| "name": "noise_seed" | |
| }, | |
| "link": 22 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "NOISE", | |
| "type": "NOISE", | |
| "links": [ | |
| 29 | |
| ] | |
| } | |
| ], | |
| "title": "RandomNoise — Per-shot noise seed", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "RandomNoise" | |
| }, | |
| "widgets_values": [ | |
| 0, | |
| "fixed" | |
| ] | |
| }, | |
| { | |
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| { | |
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| }, | |
| { | |
| "name": "audio_vae", | |
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| }, | |
| { | |
| "label": "ref_image_0", | |
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| "type": "IMAGE", | |
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| }, | |
| { | |
| "label": "ref_image_1", | |
| "name": "ref_images.ref_image_1", | |
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| "type": "IMAGE", | |
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| }, | |
| { | |
| "label": "ref_image_2", | |
| "name": "ref_images.ref_image_2", | |
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| "type": "IMAGE", | |
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| { | |
| "label": "ref_video_0", | |
| "name": "ref_videos.ref_video_0", | |
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| "type": "IMAGE", | |
| "link": null | |
| }, | |
| { | |
| "label": "ref_video_audio_0", | |
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| "type": "AUDIO", | |
| "link": null | |
| }, | |
| { | |
| "label": "ref_audio_0", | |
| "name": "ref_audios.ref_audio_0", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
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| { | |
| "name": "prompt", | |
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| "name": "prompt" | |
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| { | |
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| "name": "width" | |
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| { | |
| "name": "height", | |
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| "name": "height" | |
| }, | |
| "link": 19 | |
| }, | |
| { | |
| "name": "length", | |
| "type": "INT", | |
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| "name": "length" | |
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| } | |
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| { | |
| "name": "positive", | |
| "type": "CONDITIONING", | |
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| ] | |
| }, | |
| { | |
| "name": "LATENT", | |
| "type": "LATENT", | |
| "links": [ | |
| 27 | |
| ] | |
| } | |
| ], | |
| "title": "MiniMax H3 Reference to Video — CORE REF2VA — TWO GLOBAL PICTURES", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.31.0", | |
| "Node name for S&R": "MiniMaxH3ReferenceToVideo" | |
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| "subject_definitions:\n<Picture 1> is the primary visual reference for <Subject 1>, defining the exact Classic Doom 1993 first-person rendering language, the airborne Market Garden battlefield, the paratrooper viewpoint, muted olive-and-brown palette, chunky low-resolution geometry, pixel texture scale, and period military equipment.\n<Picture 2> is a secondary environment reference for <Subject 1>, defining the same game's dark timber-and-stone interior language, corridor proportions, weapon-view scale, high-contrast lighting, and readable retro silhouettes.\n<Subject 1> is the same playable first-person Allied paratrooper viewpoint and coherent 1993 DOS-era game world defined jointly by <Picture 1> and <Picture 2>. Keep the world, viewpoint, weapon scale, texture density, palette, and interface-free cinematic presentation consistent.\n\nsummary:\n[reference generation] A continuous first-person descent into a Market Garden village begins in the airborne exterior from <Picture 1> and advances toward the fortified interior language from <Picture 2>.\n\nretention_analysis:\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the first-person viewpoint, Classic Doom 1993 rendering language, WWII Market Garden identity, palette, texture scale, weapon-view proportions, and coherent level design defined by <Picture 1> and <Picture 2> while allowing new camera travel and action.\n<Picture 1>: fully_preserved - use its airborne battlefield, paratrooper silhouettes, landscape layout, olive-and-brown colors, and retro pixel-art treatment as the opening visual identity.\n<Picture 2>: reference - use its timber-and-stone interior, contrast, corridor scale, and gameplay readability to guide the destination revealed near the end.\n\ndetailed_description:\n[Shot 1] Begin in the same first-person paratrooper viewpoint and Classic Doom 1993 visual language as <Picture 1>. The camera descends beneath a canvas parachute over a war-torn Dutch village at dawn. Other Allied parachutes drift at different depths, anti-aircraft bursts expand into coarse pixel smoke, and fields, canals, tiled roofs, and a church tower grow steadily larger below. Keep all movement physically continuous and preserve the reference's low-resolution texture rhythm rather than smoothing it into modern realism.\n\nThe viewpoint swings gently toward a damaged stone farmhouse. Boots strike the muddy ground, the parachute canopy collapses behind the camera, and the same first-person momentum becomes a short sprint between hedgerows. A period weapon rises naturally into the lower frame at the same scale and screen position implied by <Picture 2>. The camera reaches a splintered doorway and pushes inside without a cut. End while exterior dawn light is still visible behind and the timber corridor ahead is beginning to take on the darker contrast and spatial language of <Picture 2>; preserve forward motion through the boundary.\n\noverall_soundscape:\nWind rush and canvas flutter during descent give way to a heavy landing, muddy footfalls, distant artillery, scattered rifle fire, wood creaks, and a close doorframe scrape. Keep the sound spatial and game-world diegetic.\n\nnon_diegetic_music:\nLow martial drums and a restrained ominous brass pulse build gradually beneath the descent, remaining secondary to the battlefield ambience.", | |
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| "color": "#346434", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
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| { | |
| "id": 1703, | |
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| "name": "state", | |
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| "name": "vae", | |
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| { | |
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| "link": 27 | |
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| "name": "audio_vae", | |
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| { | |
| "name": "conditioning", | |
| "type": "CONDITIONING", | |
| "links": [ | |
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| ] | |
| }, | |
| { | |
| "name": "trim_frames", | |
| "type": "INT", | |
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| ] | |
| }, | |
| { | |
| "name": "is_continuation", | |
| "type": "BOOLEAN", | |
| "links": null | |
| }, | |
| { | |
| "name": "latent", | |
| "type": "LATENT", | |
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| { | |
| "name": "model", | |
| "type": "MODEL", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Context — AUTO CONTEXT — clip 1 bypass / continuation", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainContext", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
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| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
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| { | |
| "id": 5, | |
| "type": "MiniMaxH3SigmaShift", | |
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| "name": "MODEL", | |
| "type": "MODEL", | |
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| ] | |
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| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "MiniMaxH3SigmaShift" | |
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| "id": 1919, | |
| "type": "Reroute", | |
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| "name": "", | |
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| "properties": { | |
| "showOutputText": false, | |
| "horizontal": false | |
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| { | |
| "id": 1920, | |
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| "properties": { | |
| "showOutputText": false, | |
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| } | |
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| { | |
| "id": 121, | |
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| "name": "model", | |
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| "link": 71 | |
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| { | |
| "name": "conditioning", | |
| "type": "CONDITIONING", | |
| "link": 28 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "GUIDER", | |
| "type": "GUIDER", | |
| "links": [ | |
| 30 | |
| ] | |
| } | |
| ], | |
| "title": "Basic Guider — Loop guider", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "BasicGuider" | |
| }, | |
| "widgets_values": [] | |
| }, | |
| { | |
| "id": 123, | |
| "type": "BasicScheduler", | |
| "pos": [ | |
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| "size": [ | |
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| "flags": {}, | |
| "order": 30, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "model", | |
| "type": "MODEL", | |
| "link": 72 | |
| }, | |
| { | |
| "name": "steps", | |
| "type": "INT", | |
| "widget": { | |
| "name": "steps" | |
| }, | |
| "link": 23 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "SIGMAS", | |
| "type": "SIGMAS", | |
| "links": [ | |
| 32 | |
| ] | |
| } | |
| ], | |
| "title": "BasicScheduler — Per-shot scheduler steps", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "BasicScheduler" | |
| }, | |
| "widgets_values": [ | |
| "simple", | |
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| 1 | |
| ] | |
| }, | |
| { | |
| "id": 124, | |
| "type": "SamplerCustomAdvanced", | |
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| "size": [ | |
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| 353 | |
| ], | |
| "flags": {}, | |
| "order": 32, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "noise", | |
| "type": "NOISE", | |
| "link": 29 | |
| }, | |
| { | |
| "name": "guider", | |
| "type": "GUIDER", | |
| "link": 30 | |
| }, | |
| { | |
| "name": "sampler", | |
| "type": "SAMPLER", | |
| "link": 31 | |
| }, | |
| { | |
| "name": "sigmas", | |
| "type": "SIGMAS", | |
| "link": 32 | |
| }, | |
| { | |
| "name": "latent_image", | |
| "type": "LATENT", | |
| "link": 33 | |
| } | |
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| { | |
| "name": "output", | |
| "type": "LATENT", | |
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| ] | |
| }, | |
| { | |
| "name": "denoised_output", | |
| "type": "LATENT", | |
| "links": null | |
| } | |
| ], | |
| "title": "SamplerCustomAdvanced — H3 sampler — SINGLE LOOP BODY", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "SamplerCustomAdvanced" | |
| }, | |
| "widgets_values": [] | |
| }, | |
| { | |
| "id": 130, | |
| "type": "VAEDecode", | |
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| "flags": {}, | |
| "order": 33, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "samples", | |
| "type": "LATENT", | |
| "link": 34 | |
| }, | |
| { | |
| "name": "vae", | |
| "type": "VAE", | |
| "link": 61 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "IMAGE", | |
| "type": "IMAGE", | |
| "links": [ | |
| 38 | |
| ] | |
| } | |
| ], | |
| "title": "VAE Decode — Decode current clip frames", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "VAEDecode" | |
| }, | |
| "widgets_values": [] | |
| }, | |
| { | |
| "id": 131, | |
| "type": "VAEDecodeAudio", | |
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| "order": 34, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "samples", | |
| "type": "LATENT", | |
| "link": 36 | |
| }, | |
| { | |
| "name": "vae", | |
| "type": "VAE", | |
| "link": 68 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "AUDIO", | |
| "type": "AUDIO", | |
| "links": [ | |
| 39 | |
| ] | |
| } | |
| ], | |
| "title": "VAE Decode Audio — Decode current clip audio", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.30.0", | |
| "Node name for S&R": "VAEDecodeAudio" | |
| }, | |
| "widgets_values": [] | |
| }, | |
| { | |
| "id": 132, | |
| "type": "MiniMaxH3LoopTrim", | |
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| "flags": {}, | |
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| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "images", | |
| "type": "IMAGE", | |
| "link": 38 | |
| }, | |
| { | |
| "name": "audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": 39 | |
| }, | |
| { | |
| "name": "trim_frames", | |
| "type": "INT", | |
| "widget": { | |
| "name": "trim_frames" | |
| }, | |
| "link": 40 | |
| }, | |
| { | |
| "name": "retain_overlap_frames", | |
| "shape": 7, | |
| "type": "INT", | |
| "widget": { | |
| "name": "retain_overlap_frames" | |
| }, | |
| "link": null | |
| }, | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
| "link": 92, | |
| "shape": 7 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "images", | |
| "type": "IMAGE", | |
| "links": [ | |
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| 47 | |
| ] | |
| }, | |
| { | |
| "name": "audio", | |
| "type": "AUDIO", | |
| "links": [ | |
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| ] | |
| }, | |
| { | |
| "name": "images_with_overlap", | |
| "type": "IMAGE", | |
| "links": [ | |
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| ] | |
| }, | |
| { | |
| "name": "overlap_frames", | |
| "type": "INT", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Trim — TRIM CONTEXT / AUTO-RESOLVE SCENE BLEND", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3LoopTrim", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [ | |
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| true, | |
| 0 | |
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| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1704, | |
| "type": "MiniMaxH3ChainSegmentSave", | |
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| ], | |
| "size": [ | |
| 384, | |
| 288 | |
| ], | |
| "flags": {}, | |
| "order": 36, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
| "link": 41 | |
| }, | |
| { | |
| "name": "images", | |
| "type": "IMAGE", | |
| "link": 42 | |
| }, | |
| { | |
| "name": "sampled_latent", | |
| "type": "LATENT", | |
| "link": 43 | |
| }, | |
| { | |
| "name": "audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": 44 | |
| }, | |
| { | |
| "name": "images_with_overlap", | |
| "shape": 7, | |
| "type": "IMAGE", | |
| "link": 81 | |
| } | |
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| "outputs": [ | |
| { | |
| "name": "segment", | |
| "type": "H3_CHAIN_SEGMENT", | |
| "links": [ | |
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| ] | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Segment + Checkpoint — SAVE DELIVERED + BLEND-READY SEGMENTS", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainSegmentSave", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [], | |
| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1706, | |
| "type": "MiniMaxH3ChainAssemble", | |
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| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "manifest", | |
| "type": "H3_CHAIN_MANIFEST", | |
| "link": 50 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "video_path", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Assemble — FINAL ASSEMBLY — 5-FRAME VISUAL BLEND", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainAssemble", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [ | |
| "plan", | |
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| "color": "#24533a", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
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| { | |
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| "type": "ModelAttentionBackend", | |
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| { | |
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| { | |
| "name": "MODEL", | |
| "type": "MODEL", | |
| "links": [ | |
| 5 | |
| ] | |
| } | |
| ], | |
| "title": "ModelAttentionBackend — COMFY KITCHEN ATTENTION", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
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| "Node name for S&R": "ModelAttentionBackend" | |
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| "widgets_values": [ | |
| "comfy kitchen attention" | |
| ] | |
| }, | |
| { | |
| "id": 1705, | |
| "type": "MiniMaxH3ChainLoopEnd", | |
| "pos": [ | |
| 4544, | |
| -288 | |
| ], | |
| "size": [ | |
| 352, | |
| 320 | |
| ], | |
| "flags": {}, | |
| "order": 38, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "flow", | |
| "type": "H3_CHAIN_FLOW", | |
| "link": 45 | |
| }, | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
| "link": 46 | |
| }, | |
| { | |
| "name": "images", | |
| "type": "IMAGE", | |
| "link": 47 | |
| }, | |
| { | |
| "name": "sampled_latent", | |
| "type": "LATENT", | |
| "link": 48 | |
| }, | |
| { | |
| "name": "segment", | |
| "type": "H3_CHAIN_SEGMENT", | |
| "link": 85 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "manifest", | |
| "type": "H3_CHAIN_MANIFEST", | |
| "links": [ | |
| 50 | |
| ] | |
| }, | |
| { | |
| "name": "manifest_json", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "last_context_frames", | |
| "type": "IMAGE", | |
| "links": null | |
| }, | |
| { | |
| "name": "last_context_latent", | |
| "type": "LATENT", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop End — LOOP END — ADVANCE REF2V SCENE", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainLoopEnd", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [], | |
| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1932, | |
| "type": "Note", | |
| "pos": [ | |
| 1568, | |
| 544 | |
| ], | |
| "size": [ | |
| 896, | |
| 1184 | |
| ], | |
| "flags": {}, | |
| "order": 7, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [], | |
| "title": "Note — REF2V BASIC — HOW TO USE", | |
| "properties": { | |
| "Node name for S&R": "Note" | |
| }, | |
| "widgets_values": [ | |
| "REF2V BASIC — QUICK START\n\nCopy both bundled PNG files into ComfyUI/input/. This basic workflow connects both pictures directly to ComfyUI's core MiniMax H3 Reference to Video node, so both remain active in every scene. Use native <Picture 1> and <Picture 2> labels in the Plan prompts.\n\nThe Plan uses generated audio, 22 motion-context frames, 20-step sampling with res_multistep and the simple scheduler. Edit prompts in the standard Scene Prompt Editor." | |
| ], | |
| "color": "#432f66", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1700, | |
| "type": "MiniMaxH3ChainPlan", | |
| "pos": [ | |
| -672, | |
| 544 | |
| ], | |
| "size": [ | |
| 1024, | |
| 1600 | |
| ], | |
| "flags": {}, | |
| "order": 8, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "plan_json_input", | |
| "shape": 7, | |
| "type": "STRING", | |
| "link": null | |
| }, | |
| { | |
| "name": "chain_policy", | |
| "type": "H3_CHAIN_POLICY", | |
| "link": 93, | |
| "shape": 7 | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "plan", | |
| "type": "H3_CHAIN_PLAN", | |
| "links": [ | |
| 74 | |
| ] | |
| }, | |
| { | |
| "name": "summary", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "clip_count", | |
| "type": "INT", | |
| "links": null | |
| }, | |
| { | |
| "name": "width", | |
| "type": "INT", | |
| "links": null | |
| }, | |
| { | |
| "name": "height", | |
| "type": "INT", | |
| "links": null | |
| }, | |
| { | |
| "name": "video_blend_frames", | |
| "type": "INT", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Plan — REF2V BASIC PLAN — STANDARD EDITOR", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainPlan", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop", | |
| "h3_chain_scene_colors": {}, | |
| "h3_chain_plan_layout": { | |
| "promptHeights": { | |
| "shared": 88, | |
| "scene:market_garden_descent": 112, | |
| "scene:farmhouse_interior": 112 | |
| } | |
| } | |
| }, | |
| "widgets_values": [ | |
| "{\"defaults\":{\"duration_seconds\":10,\"steps\":20},\"shots\":[{\"id\":\"market_garden_descent\",\"prompt\":[\"subject_definitions:\\n<Picture 1> is the primary visual reference for <Subject 1>, defining the exact Classic Doom 1993 first-person rendering language, the airborne Market Garden battlefield, the paratrooper viewpoint, muted olive-and-brown palette, chunky low-resolution geometry, pixel texture scale, and period military equipment.\\n<Picture 2> is a secondary environment reference for <Subject 1>, defining the same game's dark timber-and-stone interior language, corridor proportions, weapon-view scale, high-contrast lighting, and readable retro silhouettes.\\n<Subject 1> is the same playable first-person Allied paratrooper viewpoint and coherent 1993 DOS-era game world defined jointly by <Picture 1> and <Picture 2>. Keep the world, viewpoint, weapon scale, texture density, palette, and interface-free cinematic presentation consistent.\\n\\nsummary:\\n[reference generation] A continuous first-person descent into a Market Garden village begins in the airborne exterior from <Picture 1> and advances toward the fortified interior language from <Picture 2>.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - retain the first-person viewpoint, Classic Doom 1993 rendering language, WWII Market Garden identity, palette, texture scale, weapon-view proportions, and coherent level design defined by <Picture 1> and <Picture 2> while allowing new camera travel and action.\\n<Picture 1>: fully_preserved - use its airborne battlefield, paratrooper silhouettes, landscape layout, olive-and-brown colors, and retro pixel-art treatment as the opening visual identity.\\n<Picture 2>: reference - use its timber-and-stone interior, contrast, corridor scale, and gameplay readability to guide the destination revealed near the end.\\n\\ndetailed_description:\\n[Shot 1] Begin in the same first-person paratrooper viewpoint and Classic Doom 1993 visual language as <Picture 1>. The camera descends beneath a canvas parachute over a war-torn Dutch village at dawn. Other Allied parachutes drift at different depths, anti-aircraft bursts expand into coarse pixel smoke, and fields, canals, tiled roofs, and a church tower grow steadily larger below. Keep all movement physically continuous and preserve the reference's low-resolution texture rhythm rather than smoothing it into modern realism.\\n\\nThe viewpoint swings gently toward a damaged stone farmhouse. Boots strike the muddy ground, the parachute canopy collapses behind the camera, and the same first-person momentum becomes a short sprint between hedgerows. A period weapon rises naturally into the lower frame at the same scale and screen position implied by <Picture 2>. The camera reaches a splintered doorway and pushes inside without a cut. End while exterior dawn light is still visible behind and the timber corridor ahead is beginning to take on the darker contrast and spatial language of <Picture 2>; preserve forward motion through the boundary.\\n\\noverall_soundscape:\\nWind rush and canvas flutter during descent give way to a heavy landing, muddy footfalls, distant artillery, scattered rifle fire, wood creaks, and a close doorframe scrape. Keep the sound spatial and game-world diegetic.\\n\\nnon_diegetic_music:\\nLow martial drums and a restrained ominous brass pulse build gradually beneath the descent, remaining secondary to the battlefield ambience.\"],\"length\":243,\"seed\":\"4201\"},{\"id\":\"farmhouse_interior\",\"prompt\":[\"subject_definitions:\\n<Picture 1> is the exterior identity reference for <Subject 1>, preserving the Classic Doom 1993 first-person rendering language, WWII Market Garden palette, pixel texture scale, and Allied paratrooper world established before entry.\\n<Picture 2> is the primary interior reference for <Subject 1>, defining the dark timber-and-stone architecture, corridor proportions, weapon-view scale, hard-edged lighting, and readable retro silhouettes used in this continuation.\\n<Subject 1> is the same playable first-person Allied paratrooper viewpoint and uninterrupted 1993 DOS-era game world defined jointly by <Picture 1>, <Picture 2>, and the incoming H3 Motion Context.\\n\\nsummary:\\n[reference generation] The uninterrupted first-person movement continues from the farmhouse threshold into a fortified interior, using <Picture 2> for the room language while preserving the exterior world from <Picture 1> behind the player.\\n\\nretention_analysis:\\n<Subject 1> (appears in [Shot 1]): fully_preserved - preserve the exact first-person viewpoint, weapon scale, retro rendering language, WWII identity, palette, texture density, and forward screen geography inherited from the incoming context and both pictures.\\n<Picture 1>: reference - retain the dawn exterior colors and battlefield geography only where they remain visible through openings behind the player.\\n<Picture 2>: fully_preserved - retain its timber beams, stone walls, deep shadows, corridor scale, weapon-view proportions, and Classic Doom 1993 gameplay readability throughout the interior.\\n\\ndetailed_description:\\n[Shot 1] Continue directly from the incoming H3 Motion Context with the camera already crossing the splintered doorway. Do not reset the stride, weapon, lighting direction, or room geometry. Exterior dawn light from <Picture 1> remains briefly visible behind while the interior resolves into the timber beams, grey stone, hard shadows, and first-person weapon scale of <Picture 2>.\\n\\nThe player advances through a narrow corridor as dust shakes from overhead beams. A side door opens, revealing an enemy silhouette; the viewpoint pivots, fires one short burst, and continues forward without a cut. Muzzle light briefly illuminates coarse stone textures and smoke blocks the far end of the hall before clearing. The route bends down a short stair into a wider command room with a field radio, paper maps without readable text, and a bright exit slit beyond sandbags. Keep the forward motion continuous. End as the camera turns toward that exit and the exterior daylight widens, setting up the next movement without freezing.\\n\\noverall_soundscape:\\nContinue the prior battlefield bed through the doorway, adding enclosed boot echoes, timber strain, gear movement, one short weapon burst, stone debris, a field-radio hiss, and muffled artillery transmitted through the walls.\\n\\nnon_diegetic_music:\\nContinue the restrained martial pulse, adding a low sustained string tone inside the farmhouse and withholding any triumphant resolution.\"],\"length\":243,\"seed\":\"4202\"}]}", | |
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| "ref2v-jigen-global-v1", | |
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| 672, | |
| 22, | |
| "video", | |
| "head", | |
| "disabled", | |
| "generated_audio", | |
| 22, | |
| 10, | |
| 20, | |
| 0, | |
| 20, | |
| 0 | |
| ], | |
| "color": "#1f1f48", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1707, | |
| "type": "MiniMaxH3ChainManifestLoad", | |
| "pos": [ | |
| 5152, | |
| 416 | |
| ], | |
| "size": [ | |
| 352, | |
| 224 | |
| ], | |
| "flags": {}, | |
| "order": 20, | |
| "mode": 2, | |
| "inputs": [ | |
| { | |
| "name": "plan", | |
| "type": "H3_CHAIN_PLAN", | |
| "link": 76 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| }, | |
| { | |
| "name": "external_context", | |
| "shape": 7, | |
| "type": "H3_CHAIN_EXTERNAL_CONTEXT", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "manifest", | |
| "type": "H3_CHAIN_MANIFEST", | |
| "links": [ | |
| 54 | |
| ] | |
| }, | |
| { | |
| "name": "manifest_json", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Load Manifest — RECOVERY: LOAD ALL SAVED CLIPS", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainManifestLoad", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop" | |
| }, | |
| "widgets_values": [], | |
| "color": "#59451e", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1901, | |
| "type": "Note", | |
| "pos": [ | |
| 5152, | |
| 736 | |
| ], | |
| "size": [ | |
| 832, | |
| 320 | |
| ], | |
| "flags": {}, | |
| "order": 9, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [], | |
| "title": "Note — RECOVERY / ASSEMBLE LATER", | |
| "properties": { | |
| "Node name for S&R": "Note" | |
| }, | |
| "widgets_values": [ | |
| "The two amber recovery nodes are MUTED by default.\n\nIf all segments finished but final assembly did not, mute the main green Assemble node, enable both recovery nodes, and queue. They validate every SHA-256 checkpoint pair and assemble without rerendering the completed clips.\n\nFor an interrupted generation, leave recovery muted and set Loop Start's start_clip to the first unfinished clip." | |
| ], | |
| "color": "#432f66", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1945, | |
| "type": "LoadImage", | |
| "pos": [ | |
| -2048, | |
| -224 | |
| ], | |
| "size": [ | |
| 416, | |
| 448 | |
| ], | |
| "flags": {}, | |
| "order": 10, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [ | |
| { | |
| "name": "IMAGE", | |
| "type": "IMAGE", | |
| "links": [ | |
| 87 | |
| ] | |
| }, | |
| { | |
| "name": "MASK", | |
| "type": "MASK", | |
| "links": null | |
| } | |
| ], | |
| "title": "Load Image — PICTURE 1 — MARKET GARDEN EXTERIOR", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.31.0", | |
| "Node name for S&R": "LoadImage" | |
| }, | |
| "widgets_values": [ | |
| "jigen_market_garden_doom_opening.png", | |
| "image", | |
| null, | |
| null, | |
| null | |
| ], | |
| "color": "#744c8c", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1946, | |
| "type": "LoadImage", | |
| "pos": [ | |
| -1600, | |
| -224 | |
| ], | |
| "size": [ | |
| 416, | |
| 448 | |
| ], | |
| "flags": {}, | |
| "order": 11, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [ | |
| { | |
| "name": "IMAGE", | |
| "type": "IMAGE", | |
| "links": [ | |
| 88 | |
| ] | |
| }, | |
| { | |
| "name": "MASK", | |
| "type": "MASK", | |
| "links": null | |
| } | |
| ], | |
| "title": "Load Image — PICTURE 2 — TIMBER / STONE INTERIOR", | |
| "properties": { | |
| "cnr_id": "comfy-core", | |
| "ver": "0.31.0", | |
| "Node name for S&R": "LoadImage" | |
| }, | |
| "widgets_values": [ | |
| "jigen_market_garden_doom_last.png", | |
| "image", | |
| null, | |
| null, | |
| null | |
| ], | |
| "color": "#744c8c", | |
| "bgcolor": "rgba(24,24,27,.9)" | |
| }, | |
| { | |
| "id": 1944, | |
| "type": "MiniMaxH3ChainReview", | |
| "pos": [ | |
| 3744, | |
| -256 | |
| ], | |
| "size": [ | |
| 736, | |
| 1376 | |
| ], | |
| "flags": {}, | |
| "order": 37, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "state", | |
| "type": "H3_CHAIN_STATE", | |
| "link": 82 | |
| }, | |
| { | |
| "name": "segment", | |
| "type": "H3_CHAIN_SEGMENT", | |
| "link": 83 | |
| }, | |
| { | |
| "name": "audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": 84 | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "segment", | |
| "type": "H3_CHAIN_SEGMENT", | |
| "links": [ | |
| 85 | |
| ] | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Context Loop Review Gate — REVIEW GATE — APPROVE / EDIT+RETRY / REROLL / STOP", | |
| "properties": { | |
| "cnr_id": "comfyui-minimaxh3-contex-loop", | |
| "ver": "0.3.10", | |
| "Node name for S&R": "MiniMaxH3ChainReview", | |
| "aux_id": "ethanfel/ComfyUI-MiniMaxH3-Contex-Loop", | |
| "h3_chain_review_prompt_height": 442, | |
| "h3_chain_review_video_height": 373 | |
| }, | |
| "widgets_values": [ | |
| true, | |
| false, | |
| 0, | |
| false, | |
| true, | |
| "checkpointed" | |
| ], | |
| "color": "#3f4e2f", | |
| "bgcolor": "rgba(24,24,27,.96)" | |
| }, | |
| { | |
| "id": 1949, | |
| "type": "MiniMaxH3ChainPreflight", | |
| "pos": [ | |
| -992, | |
| 0 | |
| ], | |
| "size": [ | |
| 384, | |
| 260 | |
| ], | |
| "flags": {}, | |
| "order": 42, | |
| "mode": 0, | |
| "inputs": [ | |
| { | |
| "name": "plan", | |
| "type": "H3_CHAIN_PLAN", | |
| "link": 75 | |
| }, | |
| { | |
| "name": "source_timeline", | |
| "shape": 7, | |
| "type": "H3_SOURCE_TIMELINE", | |
| "link": null | |
| }, | |
| { | |
| "name": "source_audio", | |
| "shape": 7, | |
| "type": "AUDIO", | |
| "link": null | |
| }, | |
| { | |
| "name": "tagged_references", | |
| "shape": 7, | |
| "type": "H3_TAGGED_REFERENCES", | |
| "link": null | |
| }, | |
| { | |
| "name": "reference_schedule", | |
| "shape": 7, | |
| "type": "H3_REFERENCE_SCHEDULE", | |
| "link": null | |
| } | |
| ], | |
| "outputs": [ | |
| { | |
| "name": "plan", | |
| "type": "H3_CHAIN_PLAN", | |
| "links": [ | |
| 91 | |
| ] | |
| }, | |
| { | |
| "name": "preflight", | |
| "type": "H3_PREFLIGHT_REPORT", | |
| "links": null | |
| }, | |
| { | |
| "name": "ready", | |
| "type": "BOOLEAN", | |
| "links": null | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| }, | |
| { | |
| "name": "report_json", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Chain Preflight — 0.5 PREFLIGHT — BLOCKS BEFORE MODELS", | |
| "properties": { | |
| "Node name for S&R": "MiniMaxH3ChainPreflight" | |
| }, | |
| "widgets_values": [ | |
| 1, | |
| "", | |
| true | |
| ] | |
| }, | |
| { | |
| "id": 1950, | |
| "type": "MiniMaxH3ChainPolicy", | |
| "pos": [ | |
| -1092, | |
| 704 | |
| ], | |
| "size": [ | |
| 340, | |
| 190 | |
| ], | |
| "flags": {}, | |
| "order": 43, | |
| "mode": 0, | |
| "inputs": [], | |
| "outputs": [ | |
| { | |
| "name": "chain_policy", | |
| "type": "H3_CHAIN_POLICY", | |
| "links": [ | |
| 93 | |
| ] | |
| }, | |
| { | |
| "name": "status", | |
| "type": "STRING", | |
| "links": null | |
| } | |
| ], | |
| "title": "MiniMax H3 Manual Chain Policy (Legacy) — 0.5 CHAIN POLICY", | |
| "properties": { | |
| "Node name for S&R": "MiniMaxH3ChainPolicy" | |
| }, | |
| "widgets_values": [ | |
| "guide", | |
| "generated", | |
| "off", | |
| "on" | |
| ] | |
| } | |
| ], | |
| "links": [ | |
| [ | |
| 1, | |
| 1, | |
| 0, | |
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| 0, | |
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| ], | |
| [ | |
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| "MODEL" | |
| ], | |
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| "CLIP" | |
| ], | |
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| ], | |
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